6#include <QtQuick3DRuntimeRender/private/qssgrendercamera_p.h>
12#include <QtQuick3DUtils/private/qssgutils_p.h>
86 return m_frustumCullingEnabled;
116 if (m_lookAtNode == node)
131 emit lookAtNodeChanged();
156 QVector4D scenePosRightHand(scenePos, 1);
171 const QVector4D clipNearPos(scenePosView.
x(), scenePosView.
y(), -1, 1);
172 auto invProj = projectionViewMatrix.
inverted();
176 const QVector4D clipNearPosScene = clipNearPosTransformed / clipNearPosTransformed.
w();
182 const QVector4D clipFarPosScene = clipFarPosTransformed / clipFarPosTransformed.
w();
186 const float distanceToScenePos = scenePosVec.
length()
189 scenePosView.
setZ(distanceToScenePos);
192 scenePosView.
setX((scenePosView.
x() / 2) + 0.5f);
193 scenePosView.
setY((scenePosView.
y() / 2) + 0.5f);
195 scenePosView.
setY(1 - scenePosView.
y());
222 clipNearPos.
setY(1 - clipNearPos.
y());
224 clipNearPos.
setX((clipNearPos.
x() * 2.0f) - 1.0f);
225 clipNearPos.
setY((clipNearPos.
y() * 2.0f) - 1.0f);
229 clipNearPos.
setZ(-1);
244 / transformedClipNearPos.
w();
246 / transformedClipFarPos.
w();
250 const float distanceFromClipNear = viewportPos.
z();
266 cameraNode->calculateGlobalVariables(
QRect(0, 0,
width * cameraNode->dpr,
height * cameraNode->dpr));
282 cameraNode->calculateGlobalVariables(
QRect(0, 0,
width * cameraNode->dpr,
height * cameraNode->dpr));
300 const auto &targetPosition = scenePos;
303 QVector3D targetVector = sourcePosition - targetPosition;
356void QQuick3DCamera::updateLookAt()
388 return m_levelOfDetailBias;
391void QQuick3DCamera::setLevelOfDetailBias(
float newLevelOfDetailBias)
393 if (
qFuzzyCompare(m_levelOfDetailBias, newLevelOfDetailBias))
395 m_levelOfDetailBias = newLevelOfDetailBias;
396 emit levelOfDetailBiasChanged();
The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.
QMatrix4x4 inverted(bool *invertible=nullptr) const
Returns the inverse of this matrix.
static QMetaObject::Connection connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
\threadsafe
bool frustumCullingEnabled
QQuick3DNode * lookAtNode
QSSGRenderGraphObject * updateSpatialNode(QSSGRenderGraphObject *node) override
Q_INVOKABLE QVector3D mapFromViewport(const QVector3D &viewportPos) const
\qmlmethod vector3d Camera::mapFromViewport(vector3d viewportPos)
void frustumCullingEnabledChanged()
void updateGlobalVariables(const QRectF &inViewport)
void setLookAtNode(QQuick3DNode *node)
Q_INVOKABLE void lookAt(const QVector3D &scenePos)
\qmlmethod vector3d Camera::lookAt(vector3d scenePos)
QQuick3DCamera(QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr)
\qmltype Camera \inherits Node \inqmlmodule QtQuick3D
Q_INVOKABLE QVector3D mapToViewport(const QVector3D &scenePos) const
\qmlmethod vector3d Camera::mapToViewport(vector3d scenePos)
float levelOfDetailBias
\qmlproperty float Camera::levelOfDetailBias
void setFrustumCullingEnabled(bool frustumCullingEnabled)
void setEulerRotation(const QVector3D &eulerRotation)
void markAllDirty() override
QMatrix4x4 sceneTransform
void scenePositionChanged()
QSSGRenderGraphObject * updateSpatialNode(QSSGRenderGraphObject *node) override
static QQuick3DObjectPrivate * get(QQuick3DObject *item)
QSSGRenderGraphObject * spatialNode
\inmodule QtCore\reentrant
\inmodule QtCore\reentrant
The QVector2D class represents a vector or vertex in 2D space.
The QVector3D class represents a vector or vertex in 3D space.
constexpr void setX(float x) noexcept
Sets the x coordinate of this point to the given finite x coordinate.
float length() const noexcept
Returns the length of the vector from the origin.
constexpr void setY(float y) noexcept
Sets the y coordinate of this point to the given finite y coordinate.
constexpr float y() const noexcept
Returns the y coordinate of this point.
constexpr float x() const noexcept
Returns the x coordinate of this point.
constexpr void setZ(float z) noexcept
Sets the z coordinate of this point to the given finite z coordinate.
static constexpr float dotProduct(QVector3D v1, QVector3D v2) noexcept
Returns the dot product of v1 and v2.
constexpr float z() const noexcept
Returns the z coordinate of this point.
The QVector4D class represents a vector or vertex in 4D space.
constexpr void setZ(float z) noexcept
Sets the z coordinate of this point to the given finite z coordinate.
constexpr float x() const noexcept
Returns the x coordinate of this point.
constexpr void setY(float y) noexcept
Sets the y coordinate of this point to the given finite y coordinate.
constexpr float w() const noexcept
Returns the w coordinate of this point.
constexpr void setX(float x) noexcept
Sets the x coordinate of this point to the given finite x coordinate.
constexpr float y() const noexcept
Returns the y coordinate of this point.
constexpr QVector3D toVector3D() const noexcept
Returns the 3D vector form of this 4D vector, dropping the w coordinate.
Combined button and popup list for selecting options.
QVector3D Q_QUICK3DUTILS_EXPORT transform(const QMatrix4x4 &m, const QVector3D &v)
bool qFuzzyCompare(qfloat16 p1, qfloat16 p2) noexcept
bool qFuzzyIsNull(qfloat16 f) noexcept
bool qIsNaN(qfloat16 f) noexcept
static QVector3D toVector3D(const QDoubleVector3D &in)
constexpr float qRadiansToDegrees(float radians)
GLint GLsizei GLsizei height
GLint GLenum GLboolean normalized
QT_BEGIN_NAMESPACE bool qUpdateIfNeeded(T &orig, T updated)
myObject disconnect()
[26]
QSSGCameraGlobalCalculationResult calculateGlobalVariables(const QRectF &inViewport)
IUIAutomationTreeWalker __RPC__deref_out_opt IUIAutomationElement ** parent