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Qt 6.x
The Qt SDK
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#include <qquick3dmaterial_p.h>
Public Types | |
enum | CullMode { BackFaceCulling = 1 , FrontFaceCulling = 2 , NoCulling = 3 } |
enum | TextureChannelMapping { R = 0 , G , B , A } |
enum | DepthDrawMode { OpaqueOnlyDepthDraw = 0 , AlwaysDepthDraw , NeverDepthDraw , OpaquePrePassDepthDraw } |
Public Slots | |
void | setLightProbe (QQuick3DTexture *lightProbe) |
void | setCullMode (QQuick3DMaterial::CullMode cullMode) |
void | setDepthDrawMode (QQuick3DMaterial::DepthDrawMode depthDrawMode) |
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void | update () |
void | setParentItem (QQuick3DObject *parentItem) |
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void | deleteLater () |
\threadsafe | |
Signals | |
void | lightProbeChanged (QQuick3DTexture *lightProbe) |
void | cullModeChanged (QQuick3DMaterial::CullMode cullMode) |
void | depthDrawModeChanged (QQuick3DMaterial::DepthDrawMode depthDrawMode) |
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void | parentChanged () |
void | childrenChanged () |
void | stateChanged () |
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void | destroyed (QObject *=nullptr) |
This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. | |
void | objectNameChanged (const QString &objectName, QPrivateSignal) |
This signal is emitted after the object's name has been changed. | |
Public Member Functions | |
~QQuick3DMaterial () override | |
QQuick3DTexture * | lightProbe () const |
CullMode | cullMode () const |
DepthDrawMode | depthDrawMode () const |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
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QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
virtual void | classBegin ()=0 |
Invoked after class creation, but before any properties have been set. | |
virtual void | componentComplete ()=0 |
Invoked after the root component that caused this instantiation has completed construction. | |
Protected Member Functions | |
QQuick3DMaterial (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
\qmltype Material \inherits Object3D \inqmlmodule QtQuick3D | |
QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
void | itemChange (ItemChange, const ItemChangeData &) override |
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virtual QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) |
virtual void | markAllDirty () |
virtual void | itemChange (ItemChange, const ItemChangeData &) |
QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
void | classBegin () override |
Invoked after class creation, but before any properties have been set. | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
bool | isComponentComplete () const |
virtual void | preSync () |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Properties | |
QQuick3DTexture * | lightProbe |
CullMode | cullMode |
DepthDrawMode | depthDrawMode |
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QQuick3DObject * | parent |
\qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene. | |
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QString | objectName |
the name of this object | |
Additional Inherited Members | |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 26 of file qquick3dmaterial_p.h.
Enumerator | |
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BackFaceCulling | |
FrontFaceCulling | |
NoCulling |
Definition at line 37 of file qquick3dmaterial_p.h.
Enumerator | |
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OpaqueOnlyDepthDraw | |
AlwaysDepthDraw | |
NeverDepthDraw | |
OpaquePrePassDepthDraw |
Definition at line 52 of file qquick3dmaterial_p.h.
Enumerator | |
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R | |
G | |
B | |
A |
Definition at line 44 of file qquick3dmaterial_p.h.
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override |
Definition at line 85 of file qquick3dmaterial.cpp.
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explicitprotected |
\qmltype Material \inherits Object3D \inqmlmodule QtQuick3D
Abstract base type providing functionality common to materials.
\qmlproperty Texture Material::lightProbe
This property defines a Texture for overriding or setting an image based lighting Texture for use with this material only.
\qmlproperty enumeration Material::cullMode
This property defines whether primitive culling is enabled, and, when enabled, which primitives are discarded.
The default value is Material.BackFaceCulling.
A triangle is considered front-facing if it has a counter-clockwise winding, meaning its vertices in framebuffer coordinates are in counter-clockwise order.
\value Material.BackFaceCulling Back-facing triangles are discarded. \value Material.FrontFaceCulling Front-facing triangles are discarded. \value Material.NoCulling No triangles are discarded.
\qmlproperty enumeration Material::depthDrawMode
This property determines if and when depth rendering takes place for this material. The default behavior when \l {SceneEnvironment::depthTestEnabled} is set to true
is that during the main render pass only opaque materials will write to the depth buffer. This property makes it possible to change this behavior to fine tune the rendering of a material.
The default value is Material.OqaqueOnlyDepthDraw
\value Material.OpaqueOnlyDepthDraw Depth rendering is only performed if the material is opaque. \value Material.AlwaysDepthDraw Depth rendering is always performed regardless of the material type. \value Material.NeverDepthDraw Depth rendering is never performed. \value Material.OpaquePrePassDepthDraw Depth rendering is performed in a separate depth pass, but only opaque values are written. This mode also enables transparent materials to be used in combination with shadows.
true
then all depth writes will take place as a result of the depth prepass, but it is still necessary to explicitly set Material.OpaquePrePassDepthDraw
to only write the opaque fragments in the depth and shadow passes. Definition at line 82 of file qquick3dmaterial.cpp.
QQuick3DMaterial::CullMode QQuick3DMaterial::cullMode | ( | ) | const |
Definition at line 94 of file qquick3dmaterial.cpp.
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signal |
QQuick3DMaterial::DepthDrawMode QQuick3DMaterial::depthDrawMode | ( | ) | const |
Definition at line 99 of file qquick3dmaterial.cpp.
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signal |
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overrideprotectedvirtual |
Reimplemented from QQuick3DObject.
Reimplemented in QQuick3DPrincipledMaterial, and QQuick3DSpecularGlossyMaterial.
Definition at line 179 of file qquick3dmaterial.cpp.
Referenced by QQuick3DCustomMaterial::itemChange().
QQuick3DTexture * QQuick3DMaterial::lightProbe | ( | ) | const |
Definition at line 89 of file qquick3dmaterial.cpp.
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signal |
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slot |
Definition at line 116 of file qquick3dmaterial.cpp.
References cullMode, cullModeChanged(), emit, and QQuick3DObject::update().
Referenced by setMaterialProperties().
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slot |
Definition at line 126 of file qquick3dmaterial.cpp.
References depthDrawMode, depthDrawModeChanged(), emit, and QQuick3DObject::update().
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slot |
Definition at line 104 of file qquick3dmaterial.cpp.
References QQuick3DObjectPrivate::attachWatcher(), emit, lightProbeChanged(), setLightProbe(), and QQuick3DObject::update().
Referenced by setLightProbe().
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overrideprotectedvirtual |
Reimplemented from QQuick3DObject.
Reimplemented in QQuick3DPrincipledMaterial, and QQuick3DSpecularGlossyMaterial.
Definition at line 136 of file qquick3dmaterial.cpp.
References DebugViewHelpers::ensureDebugObjectName(), QQuick3DTexture::getRenderImage(), QSSGRenderDefaultMaterial::iblProbe, QSSGRenderCustomMaterial::m_iblProbe, QSSGRenderGraphObject::type, and QQuick3DObject::updateSpatialNode().
Referenced by QQuick3DDefaultMaterial::updateSpatialNode(), QQuick3DPrincipledMaterial::updateSpatialNode(), and QQuick3DSpecularGlossyMaterial::updateSpatialNode().
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readwrite |
Definition at line 91 of file qquick3dmaterial_p.h.
Referenced by setCullMode().
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readwrite |
Definition at line 91 of file qquick3dmaterial_p.h.
Referenced by setDepthDrawMode().
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readwrite |
Definition at line 91 of file qquick3dmaterial_p.h.