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Qt 6.x
The Qt SDK
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#include <qquick3dparticlemodelparticle_p.h>
Public Slots | |
void | setDelegate (QQmlComponent *delegate) |
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void | setSystem (QQuick3DParticleSystem *system) |
void | setMaxAmount (int maxAmount) |
void | setColor (QColor color) |
void | setColorVariation (QVector4D colorVariation) |
void | setUnifiedColorVariation (bool unified) |
void | setFadeInEffect (QQuick3DParticle::FadeType fadeInEffect) |
void | setFadeOutEffect (QQuick3DParticle::FadeType fadeOutEffect) |
void | setFadeInDuration (int fadeInDuration) |
void | setFadeOutDuration (int fadeOutDuration) |
void | setAlignMode (QQuick3DParticle::AlignMode alignMode) |
void | setAlignTargetPosition (const QVector3D &alignPosition) |
void | setHasTransparency (bool transparency) |
void | setSortMode (QQuick3DParticle::SortMode sortMode) |
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void | update () |
void | setParentItem (QQuick3DObject *parentItem) |
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void | deleteLater () |
\threadsafe | |
Signals | |
void | delegateChanged () |
void | instanceTableChanged () |
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void | systemChanged () |
void | maxAmountChanged () |
void | colorChanged () |
void | colorVariationChanged () |
void | unifiedColorVariationChanged () |
void | fadeInEffectChanged () |
void | fadeOutEffectChanged () |
void | fadeInDurationChanged () |
void | fadeOutDurationChanged () |
void | alignModeChanged () |
void | alignTargetPositionChanged () |
void | hasTransparencyChanged () |
void | sortModeChanged () |
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void | parentChanged () |
void | childrenChanged () |
void | stateChanged () |
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void | destroyed (QObject *=nullptr) |
This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. | |
void | objectNameChanged (const QString &objectName, QPrivateSignal) |
This signal is emitted after the object's name has been changed. | |
Public Member Functions | |
QQuick3DParticleModelParticle (QQuick3DNode *parent=nullptr) | |
\qmltype ModelParticle3D \inherits Particle3D \inqmlmodule QtQuick3D.Particles3D | |
QQmlComponent * | delegate () const |
\qmlproperty Component ModelParticle3D::delegate | |
QQuick3DInstancing * | instanceTable () const |
\qmlproperty Instancing ModelParticle3D::instanceTable | |
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QQuick3DParticle (QQuick3DObject *parent=nullptr) | |
\qmltype Particle3D \inherits Object3D \inqmlmodule QtQuick3D.Particles3D | |
~QQuick3DParticle () override | |
QQuick3DParticleSystem * | system () const |
int | maxAmount () const |
\qmlproperty int Particle3D::maxAmount | |
QColor | color () const |
\qmlproperty color Particle3D::color | |
QVector4D | colorVariation () const |
\qmlproperty vector4d Particle3D::colorVariation | |
bool | unifiedColorVariation () const |
\qmlproperty bool Particle3D::unifiedColorVariation | |
FadeType | fadeInEffect () const |
\qmlproperty enumeration Particle3D::FadeType | |
FadeType | fadeOutEffect () const |
\qmlproperty FadeType Particle3D::fadeOutEffect | |
int | fadeInDuration () const |
\qmlproperty int Particle3D::fadeInDuration | |
int | fadeOutDuration () const |
\qmlproperty int Particle3D::fadeOutDuration | |
AlignMode | alignMode () const |
\qmlproperty enumeration Particle3D::AlignMode | |
QVector3D | alignTargetPosition () const |
\qmlproperty vector3d Particle3D::alignTargetPosition | |
bool | hasTransparency () const |
\qmlproperty bool Particle3D::hasTransparency | |
SortMode | sortMode () const |
\qmlproperty enumeration Particle3D::SortMode | |
float | opacity () const |
void | resetColor () |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
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QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
virtual void | classBegin ()=0 |
Invoked after class creation, but before any properties have been set. | |
virtual void | componentComplete ()=0 |
Invoked after the root component that caused this instantiation has completed construction. | |
Protected Member Functions | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
void | itemChange (ItemChange change, const ItemChangeData &value) override |
void | setDepthBias (float bias) override |
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void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
QQuick3DParticle (QQuick3DObjectPrivate &dd, QQuick3DNode *parent=nullptr) | |
virtual void | reset () |
virtual void | doSetMaxAmount (int amount) |
void | updateBurstIndex (int amount) |
virtual int | nextCurrentIndex (const QQuick3DParticleEmitter *emitter) |
QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
virtual void | setDepthBias (float bias) |
float | depthBias () const |
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virtual QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) |
virtual void | markAllDirty () |
virtual void | itemChange (ItemChange, const ItemChangeData &) |
QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
void | classBegin () override |
Invoked after class creation, but before any properties have been set. | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
bool | isComponentComplete () const |
virtual void | preSync () |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Properties | |
QQmlComponent * | delegate |
QQuick3DInstancing * | instanceTable |
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int | maxAmount |
QColor | color |
QVector4D | colorVariation |
bool | unifiedColorVariation |
FadeType | fadeInEffect |
FadeType | fadeOutEffect |
int | fadeInDuration |
int | fadeOutDuration |
AlignMode | alignMode |
QVector3D | alignTargetPosition |
bool | hasTransparency |
SortMode | sortMode |
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QQuick3DObject * | parent |
\qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene. | |
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QString | objectName |
the name of this object | |
Friends | |
class | QQuick3DParticleSystem |
class | QQuick3DParticleEmitter |
Additional Inherited Members | |
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enum | FadeType { FadeNone , FadeOpacity , FadeScale } |
enum | AlignMode { AlignNone , AlignTowardsTarget , AlignTowardsStartVelocity } |
enum | SortMode { SortNone , SortNewest , SortOldest , SortDistance } |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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QList< QQuick3DParticleData > | m_particleData |
QQuick3DParticleSpriteSequence * | m_spriteSequence = nullptr |
int | m_maxAmount = 100 |
int | m_currentIndex = -1 |
int | m_lastBurstIndex = 0 |
AlignMode | m_alignMode = AlignNone |
QVector3D | m_alignTarget |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 34 of file qquick3dparticlemodelparticle_p.h.
QT_BEGIN_NAMESPACE QQuick3DParticleModelParticle::QQuick3DParticleModelParticle | ( | QQuick3DNode * | parent = nullptr | ) |
\qmltype ModelParticle3D \inherits Particle3D \inqmlmodule QtQuick3D.Particles3D
Particle using a Qt Quick 3D Model.
The ModelParticle3D is a logical particle element that creates particles from a Qt Quick 3D \l Model component.
Definition at line 19 of file qquick3dparticlemodelparticle.cpp.
References QObject::connect(), QQuick3DParticle::m_maxAmount, QQuick3DParticle::maxAmountChanged(), QQuick3DParticle::sortMode, and QQuick3DParticle::sortModeChanged().
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overrideprotectedvirtual |
Invoked after the root component that caused this instantiation has completed construction.
At this point all static values and binding values have been assigned to the class.
Reimplemented from QQuick3DParticle.
Definition at line 278 of file qquick3dparticlemodelparticle.cpp.
References QQuick3DParticle::componentComplete(), QQuick3DParticle::setSystem(), and QQuick3DParticle::system().
QQmlComponent * QQuick3DParticleModelParticle::delegate | ( | ) | const |
\qmlproperty Component ModelParticle3D::delegate
The delegate provides a template defining each object instantiated by the particle.
For example, to allocate 200 red cube particles:
\qml Component { id: particleComponent Model { source: "#Cube" scale: Qt.vector3d(0.2, 0.2, 0.2) materials: DefaultMaterial { } } }
ModelParticle3D { id: particleRed delegate: particleComponent maxAmount: 200 color: "#ff0000" } \endqml
Definition at line 65 of file qquick3dparticlemodelparticle.cpp.
References QPointer< T >::data().
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signal |
QQuick3DInstancing * QQuick3DParticleModelParticle::instanceTable | ( | ) | const |
\qmlproperty Instancing ModelParticle3D::instanceTable
The instanceTable provides access to the \l Instancing table of the model particle. ModelParticle3D uses an internal instance table to implement efficient rendering. This table can be applied to the \l{Model::instancing}{instancing} property of models that are not part of the particle system.
It is also possible to use this feature to provide an instancing table without showing any particles. This is done by omitting the \l delegate property. For example:
\qml ParticleSystem3D { id: psystem ModelParticle3D { id: particleRed maxAmount: 200 color: "#ff0000" colorVariation: Qt.vector4d(0.5,0.5,0.5,0.5) }
ParticleEmitter3D { particle: particleRed velocity: VectorDirection3D { direction: Qt.vector3d(-20, 200, 0) directionVariation: Qt.vector3d(20, 20, 20) } particleScale: 0.2 emitRate: 20 lifeSpan: 2000 } }
Model { source: "#Sphere" instancing: particleRed.instanceTable materials: PrincipledMaterial { baseColor: "yellow" } } \endqml
Definition at line 200 of file qquick3dparticlemodelparticle.cpp.
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signal |
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overrideprotectedvirtual |
Reimplemented from QQuick3DObject.
Definition at line 287 of file qquick3dparticlemodelparticle.cpp.
References QQuick3DObject::itemChange().
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slot |
Definition at line 70 of file qquick3dparticlemodelparticle.cpp.
References delegate, delegateChanged(), and Q_EMIT.
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inlineoverrideprotectedvirtual |
Reimplemented from QQuick3DParticle.
Definition at line 61 of file qquick3dparticlemodelparticle_p.h.
References QQuick3DParticle::setDepthBias().
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friend |
Definition at line 73 of file qquick3dparticlemodelparticle_p.h.
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friend |
Definition at line 72 of file qquick3dparticlemodelparticle_p.h.
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readwrite |
Definition at line 91 of file qquick3dparticlemodelparticle_p.h.
Referenced by setDelegate().
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read |
Definition at line 91 of file qquick3dparticlemodelparticle_p.h.