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Qt 6.x
The Qt SDK
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#include <qquick3dparticleaffector_p.h>
Public Slots | |
void | setSystem (QQuick3DParticleSystem *system) |
void | setEnabled (bool enabled) |
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void | setX (float x) |
void | setY (float y) |
void | setZ (float z) |
void | setRotation (const QQuaternion &rotation) |
void | setEulerRotation (const QVector3D &eulerRotation) |
void | setPosition (const QVector3D &position) |
void | setScale (const QVector3D &scale) |
void | setPivot (const QVector3D &pivot) |
void | setLocalOpacity (float opacity) |
void | setVisible (bool visible) |
void | setStaticFlags (int staticFlags) |
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void | update () |
void | setParentItem (QQuick3DObject *parentItem) |
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void | deleteLater () |
\threadsafe | |
Signals | |
void | update () |
void | systemChanged () |
void | enabledChanged () |
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void | xChanged () |
void | yChanged () |
void | zChanged () |
void | rotationChanged () |
void | eulerRotationChanged () |
void | positionChanged () |
void | scaleChanged () |
void | pivotChanged () |
void | localOpacityChanged () |
void | visibleChanged () |
void | forwardChanged () |
void | upChanged () |
void | rightChanged () |
void | sceneTransformChanged () |
void | scenePositionChanged () |
void | sceneRotationChanged () |
void | sceneScaleChanged () |
void | staticFlagsChanged () |
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void | parentChanged () |
void | childrenChanged () |
void | stateChanged () |
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void | destroyed (QObject *=nullptr) |
This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. | |
void | objectNameChanged (const QString &objectName, QPrivateSignal) |
This signal is emitted after the object's name has been changed. | |
Public Member Functions | |
QQuick3DParticleAffector (QQuick3DNode *parent=nullptr) | |
\qmltype Affector3D \inherits Node \inqmlmodule QtQuick3D.Particles3D | |
~QQuick3DParticleAffector () override | |
QQuick3DParticleSystem * | system () const |
\qmlproperty ParticleSystem3D Affector3D::system | |
bool | enabled () const |
\qmlproperty bool Affector3D::enabled | |
QQmlListProperty< QQuick3DParticle > | particles () |
void | appendParticle (QQuick3DParticle *) |
qsizetype | particleCount () const |
QQuick3DParticle * | particle (qsizetype) const |
void | clearParticles () |
void | replaceParticle (qsizetype, QQuick3DParticle *) |
void | removeLastParticle () |
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QQuick3DNode (QQuick3DNode *parent=nullptr) | |
\qmltype Node \inherits Object3D \inqmlmodule QtQuick3D | |
~QQuick3DNode () override | |
float | x () const |
\qmlproperty real QtQuick3D::Node::x | |
float | y () const |
\qmlproperty real QtQuick3D::Node::y | |
float | z () const |
\qmlproperty real QtQuick3D::Node::z | |
QQuaternion | rotation () const |
\qmlproperty quaternion QtQuick3D::Node::rotation | |
QVector3D | eulerRotation () const |
\qmlproperty vector3d QtQuick3D::Node::eulerRotation | |
QVector3D | position () const |
\qmlproperty vector3d QtQuick3D::Node::position | |
QVector3D | scale () const |
\qmlproperty vector3d QtQuick3D::Node::scale | |
QVector3D | pivot () const |
\qmlproperty vector3d QtQuick3D::Node::pivot | |
float | localOpacity () const |
\qmlproperty real QtQuick3D::Node::opacity | |
bool | visible () const |
\qmlproperty bool QtQuick3D::Node::visible | |
int | staticFlags () const |
\qmlproperty int QtQuick3D::Node::staticFlags | |
QQuick3DNode * | parentNode () const |
QVector3D | forward () const |
\qmlproperty vector3d QtQuick3D::Node::forward \readonly | |
QVector3D | up () const |
\qmlproperty vector3d QtQuick3D::Node::up \readonly | |
QVector3D | right () const |
\qmlproperty vector3d QtQuick3D::Node::right \readonly | |
QVector3D | scenePosition () const |
\qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly | |
QQuaternion | sceneRotation () const |
\qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly | |
QVector3D | sceneScale () const |
\qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly | |
QMatrix4x4 | sceneTransform () const |
\qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly | |
Q_INVOKABLE void | rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space) |
\qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space) | |
Q_INVOKABLE QVector3D | mapPositionToScene (const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromScene (const QVector3D &scenePosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition) | |
Q_INVOKABLE QVector3D | mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapDirectionToScene (const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromScene (const QVector3D &sceneDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection) | |
Q_INVOKABLE QVector3D | mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection) | |
void | markAllDirty () override |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
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QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
virtual void | classBegin ()=0 |
Invoked after class creation, but before any properties have been set. | |
virtual void | componentComplete ()=0 |
Invoked after the root component that caused this instantiation has completed construction. | |
Protected Attributes | |
QList< QQuick3DParticle * > | m_particles |
QQuick3DNode * | m_systemSharedParent = nullptr |
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QScopedPointer< QObjectData > | d_ptr |
Properties | |
QQuick3DParticleSystem * | system |
QQmlListProperty< QQuick3DParticle > | particles |
\qmlproperty List<Particle3D> Affector3D::particles | |
bool | enabled |
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float | x |
float | y |
float | z |
QQuaternion | rotation |
QVector3D | eulerRotation |
QVector3D | position |
QVector3D | scale |
QVector3D | pivot |
float | opacity |
bool | visible |
QVector3D | forward |
QVector3D | up |
QVector3D | right |
QVector3D | scenePosition |
QQuaternion | sceneRotation |
QVector3D | sceneScale |
QMatrix4x4 | sceneTransform |
int | staticFlags |
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QQuick3DObject * | parent |
\qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene. | |
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QString | objectName |
the name of this object | |
Private Member Functions | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
virtual void | prepareToAffect () |
virtual void | affectParticle (const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time)=0 |
Friends | |
class | QQuick3DParticleSystem |
Additional Inherited Members | |
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enum | TransformSpace { LocalSpace , ParentSpace , SceneSpace } |
enum | StaticFlags { None } |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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void | connectNotify (const QMetaMethod &signal) override |
void | disconnectNotify (const QMetaMethod &signal) override |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr) | |
QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
virtual void | itemChange (ItemChange, const ItemChangeData &) override |
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virtual QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) |
virtual void | markAllDirty () |
virtual void | itemChange (ItemChange, const ItemChangeData &) |
QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
void | classBegin () override |
Invoked after class creation, but before any properties have been set. | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
bool | isComponentComplete () const |
virtual void | preSync () |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 28 of file qquick3dparticleaffector_p.h.
QT_BEGIN_NAMESPACE QQuick3DParticleAffector::QQuick3DParticleAffector | ( | QQuick3DNode * | parent = nullptr | ) |
\qmltype Affector3D \inherits Node \inqmlmodule QtQuick3D.Particles3D
Affectors modify the attributes of particles during their lifetime.
The Affector3D is an abstract base class of affectors like \l Gravity3D, \l Wander3D, and \l PointRotator3D.
By default affectors affect all particles in the system, but this can be limited by defining the \l particles list. If the system has multiple affectors, the order of affectors may result in different outcome, as affectors are applied one after another.
Definition at line 23 of file qquick3dparticleaffector.cpp.
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override |
Definition at line 28 of file qquick3dparticleaffector.cpp.
References connection, QObject::disconnect(), and QQuick3DParticleSystem::unRegisterParticleAffector().
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privatepure virtual |
void QQuick3DParticleAffector::appendParticle | ( | QQuick3DParticle * | n | ) |
Definition at line 117 of file qquick3dparticleaffector.cpp.
References QList< T >::append(), QObject::connect(), QObject::destroyed(), QObject::disconnect(), QMap< Key, T >::insert(), m_particles, particle(), QMap< Key, T >::remove(), and QList< T >::removeAll().
void QQuick3DParticleAffector::clearParticles | ( | ) |
Definition at line 137 of file qquick3dparticleaffector.cpp.
References QList< T >::clear(), and m_particles.
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overrideprivatevirtual |
Invoked after the root component that caused this instantiation has completed construction.
At this point all static values and binding values have been assigned to the class.
Reimplemented from QQuick3DNode.
Definition at line 88 of file qquick3dparticleaffector.cpp.
References QQuick3DObject::parent, and setSystem().
bool QQuick3DParticleAffector::enabled | ( | ) | const |
\qmlproperty bool Affector3D::enabled
If enabled is set to false
, this affector will not alter any particles. Usually this is used to conditionally turn an affector on or off.
The default value is true
.
Definition at line 73 of file qquick3dparticleaffector.cpp.
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signal |
QQuick3DParticle * QQuick3DParticleAffector::particle | ( | qsizetype | index | ) | const |
Definition at line 132 of file qquick3dparticleaffector.cpp.
References QList< T >::at(), and m_particles.
Referenced by appendParticle(), and replaceParticle().
qsizetype QQuick3DParticleAffector::particleCount | ( | ) | const |
Definition at line 127 of file qquick3dparticleaffector.cpp.
References m_particles, and QList< T >::size().
QQmlListProperty< QQuick3DParticle > QQuick3DParticleAffector::particles | ( | ) |
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privatevirtual |
Reimplemented in QQuick3DParticleAttractor, QQuick3DParticlePointRotator, QQuick3DParticleRepeller, and QQuick3DParticleScaleAffector.
Definition at line 94 of file qquick3dparticleaffector.cpp.
void QQuick3DParticleAffector::removeLastParticle | ( | ) |
Definition at line 155 of file qquick3dparticleaffector.cpp.
References QObject::disconnect(), QList< T >::last(), m_particles, QMap< Key, T >::remove(), and QList< T >::removeLast().
void QQuick3DParticleAffector::replaceParticle | ( | qsizetype | index, |
QQuick3DParticle * | n | ||
) |
Definition at line 141 of file qquick3dparticleaffector.cpp.
References QObject::connect(), QObject::destroyed(), QObject::disconnect(), QMap< Key, T >::insert(), m_particles, particle(), remove(), QMap< Key, T >::remove(), and QList< T >::removeAll().
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slot |
Definition at line 78 of file qquick3dparticleaffector.cpp.
References enabled, enabledChanged(), Q_EMIT, and update().
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slot |
Definition at line 47 of file qquick3dparticleaffector.cpp.
References getSharedParentNode(), m_systemSharedParent, Q_EMIT, QQuick3DParticleSystem::registerParticleAffector(), system, systemChanged(), QQuick3DParticleSystem::unRegisterParticleAffector(), and update().
Referenced by componentComplete().
QQuick3DParticleSystem * QQuick3DParticleAffector::system | ( | ) | const |
\qmlproperty ParticleSystem3D Affector3D::system
This property defines the \l ParticleSystem3D for the affector. If system is direct parent of the affector, this property does not need to be defined.
Definition at line 42 of file qquick3dparticleaffector.cpp.
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signal |
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signal |
Referenced by QQuick3DParticleSystem::registerParticleAffector(), QQuick3DParticleGravity::setDirection(), QQuick3DParticlePointRotator::setDirection(), QQuick3DParticleAttractor::setDuration(), QQuick3DParticleAttractor::setDurationVariation(), setEnabled(), QQuick3DParticleWander::setFadeInDuration(), QQuick3DParticleWander::setFadeOutDuration(), QQuick3DParticleWander::setGlobalAmount(), QQuick3DParticleWander::setGlobalPace(), QQuick3DParticleWander::setGlobalPaceStart(), QQuick3DParticleAttractor::setHideAtEnd(), QQuick3DParticleGravity::setMagnitude(), QQuick3DParticlePointRotator::setMagnitude(), QQuick3DParticlePointRotator::setPivotPoint(), QQuick3DParticleAttractor::setPositionVariation(), QQuick3DParticleAttractor::setShape(), setSystem(), QQuick3DParticleWander::setUniqueAmount(), QQuick3DParticleWander::setUniqueAmountVariation(), QQuick3DParticleWander::setUniquePace(), and QQuick3DParticleWander::setUniquePaceVariation().
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friend |
Definition at line 68 of file qquick3dparticleaffector_p.h.
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protected |
Definition at line 64 of file qquick3dparticleaffector_p.h.
Referenced by appendParticle(), clearParticles(), particle(), particleCount(), removeLastParticle(), and replaceParticle().
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protected |
Definition at line 65 of file qquick3dparticleaffector_p.h.
Referenced by QQuick3DParticleAttractor::prepareToAffect(), and setSystem().
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readwrite |
Definition at line 89 of file qquick3dparticleaffector_p.h.
Referenced by setEnabled().
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read |
\qmlproperty List<Particle3D> Affector3D::particles
This list controls which logical particles will be affected. When empty, all particles in the system are affected.
Definition at line 89 of file qquick3dparticleaffector_p.h.
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readwrite |
Definition at line 89 of file qquick3dparticleaffector_p.h.
Referenced by QQuick3DParticleAttractor::affectParticle(), QQuick3DParticleWander::affectParticle(), and setSystem().