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Qt 6.x
The Qt SDK
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#include "qcapsuleshape_p.h"
#include "qdebugdrawhelper_p.h"
#include "qphysicsworld_p.h"
#include "qabstractphysicsnode_p.h"
#include "qphysicsutils_p.h"
#include "qtriggerbody_p.h"
#include "qrigidbody_p.h"
#include "qplaneshape_p.h"
#include "qphysicscommands_p.h"
#include "PxPhysicsAPI.h"
#include "qcharactercontroller_p.h"
#include "qheightfieldshape_p.h"
#include "cooking/PxCooking.h"
#include "extensions/PxDefaultCpuDispatcher.h"
#include <QtQuick3D/private/qquick3dobject_p.h>
#include <QtQuick3D/private/qquick3dnode_p.h>
#include <QtQuick3D/private/qquick3dmodel_p.h>
#include <QtQuick3D/private/qquick3ddefaultmaterial_p.h>
#include <QtQuick3DUtils/private/qssgutils_p.h>
#include "qphysicsworld.moc"
Go to the source code of this file.
Classes | |
class | SimulationEventCallback |
class | ControllerCallback |
struct | StaticPhysXObjects |
struct | PhysXWorld |
class | QAbstractPhysXNode |
class | QPhysXCharacterController |
class | QPhysXActorBody |
class | QPhysXRigidBody |
class | QPhysXStaticBody |
class | QPhysXDynamicBody |
class | QPhysXTriggerBody |
class | QPhysXFactory |
class | SimulationWorker |
struct | QWorldManager |
Macros | |
#define | PHYSX_ENABLE_PVD 0 |
#define | PHYSX_RELEASE(x) |
Enumerations | |
enum class | DebugDrawBodyType { Static = 0 , DynamicAwake = 1 , DynamicSleeping = 2 , Trigger = 3 , Unknown = 4 } |
Functions | |
QT_BEGIN_NAMESPACE | Q_LOGGING_CATEGORY (lcQuick3dPhysics, "qt.quick3d.physics") |
\qmltype PhysicsWorld \inqmlmodule QtQuick3D.Physics | |
static bool | fuzzyEquals (const physx::PxTransform &a, const physx::PxTransform &b) |
static physx::PxTransform | getPhysXWorldTransform (const QQuick3DNode *node) |
static physx::PxTransform | getPhysXWorldTransform (const QMatrix4x4 transform) |
static physx::PxTransform | getPhysXLocalTransform (const QQuick3DNode *node) |
static physx::PxFilterFlags | contactReportFilterShader (physx::PxFilterObjectAttributes, physx::PxFilterData, physx::PxFilterObjectAttributes, physx::PxFilterData, physx::PxPairFlags &pairFlags, const void *, physx::PxU32) |
static physx::PxFilterFlags | contactReportFilterShaderCCD (physx::PxFilterObjectAttributes, physx::PxFilterData, physx::PxFilterObjectAttributes, physx::PxFilterData, physx::PxPairFlags &pairFlags, const void *, physx::PxU32) |
static void | processCommandQueue (QQueue< QPhysicsCommand * > &commandQueue, const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) |
static QMatrix4x4 | calculateKinematicNodeTransform (QQuick3DNode *node, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) |
static physx::PxRigidDynamicLockFlags | getLockFlags (QDynamicRigidBody *body) |
static void | updatePhysXMaterial (const QPhysicsMaterial *qtMaterial, physx::PxMaterial *physXMaterial) |
Variables | |
static const QQuaternion | kMinus90YawRotation = QQuaternion::fromEulerAngles(0, -90, 0) |
StaticPhysXObjects | s_physx = StaticPhysXObjects() |
static QWorldManager | worldManager = QWorldManager {} |
#define PHYSX_ENABLE_PVD 0 |
Definition at line 29 of file qphysicsworld.cpp.
#define PHYSX_RELEASE | ( | x | ) |
Definition at line 390 of file qphysicsworld.cpp.
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strong |
Enumerator | |
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Static | |
DynamicAwake | |
DynamicSleeping | |
Trigger | |
Unknown |
Definition at line 514 of file qphysicsworld.cpp.
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static |
Definition at line 949 of file qphysicsworld.cpp.
References calculateKinematicNodeTransform(), QSSGRenderNode::calculateTransformMatrix(), QHash< Key, T >::contains(), parent, QQuick3DNode::parentNode(), QQuick3DNode::pivot, QQuick3DNode::position, qWarning, QQuick3DNode::rotation, QQuick3DNode::scale, and sceneTransform().
Referenced by calculateKinematicNodeTransform(), and QPhysXDynamicBody::sync().
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Definition at line 196 of file qphysicsworld.cpp.
Referenced by PhysXWorld::createScene().
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Definition at line 218 of file qphysicsworld.cpp.
Referenced by PhysXWorld::createScene().
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inlinestatic |
Definition at line 148 of file qphysicsworld.cpp.
References qFuzzyCompare().
Referenced by QPhysXActorBody::markDirtyShapes(), QDynamicRigidBody::setInertiaMatrix(), and QPhysXStaticBody::sync().
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static |
Definition at line 982 of file qphysicsworld.cpp.
References QDynamicRigidBody::angularAxisLock, QDynamicRigidBody::linearAxisLock, QDynamicRigidBody::LockX, QDynamicRigidBody::LockY, and QDynamicRigidBody::LockZ.
Referenced by QPhysXDynamicBody::sync().
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static |
Definition at line 174 of file qphysicsworld.cpp.
References kMinus90YawRotation, QQuick3DNode::position, QQuick3DNode::rotation, QQuick3DNode::sceneScale, and QPhysicsUtils::toPhysXType().
Referenced by QPhysXActorBody::buildShapes(), and QPhysXActorBody::markDirtyShapes().
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Definition at line 163 of file qphysicsworld.cpp.
References QQuaternion::fromRotationMatrix(), mat44::getPosition(), mat44::getUpper3x3(), mat44::normalize(), QQuaternion::normalized(), and QPhysicsUtils::toPhysXType().
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Definition at line 155 of file qphysicsworld.cpp.
References QQuick3DNode::scenePosition, QQuick3DNode::sceneRotation, and QPhysicsUtils::toPhysXType().
Referenced by QPhysXActorBody::createActor(), QPhysXStaticBody::createActor(), QPhysXStaticBody::sync(), QPhysXDynamicBody::sync(), and QPhysXTriggerBody::sync().
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Definition at line 938 of file qphysicsworld.cpp.
References QList< T >::clear().
Referenced by QPhysXDynamicBody::sync().
QT_BEGIN_NAMESPACE Q_LOGGING_CATEGORY | ( | lcQuick3dPhysics | , |
"qt.quick3d.physics" | |||
) |
\qmltype PhysicsWorld \inqmlmodule QtQuick3D.Physics
Controls the physics simulation.
The PhysicsWorld type controls the physics simulation. This node is used to create an instance of the physics world as well as define its properties. There can only be one physics world. All collision nodes in the qml will get added automatically to the physics world.
\qmlproperty vector3d PhysicsWorld::gravity This property defines the gravity vector of the physics world. The default value is (0, -981, 0). Set the value to
{Qt.vector3d(0, -9.81, 0)} if your unit of measurement is meters and you are simulating Earth gravity.
\qmlproperty bool PhysicsWorld::running This property starts or stops the physical simulation. The default value is true
.
\qmlproperty bool PhysicsWorld::forceDebugDraw This property enables debug drawing of all active shapes in the physics world. The default value is false
.
\qmlproperty bool PhysicsWorld::enableCCD This property enables continuous collision detection. This will reduce the risk of bodies going through other bodies at high velocities (also known as tunnelling). The default value is false
.
\qmlproperty float PhysicsWorld::typicalLength This property defines the approximate size of objects in the simulation. This is used to estimate certain length-related tolerances. Objects much smaller or much larger than this size may not behave properly. The default value is 100
.
Range: {[0, inf]}
\qmlproperty float PhysicsWorld::typicalSpeed This property defines the typical magnitude of velocities of objects in simulation. This is used to estimate whether a contact should be treated as bouncing or resting based on its impact velocity, and a kinetic energy threshold below which the simulation may put objects to sleep.
For normal physical environments, a good choice is the approximate speed of an object falling under gravity for one second. The default value is 1000
.
Range: {[0, inf]}
\qmlproperty float PhysicsWorld::defaultDensity This property defines the default density of dynamic objects, measured in kilograms per cubic unit. This is equal to the weight of a cube with side 1
.
The default value is 0.001
, corresponding to 1 g/cm³: the density of water. If your unit of measurement is meters, a good value would be 1000
. Note that only positive values are allowed.
Range: {(0, inf]}
\qmlproperty Node PhysicsWorld::viewport This property defines the viewport where debug components will be drawn if \l{forceDebugDraw} is enabled. If unset the \l{scene} node will be used.
\qmlproperty float PhysicsWorld::minimumTimestep This property defines the minimum simulation timestep in milliseconds. The default value is 16.667
which corresponds to 60
frames per second.
Range: {[0, maximumTimestep]}
\qmlproperty float PhysicsWorld::maximumTimestep This property defines the maximum simulation timestep in milliseconds. The default value is 33.333
which corresponds to 30
frames per second.
Range: {[0, inf]}
\qmlproperty Node PhysicsWorld::scene
This property defines the top-most Node that contains all the nodes of the physical simulation. All physics objects that are an ancestor of this node will be seen as part of this PhysicsWorld.
\qmlsignal PhysicsWorld::frameDone(float timestep)
This signal is emitted when the physical simulation is done simulating a frame. The timestep parameter is how long in milliseconds the timestep was in the simulation.
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Definition at line 1007 of file qphysicsworld.cpp.
References QPhysicsMaterial::dynamicFriction, QPhysicsMaterial::restitution, and QPhysicsMaterial::staticFriction.
Referenced by QPhysXActorBody::sync().
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Definition at line 146 of file qphysicsworld.cpp.
Referenced by getPhysXLocalTransform().
StaticPhysXObjects s_physx = StaticPhysXObjects() |
Definition at line 412 of file qphysicsworld.cpp.
Referenced by QPhysXActorBody::buildShapes(), QPhysXActorBody::createActor(), QPhysXStaticBody::createActor(), QAbstractPhysXNode::createMaterialFromQtMaterial(), PhysXWorld::createScene(), PhysXWorld::createWorld(), and PhysXWorld::deleteWorld().
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Definition at line 1189 of file qphysicsworld.cpp.
Referenced by QPhysicsWorld::QPhysicsWorld(), QPhysicsWorld::~QPhysicsWorld(), QPhysicsWorld::deregisterNode(), QPhysicsWorld::getWorld(), and QPhysicsWorld::registerNode().