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Qt 6.x
The Qt SDK
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#include <qquick3dparticlewander_p.h>
Public Member Functions | |
QQuick3DParticleWander (QQuick3DNode *parent=nullptr) | |
\qmltype Wander3D \inherits Affector3D \inqmlmodule QtQuick3D.Particles3D | |
const QVector3D & | globalAmount () const |
\qmlproperty vector3d Wander3D::globalAmount | |
const QVector3D & | globalPace () const |
\qmlproperty vector3d Wander3D::globalPace | |
const QVector3D & | globalPaceStart () const |
\qmlproperty vector3d Wander3D::globalPaceStart | |
const QVector3D & | uniqueAmount () const |
\qmlproperty vector3d Wander3D::uniqueAmount | |
const QVector3D & | uniquePace () const |
\qmlproperty vector3d Wander3D::uniquePace | |
float | uniqueAmountVariation () const |
\qmlproperty real Wander3D::uniqueAmountVariation | |
float | uniquePaceVariation () const |
\qmlproperty real Wander3D::uniquePaceVariation | |
int | fadeInDuration () const |
\qmlproperty int Wander3D::fadeInDuration | |
int | fadeOutDuration () const |
\qmlproperty int Wander3D::fadeOutDuration | |
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QQuick3DParticleAffector (QQuick3DNode *parent=nullptr) | |
\qmltype Affector3D \inherits Node \inqmlmodule QtQuick3D.Particles3D | |
~QQuick3DParticleAffector () override | |
QQuick3DParticleSystem * | system () const |
\qmlproperty ParticleSystem3D Affector3D::system | |
bool | enabled () const |
\qmlproperty bool Affector3D::enabled | |
QQmlListProperty< QQuick3DParticle > | particles () |
void | appendParticle (QQuick3DParticle *) |
qsizetype | particleCount () const |
QQuick3DParticle * | particle (qsizetype) const |
void | clearParticles () |
void | replaceParticle (qsizetype, QQuick3DParticle *) |
void | removeLastParticle () |
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QQuick3DNode (QQuick3DNode *parent=nullptr) | |
\qmltype Node \inherits Object3D \inqmlmodule QtQuick3D | |
~QQuick3DNode () override | |
float | x () const |
\qmlproperty real QtQuick3D::Node::x | |
float | y () const |
\qmlproperty real QtQuick3D::Node::y | |
float | z () const |
\qmlproperty real QtQuick3D::Node::z | |
QQuaternion | rotation () const |
\qmlproperty quaternion QtQuick3D::Node::rotation | |
QVector3D | eulerRotation () const |
\qmlproperty vector3d QtQuick3D::Node::eulerRotation | |
QVector3D | position () const |
\qmlproperty vector3d QtQuick3D::Node::position | |
QVector3D | scale () const |
\qmlproperty vector3d QtQuick3D::Node::scale | |
QVector3D | pivot () const |
\qmlproperty vector3d QtQuick3D::Node::pivot | |
float | localOpacity () const |
\qmlproperty real QtQuick3D::Node::opacity | |
bool | visible () const |
\qmlproperty bool QtQuick3D::Node::visible | |
int | staticFlags () const |
\qmlproperty int QtQuick3D::Node::staticFlags | |
QQuick3DNode * | parentNode () const |
QVector3D | forward () const |
\qmlproperty vector3d QtQuick3D::Node::forward \readonly | |
QVector3D | up () const |
\qmlproperty vector3d QtQuick3D::Node::up \readonly | |
QVector3D | right () const |
\qmlproperty vector3d QtQuick3D::Node::right \readonly | |
QVector3D | scenePosition () const |
\qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly | |
QQuaternion | sceneRotation () const |
\qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly | |
QVector3D | sceneScale () const |
\qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly | |
QMatrix4x4 | sceneTransform () const |
\qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly | |
Q_INVOKABLE void | rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space) |
\qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space) | |
Q_INVOKABLE QVector3D | mapPositionToScene (const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromScene (const QVector3D &scenePosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition) | |
Q_INVOKABLE QVector3D | mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapDirectionToScene (const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromScene (const QVector3D &sceneDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection) | |
Q_INVOKABLE QVector3D | mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection) | |
void | markAllDirty () override |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
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QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
virtual void | classBegin ()=0 |
Invoked after class creation, but before any properties have been set. | |
virtual void | componentComplete ()=0 |
Invoked after the root component that caused this instantiation has completed construction. | |
Protected Member Functions | |
void | affectParticle (const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time) override |
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void | connectNotify (const QMetaMethod &signal) override |
void | disconnectNotify (const QMetaMethod &signal) override |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr) | |
QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
virtual void | itemChange (ItemChange, const ItemChangeData &) override |
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virtual QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) |
virtual void | markAllDirty () |
virtual void | itemChange (ItemChange, const ItemChangeData &) |
QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
void | classBegin () override |
Invoked after class creation, but before any properties have been set. | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
bool | isComponentComplete () const |
virtual void | preSync () |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Additional Inherited Members | |
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enum | TransformSpace { LocalSpace , ParentSpace , SceneSpace } |
enum | StaticFlags { None } |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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QList< QQuick3DParticle * > | m_particles |
QQuick3DNode * | m_systemSharedParent = nullptr |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 24 of file qquick3dparticlewander_p.h.
QT_BEGIN_NAMESPACE QQuick3DParticleWander::QQuick3DParticleWander | ( | QQuick3DNode * | parent = nullptr | ) |
\qmltype Wander3D \inherits Affector3D \inqmlmodule QtQuick3D.Particles3D
Applies random wave curves to particles.
This element applies random wave curves to particles. Curves can combine global values which are the same for all particles and unique values which differ randomly.
Definition at line 23 of file qquick3dparticlewander.cpp.
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overrideprotectedvirtual |
Implements QQuick3DParticleAffector.
Definition at line 255 of file qquick3dparticlewander.cpp.
References d, QQuick3DParticleData::index, QQuick3DParticleData::lifetime, M_PI, qFuzzyIsNull(), QPSIN, QQuick3DParticleSystem::rand(), QQuick3DParticleAffector::system, time, QPRand::WanderXAV, QPRand::WanderXPS, QPRand::WanderXPV, QPRand::WanderYAV, QPRand::WanderYPS, QPRand::WanderYPV, QPRand::WanderZAV, QPRand::WanderZPS, QPRand::WanderZPV, QVector3D::x(), QVector3D::y(), and QVector3D::z().
int QQuick3DParticleWander::fadeInDuration | ( | ) | const |
\qmlproperty int Wander3D::fadeInDuration
This property defines the duration in milliseconds for fading in the affector. After this duration, the wandering will be in full effect. Setting this can be useful to emit from a specific position or shape, otherwise wander will affect position also at the beginning.
The default value is 0
.
Definition at line 143 of file qquick3dparticlewander.cpp.
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signal |
int QQuick3DParticleWander::fadeOutDuration | ( | ) | const |
\qmlproperty int Wander3D::fadeOutDuration
This property defines the duration in milliseconds for fading out the affector. Setting this can be useful to reduce the wander when the particle life time ends, for example when combined with \l Attractor3D so end positions will match the \l{Attractor3D::shape}{shape}.
The default value is 0
.
Definition at line 158 of file qquick3dparticlewander.cpp.
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signal |
const QVector3D & QQuick3DParticleWander::globalAmount | ( | ) | const |
\qmlproperty vector3d Wander3D::globalAmount
This property defines how long distance each particle moves at the ends of curves. So if the value is for example (100, 10, 0), all particles wander between (100, 10, 0) and (-100, -10, 0).
The default value is (0.0, 0.0, 0.0).
Definition at line 37 of file qquick3dparticlewander.cpp.
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const QVector3D & QQuick3DParticleWander::globalPace | ( | ) | const |
\qmlproperty vector3d Wander3D::globalPace
This property defines the pace (frequency) each particle wanders in curves per second.
The default value is (0.0, 0.0, 0.0).
Definition at line 49 of file qquick3dparticlewander.cpp.
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signal |
const QVector3D & QQuick3DParticleWander::globalPaceStart | ( | ) | const |
\qmlproperty vector3d Wander3D::globalPaceStart
This property defines the starting point for the pace (frequency). The meaningful range is between 0 .. 2 * PI. For example, to animate the x-coordinate of the pace start:
\qml PropertyAnimation on globalPaceStart { loops: Animation.Infinite duration: 2000 from: Qt.vector3d(0, 0, 0) to: Qt.vector3d(Math.PI * 2, 0, 0) } \endqml
The default value is (0.0, 0.0, 0.0).
Definition at line 71 of file qquick3dparticlewander.cpp.
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signal |
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slot |
Definition at line 235 of file qquick3dparticlewander.cpp.
References fadeInDuration, fadeInDurationChanged(), Q_EMIT, and QQuick3DParticleAffector::update().
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slot |
Definition at line 245 of file qquick3dparticlewander.cpp.
References fadeOutDuration, fadeOutDurationChanged(), Q_EMIT, and QQuick3DParticleAffector::update().
Definition at line 163 of file qquick3dparticlewander.cpp.
References globalAmount, globalAmountChanged(), Q_EMIT, and QQuick3DParticleAffector::update().
Definition at line 173 of file qquick3dparticlewander.cpp.
References globalPace, globalPaceChanged(), Q_EMIT, and QQuick3DParticleAffector::update().
Definition at line 183 of file qquick3dparticlewander.cpp.
References globalPaceStart, globalPaceStartChanged(), Q_EMIT, and QQuick3DParticleAffector::update().
Definition at line 193 of file qquick3dparticlewander.cpp.
References Q_EMIT, uniqueAmount, uniqueAmountChanged(), and QQuick3DParticleAffector::update().
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slot |
Definition at line 213 of file qquick3dparticlewander.cpp.
References Q_EMIT, qFuzzyCompare(), uniqueAmountVariation, uniqueAmountVariationChanged(), and QQuick3DParticleAffector::update().
Definition at line 203 of file qquick3dparticlewander.cpp.
References Q_EMIT, uniquePace, uniquePaceChanged(), and QQuick3DParticleAffector::update().
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slot |
Definition at line 224 of file qquick3dparticlewander.cpp.
References Q_EMIT, qFuzzyCompare(), uniquePaceVariation, uniquePaceVariationChanged(), and QQuick3DParticleAffector::update().
const QVector3D & QQuick3DParticleWander::uniqueAmount | ( | ) | const |
\qmlproperty vector3d Wander3D::uniqueAmount
This property defines how long distance each particle moves at the ends of curves at maximum.
The default value is (0.0, 0.0, 0.0).
Definition at line 83 of file qquick3dparticlewander.cpp.
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signal |
float QQuick3DParticleWander::uniqueAmountVariation | ( | ) | const |
\qmlproperty real Wander3D::uniqueAmountVariation
This property defines variation for \l uniqueAmount between 0.0 and 1.0. When the amount variation is 0.0, every particle reaches maximum amount. When it's 0.5, every particle reaches between 0.5 - 1.5 of the amount. For example if \l uniqueAmount is (100, 50, 20) and \l uniqueAmountVariation is 0.1, the particles maximum wave distances are something random between (110, 55, 22) and (90, 45, 18).
The default value is 0.0
.
Definition at line 112 of file qquick3dparticlewander.cpp.
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signal |
const QVector3D & QQuick3DParticleWander::uniquePace | ( | ) | const |
\qmlproperty vector3d Wander3D::uniquePace
This property defines the unique pace (frequency) each particle wanders in curves per second.
The default value is (0.0, 0.0, 0.0).
Definition at line 95 of file qquick3dparticlewander.cpp.
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signal |
float QQuick3DParticleWander::uniquePaceVariation | ( | ) | const |
\qmlproperty real Wander3D::uniquePaceVariation
This property defines the unique pace (frequency) variation for each particle between 0.0 and 1.0. When the variation is 0.0, every particle wander at the same frequency. For example if \l uniquePace is (1.0, 2.0, 4.0) and \l uniquePaceVariation is 0.5, the particles wave paces are something random between (2.0, 4.0, 8.0) and (0.5, 1.0, 2.0).
The default value is 0.0
.
Definition at line 128 of file qquick3dparticlewander.cpp.
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readwrite |
Definition at line 89 of file qquick3dparticlewander_p.h.
Referenced by setFadeInDuration().
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Definition at line 89 of file qquick3dparticlewander_p.h.
Referenced by setFadeOutDuration().
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Definition at line 89 of file qquick3dparticlewander_p.h.
Referenced by setGlobalAmount().
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Definition at line 89 of file qquick3dparticlewander_p.h.
Referenced by setGlobalPace().
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Definition at line 89 of file qquick3dparticlewander_p.h.
Referenced by setGlobalPaceStart().
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Definition at line 89 of file qquick3dparticlewander_p.h.
Referenced by setUniqueAmount().
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Definition at line 89 of file qquick3dparticlewander_p.h.
Referenced by setUniqueAmountVariation().
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Definition at line 89 of file qquick3dparticlewander_p.h.
Referenced by setUniquePace().
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Definition at line 89 of file qquick3dparticlewander_p.h.
Referenced by setUniquePaceVariation().