4#ifndef ABSTRACTPHYSICSNODE_H
5#define ABSTRACTPHYSICSNODE_H
18#include <QtQuick3DPhysics/qtquick3dphysicsglobal.h>
19#include <QtQuick3D/private/qquick3dnode_p.h>
20#include <QtQml/QQmlEngine>
21#include <QtQml/QQmlListProperty>
22#include <QtQuick3DPhysics/private/qabstractcollisionshape_p.h>
38 Q_PROPERTY(
bool sendContactReports READ sendContactReports WRITE setSendContactReports NOTIFY
39 sendContactReportsChanged)
40 Q_PROPERTY(
bool receiveContactReports READ receiveContactReports WRITE setReceiveContactReports
41 NOTIFY receiveContactReportsChanged)
42 Q_PROPERTY(
bool sendTriggerReports READ sendTriggerReports WRITE setSendTriggerReports NOTIFY
43 sendTriggerReportsChanged REVISION(6, 5))
44 Q_PROPERTY(
bool receiveTriggerReports READ receiveTriggerReports WRITE setReceiveTriggerReports
45 NOTIFY receiveTriggerReportsChanged REVISION(6, 5))
56 void updateFromPhysicsTransform(
const physx::PxTransform &
transform);
61 bool sendContactReports()
const;
62 void setSendContactReports(
bool sendContactReports);
64 bool receiveContactReports()
const;
65 void setReceiveContactReports(
bool receiveContactReports);
68 Q_REVISION(6, 5)
void setSendTriggerReports(
bool sendTriggerReports);
71 Q_REVISION(6, 5)
void setReceiveTriggerReports(
bool receiveTriggerReports);
73 bool hasStaticShapes()
const {
return m_hasStaticShapes; }
76 void onShapeDestroyed(
QObject *
object);
77 void onShapeNeedsRebuild(
QObject *
object);
85 Q_REVISION(6, 5)
void receiveTriggerReportsChanged(
float receiveTriggerReports);
98 bool m_shapesDirty =
false;
99 bool m_sendContactReports =
false;
100 bool m_receiveContactReports =
false;
101 bool m_sendTriggerReports =
false;
102 bool m_receiveTriggerReports =
false;
103 bool m_hasStaticShapes =
false;
void sendContactReportsChanged(float sendContactReports)
Q_REVISION(6, 5) bool sendTriggerReports() const
void bodyContact(QAbstractPhysicsNode *body, const QVector< QVector3D > &positions, const QVector< QVector3D > &impulses, const QVector< QVector3D > &normals)
void receiveContactReportsChanged(float receiveContactReports)
Q_REVISION(6, 5) void sendTriggerReportsChanged(float sendTriggerReports)
QQmlListProperty< QAbstractCollisionShape > collisionShapes()
The QQmlListProperty class allows applications to expose list-like properties of QObject-derived clas...
Combined button and popup list for selecting options.
static const QCssKnownValue positions[NumKnownPositionModes - 1]
DBusConnection const char DBusError DBusBusType DBusError return DBusConnection DBusHandleMessageFunction void DBusFreeFunction return DBusConnection return DBusConnection return const char DBusError return DBusConnection DBusMessage dbus_uint32_t return DBusConnection dbus_bool_t DBusConnection DBusAddWatchFunction DBusRemoveWatchFunction DBusWatchToggledFunction void DBusFreeFunction return DBusConnection DBusDispatchStatusFunction void DBusFreeFunction DBusTimeout return DBusTimeout return DBusWatch return DBusWatch unsigned int return DBusError const DBusError return const DBusMessage return DBusMessage return DBusMessage return DBusMessage return DBusMessage return DBusMessage return DBusMessageIter int const void return DBusMessageIter DBusMessageIter return DBusMessageIter void DBusMessageIter void int return DBusMessage DBusMessageIter return DBusMessageIter return DBusMessageIter DBusMessageIter const char const char const char const char return DBusMessage return DBusMessage const char return DBusMessage dbus_bool_t return DBusMessage dbus_uint32_t return DBusMessage void
GLuint GLenum GLenum transform
#define QML_UNCREATABLE(REASON)
#define QML_NAMED_ELEMENT(NAME)
#define Q_QUICK3DPHYSICS_EXPORT