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Qt 6.x
The Qt SDK
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The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space. More...
#include <qmatrix4x4.h>
Public Types | |
enum | Flag { Identity = 0x0000 , Translation = 0x0001 , Scale = 0x0002 , Rotation2D = 0x0004 , Rotation = 0x0008 , Perspective = 0x0010 , General = 0x001f } |
Public Member Functions | |
QMatrix4x4 () | |
Constructs an identity matrix. | |
QMatrix4x4 (Qt::Initialization) | |
QMatrix4x4 (const float *values) | |
Constructs a matrix from the given 16 floating-point values. | |
QMatrix4x4 (float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44) | |
Constructs a matrix from the 16 elements m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, and m44. | |
template<int N, int M> | |
QMatrix4x4 (const QGenericMatrix< N, M, float > &matrix) | |
Constructs a 4x4 matrix from the left-most 4 columns and top-most 4 rows of matrix. | |
QMatrix4x4 (const float *values, int cols, int rows) | |
QMatrix4x4 (const QTransform &transform) | |
Constructs a 4x4 matrix from the conventional Qt 2D transformation matrix transform. | |
const float & | operator() (int row, int column) const |
Returns a constant reference to the element at position (row, column) in this matrix. | |
float & | operator() (int row, int column) |
Returns a reference to the element at position (row, column) in this matrix so that the element can be assigned to. | |
QVector4D | column (int index) const |
Returns the elements of column index as a 4D vector. | |
void | setColumn (int index, const QVector4D &value) |
Sets the elements of column index to the components of value. | |
QVector4D | row (int index) const |
Returns the elements of row index as a 4D vector. | |
void | setRow (int index, const QVector4D &value) |
Sets the elements of row index to the components of value. | |
bool | isAffine () const |
bool | isIdentity () const |
Returns true if this matrix is the identity; false otherwise. | |
void | setToIdentity () |
Sets this matrix to the identity. | |
void | fill (float value) |
Fills all elements of this matrx with value. | |
double | determinant () const |
Returns the determinant of this matrix. | |
QMatrix4x4 | inverted (bool *invertible=nullptr) const |
Returns the inverse of this matrix. | |
QMatrix4x4 | transposed () const |
Returns this matrix, transposed about its diagonal. | |
QMatrix3x3 | normalMatrix () const |
Returns the normal matrix corresponding to this 4x4 transformation. | |
QMatrix4x4 & | operator+= (const QMatrix4x4 &other) |
Adds the contents of other to this matrix. | |
QMatrix4x4 & | operator-= (const QMatrix4x4 &other) |
Subtracts the contents of other from this matrix. | |
QMatrix4x4 & | operator*= (const QMatrix4x4 &other) |
Multiplies the contents of other by this matrix. | |
QMatrix4x4 & | operator*= (float factor) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies all elements of this matrix by factor. | |
QMatrix4x4 & | operator/= (float divisor) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Divides all elements of this matrix by divisor. | |
bool | operator== (const QMatrix4x4 &other) const |
Returns true if this matrix is identical to other; false otherwise. | |
bool | operator!= (const QMatrix4x4 &other) const |
Returns true if this matrix is not identical to other; false otherwise. | |
void | scale (const QVector3D &vector) |
Multiplies this matrix by another that scales coordinates by the components of vector. | |
void | translate (const QVector3D &vector) |
Multiplies this matrix by another that translates coordinates by the components of vector. | |
void | rotate (float angle, const QVector3D &vector) |
Multiples this matrix by another that rotates coordinates through angle degrees about vector. | |
void | scale (float x, float y) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that scales coordinates by the components x, and y. | |
void | scale (float x, float y, float z) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that scales coordinates by the components x, y, and z. | |
void | scale (float factor) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that scales coordinates by the given factor. | |
void | translate (float x, float y) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that translates coordinates by the components x, and y. | |
void | translate (float x, float y, float z) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that translates coordinates by the components x, y, and z. | |
void | rotate (float angle, float x, float y, float z=0.0f) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that rotates coordinates through angle degrees about the vector (x, y, z). | |
void | rotate (const QQuaternion &quaternion) |
Multiples this matrix by another that rotates coordinates according to a specified quaternion. | |
void | ortho (const QRect &rect) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that applies an orthographic projection for a window with boundaries specified by rect. | |
void | ortho (const QRectF &rect) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that applies an orthographic projection for a window with boundaries specified by rect. | |
void | ortho (float left, float right, float bottom, float top, float nearPlane, float farPlane) |
Multiplies this matrix by another that applies an orthographic projection for a window with lower-left corner (left, bottom), upper-right corner (right, top), and the specified nearPlane and farPlane clipping planes. | |
void | frustum (float left, float right, float bottom, float top, float nearPlane, float farPlane) |
Multiplies this matrix by another that applies a perspective frustum projection for a window with lower-left corner (left, bottom), upper-right corner (right, top), and the specified nearPlane and farPlane clipping planes. | |
void | perspective (float verticalAngle, float aspectRatio, float nearPlane, float farPlane) |
Multiplies this matrix by another that applies a perspective projection. | |
void | lookAt (const QVector3D &eye, const QVector3D ¢er, const QVector3D &up) |
Multiplies this matrix by a viewing matrix derived from an eye point. | |
void | viewport (const QRectF &rect) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Sets up viewport transform for viewport bounded by rect and with near and far set to 0 and 1 respectively. | |
void | viewport (float left, float bottom, float width, float height, float nearPlane=0.0f, float farPlane=1.0f) |
Multiplies this matrix by another that performs the scale and bias transformation used by OpenGL to transform from normalized device coordinates (NDC) to viewport (window) coordinates. | |
void | flipCoordinates () |
void | copyDataTo (float *values) const |
Retrieves the 16 items in this matrix and copies them to values in row-major order. | |
QTransform | toTransform () const |
Returns the conventional Qt 2D transformation matrix that corresponds to this matrix. | |
QTransform | toTransform (float distanceToPlane) const |
Returns the conventional Qt 2D transformation matrix that corresponds to this matrix. | |
QPoint | map (const QPoint &point) const |
Maps point by multiplying this matrix by point. | |
QPointF | map (const QPointF &point) const |
Maps point by post-multiplying this matrix by point. | |
QVector3D | map (const QVector3D &point) const |
Maps point by multiplying this matrix by point extended to a 4D vector by assuming 1.0 for the w coordinate. | |
QVector3D | mapVector (const QVector3D &vector) const |
Maps vector by multiplying the top 3x3 portion of this matrix by vector. | |
QVector4D | map (const QVector4D &point) const |
Maps point by multiplying this matrix by point. | |
QRect | mapRect (const QRect &rect) const |
Maps rect by multiplying this matrix by the corners of rect and then forming a new rectangle from the results. | |
QRectF | mapRect (const QRectF &rect) const |
Maps rect by multiplying this matrix by the corners of rect and then forming a new rectangle from the results. | |
template<int N, int M> | |
QGenericMatrix< N, M, float > | toGenericMatrix () const |
Constructs a NxM generic matrix from the left-most N columns and top-most M rows of this 4x4 matrix. | |
float * | data () |
Returns a pointer to the raw data of this matrix. | |
const float * | data () const |
Returns a constant pointer to the raw data of this matrix. | |
const float * | constData () const |
Returns a constant pointer to the raw data of this matrix. | |
void | optimize () |
Optimize the usage of this matrix from its current elements. | |
operator QVariant () const | |
Returns the matrix as a QVariant. | |
void | projectedRotate (float angle, float x, float y, float z, float distanceToPlane=1024.0) |
Flags | flags () const |
template<int N, int M> | |
Q_INLINE_TEMPLATE | QMatrix4x4 (const QGenericMatrix< N, M, float > &matrix) |
Friends | |
class | ::tst_QMatrixNxN |
QMatrix4x4 | operator+ (const QMatrix4x4 &m1, const QMatrix4x4 &m2) |
Returns the sum of m1 and m2. | |
QMatrix4x4 | operator- (const QMatrix4x4 &m1, const QMatrix4x4 &m2) |
Returns the difference of m1 and m2. | |
QMatrix4x4 | operator* (const QMatrix4x4 &m1, const QMatrix4x4 &m2) |
Returns the product of m1 and m2. | |
QVector4D | operator* (const QVector4D &vector, const QMatrix4x4 &matrix) |
Returns the result of transforming vector according to matrix, with the matrix applied post-vector. | |
QVector4D | operator* (const QMatrix4x4 &matrix, const QVector4D &vector) |
Returns the result of transforming vector according to matrix, with the matrix applied pre-vector. | |
QPoint | operator* (const QPoint &point, const QMatrix4x4 &matrix) |
Returns the result of transforming point according to matrix, with the matrix applied post-point. | |
QPointF | operator* (const QPointF &point, const QMatrix4x4 &matrix) |
Returns the result of transforming point according to matrix, with the matrix applied post-point. | |
QMatrix4x4 | operator- (const QMatrix4x4 &matrix) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QMatrix4x4 | operator* (float factor, const QMatrix4x4 &matrix) |
Returns the result of multiplying all elements of matrix by factor. | |
QMatrix4x4 | operator* (const QMatrix4x4 &matrix, float factor) |
Returns the result of multiplying all elements of matrix by factor. | |
Q_GUI_EXPORT QMatrix4x4 | operator/ (const QMatrix4x4 &matrix, float divisor) |
Returns the result of dividing all elements of matrix by divisor. | |
Q_GUI_EXPORT bool | qFuzzyCompare (const QMatrix4x4 &m1, const QMatrix4x4 &m2) |
Returns true if m1 and m2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise. | |
Q_GUI_EXPORT QDebug | operator<< (QDebug dbg, const QMatrix4x4 &m) |
Related Symbols | |
(Note that these are not member symbols.) | |
QMatrix4x4 | operator+ (const QMatrix4x4 &m1, const QMatrix4x4 &m2) |
Returns the sum of m1 and m2. | |
QMatrix4x4 | operator- (const QMatrix4x4 &m1, const QMatrix4x4 &m2) |
Returns the difference of m1 and m2. | |
QMatrix4x4 | operator* (const QMatrix4x4 &m1, const QMatrix4x4 &m2) |
Returns the product of m1 and m2. | |
QVector4D | operator* (const QVector4D &vector, const QMatrix4x4 &matrix) |
Returns the result of transforming vector according to matrix, with the matrix applied post-vector. | |
QVector4D | operator* (const QMatrix4x4 &matrix, const QVector4D &vector) |
Returns the result of transforming vector according to matrix, with the matrix applied pre-vector. | |
QPoint | operator* (const QPoint &point, const QMatrix4x4 &matrix) |
Returns the result of transforming point according to matrix, with the matrix applied post-point. | |
QPointF | operator* (const QPointF &point, const QMatrix4x4 &matrix) |
Returns the result of transforming point according to matrix, with the matrix applied post-point. | |
QMatrix4x4 | operator- (const QMatrix4x4 &matrix) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QMatrix4x4 | operator* (float factor, const QMatrix4x4 &matrix) |
Returns the result of multiplying all elements of matrix by factor. | |
QMatrix4x4 | operator* (const QMatrix4x4 &matrix, float factor) |
Returns the result of multiplying all elements of matrix by factor. | |
QMatrix4x4 | operator/ (const QMatrix4x4 &matrix, float divisor) |
Returns the result of dividing all elements of matrix by divisor. | |
bool | qFuzzyCompare (const QMatrix4x4 &m1, const QMatrix4x4 &m2) |
Returns true if m1 and m2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise. | |
QDataStream & | operator<< (QDataStream &stream, const QMatrix4x4 &matrix) |
Writes the given matrix to the given stream and returns a reference to the stream. | |
QDataStream & | operator>> (QDataStream &stream, QMatrix4x4 &matrix) |
Reads a 4x4 matrix from the given stream into the given matrix and returns a reference to the stream. | |
The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.
\inmodule QtGui
The QMatrix4x4 class in general is treated as a row-major matrix, in that the constructors and operator() functions take data in row-major format, as is familiar in C-style usage.
Internally the data is stored as column-major format, so as to be optimal for passing to OpenGL functions, which expect column-major data.
When using these functions be aware that they return data in {column-major} format: \list
Definition at line 24 of file qmatrix4x4.h.
enum QMatrix4x4::Flag |
Enumerator | |
---|---|
Identity | |
Translation | |
Scale | |
Rotation2D | |
Rotation | |
Perspective | |
General |
Definition at line 167 of file qmatrix4x4.h.
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Constructs an identity matrix.
Definition at line 27 of file qmatrix4x4.h.
Referenced by inverted().
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Constructs a matrix without initializing the contents.
Definition at line 28 of file qmatrix4x4.h.
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Constructs a matrix from the given 16 floating-point values.
The contents of the array values is assumed to be in row-major order.
If the matrix has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to optimize() if they wish QMatrix4x4 to optimize further calls to translate(), scale(), etc.
Definition at line 67 of file qmatrix4x4.cpp.
References General.
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Constructs a matrix from the 16 elements m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, and m44.
The elements are specified in row-major order.
If the matrix has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to optimize() if they wish QMatrix4x4 to optimize further calls to translate(), scale(), etc.
Definition at line 196 of file qmatrix4x4.h.
References General.
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Constructs a 4x4 matrix from the left-most 4 columns and top-most 4 rows of matrix.
If matrix has less than 4 columns or rows, the remaining elements are filled with elements from the identity matrix.
QMatrix4x4::QMatrix4x4 | ( | const float * | values, |
int | cols, | ||
int | rows | ||
) |
Definition at line 114 of file qmatrix4x4.cpp.
References General.
QMatrix4x4::QMatrix4x4 | ( | const QTransform & | transform | ) |
Constructs a 4x4 matrix from the conventional Qt 2D transformation matrix transform.
If transform has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to optimize() if they wish QMatrix4x4 to optimize further calls to translate(), scale(), etc.
Definition at line 140 of file qmatrix4x4.cpp.
Q_INLINE_TEMPLATE QMatrix4x4::QMatrix4x4 | ( | const QGenericMatrix< N, M, float > & | matrix | ) |
Definition at line 210 of file qmatrix4x4.h.
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Returns the elements of column index as a 4D vector.
Definition at line 259 of file qmatrix4x4.h.
References Q_ASSERT.
Referenced by QSSGRenderCamera::calculateViewProjectionMatrix(), QSSGRenderCamera::calculateViewProjectionWithoutTranslation(), QQuick3DParticleEmitter::emitActivationNodeParticles(), and QSGHiQSubPixelDistanceFieldTextMaterialRhiShader::updateUniformData().
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Returns a constant pointer to the raw data of this matrix.
This raw data is stored in column-major format.
Definition at line 147 of file qmatrix4x4.h.
Referenced by collectBoneTransforms(), getViewportHalfExtents(), getZNear(), main(), QSGBatchRenderer::Pt::map(), QSSGReflectionMapEntry::renderMips(), MainPass::renderPrep(), renderToKTXFileInternal(), RenderHelpers::rhiPrepareGrid(), RenderHelpers::rhiRenderShadowMap(), QQuick3DSkin::setInverseBindPoses(), QSSGMaterialShaderGenerator::setRhiMaterialProperties(), QVideoTextureHelper::updateUniformData(), QSGTextMaskRhiShader::updateUniformData(), QSSGParticleRenderer::updateUniformsForParticles(), and QSGOpenVGNodeVisitor::visit().
void QMatrix4x4::copyDataTo | ( | float * | values | ) | const |
Retrieves the 16 items in this matrix and copies them to values in row-major order.
Definition at line 1633 of file qmatrix4x4.cpp.
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Returns a pointer to the raw data of this matrix.
Definition at line 1050 of file qmatrix4x4.h.
References General.
Referenced by QSSGClippingFrustum::QSSGClippingFrustum(), QSSGRenderNode::calculateGlobalVariables(), QSSGRenderCamera::calculateProjection(), QSSGRenderRay::createRayData(), QBackingStoreDefaultCompositor::flush(), QSSGRenderNode::getDirection(), QSSGRenderRay::relative(), and RenderHelpers::rhiRenderShadowMap().
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Returns a constant pointer to the raw data of this matrix.
This raw data is stored in column-major format.
Definition at line 146 of file qmatrix4x4.h.
double QMatrix4x4::determinant | ( | ) | const |
Returns the determinant of this matrix.
Definition at line 290 of file qmatrix4x4.cpp.
References copyToDoubles(), Identity, matrixDet3(), matrixDet4(), Perspective, Rotation, Rotation2D, and Translation.
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Fills all elements of this matrx with value.
Definition at line 337 of file qmatrix4x4.h.
References General.
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Definition at line 178 of file qmatrix4x4.h.
void QMatrix4x4::flipCoordinates | ( | ) |
Flips between right-handed and left-handed coordinate systems by multiplying the y and z coordinates by -1. This is normally used to create a left-handed orthographic view without scaling the viewport as ortho() does.
Definition at line 1607 of file qmatrix4x4.cpp.
References Rotation2D, and Scale.
void QMatrix4x4::frustum | ( | float | left, |
float | right, | ||
float | bottom, | ||
float | top, | ||
float | nearPlane, | ||
float | farPlane | ||
) |
Multiplies this matrix by another that applies a perspective frustum projection for a window with lower-left corner (left, bottom), upper-right corner (right, top), and the specified nearPlane and farPlane clipping planes.
Definition at line 1426 of file qmatrix4x4.cpp.
References General, and Qt::Uninitialized.
Referenced by QSSGRenderCamera::computeCustomFrustum(), and QGeoTiledMapScenePrivate::setupCamera().
QMatrix4x4 QMatrix4x4::inverted | ( | bool * | invertible = nullptr | ) | const |
Returns the inverse of this matrix.
Returns the identity if this matrix cannot be inverted; i.e. determinant() is zero. If invertible is not null, then true will be written to that location if the matrix can be inverted; false otherwise.
If the matrix is recognized as the identity or an orthonormal matrix, then this function will quickly invert the matrix using optimized routines.
Definition at line 316 of file qmatrix4x4.cpp.
References QMatrix4x4(), copyToDoubles(), Identity, matrixDet2(), matrixDet3(), matrixDet4(), Perspective, Rotation, Rotation2D, Translation, and Qt::Uninitialized.
Referenced by calculateParticleTransform(), QSSGRenderCamera::calculateViewProjectionMatrix(), QSSGRenderCamera::calculateViewProjectionWithoutTranslation(), computeFrustumBounds(), QSSGRenderRay::createRayData(), QQuick3DParticleEmitter::emitActivationNodeParticles(), QSSGRenderer::intersectRayWithItem2D(), QQuickMatrix4x4ValueType::inverted(), QQuick3DCamera::mapFromViewport(), QQuick3DCamera::mapToViewport(), QSSGLayerRenderData::prepareForRender(), QSSGSubsetRenderable::prepareInstancing(), QSSGRenderRay::relative(), RenderHelpers::rhiPrepareGrid(), RenderHelpers::rhiRenderShadowMap(), QQuick3DNode::rotate(), QSSGMaterialShaderGenerator::setRhiMaterialProperties(), sortParticles(), QVector3D::unproject(), QQuick3DParticleModelBlendParticle::updateSpatialNode(), and QSSGParticleRenderer::updateUniformsForParticles().
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Returns true
if this matrix is affine matrix; false otherwise.
An affine matrix is a 4x4 matrix with row 3 equal to (0, 0, 0, 1), e.g. no projective coefficients.
Definition at line 294 of file qmatrix4x4.h.
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Returns true
if this matrix is the identity; false otherwise.
Definition at line 299 of file qmatrix4x4.h.
References Identity.
Referenced by QSSGRenderImage::isImageTransformIdentity(), and QSGBatchRenderer::Updater::visitTransformNode().
Multiplies this matrix by a viewing matrix derived from an eye point.
The center value indicates the center of the view that the eye is looking at. The up value indicates which direction should be considered up with respect to the eye.
Definition at line 1516 of file qmatrix4x4.cpp.
References QVector3D::crossProduct(), QVector3D::normalize(), QVector3D::normalized(), qFuzzyIsNull(), Rotation, translate(), Qt::Uninitialized, QVector3D::x(), QVector3D::y(), and QVector3D::z().
Referenced by QSSGReflectionMapEntry::renderMips(), renderToKTXFileInternal(), and QGeoTiledMapRootNode::updateTiles().
Maps point by multiplying this matrix by point.
The matrix is applied pre-point.
Definition at line 908 of file qmatrix4x4.h.
References Identity, Perspective, qRound(), Rotation2D, QPoint::x(), and QPoint::y().
Referenced by QQuickItemPrivate::adjustedPosForTransform(), QQuick3DParticleAttractor::affectParticle(), QQuick3DParticlePointRotator::affectParticle(), computeFrustumBounds(), QGeoCameraTilesPrivate::createFrustum(), QQuick3DParticleModelBlendParticle::particleEndPosition(), QSSGSubsetRenderable::prepareInstancing(), sortParticles(), QQuickMatrix4x4ValueType::times(), QSSGBounds3::transform(), and QQuickTextEdit::updatePaintNode().
Maps point by post-multiplying this matrix by point.
The matrix is applied pre-point.
Definition at line 940 of file qmatrix4x4.h.
References Identity, Perspective, Rotation2D, QPointF::x(), and QPointF::y().
Maps point by multiplying this matrix by point extended to a 4D vector by assuming 1.0 for the w coordinate.
The matrix is applied pre-point.
Definition at line 977 of file qmatrix4x4.h.
References Identity, Rotation, Rotation2D, QVector3D::x(), QVector3D::y(), and QVector3D::z().
Maps point by multiplying this matrix by point.
The matrix is applied pre-point.
Definition at line 1043 of file qmatrix4x4.h.
Maps rect by multiplying this matrix by the corners of rect and then forming a new rectangle from the results.
The returned rectangle will be an ordinary 2D rectangle with sides parallel to the horizontal and vertical axes.
Definition at line 1764 of file qmatrix4x4.cpp.
References map, qMax(), qMin(), qRound(), rect, Rotation2D, Scale, tr, QPoint::x(), and QPoint::y().
Referenced by QQuick3DSGRenderNode::prepare(), and Vsp2Layer::updatePosition().
Maps rect by multiplying this matrix by the corners of rect and then forming a new rectangle from the results.
The returned rectangle will be an ordinary 2D rectangle with sides parallel to the horizontal and vertical axes.
Definition at line 1810 of file qmatrix4x4.cpp.
References map, qMax(), qMin(), rect, Rotation2D, Scale, tr, QPointF::x(), and QPointF::y().
Maps vector by multiplying the top 3x3 portion of this matrix by vector.
The translation and projection components of this matrix are ignored. The matrix is applied pre-vector.
Definition at line 1016 of file qmatrix4x4.h.
References Rotation2D, Scale, and vector.
QMatrix3x3 QMatrix4x4::normalMatrix | ( | ) | const |
Returns the normal matrix corresponding to this 4x4 transformation.
The normal matrix is the transpose of the inverse of the top-left 3x3 part of this 4x4 matrix. If the 3x3 sub-matrix is not invertible, this function returns the identity.
Definition at line 436 of file qmatrix4x4.cpp.
References copyToDoubles(), QGenericMatrix< N, M, T >::data(), Identity, matrixDet3(), Rotation, Rotation2D, Scale, and Translation.
Referenced by QSSGRenderNode::calculateNormalMatrix(), collectBoneTransforms(), QQuick3DNodePrivate::emitChangesToSceneTransform(), QSSGRenderNode::getScalingCorrectDirection(), QQuick3DNode::mapDirectionToScene(), and QQuick3DSkin::setInverseBindPoses().
QMatrix4x4::operator QVariant | ( | ) | const |
Returns the matrix as a QVariant.
Definition at line 1976 of file qmatrix4x4.cpp.
References QVariant::fromValue().
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Returns true
if this matrix is not identical to other; false otherwise.
This operator uses an exact floating-point comparison.
Definition at line 543 of file qmatrix4x4.h.
References other().
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Returns a reference to the element at position (row, column) in this matrix so that the element can be assigned to.
Definition at line 251 of file qmatrix4x4.h.
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Returns a constant reference to the element at position (row, column) in this matrix.
Definition at line 245 of file qmatrix4x4.h.
References Q_ASSERT.
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Multiplies the contents of other by this matrix.
Definition at line 402 of file qmatrix4x4.h.
References o, other(), and Rotation2D.
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This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies all elements of this matrix by factor.
Definition at line 501 of file qmatrix4x4.h.
References General.
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Adds the contents of other to this matrix.
Definition at line 358 of file qmatrix4x4.h.
References General, and other().
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Subtracts the contents of other from this matrix.
Definition at line 380 of file qmatrix4x4.h.
References General, and other().
QMatrix4x4 & QMatrix4x4::operator/= | ( | float | divisor | ) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Divides all elements of this matrix by divisor.
Definition at line 535 of file qmatrix4x4.cpp.
References General.
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Returns true
if this matrix is identical to other; false otherwise.
This operator uses an exact floating-point comparison.
Definition at line 523 of file qmatrix4x4.h.
References other().
void QMatrix4x4::optimize | ( | ) |
Optimize the usage of this matrix from its current elements.
Some operations such as translate(), scale(), and rotate() can be performed more efficiently if the matrix being modified is already known to be the identity, a previous translate(), a previous scale(), etc.
Normally the QMatrix4x4 class keeps track of this special type internally as operations are performed. However, if the matrix is modified directly with operator()(int, int) or data(), then QMatrix4x4 will lose track of the special type and will revert to the safest but least efficient operations thereafter.
By calling optimize() after directly modifying the matrix, the programmer can force QMatrix4x4 to recover the special type if the elements appear to conform to one of the known optimized types.
Definition at line 1921 of file qmatrix4x4.cpp.
References copyToDoubles(), General, matrixDet2(), matrixDet3(), and qFuzzyCompare.
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that applies an orthographic projection for a window with boundaries specified by rect.
The near and far clipping planes will be -1 and 1 respectively.
Definition at line 1354 of file qmatrix4x4.cpp.
Referenced by QSSGRenderCamera::computeFrustumOrtho(), ortho(), ortho(), and src_gui_qopenglshaderprogram::wrapper().
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that applies an orthographic projection for a window with boundaries specified by rect.
The near and far clipping planes will be -1 and 1 respectively.
Definition at line 1372 of file qmatrix4x4.cpp.
void QMatrix4x4::ortho | ( | float | left, |
float | right, | ||
float | bottom, | ||
float | top, | ||
float | nearPlane, | ||
float | farPlane | ||
) |
Multiplies this matrix by another that applies an orthographic projection for a window with lower-left corner (left, bottom), upper-right corner (right, top), and the specified nearPlane and farPlane clipping planes.
Definition at line 1385 of file qmatrix4x4.cpp.
References Scale, Translation, and Qt::Uninitialized.
void QMatrix4x4::perspective | ( | float | verticalAngle, |
float | aspectRatio, | ||
float | nearPlane, | ||
float | farPlane | ||
) |
Multiplies this matrix by another that applies a perspective projection.
The vertical field of view will be verticalAngle degrees within a window with a given aspectRatio that determines the horizontal field of view. The projection will have the specified nearPlane and farPlane clipping planes which are the distances from the viewer to the corresponding planes.
Definition at line 1469 of file qmatrix4x4.cpp.
References General, qDegreesToRadians(), and Qt::Uninitialized.
Referenced by QSSGRenderCamera::computeFrustumPerspective(), main(), QSSGReflectionMapEntry::renderMips(), and renderToKTXFileInternal().
void QMatrix4x4::projectedRotate | ( | float | angle, |
float | x, | ||
float | y, | ||
float | z, | ||
float | distanceToPlane = 1024.0 |
||
) |
Definition at line 1167 of file qmatrix4x4.cpp.
References d, General, qDegreesToRadians(), qFuzzyCompare, qFuzzyIsNull(), qIsNull(), rotate(), Rotation2D, and Qt::Uninitialized.
void QMatrix4x4::rotate | ( | const QQuaternion & | quaternion | ) |
Multiples this matrix by another that rotates coordinates according to a specified quaternion.
The quaternion is assumed to have been normalized.
Definition at line 1303 of file qmatrix4x4.cpp.
References Rotation, QQuaternion::scalar(), Qt::Uninitialized, QQuaternion::x(), QQuaternion::y(), and QQuaternion::z().
Multiples this matrix by another that rotates coordinates through angle degrees about vector.
Definition at line 1045 of file qmatrix4x4.cpp.
References rotate(), and vector.
Referenced by QQuickItemPrivate::adjustedPosForTransform(), QQuick3DParticlePointRotator::affectParticle(), QSSGRenderImage::calculateTextureTransform(), QGeoCameraTilesPrivate::createFrustum(), main(), projectedRotate(), rotate(), QOpenGLCompositor::setRotation(), and QQuickUniversalBusyIndicatorNode::updateCurrentTime().
void QMatrix4x4::rotate | ( | float | angle, |
float | x, | ||
float | y, | ||
float | z = 0.0f |
||
) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that rotates coordinates through angle degrees about the vector (x, y, z).
Definition at line 1060 of file qmatrix4x4.cpp.
References qDegreesToRadians(), qFuzzyCompare, qFuzzyIsNull(), Rotation, Rotation2D, and Qt::Uninitialized.
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inline |
Returns the elements of row index as a 4D vector.
Definition at line 275 of file qmatrix4x4.h.
References Q_ASSERT.
Multiplies this matrix by another that scales coordinates by the components of vector.
Definition at line 767 of file qmatrix4x4.cpp.
References Rotation, Rotation2D, Scale, and vector.
Referenced by QQuickItemPrivate::adjustedPosForTransform(), QVideoWindowPrivate::render(), QOpenGLTextureBlitterPrivate::toTextureCoordinates(), QGeoTiledMapScene::updateSceneGraph(), and QVideoTextureHelper::updateUniformData().
void QMatrix4x4::scale | ( | float | factor | ) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that scales coordinates by the given factor.
Definition at line 888 of file qmatrix4x4.cpp.
References Rotation, Rotation2D, and Scale.
void QMatrix4x4::scale | ( | float | x, |
float | y | ||
) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that scales coordinates by the components x, and y.
Definition at line 813 of file qmatrix4x4.cpp.
References Rotation, Rotation2D, and Scale.
void QMatrix4x4::scale | ( | float | x, |
float | y, | ||
float | z | ||
) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that scales coordinates by the components x, y, and z.
Definition at line 847 of file qmatrix4x4.cpp.
References Rotation, Rotation2D, and Scale.
Sets the elements of column index to the components of value.
Definition at line 265 of file qmatrix4x4.h.
References General, and Q_ASSERT.
Referenced by QSSGRenderCamera::calculateViewProjectionMatrix(), and QSSGRenderCamera::calculateViewProjectionWithoutTranslation().
Sets the elements of row index to the components of value.
Definition at line 281 of file qmatrix4x4.h.
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inline |
Sets this matrix to the identity.
Definition at line 316 of file qmatrix4x4.h.
References Identity.
Referenced by QSSGRenderCamera::computeCustomFrustum(), QQuick3DParticlePointRotator::prepareToAffect(), QOpenGLCompositor::setRotation(), and QGeoTiledMapScenePrivate::setupCamera().
QGenericMatrix< N, M, float > QMatrix4x4::toGenericMatrix |
Constructs a NxM generic matrix from the left-most N columns and top-most M rows of this 4x4 matrix.
If N or M is greater than 4, then the remaining elements are filled with elements from the identity matrix.
Definition at line 228 of file qmatrix4x4.h.
References M.
Referenced by QOpenGLTextureBlitterPrivate::toTextureCoordinates().
QTransform QMatrix4x4::toTransform | ( | ) | const |
Returns the conventional Qt 2D transformation matrix that corresponds to this matrix.
The returned QTransform is formed by simply dropping the third row and third column of the QMatrix4x4. This is suitable for implementing orthographic projections where the z coordinate should be dropped rather than projected.
Definition at line 1649 of file qmatrix4x4.cpp.
Referenced by QSGSoftwareRenderableNodeUpdater::visit().
QTransform QMatrix4x4::toTransform | ( | float | distanceToPlane | ) | const |
Returns the conventional Qt 2D transformation matrix that corresponds to this matrix.
If distanceToPlane is non-zero, it indicates a projection factor to use to adjust for the z coordinate. The value of 1024 corresponds to the projection factor used by QTransform::rotate() for the x and y axes.
If distanceToPlane is zero, then the returned QTransform is formed by simply dropping the third row and third column of the QMatrix4x4. This is suitable for implementing orthographic projections where the z coordinate should be dropped rather than projected.
Definition at line 1671 of file qmatrix4x4.cpp.
References d, and inv_dist_to_plane.
Multiplies this matrix by another that translates coordinates by the components of vector.
Definition at line 929 of file qmatrix4x4.cpp.
References Identity, Rotation, Scale, Translation, and vector.
Referenced by QQuickItemPrivate::adjustedPosForTransform(), QQuick3DParticlePointRotator::affectParticle(), QSSGRenderNode::calculateGlobalVariables(), QSSGRenderImage::calculateTextureTransform(), lookAt(), main(), QQuick3DParticlePointRotator::prepareToAffect(), QVideoWindowPrivate::render(), QQuickMaterialRippleBackgroundNode::sync(), QQuickUniversalBusyIndicatorNode::sync(), QQuickUniversalProgressBarNode::updateCurrentTime(), updateNodeTransform(), QQuickTextEdit::updatePaintNode(), and QGeoTiledMapScene::updateSceneGraph().
void QMatrix4x4::translate | ( | float | x, |
float | y | ||
) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that translates coordinates by the components x, and y.
Definition at line 972 of file qmatrix4x4.cpp.
References Identity, Rotation, Scale, and Translation.
void QMatrix4x4::translate | ( | float | x, |
float | y, | ||
float | z | ||
) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Multiplies this matrix by another that translates coordinates by the components x, y, and z.
Definition at line 1006 of file qmatrix4x4.cpp.
References Identity, Rotation, Scale, and Translation.
QMatrix4x4 QMatrix4x4::transposed | ( | ) | const |
Returns this matrix, transposed about its diagonal.
Definition at line 492 of file qmatrix4x4.cpp.
References General, Translation, and Qt::Uninitialized.
Referenced by QQuickMatrix4x4ValueType::transposed().
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Sets up viewport transform for viewport bounded by rect and with near and far set to 0 and 1 respectively.
Definition at line 1058 of file qmatrix4x4.h.
References rect, and viewport().
void QMatrix4x4::viewport | ( | float | left, |
float | bottom, | ||
float | width, | ||
float | height, | ||
float | nearPlane = 0.0f , |
||
float | farPlane = 1.0f |
||
) |
Multiplies this matrix by another that performs the scale and bias transformation used by OpenGL to transform from normalized device coordinates (NDC) to viewport (window) coordinates.
That is it maps points from the cube ranging over [-1, 1] in each dimension to the viewport with it's near-lower-left corner at (left, bottom, nearPlane) and with size (width, height, farPlane - nearPlane).
This matches the transform used by the fixed function OpenGL viewport transform controlled by the functions glViewport() and glDepthRange().
Definition at line 1570 of file qmatrix4x4.cpp.
References General, and Qt::Uninitialized.
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Definition at line 186 of file qmatrix4x4.h.
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related |
Returns the product of m1 and m2.
Definition at line 607 of file qmatrix4x4.h.
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Returns the product of m1 and m2.
Definition at line 607 of file qmatrix4x4.h.
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related |
Returns the result of transforming vector according to matrix, with the matrix applied pre-vector.
Definition at line 759 of file qmatrix4x4.h.
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Returns the result of transforming vector according to matrix, with the matrix applied pre-vector.
Definition at line 759 of file qmatrix4x4.h.
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related |
Returns the result of multiplying all elements of matrix by factor.
Definition at line 886 of file qmatrix4x4.h.
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friend |
Returns the result of multiplying all elements of matrix by factor.
Definition at line 886 of file qmatrix4x4.h.
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related |
Returns the result of transforming point according to matrix, with the matrix applied post-point.
Definition at line 783 of file qmatrix4x4.h.
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friend |
Returns the result of transforming point according to matrix, with the matrix applied post-point.
Definition at line 783 of file qmatrix4x4.h.
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related |
Returns the result of transforming point according to matrix, with the matrix applied post-point.
Definition at line 804 of file qmatrix4x4.h.
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friend |
Returns the result of transforming point according to matrix, with the matrix applied post-point.
Definition at line 804 of file qmatrix4x4.h.
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related |
Returns the result of transforming vector according to matrix, with the matrix applied post-vector.
Definition at line 737 of file qmatrix4x4.h.
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friend |
Returns the result of transforming vector according to matrix, with the matrix applied post-vector.
Definition at line 737 of file qmatrix4x4.h.
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related |
Returns the result of multiplying all elements of matrix by factor.
Definition at line 864 of file qmatrix4x4.h.
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friend |
Returns the result of multiplying all elements of matrix by factor.
Definition at line 864 of file qmatrix4x4.h.
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related |
Returns the sum of m1 and m2.
Definition at line 563 of file qmatrix4x4.h.
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friend |
Returns the sum of m1 and m2.
Definition at line 563 of file qmatrix4x4.h.
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related |
Returns the difference of m1 and m2.
Definition at line 585 of file qmatrix4x4.h.
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friend |
Returns the difference of m1 and m2.
Definition at line 585 of file qmatrix4x4.h.
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related |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Returns the negation of matrix.
Definition at line 842 of file qmatrix4x4.h.
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friend |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Returns the negation of matrix.
Definition at line 842 of file qmatrix4x4.h.
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related |
Returns the result of dividing all elements of matrix by divisor.
Definition at line 708 of file qmatrix4x4.cpp.
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friend |
Returns the result of dividing all elements of matrix by divisor.
Definition at line 708 of file qmatrix4x4.cpp.
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related |
Writes the given matrix to the given stream and returns a reference to the stream.
Definition at line 2031 of file qmatrix4x4.cpp.
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friend |
Definition at line 1983 of file qmatrix4x4.cpp.
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related |
Reads a 4x4 matrix from the given stream into the given matrix and returns a reference to the stream.
Definition at line 2049 of file qmatrix4x4.cpp.
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related |
Returns true
if m1 and m2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise.
Definition at line 738 of file qmatrix4x4.cpp.
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friend |
Returns true
if m1 and m2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise.
Definition at line 738 of file qmatrix4x4.cpp.
Referenced by optimize(), projectedRotate(), and rotate().