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Qt 6.x
The Qt SDK
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#include <qquick3dspatialsound_p.h>
Public Types | |
enum | DistanceModel { Logarithmic , Linear , ManualAttenuation } |
enum | Loops { Infinite = -1 , Once = 1 } |
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enum | TransformSpace { LocalSpace , ParentSpace , SceneSpace } |
enum | StaticFlags { None } |
Public Slots | |
void | play () |
\qmlmethod SpatialSound::play() | |
void | pause () |
\qmlmethod SpatialSound::pause() | |
void | stop () |
\qmlmethod SpatialSound::stop() | |
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void | setX (float x) |
void | setY (float y) |
void | setZ (float z) |
void | setRotation (const QQuaternion &rotation) |
void | setEulerRotation (const QVector3D &eulerRotation) |
void | setPosition (const QVector3D &position) |
void | setScale (const QVector3D &scale) |
void | setPivot (const QVector3D &pivot) |
void | setLocalOpacity (float opacity) |
void | setVisible (bool visible) |
void | setStaticFlags (int staticFlags) |
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void | update () |
void | setParentItem (QQuick3DObject *parentItem) |
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void | deleteLater () |
\threadsafe | |
Public Member Functions | |
QQuick3DSpatialSound () | |
\qmltype SpatialSound \inqmlmodule QtQuick3D.SpatialAudio | |
~QQuick3DSpatialSound () | |
void | setSource (QUrl source) |
QUrl | source () const |
\qmlproperty url SpatialSound::source | |
void | setVolume (float volume) |
\qmlproperty float SpatialSound::volume | |
float | volume () const |
Q_ENUM (DistanceModel) | |
void | setDistanceModel (DistanceModel model) |
\qmlproperty enumeration SpatialSound::distanceModel | |
DistanceModel | distanceModel () const |
void | setSize (float min) |
\qmlproperty float SpatialSound::size | |
float | size () const |
void | setDistanceCutoff (float max) |
\qmlproperty float SpatialSound::distanceCutoff | |
float | distanceCutoff () const |
void | setManualAttenuation (float attenuation) |
\qmlproperty float SpatialSound::manualAttenuation | |
float | manualAttenuation () const |
void | setOcclusionIntensity (float occlusion) |
\qmlproperty float SpatialSound::occlusionIntensity | |
float | occlusionIntensity () const |
void | setDirectivity (float alpha) |
\qmlproperty float SpatialSound::directivity | |
float | directivity () const |
void | setDirectivityOrder (float alpha) |
\qmlproperty float SpatialSound::directivityOrder | |
float | directivityOrder () const |
void | setNearFieldGain (float gain) |
\qmlproperty float SpatialSound::nearFieldGain | |
float | nearFieldGain () const |
int | loops () const |
\qmlproperty int SpatialSound::loops | |
void | setLoops (int loops) |
bool | autoPlay () const |
\qmlproperty bool SpatialSound::autoPlay | |
void | setAutoPlay (bool autoPlay) |
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QQuick3DNode (QQuick3DNode *parent=nullptr) | |
\qmltype Node \inherits Object3D \inqmlmodule QtQuick3D | |
~QQuick3DNode () override | |
float | x () const |
\qmlproperty real QtQuick3D::Node::x | |
float | y () const |
\qmlproperty real QtQuick3D::Node::y | |
float | z () const |
\qmlproperty real QtQuick3D::Node::z | |
QQuaternion | rotation () const |
\qmlproperty quaternion QtQuick3D::Node::rotation | |
QVector3D | eulerRotation () const |
\qmlproperty vector3d QtQuick3D::Node::eulerRotation | |
QVector3D | position () const |
\qmlproperty vector3d QtQuick3D::Node::position | |
QVector3D | scale () const |
\qmlproperty vector3d QtQuick3D::Node::scale | |
QVector3D | pivot () const |
\qmlproperty vector3d QtQuick3D::Node::pivot | |
float | localOpacity () const |
\qmlproperty real QtQuick3D::Node::opacity | |
bool | visible () const |
\qmlproperty bool QtQuick3D::Node::visible | |
int | staticFlags () const |
\qmlproperty int QtQuick3D::Node::staticFlags | |
QQuick3DNode * | parentNode () const |
QVector3D | forward () const |
\qmlproperty vector3d QtQuick3D::Node::forward \readonly | |
QVector3D | up () const |
\qmlproperty vector3d QtQuick3D::Node::up \readonly | |
QVector3D | right () const |
\qmlproperty vector3d QtQuick3D::Node::right \readonly | |
QVector3D | scenePosition () const |
\qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly | |
QQuaternion | sceneRotation () const |
\qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly | |
QVector3D | sceneScale () const |
\qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly | |
QMatrix4x4 | sceneTransform () const |
\qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly | |
Q_INVOKABLE void | rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space) |
\qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space) | |
Q_INVOKABLE QVector3D | mapPositionToScene (const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromScene (const QVector3D &scenePosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition) | |
Q_INVOKABLE QVector3D | mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapDirectionToScene (const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromScene (const QVector3D &sceneDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection) | |
Q_INVOKABLE QVector3D | mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection) | |
void | markAllDirty () override |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
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QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
virtual void | classBegin ()=0 |
Invoked after class creation, but before any properties have been set. | |
virtual void | componentComplete ()=0 |
Invoked after the root component that caused this instantiation has completed construction. | |
Protected Member Functions | |
QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *) override |
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void | connectNotify (const QMetaMethod &signal) override |
void | disconnectNotify (const QMetaMethod &signal) override |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr) | |
QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
virtual void | itemChange (ItemChange, const ItemChangeData &) override |
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virtual QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) |
virtual void | markAllDirty () |
virtual void | itemChange (ItemChange, const ItemChangeData &) |
QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
void | classBegin () override |
Invoked after class creation, but before any properties have been set. | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
bool | isComponentComplete () const |
virtual void | preSync () |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Properties | |
QUrl | source |
float | volume |
DistanceModel | distanceModel |
float | size |
float | distanceCutoff |
float | manualAttenuation |
float | occlusionIntensity |
float | directivity |
float | directivityOrder |
float | nearFieldGain |
int | loops |
bool | autoPlay |
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float | x |
float | y |
float | z |
QQuaternion | rotation |
QVector3D | eulerRotation |
QVector3D | position |
QVector3D | scale |
QVector3D | pivot |
float | opacity |
bool | visible |
QVector3D | forward |
QVector3D | up |
QVector3D | right |
QVector3D | scenePosition |
QQuaternion | sceneRotation |
QVector3D | sceneScale |
QMatrix4x4 | sceneTransform |
int | staticFlags |
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QQuick3DObject * | parent |
\qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene. | |
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QString | objectName |
the name of this object | |
Additional Inherited Members | |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 24 of file qquick3dspatialsound_p.h.
Enumerator | |
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Logarithmic | |
Linear | |
ManualAttenuation |
Definition at line 51 of file qquick3dspatialsound_p.h.
Enumerator | |
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Infinite | |
Once |
Definition at line 82 of file qquick3dspatialsound_p.h.
QT_BEGIN_NAMESPACE QQuick3DSpatialSound::QQuick3DSpatialSound | ( | ) |
\qmltype SpatialSound \inqmlmodule QtQuick3D.SpatialAudio
A sound object in 3D space.
A SpatialSound represents an audible object in 3D space. You can define it's position and orientation in space, set the sound it is playing and define a volume for the object.
The object can have different attenuation behavior, emit sound mainly in one direction or spherically, and behave as if occluded by some other object.
Definition at line 29 of file qquick3dspatialsound.cpp.
References QSpatialSound::autoPlayChanged(), autoPlayChanged(), QObject::connect(), QSpatialSound::directivityChanged(), directivityChanged(), QSpatialSound::directivityOrderChanged(), directivityOrderChanged(), QSpatialSound::distanceCutoffChanged(), distanceCutoffChanged(), QSpatialSound::distanceModelChanged(), distanceModelChanged(), QQuick3DAudioEngine::getEngine(), QSpatialSound::loopsChanged(), loopsChanged(), QSpatialSound::manualAttenuationChanged(), manualAttenuationChanged(), QSpatialSound::nearFieldGainChanged(), nearFieldGainChanged(), QSpatialSound::occlusionIntensityChanged(), occlusionIntensityChanged(), QQuick3DNode::scenePositionChanged(), QQuick3DNode::sceneRotationChanged(), QSpatialSound::sizeChanged(), sizeChanged(), QSpatialSound::sourceChanged(), sourceChanged(), QSpatialSound::volumeChanged(), and volumeChanged().
QQuick3DSpatialSound::~QQuick3DSpatialSound | ( | ) |
Definition at line 49 of file qquick3dspatialsound.cpp.
bool QQuick3DSpatialSound::autoPlay | ( | ) | const |
\qmlproperty bool SpatialSound::autoPlay
Determines whether the sound should automatically start playing when a source gets specified.
The default value is true
.
Definition at line 282 of file qquick3dspatialsound.cpp.
References QSpatialSound::autoPlay.
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signal |
float QQuick3DSpatialSound::directivity | ( | ) | const |
Definition at line 206 of file qquick3dspatialsound.cpp.
References QSpatialSound::directivity.
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signal |
float QQuick3DSpatialSound::directivityOrder | ( | ) | const |
Definition at line 224 of file qquick3dspatialsound.cpp.
References QSpatialSound::directivityOrder.
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signal |
float QQuick3DSpatialSound::distanceCutoff | ( | ) | const |
Definition at line 153 of file qquick3dspatialsound.cpp.
References QSpatialSound::distanceCutoff.
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signal |
QQuick3DSpatialSound::DistanceModel QQuick3DSpatialSound::distanceModel | ( | ) | const |
Definition at line 119 of file qquick3dspatialsound.cpp.
References QSpatialSound::distanceModel.
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signal |
int QQuick3DSpatialSound::loops | ( | ) | const |
\qmlproperty int SpatialSound::loops
Determines how often the sound is played before the player stops. Set to SpatialSound::Infinite to loop the current sound forever.
The default value is 1
.
Definition at line 264 of file qquick3dspatialsound.cpp.
References QSpatialSound::loops.
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signal |
float QQuick3DSpatialSound::manualAttenuation | ( | ) | const |
Definition at line 169 of file qquick3dspatialsound.cpp.
References QSpatialSound::manualAttenuation.
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signal |
float QQuick3DSpatialSound::nearFieldGain | ( | ) | const |
Definition at line 241 of file qquick3dspatialsound.cpp.
References QSpatialSound::nearFieldGain.
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signal |
float QQuick3DSpatialSound::occlusionIntensity | ( | ) | const |
Definition at line 187 of file qquick3dspatialsound.cpp.
References QSpatialSound::occlusionIntensity.
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signal |
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slot |
\qmlmethod SpatialSound::pause()
Pauses sound playback at the current position. Calling play() will continue playback.
Definition at line 307 of file qquick3dspatialsound.cpp.
References QSpatialSound::pause().
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slot |
\qmlmethod SpatialSound::play()
Starts playing back the sound. Does nothing if the sound is already playing.
Definition at line 297 of file qquick3dspatialsound.cpp.
References QSpatialSound::play().
QQuick3DSpatialSound::Q_ENUM | ( | DistanceModel | ) |
void QQuick3DSpatialSound::setAutoPlay | ( | bool | autoPlay | ) |
Definition at line 287 of file qquick3dspatialsound.cpp.
References autoPlay, and QSpatialSound::setAutoPlay().
void QQuick3DSpatialSound::setDirectivity | ( | float | alpha | ) |
\qmlproperty float SpatialSound::directivity
Defines the directivity of the sound source. A value of 0 implies that the sound is emitted equally in all directions, while a value of 1 implies that the source mainly emits sound in the forward direction.
Valid values are between 0 and 1, the default is 0.
Definition at line 201 of file qquick3dspatialsound.cpp.
References QSpatialSound::setDirectivity().
void QQuick3DSpatialSound::setDirectivityOrder | ( | float | alpha | ) |
\qmlproperty float SpatialSound::directivityOrder
Defines the order of the directivity of the sound source. A higher order implies a sharper localization of the sound cone.
The minimum value and default for this property is 1.
Definition at line 219 of file qquick3dspatialsound.cpp.
References QSpatialSound::setDirectivityOrder().
void QQuick3DSpatialSound::setDistanceCutoff | ( | float | max | ) |
\qmlproperty float SpatialSound::distanceCutoff
Defines a distance beyond which sound coming from the source will cutoff. If the listener is further away from the sound object than the cutoff distance it won't be audible anymore.
Definition at line 148 of file qquick3dspatialsound.cpp.
References QSpatialSound::setDistanceCutoff().
void QQuick3DSpatialSound::setDistanceModel | ( | DistanceModel | model | ) |
\qmlproperty enumeration SpatialSound::distanceModel
Defines how the volume of the sound scales with distance to the listener. The volume starts scaling down from \l size to \l distanceCutoff. The volume is constant for distances smaller than size and zero for distances larger than the cutoff distance.
\table \header
Definition at line 114 of file qquick3dspatialsound.cpp.
References model, and QSpatialSound::setDistanceModel().
void QQuick3DSpatialSound::setLoops | ( | int | loops | ) |
Definition at line 269 of file qquick3dspatialsound.cpp.
References loops, and QSpatialSound::setLoops().
void QQuick3DSpatialSound::setManualAttenuation | ( | float | attenuation | ) |
\qmlproperty float SpatialSound::manualAttenuation
Defines a manual attenuation factor if \l distanceModel is set to SpatialSound.ManualAttenuation.
Definition at line 164 of file qquick3dspatialsound.cpp.
References QSpatialSound::setManualAttenuation().
void QQuick3DSpatialSound::setNearFieldGain | ( | float | gain | ) |
\qmlproperty float SpatialSound::nearFieldGain
Defines the near field gain for the sound source. Valid values are between 0 and 1. A near field gain of 1 will raise the volume of the sound signal by approx 20 dB for distances very close to the listener.
Definition at line 236 of file qquick3dspatialsound.cpp.
References QSpatialSound::setNearFieldGain().
void QQuick3DSpatialSound::setOcclusionIntensity | ( | float | occlusion | ) |
\qmlproperty float SpatialSound::occlusionIntensity
Defines how much the object is occluded. 0 implies the object is not occluded at all, while a large number implies a large occlusion.
The default is 0.
Definition at line 182 of file qquick3dspatialsound.cpp.
References QSpatialSound::setOcclusionIntensity().
void QQuick3DSpatialSound::setSize | ( | float | min | ) |
\qmlproperty float SpatialSound::size
Defines the size of the sound source. If the listener is closer to the sound object than the size, volume will stay constant. The size is also used to for occlusion calculations, where large sources can be partially occluded by a wall.
Definition at line 131 of file qquick3dspatialsound.cpp.
References QSpatialSound::setSize().
Definition at line 64 of file qquick3dspatialsound.cpp.
References context, QDir::currentPath(), QUrl::fromLocalFile(), qmlContext(), QUrl::resolved(), QSpatialSound::setSource(), and url.
void QQuick3DSpatialSound::setVolume | ( | float | volume | ) |
\qmlproperty float SpatialSound::volume
Defines an overall volume for this sound source.
Values between 0 and 1 will attenuate the sound, while values above 1 provide an additional gain boost.
Definition at line 85 of file qquick3dspatialsound.cpp.
References QSpatialSound::setVolume(), and volume.
float QQuick3DSpatialSound::size | ( | ) | const |
Definition at line 136 of file qquick3dspatialsound.cpp.
References QSpatialSound::size.
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signal |
QUrl QQuick3DSpatialSound::source | ( | ) | const |
\qmlproperty url SpatialSound::source
The source file for the sound to be played.
Definition at line 59 of file qquick3dspatialsound.cpp.
References QSpatialSound::source.
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signal |
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slot |
\qmlmethod SpatialSound::stop()
Stops sound playback and resets the current position and loop count to 0. Calling play() will begin playback at the beginning of the sound file.
Definition at line 318 of file qquick3dspatialsound.cpp.
References QSpatialSound::stop().
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inlineoverrideprotectedvirtual |
Reimplemented from QQuick3DNode.
Definition at line 119 of file qquick3dspatialsound_p.h.
float QQuick3DSpatialSound::volume | ( | ) | const |
Definition at line 90 of file qquick3dspatialsound.cpp.
References QSpatialSound::volume.
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signal |
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readwrite |
Definition at line 125 of file qquick3dspatialsound_p.h.
Referenced by setAutoPlay().
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readwrite |
Definition at line 125 of file qquick3dspatialsound_p.h.
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readwrite |
Definition at line 125 of file qquick3dspatialsound_p.h.
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readwrite |
Definition at line 125 of file qquick3dspatialsound_p.h.
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readwrite |
Definition at line 125 of file qquick3dspatialsound_p.h.
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readwrite |
Definition at line 125 of file qquick3dspatialsound_p.h.
Referenced by setLoops().
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readwrite |
Definition at line 125 of file qquick3dspatialsound_p.h.
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readwrite |
Definition at line 125 of file qquick3dspatialsound_p.h.
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readwrite |
Definition at line 125 of file qquick3dspatialsound_p.h.
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readwrite |
Definition at line 125 of file qquick3dspatialsound_p.h.
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readwrite |
Definition at line 125 of file qquick3dspatialsound_p.h.
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readwrite |
Definition at line 125 of file qquick3dspatialsound_p.h.
Referenced by setVolume().