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QSSGRhiRenderableTexture Struct Reference

#include <qssgrhicontext_p.h>

+ Collaboration diagram for QSSGRhiRenderableTexture:

Public Member Functions

bool isValid () const
 
void resetRenderTarget ()
 
void reset ()
 

Public Attributes

QRhiTexturetexture = nullptr
 
QRhiRenderBufferdepthStencil = nullptr
 
QRhiRenderPassDescriptorrpDesc = nullptr
 
QRhiTextureRenderTargetrt = nullptr
 

Detailed Description

Definition at line 714 of file qssgrhicontext_p.h.

Member Function Documentation

◆ isValid()

bool QSSGRhiRenderableTexture::isValid ( ) const
inline

Definition at line 720 of file qssgrhicontext_p.h.

References rpDesc, and rt.

Referenced by SSAOMapPass::renderPass(), DepthMapPass::renderPass(), ScreenMapPass::renderPass(), and SSAOMapPass::renderPrep().

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◆ reset()

void QSSGRhiRenderableTexture::reset ( )
inline

Definition at line 727 of file qssgrhicontext_p.h.

References depthStencil, resetRenderTarget(), and texture.

Referenced by SSAOMapPass::release(), DepthMapPass::release(), ScreenMapPass::release(), SSAOMapPass::renderPrep(), DepthMapPass::renderPrep(), ScreenMapPass::renderPrep(), RenderHelpers::rhiPrepareAoTexture(), RenderHelpers::rhiPrepareDepthTexture(), and RenderHelpers::rhiPrepareScreenTexture().

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◆ resetRenderTarget()

void QSSGRhiRenderableTexture::resetRenderTarget ( )
inline

Definition at line 721 of file qssgrhicontext_p.h.

References rpDesc, and rt.

Referenced by reset(), RenderHelpers::rhiPrepareAoTexture(), RenderHelpers::rhiPrepareDepthTexture(), and RenderHelpers::rhiPrepareScreenTexture().

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Member Data Documentation

◆ depthStencil

QRhiRenderBuffer* QSSGRhiRenderableTexture::depthStencil = nullptr

Definition at line 717 of file qssgrhicontext_p.h.

Referenced by reset(), and RenderHelpers::rhiPrepareScreenTexture().

◆ rpDesc

◆ rt

◆ texture


The documentation for this struct was generated from the following file: