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Qt 6.x
The Qt SDK
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\inmodule QtSpatialAudio More...
#include <qspatialsound.h>
Public Types | |
enum | Loops { Infinite = -1 , Once = 1 } |
Lets you control the sound playback loop using the following values: More... | |
enum class | DistanceModel { Logarithmic , Linear , ManualAttenuation } |
Defines how the volume of the sound scales with distance to the listener. More... | |
Public Slots | |
void | play () |
Starts playing back the sound. | |
void | pause () |
Pauses sound playback. | |
void | stop () |
Stops sound playback and resets the current position and current loop count to 0. | |
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void | deleteLater () |
\threadsafe | |
Signals | |
void | sourceChanged () |
void | loopsChanged () |
void | autoPlayChanged () |
void | positionChanged () |
void | rotationChanged () |
void | volumeChanged () |
void | distanceModelChanged () |
void | sizeChanged () |
void | distanceCutoffChanged () |
void | manualAttenuationChanged () |
void | occlusionIntensityChanged () |
void | directivityChanged () |
void | directivityOrderChanged () |
void | nearFieldGainChanged () |
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void | destroyed (QObject *=nullptr) |
This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. | |
void | objectNameChanged (const QString &objectName, QPrivateSignal) |
This signal is emitted after the object's name has been changed. | |
Public Member Functions | |
QSpatialSound (QAudioEngine *engine) | |
Creates a spatial sound source for engine. | |
~QSpatialSound () | |
Destroys the sound source. | |
void | setSource (const QUrl &url) |
QUrl | source () const |
int | loops () const |
void | setLoops (int loops) |
bool | autoPlay () const |
void | setAutoPlay (bool autoPlay) |
void | setPosition (QVector3D pos) |
QVector3D | position () const |
void | setRotation (const QQuaternion &q) |
QQuaternion | rotation () const |
void | setVolume (float volume) |
float | volume () const |
Q_ENUM (DistanceModel) | |
void | setDistanceModel (DistanceModel model) |
DistanceModel | distanceModel () const |
void | setSize (float size) |
float | size () const |
void | setDistanceCutoff (float cutoff) |
float | distanceCutoff () const |
void | setManualAttenuation (float attenuation) |
float | manualAttenuation () const |
void | setOcclusionIntensity (float occlusion) |
float | occlusionIntensity () const |
void | setDirectivity (float alpha) |
float | directivity () const |
void | setDirectivityOrder (float alpha) |
float | directivityOrder () const |
void | setNearFieldGain (float gain) |
float | nearFieldGain () const |
QAudioEngine * | engine () const |
Returns the engine associated with this listener. | |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
Properties | |
QUrl | source |
The source file for the sound to be played. | |
QVector3D | position |
Defines the position of the sound source in 3D space. | |
QQuaternion | rotation |
Defines the orientation of the sound source in 3D space. | |
float | volume |
Defines the volume of the sound. | |
DistanceModel | distanceModel |
Defines distance model for this sound source. | |
float | size |
Defines the size of the sound source. | |
float | distanceCutoff |
Defines a distance beyond which sound coming from the source will cutoff. | |
float | manualAttenuation |
Defines a manual attenuation factor if \l distanceModel is set to QSpatialSound::DistanceModel::ManualAttenuation. | |
float | occlusionIntensity |
Defines how much the object is occluded. | |
float | directivity |
Defines the directivity of the sound source. | |
float | directivityOrder |
Defines the order of the directivity of the sound source. | |
float | nearFieldGain |
Defines the near field gain for the sound source. | |
int | loops |
Determines how many times the sound is played before the player stops. | |
bool | autoPlay |
Determines whether the sound should automatically start playing when a source gets specified. | |
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QString | objectName |
the name of this object | |
Friends | |
class | QAmbientSoundPrivate |
class | QSpatialSoundPrivate |
Additional Inherited Members | |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
\inmodule QtSpatialAudio
A sound object in 3D space.
QSpatialSound represents an audible object in 3D space. You can define its position and orientation in space, set the sound it is playing and define a volume for the object.
The object can have different attenuation behavior, emit sound mainly in one direction or spherically, and behave as if occluded by some other object.
Definition at line 17 of file qspatialsound.h.
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strong |
Defines how the volume of the sound scales with distance to the listener.
\value Logarithmic Volume decreases logarithmically with distance. \value Linear Volume decreases linearly with distance. \value ManualAttenuation Attenuation is defined manually using the \l manualAttenuation property.
Enumerator | |
---|---|
Logarithmic | |
Linear | |
ManualAttenuation |
Definition at line 64 of file qspatialsound.h.
enum QSpatialSound::Loops |
Lets you control the sound playback loop using the following values:
\value Infinite Playback infinitely \value Once Playback once
Enumerator | |
---|---|
Infinite | |
Once |
Definition at line 42 of file qspatialsound.h.
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explicit |
Creates a spatial sound source for engine.
The object can be placed in 3D space and will be louder the closer to the listener it is.
Definition at line 35 of file qspatialsound.cpp.
References engine().
QSpatialSound::~QSpatialSound | ( | ) |
Destroys the sound source.
Definition at line 44 of file qspatialsound.cpp.
bool QSpatialSound::autoPlay | ( | ) | const |
Definition at line 519 of file qspatialsound.cpp.
References QBasicAtomicInteger< T >::loadRelaxed(), and QAmbientSoundPrivate::m_autoPlay.
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signal |
Referenced by QQuick3DSpatialSound::QQuick3DSpatialSound(), and setAutoPlay().
float QSpatialSound::directivity | ( | ) | const |
Definition at line 404 of file qspatialsound.cpp.
References QSpatialSoundPrivate::directivity.
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signal |
Referenced by QQuick3DSpatialSound::QQuick3DSpatialSound(), setDirectivity(), and setDirectivityOrder().
float QSpatialSound::directivityOrder | ( | ) | const |
Definition at line 431 of file qspatialsound.cpp.
References QSpatialSoundPrivate::directivityOrder.
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signal |
Referenced by QQuick3DSpatialSound::QQuick3DSpatialSound().
float QSpatialSound::distanceCutoff | ( | ) | const |
Definition at line 321 of file qspatialsound.cpp.
References QSpatialSoundPrivate::distanceCutoff, QAmbientSoundPrivate::engine, and QAudioEnginePrivate::get().
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signal |
Referenced by QQuick3DSpatialSound::QQuick3DSpatialSound(), and setDistanceCutoff().
QSpatialSound::DistanceModel QSpatialSound::distanceModel | ( | ) | const |
Definition at line 272 of file qspatialsound.cpp.
References QSpatialSoundPrivate::distanceModel.
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signal |
Referenced by QQuick3DSpatialSound::QQuick3DSpatialSound(), and setDistanceModel().
QAudioEngine * QSpatialSound::engine | ( | ) | const |
Returns the engine associated with this listener.
Definition at line 584 of file qspatialsound.cpp.
References QAmbientSoundPrivate::engine.
Referenced by QSpatialSound().
int QSpatialSound::loops | ( | ) | const |
Definition at line 499 of file qspatialsound.cpp.
References QBasicAtomicInteger< T >::loadRelaxed(), and QAmbientSoundPrivate::m_loops.
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signal |
Referenced by QQuick3DSpatialSound::QQuick3DSpatialSound(), and setLoops().
float QSpatialSound::manualAttenuation | ( | ) | const |
Definition at line 344 of file qspatialsound.cpp.
References QSpatialSoundPrivate::manualAttenuation.
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signal |
Referenced by QQuick3DSpatialSound::QQuick3DSpatialSound(), and setManualAttenuation().
float QSpatialSound::nearFieldGain | ( | ) | const |
Definition at line 458 of file qspatialsound.cpp.
References QSpatialSoundPrivate::nearFieldGain.
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signal |
Referenced by QQuick3DSpatialSound::QQuick3DSpatialSound(), and setNearFieldGain().
float QSpatialSound::occlusionIntensity | ( | ) | const |
Definition at line 376 of file qspatialsound.cpp.
References QSpatialSoundPrivate::occlusionIntensity.
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signal |
Referenced by QQuick3DSpatialSound::QQuick3DSpatialSound(), and setOcclusionIntensity().
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slot |
Pauses sound playback.
Calling play() will continue playback.
Definition at line 542 of file qspatialsound.cpp.
References QAmbientSoundPrivate::pause().
Referenced by QQuick3DSpatialSound::pause().
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slot |
Starts playing back the sound.
Does nothing if the sound is already playing.
Definition at line 534 of file qspatialsound.cpp.
References QAmbientSoundPrivate::play().
Referenced by QQuick3DSpatialSound::play().
QVector3D QSpatialSound::position | ( | ) | const |
Definition at line 68 of file qspatialsound.cpp.
References QAmbientSoundPrivate::engine, QAudioEnginePrivate::get(), and QSpatialSoundPrivate::pos.
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signal |
QSpatialSound::Q_ENUM | ( | DistanceModel | ) |
QQuaternion QSpatialSound::rotation | ( | ) | const |
Definition at line 88 of file qspatialsound.cpp.
References QSpatialSoundPrivate::rotation.
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signal |
void QSpatialSound::setAutoPlay | ( | bool | autoPlay | ) |
Definition at line 524 of file qspatialsound.cpp.
References autoPlay, autoPlayChanged(), emit, QBasicAtomicInteger< T >::fetchAndStoreRelaxed(), and QAmbientSoundPrivate::m_autoPlay.
Referenced by QQuick3DSpatialSound::setAutoPlay().
void QSpatialSound::setDirectivity | ( | float | alpha | ) |
Definition at line 390 of file qspatialsound.cpp.
References QSpatialSoundPrivate::directivity, directivityChanged(), QSpatialSoundPrivate::directivityOrder, emit, QAmbientSoundPrivate::engine, QAudioEnginePrivate::get(), qBound(), and QAmbientSoundPrivate::sourceId.
Referenced by QQuick3DSpatialSound::setDirectivity().
void QSpatialSound::setDirectivityOrder | ( | float | alpha | ) |
Definition at line 417 of file qspatialsound.cpp.
References QSpatialSoundPrivate::directivity, directivityChanged(), QSpatialSoundPrivate::directivityOrder, emit, QAmbientSoundPrivate::engine, QAudioEnginePrivate::get(), qMax(), and QAmbientSoundPrivate::sourceId.
Referenced by QQuick3DSpatialSound::setDirectivityOrder().
void QSpatialSound::setDistanceCutoff | ( | float | cutoff | ) |
Definition at line 309 of file qspatialsound.cpp.
References QSpatialSoundPrivate::distanceCutoff, distanceCutoffChanged(), emit, QAmbientSoundPrivate::engine, QAudioEnginePrivate::get(), and QSpatialSoundPrivate::updateDistanceModel().
Referenced by QQuick3DSpatialSound::setDistanceCutoff().
void QSpatialSound::setDistanceModel | ( | DistanceModel | model | ) |
Definition at line 137 of file qspatialsound.cpp.
References QSpatialSoundPrivate::distanceModel, distanceModelChanged(), emit, model, and QSpatialSoundPrivate::updateDistanceModel().
Referenced by QQuick3DSpatialSound::setDistanceModel().
void QSpatialSound::setLoops | ( | int | loops | ) |
Definition at line 504 of file qspatialsound.cpp.
References emit, QBasicAtomicInteger< T >::fetchAndStoreRelaxed(), loops, loopsChanged(), and QAmbientSoundPrivate::m_loops.
Referenced by QQuick3DSpatialSound::setLoops().
void QSpatialSound::setManualAttenuation | ( | float | attenuation | ) |
Definition at line 333 of file qspatialsound.cpp.
References emit, QAmbientSoundPrivate::engine, QAudioEnginePrivate::get(), QSpatialSoundPrivate::manualAttenuation, manualAttenuationChanged(), and QAmbientSoundPrivate::sourceId.
Referenced by QQuick3DSpatialSound::setManualAttenuation().
void QSpatialSound::setNearFieldGain | ( | float | gain | ) |
Definition at line 443 of file qspatialsound.cpp.
References emit, QAmbientSoundPrivate::engine, QAudioEnginePrivate::get(), QSpatialSoundPrivate::nearFieldGain, nearFieldGainChanged(), qBound(), and QAmbientSoundPrivate::sourceId.
Referenced by QQuick3DSpatialSound::setNearFieldGain().
void QSpatialSound::setOcclusionIntensity | ( | float | occlusion | ) |
Definition at line 365 of file qspatialsound.cpp.
References emit, QAmbientSoundPrivate::engine, QAudioEnginePrivate::get(), QSpatialSoundPrivate::occlusionIntensity, occlusionIntensityChanged(), QAmbientSoundPrivate::sourceId, and QSpatialSoundPrivate::wallOcclusion.
Referenced by QQuick3DSpatialSound::setOcclusionIntensity().
Definition at line 57 of file qspatialsound.cpp.
References emit, QAmbientSoundPrivate::engine, QAudioEnginePrivate::get(), pos, QSpatialSoundPrivate::pos, positionChanged(), QAmbientSoundPrivate::sourceId, and QSpatialSoundPrivate::updateRoomEffects().
void QSpatialSound::setRotation | ( | const QQuaternion & | q | ) |
Definition at line 79 of file qspatialsound.cpp.
References emit, QAmbientSoundPrivate::engine, QAudioEnginePrivate::get(), QSpatialSoundPrivate::rotation, rotationChanged(), and QAmbientSoundPrivate::sourceId.
void QSpatialSound::setSize | ( | float | size | ) |
Definition at line 284 of file qspatialsound.cpp.
References emit, QAmbientSoundPrivate::engine, QAudioEnginePrivate::get(), size, QSpatialSoundPrivate::size, sizeChanged(), and QSpatialSoundPrivate::updateDistanceModel().
Referenced by QQuick3DSpatialSound::setSize().
Definition at line 468 of file qspatialsound.cpp.
References emit, QAmbientSoundPrivate::load(), sourceChanged(), url, and QAmbientSoundPrivate::url.
Referenced by QQuick3DSpatialSound::setSource().
void QSpatialSound::setVolume | ( | float | volume | ) |
Definition at line 101 of file qspatialsound.cpp.
References emit, QAmbientSoundPrivate::engine, QAudioEnginePrivate::get(), QAmbientSoundPrivate::sourceId, QAmbientSoundPrivate::volume, volume, volumeChanged(), and QSpatialSoundPrivate::wallDampening.
Referenced by QQuick3DSpatialSound::setVolume().
float QSpatialSound::size | ( | ) | const |
Definition at line 296 of file qspatialsound.cpp.
References QAmbientSoundPrivate::engine, QAudioEnginePrivate::get(), and QSpatialSoundPrivate::size.
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signal |
Referenced by QQuick3DSpatialSound::QQuick3DSpatialSound(), and setSize().
QUrl QSpatialSound::source | ( | ) | const |
Definition at line 478 of file qspatialsound.cpp.
References QAmbientSoundPrivate::url.
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signal |
Referenced by QQuick3DSpatialSound::QQuick3DSpatialSound(), and setSource().
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slot |
Stops sound playback and resets the current position and current loop count to 0.
Calling play() will start playback at the beginning of the sound file.
Definition at line 551 of file qspatialsound.cpp.
References QAmbientSoundPrivate::stop().
Referenced by QQuick3DSpatialSound::stop().
float QSpatialSound::volume | ( | ) | const |
Definition at line 112 of file qspatialsound.cpp.
References QAmbientSoundPrivate::volume.
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signal |
Referenced by QQuick3DSpatialSound::QQuick3DSpatialSound(), and setVolume().
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friend |
Definition at line 120 of file qspatialsound.h.
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friend |
Definition at line 121 of file qspatialsound.h.
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readwrite |
Determines whether the sound should automatically start playing when a source gets specified.
The default value is true
.
Definition at line 125 of file qspatialsound.h.
Referenced by QQuick3DSpatialSound::autoPlay(), and setAutoPlay().
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readwrite |
Defines the directivity of the sound source.
A value of 0 implies that the sound is emitted equally in all directions, while a value of 1 implies that the source mainly emits sound in the forward direction.
Valid values are between 0 and 1, the default is 0.
Definition at line 125 of file qspatialsound.h.
Referenced by QQuick3DSpatialSound::directivity().
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readwrite |
Defines the order of the directivity of the sound source.
A higher order implies a sharper localization of the sound cone.
The minimum value and default for this property is 1.
Definition at line 125 of file qspatialsound.h.
Referenced by QQuick3DSpatialSound::directivityOrder().
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readwrite |
Defines a distance beyond which sound coming from the source will cutoff.
If the listener is further away from the sound object than the cutoff distance it won't be audible anymore.
Definition at line 125 of file qspatialsound.h.
Referenced by QQuick3DSpatialSound::distanceCutoff().
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readwrite |
Defines distance model for this sound source.
The volume starts scaling down from \l size to \l distanceCutoff. The volume is constant for distances smaller than size and zero for distances larger than the cutoff distance.
Definition at line 125 of file qspatialsound.h.
Referenced by QQuick3DSpatialSound::distanceModel().
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readwrite |
Determines how many times the sound is played before the player stops.
Set to QSpatialSound::Infinite to play the current sound in a loop forever.
The default value is 1
.
Definition at line 125 of file qspatialsound.h.
Referenced by QQuick3DSpatialSound::loops(), and setLoops().
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readwrite |
Defines a manual attenuation factor if \l distanceModel is set to QSpatialSound::DistanceModel::ManualAttenuation.
Definition at line 125 of file qspatialsound.h.
Referenced by QQuick3DSpatialSound::manualAttenuation().
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readwrite |
Defines the near field gain for the sound source.
Valid values are between 0 and 1. A near field gain of 1 will raise the volume of the sound signal by approx 20 dB for distances very close to the listener.
Definition at line 125 of file qspatialsound.h.
Referenced by QQuick3DSpatialSound::nearFieldGain().
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readwrite |
Defines how much the object is occluded.
0 implies the object is not occluded at all, 1 implies the sound source is fully occluded by another object.
A fully occluded object will still be audible, but especially higher frequencies will be dampened. In addition, the object will still participate in generating reverb and reflections in the room.
Values larger than 1 are possible to further dampen the direct sound coming from the source.
The default is 0.
Definition at line 125 of file qspatialsound.h.
Referenced by QQuick3DSpatialSound::occlusionIntensity().
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readwrite |
Defines the position of the sound source in 3D space.
Units are in centimeters by default.
Definition at line 125 of file qspatialsound.h.
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readwrite |
Defines the orientation of the sound source in 3D space.
Definition at line 125 of file qspatialsound.h.
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readwrite |
Defines the size of the sound source.
If the listener is closer to the sound object than the size, volume will stay constant. The size is also used to for occlusion calculations, where large sources can be partially occluded by a wall.
Definition at line 125 of file qspatialsound.h.
Referenced by setSize(), and QQuick3DSpatialSound::size().
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readwrite |
The source file for the sound to be played.
Definition at line 125 of file qspatialsound.h.
Referenced by QQuick3DSpatialSound::source().
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readwrite |
Defines the volume of the sound.
Values between 0 and 1 will attenuate the sound, while values above 1 provide an additional gain boost.
Definition at line 125 of file qspatialsound.h.
Referenced by setVolume(), and QQuick3DSpatialSound::volume().