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Qt 6.x
The Qt SDK
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#include <qquick3dparticlespriteparticle_p.h>
Classes | |
class | ParticleUpdateNode |
struct | PerEmitterData |
struct | SpriteParticleData |
Public Types | |
enum | BlendMode { SourceOver = 0 , Screen , Multiply } |
enum | FeatureLevel { Simple = 0 , Mapped , Animated , SimpleVLight , MappedVLight , AnimatedVLight } |
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enum | FadeType { FadeNone , FadeOpacity , FadeScale } |
enum | AlignMode { AlignNone , AlignTowardsTarget , AlignTowardsStartVelocity } |
enum | SortMode { SortNone , SortNewest , SortOldest , SortDistance } |
Public Member Functions | |
QQuick3DParticleSpriteParticle (QQuick3DNode *parent=nullptr) | |
\qmltype SpriteParticle3D \inherits Particle3D \inqmlmodule QtQuick3D.Particles3D | |
~QQuick3DParticleSpriteParticle () override | |
BlendMode | blendMode () const |
\qmlproperty enumeration SpriteParticle3D::BlendMode | |
QQuick3DTexture * | sprite () const |
\qmlproperty Texture SpriteParticle3D::sprite | |
QQuick3DParticleSpriteSequence * | spriteSequence () const |
\qmlproperty SpriteSequence3D SpriteParticle3D::spriteSequence | |
bool | billboard () const |
\qmlproperty bool SpriteParticle3D::billboard | |
float | particleScale () const |
\qmlproperty real SpriteParticle3D::particleScale | |
QQuick3DTexture * | colorTable () const |
\qmlproperty Texture SpriteParticle3D::colorTable | |
Q_REVISION (6, 3) QQmlListProperty< QQuick3DAbstractLight > lights() | |
float | offsetX () const |
\qmlproperty float SpriteParticle3D::offsetX | |
float | offsetY () const |
\qmlproperty float SpriteParticle3D::offsetY | |
Q_REVISION (6, 4) bool castsReflections() const | |
PerEmitterData & | perEmitterData (const QQuick3DNode *updateNode) |
PerEmitterData & | perEmitterData (int emitterIndex) |
QSSGRenderGraphObject * | updateParticleNode (const ParticleUpdateNode *updateNode, QSSGRenderGraphObject *node) |
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QQuick3DParticle (QQuick3DObject *parent=nullptr) | |
\qmltype Particle3D \inherits Object3D \inqmlmodule QtQuick3D.Particles3D | |
~QQuick3DParticle () override | |
QQuick3DParticleSystem * | system () const |
int | maxAmount () const |
\qmlproperty int Particle3D::maxAmount | |
QColor | color () const |
\qmlproperty color Particle3D::color | |
QVector4D | colorVariation () const |
\qmlproperty vector4d Particle3D::colorVariation | |
bool | unifiedColorVariation () const |
\qmlproperty bool Particle3D::unifiedColorVariation | |
FadeType | fadeInEffect () const |
\qmlproperty enumeration Particle3D::FadeType | |
FadeType | fadeOutEffect () const |
\qmlproperty FadeType Particle3D::fadeOutEffect | |
int | fadeInDuration () const |
\qmlproperty int Particle3D::fadeInDuration | |
int | fadeOutDuration () const |
\qmlproperty int Particle3D::fadeOutDuration | |
AlignMode | alignMode () const |
\qmlproperty enumeration Particle3D::AlignMode | |
QVector3D | alignTargetPosition () const |
\qmlproperty vector3d Particle3D::alignTargetPosition | |
bool | hasTransparency () const |
\qmlproperty bool Particle3D::hasTransparency | |
SortMode | sortMode () const |
\qmlproperty enumeration Particle3D::SortMode | |
float | opacity () const |
void | resetColor () |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
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QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
virtual void | classBegin ()=0 |
Invoked after class creation, but before any properties have been set. | |
virtual void | componentComplete ()=0 |
Invoked after the root component that caused this instantiation has completed construction. | |
Protected Member Functions | |
void | itemChange (ItemChange, const ItemChangeData &) override |
void | reset () override |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
int | nextCurrentIndex (const QQuick3DParticleEmitter *emitter) override |
virtual void | setParticleData (int particleIndex, const QVector3D &position, const QVector3D &rotation, const QVector4D &color, float size, float age, float animationFrame) |
virtual void | resetParticleData (int particleIndex) |
virtual void | commitParticles (float) |
void | setDepthBias (float bias) override |
virtual void | handleMaxAmountChanged (int amount) |
virtual void | handleSystemChanged (QQuick3DParticleSystem *system) |
void | updateNodes () |
void | deleteNodes () |
void | markNodesDirty () |
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void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
QQuick3DParticle (QQuick3DObjectPrivate &dd, QQuick3DNode *parent=nullptr) | |
virtual void | reset () |
virtual void | doSetMaxAmount (int amount) |
void | updateBurstIndex (int amount) |
virtual int | nextCurrentIndex (const QQuick3DParticleEmitter *emitter) |
QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
virtual void | setDepthBias (float bias) |
float | depthBias () const |
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virtual QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) |
virtual void | markAllDirty () |
virtual void | itemChange (ItemChange, const ItemChangeData &) |
QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
void | classBegin () override |
Invoked after class creation, but before any properties have been set. | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
bool | isComponentComplete () const |
virtual void | preSync () |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Protected Attributes | |
QMap< const QQuick3DParticleEmitter *, PerEmitterData > | m_perEmitterData |
QVector< SpriteParticleData > | m_spriteParticleData |
int | m_nextEmitterIndex = 0 |
FeatureLevel | m_featureLevel = FeatureLevel::Simple |
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QList< QQuick3DParticleData > | m_particleData |
QQuick3DParticleSpriteSequence * | m_spriteSequence = nullptr |
int | m_maxAmount = 100 |
int | m_currentIndex = -1 |
int | m_lastBurstIndex = 0 |
AlignMode | m_alignMode = AlignNone |
QVector3D | m_alignTarget |
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QScopedPointer< QObjectData > | d_ptr |
Properties | |
BlendMode | blendMode |
QQuick3DTexture * | sprite |
QQuick3DParticleSpriteSequence * | spriteSequence |
bool | billboard |
float | particleScale |
QQuick3DTexture * | colorTable |
QQmlListProperty< QQuick3DAbstractLight > | lights |
\qmlproperty list<Light> SpriteParticle3D::lights | |
float | offsetX |
float | offsetY |
bool | castsReflections |
\qmlproperty bool SpriteParticle3D::castsReflections | |
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int | maxAmount |
QColor | color |
QVector4D | colorVariation |
bool | unifiedColorVariation |
FadeType | fadeInEffect |
FadeType | fadeOutEffect |
int | fadeInDuration |
int | fadeOutDuration |
AlignMode | alignMode |
QVector3D | alignTargetPosition |
bool | hasTransparency |
SortMode | sortMode |
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QQuick3DObject * | parent |
\qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene. | |
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QString | objectName |
the name of this object | |
Friends | |
class | QQuick3DParticleSystem |
class | QQuick3DParticleEmitter |
class | QQuick3DParticleSpriteSequence |
class | ParticleUpdateNode |
Additional Inherited Members | |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 31 of file qquick3dparticlespriteparticle_p.h.
Enumerator | |
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SourceOver | |
Screen | |
Multiply |
Definition at line 48 of file qquick3dparticlespriteparticle_p.h.
Enumerator | |
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Simple | |
Mapped | |
Animated | |
SimpleVLight | |
MappedVLight | |
AnimatedVLight |
Definition at line 115 of file qquick3dparticlespriteparticle_p.h.
QT_BEGIN_NAMESPACE QQuick3DParticleSpriteParticle::QQuick3DParticleSpriteParticle | ( | QQuick3DNode * | parent = nullptr | ) |
\qmltype SpriteParticle3D \inherits Particle3D \inqmlmodule QtQuick3D.Particles3D
Particle using a 2D sprite texture.
The SpriteParticle3D is a logical particle element that creates particles from a 2D sprite texture.
Definition at line 24 of file qquick3dparticlespriteparticle.cpp.
References QObject::connect(), handleMaxAmountChanged(), handleSystemChanged(), QHash< Key, T >::insert(), QQuick3DParticle::m_maxAmount, markNodesDirty(), QQuick3DParticle::maxAmountChanged(), QQuick3DParticle::sortModeChanged(), QQuick3DParticle::system(), and QQuick3DParticle::systemChanged().
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override |
Definition at line 38 of file qquick3dparticlespriteparticle.cpp.
References connection, deleteNodes(), QObject::disconnect(), lights, and QQuick3DParticle::m_spriteSequence.
bool QQuick3DParticleSpriteParticle::billboard | ( | ) | const |
\qmlproperty bool SpriteParticle3D::billboard
This property defines if the particle texture should always be aligned face towards the screen.
true
, \l Particle3D \l {Particle3D::alignMode}{alignMode} property does not have an effect.The default value is false
.
Definition at line 130 of file qquick3dparticlespriteparticle.cpp.
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QQuick3DParticleSpriteParticle::BlendMode QQuick3DParticleSpriteParticle::blendMode | ( | ) | const |
\qmlproperty enumeration SpriteParticle3D::BlendMode
Defines the blending mode for the particles.
\value SpriteParticle3D.SourceOver Blend particles with SourceOver mode. \value SpriteParticle3D.Screen Blend particles with Screen mode. \value SpriteParticle3D.Multiply Blend particles with Multiply mode.
\qmlproperty BlendMode SpriteParticle3D::blendMode
This property defines the blending mode used for rendering the particles.
The default value is SpriteParticle3D.SourceOver
.
Definition at line 79 of file qquick3dparticlespriteparticle.cpp.
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signal |
QQuick3DTexture * QQuick3DParticleSpriteParticle::colorTable | ( | ) | const |
\qmlproperty Texture SpriteParticle3D::colorTable
This property defines the \l Texture used for coloring the particles. The image can be a 1D or a 2D texture. Horizontal pixels determine the particle color over its \l {ParticleEmitter3D::lifeSpan}{lifeSpan}. For example, when the particle is halfway through its life, it will have the color specified halfway across the image. If the image is 2D, vertical row is randomly selected for each particle. For example, a c {256 x 4} image contains 4
different coloring options for particles.
Definition at line 162 of file qquick3dparticlespriteparticle.cpp.
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signal |
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protectedvirtual |
Reimplemented in QQuick3DParticleLineParticle.
Definition at line 511 of file qquick3dparticlespriteparticle.cpp.
References QQuick3DObject::markAllDirty(), QQuick3DObject::update(), and updateNodes().
Referenced by QQuick3DParticleLineParticle::commitParticles().
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overrideprotectedvirtual |
Invoked after the root component that caused this instantiation has completed construction.
At this point all static values and binding values have been assigned to the class.
Reimplemented from QQuick3DParticle.
Definition at line 495 of file qquick3dparticlespriteparticle.cpp.
References QQuick3DParticle::componentComplete(), QQuick3DParticle::setSystem(), and QQuick3DParticle::system().
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protected |
Definition at line 50 of file qquick3dparticlespriteparticle.cpp.
References QMap< Key, T >::clear(), and m_perEmitterData.
Referenced by ~QQuick3DParticleSpriteParticle(), and reset().
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protectedvirtual |
Reimplemented in QQuick3DParticleLineParticle.
Definition at line 445 of file qquick3dparticlespriteparticle.cpp.
References QQuick3DParticle::m_particleData, m_spriteParticleData, reset(), QList< T >::resize(), and QList< T >::size().
Referenced by QQuick3DParticleSpriteParticle(), and QQuick3DParticleLineParticle::handleMaxAmountChanged().
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protectedvirtual |
Reimplemented in QQuick3DParticleLineParticle.
Definition at line 455 of file qquick3dparticlespriteparticle.cpp.
References m_perEmitterData, and QQuick3DParticle::system().
Referenced by QQuick3DParticleSpriteParticle().
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overrideprotectedvirtual |
Reimplemented from QQuick3DObject.
Definition at line 310 of file qquick3dparticlespriteparticle.cpp.
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protected |
Definition at line 470 of file qquick3dparticlespriteparticle.cpp.
References m_perEmitterData.
Referenced by QQuick3DParticleSpriteParticle(), setBillboard(), setBlendMode(), setColorTable(), setParticleScale(), setSprite(), and setSpriteSequence().
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overrideprotectedvirtual |
Reimplemented from QQuick3DParticle.
Definition at line 518 of file qquick3dparticlespriteparticle.cpp.
References QMap< Key, T >::contains(), QMap< Key, T >::insert(), m_nextEmitterIndex, m_perEmitterData, m_spriteParticleData, QQuick3DParticle::nextCurrentIndex(), QQuick3DParticleSpriteParticle::PerEmitterData::particleCount, perEmitterData(), and QQuick3DParticle::system().
Referenced by QQuick3DParticleLineParticle::nextCurrentIndex().
float QQuick3DParticleSpriteParticle::offsetX | ( | ) | const |
\qmlproperty float SpriteParticle3D::offsetX
This property defines the particles offset in the X axis
Definition at line 193 of file qquick3dparticlespriteparticle.cpp.
References QVector3D::x().
float QQuick3DParticleSpriteParticle::offsetY | ( | ) | const |
\qmlproperty float SpriteParticle3D::offsetY
This property defines the particles offset in the Y axis
Definition at line 204 of file qquick3dparticlespriteparticle.cpp.
References QVector3D::y().
float QQuick3DParticleSpriteParticle::particleScale | ( | ) | const |
\qmlproperty real SpriteParticle3D::particleScale
This property defines the scale multiplier of the particles. To adjust the particles sizes in the emitter, use \ ParticleEmitter3D \l {ParticleEmitter3D::particleScale}{particleScale}, \l {ParticleEmitter3D::particleEndScale}{particleEndScale}, and \l {ParticleEmitter3D::particleScaleVariation}{particleScaleVariation} properties.
The default value is 5.0
.
Definition at line 147 of file qquick3dparticlespriteparticle.cpp.
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signal |
QQuick3DParticleSpriteParticle::PerEmitterData & QQuick3DParticleSpriteParticle::perEmitterData | ( | const QQuick3DNode * | updateNode | ) |
Definition at line 369 of file qquick3dparticlespriteparticle.cpp.
References m_perEmitterData.
Referenced by nextCurrentIndex(), and updateParticleNode().
QQuick3DParticleSpriteParticle::PerEmitterData & QQuick3DParticleSpriteParticle::perEmitterData | ( | int | emitterIndex | ) |
Definition at line 378 of file qquick3dparticlespriteparticle.cpp.
References m_perEmitterData.
QQuick3DParticleSpriteParticle::Q_REVISION | ( | 6 | , |
3 | |||
) |
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signal |
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signal |
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signal |
QQuick3DParticleSpriteParticle::Q_REVISION | ( | 6 | , |
4 | |||
) | const |
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signal |
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slot |
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overrideprotectedvirtual |
Reimplemented from QQuick3DParticle.
Definition at line 503 of file qquick3dparticlespriteparticle.cpp.
References deleteNodes(), m_nextEmitterIndex, m_spriteParticleData, and QQuick3DParticle::reset().
Referenced by handleMaxAmountChanged(), and QQuick3DParticleLineParticle::reset().
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protectedvirtual |
Reimplemented in QQuick3DParticleLineParticle.
Definition at line 550 of file qquick3dparticlespriteparticle.cpp.
References m_spriteParticleData.
Referenced by QQuick3DParticleLineParticle::resetParticleData().
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slot |
Definition at line 253 of file qquick3dparticlespriteparticle.cpp.
References billboard, billboardChanged(), markNodesDirty(), and Q_EMIT.
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slot |
Definition at line 221 of file qquick3dparticlespriteparticle.cpp.
References blendMode, blendModeChanged(), markNodesDirty(), and Q_EMIT.
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slot |
Definition at line 271 of file qquick3dparticlespriteparticle.cpp.
References QQuick3DObjectPrivate::attachWatcher(), colorTable, colorTableChanged(), markNodesDirty(), Q_EMIT, and setColorTable().
Referenced by setColorTable().
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inlineoverrideprotectedvirtual |
Reimplemented from QQuick3DParticle.
Definition at line 101 of file qquick3dparticlespriteparticle_p.h.
References QQuick3DParticle::setDepthBias().
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slot |
Definition at line 284 of file qquick3dparticlespriteparticle.cpp.
References emit, qFuzzyCompare(), QVector3D::setX(), and QVector3D::x().
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slot |
Definition at line 293 of file qquick3dparticlespriteparticle.cpp.
References emit, qFuzzyCompare(), QVector3D::setY(), and QVector3D::y().
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protectedvirtual |
Reimplemented in QQuick3DParticleLineParticle.
Definition at line 539 of file qquick3dparticlespriteparticle.cpp.
References QQuick3DParticle::color, m_spriteParticleData, and position().
Referenced by QQuick3DParticleLineParticle::setParticleData().
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slot |
Definition at line 262 of file qquick3dparticlespriteparticle.cpp.
References markNodesDirty(), particleScaleChanged(), Q_EMIT, and qFuzzyCompare().
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slot |
Definition at line 230 of file qquick3dparticlespriteparticle.cpp.
References QQuick3DObjectPrivate::attachWatcher(), markNodesDirty(), Q_EMIT, setSprite(), sprite, and spriteChanged().
Referenced by setSprite().
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slot |
Definition at line 242 of file qquick3dparticlespriteparticle.cpp.
References QQuick3DParticle::m_spriteSequence, markNodesDirty(), Q_EMIT, spriteSequence, and spriteSequenceChanged().
Referenced by QQuick3DParticleSpriteSequence::~QQuick3DParticleSpriteSequence().
QQuick3DTexture * QQuick3DParticleSpriteParticle::sprite | ( | ) | const |
\qmlproperty Texture SpriteParticle3D::sprite
This property defines the \l Texture used for the particles.
For example, to use "snowFlake.png" as the particles texture:
\qml SpriteParticle3D { id: snowParticle ... sprite: Texture { source: "images/snowflake.png" } } \endqml
Definition at line 101 of file qquick3dparticlespriteparticle.cpp.
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QQuick3DParticleSpriteSequence * QQuick3DParticleSpriteParticle::spriteSequence | ( | ) | const |
\qmlproperty SpriteSequence3D SpriteParticle3D::spriteSequence
This property defines the sprite sequence properties for the particle. If the \l sprite texture contains a frame sequence, set this property to define the frame count, animation direction etc. features.
Definition at line 114 of file qquick3dparticlespriteparticle.cpp.
References QQuick3DParticle::m_spriteSequence.
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protected |
Definition at line 464 of file qquick3dparticlespriteparticle.cpp.
References m_perEmitterData.
Referenced by commitParticles().
QSSGRenderGraphObject * QQuick3DParticleSpriteParticle::updateParticleNode | ( | const ParticleUpdateNode * | updateNode, |
QSSGRenderGraphObject * | node | ||
) |
Definition at line 387 of file qquick3dparticlespriteparticle.cpp.
References QVarLengthArray< T, Prealloc >::append(), QQuick3DObjectPrivate::get(), QQuick3DTexture::getRenderImage(), QQuick3DParticle::hasTransparency, m_featureLevel, QQuick3DParticleSpriteParticle::ParticleUpdateNode::m_nodeDirty, QQuick3DParticle::m_spriteSequence, mapBlendMode(), QQuick3DObject::markAllDirty(), perEmitterData(), QSSGRenderNode::signedSquared(), QQuick3DParticle::SortDistance, and QQuick3DParticle::sortMode.
Referenced by QQuick3DParticleSpriteParticle::ParticleUpdateNode::updateSpatialNode().
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friend |
Definition at line 147 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 112 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 113 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 111 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 171 of file qquick3dparticlespriteparticle_p.h.
Referenced by updateParticleNode(), and QQuick3DParticleSpriteParticle::ParticleUpdateNode::updateSpatialNode().
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Definition at line 170 of file qquick3dparticlespriteparticle_p.h.
Referenced by QQuick3DParticleLineParticle::nextCurrentIndex(), nextCurrentIndex(), and reset().
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Definition at line 168 of file qquick3dparticlespriteparticle_p.h.
Referenced by deleteNodes(), handleSystemChanged(), QQuick3DParticleLineParticle::handleSystemChanged(), markNodesDirty(), QQuick3DParticleLineParticle::nextCurrentIndex(), nextCurrentIndex(), perEmitterData(), perEmitterData(), and updateNodes().
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Definition at line 169 of file qquick3dparticlespriteparticle_p.h.
Referenced by handleMaxAmountChanged(), nextCurrentIndex(), reset(), resetParticleData(), setParticleData(), and QQuick3DParticleLineParticle::setParticleData().
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Definition at line 203 of file qquick3dparticlespriteparticle_p.h.
Referenced by setBillboard().
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Definition at line 203 of file qquick3dparticlespriteparticle_p.h.
Referenced by setBlendMode().
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\qmlproperty bool SpriteParticle3D::castsReflections
When this property is set to true
, the sprite is rendered by reflection probes and can be seen in the reflections.
Definition at line 203 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 203 of file qquick3dparticlespriteparticle_p.h.
Referenced by setColorTable().
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\qmlproperty list<Light> SpriteParticle3D::lights
This property contains a list of \l [QtQuick3D QML] {Light}{lights} used for rendering the particles.
Definition at line 203 of file qquick3dparticlespriteparticle_p.h.
Referenced by ~QQuick3DParticleSpriteParticle().
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Definition at line 203 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 203 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 203 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 203 of file qquick3dparticlespriteparticle_p.h.
Referenced by setSprite().
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Definition at line 203 of file qquick3dparticlespriteparticle_p.h.
Referenced by setSpriteSequence().