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Qt 6.x
The Qt SDK
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#include <qquick3dparticlepointrotator_p.h>
Public Slots | |
void | setMagnitude (float magnitude) |
void | setDirection (const QVector3D &direction) |
void | setPivotPoint (const QVector3D &point) |
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void | setSystem (QQuick3DParticleSystem *system) |
void | setEnabled (bool enabled) |
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void | setX (float x) |
void | setY (float y) |
void | setZ (float z) |
void | setRotation (const QQuaternion &rotation) |
void | setEulerRotation (const QVector3D &eulerRotation) |
void | setPosition (const QVector3D &position) |
void | setScale (const QVector3D &scale) |
void | setPivot (const QVector3D &pivot) |
void | setLocalOpacity (float opacity) |
void | setVisible (bool visible) |
void | setStaticFlags (int staticFlags) |
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void | update () |
void | setParentItem (QQuick3DObject *parentItem) |
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void | deleteLater () |
\threadsafe | |
Public Member Functions | |
QQuick3DParticlePointRotator (QQuick3DNode *parent=nullptr) | |
\qmltype PointRotator3D \inherits Affector3D \inqmlmodule QtQuick3D.Particles3D | |
float | magnitude () const |
\qmlproperty real PointRotator3D::magnitude | |
QVector3D | direction () const |
\qmlproperty vector3d PointRotator3D::direction | |
QVector3D | pivotPoint () const |
\qmlproperty vector3d PointRotator3D::pivotPoint | |
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QQuick3DParticleAffector (QQuick3DNode *parent=nullptr) | |
\qmltype Affector3D \inherits Node \inqmlmodule QtQuick3D.Particles3D | |
~QQuick3DParticleAffector () override | |
QQuick3DParticleSystem * | system () const |
\qmlproperty ParticleSystem3D Affector3D::system | |
bool | enabled () const |
\qmlproperty bool Affector3D::enabled | |
QQmlListProperty< QQuick3DParticle > | particles () |
void | appendParticle (QQuick3DParticle *) |
qsizetype | particleCount () const |
QQuick3DParticle * | particle (qsizetype) const |
void | clearParticles () |
void | replaceParticle (qsizetype, QQuick3DParticle *) |
void | removeLastParticle () |
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QQuick3DNode (QQuick3DNode *parent=nullptr) | |
\qmltype Node \inherits Object3D \inqmlmodule QtQuick3D | |
~QQuick3DNode () override | |
float | x () const |
\qmlproperty real QtQuick3D::Node::x | |
float | y () const |
\qmlproperty real QtQuick3D::Node::y | |
float | z () const |
\qmlproperty real QtQuick3D::Node::z | |
QQuaternion | rotation () const |
\qmlproperty quaternion QtQuick3D::Node::rotation | |
QVector3D | eulerRotation () const |
\qmlproperty vector3d QtQuick3D::Node::eulerRotation | |
QVector3D | position () const |
\qmlproperty vector3d QtQuick3D::Node::position | |
QVector3D | scale () const |
\qmlproperty vector3d QtQuick3D::Node::scale | |
QVector3D | pivot () const |
\qmlproperty vector3d QtQuick3D::Node::pivot | |
float | localOpacity () const |
\qmlproperty real QtQuick3D::Node::opacity | |
bool | visible () const |
\qmlproperty bool QtQuick3D::Node::visible | |
int | staticFlags () const |
\qmlproperty int QtQuick3D::Node::staticFlags | |
QQuick3DNode * | parentNode () const |
QVector3D | forward () const |
\qmlproperty vector3d QtQuick3D::Node::forward \readonly | |
QVector3D | up () const |
\qmlproperty vector3d QtQuick3D::Node::up \readonly | |
QVector3D | right () const |
\qmlproperty vector3d QtQuick3D::Node::right \readonly | |
QVector3D | scenePosition () const |
\qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly | |
QQuaternion | sceneRotation () const |
\qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly | |
QVector3D | sceneScale () const |
\qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly | |
QMatrix4x4 | sceneTransform () const |
\qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly | |
Q_INVOKABLE void | rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space) |
\qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space) | |
Q_INVOKABLE QVector3D | mapPositionToScene (const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromScene (const QVector3D &scenePosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition) | |
Q_INVOKABLE QVector3D | mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapDirectionToScene (const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromScene (const QVector3D &sceneDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection) | |
Q_INVOKABLE QVector3D | mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection) | |
void | markAllDirty () override |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
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QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
virtual void | classBegin ()=0 |
Invoked after class creation, but before any properties have been set. | |
virtual void | componentComplete ()=0 |
Invoked after the root component that caused this instantiation has completed construction. | |
Protected Member Functions | |
void | prepareToAffect () override |
void | affectParticle (const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time) override |
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void | connectNotify (const QMetaMethod &signal) override |
void | disconnectNotify (const QMetaMethod &signal) override |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr) | |
QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
virtual void | itemChange (ItemChange, const ItemChangeData &) override |
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virtual QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) |
virtual void | markAllDirty () |
virtual void | itemChange (ItemChange, const ItemChangeData &) |
QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
void | classBegin () override |
Invoked after class creation, but before any properties have been set. | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
bool | isComponentComplete () const |
virtual void | preSync () |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Properties | |
float | magnitude |
QVector3D | direction |
QVector3D | pivotPoint |
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QQuick3DParticleSystem * | system |
QQmlListProperty< QQuick3DParticle > | particles |
\qmlproperty List<Particle3D> Affector3D::particles | |
bool | enabled |
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float | x |
float | y |
float | z |
QQuaternion | rotation |
QVector3D | eulerRotation |
QVector3D | position |
QVector3D | scale |
QVector3D | pivot |
float | opacity |
bool | visible |
QVector3D | forward |
QVector3D | up |
QVector3D | right |
QVector3D | scenePosition |
QQuaternion | sceneRotation |
QVector3D | sceneScale |
QMatrix4x4 | sceneTransform |
int | staticFlags |
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QQuick3DObject * | parent |
\qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene. | |
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QString | objectName |
the name of this object | |
Additional Inherited Members | |
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enum | TransformSpace { LocalSpace , ParentSpace , SceneSpace } |
enum | StaticFlags { None } |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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QList< QQuick3DParticle * > | m_particles |
QQuick3DNode * | m_systemSharedParent = nullptr |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 23 of file qquick3dparticlepointrotator_p.h.
QT_BEGIN_NAMESPACE QQuick3DParticlePointRotator::QQuick3DParticlePointRotator | ( | QQuick3DNode * | parent = nullptr | ) |
\qmltype PointRotator3D \inherits Affector3D \inqmlmodule QtQuick3D.Particles3D
Rotates particles around a pivot point.
This element rotates particles around a \l pivotPoint towards the \l direction.
Definition at line 18 of file qquick3dparticlepointrotator.cpp.
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overrideprotectedvirtual |
Implements QQuick3DParticleAffector.
Definition at line 99 of file qquick3dparticlepointrotator.cpp.
References d, QMatrix4x4::map(), Q_UNUSED, qFuzzyIsNull(), QMatrix4x4::rotate(), time, and QMatrix4x4::translate().
QVector3D QQuick3DParticlePointRotator::direction | ( | ) | const |
\qmlproperty vector3d PointRotator3D::direction
This property defines the direction for the rotation. Values will be automatically normalized to a unit vector.
The default value is (0.0, 1.0, 0.0) (around the y-coordinate).
Definition at line 54 of file qquick3dparticlepointrotator.cpp.
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signal |
float QQuick3DParticlePointRotator::magnitude | ( | ) | const |
\qmlproperty real PointRotator3D::magnitude
This property defines the magnitude in degrees per second. Negative magnitude rotates to the opposite way from the \l {PointRotator3D::direction}{direction}.
The default value is 10.0
.
Definition at line 31 of file qquick3dparticlepointrotator.cpp.
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signal |
QVector3D QQuick3DParticlePointRotator::pivotPoint | ( | ) | const |
\qmlproperty vector3d PointRotator3D::pivotPoint
This property defines the pivot point for the rotation. Particles are rotated around this point.
The default value is (0, 0, 0) (the center of particle system).
Definition at line 78 of file qquick3dparticlepointrotator.cpp.
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signal |
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overrideprotectedvirtual |
Reimplemented from QQuick3DParticleAffector.
Definition at line 93 of file qquick3dparticlepointrotator.cpp.
References QMatrix4x4::setToIdentity(), and QMatrix4x4::translate().
Definition at line 59 of file qquick3dparticlepointrotator.cpp.
References direction, directionChanged(), QVector3D::normalized(), Q_EMIT, and QQuick3DParticleAffector::update().
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slot |
Definition at line 36 of file qquick3dparticlepointrotator.cpp.
References magnitude, magnitudeChanged(), Q_EMIT, qFuzzyCompare(), and QQuick3DParticleAffector::update().
Definition at line 83 of file qquick3dparticlepointrotator.cpp.
References pivotPointChanged(), Q_EMIT, and QQuick3DParticleAffector::update().
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readwrite |
Definition at line 61 of file qquick3dparticlepointrotator_p.h.
Referenced by setDirection().
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readwrite |
Definition at line 61 of file qquick3dparticlepointrotator_p.h.
Referenced by setMagnitude().
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readwrite |
Definition at line 61 of file qquick3dparticlepointrotator_p.h.