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Qt 6.x
The Qt SDK
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\qmltype Object3D \inqmlmodule QtQuick3D \instantiates QQuick3DObject \inherits QtObject More...
#include <qquick3dobject.h>
Public Slots | |
void | update () |
void | setParentItem (QQuick3DObject *parentItem) |
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void | deleteLater () |
\threadsafe | |
Signals | |
void | parentChanged () |
void | childrenChanged () |
void | stateChanged () |
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void | destroyed (QObject *=nullptr) |
This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. | |
void | objectNameChanged (const QString &objectName, QPrivateSignal) |
This signal is emitted after the object's name has been changed. | |
Protected Member Functions | |
virtual QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) |
virtual void | markAllDirty () |
virtual void | itemChange (ItemChange, const ItemChangeData &) |
QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
void | classBegin () override |
Invoked after class creation, but before any properties have been set. | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
bool | isComponentComplete () const |
virtual void | preSync () |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Properties | |
QQuick3DObject * | parent |
\qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene. | |
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QString | objectName |
the name of this object | |
Private Member Functions | |
~QQuick3DObject () override | |
Additional Inherited Members | |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
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QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
virtual void | classBegin ()=0 |
Invoked after class creation, but before any properties have been set. | |
virtual void | componentComplete ()=0 |
Invoked after the root component that caused this instantiation has completed construction. | |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
\qmltype Object3D \inqmlmodule QtQuick3D \instantiates QQuick3DObject \inherits QtObject
Abstract base type of all 3D nodes and resources.
Object3D is the base class for all Qt Quick 3D types. This includes:
\list
\endlist
In addition to the above types, Object3D can also serve as the parent for \l{Item}{Qt Quick items}, as well as arbitrary QObject instances. For more information on adding 2D items to the 3D scene, refer to \l{Qt Quick 3D Scenes with 2D Content}.
\inmodule QtQuick3D
Base class of all 3D nodes and resources.
Object3D is the base class for all Qt Quick 3D scene objects. Currently the types available in C++ are:
\list
Both of these types are resource objects which directly inherit QQuick3DObject.
It should not be necessary to use QQuick3DObject directly anywhere currently because it is just an interface for supporting spatial items and resources in a 3D scene, as well as exposing similar functionality as QQuickItem for 3D scene content.
Definition at line 21 of file qquick3dobject.h.
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explicitprotected |
Definition at line 225 of file qquick3dobject.cpp.
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overrideprivate |
Definition at line 79 of file qquick3dobject.cpp.
References d, QQuick3DObjectPrivate::derefSceneManager(), and setParentItem().
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signal |
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overrideprotectedvirtual |
Invoked after class creation, but before any properties have been set.
Implements QQmlParserStatus.
Definition at line 232 of file qquick3dobject.cpp.
References d.
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overrideprotectedvirtual |
Invoked after the root component that caused this instantiation has completed construction.
At this point all static values and binding values have been assigned to the class.
Implements QQmlParserStatus.
Reimplemented in QQuick3DRuntimeLoader, QQuick3DRepeater, QQuick3DParticle, QQuick3DParticleAffector, QQuick3DParticleEmitter, QQuick3DParticleModelBlendParticle, QQuick3DParticleModelParticle, QQuick3DParticleSpriteParticle, and QQuick3DParticleSystem.
Definition at line 240 of file qquick3dobject.cpp.
References d, and Q_QUICK3D_PROFILE_REGISTER_D.
Referenced by QQuick3DNode::componentComplete(), QQuick3DParticle::componentComplete(), and QQuick3DParticleModelBlendParticle::componentComplete().
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protected |
Definition at line 253 of file qquick3dobject.cpp.
References d.
Referenced by QQuick3DLoader::setAsynchronous(), QQuick3DRepeater::setDelegate(), QQuick3DRepeater::setModel(), and QQuick3DRuntimeLoader::setSource().
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protectedvirtual |
Reimplemented in QQuick3DRepeater, QQuick3DResourceLoader, QQuick3DTexture, QQuick3DParticleModelParticle, QQuick3DCustomMaterial, QQuick3DDefaultMaterial, QQuick3DMaterial, QQuick3DModel, QQuick3DNode, QQuick3DPrincipledMaterial, QQuick3DReflectionProbe, QQuick3DSceneEnvironment, QQuick3DSpecularGlossyMaterial, QQuick3DParticleModelBlendParticle, and QQuick3DParticleSpriteParticle.
Definition at line 221 of file qquick3dobject.cpp.
Referenced by QQuick3DRepeater::itemChange(), QQuick3DTexture::itemChange(), QQuick3DParticleModelParticle::itemChange(), and QQuick3DParticleModelBlendParticle::itemChange().
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protectedvirtual |
Reimplemented in QQuick3DAbstractLight, QQuick3DCustomMaterial, QQuick3DDefaultMaterial, QQuick3DGeometry, QQuick3DItem2D, QQuick3DJoint, QQuick3DModel, QQuick3DMorphTarget, QQuick3DNode, QQuick3DPrincipledMaterial, QQuick3DReflectionProbe, QQuick3DResourceLoader, QQuick3DSkin, QQuick3DSpecularGlossyMaterial, QQuick3DTexture, and QQuick3DTextureData.
Definition at line 217 of file qquick3dobject.cpp.
Referenced by QQuick3DParticleModelBlendParticle::commitParticles(), QQuick3DParticleSpriteParticle::commitParticles(), QQuick3DCustomMaterial::markAllDirty(), QQuick3DDefaultMaterial::markAllDirty(), QQuick3DGeometry::markAllDirty(), QQuick3DMorphTarget::markAllDirty(), QQuick3DNode::markAllDirty(), QQuick3DPrincipledMaterial::markAllDirty(), QQuick3DResourceLoader::markAllDirty(), QQuick3DSkin::markAllDirty(), QQuick3DSpecularGlossyMaterial::markAllDirty(), QQuick3DTexture::markAllDirty(), QQuick3DTextureData::markAllDirty(), QQuick3DParticleSpriteParticle::updateParticleNode(), QQuick3DEffect::updateSpatialNode(), and QQuick3DInstancing::updateSpatialNode().
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signal |
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protectedvirtual |
Reimplemented in QQuick3DItem2D.
Definition at line 259 of file qquick3dobject.cpp.
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slot |
Definition at line 134 of file qquick3dobject.cpp.
References QQuick3DObjectPrivate::addChild(), d, QQuick3DObjectPrivate::derefSceneManager(), emit, QQuick3DObjectPrivate::get(), parentChanged(), QQuick3DObjectPrivate::ParentChanged, Q_UNLIKELY, qWarning, QQuick3DObjectPrivate::refSceneManager(), QQuick3DObjectPrivate::removeChild(), and QQuick3DObjectPrivate::sceneManager.
Referenced by ~QQuick3DObject(), QQuick3DObjectPrivate::data_append(), QQuick3DLoader::setActive(), QQuick3DViewport::setCamera(), and QQuick3DViewport::setEnvironment().
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signal |
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slot |
Definition at line 101 of file qquick3dobject.cpp.
References QQuick3DObjectPrivate::Content, and d.
Referenced by QQuick3DItem2D::QQuick3DItem2D(), QQuick3DSceneEnvironment::QQuick3DSceneEnvironment(), QQuick3DItem2D::addChildItem(), QQuick3DParticleModelBlendParticle::commitParticles(), QQuick3DParticleSpriteParticle::commitParticles(), QQuick3DTexture::itemGeometryChanged(), QQuick3DCustomMaterial::markDirty(), QQuick3DItem2D::preSync(), QQuick3DItem2D::removeChildItem(), QQuick3DNode::rotate(), SceneEffectBase::scheduleEnvUpdate(), QQuick3DCustomMaterial::setAlwaysDirty(), QQuick3DAbstractLight::setAmbientColor(), QQuick3DSceneEnvironment::setAntialiasingMode(), QQuick3DSceneEnvironment::setAntialiasingQuality(), QQuick3DSceneEnvironment::setAoBias(), QQuick3DSceneEnvironment::setAoDistance(), QQuick3DSceneEnvironment::setAoDither(), QQuick3DSceneEnvironment::setAoSampleRate(), QQuick3DSceneEnvironment::setAoSoftness(), QQuick3DSceneEnvironment::setAoStrength(), QQuick3DTexture::setAutoOrientation(), QQuick3DSceneEnvironment::setBackgroundMode(), QQuick3DAbstractLight::setBakeMode(), QQuick3DFrustumCamera::setBottom(), QQuick3DReflectionProbe::setBoxSize(), QQuick3DAbstractLight::setBrightness(), QQuick3DAbstractLight::setCastsShadow(), QQuick3DReflectionProbe::setClearColor(), QQuick3DSceneEnvironment::setClearColor(), QQuick3DOrthographicCamera::setClipFar(), QQuick3DPerspectiveCamera::setClipFar(), QQuick3DOrthographicCamera::setClipNear(), QQuick3DPerspectiveCamera::setClipNear(), QQuick3DAbstractLight::setColor(), QQuick3DSpotLight::setConeAngle(), QQuick3DPointLight::setConstantFade(), QQuick3DSpotLight::setConstantFade(), QQuick3DMaterial::setCullMode(), QQuick3DTextureData::setDepth(), QQuick3DMaterial::setDepthDrawMode(), QQuick3DSceneEnvironment::setDepthPrePassEnabled(), QQuick3DSceneEnvironment::setDepthTestEnabled(), CapsuleGeometry::setDiameter(), QQuick3DCustomMaterial::setDstBlend(), CapsuleGeometry::setEnableNormals(), CapsuleGeometry::setEnableUV(), QQuick3DNode::setEulerRotation(), HeightFieldGeometry::setExtents(), QQuick3DPerspectiveCamera::setFieldOfView(), QQuick3DPerspectiveCamera::setFieldOfViewOrientation(), QQuick3DTexture::setFlipU(), QQuick3DTexture::setFlipV(), QQuick3DTextureData::setFormat(), QQuick3DCamera::setFrustumCullingEnabled(), QQuick3DTexture::setGenerateMipmaps(), QQuick3DSceneEnvironment::setGridEnabled(), QQuick3DSceneEnvironment::setGridFlags(), QQuick3DSceneEnvironment::setGridScale(), QQuick3DTextureData::setHasTransparency(), CapsuleGeometry::setHeight(), GridGeometry::setHorizontalLines(), QQuick3DOrthographicCamera::setHorizontalMagnification(), GridGeometry::setHorizontalStep(), QQuick3DTexture::setHorizontalTiling(), QQuick3DTexture::setIndexUV(), QQuick3DSpotLight::setInnerConeAngle(), CapsuleGeometry::setLatitudes(), QQuick3DFrustumCamera::setLeft(), QQuick3DMaterial::setLightProbe(), QQuick3DSceneEnvironment::setLightProbe(), QQuick3DPointLight::setLinearFade(), QQuick3DSpotLight::setLinearFade(), QQuick3DCustomMaterial::setLineWidth(), QQuick3DNode::setLocalOpacity(), CapsuleGeometry::setLongitudes(), QQuick3DTexture::setMagFilter(), QQuick3DTexture::setMappingMode(), QQuick3DTexture::setMinFilter(), QQuick3DTexture::setMipFilter(), QQuick3DReflectionProbe::setParallaxCorrection(), QQuick3DParticleLineParticle::setParticleData(), QQuick3DNode::setPivot(), QQuick3DTexture::setPivotU(), QQuick3DTexture::setPivotV(), QQuick3DNode::setPosition(), QQuick3DTexture::setPositionU(), QQuick3DTexture::setPositionV(), QQuick3DSceneEnvironment::setProbeExposure(), QQuick3DSceneEnvironment::setProbeHorizon(), QQuick3DSceneEnvironment::setProbeOrientation(), QQuick3DCustomCamera::setProjection(), QQuick3DPointLight::setQuadraticFade(), QQuick3DSpotLight::setQuadraticFade(), QQuick3DReflectionProbe::setQuality(), QQuick3DReflectionProbe::setRefreshMode(), QQuick3DFrustumCamera::setRight(), CapsuleGeometry::setRings(), QQuick3DNode::setRotation(), QQuick3DTexture::setRotationUV(), QQuick3DNode::setScale(), QQuick3DTexture::setScaleU(), QQuick3DTexture::setScaleV(), QQuick3DAbstractLight::setScope(), QQuick3DAbstractLight::setShadowBias(), QQuick3DAbstractLight::setShadowFactor(), QQuick3DAbstractLight::setShadowFilter(), QQuick3DAbstractLight::setShadowMapFar(), QQuick3DAbstractLight::setShadowMapQuality(), QQuick3DTextureData::setSize(), HeightFieldGeometry::setSmoothShading(), HeightFieldGeometry::setSource(), QQuick3DTexture::setSource(), QQuick3DTexture::setSourceItem(), QQuick3DCustomMaterial::setSrcBlend(), QQuick3DNode::setStaticFlags(), QQuick3DSceneEnvironment::setTemporalAAEnabled(), QQuick3DSceneEnvironment::setTemporalAAStrength(), QQuick3DTextureData::setTextureData(), QQuick3DTexture::setTextureData(), QQuick3DReflectionProbe::setTimeSlicing(), QQuick3DSceneEnvironment::setTonemapMode(), QQuick3DFrustumCamera::setTop(), GridGeometry::setVerticalLines(), QQuick3DOrthographicCamera::setVerticalMagnification(), GridGeometry::setVerticalStep(), QQuick3DTexture::setVerticalTiling(), QQuick3DNode::setVisible(), QQuick3DNode::setX(), QQuick3DNode::setY(), QQuick3DNode::setZ(), QQuick3DItem2D::updateSpatialNode(), and QQuick3DTexture::updateSpatialNode().
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protectedvirtual |
Reimplemented in QQuick3DAudioListener, QQuick3DSpatialSound, QQuick3DInstanceRange, QQuick3DInstanceListEntry, QQuick3DRuntimeLoader, SceneEffectEnvironment, QQuick3DAbstractLight, QQuick3DCamera, QQuick3DCustomCamera, QQuick3DCustomMaterial, QQuick3DDefaultMaterial, QQuick3DDirectionalLight, QQuick3DEffect, QQuick3DFrustumCamera, QQuick3DGeometry, QQuick3DInstancing, QQuick3DItem2D, QQuick3DJoint, QQuick3DMaterial, QQuick3DModel, QQuick3DMorphTarget, QQuick3DNode, QQuick3DOrthographicCamera, QQuick3DPerspectiveCamera, QQuick3DPointLight, QQuick3DPrincipledMaterial, QQuick3DReflectionProbe, QQuick3DResourceLoader, QQuick3DSceneEnvironment, QQuick3DSkeleton, QQuick3DSkin, QQuick3DSpecularGlossyMaterial, QQuick3DSpotLight, QQuick3DTexture, QQuick3DTextureData, QQuick3DParticle, QQuick3DParticleModelBlendParticle, and QQuick3DParticleSpriteParticle::ParticleUpdateNode.
Definition at line 211 of file qquick3dobject.cpp.
References Q_QUICK3D_PROFILE_ASSIGN_ID_SG.
Referenced by QQuick3DSceneManager::updateDirtyResource(), QQuick3DGeometry::updateSpatialNode(), QQuick3DInstancing::updateSpatialNode(), QQuick3DMaterial::updateSpatialNode(), QQuick3DMorphTarget::updateSpatialNode(), QQuick3DNode::updateSpatialNode(), QQuick3DResourceLoader::updateSpatialNode(), QQuick3DSkin::updateSpatialNode(), QQuick3DTexture::updateSpatialNode(), and QQuick3DTextureData::updateSpatialNode().
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readwrite |
\qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene.
This property holds the parent of the Object3D in a 3D scene.
Definition at line 111 of file qquick3dobject.h.
Referenced by QQuick3DObject(), QQuick3DParticleAffector::componentComplete(), QQuick3DNode::rotate(), QQuick3DSceneRenderer::synchronize(), and QQuick3DSceneManager::updateDirtySpatialNode().