3#ifndef QQUICK3DSPATIALSOUND_H
4#define QQUICK3DSPATIALSOUND_H
17#include <private/qquick3dnode_p.h>
115 void updatePosition();
116 void updateRotation();
void setDirectivity(float alpha)
\qmlproperty float SpatialSound::directivity
QQuick3DSpatialSound()
\qmltype SpatialSound \inqmlmodule QtQuick3D.SpatialAudio
DistanceModel distanceModel
void setAutoPlay(bool autoPlay)
void manualAttenuationChanged()
void distanceCutoffChanged()
void directivityChanged()
void setManualAttenuation(float attenuation)
\qmlproperty float SpatialSound::manualAttenuation
void pause()
\qmlmethod SpatialSound::pause()
void play()
\qmlmethod SpatialSound::play()
void setSource(QUrl source)
void occlusionIntensityChanged()
void setDistanceCutoff(float max)
\qmlproperty float SpatialSound::distanceCutoff
void setDirectivityOrder(float alpha)
\qmlproperty float SpatialSound::directivityOrder
void setSize(float min)
\qmlproperty float SpatialSound::size
void nearFieldGainChanged()
void stop()
\qmlmethod SpatialSound::stop()
void setDistanceModel(DistanceModel model)
\qmlproperty enumeration SpatialSound::distanceModel
QSSGRenderGraphObject * updateSpatialNode(QSSGRenderGraphObject *) override
void setVolume(float volume)
\qmlproperty float SpatialSound::volume
void directivityOrderChanged()
void setOcclusionIntensity(float occlusion)
\qmlproperty float SpatialSound::occlusionIntensity
void distanceModelChanged()
void setNearFieldGain(float gain)
\qmlproperty float SpatialSound::nearFieldGain
Combined button and popup list for selecting options.
GLenum GLuint GLintptr GLsizeiptr size
[1]
GLsizei GLsizei GLchar * source
GLfloat GLfloat GLfloat alpha
#define QML_NAMED_ELEMENT(NAME)
QSqlQueryModel * model
[16]