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Qt 6.x
The Qt SDK
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std::pair< QSSGBoxPoints, QSSGBoxPoints > RenderHelpers::calculateSortedObjectBounds | ( | const QVector< QSSGRenderableObjectHandle > & | sortedOpaqueObjects, |
const QVector< QSSGRenderableObjectHandle > & | sortedTransparentObjects | ||
) |
Definition at line 682 of file qssgrenderer.cpp.
References QSSGBounds3::include(), and QSSGBounds3::toQSSGBoxPointsNoEmptyCheck().
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inline |
Definition at line 304 of file qssgrenderer_p.h.
References QRect::bottom(), QRectF::bottom(), deviceRect, QRectF::height(), QRectF::width(), and QRectF::x().
bool RenderHelpers::rhiPrepareAoTexture | ( | QSSGRhiContext * | rhiCtx, |
const QSize & | size, | ||
QSSGRhiRenderableTexture * | renderableTex | ||
) |
Definition at line 2027 of file qssgrenderer.cpp.
References QRhiTexture::create(), QRhiTextureRenderTarget::create(), QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor(), QRhi::newTexture(), QRhi::newTextureRenderTarget(), QRhiTexture::pixelSize(), QByteArrayLiteral, qWarning, QRhiTexture::RenderTarget, QSSGRhiRenderableTexture::reset(), QSSGRhiRenderableTexture::resetRenderTarget(), QRhiTexture::RGBA8, QSSGRhiContext::rhi(), QSSGRhiRenderableTexture::rpDesc, QSSGRhiRenderableTexture::rt, QRhiResource::setName(), QRhiTexture::setPixelSize(), QRhiRenderTarget::setRenderPassDescriptor(), and QSSGRhiRenderableTexture::texture.
bool RenderHelpers::rhiPrepareDepthPass | ( | QSSGRhiContext * | rhiCtx, |
QSSGPassKey | passKey, | ||
const QSSGRhiGraphicsPipelineState & | basePipelineState, | ||
QRhiRenderPassDescriptor * | rpDesc, | ||
QSSGLayerRenderData & | inData, | ||
const QVector< QSSGRenderableObjectHandle > & | sortedOpaqueObjects, | ||
const QVector< QSSGRenderableObjectHandle > & | sortedTransparentObjects, | ||
QSSGRhiDrawCallDataKey::Selector | ubufSel, | ||
int | samples | ||
) |
Definition at line 2350 of file qssgrenderer.cpp.
References addDepthTextureBindings(), addOpaqueDepthPrePassBindings(), QSSGRhiShaderResourceBindingList::addUniformBuffer(), QRhiBuffer::beginFullDynamicBufferUpdateForCurrentFrame(), QSSGLayerRenderData::camera, QSSGLayerRenderData::cameraData, QSSGRenderer::contextInterface(), QSSGGraphicsPipelineStateKey::create(), QSSGRenderDefaultMaterial::cullMode, QSSGSubsetRenderable::customMaterial(), QSSGRenderContextInterface::customMaterialSystem(), QSSGSubsetRenderable::defaultMaterial(), QSSGShaderFeatures::DepthPass, QSSGSubsetRenderable::depthPrePass, QSSGRhiContext::drawCallData(), QRhiBuffer::endFullDynamicBufferUpdateForCurrentFrame(), QSSGSubsetRenderable::firstImage, QSSGRenderSubset::ia, QSSGRenderCustomMaterial::m_cullMode, QSSGSubsetRenderable::material, QSSGModelContext::model, QSSGSubsetRenderable::modelContext, QSSGShaderFeatures::OpaqueDepthPrePass, OpaquePrePass, QSSGRhiContext::pipeline(), QSSGSubsetRenderable::pipeline, QSSGSubsetRenderable::renderer, RENDERER_VISIBILITY_ALL, QSSGRenderSubset::rhi, QSSGSubsetRenderable::rhiRenderData, QSSGRhiGraphicsPipelineState::samples, QSSGShaderFeatures::set(), setupInstancing(), QSSGCustomMaterialSystem::shadersForCustomMaterial(), shadersForDefaultMaterial(), QSSGRhiContext::srb(), QSSGSubsetRenderable::srb, QSSGSubsetRenderable::subset, QSSGRhiGraphicsPipelineState::toCullMode(), QSSGRhiDrawCallData::ubuf, QSSGCustomMaterialSystem::updateUniformsForCustomMaterial(), and updateUniformsForDefaultMaterial().
bool RenderHelpers::rhiPrepareDepthTexture | ( | QSSGRhiContext * | rhiCtx, |
const QSize & | size, | ||
QSSGRhiRenderableTexture * | renderableTex | ||
) |
Definition at line 2544 of file qssgrenderer.cpp.
References QRhiTexture::create(), QRhiTextureRenderTarget::create(), QRhiTexture::D16, QRhiTexture::D32F, QRhiTexture::format(), QRhi::isTextureFormatSupported(), QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor(), QRhi::newTexture(), QRhi::newTextureRenderTarget(), QRhiTexture::pixelSize(), QByteArrayLiteral, qWarning, QRhiTexture::RenderTarget, QSSGRhiRenderableTexture::reset(), QSSGRhiRenderableTexture::resetRenderTarget(), QSSGRhiContext::rhi(), QSSGRhiRenderableTexture::rpDesc, QSSGRhiRenderableTexture::rt, QRhiTextureRenderTargetDescription::setDepthTexture(), QRhiResource::setName(), QRhiTexture::setPixelSize(), QRhiRenderTarget::setRenderPassDescriptor(), and QSSGRhiRenderableTexture::texture.
void RenderHelpers::rhiPrepareGrid | ( | QSSGRhiContext * | rhiCtx, |
QSSGRenderLayer & | layer, | ||
QSSGRenderCamera & | inCamera, | ||
QSSGRenderer & | renderer | ||
) |
Definition at line 2187 of file qssgrenderer.cpp.
References QSSGRhiShaderResourceBindingList::addUniformBuffer(), QRhiBuffer::beginFullDynamicBufferUpdateForCurrentFrame(), QSSGRenderCamera::calculateViewProjectionMatrix(), cb, QSSGRenderCamera::clipFar, QSSGRenderCamera::clipNear, QSSGRhiContext::commandBuffer(), QMatrix4x4::constData(), QRhiBuffer::create(), QSSGRhiContext::drawCallData(), QRhiBuffer::Dynamic, QRhiBuffer::endFullDynamicBufferUpdateForCurrentFrame(), QMatrix4x4::inverted(), QRhi::isYUpInNDC(), QRhi::newBuffer(), QByteArrayLiteral, renderer, RENDERER_VISIBILITY_ALL, QSSGRhiContext::rhi(), QSSGRhiContext::srb(), QSSGRhiDrawCallData::ubuf, QRhiBuffer::UniformBuffer, and Qt::Uninitialized.
void RenderHelpers::rhiPrepareRenderable | ( | QSSGRhiContext * | rhiCtx, |
QSSGPassKey | passKey, | ||
const QSSGLayerRenderData & | inData, | ||
QSSGRenderableObject & | inObject, | ||
QRhiRenderPassDescriptor * | renderPassDescriptor, | ||
QSSGRhiGraphicsPipelineState * | ps, | ||
QSSGShaderFeatures | featureSet, | ||
int | samples, | ||
QSSGRenderCamera * | inCamera = nullptr , |
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QMatrix4x4 * | alteredModelViewProjection = nullptr , |
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int | cubeFace = -1 , |
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QSSGReflectionMapEntry * | entry = nullptr |
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) |
Definition at line 1246 of file qssgrenderer.cpp.
References addDepthTextureBindings(), QSSGRhiShaderResourceBindingList::addTexture(), QSSGRhiShaderResourceBindingList::addUniformBuffer(), QSSGRhiInputAssemblerState::bakeVertexInputLocations(), QRhiBuffer::beginFullDynamicBufferUpdateForCurrentFrame(), QSSGRhiDrawCallData::bindings, QSSGRenderDefaultMaterial::blendMode, QSSGRhiShadowMapProperties::cachedBinding, camera, QSSGLayerRenderData::camera, QSSGLayerRenderData::cameraData, QSSGRhiContext::checkAndAdjustForNPoT(), QRhiSampler::ClampToEdge, QSSGRenderer::contextInterface(), QSSGGraphicsPipelineStateKey::create(), QSSGRenderDefaultMaterial::cullMode, QSSGRhiGraphicsPipelineState::cullMode, QSSGSubsetRenderable::customMaterial(), QSSGRenderContextInterface::customMaterialSystem(), QSSGSubsetRenderable::defaultMaterial(), QSSGRenderer::defaultMaterialShaderKeyProperties(), QSSGShaderFeatures::disableTonemapping(), QSSGRhiContext::drawCallData(), QRhiBuffer::endFullDynamicBufferUpdateForCurrentFrame(), QSSGGraphicsPipelineStateKey::extra, fillTargetBlend(), QSSGSubsetRenderable::firstImage, QRhiTexture::flags(), QRhiShaderResourceBinding::FragmentStage, QSSGLayerRenderData::getBonemapTexture(), QSSGRenderNode::getGlobalPos(), QSSGLayerRenderData::getReflectionMapManager(), QSSGMaterialShaderGenerator::getSamplerName(), QSSGRenderNode::getScalingCorrectDirection(), QSSGShaderKeyBoolean::getValue(), i, QSSGRenderSubset::ia, QSSGRhiGraphicsPipelineState::ia, QSSGShaderFeatures::isSet(), QSSGLayerRenderData::layer, QSSGShaderFeatures::Lightmap, LightmapTexture, QSSGRenderLayer::lightProbe, QSSGShaderFeatures::LightProbe, LightProbe, QRhiSampler::Linear, QSSGShaderDefaultMaterialKeyProperties::m_blendParticles, QSSGRenderImage::m_horizontalTilingMode, QSSGRenderableImage::m_imageNode, QSSGRenderImage::m_magFilterType, QSSGRenderableImage::m_mapType, QSSGRenderImage::m_minFilterType, QSSGRenderImage::m_mipFilterType, QSSGRenderableImage::m_nextImage, QSSGRenderableImage::m_texture, QSSGRenderImageTexture::m_texture, QSSGRenderImage::m_verticalTilingMode, QSSGRhiDrawCallDataKey::Main, QSSGSubsetRenderable::mainPass, QSSGSubsetRenderable::material, QRhiTexture::MipMapped, QSSGModelContext::model, QSSGSubsetRenderable::modelContext, QRhiSampler::Nearest, QRhiSampler::None, QSSGRenderSubset::offset, QSSGRhiDrawCallData::pipeline, QSSGRhiContext::pipeline(), QSSGSubsetRenderable::pipeline, QSSGParticleRenderer::prepareParticlesForModel(), QSSGRhiDrawCallData::ps, Q_ASSERT, qWarning, ReceivesReflections, QSSGSubsetRenderable::reflectionPass, QSSGShaderFeatures::ReflectionProbe, QSSGSubsetRenderable::reflectionProbeIndex, QSSGRenderableObject::renderableFlags, QSSGSubsetRenderable::renderer, RENDERER_VISIBILITY_ALL, QSSGRenderableObjectFlags::rendersWithLightmap(), QSSGGraphicsPipelineStateKey::renderTargetDescription, QSSGRhiDrawCallData::renderTargetDescription, QSSGGraphicsPipelineStateKey::renderTargetDescriptionHash, QSSGRhiDrawCallData::renderTargetDescriptionHash, QRhiSampler::Repeat, QSSGRenderSubset::rhi, QSSGCustomMaterialSystem::rhiPrepareRenderable(), QSSGParticleRenderer::rhiPrepareRenderable(), QSSGSubsetRenderable::rhiRenderData, QSSGRhiContext::sampler(), QSSGRhiGraphicsPipelineState::samples, ScreenTexture, QSSGShaderFeatures::set(), setupInstancing(), QSSGSubsetRenderable::shaderDescription, shadersForDefaultMaterial(), shadersForParticleMaterial(), QSSGRhiShadowMapProperties::shadowMapTexture, QSSGRhiShadowMapProperties::shadowMapTextureUniformName, QSSGRhiDrawCallData::srb, QSSGRhiContext::srb(), QSSGSubsetRenderable::srb, QSSGSubsetRenderable::subset, QSSGRhiGraphicsPipelineState::targetBlend, QSSGRenderSubset::targetsTexture, QFlags< Enum >::testFlag(), QSSGRhiGraphicsPipelineState::toCullMode(), toRhi(), QSSGRenderableObject::type, QSSGRhiDrawCallData::ubuf, updateUniformsForDefaultMaterial(), QSSGParticleRenderer::updateUniformsForParticleModel(), and QRhiShaderResourceBinding::VertexStage.
Referenced by QSSGRenderHelpers::rhiPrepareRenderable().
bool RenderHelpers::rhiPrepareScreenTexture | ( | QSSGRhiContext * | rhiCtx, |
const QSize & | size, | ||
bool | wantsMips, | ||
QSSGRhiRenderableTexture * | renderableTex | ||
) |
Definition at line 2132 of file qssgrenderer.cpp.
References QRhiTexture::create(), QRhiRenderBuffer::create(), QRhiTextureRenderTarget::create(), QRhiRenderBuffer::DepthStencil, QSSGRhiRenderableTexture::depthStencil, desc, QRhiTexture::MipMapped, QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor(), QRhi::newRenderBuffer(), QRhi::newTexture(), QRhi::newTextureRenderTarget(), QRhiTexture::pixelSize(), QRhiRenderBuffer::pixelSize(), QByteArrayLiteral, qWarning, QRhiTexture::RenderTarget, QSSGRhiRenderableTexture::reset(), QSSGRhiRenderableTexture::resetRenderTarget(), QRhiTexture::RGBA8, QSSGRhiContext::rhi(), QSSGRhiRenderableTexture::rpDesc, QSSGRhiRenderableTexture::rt, QRhiResource::setName(), QRhiTexture::setPixelSize(), QRhiRenderBuffer::setPixelSize(), QRhiRenderTarget::setRenderPassDescriptor(), QSSGRhiRenderableTexture::texture, and QRhiTexture::UsedWithGenerateMips.
void RenderHelpers::rhiPrepareSkyBox | ( | QSSGRhiContext * | rhiCtx, |
QSSGPassKey | passKey, | ||
QSSGRenderLayer & | layer, | ||
QSSGRenderCamera & | inCamera, | ||
QSSGRenderer & | renderer | ||
) |
Definition at line 2320 of file qssgrenderer.cpp.
References cb, QSSGRhiContext::commandBuffer(), QByteArrayLiteral, and renderer.
void RenderHelpers::rhiPrepareSkyBoxForReflectionMap | ( | QSSGRhiContext * | rhiCtx, |
QSSGPassKey | passKey, | ||
QSSGRenderLayer & | layer, | ||
QSSGRenderCamera & | inCamera, | ||
QSSGRenderer & | renderer, | ||
QSSGReflectionMapEntry * | entry, | ||
int | cubeFace | ||
) |
Definition at line 2334 of file qssgrenderer.cpp.
References cb, QSSGRhiContext::commandBuffer(), QByteArrayLiteral, and renderer.
void RenderHelpers::rhiRenderAoTexture | ( | QSSGRhiContext * | rhiCtx, |
QSSGPassKey | passKey, | ||
QSSGRenderer & | renderer, | ||
QSSGRhiShaderPipeline & | shaderPipeline, | ||
QSSGRhiGraphicsPipelineState & | ps, | ||
const SSAOMapPass::AmbientOcclusion & | ao, | ||
const QSSGRhiRenderableTexture & | rhiAoTexture, | ||
const QSSGRhiRenderableTexture & | rhiDepthTexture, | ||
const QSSGRenderCamera & | camera | ||
) |
Definition at line 2062 of file qssgrenderer.cpp.
References QSSGRhiShaderResourceBindingList::addTexture(), QSSGRhiShaderResourceBindingList::addUniformBuffer(), SSAOMapPass::AmbientOcclusion::aoBias, SSAOMapPass::AmbientOcclusion::aoDistance, SSAOMapPass::AmbientOcclusion::aoDither, SSAOMapPass::AmbientOcclusion::aoSamplerate, SSAOMapPass::AmbientOcclusion::aoSoftness, SSAOMapPass::AmbientOcclusion::aoStrength, QRhiBuffer::beginFullDynamicBufferUpdateForCurrentFrame(), camera, cb, QRhiSampler::ClampToEdge, QSSGRhiContext::commandBuffer(), QRhiBuffer::create(), QSSGRhiContext::drawCallData(), QRhiBuffer::Dynamic, QRhiBuffer::endFullDynamicBufferUpdateForCurrentFrame(), QRhiShaderResourceBinding::FragmentStage, QSize::height(), QRhi::isFeatureSupported(), QRhiSampler::Nearest, QRhi::newBuffer(), QRhiSampler::None, QRhiTexture::pixelSize(), QSSGRHICTX_STAT, renderer, RENDERER_VISIBILITY_ALL, QRhiSampler::Repeat, QSSGRhiContext::rhi(), QSSGRhiRenderableTexture::rt, QSSGRhiContext::sampler(), QSSGRhiGraphicsPipelineState::shaderPipeline, QSSGRhiContext::srb(), QSSGSubsetRenderable::srb, QRhi::TexelFetch, QSSGRhiRenderableTexture::texture, QSSGRhiDrawCallData::ubuf, UBUF_SIZE, QRhiBuffer::UniformBuffer, Qt::white, and QSize::width().
void RenderHelpers::rhiRenderDepthPass | ( | QSSGRhiContext * | rhiCtx, |
const QSSGRhiGraphicsPipelineState & | ps, | ||
const QVector< QSSGRenderableObjectHandle > & | sortedOpaqueObjects, | ||
const QVector< QSSGRenderableObjectHandle > & | sortedTransparentObjects, | ||
bool * | needsSetViewport | ||
) |
Definition at line 2474 of file qssgrenderer.cpp.
References cb, QSSGRhiContext::commandBuffer(), QSSGRenderSubset::count, QSSGSubsetRenderable::depthPrePass, draw(), QSSGRenderSubset::indexBuffer, QSSGSubsetRenderable::instanceBuffer, QSSGRenderModel::instanceCount(), QSSGRenderModel::instancing(), QSSGSubsetRenderable::material, QSSGModelContext::model, QSSGSubsetRenderable::modelContext, QSSGRenderSubset::offset, QSSGSubsetRenderable::pipeline, Q_QUICK3D_PROFILE_END_WITH_IDS, Q_QUICK3D_PROFILE_START, QSSGRHICTX_STAT, QSSGRenderSubset::rhi, QSSGSubsetRenderable::rhiRenderData, QSSGSubsetRenderable::srb, QSSGSubsetRenderable::subset, QSSGRenderSubset::vertexBuffer, and QSSGRhiGraphicsPipelineState::viewport.
void RenderHelpers::rhiRenderReflectionMap | ( | QSSGRhiContext * | rhiCtx, |
QSSGPassKey | passKey, | ||
const QSSGLayerRenderData & | inData, | ||
QSSGRhiGraphicsPipelineState * | ps, | ||
QSSGRenderReflectionMap & | reflectionMapManager, | ||
const QVector< QSSGRenderReflectionProbe * > & | reflectionProbes, | ||
const QVector< QSSGRenderableObjectHandle > & | reflectionPassObjects, | ||
QSSGRenderer & | renderer | ||
) |
Definition at line 1917 of file qssgrenderer.cpp.
References QSSGRenderLayer::background, cb, QSSGRhiContext::commandBuffer(), QSSGRhiContext::commonPassFlags(), QRhiResource::deleteLater(), QSSGRenderReflectionProbe::FirstFrame, i, QSSGRenderReflectionProbe::IndividualFaces, QRhi::isFeatureSupported(), QRhi::isYUpInFramebuffer(), QSSGLayerRenderData::layer, QSSGReflectionMapEntry::m_needsRender, QSSGReflectionMapEntry::m_rendered, QSSGReflectionMapEntry::m_rhiCube, QSSGReflectionMapEntry::m_rhiDepthStencil, QSSGReflectionMapEntry::m_rhiRenderTargets, QSSGReflectionMapEntry::m_skyBoxSrbs, QSSGReflectionMapEntry::m_timeSliceFace, QSSGReflectionMapEntry::m_timeSlicing, QSSGReflectionMapEntry::m_viewProjection, NegY, QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor(), QSSGBaseTypeHelpers::next(), QSSGRenderLayer::None, QRhiTexture::pixelSize(), PosY, Q_ASSERT, Q_QUICK3D_PROFILE_END_WITH_STRING, Q_QUICK3D_PROFILE_START, QSSG_RENDERPASS_NAME, QSSGRenderTextureCubeFaces, QSSGRHICTX_STAT, QSSGRenderReflectionMap::reflectionMapEntry(), renderer, QSSGReflectionMapEntry::renderMips(), QSSGRhiContext::rhi(), rhiPrepareResourcesForReflectionMap(), rhiRenderRenderable(), QRhiRenderTarget::setRenderPassDescriptor(), setupCubeReflectionCameras(), QSSGRhiGraphicsPipelineState::shaderPipeline, QList< T >::size(), QSSGRenderLayer::SkyBox, QSSGRenderLayer::SkyBoxCubeMap, QSSGRenderLayer::skyBoxIsRgbe8, QSSGSubsetRenderable::srb, QRhi::TexelFetch, and QSSGRhiGraphicsPipelineState::viewport.
void RenderHelpers::rhiRenderRenderable | ( | QSSGRhiContext * | rhiCtx, |
const QSSGRhiGraphicsPipelineState & | state, | ||
QSSGRenderableObject & | object, | ||
bool * | needsSetViewport, | ||
int | cubeFace = -1 |
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) |
Definition at line 1553 of file qssgrenderer.cpp.
References cb, QSSGRhiContext::commandBuffer(), QSSGRenderer::contextInterface(), QSSGRenderSubset::count, QSSGRenderContextInterface::customMaterialSystem(), draw(), QSSGRenderSubset::indexBuffer, QSSGSubsetRenderable::instanceBuffer, QSSGRenderModel::instanceCount(), QSSGRenderModel::instancing(), QSSGRenderSubset::lodCount(), QSSGRenderSubset::lodOffset(), QSSGSubsetRenderable::mainPass, QSSGSubsetRenderable::material, QSSGModelContext::model, QSSGSubsetRenderable::modelContext, QSSGRenderSubset::offset, QSSGSubsetRenderable::pipeline, Q_QUICK3D_PROFILE_END_WITH_IDS, Q_QUICK3D_PROFILE_START, QSSGRHICTX_STAT, QSSGSubsetRenderable::reflectionPass, QSSGSubsetRenderable::renderer, QSSGRenderSubset::rhi, QSSGSubsetRenderable::rhiRenderData, QSSGParticleRenderer::rhiRenderRenderable(), QSSGCustomMaterialSystem::rhiRenderRenderable(), QSSGSubsetRenderable::srb, state, QSSGSubsetRenderable::subset, QSSGSubsetRenderable::subsetLevelOfDetail, and QSSGRenderSubset::vertexBuffer.
Referenced by rhiRenderReflectionMap(), and QSSGRenderHelpers::rhiRenderRenderable().
void RenderHelpers::rhiRenderShadowMap | ( | QSSGRhiContext * | rhiCtx, |
QSSGPassKey | passKey, | ||
QSSGRhiGraphicsPipelineState & | ps, | ||
QSSGRenderShadowMap & | shadowMapManager, | ||
const QSSGRenderCamera & | camera, | ||
const QSSGShaderLightList & | globalLights, | ||
const QVector< QSSGRenderableObjectHandle > & | sortedOpaqueObjects, | ||
QSSGRenderer & | renderer, | ||
const QSSGBoxPoints & | castingObjectsBox, | ||
const QSSGBoxPoints & | receivingObjectsBox | ||
) |
Definition at line 1638 of file qssgrenderer.cpp.
References QSSGRhiShaderResourceBindingList::addTexture(), QSSGRhiShaderResourceBindingList::addUniformBuffer(), QRhiBuffer::beginFullDynamicBufferUpdateForCurrentFrame(), QSSGRenderCamera::calculateViewProjectionMatrix(), camera, QSSGRenderableObjectFlags::castsShadows(), cb, QRhiSampler::ClampToEdge, QSSGRhiShaderResourceBindingList::clear(), QSSGRhiGraphicsPipelineState::colorAttachmentCount, QSSGRhiContext::commandBuffer(), QSSGRhiContext::commonPassFlags(), QMatrix4x4::constData(), QSSGRenderSubset::count, QRhiBuffer::create(), QMatrix4x4::data(), draw(), QSSGRhiContext::drawCallData(), QRhiBuffer::Dynamic, QRhiBuffer::endFullDynamicBufferUpdateForCurrentFrame(), QRhiShaderResourceBinding::FragmentStage, QSSGRenderNode::globalTransform, i, QSSGRenderSubset::indexBuffer, QSSGSubsetRenderable::instanceBuffer, QSSGRenderModel::instanceCount(), QSSGRenderModel::instancing(), QMatrix4x4::inverted(), QRhi::isClipDepthZeroToOne(), QRhi::isYUpInFramebuffer(), QRhi::isYUpInNDC(), QSSGLayerGlobalRenderProperties::layer, QRhiSampler::Linear, QSSGShadowMapEntry::m_lightCubeView, QSSGShadowMapEntry::m_lightView, QSSGShadowMapEntry::m_lightVP, QSSGShadowMapEntry::m_rhiCubeCopy, QSSGShadowMapEntry::m_rhiDepthCopy, QSSGShadowMapEntry::m_rhiDepthCube, QSSGShadowMapEntry::m_rhiDepthMap, QSSGShadowMapEntry::m_rhiDepthStencil, QSSGShadowMapEntry::m_rhiRenderTargets, map, QSSGSubsetRenderable::material, QSSGModelContext::model, QSSGSubsetRenderable::modelContext, NegY, QRhi::newBuffer(), QRhiSampler::None, QSSGRenderSubset::offset, QSSGSubsetRenderable::pipeline, QRhiTexture::pixelSize(), PosY, Q_ASSERT, Q_QUICK3D_PROFILE_END_WITH_IDS, Q_QUICK3D_PROFILE_END_WITH_STRING, Q_QUICK3D_PROFILE_START, QByteArrayLiteral, QSSG_ASSERT, QSSG_RENDERPASS_NAME, QSSGRenderTextureCubeFaces, QSSGRHICTX_STAT, QSSGRenderableObject::renderableFlags, QSSGRenderLayer::renderData, renderer, RENDERER_VISIBILITY_ALL, QRhiSampler::Repeat, QSSGRenderSubset::rhi, QSSGRhiContext::rhi(), rhiPrepareResourcesForShadowMap(), QSSGSubsetRenderable::rhiRenderData, QSSGRhiContext::sampler(), setupCameraForShadowMap(), setupCubeShadowCameras(), QSSGRhiGraphicsPipelineState::shaderPipeline, QSSGRhiDrawCallDataKey::ShadowBlur, QSSGRenderShadowMap::shadowMapEntry(), QSSGSubsetRenderable::shadowPass, QVLABaseBase::size(), QSSGRhiContext::srb(), QSSGSubsetRenderable::srb, QSSGSubsetRenderable::subset, QSSGRenderableObject::type, QSSGRhiDrawCallData::ubuf, QRhiBuffer::UniformBuffer, QSSGRhiQuadRenderer::UvCoords, QSSGRenderSubset::vertexBuffer, QSSGRhiGraphicsPipelineState::viewport, and Qt::white.