5#include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h>
12 , m_diffuseColor(1, 1, 1)
13 , m_specularColor(1, 1, 1)
14 , m_ambientColor(0, 0, 0)
20 , m_innerConeAngle(30.0f)
23 , m_shadowFactor(5.0f)
25 , m_shadowMapFar(5000.0f)
26 , m_shadowFilter(35.0f)
Combined button and popup list for selecting options.
static Q_REQUIRED_RESULT constexpr bool isLight(Type type) Q_DECL_NOTHROW
QSSGRenderLight(Type type=Type::DirectionalLight)
void clearDirty(DirtyFlag dirtyFlag)
std::underlying_type_t< DirtyFlag > FlagT
void markDirty(DirtyFlag dirtyFlag)
void clearDirty(DirtyFlag dirtyFlag)
void markDirty(DirtyFlag dirtyFlag)