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Qt 6.x
The Qt SDK
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#include <qquick3dabstractlight_p.h>
Public Types | |
enum class | QSSGShadowMapQuality { ShadowMapQualityLow , ShadowMapQualityMedium , ShadowMapQualityHigh , ShadowMapQualityVeryHigh } |
enum class | QSSGBakeMode { BakeModeDisabled , BakeModeIndirect , BakeModeAll } |
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enum | TransformSpace { LocalSpace , ParentSpace , SceneSpace } |
enum | StaticFlags { None } |
Public Member Functions | |
~QQuick3DAbstractLight () override | |
QColor | color () const |
QColor | ambientColor () const |
float | brightness () const |
QQuick3DNode * | scope () const |
bool | castsShadow () const |
float | shadowBias () const |
float | shadowFactor () const |
QSSGShadowMapQuality | shadowMapQuality () const |
float | shadowMapFar () const |
float | shadowFilter () const |
QSSGBakeMode | bakeMode () const |
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QQuick3DNode (QQuick3DNode *parent=nullptr) | |
\qmltype Node \inherits Object3D \inqmlmodule QtQuick3D | |
~QQuick3DNode () override | |
float | x () const |
\qmlproperty real QtQuick3D::Node::x | |
float | y () const |
\qmlproperty real QtQuick3D::Node::y | |
float | z () const |
\qmlproperty real QtQuick3D::Node::z | |
QQuaternion | rotation () const |
\qmlproperty quaternion QtQuick3D::Node::rotation | |
QVector3D | eulerRotation () const |
\qmlproperty vector3d QtQuick3D::Node::eulerRotation | |
QVector3D | position () const |
\qmlproperty vector3d QtQuick3D::Node::position | |
QVector3D | scale () const |
\qmlproperty vector3d QtQuick3D::Node::scale | |
QVector3D | pivot () const |
\qmlproperty vector3d QtQuick3D::Node::pivot | |
float | localOpacity () const |
\qmlproperty real QtQuick3D::Node::opacity | |
bool | visible () const |
\qmlproperty bool QtQuick3D::Node::visible | |
int | staticFlags () const |
\qmlproperty int QtQuick3D::Node::staticFlags | |
QQuick3DNode * | parentNode () const |
QVector3D | forward () const |
\qmlproperty vector3d QtQuick3D::Node::forward \readonly | |
QVector3D | up () const |
\qmlproperty vector3d QtQuick3D::Node::up \readonly | |
QVector3D | right () const |
\qmlproperty vector3d QtQuick3D::Node::right \readonly | |
QVector3D | scenePosition () const |
\qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly | |
QQuaternion | sceneRotation () const |
\qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly | |
QVector3D | sceneScale () const |
\qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly | |
QMatrix4x4 | sceneTransform () const |
\qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly | |
Q_INVOKABLE void | rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space) |
\qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space) | |
Q_INVOKABLE QVector3D | mapPositionToScene (const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromScene (const QVector3D &scenePosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition) | |
Q_INVOKABLE QVector3D | mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapDirectionToScene (const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromScene (const QVector3D &sceneDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection) | |
Q_INVOKABLE QVector3D | mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection) | |
void | markAllDirty () override |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
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QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
virtual void | classBegin ()=0 |
Invoked after class creation, but before any properties have been set. | |
virtual void | componentComplete ()=0 |
Invoked after the root component that caused this instantiation has completed construction. | |
Protected Types | |
enum class | DirtyFlag { ShadowDirty = (1 << 0) , ColorDirty = (1 << 1) , BrightnessDirty = (1 << 2) , FadeDirty = (1 << 3) , AreaDirty = (1 << 4) , BakeModeDirty = (1 << 5) } |
Protected Member Functions | |
QQuick3DAbstractLight (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr) | |
\qmltype Light \inherits Node \inqmlmodule QtQuick3D | |
QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
void | markAllDirty () override |
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void | connectNotify (const QMetaMethod &signal) override |
void | disconnectNotify (const QMetaMethod &signal) override |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr) | |
QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
virtual void | itemChange (ItemChange, const ItemChangeData &) override |
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virtual QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) |
virtual void | markAllDirty () |
virtual void | itemChange (ItemChange, const ItemChangeData &) |
QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
void | classBegin () override |
Invoked after class creation, but before any properties have been set. | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
bool | isComponentComplete () const |
virtual void | preSync () |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Protected Attributes | |
DirtyFlags | m_dirtyFlags |
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QScopedPointer< QObjectData > | d_ptr |
Properties | |
QColor | color |
QColor | ambientColor |
float | brightness |
QQuick3DNode * | scope |
bool | castsShadow |
float | shadowBias |
float | shadowFactor |
QSSGShadowMapQuality | shadowMapQuality |
float | shadowMapFar |
float | shadowFilter |
QSSGBakeMode | bakeMode |
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float | x |
float | y |
float | z |
QQuaternion | rotation |
QVector3D | eulerRotation |
QVector3D | position |
QVector3D | scale |
QVector3D | pivot |
float | opacity |
bool | visible |
QVector3D | forward |
QVector3D | up |
QVector3D | right |
QVector3D | scenePosition |
QQuaternion | sceneRotation |
QVector3D | sceneScale |
QMatrix4x4 | sceneTransform |
int | staticFlags |
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QQuick3DObject * | parent |
\qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene. | |
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QString | objectName |
the name of this object | |
Additional Inherited Members | |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 24 of file qquick3dabstractlight_p.h.
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Enumerator | |
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ShadowDirty | |
ColorDirty | |
BrightnessDirty | |
FadeDirty | |
AreaDirty | |
BakeModeDirty |
Definition at line 103 of file qquick3dabstractlight_p.h.
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strong |
Enumerator | |
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BakeModeDisabled | |
BakeModeIndirect | |
BakeModeAll |
Definition at line 52 of file qquick3dabstractlight_p.h.
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strong |
Enumerator | |
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ShadowMapQualityLow | |
ShadowMapQualityMedium | |
ShadowMapQualityHigh | |
ShadowMapQualityVeryHigh |
Definition at line 44 of file qquick3dabstractlight_p.h.
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override |
Definition at line 160 of file qquick3dabstractlight.cpp.
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\qmltype Light \inherits Node \inqmlmodule QtQuick3D
An uncreatable abstract base type for all lights.
Light itself is an uncreatable base for all of its subtypes. The subtypes provide multiple options to determine the style of the light.
For usage examples, see \l{Qt Quick 3D - Lights Example}.
\qmlproperty color Light::color This property defines the color applied to models illuminated by this light. The default value is white, rgb(255, 255, 255).
\qmlproperty color Light::ambientColor The property defines the ambient color applied to materials before being lit by this light. The default value is black, rgb(0, 0, 0).
\qmlproperty real Light::brightness This property defines an overall multiplier for this light’s effects. The default value is 1.
\qmlproperty Node Light::scope
The property allows the selection of a Node in the scene. Only that node and its children are affected by this light. By default the value is null, which indicates no scope selected.
\qmlproperty bool Light::castsShadow
When this property is enabled, the light will cast (real-time) shadows. The default value is false.
\qmlproperty real Light::shadowBias This property is used to tweak the shadowing effect when objects are casting shadows on themselves. The value range is [-1.0, 1.0]. Generally, a value inside [-0.1, 0.1] is sufficient. The default value is 0.
\qmlproperty real Light::shadowFactor This property determines how dark the cast shadows should be. The value range is [0, 100], where 0 means no shadows and 100 means the light is fully shadowed. The default value is 5.
\qmlproperty enumeration Light::shadowMapQuality The property sets the quality of the shadow map created for shadow rendering. Lower quality uses less resources, but produces lower quality shadows while higher quality uses more resources, but produces better quality shadows.
Supported quality values are: \value Light.ShadowMapQualityLow Render shadowmap using 256x256 texture. \value Light.ShadowMapQualityMedium Render shadowmap using 512x512 texture. \value Light.ShadowMapQualityHigh Render shadowmap using 1024x1024 texture. \value Light.ShadowMapQualityVeryHigh Render shadowmap using 2048x2048 texture.
The default value is Light.ShadowMapQualityLow
\qmlproperty real Light::shadowMapFar The property determines the maximum distance for the shadow map. Smaller values improve the precision and effects of the map. The default value is 5000. Unit is points in local coordinate space.
\qmlproperty real Light::shadowFilter This property sets how much blur is applied to the shadows. The default value is 5.
\qmlproperty enumeration Light::bakeMode The property controls if the light is active in baked lighting, such as when generating lightmaps.
\value Light.BakeModeDisabled The light is not used in baked lighting.
\value Light.BakeModeIndirect Indirect lighting contribution (for global illumination) is baked for this light. Direct lighting (diffuse, specular, real-time shadow mapping) is calculated normally for the light at run time. At run time, when not in baking mode, the renderer will attempt to sample the lightmap to get the indirect lighting data and combine that with the results of the real-time calculations.
\value Light.BakeModeAll Both direct (diffuse, shadow) and indirect lighting is baked for this light. The light will not have a specular contribution and will not generate realtime shadow maps, but it will always have baked shadows. At run time, when not in baking mode, the renderer will attempt to sample the lightmap in place of the standard, real-time calculations for diffuse lighting and shadow mapping.
The default value is Light.BakeModeDisabled
This property is relevant both when baking and when using lightmaps. A consistent state between the baking run and the subsequent runs that use the generated data is essential. Changing to a different value will not change the previously generated and persistently stored data in the lightmaps, the engine's rendering behavior will however follow the property's current value.
For more information on how to bake lightmaps, see the \l {Lightmaps and Global Illumination}.
Definition at line 155 of file qquick3dabstractlight.cpp.
QColor QQuick3DAbstractLight::ambientColor | ( | ) | const |
Definition at line 167 of file qquick3dabstractlight.cpp.
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QQuick3DAbstractLight::QSSGBakeMode QQuick3DAbstractLight::bakeMode | ( | ) | const |
Definition at line 212 of file qquick3dabstractlight.cpp.
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float QQuick3DAbstractLight::brightness | ( | ) | const |
Definition at line 172 of file qquick3dabstractlight.cpp.
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bool QQuick3DAbstractLight::castsShadow | ( | ) | const |
Definition at line 182 of file qquick3dabstractlight.cpp.
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signal |
QColor QQuick3DAbstractLight::color | ( | ) | const |
Definition at line 162 of file qquick3dabstractlight.cpp.
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signal |
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overrideprotectedvirtual |
Reimplemented from QQuick3DObject.
Definition at line 217 of file qquick3dabstractlight.cpp.
References AreaDirty, BakeModeDirty, BrightnessDirty, ColorDirty, FadeDirty, m_dirtyFlags, QQuick3DNode::markAllDirty(), and ShadowDirty.
Referenced by QQuick3DDirectionalLight::updateSpatialNode(), QQuick3DPointLight::updateSpatialNode(), and QQuick3DSpotLight::updateSpatialNode().
QQuick3DNode * QQuick3DAbstractLight::scope | ( | ) | const |
Definition at line 177 of file qquick3dabstractlight.cpp.
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signal |
Definition at line 239 of file qquick3dabstractlight.cpp.
References ambientColor, ambientColorChanged(), ColorDirty, emit, m_dirtyFlags, and QQuick3DObject::update().
Referenced by setLightProperties().
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slot |
Definition at line 318 of file qquick3dabstractlight.cpp.
References bakeMode, bakeModeChanged(), BakeModeDirty, emit, m_dirtyFlags, and QQuick3DObject::update().
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slot |
Definition at line 250 of file qquick3dabstractlight.cpp.
References brightness, brightnessChanged(), BrightnessDirty, emit, m_dirtyFlags, qFuzzyCompare(), and QQuick3DObject::update().
Referenced by setLightProperties().
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slot |
Definition at line 271 of file qquick3dabstractlight.cpp.
References castsShadow, castsShadowChanged(), emit, m_dirtyFlags, ShadowDirty, and QQuick3DObject::update().
Definition at line 228 of file qquick3dabstractlight.cpp.
References color, colorChanged(), ColorDirty, emit, m_dirtyFlags, and QQuick3DObject::update().
Referenced by setLightProperties().
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slot |
Definition at line 261 of file qquick3dabstractlight.cpp.
References emit, scope, scopeChanged(), and QQuick3DObject::update().
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slot |
Definition at line 282 of file qquick3dabstractlight.cpp.
References emit, m_dirtyFlags, qBound(), qFuzzyCompare(), shadowBias, shadowBiasChanged(), ShadowDirty, and QQuick3DObject::update().
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slot |
Definition at line 294 of file qquick3dabstractlight.cpp.
References emit, m_dirtyFlags, qBound(), qFuzzyCompare(), ShadowDirty, shadowFactor, shadowFactorChanged(), and QQuick3DObject::update().
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slot |
Definition at line 340 of file qquick3dabstractlight.cpp.
References emit, m_dirtyFlags, qFuzzyCompare(), ShadowDirty, shadowFilter, shadowFilterChanged(), and QQuick3DObject::update().
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slot |
Definition at line 329 of file qquick3dabstractlight.cpp.
References emit, m_dirtyFlags, qFuzzyCompare(), ShadowDirty, shadowMapFar, shadowMapFarChanged(), and QQuick3DObject::update().
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slot |
Definition at line 306 of file qquick3dabstractlight.cpp.
References emit, m_dirtyFlags, ShadowDirty, shadowMapQuality, shadowMapQualityChanged(), and QQuick3DObject::update().
float QQuick3DAbstractLight::shadowBias | ( | ) | const |
Definition at line 187 of file qquick3dabstractlight.cpp.
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signal |
float QQuick3DAbstractLight::shadowFactor | ( | ) | const |
Definition at line 192 of file qquick3dabstractlight.cpp.
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float QQuick3DAbstractLight::shadowFilter | ( | ) | const |
Definition at line 207 of file qquick3dabstractlight.cpp.
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signal |
float QQuick3DAbstractLight::shadowMapFar | ( | ) | const |
Definition at line 202 of file qquick3dabstractlight.cpp.
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signal |
QQuick3DAbstractLight::QSSGShadowMapQuality QQuick3DAbstractLight::shadowMapQuality | ( | ) | const |
Definition at line 197 of file qquick3dabstractlight.cpp.
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signal |
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overrideprotectedvirtual |
Reimplemented from QQuick3DObject.
Reimplemented in QQuick3DDirectionalLight, QQuick3DPointLight, and QQuick3DSpotLight.
Definition at line 366 of file qquick3dabstractlight.cpp.
References BakeModeAll, BakeModeDirty, BakeModeDisabled, BrightnessDirty, ColorDirty, QQuick3DObjectPrivate::get(), QSSGRenderLight::LightDirty, QSSGRenderLight::m_ambientColor, QSSGRenderLight::m_bakingEnabled, QSSGRenderLight::m_brightness, QSSGRenderLight::m_castShadow, QSSGRenderLight::m_diffuseColor, m_dirtyFlags, QSSGRenderLight::m_fullyBaked, QSSGRenderLight::m_scope, QSSGRenderLight::m_shadowBias, QSSGRenderLight::m_shadowFactor, QSSGRenderLight::m_shadowFilter, QSSGRenderLight::m_shadowMapFar, QSSGRenderLight::m_shadowMapRes, QSSGRenderLight::m_specularColor, QSSGRenderLight::markDirty(), Q_ASSERT_X, ShadowDirty, QQuick3DObjectPrivate::spatialNode, QVector4D::toVector3D(), and QQuick3DNode::updateSpatialNode().
Referenced by QQuick3DDirectionalLight::updateSpatialNode(), QQuick3DPointLight::updateSpatialNode(), and QQuick3DSpotLight::updateSpatialNode().
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protected |
Definition at line 113 of file qquick3dabstractlight_p.h.
Referenced by markAllDirty(), setAmbientColor(), setBakeMode(), setBrightness(), setCastsShadow(), setColor(), QQuick3DSpotLight::setConeAngle(), QQuick3DPointLight::setConstantFade(), QQuick3DSpotLight::setConstantFade(), QQuick3DSpotLight::setInnerConeAngle(), QQuick3DPointLight::setLinearFade(), QQuick3DSpotLight::setLinearFade(), QQuick3DPointLight::setQuadraticFade(), QQuick3DSpotLight::setQuadraticFade(), setShadowBias(), setShadowFactor(), setShadowFilter(), setShadowMapFar(), setShadowMapQuality(), updateSpatialNode(), QQuick3DPointLight::updateSpatialNode(), and QQuick3DSpotLight::updateSpatialNode().
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Definition at line 134 of file qquick3dabstractlight_p.h.
Referenced by setAmbientColor().
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Definition at line 134 of file qquick3dabstractlight_p.h.
Referenced by setBakeMode().
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Definition at line 134 of file qquick3dabstractlight_p.h.
Referenced by setBrightness().
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Definition at line 134 of file qquick3dabstractlight_p.h.
Referenced by setCastsShadow().
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Definition at line 134 of file qquick3dabstractlight_p.h.
Referenced by setColor().
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Definition at line 134 of file qquick3dabstractlight_p.h.
Referenced by setScope().
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Definition at line 134 of file qquick3dabstractlight_p.h.
Referenced by setShadowBias().
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Definition at line 134 of file qquick3dabstractlight_p.h.
Referenced by setShadowFactor().
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Definition at line 134 of file qquick3dabstractlight_p.h.
Referenced by setShadowFilter().
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Definition at line 134 of file qquick3dabstractlight_p.h.
Referenced by setShadowMapFar().
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Definition at line 134 of file qquick3dabstractlight_p.h.
Referenced by setShadowMapQuality().