4#ifndef QQUICKANIMATEDSPRITE_P_H
5#define QQUICKANIMATEDSPRITE_P_H
18#include <private/qtquickglobal_p.h>
22#include <QtQuick/QQuickItem>
23#include <private/qquicksprite_p.h>
24#include <QtCore/qelapsedtimer.h>
42 Q_PROPERTY(
bool reverse READ reverse WRITE setReverse NOTIFY reverseChanged FINAL)
43 Q_PROPERTY(
bool frameSync READ frameSync WRITE setFrameSync NOTIFY frameSyncChanged FINAL)
44 Q_PROPERTY(
int frameCount READ frameCount WRITE setFrameCount NOTIFY frameCountChanged FINAL)
47 Q_PROPERTY(
int frameHeight READ frameHeight WRITE setFrameHeight NOTIFY frameHeightChanged FINAL)
48 Q_PROPERTY(
int frameWidth READ frameWidth WRITE setFrameWidth NOTIFY frameWidthChanged FINAL)
49 Q_PROPERTY(
int frameX READ frameX WRITE setFrameX NOTIFY frameXChanged FINAL)
50 Q_PROPERTY(
int frameY READ frameY WRITE setFrameY NOTIFY frameYChanged FINAL)
53 Q_PROPERTY(
int frameDuration READ frameDuration WRITE setFrameDuration NOTIFY frameDurationChanged RESET resetFrameDuration FINAL)
55 Q_PROPERTY(
int loops READ loops WRITE setLoops NOTIFY loopsChanged FINAL)
56 Q_PROPERTY(
bool paused READ paused WRITE setPaused NOTIFY pausedChanged FINAL)
57 Q_PROPERTY(
int currentFrame READ currentFrame WRITE setCurrentFrame NOTIFY currentFrameChanged FINAL)
58 Q_PROPERTY(
FinishBehavior finishBehavior READ finishBehavior WRITE setFinishBehavior NOTIFY finishBehaviorChanged REVISION(2, 15) FINAL)
79 bool frameSync()
const;
80 int frameCount()
const;
81 int frameHeight()
const;
82 int frameWidth()
const;
86 int frameDuration()
const;
89 int currentFrame()
const;
90 FinishBehavior finishBehavior()
const;
91 void setFinishBehavior(FinishBehavior
arg);
119 void advance(
int frames=1);
123 void setRunning(
bool arg);
124 void setPaused(
bool arg);
125 void setInterpolate(
bool arg);
126 void setSource(
const QUrl &
arg);
127 void setReverse(
bool arg);
128 void setFrameSync(
bool arg);
129 void setFrameCount(
int arg);
130 void setFrameHeight(
int arg);
131 void setFrameWidth(
int arg);
132 void setFrameX(
int arg);
133 void setFrameY(
int arg);
135 void setFrameDuration(
int arg);
136 void resetFrameRate();
137 void resetFrameDuration();
138 void setLoops(
int arg);
139 void setCurrentFrame(
int arg);
150 void itemChange(ItemChange,
const ItemChangeData &)
override;
154 bool isCurrentFrameChangedConnected();
155 void prepareNextFrame(QSGSpriteNode *node);
157 QSGSpriteNode* initNode();
Q_REVISION(2, 15) void finishBehaviorChanged(FinishBehavior arg)
void interpolateChanged(bool arg)
void frameWidthChanged(int arg)
void loopsChanged(int arg)
void sourceChanged(const QUrl &arg)
void pausedChanged(bool arg)
void frameSyncChanged(bool arg)
void frameXChanged(int arg)
void frameDurationChanged(int arg)
void reverseChanged(bool arg)
void frameHeightChanged(int arg)
void runningChanged(bool arg)
void frameRateChanged(qreal arg)
void frameCountChanged(int arg)
void currentFrameChanged(int arg)
void frameYChanged(int arg)
The QQuickItem class provides the most basic of all visual items in \l {Qt Quick}.
virtual QSGNode * updatePaintNode(QSGNode *, UpdatePaintNodeData *)
Called on the render thread when it is time to sync the state of the item with the scene graph.
void componentComplete() override
\reimp Derived classes should call the base class method before adding their own actions to perform a...
virtual void itemChange(ItemChange, const ItemChangeData &)
Called when change occurs for this item.
The QSGContext holds the scene graph entry points for one QML engine.
The QSGGeometryNode class is used for all rendered content in the scene graph.
\group qtquick-scenegraph-nodes \title Qt Quick Scene Graph Node classes
Combined button and popup list for selecting options.
DBusConnection const char DBusError DBusBusType DBusError return DBusConnection DBusHandleMessageFunction void DBusFreeFunction return DBusConnection return DBusConnection return const char DBusError return DBusConnection DBusMessage dbus_uint32_t return DBusConnection dbus_bool_t DBusConnection DBusAddWatchFunction DBusRemoveWatchFunction DBusWatchToggledFunction void DBusFreeFunction return DBusConnection DBusDispatchStatusFunction void DBusFreeFunction DBusTimeout return DBusTimeout return DBusWatch return DBusWatch unsigned int return DBusError const DBusError return const DBusMessage return DBusMessage return DBusMessage return DBusMessage return DBusMessage return DBusMessage return DBusMessageIter int const void return DBusMessageIter DBusMessageIter return DBusMessageIter void DBusMessageIter void int return DBusMessage DBusMessageIter return DBusMessageIter return DBusMessageIter DBusMessageIter const char const char const char const char return DBusMessage return DBusMessage const char return DBusMessage dbus_bool_t return DBusMessage dbus_uint32_t return DBusMessage void
static Q_CONSTINIT QBasicAtomicInt running
Engine * createEngine(QGeoServiceProviderPrivate *)
static qreal interpolate(const QPair< QGraphicsAnchorLayoutPrivate::Interval, qreal > &factor, qreal min, qreal minPref, qreal pref, qreal maxPref, qreal max)
GLsizei GLsizei GLchar * source
#define QML_NAMED_ELEMENT(NAME)
#define QML_ADDED_IN_VERSION(MAJOR, MINOR)
#define QT_REQUIRE_CONFIG(feature)
IUIAutomationTreeWalker __RPC__deref_out_opt IUIAutomationElement ** parent