5#pragma qt_no_master_include
6#pragma qt_sync_skip_header_check
7#pragma qt_sync_stop_processing
43#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
44#ifndef WIN32_LEAN_AND_MEAN
45#define WIN32_LEAN_AND_MEAN 1
54#define APIENTRYP APIENTRY *
60#define GL_GLEXT_VERSION 20190228
73#define GL_VERSION_1_2 1
74#define GL_UNSIGNED_BYTE_3_3_2 0x8032
75#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
76#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
77#define GL_UNSIGNED_INT_8_8_8_8 0x8035
78#define GL_UNSIGNED_INT_10_10_10_2 0x8036
79#define GL_TEXTURE_BINDING_3D 0x806A
80#define GL_PACK_SKIP_IMAGES 0x806B
81#define GL_PACK_IMAGE_HEIGHT 0x806C
82#define GL_UNPACK_SKIP_IMAGES 0x806D
83#define GL_UNPACK_IMAGE_HEIGHT 0x806E
84#define GL_TEXTURE_3D 0x806F
85#define GL_PROXY_TEXTURE_3D 0x8070
86#define GL_TEXTURE_DEPTH 0x8071
87#define GL_TEXTURE_WRAP_R 0x8072
88#define GL_MAX_3D_TEXTURE_SIZE 0x8073
89#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
90#define GL_UNSIGNED_SHORT_5_6_5 0x8363
91#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
92#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
93#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
94#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
95#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
98#define GL_MAX_ELEMENTS_VERTICES 0x80E8
99#define GL_MAX_ELEMENTS_INDICES 0x80E9
100#define GL_CLAMP_TO_EDGE 0x812F
101#define GL_TEXTURE_MIN_LOD 0x813A
102#define GL_TEXTURE_MAX_LOD 0x813B
103#define GL_TEXTURE_BASE_LEVEL 0x813C
104#define GL_TEXTURE_MAX_LEVEL 0x813D
105#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
106#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
107#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
108#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
109#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
110#define GL_RESCALE_NORMAL 0x803A
111#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
112#define GL_SINGLE_COLOR 0x81F9
113#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
114#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
117typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
119#ifdef GL_GLEXT_PROTOTYPES
122GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
127#ifndef GL_VERSION_1_3
128#define GL_VERSION_1_3 1
129#define GL_TEXTURE0 0x84C0
130#define GL_TEXTURE1 0x84C1
131#define GL_TEXTURE2 0x84C2
132#define GL_TEXTURE3 0x84C3
133#define GL_TEXTURE4 0x84C4
134#define GL_TEXTURE5 0x84C5
135#define GL_TEXTURE6 0x84C6
136#define GL_TEXTURE7 0x84C7
137#define GL_TEXTURE8 0x84C8
138#define GL_TEXTURE9 0x84C9
139#define GL_TEXTURE10 0x84CA
140#define GL_TEXTURE11 0x84CB
141#define GL_TEXTURE12 0x84CC
142#define GL_TEXTURE13 0x84CD
143#define GL_TEXTURE14 0x84CE
144#define GL_TEXTURE15 0x84CF
145#define GL_TEXTURE16 0x84D0
146#define GL_TEXTURE17 0x84D1
147#define GL_TEXTURE18 0x84D2
148#define GL_TEXTURE19 0x84D3
149#define GL_TEXTURE20 0x84D4
150#define GL_TEXTURE21 0x84D5
151#define GL_TEXTURE22 0x84D6
152#define GL_TEXTURE23 0x84D7
153#define GL_TEXTURE24 0x84D8
154#define GL_TEXTURE25 0x84D9
155#define GL_TEXTURE26 0x84DA
156#define GL_TEXTURE27 0x84DB
157#define GL_TEXTURE28 0x84DC
158#define GL_TEXTURE29 0x84DD
159#define GL_TEXTURE30 0x84DE
160#define GL_TEXTURE31 0x84DF
161#define GL_ACTIVE_TEXTURE 0x84E0
162#define GL_MULTISAMPLE 0x809D
163#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
164#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
165#define GL_SAMPLE_COVERAGE 0x80A0
166#define GL_SAMPLE_BUFFERS 0x80A8
167#define GL_SAMPLES 0x80A9
168#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
169#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
170#define GL_TEXTURE_CUBE_MAP 0x8513
171#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
172#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
173#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
174#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
175#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
176#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
177#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
178#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
179#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
180#define GL_COMPRESSED_RGB 0x84ED
181#define GL_COMPRESSED_RGBA 0x84EE
182#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
183#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
184#define GL_TEXTURE_COMPRESSED 0x86A1
185#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
186#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
187#define GL_CLAMP_TO_BORDER 0x812D
188#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
189#define GL_MAX_TEXTURE_UNITS 0x84E2
190#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
191#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
192#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
193#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
194#define GL_MULTISAMPLE_BIT 0x20000000
195#define GL_NORMAL_MAP 0x8511
196#define GL_REFLECTION_MAP 0x8512
197#define GL_COMPRESSED_ALPHA 0x84E9
198#define GL_COMPRESSED_LUMINANCE 0x84EA
199#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
200#define GL_COMPRESSED_INTENSITY 0x84EC
201#define GL_COMBINE 0x8570
202#define GL_COMBINE_RGB 0x8571
203#define GL_COMBINE_ALPHA 0x8572
204#define GL_SOURCE0_RGB 0x8580
205#define GL_SOURCE1_RGB 0x8581
206#define GL_SOURCE2_RGB 0x8582
207#define GL_SOURCE0_ALPHA 0x8588
208#define GL_SOURCE1_ALPHA 0x8589
209#define GL_SOURCE2_ALPHA 0x858A
210#define GL_OPERAND0_RGB 0x8590
211#define GL_OPERAND1_RGB 0x8591
212#define GL_OPERAND2_RGB 0x8592
213#define GL_OPERAND0_ALPHA 0x8598
214#define GL_OPERAND1_ALPHA 0x8599
215#define GL_OPERAND2_ALPHA 0x859A
216#define GL_RGB_SCALE 0x8573
217#define GL_ADD_SIGNED 0x8574
218#define GL_INTERPOLATE 0x8575
219#define GL_SUBTRACT 0x84E7
220#define GL_CONSTANT 0x8576
221#define GL_PRIMARY_COLOR 0x8577
222#define GL_PREVIOUS 0x8578
223#define GL_DOT3_RGB 0x86AE
224#define GL_DOT3_RGBA 0x86AF
230typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
271#ifdef GL_GLEXT_PROTOTYPES
277GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
321#ifndef GL_VERSION_1_4
322#define GL_VERSION_1_4 1
323#define GL_BLEND_DST_RGB 0x80C8
324#define GL_BLEND_SRC_RGB 0x80C9
325#define GL_BLEND_DST_ALPHA 0x80CA
326#define GL_BLEND_SRC_ALPHA 0x80CB
327#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
328#define GL_DEPTH_COMPONENT16 0x81A5
329#define GL_DEPTH_COMPONENT24 0x81A6
330#define GL_DEPTH_COMPONENT32 0x81A7
331#define GL_MIRRORED_REPEAT 0x8370
332#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
333#define GL_TEXTURE_LOD_BIAS 0x8501
334#define GL_INCR_WRAP 0x8507
335#define GL_DECR_WRAP 0x8508
336#define GL_TEXTURE_DEPTH_SIZE 0x884A
337#define GL_TEXTURE_COMPARE_MODE 0x884C
338#define GL_TEXTURE_COMPARE_FUNC 0x884D
339#define GL_POINT_SIZE_MIN 0x8126
340#define GL_POINT_SIZE_MAX 0x8127
341#define GL_POINT_DISTANCE_ATTENUATION 0x8129
342#define GL_GENERATE_MIPMAP 0x8191
343#define GL_GENERATE_MIPMAP_HINT 0x8192
344#define GL_FOG_COORDINATE_SOURCE 0x8450
345#define GL_FOG_COORDINATE 0x8451
346#define GL_FRAGMENT_DEPTH 0x8452
347#define GL_CURRENT_FOG_COORDINATE 0x8453
348#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
349#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
350#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
351#define GL_FOG_COORDINATE_ARRAY 0x8457
352#define GL_COLOR_SUM 0x8458
353#define GL_CURRENT_SECONDARY_COLOR 0x8459
354#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
355#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
356#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
357#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
358#define GL_SECONDARY_COLOR_ARRAY 0x845E
359#define GL_TEXTURE_FILTER_CONTROL 0x8500
360#define GL_DEPTH_TEXTURE_MODE 0x884B
361#define GL_COMPARE_R_TO_TEXTURE 0x884E
362#define GL_BLEND_COLOR 0x8005
363#define GL_BLEND_EQUATION 0x8009
364#define GL_CONSTANT_COLOR 0x8001
365#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
366#define GL_CONSTANT_ALPHA 0x8003
367#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
368#define GL_FUNC_ADD 0x8006
369#define GL_FUNC_REVERSE_SUBTRACT 0x800B
370#define GL_FUNC_SUBTRACT 0x800A
386typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (
const GLbyte *
v);
394typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (
const GLshort *
v);
396typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (
const GLubyte *
v);
416typedef void (
APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort
x, GLshort
y, GLshort
z);
420#ifdef GL_GLEXT_PROTOTYPES
471#ifndef GL_VERSION_1_5
472#define GL_VERSION_1_5 1
475typedef signed long long int GLintptr;
481#define GL_BUFFER_SIZE 0x8764
482#define GL_BUFFER_USAGE 0x8765
483#define GL_QUERY_COUNTER_BITS 0x8864
484#define GL_CURRENT_QUERY 0x8865
485#define GL_QUERY_RESULT 0x8866
486#define GL_QUERY_RESULT_AVAILABLE 0x8867
487#define GL_ARRAY_BUFFER 0x8892
488#define GL_ELEMENT_ARRAY_BUFFER 0x8893
489#define GL_ARRAY_BUFFER_BINDING 0x8894
490#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
491#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
492#define GL_READ_ONLY 0x88B8
493#define GL_WRITE_ONLY 0x88B9
494#define GL_READ_WRITE 0x88BA
495#define GL_BUFFER_ACCESS 0x88BB
496#define GL_BUFFER_MAPPED 0x88BC
497#define GL_BUFFER_MAP_POINTER 0x88BD
498#define GL_STREAM_DRAW 0x88E0
499#define GL_STREAM_READ 0x88E1
500#define GL_STREAM_COPY 0x88E2
501#define GL_STATIC_DRAW 0x88E4
502#define GL_STATIC_READ 0x88E5
503#define GL_STATIC_COPY 0x88E6
504#define GL_DYNAMIC_DRAW 0x88E8
505#define GL_DYNAMIC_READ 0x88E9
506#define GL_DYNAMIC_COPY 0x88EA
507#define GL_SAMPLES_PASSED 0x8914
508#define GL_SRC1_ALPHA 0x8589
509#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
510#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
511#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
512#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
513#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
514#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
515#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
516#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
517#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
518#define GL_FOG_COORD_SRC 0x8450
519#define GL_FOG_COORD 0x8451
520#define GL_CURRENT_FOG_COORD 0x8453
521#define GL_FOG_COORD_ARRAY_TYPE 0x8454
522#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
523#define GL_FOG_COORD_ARRAY_POINTER 0x8456
524#define GL_FOG_COORD_ARRAY 0x8457
525#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
526#define GL_SRC0_RGB 0x8580
527#define GL_SRC1_RGB 0x8581
528#define GL_SRC2_RGB 0x8582
529#define GL_SRC0_ALPHA 0x8588
530#define GL_SRC2_ALPHA 0x858A
550#ifdef GL_GLEXT_PROTOTYPES
573#ifndef GL_VERSION_2_0
574#define GL_VERSION_2_0 1
576#define GL_BLEND_EQUATION_RGB 0x8009
577#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
578#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
579#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
580#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
581#define GL_CURRENT_VERTEX_ATTRIB 0x8626
582#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
583#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
584#define GL_STENCIL_BACK_FUNC 0x8800
585#define GL_STENCIL_BACK_FAIL 0x8801
586#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
587#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
588#define GL_MAX_DRAW_BUFFERS 0x8824
589#define GL_DRAW_BUFFER0 0x8825
590#define GL_DRAW_BUFFER1 0x8826
591#define GL_DRAW_BUFFER2 0x8827
592#define GL_DRAW_BUFFER3 0x8828
593#define GL_DRAW_BUFFER4 0x8829
594#define GL_DRAW_BUFFER5 0x882A
595#define GL_DRAW_BUFFER6 0x882B
596#define GL_DRAW_BUFFER7 0x882C
597#define GL_DRAW_BUFFER8 0x882D
598#define GL_DRAW_BUFFER9 0x882E
599#define GL_DRAW_BUFFER10 0x882F
600#define GL_DRAW_BUFFER11 0x8830
601#define GL_DRAW_BUFFER12 0x8831
602#define GL_DRAW_BUFFER13 0x8832
603#define GL_DRAW_BUFFER14 0x8833
604#define GL_DRAW_BUFFER15 0x8834
605#define GL_BLEND_EQUATION_ALPHA 0x883D
606#define GL_MAX_VERTEX_ATTRIBS 0x8869
607#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
608#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
609#define GL_FRAGMENT_SHADER 0x8B30
610#define GL_VERTEX_SHADER 0x8B31
611#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
612#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
613#define GL_MAX_VARYING_FLOATS 0x8B4B
614#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
615#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
616#define GL_SHADER_TYPE 0x8B4F
617#define GL_FLOAT_VEC2 0x8B50
618#define GL_FLOAT_VEC3 0x8B51
619#define GL_FLOAT_VEC4 0x8B52
620#define GL_INT_VEC2 0x8B53
621#define GL_INT_VEC3 0x8B54
622#define GL_INT_VEC4 0x8B55
623#define GL_BOOL 0x8B56
624#define GL_BOOL_VEC2 0x8B57
625#define GL_BOOL_VEC3 0x8B58
626#define GL_BOOL_VEC4 0x8B59
627#define GL_FLOAT_MAT2 0x8B5A
628#define GL_FLOAT_MAT3 0x8B5B
629#define GL_FLOAT_MAT4 0x8B5C
630#define GL_SAMPLER_1D 0x8B5D
631#define GL_SAMPLER_2D 0x8B5E
632#define GL_SAMPLER_3D 0x8B5F
633#define GL_SAMPLER_CUBE 0x8B60
634#define GL_SAMPLER_1D_SHADOW 0x8B61
635#define GL_SAMPLER_2D_SHADOW 0x8B62
636#define GL_DELETE_STATUS 0x8B80
637#define GL_COMPILE_STATUS 0x8B81
638#define GL_LINK_STATUS 0x8B82
639#define GL_VALIDATE_STATUS 0x8B83
640#define GL_INFO_LOG_LENGTH 0x8B84
641#define GL_ATTACHED_SHADERS 0x8B85
642#define GL_ACTIVE_UNIFORMS 0x8B86
643#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
644#define GL_SHADER_SOURCE_LENGTH 0x8B88
645#define GL_ACTIVE_ATTRIBUTES 0x8B89
646#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
647#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
648#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
649#define GL_CURRENT_PROGRAM 0x8B8D
650#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
651#define GL_LOWER_LEFT 0x8CA1
652#define GL_UPPER_LEFT 0x8CA2
653#define GL_STENCIL_BACK_REF 0x8CA3
654#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
655#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
656#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
657#define GL_POINT_SPRITE 0x8861
658#define GL_COORD_REPLACE 0x8862
659#define GL_MAX_TEXTURE_COORDS 0x8871
753#ifdef GL_GLEXT_PROTOTYPES
850#ifndef GL_VERSION_2_1
851#define GL_VERSION_2_1 1
852#define GL_PIXEL_PACK_BUFFER 0x88EB
853#define GL_PIXEL_UNPACK_BUFFER 0x88EC
854#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
855#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
856#define GL_FLOAT_MAT2x3 0x8B65
857#define GL_FLOAT_MAT2x4 0x8B66
858#define GL_FLOAT_MAT3x2 0x8B67
859#define GL_FLOAT_MAT3x4 0x8B68
860#define GL_FLOAT_MAT4x2 0x8B69
861#define GL_FLOAT_MAT4x3 0x8B6A
862#define GL_SRGB 0x8C40
863#define GL_SRGB8 0x8C41
864#define GL_SRGB_ALPHA 0x8C42
865#define GL_SRGB8_ALPHA8 0x8C43
866#define GL_COMPRESSED_SRGB 0x8C48
867#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
868#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
869#define GL_SLUMINANCE_ALPHA 0x8C44
870#define GL_SLUMINANCE8_ALPHA8 0x8C45
871#define GL_SLUMINANCE 0x8C46
872#define GL_SLUMINANCE8 0x8C47
873#define GL_COMPRESSED_SLUMINANCE 0x8C4A
874#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
881#ifdef GL_GLEXT_PROTOTYPES
891#ifndef GL_VERSION_3_0
892#define GL_VERSION_3_0 1
894#define GL_COMPARE_REF_TO_TEXTURE 0x884E
895#define GL_CLIP_DISTANCE0 0x3000
896#define GL_CLIP_DISTANCE1 0x3001
897#define GL_CLIP_DISTANCE2 0x3002
898#define GL_CLIP_DISTANCE3 0x3003
899#define GL_CLIP_DISTANCE4 0x3004
900#define GL_CLIP_DISTANCE5 0x3005
901#define GL_CLIP_DISTANCE6 0x3006
902#define GL_CLIP_DISTANCE7 0x3007
903#define GL_MAX_CLIP_DISTANCES 0x0D32
904#define GL_MAJOR_VERSION 0x821B
905#define GL_MINOR_VERSION 0x821C
906#define GL_NUM_EXTENSIONS 0x821D
907#define GL_CONTEXT_FLAGS 0x821E
908#define GL_COMPRESSED_RED 0x8225
909#define GL_COMPRESSED_RG 0x8226
910#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
911#define GL_RGBA32F 0x8814
912#define GL_RGB32F 0x8815
913#define GL_RGBA16F 0x881A
914#define GL_RGB16F 0x881B
915#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
916#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
917#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
918#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
919#define GL_CLAMP_READ_COLOR 0x891C
920#define GL_FIXED_ONLY 0x891D
921#define GL_MAX_VARYING_COMPONENTS 0x8B4B
922#define GL_TEXTURE_1D_ARRAY 0x8C18
923#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
924#define GL_TEXTURE_2D_ARRAY 0x8C1A
925#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
926#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
927#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
928#define GL_R11F_G11F_B10F 0x8C3A
929#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
930#define GL_RGB9_E5 0x8C3D
931#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
932#define GL_TEXTURE_SHARED_SIZE 0x8C3F
933#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
934#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
935#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
936#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
937#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
938#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
939#define GL_PRIMITIVES_GENERATED 0x8C87
940#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
941#define GL_RASTERIZER_DISCARD 0x8C89
942#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
943#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
944#define GL_INTERLEAVED_ATTRIBS 0x8C8C
945#define GL_SEPARATE_ATTRIBS 0x8C8D
946#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
947#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
948#define GL_RGBA32UI 0x8D70
949#define GL_RGB32UI 0x8D71
950#define GL_RGBA16UI 0x8D76
951#define GL_RGB16UI 0x8D77
952#define GL_RGBA8UI 0x8D7C
953#define GL_RGB8UI 0x8D7D
954#define GL_RGBA32I 0x8D82
955#define GL_RGB32I 0x8D83
956#define GL_RGBA16I 0x8D88
957#define GL_RGB16I 0x8D89
958#define GL_RGBA8I 0x8D8E
959#define GL_RGB8I 0x8D8F
960#define GL_RED_INTEGER 0x8D94
961#define GL_GREEN_INTEGER 0x8D95
962#define GL_BLUE_INTEGER 0x8D96
963#define GL_RGB_INTEGER 0x8D98
964#define GL_RGBA_INTEGER 0x8D99
965#define GL_BGR_INTEGER 0x8D9A
966#define GL_BGRA_INTEGER 0x8D9B
967#define GL_SAMPLER_1D_ARRAY 0x8DC0
968#define GL_SAMPLER_2D_ARRAY 0x8DC1
969#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
970#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
971#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
972#define GL_UNSIGNED_INT_VEC2 0x8DC6
973#define GL_UNSIGNED_INT_VEC3 0x8DC7
974#define GL_UNSIGNED_INT_VEC4 0x8DC8
975#define GL_INT_SAMPLER_1D 0x8DC9
976#define GL_INT_SAMPLER_2D 0x8DCA
977#define GL_INT_SAMPLER_3D 0x8DCB
978#define GL_INT_SAMPLER_CUBE 0x8DCC
979#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
980#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
981#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
982#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
983#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
984#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
985#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
986#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
987#define GL_QUERY_WAIT 0x8E13
988#define GL_QUERY_NO_WAIT 0x8E14
989#define GL_QUERY_BY_REGION_WAIT 0x8E15
990#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
991#define GL_BUFFER_ACCESS_FLAGS 0x911F
992#define GL_BUFFER_MAP_LENGTH 0x9120
993#define GL_BUFFER_MAP_OFFSET 0x9121
994#define GL_DEPTH_COMPONENT32F 0x8CAC
995#define GL_DEPTH32F_STENCIL8 0x8CAD
996#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
997#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
998#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
999#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1000#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1001#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1002#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1003#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1004#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1005#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1006#define GL_FRAMEBUFFER_DEFAULT 0x8218
1007#define GL_FRAMEBUFFER_UNDEFINED 0x8219
1008#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1009#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1010#define GL_DEPTH_STENCIL 0x84F9
1011#define GL_UNSIGNED_INT_24_8 0x84FA
1012#define GL_DEPTH24_STENCIL8 0x88F0
1013#define GL_TEXTURE_STENCIL_SIZE 0x88F1
1014#define GL_TEXTURE_RED_TYPE 0x8C10
1015#define GL_TEXTURE_GREEN_TYPE 0x8C11
1016#define GL_TEXTURE_BLUE_TYPE 0x8C12
1017#define GL_TEXTURE_ALPHA_TYPE 0x8C13
1018#define GL_TEXTURE_DEPTH_TYPE 0x8C16
1019#define GL_UNSIGNED_NORMALIZED 0x8C17
1020#define GL_FRAMEBUFFER_BINDING 0x8CA6
1021#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1022#define GL_RENDERBUFFER_BINDING 0x8CA7
1023#define GL_READ_FRAMEBUFFER 0x8CA8
1024#define GL_DRAW_FRAMEBUFFER 0x8CA9
1025#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1026#define GL_RENDERBUFFER_SAMPLES 0x8CAB
1027#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1028#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1029#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1030#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1031#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1032#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1033#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1034#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1035#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1036#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1037#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1038#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1039#define GL_COLOR_ATTACHMENT0 0x8CE0
1040#define GL_COLOR_ATTACHMENT1 0x8CE1
1041#define GL_COLOR_ATTACHMENT2 0x8CE2
1042#define GL_COLOR_ATTACHMENT3 0x8CE3
1043#define GL_COLOR_ATTACHMENT4 0x8CE4
1044#define GL_COLOR_ATTACHMENT5 0x8CE5
1045#define GL_COLOR_ATTACHMENT6 0x8CE6
1046#define GL_COLOR_ATTACHMENT7 0x8CE7
1047#define GL_COLOR_ATTACHMENT8 0x8CE8
1048#define GL_COLOR_ATTACHMENT9 0x8CE9
1049#define GL_COLOR_ATTACHMENT10 0x8CEA
1050#define GL_COLOR_ATTACHMENT11 0x8CEB
1051#define GL_COLOR_ATTACHMENT12 0x8CEC
1052#define GL_COLOR_ATTACHMENT13 0x8CED
1053#define GL_COLOR_ATTACHMENT14 0x8CEE
1054#define GL_COLOR_ATTACHMENT15 0x8CEF
1055#define GL_COLOR_ATTACHMENT16 0x8CF0
1056#define GL_COLOR_ATTACHMENT17 0x8CF1
1057#define GL_COLOR_ATTACHMENT18 0x8CF2
1058#define GL_COLOR_ATTACHMENT19 0x8CF3
1059#define GL_COLOR_ATTACHMENT20 0x8CF4
1060#define GL_COLOR_ATTACHMENT21 0x8CF5
1061#define GL_COLOR_ATTACHMENT22 0x8CF6
1062#define GL_COLOR_ATTACHMENT23 0x8CF7
1063#define GL_COLOR_ATTACHMENT24 0x8CF8
1064#define GL_COLOR_ATTACHMENT25 0x8CF9
1065#define GL_COLOR_ATTACHMENT26 0x8CFA
1066#define GL_COLOR_ATTACHMENT27 0x8CFB
1067#define GL_COLOR_ATTACHMENT28 0x8CFC
1068#define GL_COLOR_ATTACHMENT29 0x8CFD
1069#define GL_COLOR_ATTACHMENT30 0x8CFE
1070#define GL_COLOR_ATTACHMENT31 0x8CFF
1071#define GL_DEPTH_ATTACHMENT 0x8D00
1072#define GL_STENCIL_ATTACHMENT 0x8D20
1073#define GL_FRAMEBUFFER 0x8D40
1074#define GL_RENDERBUFFER 0x8D41
1075#define GL_RENDERBUFFER_WIDTH 0x8D42
1076#define GL_RENDERBUFFER_HEIGHT 0x8D43
1077#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1078#define GL_STENCIL_INDEX1 0x8D46
1079#define GL_STENCIL_INDEX4 0x8D47
1080#define GL_STENCIL_INDEX8 0x8D48
1081#define GL_STENCIL_INDEX16 0x8D49
1082#define GL_RENDERBUFFER_RED_SIZE 0x8D50
1083#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1084#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1085#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1086#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1087#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1088#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1089#define GL_MAX_SAMPLES 0x8D57
1090#define GL_INDEX 0x8222
1091#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1092#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1093#define GL_FRAMEBUFFER_SRGB 0x8DB9
1094#define GL_HALF_FLOAT 0x140B
1095#define GL_MAP_READ_BIT 0x0001
1096#define GL_MAP_WRITE_BIT 0x0002
1097#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1098#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1099#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1100#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1101#define GL_COMPRESSED_RED_RGTC1 0x8DBB
1102#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1103#define GL_COMPRESSED_RG_RGTC2 0x8DBD
1104#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1106#define GL_RG_INTEGER 0x8228
1108#define GL_R16 0x822A
1109#define GL_RG8 0x822B
1110#define GL_RG16 0x822C
1111#define GL_R16F 0x822D
1112#define GL_R32F 0x822E
1113#define GL_RG16F 0x822F
1114#define GL_RG32F 0x8230
1115#define GL_R8I 0x8231
1116#define GL_R8UI 0x8232
1117#define GL_R16I 0x8233
1118#define GL_R16UI 0x8234
1119#define GL_R32I 0x8235
1120#define GL_R32UI 0x8236
1121#define GL_RG8I 0x8237
1122#define GL_RG8UI 0x8238
1123#define GL_RG16I 0x8239
1124#define GL_RG16UI 0x823A
1125#define GL_RG32I 0x823B
1126#define GL_RG32UI 0x823C
1127#define GL_VERTEX_ARRAY_BINDING 0x85B5
1128#define GL_CLAMP_VERTEX_COLOR 0x891A
1129#define GL_CLAMP_FRAGMENT_COLOR 0x891B
1130#define GL_ALPHA_INTEGER 0x8D97
1215#ifdef GL_GLEXT_PROTOTYPES
1303#ifndef GL_VERSION_3_1
1304#define GL_VERSION_3_1 1
1305#define GL_SAMPLER_2D_RECT 0x8B63
1306#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
1307#define GL_SAMPLER_BUFFER 0x8DC2
1308#define GL_INT_SAMPLER_2D_RECT 0x8DCD
1309#define GL_INT_SAMPLER_BUFFER 0x8DD0
1310#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1311#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1312#define GL_TEXTURE_BUFFER 0x8C2A
1313#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1314#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1315#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1316#define GL_TEXTURE_RECTANGLE 0x84F5
1317#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1318#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
1319#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
1320#define GL_R8_SNORM 0x8F94
1321#define GL_RG8_SNORM 0x8F95
1322#define GL_RGB8_SNORM 0x8F96
1323#define GL_RGBA8_SNORM 0x8F97
1324#define GL_R16_SNORM 0x8F98
1325#define GL_RG16_SNORM 0x8F99
1326#define GL_RGB16_SNORM 0x8F9A
1327#define GL_RGBA16_SNORM 0x8F9B
1328#define GL_SIGNED_NORMALIZED 0x8F9C
1329#define GL_PRIMITIVE_RESTART 0x8F9D
1330#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1331#define GL_COPY_READ_BUFFER 0x8F36
1332#define GL_COPY_WRITE_BUFFER 0x8F37
1333#define GL_UNIFORM_BUFFER 0x8A11
1334#define GL_UNIFORM_BUFFER_BINDING 0x8A28
1335#define GL_UNIFORM_BUFFER_START 0x8A29
1336#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1337#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1338#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1339#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1340#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1341#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1342#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1343#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1344#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1345#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1346#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1347#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1348#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1349#define GL_UNIFORM_TYPE 0x8A37
1350#define GL_UNIFORM_SIZE 0x8A38
1351#define GL_UNIFORM_NAME_LENGTH 0x8A39
1352#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1353#define GL_UNIFORM_OFFSET 0x8A3B
1354#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1355#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1356#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1357#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1358#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1359#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1360#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1361#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1362#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1363#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1364#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1365#define GL_INVALID_INDEX 0xFFFFFFFFu
1378#ifdef GL_GLEXT_PROTOTYPES
1394#ifndef GL_VERSION_3_2
1395#define GL_VERSION_3_2 1
1397#ifndef GLEXT_64_TYPES_DEFINED
1399#define GLEXT_64_TYPES_DEFINED
1402#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
1403#include <inttypes.h>
1404#elif defined(__sun__) || defined(__digital__)
1405#include <inttypes.h>
1406#if defined(__STDC__)
1407#if defined(__arch64__) || defined(_LP64)
1408typedef long int int64_t;
1409typedef unsigned long int uint64_t;
1411typedef long long int int64_t;
1412typedef unsigned long long int uint64_t;
1415#elif defined(__UNIXOS2__) || defined(__SOL64__)
1416typedef long int int32_t;
1417typedef long long int int64_t;
1418typedef unsigned long long int uint64_t;
1419#elif defined(_WIN32) && defined(__GNUC__)
1421#elif defined(_WIN32)
1422typedef __int32 int32_t;
1423typedef __int64 int64_t;
1424typedef unsigned __int64 uint64_t;
1427#include <inttypes.h>
1432#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
1433#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
1434#define GL_LINES_ADJACENCY 0x000A
1435#define GL_LINE_STRIP_ADJACENCY 0x000B
1436#define GL_TRIANGLES_ADJACENCY 0x000C
1437#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1438#define GL_PROGRAM_POINT_SIZE 0x8642
1439#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1440#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1441#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1442#define GL_GEOMETRY_SHADER 0x8DD9
1443#define GL_GEOMETRY_VERTICES_OUT 0x8916
1444#define GL_GEOMETRY_INPUT_TYPE 0x8917
1445#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
1446#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1447#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1448#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1449#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1450#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1451#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1452#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1453#define GL_CONTEXT_PROFILE_MASK 0x9126
1454#define GL_DEPTH_CLAMP 0x864F
1455#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1456#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1457#define GL_LAST_VERTEX_CONVENTION 0x8E4E
1458#define GL_PROVOKING_VERTEX 0x8E4F
1459#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1460#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1461#define GL_OBJECT_TYPE 0x9112
1462#define GL_SYNC_CONDITION 0x9113
1463#define GL_SYNC_STATUS 0x9114
1464#define GL_SYNC_FLAGS 0x9115
1465#define GL_SYNC_FENCE 0x9116
1466#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1467#define GL_UNSIGNALED 0x9118
1468#define GL_SIGNALED 0x9119
1469#define GL_ALREADY_SIGNALED 0x911A
1470#define GL_TIMEOUT_EXPIRED 0x911B
1471#define GL_CONDITION_SATISFIED 0x911C
1472#define GL_WAIT_FAILED 0x911D
1473#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1474#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1475#define GL_SAMPLE_POSITION 0x8E50
1476#define GL_SAMPLE_MASK 0x8E51
1477#define GL_SAMPLE_MASK_VALUE 0x8E52
1478#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1479#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1480#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1481#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1482#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1483#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1484#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1485#define GL_TEXTURE_SAMPLES 0x9106
1486#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1487#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1488#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1489#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1490#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1491#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1492#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1493#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1494#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1495#define GL_MAX_INTEGER_SAMPLES 0x9110
1515#ifdef GL_GLEXT_PROTOTYPES
1538#ifndef GL_VERSION_3_3
1539#define GL_VERSION_3_3 1
1540#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
1541#define GL_SRC1_COLOR 0x88F9
1542#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1543#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1544#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1545#define GL_ANY_SAMPLES_PASSED 0x8C2F
1546#define GL_SAMPLER_BINDING 0x8919
1547#define GL_RGB10_A2UI 0x906F
1548#define GL_TEXTURE_SWIZZLE_R 0x8E42
1549#define GL_TEXTURE_SWIZZLE_G 0x8E43
1550#define GL_TEXTURE_SWIZZLE_B 0x8E44
1551#define GL_TEXTURE_SWIZZLE_A 0x8E45
1552#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1553#define GL_TIME_ELAPSED 0x88BF
1554#define GL_TIMESTAMP 0x8E28
1555#define GL_INT_2_10_10_10_REV 0x8D9F
1614#ifdef GL_GLEXT_PROTOTYPES
1676#ifndef GL_VERSION_4_0
1677#define GL_VERSION_4_0 1
1678#define GL_SAMPLE_SHADING 0x8C36
1679#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1680#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1681#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1682#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1683#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1684#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1685#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1686#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1687#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1688#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1689#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1690#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1691#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1692#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1693#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1694#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1695#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1696#define GL_MAX_VERTEX_STREAMS 0x8E71
1697#define GL_DOUBLE_VEC2 0x8FFC
1698#define GL_DOUBLE_VEC3 0x8FFD
1699#define GL_DOUBLE_VEC4 0x8FFE
1700#define GL_DOUBLE_MAT2 0x8F46
1701#define GL_DOUBLE_MAT3 0x8F47
1702#define GL_DOUBLE_MAT4 0x8F48
1703#define GL_DOUBLE_MAT2x3 0x8F49
1704#define GL_DOUBLE_MAT2x4 0x8F4A
1705#define GL_DOUBLE_MAT3x2 0x8F4B
1706#define GL_DOUBLE_MAT3x4 0x8F4C
1707#define GL_DOUBLE_MAT4x2 0x8F4D
1708#define GL_DOUBLE_MAT4x3 0x8F4E
1709#define GL_ACTIVE_SUBROUTINES 0x8DE5
1710#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1711#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1712#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1713#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1714#define GL_MAX_SUBROUTINES 0x8DE7
1715#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1716#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1717#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1718#define GL_PATCHES 0x000E
1719#define GL_PATCH_VERTICES 0x8E72
1720#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1721#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1722#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1723#define GL_TESS_GEN_MODE 0x8E76
1724#define GL_TESS_GEN_SPACING 0x8E77
1725#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1726#define GL_TESS_GEN_POINT_MODE 0x8E79
1727#define GL_ISOLINES 0x8E7A
1728#define GL_FRACTIONAL_ODD 0x8E7B
1729#define GL_FRACTIONAL_EVEN 0x8E7C
1730#define GL_MAX_PATCH_VERTICES 0x8E7D
1731#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1732#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1733#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1734#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1735#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1736#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1737#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1738#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1739#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1740#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1741#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1742#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1743#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1744#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1745#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1746#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
1747#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
1748#define GL_TESS_EVALUATION_SHADER 0x8E87
1749#define GL_TESS_CONTROL_SHADER 0x8E88
1750#define GL_TRANSFORM_FEEDBACK 0x8E22
1751#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1752#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1753#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1754#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1801#ifdef GL_GLEXT_PROTOTYPES
1851#ifndef GL_VERSION_4_1
1852#define GL_VERSION_4_1 1
1853#define GL_FIXED 0x140C
1854#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1855#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1856#define GL_LOW_FLOAT 0x8DF0
1857#define GL_MEDIUM_FLOAT 0x8DF1
1858#define GL_HIGH_FLOAT 0x8DF2
1859#define GL_LOW_INT 0x8DF3
1860#define GL_MEDIUM_INT 0x8DF4
1861#define GL_HIGH_INT 0x8DF5
1862#define GL_SHADER_COMPILER 0x8DFA
1863#define GL_SHADER_BINARY_FORMATS 0x8DF8
1864#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1865#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1866#define GL_MAX_VARYING_VECTORS 0x8DFC
1867#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1868#define GL_RGB565 0x8D62
1869#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1870#define GL_PROGRAM_BINARY_LENGTH 0x8741
1871#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
1872#define GL_PROGRAM_BINARY_FORMATS 0x87FF
1873#define GL_VERTEX_SHADER_BIT 0x00000001
1874#define GL_FRAGMENT_SHADER_BIT 0x00000002
1875#define GL_GEOMETRY_SHADER_BIT 0x00000004
1876#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1877#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1878#define GL_ALL_SHADER_BITS 0xFFFFFFFF
1879#define GL_PROGRAM_SEPARABLE 0x8258
1880#define GL_ACTIVE_PROGRAM 0x8259
1881#define GL_PROGRAM_PIPELINE_BINDING 0x825A
1882#define GL_MAX_VIEWPORTS 0x825B
1883#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1884#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1885#define GL_LAYER_PROVOKING_VERTEX 0x825E
1886#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1887#define GL_UNDEFINED_VERTEX 0x8260
1976#ifdef GL_GLEXT_PROTOTYPES
2068#ifndef GL_VERSION_4_2
2069#define GL_VERSION_4_2 1
2070#define GL_COPY_READ_BUFFER_BINDING 0x8F36
2071#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
2072#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
2073#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
2074#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2075#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2076#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2077#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2078#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2079#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2080#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2081#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2082#define GL_NUM_SAMPLE_COUNTS 0x9380
2083#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2084#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2085#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2086#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2087#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2088#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2089#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2090#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2091#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2092#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2093#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2094#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2095#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2096#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2097#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2098#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2099#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2100#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2101#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2102#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2103#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2104#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2105#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2106#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2107#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2108#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2109#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2110#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2111#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2112#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2113#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2114#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2115#define GL_UNIFORM_BARRIER_BIT 0x00000004
2116#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2117#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2118#define GL_COMMAND_BARRIER_BIT 0x00000040
2119#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2120#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2121#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2122#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2123#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2124#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2125#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2126#define GL_MAX_IMAGE_UNITS 0x8F38
2127#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2128#define GL_IMAGE_BINDING_NAME 0x8F3A
2129#define GL_IMAGE_BINDING_LEVEL 0x8F3B
2130#define GL_IMAGE_BINDING_LAYERED 0x8F3C
2131#define GL_IMAGE_BINDING_LAYER 0x8F3D
2132#define GL_IMAGE_BINDING_ACCESS 0x8F3E
2133#define GL_IMAGE_1D 0x904C
2134#define GL_IMAGE_2D 0x904D
2135#define GL_IMAGE_3D 0x904E
2136#define GL_IMAGE_2D_RECT 0x904F
2137#define GL_IMAGE_CUBE 0x9050
2138#define GL_IMAGE_BUFFER 0x9051
2139#define GL_IMAGE_1D_ARRAY 0x9052
2140#define GL_IMAGE_2D_ARRAY 0x9053
2141#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2142#define GL_IMAGE_2D_MULTISAMPLE 0x9055
2143#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2144#define GL_INT_IMAGE_1D 0x9057
2145#define GL_INT_IMAGE_2D 0x9058
2146#define GL_INT_IMAGE_3D 0x9059
2147#define GL_INT_IMAGE_2D_RECT 0x905A
2148#define GL_INT_IMAGE_CUBE 0x905B
2149#define GL_INT_IMAGE_BUFFER 0x905C
2150#define GL_INT_IMAGE_1D_ARRAY 0x905D
2151#define GL_INT_IMAGE_2D_ARRAY 0x905E
2152#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2153#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2154#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2155#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2156#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2157#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2158#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2159#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2160#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2161#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2162#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2163#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2164#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2165#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2166#define GL_MAX_IMAGE_SAMPLES 0x906D
2167#define GL_IMAGE_BINDING_FORMAT 0x906E
2168#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2169#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2170#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2171#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2172#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2173#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2174#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2175#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2176#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2177#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
2178#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
2179#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
2180#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
2181#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2194#ifdef GL_GLEXT_PROTOTYPES
2210#ifndef GL_VERSION_4_3
2211#define GL_VERSION_4_3 1
2213#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
2214#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2215#define GL_COMPRESSED_RGB8_ETC2 0x9274
2216#define GL_COMPRESSED_SRGB8_ETC2 0x9275
2217#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
2218#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
2219#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
2220#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
2221#define GL_COMPRESSED_R11_EAC 0x9270
2222#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
2223#define GL_COMPRESSED_RG11_EAC 0x9272
2224#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
2225#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
2226#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
2227#define GL_MAX_ELEMENT_INDEX 0x8D6B
2228#define GL_COMPUTE_SHADER 0x91B9
2229#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
2230#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
2231#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
2232#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
2233#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
2234#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
2235#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
2236#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
2237#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
2238#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
2239#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
2240#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
2241#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
2242#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
2243#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
2244#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
2245#define GL_COMPUTE_SHADER_BIT 0x00000020
2246#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
2247#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
2248#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
2249#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
2250#define GL_DEBUG_SOURCE_API 0x8246
2251#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
2252#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
2253#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
2254#define GL_DEBUG_SOURCE_APPLICATION 0x824A
2255#define GL_DEBUG_SOURCE_OTHER 0x824B
2256#define GL_DEBUG_TYPE_ERROR 0x824C
2257#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
2258#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
2259#define GL_DEBUG_TYPE_PORTABILITY 0x824F
2260#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
2261#define GL_DEBUG_TYPE_OTHER 0x8251
2262#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
2263#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
2264#define GL_DEBUG_LOGGED_MESSAGES 0x9145
2265#define GL_DEBUG_SEVERITY_HIGH 0x9146
2266#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
2267#define GL_DEBUG_SEVERITY_LOW 0x9148
2268#define GL_DEBUG_TYPE_MARKER 0x8268
2269#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
2270#define GL_DEBUG_TYPE_POP_GROUP 0x826A
2271#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
2272#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
2273#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
2274#define GL_BUFFER 0x82E0
2275#define GL_SHADER 0x82E1
2276#define GL_PROGRAM 0x82E2
2277#define GL_QUERY 0x82E3
2278#define GL_PROGRAM_PIPELINE 0x82E4
2279#define GL_SAMPLER 0x82E6
2280#define GL_MAX_LABEL_LENGTH 0x82E8
2281#define GL_DEBUG_OUTPUT 0x92E0
2282#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
2283#define GL_MAX_UNIFORM_LOCATIONS 0x826E
2284#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
2285#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
2286#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
2287#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
2288#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
2289#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
2290#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
2291#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
2292#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
2293#define GL_INTERNALFORMAT_SUPPORTED 0x826F
2294#define GL_INTERNALFORMAT_PREFERRED 0x8270
2295#define GL_INTERNALFORMAT_RED_SIZE 0x8271
2296#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
2297#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
2298#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
2299#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
2300#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
2301#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
2302#define GL_INTERNALFORMAT_RED_TYPE 0x8278
2303#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
2304#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
2305#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
2306#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
2307#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
2308#define GL_MAX_WIDTH 0x827E
2309#define GL_MAX_HEIGHT 0x827F
2310#define GL_MAX_DEPTH 0x8280
2311#define GL_MAX_LAYERS 0x8281
2312#define GL_MAX_COMBINED_DIMENSIONS 0x8282
2313#define GL_COLOR_COMPONENTS 0x8283
2314#define GL_DEPTH_COMPONENTS 0x8284
2315#define GL_STENCIL_COMPONENTS 0x8285
2316#define GL_COLOR_RENDERABLE 0x8286
2317#define GL_DEPTH_RENDERABLE 0x8287
2318#define GL_STENCIL_RENDERABLE 0x8288
2319#define GL_FRAMEBUFFER_RENDERABLE 0x8289
2320#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
2321#define GL_FRAMEBUFFER_BLEND 0x828B
2322#define GL_READ_PIXELS 0x828C
2323#define GL_READ_PIXELS_FORMAT 0x828D
2324#define GL_READ_PIXELS_TYPE 0x828E
2325#define GL_TEXTURE_IMAGE_FORMAT 0x828F
2326#define GL_TEXTURE_IMAGE_TYPE 0x8290
2327#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
2328#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
2329#define GL_MIPMAP 0x8293
2330#define GL_MANUAL_GENERATE_MIPMAP 0x8294
2331#define GL_AUTO_GENERATE_MIPMAP 0x8295
2332#define GL_COLOR_ENCODING 0x8296
2333#define GL_SRGB_READ 0x8297
2334#define GL_SRGB_WRITE 0x8298
2335#define GL_FILTER 0x829A
2336#define GL_VERTEX_TEXTURE 0x829B
2337#define GL_TESS_CONTROL_TEXTURE 0x829C
2338#define GL_TESS_EVALUATION_TEXTURE 0x829D
2339#define GL_GEOMETRY_TEXTURE 0x829E
2340#define GL_FRAGMENT_TEXTURE 0x829F
2341#define GL_COMPUTE_TEXTURE 0x82A0
2342#define GL_TEXTURE_SHADOW 0x82A1
2343#define GL_TEXTURE_GATHER 0x82A2
2344#define GL_TEXTURE_GATHER_SHADOW 0x82A3
2345#define GL_SHADER_IMAGE_LOAD 0x82A4
2346#define GL_SHADER_IMAGE_STORE 0x82A5
2347#define GL_SHADER_IMAGE_ATOMIC 0x82A6
2348#define GL_IMAGE_TEXEL_SIZE 0x82A7
2349#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
2350#define GL_IMAGE_PIXEL_FORMAT 0x82A9
2351#define GL_IMAGE_PIXEL_TYPE 0x82AA
2352#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
2353#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
2354#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
2355#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
2356#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
2357#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
2358#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
2359#define GL_CLEAR_BUFFER 0x82B4
2360#define GL_TEXTURE_VIEW 0x82B5
2361#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
2362#define GL_FULL_SUPPORT 0x82B7
2363#define GL_CAVEAT_SUPPORT 0x82B8
2364#define GL_IMAGE_CLASS_4_X_32 0x82B9
2365#define GL_IMAGE_CLASS_2_X_32 0x82BA
2366#define GL_IMAGE_CLASS_1_X_32 0x82BB
2367#define GL_IMAGE_CLASS_4_X_16 0x82BC
2368#define GL_IMAGE_CLASS_2_X_16 0x82BD
2369#define GL_IMAGE_CLASS_1_X_16 0x82BE
2370#define GL_IMAGE_CLASS_4_X_8 0x82BF
2371#define GL_IMAGE_CLASS_2_X_8 0x82C0
2372#define GL_IMAGE_CLASS_1_X_8 0x82C1
2373#define GL_IMAGE_CLASS_11_11_10 0x82C2
2374#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
2375#define GL_VIEW_CLASS_128_BITS 0x82C4
2376#define GL_VIEW_CLASS_96_BITS 0x82C5
2377#define GL_VIEW_CLASS_64_BITS 0x82C6
2378#define GL_VIEW_CLASS_48_BITS 0x82C7
2379#define GL_VIEW_CLASS_32_BITS 0x82C8
2380#define GL_VIEW_CLASS_24_BITS 0x82C9
2381#define GL_VIEW_CLASS_16_BITS 0x82CA
2382#define GL_VIEW_CLASS_8_BITS 0x82CB
2383#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
2384#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
2385#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
2386#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
2387#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
2388#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
2389#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
2390#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
2391#define GL_UNIFORM 0x92E1
2392#define GL_UNIFORM_BLOCK 0x92E2
2393#define GL_PROGRAM_INPUT 0x92E3
2394#define GL_PROGRAM_OUTPUT 0x92E4
2395#define GL_BUFFER_VARIABLE 0x92E5
2396#define GL_SHADER_STORAGE_BLOCK 0x92E6
2397#define GL_VERTEX_SUBROUTINE 0x92E8
2398#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
2399#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
2400#define GL_GEOMETRY_SUBROUTINE 0x92EB
2401#define GL_FRAGMENT_SUBROUTINE 0x92EC
2402#define GL_COMPUTE_SUBROUTINE 0x92ED
2403#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
2404#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
2405#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
2406#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
2407#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
2408#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
2409#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
2410#define GL_ACTIVE_RESOURCES 0x92F5
2411#define GL_MAX_NAME_LENGTH 0x92F6
2412#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
2413#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
2414#define GL_NAME_LENGTH 0x92F9
2415#define GL_TYPE 0x92FA
2416#define GL_ARRAY_SIZE 0x92FB
2417#define GL_OFFSET 0x92FC
2418#define GL_BLOCK_INDEX 0x92FD
2419#define GL_ARRAY_STRIDE 0x92FE
2420#define GL_MATRIX_STRIDE 0x92FF
2421#define GL_IS_ROW_MAJOR 0x9300
2422#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
2423#define GL_BUFFER_BINDING 0x9302
2424#define GL_BUFFER_DATA_SIZE 0x9303
2425#define GL_NUM_ACTIVE_VARIABLES 0x9304
2426#define GL_ACTIVE_VARIABLES 0x9305
2427#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
2428#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
2429#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
2430#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
2431#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
2432#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
2433#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
2434#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
2435#define GL_LOCATION 0x930E
2436#define GL_LOCATION_INDEX 0x930F
2437#define GL_IS_PER_PATCH 0x92E7
2438#define GL_SHADER_STORAGE_BUFFER 0x90D2
2439#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
2440#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
2441#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
2442#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
2443#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
2444#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
2445#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
2446#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
2447#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
2448#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
2449#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
2450#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
2451#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
2452#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
2453#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
2454#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
2455#define GL_TEXTURE_BUFFER_OFFSET 0x919D
2456#define GL_TEXTURE_BUFFER_SIZE 0x919E
2457#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
2458#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
2459#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
2460#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
2461#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
2462#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
2463#define GL_VERTEX_ATTRIB_BINDING 0x82D4
2464#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
2465#define GL_VERTEX_BINDING_DIVISOR 0x82D6
2466#define GL_VERTEX_BINDING_OFFSET 0x82D7
2467#define GL_VERTEX_BINDING_STRIDE 0x82D8
2468#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
2469#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
2470#define GL_VERTEX_BINDING_BUFFER 0x8F4F
2471#define GL_DISPLAY_LIST 0x82E7
2476typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2515#ifdef GL_GLEXT_PROTOTYPES
2520GLAPI void APIENTRY glCopyImageSubData (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2562#ifndef GL_VERSION_4_4
2563#define GL_VERSION_4_4 1
2564#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
2565#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
2566#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
2567#define GL_MAP_PERSISTENT_BIT 0x0040
2568#define GL_MAP_COHERENT_BIT 0x0080
2569#define GL_DYNAMIC_STORAGE_BIT 0x0100
2570#define GL_CLIENT_STORAGE_BIT 0x0200
2571#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
2572#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
2573#define GL_BUFFER_STORAGE_FLAGS 0x8220
2574#define GL_CLEAR_TEXTURE 0x9365
2575#define GL_LOCATION_COMPONENT 0x934A
2576#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
2577#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
2578#define GL_QUERY_BUFFER 0x9192
2579#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
2580#define GL_QUERY_BUFFER_BINDING 0x9193
2581#define GL_QUERY_RESULT_NO_WAIT 0x9194
2582#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
2585typedef void (
APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
2592#ifdef GL_GLEXT_PROTOTYPES
2595GLAPI void APIENTRY glClearTexSubImage (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
2605#ifndef GL_VERSION_4_5
2606#define GL_VERSION_4_5 1
2607#define GL_CONTEXT_LOST 0x0507
2608#define GL_NEGATIVE_ONE_TO_ONE 0x935E
2609#define GL_ZERO_TO_ONE 0x935F
2610#define GL_CLIP_ORIGIN 0x935C
2611#define GL_CLIP_DEPTH_MODE 0x935D
2612#define GL_QUERY_WAIT_INVERTED 0x8E17
2613#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
2614#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
2615#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
2616#define GL_MAX_CULL_DISTANCES 0x82F9
2617#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
2618#define GL_TEXTURE_TARGET 0x1006
2619#define GL_QUERY_TARGET 0x82EA
2620#define GL_GUILTY_CONTEXT_RESET 0x8253
2621#define GL_INNOCENT_CONTEXT_RESET 0x8254
2622#define GL_UNKNOWN_CONTEXT_RESET 0x8255
2623#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
2624#define GL_LOSE_CONTEXT_ON_RESET 0x8252
2625#define GL_NO_RESET_NOTIFICATION 0x8261
2626#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
2627#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
2628#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
2665typedef void (
APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (
GLuint readFramebuffer,
GLuint drawFramebuffer,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
2683typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
2686typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
2728typedef void (
APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
void *
pixels);
2751#ifdef GL_GLEXT_PROTOTYPES
2788GLAPI void APIENTRY glBlitNamedFramebuffer (
GLuint readFramebuffer,
GLuint drawFramebuffer,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
2806GLAPI void APIENTRY glTextureSubImage3D (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
2809GLAPI void APIENTRY glCompressedTextureSubImage3D (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
2851GLAPI void APIENTRY glGetTextureSubImage (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
void *
pixels);
2877#ifndef GL_VERSION_4_6
2878#define GL_VERSION_4_6 1
2879#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
2880#define GL_SPIR_V_BINARY 0x9552
2881#define GL_PARAMETER_BUFFER 0x80EE
2882#define GL_PARAMETER_BUFFER_BINDING 0x80EF
2883#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
2884#define GL_VERTICES_SUBMITTED 0x82EE
2885#define GL_PRIMITIVES_SUBMITTED 0x82EF
2886#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
2887#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
2888#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
2889#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
2890#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
2891#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
2892#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
2893#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
2894#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
2895#define GL_SPIR_V_EXTENSIONS 0x9553
2896#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
2897#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
2898#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
2899#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
2900#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
2905#ifdef GL_GLEXT_PROTOTYPES
2913#ifndef GL_ARB_ES2_compatibility
2914#define GL_ARB_ES2_compatibility 1
2917#ifndef GL_ARB_ES3_1_compatibility
2918#define GL_ARB_ES3_1_compatibility 1
2921#ifndef GL_ARB_ES3_2_compatibility
2922#define GL_ARB_ES3_2_compatibility 1
2923#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
2924#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
2925#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
2927#ifdef GL_GLEXT_PROTOTYPES
2932#ifndef GL_ARB_ES3_compatibility
2933#define GL_ARB_ES3_compatibility 1
2936#ifndef GL_ARB_arrays_of_arrays
2937#define GL_ARB_arrays_of_arrays 1
2940#ifndef GL_ARB_base_instance
2941#define GL_ARB_base_instance 1
2944#ifndef GL_ARB_bindless_texture
2945#define GL_ARB_bindless_texture 1
2947#define GL_UNSIGNED_INT64_ARB 0x140F
2964#ifdef GL_GLEXT_PROTOTYPES
2984#ifndef GL_ARB_blend_func_extended
2985#define GL_ARB_blend_func_extended 1
2988#ifndef GL_ARB_buffer_storage
2989#define GL_ARB_buffer_storage 1
2992#ifndef GL_ARB_cl_event
2993#define GL_ARB_cl_event 1
2996#define GL_SYNC_CL_EVENT_ARB 0x8240
2997#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2999#ifdef GL_GLEXT_PROTOTYPES
3004#ifndef GL_ARB_clear_buffer_object
3005#define GL_ARB_clear_buffer_object 1
3008#ifndef GL_ARB_clear_texture
3009#define GL_ARB_clear_texture 1
3012#ifndef GL_ARB_clip_control
3013#define GL_ARB_clip_control 1
3016#ifndef GL_ARB_color_buffer_float
3017#define GL_ARB_color_buffer_float 1
3018#define GL_RGBA_FLOAT_MODE_ARB 0x8820
3019#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
3020#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
3021#define GL_CLAMP_READ_COLOR_ARB 0x891C
3022#define GL_FIXED_ONLY_ARB 0x891D
3024#ifdef GL_GLEXT_PROTOTYPES
3029#ifndef GL_ARB_compatibility
3030#define GL_ARB_compatibility 1
3033#ifndef GL_ARB_compressed_texture_pixel_storage
3034#define GL_ARB_compressed_texture_pixel_storage 1
3037#ifndef GL_ARB_compute_shader
3038#define GL_ARB_compute_shader 1
3041#ifndef GL_ARB_compute_variable_group_size
3042#define GL_ARB_compute_variable_group_size 1
3043#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
3044#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
3045#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
3046#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
3048#ifdef GL_GLEXT_PROTOTYPES
3053#ifndef GL_ARB_conditional_render_inverted
3054#define GL_ARB_conditional_render_inverted 1
3057#ifndef GL_ARB_conservative_depth
3058#define GL_ARB_conservative_depth 1
3061#ifndef GL_ARB_copy_buffer
3062#define GL_ARB_copy_buffer 1
3065#ifndef GL_ARB_copy_image
3066#define GL_ARB_copy_image 1
3069#ifndef GL_ARB_cull_distance
3070#define GL_ARB_cull_distance 1
3073#ifndef GL_ARB_debug_output
3074#define GL_ARB_debug_output 1
3076#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
3077#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
3078#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
3079#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
3080#define GL_DEBUG_SOURCE_API_ARB 0x8246
3081#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
3082#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
3083#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
3084#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
3085#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
3086#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
3087#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
3088#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
3089#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
3090#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
3091#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
3092#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
3093#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
3094#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
3095#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
3096#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
3097#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
3102#ifdef GL_GLEXT_PROTOTYPES
3110#ifndef GL_ARB_depth_buffer_float
3111#define GL_ARB_depth_buffer_float 1
3114#ifndef GL_ARB_depth_clamp
3115#define GL_ARB_depth_clamp 1
3118#ifndef GL_ARB_depth_texture
3119#define GL_ARB_depth_texture 1
3120#define GL_DEPTH_COMPONENT16_ARB 0x81A5
3121#define GL_DEPTH_COMPONENT24_ARB 0x81A6
3122#define GL_DEPTH_COMPONENT32_ARB 0x81A7
3123#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
3124#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
3127#ifndef GL_ARB_derivative_control
3128#define GL_ARB_derivative_control 1
3131#ifndef GL_ARB_direct_state_access
3132#define GL_ARB_direct_state_access 1
3135#ifndef GL_ARB_draw_buffers
3136#define GL_ARB_draw_buffers 1
3137#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
3138#define GL_DRAW_BUFFER0_ARB 0x8825
3139#define GL_DRAW_BUFFER1_ARB 0x8826
3140#define GL_DRAW_BUFFER2_ARB 0x8827
3141#define GL_DRAW_BUFFER3_ARB 0x8828
3142#define GL_DRAW_BUFFER4_ARB 0x8829
3143#define GL_DRAW_BUFFER5_ARB 0x882A
3144#define GL_DRAW_BUFFER6_ARB 0x882B
3145#define GL_DRAW_BUFFER7_ARB 0x882C
3146#define GL_DRAW_BUFFER8_ARB 0x882D
3147#define GL_DRAW_BUFFER9_ARB 0x882E
3148#define GL_DRAW_BUFFER10_ARB 0x882F
3149#define GL_DRAW_BUFFER11_ARB 0x8830
3150#define GL_DRAW_BUFFER12_ARB 0x8831
3151#define GL_DRAW_BUFFER13_ARB 0x8832
3152#define GL_DRAW_BUFFER14_ARB 0x8833
3153#define GL_DRAW_BUFFER15_ARB 0x8834
3155#ifdef GL_GLEXT_PROTOTYPES
3160#ifndef GL_ARB_draw_buffers_blend
3161#define GL_ARB_draw_buffers_blend 1
3166#ifdef GL_GLEXT_PROTOTYPES
3174#ifndef GL_ARB_draw_elements_base_vertex
3175#define GL_ARB_draw_elements_base_vertex 1
3178#ifndef GL_ARB_draw_indirect
3179#define GL_ARB_draw_indirect 1
3182#ifndef GL_ARB_draw_instanced
3183#define GL_ARB_draw_instanced 1
3186#ifdef GL_GLEXT_PROTOTYPES
3192#ifndef GL_ARB_enhanced_layouts
3193#define GL_ARB_enhanced_layouts 1
3196#ifndef GL_ARB_explicit_attrib_location
3197#define GL_ARB_explicit_attrib_location 1
3200#ifndef GL_ARB_explicit_uniform_location
3201#define GL_ARB_explicit_uniform_location 1
3204#ifndef GL_ARB_fragment_coord_conventions
3205#define GL_ARB_fragment_coord_conventions 1
3208#ifndef GL_ARB_fragment_layer_viewport
3209#define GL_ARB_fragment_layer_viewport 1
3212#ifndef GL_ARB_fragment_program
3213#define GL_ARB_fragment_program 1
3214#define GL_FRAGMENT_PROGRAM_ARB 0x8804
3215#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
3216#define GL_PROGRAM_LENGTH_ARB 0x8627
3217#define GL_PROGRAM_FORMAT_ARB 0x8876
3218#define GL_PROGRAM_BINDING_ARB 0x8677
3219#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
3220#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
3221#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
3222#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
3223#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
3224#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
3225#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
3226#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
3227#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
3228#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
3229#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
3230#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
3231#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
3232#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
3233#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
3234#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
3235#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
3236#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
3237#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
3238#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
3239#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
3240#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
3241#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
3242#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
3243#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
3244#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
3245#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
3246#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
3247#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
3248#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
3249#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
3250#define GL_PROGRAM_STRING_ARB 0x8628
3251#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
3252#define GL_CURRENT_MATRIX_ARB 0x8641
3253#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
3254#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
3255#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
3256#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
3257#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
3258#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
3259#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
3260#define GL_MATRIX0_ARB 0x88C0
3261#define GL_MATRIX1_ARB 0x88C1
3262#define GL_MATRIX2_ARB 0x88C2
3263#define GL_MATRIX3_ARB 0x88C3
3264#define GL_MATRIX4_ARB 0x88C4
3265#define GL_MATRIX5_ARB 0x88C5
3266#define GL_MATRIX6_ARB 0x88C6
3267#define GL_MATRIX7_ARB 0x88C7
3268#define GL_MATRIX8_ARB 0x88C8
3269#define GL_MATRIX9_ARB 0x88C9
3270#define GL_MATRIX10_ARB 0x88CA
3271#define GL_MATRIX11_ARB 0x88CB
3272#define GL_MATRIX12_ARB 0x88CC
3273#define GL_MATRIX13_ARB 0x88CD
3274#define GL_MATRIX14_ARB 0x88CE
3275#define GL_MATRIX15_ARB 0x88CF
3276#define GL_MATRIX16_ARB 0x88D0
3277#define GL_MATRIX17_ARB 0x88D1
3278#define GL_MATRIX18_ARB 0x88D2
3279#define GL_MATRIX19_ARB 0x88D3
3280#define GL_MATRIX20_ARB 0x88D4
3281#define GL_MATRIX21_ARB 0x88D5
3282#define GL_MATRIX22_ARB 0x88D6
3283#define GL_MATRIX23_ARB 0x88D7
3284#define GL_MATRIX24_ARB 0x88D8
3285#define GL_MATRIX25_ARB 0x88D9
3286#define GL_MATRIX26_ARB 0x88DA
3287#define GL_MATRIX27_ARB 0x88DB
3288#define GL_MATRIX28_ARB 0x88DC
3289#define GL_MATRIX29_ARB 0x88DD
3290#define GL_MATRIX30_ARB 0x88DE
3291#define GL_MATRIX31_ARB 0x88DF
3311#ifdef GL_GLEXT_PROTOTYPES
3334#ifndef GL_ARB_fragment_program_shadow
3335#define GL_ARB_fragment_program_shadow 1
3338#ifndef GL_ARB_fragment_shader
3339#define GL_ARB_fragment_shader 1
3340#define GL_FRAGMENT_SHADER_ARB 0x8B30
3341#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
3342#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
3345#ifndef GL_ARB_fragment_shader_interlock
3346#define GL_ARB_fragment_shader_interlock 1
3349#ifndef GL_ARB_framebuffer_no_attachments
3350#define GL_ARB_framebuffer_no_attachments 1
3353#ifndef GL_ARB_framebuffer_object
3354#define GL_ARB_framebuffer_object 1
3357#ifndef GL_ARB_framebuffer_sRGB
3358#define GL_ARB_framebuffer_sRGB 1
3361#ifndef GL_ARB_geometry_shader4
3362#define GL_ARB_geometry_shader4 1
3363#define GL_LINES_ADJACENCY_ARB 0x000A
3364#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
3365#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
3366#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
3367#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
3368#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
3369#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
3370#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
3371#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
3372#define GL_GEOMETRY_SHADER_ARB 0x8DD9
3373#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
3374#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
3375#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
3376#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
3377#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
3378#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
3379#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
3380#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
3385#ifdef GL_GLEXT_PROTOTYPES
3393#ifndef GL_ARB_get_program_binary
3394#define GL_ARB_get_program_binary 1
3397#ifndef GL_ARB_get_texture_sub_image
3398#define GL_ARB_get_texture_sub_image 1
3401#ifndef GL_ARB_gl_spirv
3402#define GL_ARB_gl_spirv 1
3403#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
3404#define GL_SPIR_V_BINARY_ARB 0x9552
3406#ifdef GL_GLEXT_PROTOTYPES
3411#ifndef GL_ARB_gpu_shader5
3412#define GL_ARB_gpu_shader5 1
3415#ifndef GL_ARB_gpu_shader_fp64
3416#define GL_ARB_gpu_shader_fp64 1
3419#ifndef GL_ARB_gpu_shader_int64
3420#define GL_ARB_gpu_shader_int64 1
3421#define GL_INT64_ARB 0x140E
3422#define GL_INT64_VEC2_ARB 0x8FE9
3423#define GL_INT64_VEC3_ARB 0x8FEA
3424#define GL_INT64_VEC4_ARB 0x8FEB
3425#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
3426#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
3427#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
3464#ifdef GL_GLEXT_PROTOTYPES
3504#ifndef GL_ARB_half_float_pixel
3505#define GL_ARB_half_float_pixel 1
3507#define GL_HALF_FLOAT_ARB 0x140B
3510#ifndef GL_ARB_half_float_vertex
3511#define GL_ARB_half_float_vertex 1
3514#ifndef GL_ARB_imaging
3515#define GL_ARB_imaging 1
3516#define GL_CONVOLUTION_1D 0x8010
3517#define GL_CONVOLUTION_2D 0x8011
3518#define GL_SEPARABLE_2D 0x8012
3519#define GL_CONVOLUTION_BORDER_MODE 0x8013
3520#define GL_CONVOLUTION_FILTER_SCALE 0x8014
3521#define GL_CONVOLUTION_FILTER_BIAS 0x8015
3522#define GL_REDUCE 0x8016
3523#define GL_CONVOLUTION_FORMAT 0x8017
3524#define GL_CONVOLUTION_WIDTH 0x8018
3525#define GL_CONVOLUTION_HEIGHT 0x8019
3526#define GL_MAX_CONVOLUTION_WIDTH 0x801A
3527#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
3528#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
3529#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
3530#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
3531#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
3532#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
3533#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
3534#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
3535#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
3536#define GL_HISTOGRAM 0x8024
3537#define GL_PROXY_HISTOGRAM 0x8025
3538#define GL_HISTOGRAM_WIDTH 0x8026
3539#define GL_HISTOGRAM_FORMAT 0x8027
3540#define GL_HISTOGRAM_RED_SIZE 0x8028
3541#define GL_HISTOGRAM_GREEN_SIZE 0x8029
3542#define GL_HISTOGRAM_BLUE_SIZE 0x802A
3543#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
3544#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
3545#define GL_HISTOGRAM_SINK 0x802D
3546#define GL_MINMAX 0x802E
3547#define GL_MINMAX_FORMAT 0x802F
3548#define GL_MINMAX_SINK 0x8030
3549#define GL_TABLE_TOO_LARGE 0x8031
3550#define GL_COLOR_MATRIX 0x80B1
3551#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
3552#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
3553#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
3554#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
3555#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
3556#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
3557#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
3558#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
3559#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
3560#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
3561#define GL_COLOR_TABLE 0x80D0
3562#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
3563#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
3564#define GL_PROXY_COLOR_TABLE 0x80D3
3565#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
3566#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
3567#define GL_COLOR_TABLE_SCALE 0x80D6
3568#define GL_COLOR_TABLE_BIAS 0x80D7
3569#define GL_COLOR_TABLE_FORMAT 0x80D8
3570#define GL_COLOR_TABLE_WIDTH 0x80D9
3571#define GL_COLOR_TABLE_RED_SIZE 0x80DA
3572#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
3573#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
3574#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
3575#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
3576#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
3577#define GL_CONSTANT_BORDER 0x8151
3578#define GL_REPLICATE_BORDER 0x8153
3579#define GL_CONVOLUTION_BORDER_COLOR 0x8154
3612#ifdef GL_GLEXT_PROTOTYPES
3648#ifndef GL_ARB_indirect_parameters
3649#define GL_ARB_indirect_parameters 1
3650#define GL_PARAMETER_BUFFER_ARB 0x80EE
3651#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
3654#ifdef GL_GLEXT_PROTOTYPES
3660#ifndef GL_ARB_instanced_arrays
3661#define GL_ARB_instanced_arrays 1
3662#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
3664#ifdef GL_GLEXT_PROTOTYPES
3669#ifndef GL_ARB_internalformat_query
3670#define GL_ARB_internalformat_query 1
3673#ifndef GL_ARB_internalformat_query2
3674#define GL_ARB_internalformat_query2 1
3675#define GL_SRGB_DECODE_ARB 0x8299
3676#define GL_VIEW_CLASS_EAC_R11 0x9383
3677#define GL_VIEW_CLASS_EAC_RG11 0x9384
3678#define GL_VIEW_CLASS_ETC2_RGB 0x9385
3679#define GL_VIEW_CLASS_ETC2_RGBA 0x9386
3680#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
3681#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
3682#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
3683#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
3684#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
3685#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
3686#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
3687#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
3688#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
3689#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
3690#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
3691#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
3692#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
3693#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
3694#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
3697#ifndef GL_ARB_invalidate_subdata
3698#define GL_ARB_invalidate_subdata 1
3701#ifndef GL_ARB_map_buffer_alignment
3702#define GL_ARB_map_buffer_alignment 1
3705#ifndef GL_ARB_map_buffer_range
3706#define GL_ARB_map_buffer_range 1
3709#ifndef GL_ARB_matrix_palette
3710#define GL_ARB_matrix_palette 1
3711#define GL_MATRIX_PALETTE_ARB 0x8840
3712#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
3713#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
3714#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
3715#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
3716#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
3717#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
3718#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
3719#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
3720#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
3726#ifdef GL_GLEXT_PROTOTYPES
3735#ifndef GL_ARB_multi_bind
3736#define GL_ARB_multi_bind 1
3739#ifndef GL_ARB_multi_draw_indirect
3740#define GL_ARB_multi_draw_indirect 1
3743#ifndef GL_ARB_multisample
3744#define GL_ARB_multisample 1
3745#define GL_MULTISAMPLE_ARB 0x809D
3746#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
3747#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
3748#define GL_SAMPLE_COVERAGE_ARB 0x80A0
3749#define GL_SAMPLE_BUFFERS_ARB 0x80A8
3750#define GL_SAMPLES_ARB 0x80A9
3751#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
3752#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
3753#define GL_MULTISAMPLE_BIT_ARB 0x20000000
3755#ifdef GL_GLEXT_PROTOTYPES
3760#ifndef GL_ARB_multitexture
3761#define GL_ARB_multitexture 1
3762#define GL_TEXTURE0_ARB 0x84C0
3763#define GL_TEXTURE1_ARB 0x84C1
3764#define GL_TEXTURE2_ARB 0x84C2
3765#define GL_TEXTURE3_ARB 0x84C3
3766#define GL_TEXTURE4_ARB 0x84C4
3767#define GL_TEXTURE5_ARB 0x84C5
3768#define GL_TEXTURE6_ARB 0x84C6
3769#define GL_TEXTURE7_ARB 0x84C7
3770#define GL_TEXTURE8_ARB 0x84C8
3771#define GL_TEXTURE9_ARB 0x84C9
3772#define GL_TEXTURE10_ARB 0x84CA
3773#define GL_TEXTURE11_ARB 0x84CB
3774#define GL_TEXTURE12_ARB 0x84CC
3775#define GL_TEXTURE13_ARB 0x84CD
3776#define GL_TEXTURE14_ARB 0x84CE
3777#define GL_TEXTURE15_ARB 0x84CF
3778#define GL_TEXTURE16_ARB 0x84D0
3779#define GL_TEXTURE17_ARB 0x84D1
3780#define GL_TEXTURE18_ARB 0x84D2
3781#define GL_TEXTURE19_ARB 0x84D3
3782#define GL_TEXTURE20_ARB 0x84D4
3783#define GL_TEXTURE21_ARB 0x84D5
3784#define GL_TEXTURE22_ARB 0x84D6
3785#define GL_TEXTURE23_ARB 0x84D7
3786#define GL_TEXTURE24_ARB 0x84D8
3787#define GL_TEXTURE25_ARB 0x84D9
3788#define GL_TEXTURE26_ARB 0x84DA
3789#define GL_TEXTURE27_ARB 0x84DB
3790#define GL_TEXTURE28_ARB 0x84DC
3791#define GL_TEXTURE29_ARB 0x84DD
3792#define GL_TEXTURE30_ARB 0x84DE
3793#define GL_TEXTURE31_ARB 0x84DF
3794#define GL_ACTIVE_TEXTURE_ARB 0x84E0
3795#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
3796#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
3831#ifdef GL_GLEXT_PROTOTYPES
3869#ifndef GL_ARB_occlusion_query
3870#define GL_ARB_occlusion_query 1
3871#define GL_QUERY_COUNTER_BITS_ARB 0x8864
3872#define GL_CURRENT_QUERY_ARB 0x8865
3873#define GL_QUERY_RESULT_ARB 0x8866
3874#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
3875#define GL_SAMPLES_PASSED_ARB 0x8914
3884#ifdef GL_GLEXT_PROTOTYPES
3896#ifndef GL_ARB_occlusion_query2
3897#define GL_ARB_occlusion_query2 1
3900#ifndef GL_ARB_parallel_shader_compile
3901#define GL_ARB_parallel_shader_compile 1
3902#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
3903#define GL_COMPLETION_STATUS_ARB 0x91B1
3905#ifdef GL_GLEXT_PROTOTYPES
3910#ifndef GL_ARB_pipeline_statistics_query
3911#define GL_ARB_pipeline_statistics_query 1
3912#define GL_VERTICES_SUBMITTED_ARB 0x82EE
3913#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
3914#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
3915#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
3916#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
3917#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
3918#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
3919#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
3920#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
3921#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
3924#ifndef GL_ARB_pixel_buffer_object
3925#define GL_ARB_pixel_buffer_object 1
3926#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
3927#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
3928#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
3929#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
3932#ifndef GL_ARB_point_parameters
3933#define GL_ARB_point_parameters 1
3934#define GL_POINT_SIZE_MIN_ARB 0x8126
3935#define GL_POINT_SIZE_MAX_ARB 0x8127
3936#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
3937#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
3940#ifdef GL_GLEXT_PROTOTYPES
3946#ifndef GL_ARB_point_sprite
3947#define GL_ARB_point_sprite 1
3948#define GL_POINT_SPRITE_ARB 0x8861
3949#define GL_COORD_REPLACE_ARB 0x8862
3952#ifndef GL_ARB_polygon_offset_clamp
3953#define GL_ARB_polygon_offset_clamp 1
3956#ifndef GL_ARB_post_depth_coverage
3957#define GL_ARB_post_depth_coverage 1
3960#ifndef GL_ARB_program_interface_query
3961#define GL_ARB_program_interface_query 1
3964#ifndef GL_ARB_provoking_vertex
3965#define GL_ARB_provoking_vertex 1
3968#ifndef GL_ARB_query_buffer_object
3969#define GL_ARB_query_buffer_object 1
3972#ifndef GL_ARB_robust_buffer_access_behavior
3973#define GL_ARB_robust_buffer_access_behavior 1
3976#ifndef GL_ARB_robustness
3977#define GL_ARB_robustness 1
3978#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
3979#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
3980#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
3981#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
3982#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
3983#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
3984#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
4005#ifdef GL_GLEXT_PROTOTYPES
4029#ifndef GL_ARB_robustness_isolation
4030#define GL_ARB_robustness_isolation 1
4033#ifndef GL_ARB_sample_locations
4034#define GL_ARB_sample_locations 1
4035#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
4036#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
4037#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
4038#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
4039#define GL_SAMPLE_LOCATION_ARB 0x8E50
4040#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
4041#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
4042#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
4046#ifdef GL_GLEXT_PROTOTYPES
4053#ifndef GL_ARB_sample_shading
4054#define GL_ARB_sample_shading 1
4055#define GL_SAMPLE_SHADING_ARB 0x8C36
4056#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
4058#ifdef GL_GLEXT_PROTOTYPES
4063#ifndef GL_ARB_sampler_objects
4064#define GL_ARB_sampler_objects 1
4067#ifndef GL_ARB_seamless_cube_map
4068#define GL_ARB_seamless_cube_map 1
4071#ifndef GL_ARB_seamless_cubemap_per_texture
4072#define GL_ARB_seamless_cubemap_per_texture 1
4075#ifndef GL_ARB_separate_shader_objects
4076#define GL_ARB_separate_shader_objects 1
4079#ifndef GL_ARB_shader_atomic_counter_ops
4080#define GL_ARB_shader_atomic_counter_ops 1
4083#ifndef GL_ARB_shader_atomic_counters
4084#define GL_ARB_shader_atomic_counters 1
4087#ifndef GL_ARB_shader_ballot
4088#define GL_ARB_shader_ballot 1
4091#ifndef GL_ARB_shader_bit_encoding
4092#define GL_ARB_shader_bit_encoding 1
4095#ifndef GL_ARB_shader_clock
4096#define GL_ARB_shader_clock 1
4099#ifndef GL_ARB_shader_draw_parameters
4100#define GL_ARB_shader_draw_parameters 1
4103#ifndef GL_ARB_shader_group_vote
4104#define GL_ARB_shader_group_vote 1
4107#ifndef GL_ARB_shader_image_load_store
4108#define GL_ARB_shader_image_load_store 1
4111#ifndef GL_ARB_shader_image_size
4112#define GL_ARB_shader_image_size 1
4115#ifndef GL_ARB_shader_objects
4116#define GL_ARB_shader_objects 1
4123#define GL_PROGRAM_OBJECT_ARB 0x8B40
4124#define GL_SHADER_OBJECT_ARB 0x8B48
4125#define GL_OBJECT_TYPE_ARB 0x8B4E
4126#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
4127#define GL_FLOAT_VEC2_ARB 0x8B50
4128#define GL_FLOAT_VEC3_ARB 0x8B51
4129#define GL_FLOAT_VEC4_ARB 0x8B52
4130#define GL_INT_VEC2_ARB 0x8B53
4131#define GL_INT_VEC3_ARB 0x8B54
4132#define GL_INT_VEC4_ARB 0x8B55
4133#define GL_BOOL_ARB 0x8B56
4134#define GL_BOOL_VEC2_ARB 0x8B57
4135#define GL_BOOL_VEC3_ARB 0x8B58
4136#define GL_BOOL_VEC4_ARB 0x8B59
4137#define GL_FLOAT_MAT2_ARB 0x8B5A
4138#define GL_FLOAT_MAT3_ARB 0x8B5B
4139#define GL_FLOAT_MAT4_ARB 0x8B5C
4140#define GL_SAMPLER_1D_ARB 0x8B5D
4141#define GL_SAMPLER_2D_ARB 0x8B5E
4142#define GL_SAMPLER_3D_ARB 0x8B5F
4143#define GL_SAMPLER_CUBE_ARB 0x8B60
4144#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
4145#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
4146#define GL_SAMPLER_2D_RECT_ARB 0x8B63
4147#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
4148#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
4149#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
4150#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
4151#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
4152#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
4153#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
4154#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
4155#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
4156#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
4196#ifdef GL_GLEXT_PROTOTYPES
4239#ifndef GL_ARB_shader_precision
4240#define GL_ARB_shader_precision 1
4243#ifndef GL_ARB_shader_stencil_export
4244#define GL_ARB_shader_stencil_export 1
4247#ifndef GL_ARB_shader_storage_buffer_object
4248#define GL_ARB_shader_storage_buffer_object 1
4251#ifndef GL_ARB_shader_subroutine
4252#define GL_ARB_shader_subroutine 1
4255#ifndef GL_ARB_shader_texture_image_samples
4256#define GL_ARB_shader_texture_image_samples 1
4259#ifndef GL_ARB_shader_texture_lod
4260#define GL_ARB_shader_texture_lod 1
4263#ifndef GL_ARB_shader_viewport_layer_array
4264#define GL_ARB_shader_viewport_layer_array 1
4267#ifndef GL_ARB_shading_language_100
4268#define GL_ARB_shading_language_100 1
4269#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
4272#ifndef GL_ARB_shading_language_420pack
4273#define GL_ARB_shading_language_420pack 1
4276#ifndef GL_ARB_shading_language_include
4277#define GL_ARB_shading_language_include 1
4278#define GL_SHADER_INCLUDE_ARB 0x8DAE
4279#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
4280#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
4287#ifdef GL_GLEXT_PROTOTYPES
4297#ifndef GL_ARB_shading_language_packing
4298#define GL_ARB_shading_language_packing 1
4301#ifndef GL_ARB_shadow
4302#define GL_ARB_shadow 1
4303#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
4304#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
4305#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
4308#ifndef GL_ARB_shadow_ambient
4309#define GL_ARB_shadow_ambient 1
4310#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
4313#ifndef GL_ARB_sparse_buffer
4314#define GL_ARB_sparse_buffer 1
4315#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
4316#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
4320#ifdef GL_GLEXT_PROTOTYPES
4327#ifndef GL_ARB_sparse_texture
4328#define GL_ARB_sparse_texture 1
4329#define GL_TEXTURE_SPARSE_ARB 0x91A6
4330#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
4331#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
4332#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
4333#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
4334#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
4335#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
4336#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
4337#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
4338#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
4339#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
4341#ifdef GL_GLEXT_PROTOTYPES
4346#ifndef GL_ARB_sparse_texture2
4347#define GL_ARB_sparse_texture2 1
4350#ifndef GL_ARB_sparse_texture_clamp
4351#define GL_ARB_sparse_texture_clamp 1
4354#ifndef GL_ARB_spirv_extensions
4355#define GL_ARB_spirv_extensions 1
4358#ifndef GL_ARB_stencil_texturing
4359#define GL_ARB_stencil_texturing 1
4363#define GL_ARB_sync 1
4366#ifndef GL_ARB_tessellation_shader
4367#define GL_ARB_tessellation_shader 1
4370#ifndef GL_ARB_texture_barrier
4371#define GL_ARB_texture_barrier 1
4374#ifndef GL_ARB_texture_border_clamp
4375#define GL_ARB_texture_border_clamp 1
4376#define GL_CLAMP_TO_BORDER_ARB 0x812D
4379#ifndef GL_ARB_texture_buffer_object
4380#define GL_ARB_texture_buffer_object 1
4381#define GL_TEXTURE_BUFFER_ARB 0x8C2A
4382#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
4383#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
4384#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
4385#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
4387#ifdef GL_GLEXT_PROTOTYPES
4392#ifndef GL_ARB_texture_buffer_object_rgb32
4393#define GL_ARB_texture_buffer_object_rgb32 1
4396#ifndef GL_ARB_texture_buffer_range
4397#define GL_ARB_texture_buffer_range 1
4400#ifndef GL_ARB_texture_compression
4401#define GL_ARB_texture_compression 1
4402#define GL_COMPRESSED_ALPHA_ARB 0x84E9
4403#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
4404#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
4405#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
4406#define GL_COMPRESSED_RGB_ARB 0x84ED
4407#define GL_COMPRESSED_RGBA_ARB 0x84EE
4408#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
4409#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
4410#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
4411#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
4412#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
4416typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
4420#ifdef GL_GLEXT_PROTOTYPES
4424GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
4431#ifndef GL_ARB_texture_compression_bptc
4432#define GL_ARB_texture_compression_bptc 1
4433#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
4434#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
4435#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
4436#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
4439#ifndef GL_ARB_texture_compression_rgtc
4440#define GL_ARB_texture_compression_rgtc 1
4443#ifndef GL_ARB_texture_cube_map
4444#define GL_ARB_texture_cube_map 1
4445#define GL_NORMAL_MAP_ARB 0x8511
4446#define GL_REFLECTION_MAP_ARB 0x8512
4447#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
4448#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
4449#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
4450#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
4451#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
4452#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
4453#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
4454#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
4455#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
4456#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
4459#ifndef GL_ARB_texture_cube_map_array
4460#define GL_ARB_texture_cube_map_array 1
4461#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
4462#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
4463#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
4464#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
4465#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
4466#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
4467#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
4470#ifndef GL_ARB_texture_env_add
4471#define GL_ARB_texture_env_add 1
4474#ifndef GL_ARB_texture_env_combine
4475#define GL_ARB_texture_env_combine 1
4476#define GL_COMBINE_ARB 0x8570
4477#define GL_COMBINE_RGB_ARB 0x8571
4478#define GL_COMBINE_ALPHA_ARB 0x8572
4479#define GL_SOURCE0_RGB_ARB 0x8580
4480#define GL_SOURCE1_RGB_ARB 0x8581
4481#define GL_SOURCE2_RGB_ARB 0x8582
4482#define GL_SOURCE0_ALPHA_ARB 0x8588
4483#define GL_SOURCE1_ALPHA_ARB 0x8589
4484#define GL_SOURCE2_ALPHA_ARB 0x858A
4485#define GL_OPERAND0_RGB_ARB 0x8590
4486#define GL_OPERAND1_RGB_ARB 0x8591
4487#define GL_OPERAND2_RGB_ARB 0x8592
4488#define GL_OPERAND0_ALPHA_ARB 0x8598
4489#define GL_OPERAND1_ALPHA_ARB 0x8599
4490#define GL_OPERAND2_ALPHA_ARB 0x859A
4491#define GL_RGB_SCALE_ARB 0x8573
4492#define GL_ADD_SIGNED_ARB 0x8574
4493#define GL_INTERPOLATE_ARB 0x8575
4494#define GL_SUBTRACT_ARB 0x84E7
4495#define GL_CONSTANT_ARB 0x8576
4496#define GL_PRIMARY_COLOR_ARB 0x8577
4497#define GL_PREVIOUS_ARB 0x8578
4500#ifndef GL_ARB_texture_env_crossbar
4501#define GL_ARB_texture_env_crossbar 1
4504#ifndef GL_ARB_texture_env_dot3
4505#define GL_ARB_texture_env_dot3 1
4506#define GL_DOT3_RGB_ARB 0x86AE
4507#define GL_DOT3_RGBA_ARB 0x86AF
4510#ifndef GL_ARB_texture_filter_anisotropic
4511#define GL_ARB_texture_filter_anisotropic 1
4514#ifndef GL_ARB_texture_filter_minmax
4515#define GL_ARB_texture_filter_minmax 1
4516#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
4517#define GL_WEIGHTED_AVERAGE_ARB 0x9367
4520#ifndef GL_ARB_texture_float
4521#define GL_ARB_texture_float 1
4522#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
4523#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
4524#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
4525#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
4526#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
4527#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
4528#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
4529#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
4530#define GL_RGBA32F_ARB 0x8814
4531#define GL_RGB32F_ARB 0x8815
4532#define GL_ALPHA32F_ARB 0x8816
4533#define GL_INTENSITY32F_ARB 0x8817
4534#define GL_LUMINANCE32F_ARB 0x8818
4535#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
4536#define GL_RGBA16F_ARB 0x881A
4537#define GL_RGB16F_ARB 0x881B
4538#define GL_ALPHA16F_ARB 0x881C
4539#define GL_INTENSITY16F_ARB 0x881D
4540#define GL_LUMINANCE16F_ARB 0x881E
4541#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
4544#ifndef GL_ARB_texture_gather
4545#define GL_ARB_texture_gather 1
4546#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
4547#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
4548#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
4551#ifndef GL_ARB_texture_mirror_clamp_to_edge
4552#define GL_ARB_texture_mirror_clamp_to_edge 1
4555#ifndef GL_ARB_texture_mirrored_repeat
4556#define GL_ARB_texture_mirrored_repeat 1
4557#define GL_MIRRORED_REPEAT_ARB 0x8370
4560#ifndef GL_ARB_texture_multisample
4561#define GL_ARB_texture_multisample 1
4564#ifndef GL_ARB_texture_non_power_of_two
4565#define GL_ARB_texture_non_power_of_two 1
4568#ifndef GL_ARB_texture_query_levels
4569#define GL_ARB_texture_query_levels 1
4572#ifndef GL_ARB_texture_query_lod
4573#define GL_ARB_texture_query_lod 1
4576#ifndef GL_ARB_texture_rectangle
4577#define GL_ARB_texture_rectangle 1
4578#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
4579#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
4580#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
4581#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
4584#ifndef GL_ARB_texture_rg
4585#define GL_ARB_texture_rg 1
4588#ifndef GL_ARB_texture_rgb10_a2ui
4589#define GL_ARB_texture_rgb10_a2ui 1
4592#ifndef GL_ARB_texture_stencil8
4593#define GL_ARB_texture_stencil8 1
4596#ifndef GL_ARB_texture_storage
4597#define GL_ARB_texture_storage 1
4600#ifndef GL_ARB_texture_storage_multisample
4601#define GL_ARB_texture_storage_multisample 1
4604#ifndef GL_ARB_texture_swizzle
4605#define GL_ARB_texture_swizzle 1
4608#ifndef GL_ARB_texture_view
4609#define GL_ARB_texture_view 1
4612#ifndef GL_ARB_timer_query
4613#define GL_ARB_timer_query 1
4616#ifndef GL_ARB_transform_feedback2
4617#define GL_ARB_transform_feedback2 1
4620#ifndef GL_ARB_transform_feedback3
4621#define GL_ARB_transform_feedback3 1
4624#ifndef GL_ARB_transform_feedback_instanced
4625#define GL_ARB_transform_feedback_instanced 1
4628#ifndef GL_ARB_transform_feedback_overflow_query
4629#define GL_ARB_transform_feedback_overflow_query 1
4630#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
4631#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
4634#ifndef GL_ARB_transpose_matrix
4635#define GL_ARB_transpose_matrix 1
4636#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
4637#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
4638#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
4639#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
4644#ifdef GL_GLEXT_PROTOTYPES
4652#ifndef GL_ARB_uniform_buffer_object
4653#define GL_ARB_uniform_buffer_object 1
4656#ifndef GL_ARB_vertex_array_bgra
4657#define GL_ARB_vertex_array_bgra 1
4660#ifndef GL_ARB_vertex_array_object
4661#define GL_ARB_vertex_array_object 1
4664#ifndef GL_ARB_vertex_attrib_64bit
4665#define GL_ARB_vertex_attrib_64bit 1
4668#ifndef GL_ARB_vertex_attrib_binding
4669#define GL_ARB_vertex_attrib_binding 1
4672#ifndef GL_ARB_vertex_blend
4673#define GL_ARB_vertex_blend 1
4674#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
4675#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
4676#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
4677#define GL_VERTEX_BLEND_ARB 0x86A7
4678#define GL_CURRENT_WEIGHT_ARB 0x86A8
4679#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
4680#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
4681#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
4682#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
4683#define GL_WEIGHT_ARRAY_ARB 0x86AD
4684#define GL_MODELVIEW0_ARB 0x1700
4685#define GL_MODELVIEW1_ARB 0x850A
4686#define GL_MODELVIEW2_ARB 0x8722
4687#define GL_MODELVIEW3_ARB 0x8723
4688#define GL_MODELVIEW4_ARB 0x8724
4689#define GL_MODELVIEW5_ARB 0x8725
4690#define GL_MODELVIEW6_ARB 0x8726
4691#define GL_MODELVIEW7_ARB 0x8727
4692#define GL_MODELVIEW8_ARB 0x8728
4693#define GL_MODELVIEW9_ARB 0x8729
4694#define GL_MODELVIEW10_ARB 0x872A
4695#define GL_MODELVIEW11_ARB 0x872B
4696#define GL_MODELVIEW12_ARB 0x872C
4697#define GL_MODELVIEW13_ARB 0x872D
4698#define GL_MODELVIEW14_ARB 0x872E
4699#define GL_MODELVIEW15_ARB 0x872F
4700#define GL_MODELVIEW16_ARB 0x8730
4701#define GL_MODELVIEW17_ARB 0x8731
4702#define GL_MODELVIEW18_ARB 0x8732
4703#define GL_MODELVIEW19_ARB 0x8733
4704#define GL_MODELVIEW20_ARB 0x8734
4705#define GL_MODELVIEW21_ARB 0x8735
4706#define GL_MODELVIEW22_ARB 0x8736
4707#define GL_MODELVIEW23_ARB 0x8737
4708#define GL_MODELVIEW24_ARB 0x8738
4709#define GL_MODELVIEW25_ARB 0x8739
4710#define GL_MODELVIEW26_ARB 0x873A
4711#define GL_MODELVIEW27_ARB 0x873B
4712#define GL_MODELVIEW28_ARB 0x873C
4713#define GL_MODELVIEW29_ARB 0x873D
4714#define GL_MODELVIEW30_ARB 0x873E
4715#define GL_MODELVIEW31_ARB 0x873F
4726#ifdef GL_GLEXT_PROTOTYPES
4740#ifndef GL_ARB_vertex_buffer_object
4741#define GL_ARB_vertex_buffer_object 1
4744#define GL_BUFFER_SIZE_ARB 0x8764
4745#define GL_BUFFER_USAGE_ARB 0x8765
4746#define GL_ARRAY_BUFFER_ARB 0x8892
4747#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
4748#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
4749#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
4750#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
4751#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
4752#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
4753#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
4754#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
4755#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
4756#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
4757#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
4758#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
4759#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
4760#define GL_READ_ONLY_ARB 0x88B8
4761#define GL_WRITE_ONLY_ARB 0x88B9
4762#define GL_READ_WRITE_ARB 0x88BA
4763#define GL_BUFFER_ACCESS_ARB 0x88BB
4764#define GL_BUFFER_MAPPED_ARB 0x88BC
4765#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
4766#define GL_STREAM_DRAW_ARB 0x88E0
4767#define GL_STREAM_READ_ARB 0x88E1
4768#define GL_STREAM_COPY_ARB 0x88E2
4769#define GL_STATIC_DRAW_ARB 0x88E4
4770#define GL_STATIC_READ_ARB 0x88E5
4771#define GL_STATIC_COPY_ARB 0x88E6
4772#define GL_DYNAMIC_DRAW_ARB 0x88E8
4773#define GL_DYNAMIC_READ_ARB 0x88E9
4774#define GL_DYNAMIC_COPY_ARB 0x88EA
4786#ifdef GL_GLEXT_PROTOTYPES
4801#ifndef GL_ARB_vertex_program
4802#define GL_ARB_vertex_program 1
4803#define GL_COLOR_SUM_ARB 0x8458
4804#define GL_VERTEX_PROGRAM_ARB 0x8620
4805#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
4806#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
4807#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
4808#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
4809#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
4810#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
4811#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
4812#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
4813#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
4814#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
4815#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
4816#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
4817#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
4818#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
4862#ifdef GL_GLEXT_PROTOTYPES
4909#ifndef GL_ARB_vertex_shader
4910#define GL_ARB_vertex_shader 1
4911#define GL_VERTEX_SHADER_ARB 0x8B31
4912#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
4913#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
4914#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
4915#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
4916#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
4917#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
4921#ifdef GL_GLEXT_PROTOTYPES
4928#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
4929#define GL_ARB_vertex_type_10f_11f_11f_rev 1
4932#ifndef GL_ARB_vertex_type_2_10_10_10_rev
4933#define GL_ARB_vertex_type_2_10_10_10_rev 1
4936#ifndef GL_ARB_viewport_array
4937#define GL_ARB_viewport_array 1
4940#ifndef GL_ARB_window_pos
4941#define GL_ARB_window_pos 1
4948typedef void (
APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort
x, GLshort
y);
4949typedef void (
APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (
const GLshort *
v);
4956typedef void (
APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort
x, GLshort
y, GLshort
z);
4957typedef void (
APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (
const GLshort *
v);
4958#ifdef GL_GLEXT_PROTOTYPES
4978#ifndef GL_KHR_blend_equation_advanced
4979#define GL_KHR_blend_equation_advanced 1
4980#define GL_MULTIPLY_KHR 0x9294
4981#define GL_SCREEN_KHR 0x9295
4982#define GL_OVERLAY_KHR 0x9296
4983#define GL_DARKEN_KHR 0x9297
4984#define GL_LIGHTEN_KHR 0x9298
4985#define GL_COLORDODGE_KHR 0x9299
4986#define GL_COLORBURN_KHR 0x929A
4987#define GL_HARDLIGHT_KHR 0x929B
4988#define GL_SOFTLIGHT_KHR 0x929C
4989#define GL_DIFFERENCE_KHR 0x929E
4990#define GL_EXCLUSION_KHR 0x92A0
4991#define GL_HSL_HUE_KHR 0x92AD
4992#define GL_HSL_SATURATION_KHR 0x92AE
4993#define GL_HSL_COLOR_KHR 0x92AF
4994#define GL_HSL_LUMINOSITY_KHR 0x92B0
4996#ifdef GL_GLEXT_PROTOTYPES
5001#ifndef GL_KHR_blend_equation_advanced_coherent
5002#define GL_KHR_blend_equation_advanced_coherent 1
5003#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
5006#ifndef GL_KHR_context_flush_control
5007#define GL_KHR_context_flush_control 1
5011#define GL_KHR_debug 1
5014#ifndef GL_KHR_no_error
5015#define GL_KHR_no_error 1
5016#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
5019#ifndef GL_KHR_parallel_shader_compile
5020#define GL_KHR_parallel_shader_compile 1
5021#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
5022#define GL_COMPLETION_STATUS_KHR 0x91B1
5024#ifdef GL_GLEXT_PROTOTYPES
5029#ifndef GL_KHR_robust_buffer_access_behavior
5030#define GL_KHR_robust_buffer_access_behavior 1
5033#ifndef GL_KHR_robustness
5034#define GL_KHR_robustness 1
5035#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
5038#ifndef GL_KHR_texture_compression_astc_hdr
5039#define GL_KHR_texture_compression_astc_hdr 1
5040#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
5041#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
5042#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
5043#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
5044#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
5045#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
5046#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
5047#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
5048#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
5049#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
5050#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
5051#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
5052#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
5053#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
5054#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
5055#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
5056#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
5057#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
5058#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
5059#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
5060#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
5061#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
5062#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
5063#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
5064#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
5065#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
5066#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
5067#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
5070#ifndef GL_KHR_texture_compression_astc_ldr
5071#define GL_KHR_texture_compression_astc_ldr 1
5074#ifndef GL_KHR_texture_compression_astc_sliced_3d
5075#define GL_KHR_texture_compression_astc_sliced_3d 1
5078#ifndef GL_OES_byte_coordinates
5079#define GL_OES_byte_coordinates 1
5092typedef void (
APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte
s, GLbyte
t, GLbyte
r);
5094typedef void (
APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte
s, GLbyte
t, GLbyte
r, GLbyte
q);
5098typedef void (
APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte
x, GLbyte
y, GLbyte
z);
5100typedef void (
APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte
x, GLbyte
y, GLbyte
z, GLbyte
w);
5102#ifdef GL_GLEXT_PROTOTYPES
5128#ifndef GL_OES_compressed_paletted_texture
5129#define GL_OES_compressed_paletted_texture 1
5130#define GL_PALETTE4_RGB8_OES 0x8B90
5131#define GL_PALETTE4_RGBA8_OES 0x8B91
5132#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
5133#define GL_PALETTE4_RGBA4_OES 0x8B93
5134#define GL_PALETTE4_RGB5_A1_OES 0x8B94
5135#define GL_PALETTE8_RGB8_OES 0x8B95
5136#define GL_PALETTE8_RGBA8_OES 0x8B96
5137#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
5138#define GL_PALETTE8_RGBA4_OES 0x8B98
5139#define GL_PALETTE8_RGB5_A1_OES 0x8B99
5142#ifndef GL_OES_fixed_point
5143#define GL_OES_fixed_point 1
5145#define GL_FIXED_OES 0x140C
5249#ifdef GL_GLEXT_PROTOTYPES
5356#ifndef GL_OES_query_matrix
5357#define GL_OES_query_matrix 1
5359#ifdef GL_GLEXT_PROTOTYPES
5364#ifndef GL_OES_read_format
5365#define GL_OES_read_format 1
5366#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
5367#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
5370#ifndef GL_OES_single_precision
5371#define GL_OES_single_precision 1
5374typedef void (
APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf
n, GLclampf
f);
5378#ifdef GL_GLEXT_PROTOTYPES
5388#ifndef GL_3DFX_multisample
5389#define GL_3DFX_multisample 1
5390#define GL_MULTISAMPLE_3DFX 0x86B2
5391#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
5392#define GL_SAMPLES_3DFX 0x86B4
5393#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
5396#ifndef GL_3DFX_tbuffer
5397#define GL_3DFX_tbuffer 1
5399#ifdef GL_GLEXT_PROTOTYPES
5404#ifndef GL_3DFX_texture_compression_FXT1
5405#define GL_3DFX_texture_compression_FXT1 1
5406#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
5407#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
5410#ifndef GL_AMD_blend_minmax_factor
5411#define GL_AMD_blend_minmax_factor 1
5412#define GL_FACTOR_MIN_AMD 0x901C
5413#define GL_FACTOR_MAX_AMD 0x901D
5416#ifndef GL_AMD_conservative_depth
5417#define GL_AMD_conservative_depth 1
5420#ifndef GL_AMD_debug_output
5421#define GL_AMD_debug_output 1
5423#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
5424#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
5425#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
5426#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
5427#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
5428#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
5429#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
5430#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
5431#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
5432#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
5433#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
5434#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
5435#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
5436#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
5441#ifdef GL_GLEXT_PROTOTYPES
5449#ifndef GL_AMD_depth_clamp_separate
5450#define GL_AMD_depth_clamp_separate 1
5451#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
5452#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
5455#ifndef GL_AMD_draw_buffers_blend
5456#define GL_AMD_draw_buffers_blend 1
5461#ifdef GL_GLEXT_PROTOTYPES
5469#ifndef GL_AMD_framebuffer_multisample_advanced
5470#define GL_AMD_framebuffer_multisample_advanced 1
5471#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
5472#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
5473#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
5474#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
5475#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
5476#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
5479#ifdef GL_GLEXT_PROTOTYPES
5485#ifndef GL_AMD_framebuffer_sample_positions
5486#define GL_AMD_framebuffer_sample_positions 1
5487#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
5488#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
5489#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
5490#define GL_ALL_PIXELS_AMD 0xFFFFFFFF
5495#ifdef GL_GLEXT_PROTOTYPES
5503#ifndef GL_AMD_gcn_shader
5504#define GL_AMD_gcn_shader 1
5507#ifndef GL_AMD_gpu_shader_half_float
5508#define GL_AMD_gpu_shader_half_float 1
5509#define GL_FLOAT16_NV 0x8FF8
5510#define GL_FLOAT16_VEC2_NV 0x8FF9
5511#define GL_FLOAT16_VEC3_NV 0x8FFA
5512#define GL_FLOAT16_VEC4_NV 0x8FFB
5513#define GL_FLOAT16_MAT2_AMD 0x91C5
5514#define GL_FLOAT16_MAT3_AMD 0x91C6
5515#define GL_FLOAT16_MAT4_AMD 0x91C7
5516#define GL_FLOAT16_MAT2x3_AMD 0x91C8
5517#define GL_FLOAT16_MAT2x4_AMD 0x91C9
5518#define GL_FLOAT16_MAT3x2_AMD 0x91CA
5519#define GL_FLOAT16_MAT3x4_AMD 0x91CB
5520#define GL_FLOAT16_MAT4x2_AMD 0x91CC
5521#define GL_FLOAT16_MAT4x3_AMD 0x91CD
5524#ifndef GL_AMD_gpu_shader_int16
5525#define GL_AMD_gpu_shader_int16 1
5528#ifndef GL_AMD_gpu_shader_int64
5529#define GL_AMD_gpu_shader_int64 1
5531#define GL_INT64_NV 0x140E
5532#define GL_UNSIGNED_INT64_NV 0x140F
5533#define GL_INT8_NV 0x8FE0
5534#define GL_INT8_VEC2_NV 0x8FE1
5535#define GL_INT8_VEC3_NV 0x8FE2
5536#define GL_INT8_VEC4_NV 0x8FE3
5537#define GL_INT16_NV 0x8FE4
5538#define GL_INT16_VEC2_NV 0x8FE5
5539#define GL_INT16_VEC3_NV 0x8FE6
5540#define GL_INT16_VEC4_NV 0x8FE7
5541#define GL_INT64_VEC2_NV 0x8FE9
5542#define GL_INT64_VEC3_NV 0x8FEA
5543#define GL_INT64_VEC4_NV 0x8FEB
5544#define GL_UNSIGNED_INT8_NV 0x8FEC
5545#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
5546#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
5547#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
5548#define GL_UNSIGNED_INT16_NV 0x8FF0
5549#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
5550#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
5551#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
5552#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
5553#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
5554#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
5589#ifdef GL_GLEXT_PROTOTYPES
5627#ifndef GL_AMD_interleaved_elements
5628#define GL_AMD_interleaved_elements 1
5629#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
5630#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
5632#ifdef GL_GLEXT_PROTOTYPES
5637#ifndef GL_AMD_multi_draw_indirect
5638#define GL_AMD_multi_draw_indirect 1
5641#ifdef GL_GLEXT_PROTOTYPES
5647#ifndef GL_AMD_name_gen_delete
5648#define GL_AMD_name_gen_delete 1
5649#define GL_DATA_BUFFER_AMD 0x9151
5650#define GL_PERFORMANCE_MONITOR_AMD 0x9152
5651#define GL_QUERY_OBJECT_AMD 0x9153
5652#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
5653#define GL_SAMPLER_OBJECT_AMD 0x9155
5657#ifdef GL_GLEXT_PROTOTYPES
5664#ifndef GL_AMD_occlusion_query_event
5665#define GL_AMD_occlusion_query_event 1
5666#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
5667#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
5668#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
5669#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
5670#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
5671#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
5673#ifdef GL_GLEXT_PROTOTYPES
5678#ifndef GL_AMD_performance_monitor
5679#define GL_AMD_performance_monitor 1
5680#define GL_COUNTER_TYPE_AMD 0x8BC0
5681#define GL_COUNTER_RANGE_AMD 0x8BC1
5682#define GL_UNSIGNED_INT64_AMD 0x8BC2
5683#define GL_PERCENTAGE_AMD 0x8BC3
5684#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
5685#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
5686#define GL_PERFMON_RESULT_AMD 0x8BC6
5698#ifdef GL_GLEXT_PROTOTYPES
5713#ifndef GL_AMD_pinned_memory
5714#define GL_AMD_pinned_memory 1
5715#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
5718#ifndef GL_AMD_query_buffer_object
5719#define GL_AMD_query_buffer_object 1
5720#define GL_QUERY_BUFFER_AMD 0x9192
5721#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
5722#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
5725#ifndef GL_AMD_sample_positions
5726#define GL_AMD_sample_positions 1
5728#ifdef GL_GLEXT_PROTOTYPES
5733#ifndef GL_AMD_seamless_cubemap_per_texture
5734#define GL_AMD_seamless_cubemap_per_texture 1
5737#ifndef GL_AMD_shader_atomic_counter_ops
5738#define GL_AMD_shader_atomic_counter_ops 1
5741#ifndef GL_AMD_shader_ballot
5742#define GL_AMD_shader_ballot 1
5745#ifndef GL_AMD_shader_explicit_vertex_parameter
5746#define GL_AMD_shader_explicit_vertex_parameter 1
5749#ifndef GL_AMD_shader_gpu_shader_half_float_fetch
5750#define GL_AMD_shader_gpu_shader_half_float_fetch 1
5753#ifndef GL_AMD_shader_image_load_store_lod
5754#define GL_AMD_shader_image_load_store_lod 1
5757#ifndef GL_AMD_shader_stencil_export
5758#define GL_AMD_shader_stencil_export 1
5761#ifndef GL_AMD_shader_trinary_minmax
5762#define GL_AMD_shader_trinary_minmax 1
5765#ifndef GL_AMD_sparse_texture
5766#define GL_AMD_sparse_texture 1
5767#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
5768#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
5769#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
5770#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
5771#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
5772#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
5773#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
5774#define GL_MIN_LOD_WARNING_AMD 0x919C
5775#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
5778#ifdef GL_GLEXT_PROTOTYPES
5784#ifndef GL_AMD_stencil_operation_extended
5785#define GL_AMD_stencil_operation_extended 1
5786#define GL_SET_AMD 0x874A
5787#define GL_REPLACE_VALUE_AMD 0x874B
5788#define GL_STENCIL_OP_VALUE_AMD 0x874C
5789#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
5791#ifdef GL_GLEXT_PROTOTYPES
5796#ifndef GL_AMD_texture_gather_bias_lod
5797#define GL_AMD_texture_gather_bias_lod 1
5800#ifndef GL_AMD_texture_texture4
5801#define GL_AMD_texture_texture4 1
5804#ifndef GL_AMD_transform_feedback3_lines_triangles
5805#define GL_AMD_transform_feedback3_lines_triangles 1
5808#ifndef GL_AMD_transform_feedback4
5809#define GL_AMD_transform_feedback4 1
5810#define GL_STREAM_RASTERIZATION_AMD 0x91A0
5813#ifndef GL_AMD_vertex_shader_layer
5814#define GL_AMD_vertex_shader_layer 1
5817#ifndef GL_AMD_vertex_shader_tessellator
5818#define GL_AMD_vertex_shader_tessellator 1
5819#define GL_SAMPLER_BUFFER_AMD 0x9001
5820#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
5821#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
5822#define GL_TESSELLATION_MODE_AMD 0x9004
5823#define GL_TESSELLATION_FACTOR_AMD 0x9005
5824#define GL_DISCRETE_AMD 0x9006
5825#define GL_CONTINUOUS_AMD 0x9007
5828#ifdef GL_GLEXT_PROTOTYPES
5834#ifndef GL_AMD_vertex_shader_viewport_index
5835#define GL_AMD_vertex_shader_viewport_index 1
5838#ifndef GL_APPLE_aux_depth_stencil
5839#define GL_APPLE_aux_depth_stencil 1
5840#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
5843#ifndef GL_APPLE_client_storage
5844#define GL_APPLE_client_storage 1
5845#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
5848#ifndef GL_APPLE_element_array
5849#define GL_APPLE_element_array 1
5850#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
5851#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
5852#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
5858#ifdef GL_GLEXT_PROTOTYPES
5867#ifndef GL_APPLE_fence
5868#define GL_APPLE_fence 1
5869#define GL_DRAW_PIXELS_APPLE 0x8A0A
5870#define GL_FENCE_APPLE 0x8A0B
5879#ifdef GL_GLEXT_PROTOTYPES
5891#ifndef GL_APPLE_float_pixels
5892#define GL_APPLE_float_pixels 1
5893#define GL_HALF_APPLE 0x140B
5894#define GL_RGBA_FLOAT32_APPLE 0x8814
5895#define GL_RGB_FLOAT32_APPLE 0x8815
5896#define GL_ALPHA_FLOAT32_APPLE 0x8816
5897#define GL_INTENSITY_FLOAT32_APPLE 0x8817
5898#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
5899#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
5900#define GL_RGBA_FLOAT16_APPLE 0x881A
5901#define GL_RGB_FLOAT16_APPLE 0x881B
5902#define GL_ALPHA_FLOAT16_APPLE 0x881C
5903#define GL_INTENSITY_FLOAT16_APPLE 0x881D
5904#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
5905#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
5906#define GL_COLOR_FLOAT_APPLE 0x8A0F
5909#ifndef GL_APPLE_flush_buffer_range
5910#define GL_APPLE_flush_buffer_range 1
5911#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
5912#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
5915#ifdef GL_GLEXT_PROTOTYPES
5921#ifndef GL_APPLE_object_purgeable
5922#define GL_APPLE_object_purgeable 1
5923#define GL_BUFFER_OBJECT_APPLE 0x85B3
5924#define GL_RELEASED_APPLE 0x8A19
5925#define GL_VOLATILE_APPLE 0x8A1A
5926#define GL_RETAINED_APPLE 0x8A1B
5927#define GL_UNDEFINED_APPLE 0x8A1C
5928#define GL_PURGEABLE_APPLE 0x8A1D
5932#ifdef GL_GLEXT_PROTOTYPES
5939#ifndef GL_APPLE_rgb_422
5940#define GL_APPLE_rgb_422 1
5941#define GL_RGB_422_APPLE 0x8A1F
5942#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
5943#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
5944#define GL_RGB_RAW_422_APPLE 0x8A51
5947#ifndef GL_APPLE_row_bytes
5948#define GL_APPLE_row_bytes 1
5949#define GL_PACK_ROW_BYTES_APPLE 0x8A15
5950#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
5953#ifndef GL_APPLE_specular_vector
5954#define GL_APPLE_specular_vector 1
5955#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
5958#ifndef GL_APPLE_texture_range
5959#define GL_APPLE_texture_range 1
5960#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
5961#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
5962#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
5963#define GL_STORAGE_PRIVATE_APPLE 0x85BD
5964#define GL_STORAGE_CACHED_APPLE 0x85BE
5965#define GL_STORAGE_SHARED_APPLE 0x85BF
5968#ifdef GL_GLEXT_PROTOTYPES
5974#ifndef GL_APPLE_transform_hint
5975#define GL_APPLE_transform_hint 1
5976#define GL_TRANSFORM_HINT_APPLE 0x85B1
5979#ifndef GL_APPLE_vertex_array_object
5980#define GL_APPLE_vertex_array_object 1
5981#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
5986#ifdef GL_GLEXT_PROTOTYPES
5994#ifndef GL_APPLE_vertex_array_range
5995#define GL_APPLE_vertex_array_range 1
5996#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
5997#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
5998#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
5999#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
6000#define GL_STORAGE_CLIENT_APPLE 0x85B4
6004#ifdef GL_GLEXT_PROTOTYPES
6011#ifndef GL_APPLE_vertex_program_evaluators
6012#define GL_APPLE_vertex_program_evaluators 1
6013#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
6014#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
6015#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
6016#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
6017#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
6018#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
6019#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
6020#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
6021#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
6022#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
6028typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
6029typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
6030#ifdef GL_GLEXT_PROTOTYPES
6036GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
6037GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
6041#ifndef GL_APPLE_ycbcr_422
6042#define GL_APPLE_ycbcr_422 1
6043#define GL_YCBCR_422_APPLE 0x85B9
6046#ifndef GL_ATI_draw_buffers
6047#define GL_ATI_draw_buffers 1
6048#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
6049#define GL_DRAW_BUFFER0_ATI 0x8825
6050#define GL_DRAW_BUFFER1_ATI 0x8826
6051#define GL_DRAW_BUFFER2_ATI 0x8827
6052#define GL_DRAW_BUFFER3_ATI 0x8828
6053#define GL_DRAW_BUFFER4_ATI 0x8829
6054#define GL_DRAW_BUFFER5_ATI 0x882A
6055#define GL_DRAW_BUFFER6_ATI 0x882B
6056#define GL_DRAW_BUFFER7_ATI 0x882C
6057#define GL_DRAW_BUFFER8_ATI 0x882D
6058#define GL_DRAW_BUFFER9_ATI 0x882E
6059#define GL_DRAW_BUFFER10_ATI 0x882F
6060#define GL_DRAW_BUFFER11_ATI 0x8830
6061#define GL_DRAW_BUFFER12_ATI 0x8831
6062#define GL_DRAW_BUFFER13_ATI 0x8832
6063#define GL_DRAW_BUFFER14_ATI 0x8833
6064#define GL_DRAW_BUFFER15_ATI 0x8834
6066#ifdef GL_GLEXT_PROTOTYPES
6071#ifndef GL_ATI_element_array
6072#define GL_ATI_element_array 1
6073#define GL_ELEMENT_ARRAY_ATI 0x8768
6074#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
6075#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
6079#ifdef GL_GLEXT_PROTOTYPES
6086#ifndef GL_ATI_envmap_bumpmap
6087#define GL_ATI_envmap_bumpmap 1
6088#define GL_BUMP_ROT_MATRIX_ATI 0x8775
6089#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
6090#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
6091#define GL_BUMP_TEX_UNITS_ATI 0x8778
6092#define GL_DUDV_ATI 0x8779
6093#define GL_DU8DV8_ATI 0x877A
6094#define GL_BUMP_ENVMAP_ATI 0x877B
6095#define GL_BUMP_TARGET_ATI 0x877C
6100#ifdef GL_GLEXT_PROTOTYPES
6108#ifndef GL_ATI_fragment_shader
6109#define GL_ATI_fragment_shader 1
6110#define GL_FRAGMENT_SHADER_ATI 0x8920
6111#define GL_REG_0_ATI 0x8921
6112#define GL_REG_1_ATI 0x8922
6113#define GL_REG_2_ATI 0x8923
6114#define GL_REG_3_ATI 0x8924
6115#define GL_REG_4_ATI 0x8925
6116#define GL_REG_5_ATI 0x8926
6117#define GL_REG_6_ATI 0x8927
6118#define GL_REG_7_ATI 0x8928
6119#define GL_REG_8_ATI 0x8929
6120#define GL_REG_9_ATI 0x892A
6121#define GL_REG_10_ATI 0x892B
6122#define GL_REG_11_ATI 0x892C
6123#define GL_REG_12_ATI 0x892D
6124#define GL_REG_13_ATI 0x892E
6125#define GL_REG_14_ATI 0x892F
6126#define GL_REG_15_ATI 0x8930
6127#define GL_REG_16_ATI 0x8931
6128#define GL_REG_17_ATI 0x8932
6129#define GL_REG_18_ATI 0x8933
6130#define GL_REG_19_ATI 0x8934
6131#define GL_REG_20_ATI 0x8935
6132#define GL_REG_21_ATI 0x8936
6133#define GL_REG_22_ATI 0x8937
6134#define GL_REG_23_ATI 0x8938
6135#define GL_REG_24_ATI 0x8939
6136#define GL_REG_25_ATI 0x893A
6137#define GL_REG_26_ATI 0x893B
6138#define GL_REG_27_ATI 0x893C
6139#define GL_REG_28_ATI 0x893D
6140#define GL_REG_29_ATI 0x893E
6141#define GL_REG_30_ATI 0x893F
6142#define GL_REG_31_ATI 0x8940
6143#define GL_CON_0_ATI 0x8941
6144#define GL_CON_1_ATI 0x8942
6145#define GL_CON_2_ATI 0x8943
6146#define GL_CON_3_ATI 0x8944
6147#define GL_CON_4_ATI 0x8945
6148#define GL_CON_5_ATI 0x8946
6149#define GL_CON_6_ATI 0x8947
6150#define GL_CON_7_ATI 0x8948
6151#define GL_CON_8_ATI 0x8949
6152#define GL_CON_9_ATI 0x894A
6153#define GL_CON_10_ATI 0x894B
6154#define GL_CON_11_ATI 0x894C
6155#define GL_CON_12_ATI 0x894D
6156#define GL_CON_13_ATI 0x894E
6157#define GL_CON_14_ATI 0x894F
6158#define GL_CON_15_ATI 0x8950
6159#define GL_CON_16_ATI 0x8951
6160#define GL_CON_17_ATI 0x8952
6161#define GL_CON_18_ATI 0x8953
6162#define GL_CON_19_ATI 0x8954
6163#define GL_CON_20_ATI 0x8955
6164#define GL_CON_21_ATI 0x8956
6165#define GL_CON_22_ATI 0x8957
6166#define GL_CON_23_ATI 0x8958
6167#define GL_CON_24_ATI 0x8959
6168#define GL_CON_25_ATI 0x895A
6169#define GL_CON_26_ATI 0x895B
6170#define GL_CON_27_ATI 0x895C
6171#define GL_CON_28_ATI 0x895D
6172#define GL_CON_29_ATI 0x895E
6173#define GL_CON_30_ATI 0x895F
6174#define GL_CON_31_ATI 0x8960
6175#define GL_MOV_ATI 0x8961
6176#define GL_ADD_ATI 0x8963
6177#define GL_MUL_ATI 0x8964
6178#define GL_SUB_ATI 0x8965
6179#define GL_DOT3_ATI 0x8966
6180#define GL_DOT4_ATI 0x8967
6181#define GL_MAD_ATI 0x8968
6182#define GL_LERP_ATI 0x8969
6183#define GL_CND_ATI 0x896A
6184#define GL_CND0_ATI 0x896B
6185#define GL_DOT2_ADD_ATI 0x896C
6186#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
6187#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
6188#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
6189#define GL_NUM_PASSES_ATI 0x8970
6190#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
6191#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
6192#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
6193#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
6194#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
6195#define GL_SWIZZLE_STR_ATI 0x8976
6196#define GL_SWIZZLE_STQ_ATI 0x8977
6197#define GL_SWIZZLE_STR_DR_ATI 0x8978
6198#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
6199#define GL_SWIZZLE_STRQ_ATI 0x897A
6200#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
6201#define GL_RED_BIT_ATI 0x00000001
6202#define GL_GREEN_BIT_ATI 0x00000002
6203#define GL_BLUE_BIT_ATI 0x00000004
6204#define GL_2X_BIT_ATI 0x00000001
6205#define GL_4X_BIT_ATI 0x00000002
6206#define GL_8X_BIT_ATI 0x00000004
6207#define GL_HALF_BIT_ATI 0x00000008
6208#define GL_QUARTER_BIT_ATI 0x00000010
6209#define GL_EIGHTH_BIT_ATI 0x00000020
6210#define GL_SATURATE_BIT_ATI 0x00000040
6211#define GL_COMP_BIT_ATI 0x00000002
6212#define GL_NEGATE_BIT_ATI 0x00000004
6213#define GL_BIAS_BIT_ATI 0x00000008
6223typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6226typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6228#ifdef GL_GLEXT_PROTOTYPES
6238GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6241GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6246#ifndef GL_ATI_map_object_buffer
6247#define GL_ATI_map_object_buffer 1
6250#ifdef GL_GLEXT_PROTOTYPES
6256#ifndef GL_ATI_meminfo
6257#define GL_ATI_meminfo 1
6258#define GL_VBO_FREE_MEMORY_ATI 0x87FB
6259#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
6260#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
6263#ifndef GL_ATI_pixel_format_float
6264#define GL_ATI_pixel_format_float 1
6265#define GL_RGBA_FLOAT_MODE_ATI 0x8820
6266#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
6269#ifndef GL_ATI_pn_triangles
6270#define GL_ATI_pn_triangles 1
6271#define GL_PN_TRIANGLES_ATI 0x87F0
6272#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
6273#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
6274#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
6275#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
6276#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
6277#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
6278#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
6279#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
6282#ifdef GL_GLEXT_PROTOTYPES
6288#ifndef GL_ATI_separate_stencil
6289#define GL_ATI_separate_stencil 1
6290#define GL_STENCIL_BACK_FUNC_ATI 0x8800
6291#define GL_STENCIL_BACK_FAIL_ATI 0x8801
6292#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
6293#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
6296#ifdef GL_GLEXT_PROTOTYPES
6302#ifndef GL_ATI_text_fragment_shader
6303#define GL_ATI_text_fragment_shader 1
6304#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
6307#ifndef GL_ATI_texture_env_combine3
6308#define GL_ATI_texture_env_combine3 1
6309#define GL_MODULATE_ADD_ATI 0x8744
6310#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
6311#define GL_MODULATE_SUBTRACT_ATI 0x8746
6314#ifndef GL_ATI_texture_float
6315#define GL_ATI_texture_float 1
6316#define GL_RGBA_FLOAT32_ATI 0x8814
6317#define GL_RGB_FLOAT32_ATI 0x8815
6318#define GL_ALPHA_FLOAT32_ATI 0x8816
6319#define GL_INTENSITY_FLOAT32_ATI 0x8817
6320#define GL_LUMINANCE_FLOAT32_ATI 0x8818
6321#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
6322#define GL_RGBA_FLOAT16_ATI 0x881A
6323#define GL_RGB_FLOAT16_ATI 0x881B
6324#define GL_ALPHA_FLOAT16_ATI 0x881C
6325#define GL_INTENSITY_FLOAT16_ATI 0x881D
6326#define GL_LUMINANCE_FLOAT16_ATI 0x881E
6327#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
6330#ifndef GL_ATI_texture_mirror_once
6331#define GL_ATI_texture_mirror_once 1
6332#define GL_MIRROR_CLAMP_ATI 0x8742
6333#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
6336#ifndef GL_ATI_vertex_array_object
6337#define GL_ATI_vertex_array_object 1
6338#define GL_STATIC_ATI 0x8760
6339#define GL_DYNAMIC_ATI 0x8761
6340#define GL_PRESERVE_ATI 0x8762
6341#define GL_DISCARD_ATI 0x8763
6342#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
6343#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
6344#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
6345#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
6358#ifdef GL_GLEXT_PROTOTYPES
6374#ifndef GL_ATI_vertex_attrib_array_object
6375#define GL_ATI_vertex_attrib_array_object 1
6379#ifdef GL_GLEXT_PROTOTYPES
6386#ifndef GL_ATI_vertex_streams
6387#define GL_ATI_vertex_streams 1
6388#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
6389#define GL_VERTEX_STREAM0_ATI 0x876C
6390#define GL_VERTEX_STREAM1_ATI 0x876D
6391#define GL_VERTEX_STREAM2_ATI 0x876E
6392#define GL_VERTEX_STREAM3_ATI 0x876F
6393#define GL_VERTEX_STREAM4_ATI 0x8770
6394#define GL_VERTEX_STREAM5_ATI 0x8771
6395#define GL_VERTEX_STREAM6_ATI 0x8772
6396#define GL_VERTEX_STREAM7_ATI 0x8773
6397#define GL_VERTEX_SOURCE_ATI 0x8774
6443#ifdef GL_GLEXT_PROTOTYPES
6492#ifndef GL_EXT_422_pixels
6493#define GL_EXT_422_pixels 1
6494#define GL_422_EXT 0x80CC
6495#define GL_422_REV_EXT 0x80CD
6496#define GL_422_AVERAGE_EXT 0x80CE
6497#define GL_422_REV_AVERAGE_EXT 0x80CF
6500#ifndef GL_EXT_EGL_image_storage
6501#define GL_EXT_EGL_image_storage 1
6505#ifdef GL_GLEXT_PROTOTYPES
6512#define GL_EXT_abgr 1
6513#define GL_ABGR_EXT 0x8000
6517#define GL_EXT_bgra 1
6518#define GL_BGR_EXT 0x80E0
6519#define GL_BGRA_EXT 0x80E1
6522#ifndef GL_EXT_bindable_uniform
6523#define GL_EXT_bindable_uniform 1
6524#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
6525#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
6526#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
6527#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
6528#define GL_UNIFORM_BUFFER_EXT 0x8DEE
6529#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
6533#ifdef GL_GLEXT_PROTOTYPES
6540#ifndef GL_EXT_blend_color
6541#define GL_EXT_blend_color 1
6542#define GL_CONSTANT_COLOR_EXT 0x8001
6543#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
6544#define GL_CONSTANT_ALPHA_EXT 0x8003
6545#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
6546#define GL_BLEND_COLOR_EXT 0x8005
6548#ifdef GL_GLEXT_PROTOTYPES
6553#ifndef GL_EXT_blend_equation_separate
6554#define GL_EXT_blend_equation_separate 1
6555#define GL_BLEND_EQUATION_RGB_EXT 0x8009
6556#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
6558#ifdef GL_GLEXT_PROTOTYPES
6563#ifndef GL_EXT_blend_func_separate
6564#define GL_EXT_blend_func_separate 1
6565#define GL_BLEND_DST_RGB_EXT 0x80C8
6566#define GL_BLEND_SRC_RGB_EXT 0x80C9
6567#define GL_BLEND_DST_ALPHA_EXT 0x80CA
6568#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
6570#ifdef GL_GLEXT_PROTOTYPES
6575#ifndef GL_EXT_blend_logic_op
6576#define GL_EXT_blend_logic_op 1
6579#ifndef GL_EXT_blend_minmax
6580#define GL_EXT_blend_minmax 1
6581#define GL_MIN_EXT 0x8007
6582#define GL_MAX_EXT 0x8008
6583#define GL_FUNC_ADD_EXT 0x8006
6584#define GL_BLEND_EQUATION_EXT 0x8009
6586#ifdef GL_GLEXT_PROTOTYPES
6591#ifndef GL_EXT_blend_subtract
6592#define GL_EXT_blend_subtract 1
6593#define GL_FUNC_SUBTRACT_EXT 0x800A
6594#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
6597#ifndef GL_EXT_clip_volume_hint
6598#define GL_EXT_clip_volume_hint 1
6599#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
6603#define GL_EXT_cmyka 1
6604#define GL_CMYK_EXT 0x800C
6605#define GL_CMYKA_EXT 0x800D
6606#define GL_PACK_CMYK_HINT_EXT 0x800E
6607#define GL_UNPACK_CMYK_HINT_EXT 0x800F
6610#ifndef GL_EXT_color_subtable
6611#define GL_EXT_color_subtable 1
6614#ifdef GL_GLEXT_PROTOTYPES
6620#ifndef GL_EXT_compiled_vertex_array
6621#define GL_EXT_compiled_vertex_array 1
6622#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
6623#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
6626#ifdef GL_GLEXT_PROTOTYPES
6632#ifndef GL_EXT_convolution
6633#define GL_EXT_convolution 1
6634#define GL_CONVOLUTION_1D_EXT 0x8010
6635#define GL_CONVOLUTION_2D_EXT 0x8011
6636#define GL_SEPARABLE_2D_EXT 0x8012
6637#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
6638#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
6639#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
6640#define GL_REDUCE_EXT 0x8016
6641#define GL_CONVOLUTION_FORMAT_EXT 0x8017
6642#define GL_CONVOLUTION_WIDTH_EXT 0x8018
6643#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
6644#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
6645#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
6646#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
6647#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
6648#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
6649#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
6650#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
6651#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
6652#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
6653#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
6667#ifdef GL_GLEXT_PROTOTYPES
6684#ifndef GL_EXT_coordinate_frame
6685#define GL_EXT_coordinate_frame 1
6686#define GL_TANGENT_ARRAY_EXT 0x8439
6687#define GL_BINORMAL_ARRAY_EXT 0x843A
6688#define GL_CURRENT_TANGENT_EXT 0x843B
6689#define GL_CURRENT_BINORMAL_EXT 0x843C
6690#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
6691#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
6692#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
6693#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
6694#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
6695#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
6696#define GL_MAP1_TANGENT_EXT 0x8444
6697#define GL_MAP2_TANGENT_EXT 0x8445
6698#define GL_MAP1_BINORMAL_EXT 0x8446
6699#define GL_MAP2_BINORMAL_EXT 0x8447
6701typedef void (
APIENTRYP PFNGLTANGENT3BVEXTPROC) (
const GLbyte *
v);
6708typedef void (
APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort
ty, GLshort
tz);
6709typedef void (
APIENTRYP PFNGLTANGENT3SVEXTPROC) (
const GLshort *
v);
6711typedef void (
APIENTRYP PFNGLBINORMAL3BVEXTPROC) (
const GLbyte *
v);
6718typedef void (
APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort
by, GLshort
bz);
6719typedef void (
APIENTRYP PFNGLBINORMAL3SVEXTPROC) (
const GLshort *
v);
6722#ifdef GL_GLEXT_PROTOTYPES
6748#ifndef GL_EXT_copy_texture
6749#define GL_EXT_copy_texture 1
6755#ifdef GL_GLEXT_PROTOTYPES
6764#ifndef GL_EXT_cull_vertex
6765#define GL_EXT_cull_vertex 1
6766#define GL_CULL_VERTEX_EXT 0x81AA
6767#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
6768#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
6771#ifdef GL_GLEXT_PROTOTYPES
6777#ifndef GL_EXT_debug_label
6778#define GL_EXT_debug_label 1
6779#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
6780#define GL_PROGRAM_OBJECT_EXT 0x8B40
6781#define GL_SHADER_OBJECT_EXT 0x8B48
6782#define GL_BUFFER_OBJECT_EXT 0x9151
6783#define GL_QUERY_OBJECT_EXT 0x9153
6784#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
6787#ifdef GL_GLEXT_PROTOTYPES
6793#ifndef GL_EXT_debug_marker
6794#define GL_EXT_debug_marker 1
6798#ifdef GL_GLEXT_PROTOTYPES
6805#ifndef GL_EXT_depth_bounds_test
6806#define GL_EXT_depth_bounds_test 1
6807#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
6808#define GL_DEPTH_BOUNDS_EXT 0x8891
6810#ifdef GL_GLEXT_PROTOTYPES
6815#ifndef GL_EXT_direct_state_access
6816#define GL_EXT_direct_state_access 1
6817#define GL_PROGRAM_MATRIX_EXT 0x8E2D
6818#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
6819#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
6854typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6855typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6891typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6892typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6907typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6914typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
7075#ifdef GL_GLEXT_PROTOTYPES
7110GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
7111GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7147GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
7148GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7163GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
7170GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
7334#ifndef GL_EXT_draw_buffers2
7335#define GL_EXT_draw_buffers2 1
7337#ifdef GL_GLEXT_PROTOTYPES
7342#ifndef GL_EXT_draw_instanced
7343#define GL_EXT_draw_instanced 1
7346#ifdef GL_GLEXT_PROTOTYPES
7352#ifndef GL_EXT_draw_range_elements
7353#define GL_EXT_draw_range_elements 1
7354#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
7355#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
7357#ifdef GL_GLEXT_PROTOTYPES
7362#ifndef GL_EXT_external_buffer
7363#define GL_EXT_external_buffer 1
7367#ifdef GL_GLEXT_PROTOTYPES
7373#ifndef GL_EXT_fog_coord
7374#define GL_EXT_fog_coord 1
7375#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
7376#define GL_FOG_COORDINATE_EXT 0x8451
7377#define GL_FRAGMENT_DEPTH_EXT 0x8452
7378#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
7379#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
7380#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
7381#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
7382#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
7388#ifdef GL_GLEXT_PROTOTYPES
7397#ifndef GL_EXT_framebuffer_blit
7398#define GL_EXT_framebuffer_blit 1
7399#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
7400#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
7401#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
7402#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
7404#ifdef GL_GLEXT_PROTOTYPES
7409#ifndef GL_EXT_framebuffer_multisample
7410#define GL_EXT_framebuffer_multisample 1
7411#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
7412#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
7413#define GL_MAX_SAMPLES_EXT 0x8D57
7415#ifdef GL_GLEXT_PROTOTYPES
7420#ifndef GL_EXT_framebuffer_multisample_blit_scaled
7421#define GL_EXT_framebuffer_multisample_blit_scaled 1
7422#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
7423#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
7426#ifndef GL_EXT_framebuffer_object
7427#define GL_EXT_framebuffer_object 1
7428#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
7429#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
7430#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
7431#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
7432#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
7433#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
7434#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
7435#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
7436#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
7437#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
7438#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
7439#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
7440#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
7441#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
7442#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
7443#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
7444#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
7445#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
7446#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
7447#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
7448#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
7449#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
7450#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
7451#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
7452#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
7453#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
7454#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
7455#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
7456#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
7457#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
7458#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
7459#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
7460#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
7461#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
7462#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
7463#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
7464#define GL_FRAMEBUFFER_EXT 0x8D40
7465#define GL_RENDERBUFFER_EXT 0x8D41
7466#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
7467#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
7468#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
7469#define GL_STENCIL_INDEX1_EXT 0x8D46
7470#define GL_STENCIL_INDEX4_EXT 0x8D47
7471#define GL_STENCIL_INDEX8_EXT 0x8D48
7472#define GL_STENCIL_INDEX16_EXT 0x8D49
7473#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
7474#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
7475#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
7476#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
7477#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
7478#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
7496#ifdef GL_GLEXT_PROTOTYPES
7517#ifndef GL_EXT_framebuffer_sRGB
7518#define GL_EXT_framebuffer_sRGB 1
7519#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
7520#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
7523#ifndef GL_EXT_geometry_shader4
7524#define GL_EXT_geometry_shader4 1
7525#define GL_GEOMETRY_SHADER_EXT 0x8DD9
7526#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
7527#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
7528#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
7529#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
7530#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
7531#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
7532#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
7533#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
7534#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
7535#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
7536#define GL_LINES_ADJACENCY_EXT 0x000A
7537#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
7538#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
7539#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
7540#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
7541#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
7542#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
7543#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
7544#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
7546#ifdef GL_GLEXT_PROTOTYPES
7551#ifndef GL_EXT_gpu_program_parameters
7552#define GL_EXT_gpu_program_parameters 1
7555#ifdef GL_GLEXT_PROTOTYPES
7561#ifndef GL_EXT_gpu_shader4
7562#define GL_EXT_gpu_shader4 1
7563#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
7564#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
7565#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
7566#define GL_SAMPLER_BUFFER_EXT 0x8DC2
7567#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
7568#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
7569#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
7570#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
7571#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
7572#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
7573#define GL_INT_SAMPLER_1D_EXT 0x8DC9
7574#define GL_INT_SAMPLER_2D_EXT 0x8DCA
7575#define GL_INT_SAMPLER_3D_EXT 0x8DCB
7576#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
7577#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
7578#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
7579#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
7580#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
7581#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
7582#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
7583#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
7584#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
7585#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
7586#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
7587#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
7588#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
7589#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
7590#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
7602#ifdef GL_GLEXT_PROTOTYPES
7617#ifndef GL_EXT_histogram
7618#define GL_EXT_histogram 1
7619#define GL_HISTOGRAM_EXT 0x8024
7620#define GL_PROXY_HISTOGRAM_EXT 0x8025
7621#define GL_HISTOGRAM_WIDTH_EXT 0x8026
7622#define GL_HISTOGRAM_FORMAT_EXT 0x8027
7623#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
7624#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
7625#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
7626#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
7627#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
7628#define GL_HISTOGRAM_SINK_EXT 0x802D
7629#define GL_MINMAX_EXT 0x802E
7630#define GL_MINMAX_FORMAT_EXT 0x802F
7631#define GL_MINMAX_SINK_EXT 0x8030
7632#define GL_TABLE_TOO_LARGE_EXT 0x8031
7643#ifdef GL_GLEXT_PROTOTYPES
7657#ifndef GL_EXT_index_array_formats
7658#define GL_EXT_index_array_formats 1
7659#define GL_IUI_V2F_EXT 0x81AD
7660#define GL_IUI_V3F_EXT 0x81AE
7661#define GL_IUI_N3F_V2F_EXT 0x81AF
7662#define GL_IUI_N3F_V3F_EXT 0x81B0
7663#define GL_T2F_IUI_V2F_EXT 0x81B1
7664#define GL_T2F_IUI_V3F_EXT 0x81B2
7665#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
7666#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
7669#ifndef GL_EXT_index_func
7670#define GL_EXT_index_func 1
7671#define GL_INDEX_TEST_EXT 0x81B5
7672#define GL_INDEX_TEST_FUNC_EXT 0x81B6
7673#define GL_INDEX_TEST_REF_EXT 0x81B7
7675#ifdef GL_GLEXT_PROTOTYPES
7680#ifndef GL_EXT_index_material
7681#define GL_EXT_index_material 1
7682#define GL_INDEX_MATERIAL_EXT 0x81B8
7683#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
7684#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
7686#ifdef GL_GLEXT_PROTOTYPES
7691#ifndef GL_EXT_index_texture
7692#define GL_EXT_index_texture 1
7695#ifndef GL_EXT_light_texture
7696#define GL_EXT_light_texture 1
7697#define GL_FRAGMENT_MATERIAL_EXT 0x8349
7698#define GL_FRAGMENT_NORMAL_EXT 0x834A
7699#define GL_FRAGMENT_COLOR_EXT 0x834C
7700#define GL_ATTENUATION_EXT 0x834D
7701#define GL_SHADOW_ATTENUATION_EXT 0x834E
7702#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
7703#define GL_TEXTURE_LIGHT_EXT 0x8350
7704#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
7705#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
7709#ifdef GL_GLEXT_PROTOTYPES
7716#ifndef GL_EXT_memory_object
7717#define GL_EXT_memory_object 1
7718#define GL_TEXTURE_TILING_EXT 0x9580
7719#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
7720#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
7721#define GL_NUM_TILING_TYPES_EXT 0x9582
7722#define GL_TILING_TYPES_EXT 0x9583
7723#define GL_OPTIMAL_TILING_EXT 0x9584
7724#define GL_LINEAR_TILING_EXT 0x9585
7725#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
7726#define GL_DEVICE_UUID_EXT 0x9597
7727#define GL_DRIVER_UUID_EXT 0x9598
7728#define GL_UUID_SIZE_EXT 16
7748#ifdef GL_GLEXT_PROTOTYPES
7771#ifndef GL_EXT_memory_object_fd
7772#define GL_EXT_memory_object_fd 1
7773#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
7775#ifdef GL_GLEXT_PROTOTYPES
7780#ifndef GL_EXT_memory_object_win32
7781#define GL_EXT_memory_object_win32 1
7782#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
7783#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
7784#define GL_DEVICE_LUID_EXT 0x9599
7785#define GL_DEVICE_NODE_MASK_EXT 0x959A
7786#define GL_LUID_SIZE_EXT 8
7787#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
7788#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
7789#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
7790#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
7793#ifdef GL_GLEXT_PROTOTYPES
7799#ifndef GL_EXT_misc_attribute
7800#define GL_EXT_misc_attribute 1
7803#ifndef GL_EXT_multi_draw_arrays
7804#define GL_EXT_multi_draw_arrays 1
7807#ifdef GL_GLEXT_PROTOTYPES
7813#ifndef GL_EXT_multisample
7814#define GL_EXT_multisample 1
7815#define GL_MULTISAMPLE_EXT 0x809D
7816#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
7817#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
7818#define GL_SAMPLE_MASK_EXT 0x80A0
7819#define GL_1PASS_EXT 0x80A1
7820#define GL_2PASS_0_EXT 0x80A2
7821#define GL_2PASS_1_EXT 0x80A3
7822#define GL_4PASS_0_EXT 0x80A4
7823#define GL_4PASS_1_EXT 0x80A5
7824#define GL_4PASS_2_EXT 0x80A6
7825#define GL_4PASS_3_EXT 0x80A7
7826#define GL_SAMPLE_BUFFERS_EXT 0x80A8
7827#define GL_SAMPLES_EXT 0x80A9
7828#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
7829#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
7830#define GL_SAMPLE_PATTERN_EXT 0x80AC
7831#define GL_MULTISAMPLE_BIT_EXT 0x20000000
7834#ifdef GL_GLEXT_PROTOTYPES
7840#ifndef GL_EXT_packed_depth_stencil
7841#define GL_EXT_packed_depth_stencil 1
7842#define GL_DEPTH_STENCIL_EXT 0x84F9
7843#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
7844#define GL_DEPTH24_STENCIL8_EXT 0x88F0
7845#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
7848#ifndef GL_EXT_packed_float
7849#define GL_EXT_packed_float 1
7850#define GL_R11F_G11F_B10F_EXT 0x8C3A
7851#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
7852#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
7855#ifndef GL_EXT_packed_pixels
7856#define GL_EXT_packed_pixels 1
7857#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
7858#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
7859#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
7860#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
7861#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
7864#ifndef GL_EXT_paletted_texture
7865#define GL_EXT_paletted_texture 1
7866#define GL_COLOR_INDEX1_EXT 0x80E2
7867#define GL_COLOR_INDEX2_EXT 0x80E3
7868#define GL_COLOR_INDEX4_EXT 0x80E4
7869#define GL_COLOR_INDEX8_EXT 0x80E5
7870#define GL_COLOR_INDEX12_EXT 0x80E6
7871#define GL_COLOR_INDEX16_EXT 0x80E7
7872#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
7877#ifdef GL_GLEXT_PROTOTYPES
7885#ifndef GL_EXT_pixel_buffer_object
7886#define GL_EXT_pixel_buffer_object 1
7887#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
7888#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
7889#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
7890#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
7893#ifndef GL_EXT_pixel_transform
7894#define GL_EXT_pixel_transform 1
7895#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
7896#define GL_PIXEL_MAG_FILTER_EXT 0x8331
7897#define GL_PIXEL_MIN_FILTER_EXT 0x8332
7898#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
7899#define GL_CUBIC_EXT 0x8334
7900#define GL_AVERAGE_EXT 0x8335
7901#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
7902#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
7903#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
7910#ifdef GL_GLEXT_PROTOTYPES
7920#ifndef GL_EXT_pixel_transform_color_table
7921#define GL_EXT_pixel_transform_color_table 1
7924#ifndef GL_EXT_point_parameters
7925#define GL_EXT_point_parameters 1
7926#define GL_POINT_SIZE_MIN_EXT 0x8126
7927#define GL_POINT_SIZE_MAX_EXT 0x8127
7928#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
7929#define GL_DISTANCE_ATTENUATION_EXT 0x8129
7932#ifdef GL_GLEXT_PROTOTYPES
7938#ifndef GL_EXT_polygon_offset
7939#define GL_EXT_polygon_offset 1
7940#define GL_POLYGON_OFFSET_EXT 0x8037
7941#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
7942#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
7944#ifdef GL_GLEXT_PROTOTYPES
7949#ifndef GL_EXT_polygon_offset_clamp
7950#define GL_EXT_polygon_offset_clamp 1
7951#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
7953#ifdef GL_GLEXT_PROTOTYPES
7958#ifndef GL_EXT_post_depth_coverage
7959#define GL_EXT_post_depth_coverage 1
7962#ifndef GL_EXT_provoking_vertex
7963#define GL_EXT_provoking_vertex 1
7964#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
7965#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
7966#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
7967#define GL_PROVOKING_VERTEX_EXT 0x8E4F
7969#ifdef GL_GLEXT_PROTOTYPES
7974#ifndef GL_EXT_raster_multisample
7975#define GL_EXT_raster_multisample 1
7976#define GL_RASTER_MULTISAMPLE_EXT 0x9327
7977#define GL_RASTER_SAMPLES_EXT 0x9328
7978#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
7979#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
7980#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
7981#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
7983#ifdef GL_GLEXT_PROTOTYPES
7988#ifndef GL_EXT_rescale_normal
7989#define GL_EXT_rescale_normal 1
7990#define GL_RESCALE_NORMAL_EXT 0x803A
7993#ifndef GL_EXT_secondary_color
7994#define GL_EXT_secondary_color 1
7995#define GL_COLOR_SUM_EXT 0x8458
7996#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
7997#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
7998#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
7999#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
8000#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
8001#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
8003typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (
const GLbyte *
v);
8011typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (
const GLshort *
v);
8013typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (
const GLubyte *
v);
8019#ifdef GL_GLEXT_PROTOTYPES
8040#ifndef GL_EXT_semaphore
8041#define GL_EXT_semaphore 1
8042#define GL_LAYOUT_GENERAL_EXT 0x958D
8043#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
8044#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
8045#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
8046#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
8047#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
8048#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
8049#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
8050#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
8058#ifdef GL_GLEXT_PROTOTYPES
8069#ifndef GL_EXT_semaphore_fd
8070#define GL_EXT_semaphore_fd 1
8072#ifdef GL_GLEXT_PROTOTYPES
8077#ifndef GL_EXT_semaphore_win32
8078#define GL_EXT_semaphore_win32 1
8079#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
8080#define GL_D3D12_FENCE_VALUE_EXT 0x9595
8083#ifdef GL_GLEXT_PROTOTYPES
8089#ifndef GL_EXT_separate_shader_objects
8090#define GL_EXT_separate_shader_objects 1
8091#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
8095#ifdef GL_GLEXT_PROTOTYPES
8102#ifndef GL_EXT_separate_specular_color
8103#define GL_EXT_separate_specular_color 1
8104#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
8105#define GL_SINGLE_COLOR_EXT 0x81F9
8106#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
8109#ifndef GL_EXT_shader_framebuffer_fetch
8110#define GL_EXT_shader_framebuffer_fetch 1
8111#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
8114#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
8115#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
8117#ifdef GL_GLEXT_PROTOTYPES
8122#ifndef GL_EXT_shader_image_load_formatted
8123#define GL_EXT_shader_image_load_formatted 1
8126#ifndef GL_EXT_shader_image_load_store
8127#define GL_EXT_shader_image_load_store 1
8128#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
8129#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
8130#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
8131#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
8132#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
8133#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
8134#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
8135#define GL_IMAGE_1D_EXT 0x904C
8136#define GL_IMAGE_2D_EXT 0x904D
8137#define GL_IMAGE_3D_EXT 0x904E
8138#define GL_IMAGE_2D_RECT_EXT 0x904F
8139#define GL_IMAGE_CUBE_EXT 0x9050
8140#define GL_IMAGE_BUFFER_EXT 0x9051
8141#define GL_IMAGE_1D_ARRAY_EXT 0x9052
8142#define GL_IMAGE_2D_ARRAY_EXT 0x9053
8143#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
8144#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
8145#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
8146#define GL_INT_IMAGE_1D_EXT 0x9057
8147#define GL_INT_IMAGE_2D_EXT 0x9058
8148#define GL_INT_IMAGE_3D_EXT 0x9059
8149#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
8150#define GL_INT_IMAGE_CUBE_EXT 0x905B
8151#define GL_INT_IMAGE_BUFFER_EXT 0x905C
8152#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
8153#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
8154#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
8155#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
8156#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
8157#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
8158#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
8159#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
8160#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
8161#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
8162#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
8163#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
8164#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
8165#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
8166#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
8167#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
8168#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
8169#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
8170#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
8171#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
8172#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
8173#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
8174#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
8175#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
8176#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
8177#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
8178#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
8179#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
8180#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
8181#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
8182#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
8185#ifdef GL_GLEXT_PROTOTYPES
8191#ifndef GL_EXT_shader_integer_mix
8192#define GL_EXT_shader_integer_mix 1
8195#ifndef GL_EXT_shadow_funcs
8196#define GL_EXT_shadow_funcs 1
8199#ifndef GL_EXT_shared_texture_palette
8200#define GL_EXT_shared_texture_palette 1
8201#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
8204#ifndef GL_EXT_sparse_texture2
8205#define GL_EXT_sparse_texture2 1
8208#ifndef GL_EXT_stencil_clear_tag
8209#define GL_EXT_stencil_clear_tag 1
8210#define GL_STENCIL_TAG_BITS_EXT 0x88F2
8211#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
8213#ifdef GL_GLEXT_PROTOTYPES
8218#ifndef GL_EXT_stencil_two_side
8219#define GL_EXT_stencil_two_side 1
8220#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
8221#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
8223#ifdef GL_GLEXT_PROTOTYPES
8228#ifndef GL_EXT_stencil_wrap
8229#define GL_EXT_stencil_wrap 1
8230#define GL_INCR_WRAP_EXT 0x8507
8231#define GL_DECR_WRAP_EXT 0x8508
8234#ifndef GL_EXT_subtexture
8235#define GL_EXT_subtexture 1
8238#ifdef GL_GLEXT_PROTOTYPES
8244#ifndef GL_EXT_texture
8245#define GL_EXT_texture 1
8246#define GL_ALPHA4_EXT 0x803B
8247#define GL_ALPHA8_EXT 0x803C
8248#define GL_ALPHA12_EXT 0x803D
8249#define GL_ALPHA16_EXT 0x803E
8250#define GL_LUMINANCE4_EXT 0x803F
8251#define GL_LUMINANCE8_EXT 0x8040
8252#define GL_LUMINANCE12_EXT 0x8041
8253#define GL_LUMINANCE16_EXT 0x8042
8254#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
8255#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
8256#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
8257#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
8258#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
8259#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
8260#define GL_INTENSITY_EXT 0x8049
8261#define GL_INTENSITY4_EXT 0x804A
8262#define GL_INTENSITY8_EXT 0x804B
8263#define GL_INTENSITY12_EXT 0x804C
8264#define GL_INTENSITY16_EXT 0x804D
8265#define GL_RGB2_EXT 0x804E
8266#define GL_RGB4_EXT 0x804F
8267#define GL_RGB5_EXT 0x8050
8268#define GL_RGB8_EXT 0x8051
8269#define GL_RGB10_EXT 0x8052
8270#define GL_RGB12_EXT 0x8053
8271#define GL_RGB16_EXT 0x8054
8272#define GL_RGBA2_EXT 0x8055
8273#define GL_RGBA4_EXT 0x8056
8274#define GL_RGB5_A1_EXT 0x8057
8275#define GL_RGBA8_EXT 0x8058
8276#define GL_RGB10_A2_EXT 0x8059
8277#define GL_RGBA12_EXT 0x805A
8278#define GL_RGBA16_EXT 0x805B
8279#define GL_TEXTURE_RED_SIZE_EXT 0x805C
8280#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
8281#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
8282#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
8283#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
8284#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
8285#define GL_REPLACE_EXT 0x8062
8286#define GL_PROXY_TEXTURE_1D_EXT 0x8063
8287#define GL_PROXY_TEXTURE_2D_EXT 0x8064
8288#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
8291#ifndef GL_EXT_texture3D
8292#define GL_EXT_texture3D 1
8293#define GL_PACK_SKIP_IMAGES_EXT 0x806B
8294#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
8295#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
8296#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
8297#define GL_TEXTURE_3D_EXT 0x806F
8298#define GL_PROXY_TEXTURE_3D_EXT 0x8070
8299#define GL_TEXTURE_DEPTH_EXT 0x8071
8300#define GL_TEXTURE_WRAP_R_EXT 0x8072
8301#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
8303typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
8304#ifdef GL_GLEXT_PROTOTYPES
8306GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
8310#ifndef GL_EXT_texture_array
8311#define GL_EXT_texture_array 1
8312#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
8313#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
8314#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
8315#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
8316#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
8317#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
8318#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
8319#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
8321#ifdef GL_GLEXT_PROTOTYPES
8326#ifndef GL_EXT_texture_buffer_object
8327#define GL_EXT_texture_buffer_object 1
8328#define GL_TEXTURE_BUFFER_EXT 0x8C2A
8329#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
8330#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
8331#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
8332#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
8334#ifdef GL_GLEXT_PROTOTYPES
8339#ifndef GL_EXT_texture_compression_latc
8340#define GL_EXT_texture_compression_latc 1
8341#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
8342#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
8343#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
8344#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
8347#ifndef GL_EXT_texture_compression_rgtc
8348#define GL_EXT_texture_compression_rgtc 1
8349#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
8350#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
8351#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
8352#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
8355#ifndef GL_EXT_texture_compression_s3tc
8356#define GL_EXT_texture_compression_s3tc 1
8357#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
8358#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
8359#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
8360#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
8363#ifndef GL_EXT_texture_cube_map
8364#define GL_EXT_texture_cube_map 1
8365#define GL_NORMAL_MAP_EXT 0x8511
8366#define GL_REFLECTION_MAP_EXT 0x8512
8367#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
8368#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
8369#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
8370#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
8371#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
8372#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
8373#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
8374#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
8375#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
8376#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
8379#ifndef GL_EXT_texture_env_add
8380#define GL_EXT_texture_env_add 1
8383#ifndef GL_EXT_texture_env_combine
8384#define GL_EXT_texture_env_combine 1
8385#define GL_COMBINE_EXT 0x8570
8386#define GL_COMBINE_RGB_EXT 0x8571
8387#define GL_COMBINE_ALPHA_EXT 0x8572
8388#define GL_RGB_SCALE_EXT 0x8573
8389#define GL_ADD_SIGNED_EXT 0x8574
8390#define GL_INTERPOLATE_EXT 0x8575
8391#define GL_CONSTANT_EXT 0x8576
8392#define GL_PRIMARY_COLOR_EXT 0x8577
8393#define GL_PREVIOUS_EXT 0x8578
8394#define GL_SOURCE0_RGB_EXT 0x8580
8395#define GL_SOURCE1_RGB_EXT 0x8581
8396#define GL_SOURCE2_RGB_EXT 0x8582
8397#define GL_SOURCE0_ALPHA_EXT 0x8588
8398#define GL_SOURCE1_ALPHA_EXT 0x8589
8399#define GL_SOURCE2_ALPHA_EXT 0x858A
8400#define GL_OPERAND0_RGB_EXT 0x8590
8401#define GL_OPERAND1_RGB_EXT 0x8591
8402#define GL_OPERAND2_RGB_EXT 0x8592
8403#define GL_OPERAND0_ALPHA_EXT 0x8598
8404#define GL_OPERAND1_ALPHA_EXT 0x8599
8405#define GL_OPERAND2_ALPHA_EXT 0x859A
8408#ifndef GL_EXT_texture_env_dot3
8409#define GL_EXT_texture_env_dot3 1
8410#define GL_DOT3_RGB_EXT 0x8740
8411#define GL_DOT3_RGBA_EXT 0x8741
8414#ifndef GL_EXT_texture_filter_anisotropic
8415#define GL_EXT_texture_filter_anisotropic 1
8416#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
8417#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
8420#ifndef GL_EXT_texture_filter_minmax
8421#define GL_EXT_texture_filter_minmax 1
8422#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
8423#define GL_WEIGHTED_AVERAGE_EXT 0x9367
8426#ifndef GL_EXT_texture_integer
8427#define GL_EXT_texture_integer 1
8428#define GL_RGBA32UI_EXT 0x8D70
8429#define GL_RGB32UI_EXT 0x8D71
8430#define GL_ALPHA32UI_EXT 0x8D72
8431#define GL_INTENSITY32UI_EXT 0x8D73
8432#define GL_LUMINANCE32UI_EXT 0x8D74
8433#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
8434#define GL_RGBA16UI_EXT 0x8D76
8435#define GL_RGB16UI_EXT 0x8D77
8436#define GL_ALPHA16UI_EXT 0x8D78
8437#define GL_INTENSITY16UI_EXT 0x8D79
8438#define GL_LUMINANCE16UI_EXT 0x8D7A
8439#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
8440#define GL_RGBA8UI_EXT 0x8D7C
8441#define GL_RGB8UI_EXT 0x8D7D
8442#define GL_ALPHA8UI_EXT 0x8D7E
8443#define GL_INTENSITY8UI_EXT 0x8D7F
8444#define GL_LUMINANCE8UI_EXT 0x8D80
8445#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
8446#define GL_RGBA32I_EXT 0x8D82
8447#define GL_RGB32I_EXT 0x8D83
8448#define GL_ALPHA32I_EXT 0x8D84
8449#define GL_INTENSITY32I_EXT 0x8D85
8450#define GL_LUMINANCE32I_EXT 0x8D86
8451#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
8452#define GL_RGBA16I_EXT 0x8D88
8453#define GL_RGB16I_EXT 0x8D89
8454#define GL_ALPHA16I_EXT 0x8D8A
8455#define GL_INTENSITY16I_EXT 0x8D8B
8456#define GL_LUMINANCE16I_EXT 0x8D8C
8457#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
8458#define GL_RGBA8I_EXT 0x8D8E
8459#define GL_RGB8I_EXT 0x8D8F
8460#define GL_ALPHA8I_EXT 0x8D90
8461#define GL_INTENSITY8I_EXT 0x8D91
8462#define GL_LUMINANCE8I_EXT 0x8D92
8463#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
8464#define GL_RED_INTEGER_EXT 0x8D94
8465#define GL_GREEN_INTEGER_EXT 0x8D95
8466#define GL_BLUE_INTEGER_EXT 0x8D96
8467#define GL_ALPHA_INTEGER_EXT 0x8D97
8468#define GL_RGB_INTEGER_EXT 0x8D98
8469#define GL_RGBA_INTEGER_EXT 0x8D99
8470#define GL_BGR_INTEGER_EXT 0x8D9A
8471#define GL_BGRA_INTEGER_EXT 0x8D9B
8472#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
8473#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
8474#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
8481#ifdef GL_GLEXT_PROTOTYPES
8491#ifndef GL_EXT_texture_lod_bias
8492#define GL_EXT_texture_lod_bias 1
8493#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
8494#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
8495#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
8498#ifndef GL_EXT_texture_mirror_clamp
8499#define GL_EXT_texture_mirror_clamp 1
8500#define GL_MIRROR_CLAMP_EXT 0x8742
8501#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
8502#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
8505#ifndef GL_EXT_texture_object
8506#define GL_EXT_texture_object 1
8507#define GL_TEXTURE_PRIORITY_EXT 0x8066
8508#define GL_TEXTURE_RESIDENT_EXT 0x8067
8509#define GL_TEXTURE_1D_BINDING_EXT 0x8068
8510#define GL_TEXTURE_2D_BINDING_EXT 0x8069
8511#define GL_TEXTURE_3D_BINDING_EXT 0x806A
8518#ifdef GL_GLEXT_PROTOTYPES
8528#ifndef GL_EXT_texture_perturb_normal
8529#define GL_EXT_texture_perturb_normal 1
8530#define GL_PERTURB_EXT 0x85AE
8531#define GL_TEXTURE_NORMAL_EXT 0x85AF
8533#ifdef GL_GLEXT_PROTOTYPES
8538#ifndef GL_EXT_texture_sRGB
8539#define GL_EXT_texture_sRGB 1
8540#define GL_SRGB_EXT 0x8C40
8541#define GL_SRGB8_EXT 0x8C41
8542#define GL_SRGB_ALPHA_EXT 0x8C42
8543#define GL_SRGB8_ALPHA8_EXT 0x8C43
8544#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
8545#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
8546#define GL_SLUMINANCE_EXT 0x8C46
8547#define GL_SLUMINANCE8_EXT 0x8C47
8548#define GL_COMPRESSED_SRGB_EXT 0x8C48
8549#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
8550#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
8551#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
8552#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
8553#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
8554#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
8555#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
8558#ifndef GL_EXT_texture_sRGB_R8
8559#define GL_EXT_texture_sRGB_R8 1
8560#define GL_SR8_EXT 0x8FBD
8563#ifndef GL_EXT_texture_sRGB_decode
8564#define GL_EXT_texture_sRGB_decode 1
8565#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
8566#define GL_DECODE_EXT 0x8A49
8567#define GL_SKIP_DECODE_EXT 0x8A4A
8570#ifndef GL_EXT_texture_shared_exponent
8571#define GL_EXT_texture_shared_exponent 1
8572#define GL_RGB9_E5_EXT 0x8C3D
8573#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
8574#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
8577#ifndef GL_EXT_texture_snorm
8578#define GL_EXT_texture_snorm 1
8579#define GL_ALPHA_SNORM 0x9010
8580#define GL_LUMINANCE_SNORM 0x9011
8581#define GL_LUMINANCE_ALPHA_SNORM 0x9012
8582#define GL_INTENSITY_SNORM 0x9013
8583#define GL_ALPHA8_SNORM 0x9014
8584#define GL_LUMINANCE8_SNORM 0x9015
8585#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
8586#define GL_INTENSITY8_SNORM 0x9017
8587#define GL_ALPHA16_SNORM 0x9018
8588#define GL_LUMINANCE16_SNORM 0x9019
8589#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
8590#define GL_INTENSITY16_SNORM 0x901B
8591#define GL_RED_SNORM 0x8F90
8592#define GL_RG_SNORM 0x8F91
8593#define GL_RGB_SNORM 0x8F92
8594#define GL_RGBA_SNORM 0x8F93
8597#ifndef GL_EXT_texture_swizzle
8598#define GL_EXT_texture_swizzle 1
8599#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
8600#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
8601#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
8602#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
8603#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
8606#ifndef GL_EXT_timer_query
8607#define GL_EXT_timer_query 1
8608#define GL_TIME_ELAPSED_EXT 0x88BF
8611#ifdef GL_GLEXT_PROTOTYPES
8617#ifndef GL_EXT_transform_feedback
8618#define GL_EXT_transform_feedback 1
8619#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
8620#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
8621#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
8622#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
8623#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
8624#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
8625#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
8626#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
8627#define GL_RASTERIZER_DISCARD_EXT 0x8C89
8628#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
8629#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
8630#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
8631#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
8632#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
8633#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
8641#ifdef GL_GLEXT_PROTOTYPES
8652#ifndef GL_EXT_vertex_array
8653#define GL_EXT_vertex_array 1
8654#define GL_VERTEX_ARRAY_EXT 0x8074
8655#define GL_NORMAL_ARRAY_EXT 0x8075
8656#define GL_COLOR_ARRAY_EXT 0x8076
8657#define GL_INDEX_ARRAY_EXT 0x8077
8658#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
8659#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
8660#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
8661#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
8662#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
8663#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
8664#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
8665#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
8666#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
8667#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
8668#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
8669#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
8670#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
8671#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
8672#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
8673#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
8674#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
8675#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
8676#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
8677#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
8678#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
8679#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
8680#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
8681#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
8682#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
8683#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
8684#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
8685#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
8695#ifdef GL_GLEXT_PROTOTYPES
8708#ifndef GL_EXT_vertex_array_bgra
8709#define GL_EXT_vertex_array_bgra 1
8712#ifndef GL_EXT_vertex_attrib_64bit
8713#define GL_EXT_vertex_attrib_64bit 1
8714#define GL_DOUBLE_VEC2_EXT 0x8FFC
8715#define GL_DOUBLE_VEC3_EXT 0x8FFD
8716#define GL_DOUBLE_VEC4_EXT 0x8FFE
8717#define GL_DOUBLE_MAT2_EXT 0x8F46
8718#define GL_DOUBLE_MAT3_EXT 0x8F47
8719#define GL_DOUBLE_MAT4_EXT 0x8F48
8720#define GL_DOUBLE_MAT2x3_EXT 0x8F49
8721#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
8722#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
8723#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
8724#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
8725#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
8736#ifdef GL_GLEXT_PROTOTYPES
8750#ifndef GL_EXT_vertex_shader
8751#define GL_EXT_vertex_shader 1
8752#define GL_VERTEX_SHADER_EXT 0x8780
8753#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
8754#define GL_OP_INDEX_EXT 0x8782
8755#define GL_OP_NEGATE_EXT 0x8783
8756#define GL_OP_DOT3_EXT 0x8784
8757#define GL_OP_DOT4_EXT 0x8785
8758#define GL_OP_MUL_EXT 0x8786
8759#define GL_OP_ADD_EXT 0x8787
8760#define GL_OP_MADD_EXT 0x8788
8761#define GL_OP_FRAC_EXT 0x8789
8762#define GL_OP_MAX_EXT 0x878A
8763#define GL_OP_MIN_EXT 0x878B
8764#define GL_OP_SET_GE_EXT 0x878C
8765#define GL_OP_SET_LT_EXT 0x878D
8766#define GL_OP_CLAMP_EXT 0x878E
8767#define GL_OP_FLOOR_EXT 0x878F
8768#define GL_OP_ROUND_EXT 0x8790
8769#define GL_OP_EXP_BASE_2_EXT 0x8791
8770#define GL_OP_LOG_BASE_2_EXT 0x8792
8771#define GL_OP_POWER_EXT 0x8793
8772#define GL_OP_RECIP_EXT 0x8794
8773#define GL_OP_RECIP_SQRT_EXT 0x8795
8774#define GL_OP_SUB_EXT 0x8796
8775#define GL_OP_CROSS_PRODUCT_EXT 0x8797
8776#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
8777#define GL_OP_MOV_EXT 0x8799
8778#define GL_OUTPUT_VERTEX_EXT 0x879A
8779#define GL_OUTPUT_COLOR0_EXT 0x879B
8780#define GL_OUTPUT_COLOR1_EXT 0x879C
8781#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
8782#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
8783#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
8784#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
8785#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
8786#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
8787#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
8788#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
8789#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
8790#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
8791#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
8792#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
8793#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
8794#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
8795#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
8796#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
8797#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
8798#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
8799#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
8800#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
8801#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
8802#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
8803#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
8804#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
8805#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
8806#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
8807#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
8808#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
8809#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
8810#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
8811#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
8812#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
8813#define GL_OUTPUT_FOG_EXT 0x87BD
8814#define GL_SCALAR_EXT 0x87BE
8815#define GL_VECTOR_EXT 0x87BF
8816#define GL_MATRIX_EXT 0x87C0
8817#define GL_VARIANT_EXT 0x87C1
8818#define GL_INVARIANT_EXT 0x87C2
8819#define GL_LOCAL_CONSTANT_EXT 0x87C3
8820#define GL_LOCAL_EXT 0x87C4
8821#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
8822#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
8823#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
8824#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
8825#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
8826#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
8827#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
8828#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
8829#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
8830#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
8831#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
8832#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
8833#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
8834#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
8835#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
8836#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
8837#define GL_X_EXT 0x87D5
8838#define GL_Y_EXT 0x87D6
8839#define GL_Z_EXT 0x87D7
8840#define GL_W_EXT 0x87D8
8841#define GL_NEGATIVE_X_EXT 0x87D9
8842#define GL_NEGATIVE_Y_EXT 0x87DA
8843#define GL_NEGATIVE_Z_EXT 0x87DB
8844#define GL_NEGATIVE_W_EXT 0x87DC
8845#define GL_ZERO_EXT 0x87DD
8846#define GL_ONE_EXT 0x87DE
8847#define GL_NEGATIVE_ONE_EXT 0x87DF
8848#define GL_NORMALIZED_RANGE_EXT 0x87E0
8849#define GL_FULL_RANGE_EXT 0x87E1
8850#define GL_CURRENT_VERTEX_EXT 0x87E2
8851#define GL_MVP_MATRIX_EXT 0x87E3
8852#define GL_VARIANT_VALUE_EXT 0x87E4
8853#define GL_VARIANT_DATATYPE_EXT 0x87E5
8854#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
8855#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
8856#define GL_VARIANT_ARRAY_EXT 0x87E8
8857#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
8858#define GL_INVARIANT_VALUE_EXT 0x87EA
8859#define GL_INVARIANT_DATATYPE_EXT 0x87EB
8860#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
8861#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
8904#ifdef GL_GLEXT_PROTOTYPES
8950#ifndef GL_EXT_vertex_weighting
8951#define GL_EXT_vertex_weighting 1
8952#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
8953#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
8954#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
8955#define GL_MODELVIEW1_MATRIX_EXT 0x8506
8956#define GL_VERTEX_WEIGHTING_EXT 0x8509
8957#define GL_MODELVIEW0_EXT 0x1700
8958#define GL_MODELVIEW1_EXT 0x850A
8959#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
8960#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
8961#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
8962#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
8963#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
8964#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
8968#ifdef GL_GLEXT_PROTOTYPES
8975#ifndef GL_EXT_win32_keyed_mutex
8976#define GL_EXT_win32_keyed_mutex 1
8979#ifdef GL_GLEXT_PROTOTYPES
8985#ifndef GL_EXT_window_rectangles
8986#define GL_EXT_window_rectangles 1
8987#define GL_INCLUSIVE_EXT 0x8F10
8988#define GL_EXCLUSIVE_EXT 0x8F11
8989#define GL_WINDOW_RECTANGLE_EXT 0x8F12
8990#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
8991#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
8992#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
8994#ifdef GL_GLEXT_PROTOTYPES
8999#ifndef GL_EXT_x11_sync_object
9000#define GL_EXT_x11_sync_object 1
9001#define GL_SYNC_X11_FENCE_EXT 0x90E1
9003#ifdef GL_GLEXT_PROTOTYPES
9008#ifndef GL_GREMEDY_frame_terminator
9009#define GL_GREMEDY_frame_terminator 1
9011#ifdef GL_GLEXT_PROTOTYPES
9016#ifndef GL_GREMEDY_string_marker
9017#define GL_GREMEDY_string_marker 1
9019#ifdef GL_GLEXT_PROTOTYPES
9024#ifndef GL_HP_convolution_border_modes
9025#define GL_HP_convolution_border_modes 1
9026#define GL_IGNORE_BORDER_HP 0x8150
9027#define GL_CONSTANT_BORDER_HP 0x8151
9028#define GL_REPLICATE_BORDER_HP 0x8153
9029#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
9032#ifndef GL_HP_image_transform
9033#define GL_HP_image_transform 1
9034#define GL_IMAGE_SCALE_X_HP 0x8155
9035#define GL_IMAGE_SCALE_Y_HP 0x8156
9036#define GL_IMAGE_TRANSLATE_X_HP 0x8157
9037#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
9038#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
9039#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
9040#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
9041#define GL_IMAGE_MAG_FILTER_HP 0x815C
9042#define GL_IMAGE_MIN_FILTER_HP 0x815D
9043#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
9044#define GL_CUBIC_HP 0x815F
9045#define GL_AVERAGE_HP 0x8160
9046#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
9047#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
9048#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
9055#ifdef GL_GLEXT_PROTOTYPES
9065#ifndef GL_HP_occlusion_test
9066#define GL_HP_occlusion_test 1
9067#define GL_OCCLUSION_TEST_HP 0x8165
9068#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
9071#ifndef GL_HP_texture_lighting
9072#define GL_HP_texture_lighting 1
9073#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
9074#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
9075#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
9078#ifndef GL_IBM_cull_vertex
9079#define GL_IBM_cull_vertex 1
9080#define GL_CULL_VERTEX_IBM 103050
9083#ifndef GL_IBM_multimode_draw_arrays
9084#define GL_IBM_multimode_draw_arrays 1
9087#ifdef GL_GLEXT_PROTOTYPES
9093#ifndef GL_IBM_rasterpos_clip
9094#define GL_IBM_rasterpos_clip 1
9095#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
9098#ifndef GL_IBM_static_data
9099#define GL_IBM_static_data 1
9100#define GL_ALL_STATIC_DATA_IBM 103060
9101#define GL_STATIC_VERTEX_ARRAY_IBM 103061
9103#ifdef GL_GLEXT_PROTOTYPES
9108#ifndef GL_IBM_texture_mirrored_repeat
9109#define GL_IBM_texture_mirrored_repeat 1
9110#define GL_MIRRORED_REPEAT_IBM 0x8370
9113#ifndef GL_IBM_vertex_array_lists
9114#define GL_IBM_vertex_array_lists 1
9115#define GL_VERTEX_ARRAY_LIST_IBM 103070
9116#define GL_NORMAL_ARRAY_LIST_IBM 103071
9117#define GL_COLOR_ARRAY_LIST_IBM 103072
9118#define GL_INDEX_ARRAY_LIST_IBM 103073
9119#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
9120#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
9121#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
9122#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
9123#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
9124#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
9125#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
9126#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
9127#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
9128#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
9129#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
9130#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
9139#ifdef GL_GLEXT_PROTOTYPES
9151#ifndef GL_INGR_blend_func_separate
9152#define GL_INGR_blend_func_separate 1
9154#ifdef GL_GLEXT_PROTOTYPES
9159#ifndef GL_INGR_color_clamp
9160#define GL_INGR_color_clamp 1
9161#define GL_RED_MIN_CLAMP_INGR 0x8560
9162#define GL_GREEN_MIN_CLAMP_INGR 0x8561
9163#define GL_BLUE_MIN_CLAMP_INGR 0x8562
9164#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
9165#define GL_RED_MAX_CLAMP_INGR 0x8564
9166#define GL_GREEN_MAX_CLAMP_INGR 0x8565
9167#define GL_BLUE_MAX_CLAMP_INGR 0x8566
9168#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
9171#ifndef GL_INGR_interlace_read
9172#define GL_INGR_interlace_read 1
9173#define GL_INTERLACE_READ_INGR 0x8568
9176#ifndef GL_INTEL_blackhole_render
9177#define GL_INTEL_blackhole_render 1
9178#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
9181#ifndef GL_INTEL_conservative_rasterization
9182#define GL_INTEL_conservative_rasterization 1
9183#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
9186#ifndef GL_INTEL_fragment_shader_ordering
9187#define GL_INTEL_fragment_shader_ordering 1
9190#ifndef GL_INTEL_framebuffer_CMAA
9191#define GL_INTEL_framebuffer_CMAA 1
9193#ifdef GL_GLEXT_PROTOTYPES
9194GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (
void);
9198#ifndef GL_INTEL_map_texture
9199#define GL_INTEL_map_texture 1
9200#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
9201#define GL_LAYOUT_DEFAULT_INTEL 0
9202#define GL_LAYOUT_LINEAR_INTEL 1
9203#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
9207#ifdef GL_GLEXT_PROTOTYPES
9214#ifndef GL_INTEL_parallel_arrays
9215#define GL_INTEL_parallel_arrays 1
9216#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
9217#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
9218#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
9219#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
9220#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
9225#ifdef GL_GLEXT_PROTOTYPES
9233#ifndef GL_INTEL_performance_query
9234#define GL_INTEL_performance_query 1
9235#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
9236#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
9237#define GL_PERFQUERY_WAIT_INTEL 0x83FB
9238#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
9239#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
9240#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
9241#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
9242#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
9243#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
9244#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
9245#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
9246#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
9247#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
9248#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
9249#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
9250#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
9251#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
9252#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
9253#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
9254#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
9261typedef void (
APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
9265#ifdef GL_GLEXT_PROTOTYPES
9272GLAPI void APIENTRY glGetPerfCounterInfoINTEL (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
9279#ifndef GL_MESAX_texture_stack
9280#define GL_MESAX_texture_stack 1
9281#define GL_TEXTURE_1D_STACK_MESAX 0x8759
9282#define GL_TEXTURE_2D_STACK_MESAX 0x875A
9283#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
9284#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
9285#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
9286#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
9289#ifndef GL_MESA_pack_invert
9290#define GL_MESA_pack_invert 1
9291#define GL_PACK_INVERT_MESA 0x8758
9294#ifndef GL_MESA_program_binary_formats
9295#define GL_MESA_program_binary_formats 1
9296#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F
9299#ifndef GL_MESA_resize_buffers
9300#define GL_MESA_resize_buffers 1
9302#ifdef GL_GLEXT_PROTOTYPES
9307#ifndef GL_MESA_shader_integer_functions
9308#define GL_MESA_shader_integer_functions 1
9311#ifndef GL_MESA_tile_raster_order
9312#define GL_MESA_tile_raster_order 1
9313#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8
9314#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9
9315#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA
9318#ifndef GL_MESA_window_pos
9319#define GL_MESA_window_pos 1
9326typedef void (
APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort
x, GLshort
y);
9327typedef void (
APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (
const GLshort *
v);
9334typedef void (
APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort
x, GLshort
y, GLshort
z);
9335typedef void (
APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (
const GLshort *
v);
9342typedef void (
APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort
x, GLshort
y, GLshort
z, GLshort
w);
9343typedef void (
APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (
const GLshort *
v);
9344#ifdef GL_GLEXT_PROTOTYPES
9367GLAPI void APIENTRY glWindowPos4sMESA (GLshort
x, GLshort
y, GLshort
z, GLshort
w);
9372#ifndef GL_MESA_ycbcr_texture
9373#define GL_MESA_ycbcr_texture 1
9374#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
9375#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
9376#define GL_YCBCR_MESA 0x8757
9379#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
9380#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
9383#ifndef GL_NVX_conditional_render
9384#define GL_NVX_conditional_render 1
9387#ifdef GL_GLEXT_PROTOTYPES
9393#ifndef GL_NVX_gpu_memory_info
9394#define GL_NVX_gpu_memory_info 1
9395#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
9396#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
9397#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
9398#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
9399#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
9402#ifndef GL_NVX_linked_gpu_multicast
9403#define GL_NVX_linked_gpu_multicast 1
9404#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
9405#define GL_MAX_LGPU_GPUS_NVX 0x92BA
9407typedef void (
APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (
GLuint sourceGpu,
GLbitfield destinationGpuMask,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srxY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
9409#ifdef GL_GLEXT_PROTOTYPES
9411GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (
GLuint sourceGpu,
GLbitfield destinationGpuMask,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srxY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
9416#ifndef GL_NV_alpha_to_coverage_dither_control
9417#define GL_NV_alpha_to_coverage_dither_control 1
9418#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
9419#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
9420#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
9421#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
9423#ifdef GL_GLEXT_PROTOTYPES
9428#ifndef GL_NV_bindless_multi_draw_indirect
9429#define GL_NV_bindless_multi_draw_indirect 1
9432#ifdef GL_GLEXT_PROTOTYPES
9438#ifndef GL_NV_bindless_multi_draw_indirect_count
9439#define GL_NV_bindless_multi_draw_indirect_count 1
9442#ifdef GL_GLEXT_PROTOTYPES
9448#ifndef GL_NV_bindless_texture
9449#define GL_NV_bindless_texture 1
9463#ifdef GL_GLEXT_PROTOTYPES
9480#ifndef GL_NV_blend_equation_advanced
9481#define GL_NV_blend_equation_advanced 1
9482#define GL_BLEND_OVERLAP_NV 0x9281
9483#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
9484#define GL_BLUE_NV 0x1905
9485#define GL_COLORBURN_NV 0x929A
9486#define GL_COLORDODGE_NV 0x9299
9487#define GL_CONJOINT_NV 0x9284
9488#define GL_CONTRAST_NV 0x92A1
9489#define GL_DARKEN_NV 0x9297
9490#define GL_DIFFERENCE_NV 0x929E
9491#define GL_DISJOINT_NV 0x9283
9492#define GL_DST_ATOP_NV 0x928F
9493#define GL_DST_IN_NV 0x928B
9494#define GL_DST_NV 0x9287
9495#define GL_DST_OUT_NV 0x928D
9496#define GL_DST_OVER_NV 0x9289
9497#define GL_EXCLUSION_NV 0x92A0
9498#define GL_GREEN_NV 0x1904
9499#define GL_HARDLIGHT_NV 0x929B
9500#define GL_HARDMIX_NV 0x92A9
9501#define GL_HSL_COLOR_NV 0x92AF
9502#define GL_HSL_HUE_NV 0x92AD
9503#define GL_HSL_LUMINOSITY_NV 0x92B0
9504#define GL_HSL_SATURATION_NV 0x92AE
9505#define GL_INVERT_OVG_NV 0x92B4
9506#define GL_INVERT_RGB_NV 0x92A3
9507#define GL_LIGHTEN_NV 0x9298
9508#define GL_LINEARBURN_NV 0x92A5
9509#define GL_LINEARDODGE_NV 0x92A4
9510#define GL_LINEARLIGHT_NV 0x92A7
9511#define GL_MINUS_CLAMPED_NV 0x92B3
9512#define GL_MINUS_NV 0x929F
9513#define GL_MULTIPLY_NV 0x9294
9514#define GL_OVERLAY_NV 0x9296
9515#define GL_PINLIGHT_NV 0x92A8
9516#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
9517#define GL_PLUS_CLAMPED_NV 0x92B1
9518#define GL_PLUS_DARKER_NV 0x9292
9519#define GL_PLUS_NV 0x9291
9520#define GL_RED_NV 0x1903
9521#define GL_SCREEN_NV 0x9295
9522#define GL_SOFTLIGHT_NV 0x929C
9523#define GL_SRC_ATOP_NV 0x928E
9524#define GL_SRC_IN_NV 0x928A
9525#define GL_SRC_NV 0x9286
9526#define GL_SRC_OUT_NV 0x928C
9527#define GL_SRC_OVER_NV 0x9288
9528#define GL_UNCORRELATED_NV 0x9282
9529#define GL_VIVIDLIGHT_NV 0x92A6
9530#define GL_XOR_NV 0x1506
9533#ifdef GL_GLEXT_PROTOTYPES
9539#ifndef GL_NV_blend_equation_advanced_coherent
9540#define GL_NV_blend_equation_advanced_coherent 1
9541#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
9544#ifndef GL_NV_blend_minmax_factor
9545#define GL_NV_blend_minmax_factor 1
9548#ifndef GL_NV_blend_square
9549#define GL_NV_blend_square 1
9552#ifndef GL_NV_clip_space_w_scaling
9553#define GL_NV_clip_space_w_scaling 1
9554#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
9555#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
9556#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
9558#ifdef GL_GLEXT_PROTOTYPES
9563#ifndef GL_NV_command_list
9564#define GL_NV_command_list 1
9565#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
9566#define GL_NOP_COMMAND_NV 0x0001
9567#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
9568#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
9569#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
9570#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
9571#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
9572#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
9573#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
9574#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
9575#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
9576#define GL_BLEND_COLOR_COMMAND_NV 0x000B
9577#define GL_STENCIL_REF_COMMAND_NV 0x000C
9578#define GL_LINE_WIDTH_COMMAND_NV 0x000D
9579#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
9580#define GL_ALPHA_REF_COMMAND_NV 0x000F
9581#define GL_VIEWPORT_COMMAND_NV 0x0010
9582#define GL_SCISSOR_COMMAND_NV 0x0011
9583#define GL_FRONT_FACE_COMMAND_NV 0x0012
9601#ifdef GL_GLEXT_PROTOTYPES
9622#ifndef GL_NV_compute_program5
9623#define GL_NV_compute_program5 1
9624#define GL_COMPUTE_PROGRAM_NV 0x90FB
9625#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
9628#ifndef GL_NV_compute_shader_derivatives
9629#define GL_NV_compute_shader_derivatives 1
9632#ifndef GL_NV_conditional_render
9633#define GL_NV_conditional_render 1
9634#define GL_QUERY_WAIT_NV 0x8E13
9635#define GL_QUERY_NO_WAIT_NV 0x8E14
9636#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
9637#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
9640#ifdef GL_GLEXT_PROTOTYPES
9646#ifndef GL_NV_conservative_raster
9647#define GL_NV_conservative_raster 1
9648#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
9649#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
9650#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
9651#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
9653#ifdef GL_GLEXT_PROTOTYPES
9658#ifndef GL_NV_conservative_raster_dilate
9659#define GL_NV_conservative_raster_dilate 1
9660#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
9661#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
9662#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
9664#ifdef GL_GLEXT_PROTOTYPES
9669#ifndef GL_NV_conservative_raster_pre_snap
9670#define GL_NV_conservative_raster_pre_snap 1
9671#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
9674#ifndef GL_NV_conservative_raster_pre_snap_triangles
9675#define GL_NV_conservative_raster_pre_snap_triangles 1
9676#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
9677#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
9678#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
9680#ifdef GL_GLEXT_PROTOTYPES
9685#ifndef GL_NV_conservative_raster_underestimation
9686#define GL_NV_conservative_raster_underestimation 1
9689#ifndef GL_NV_copy_depth_to_color
9690#define GL_NV_copy_depth_to_color 1
9691#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
9692#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
9695#ifndef GL_NV_copy_image
9696#define GL_NV_copy_image 1
9697typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
9698#ifdef GL_GLEXT_PROTOTYPES
9699GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
9703#ifndef GL_NV_deep_texture3D
9704#define GL_NV_deep_texture3D 1
9705#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
9706#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
9709#ifndef GL_NV_depth_buffer_float
9710#define GL_NV_depth_buffer_float 1
9711#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
9712#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
9713#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
9714#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
9718#ifdef GL_GLEXT_PROTOTYPES
9725#ifndef GL_NV_depth_clamp
9726#define GL_NV_depth_clamp 1
9727#define GL_DEPTH_CLAMP_NV 0x864F
9730#ifndef GL_NV_draw_texture
9731#define GL_NV_draw_texture 1
9732typedef void (
APIENTRYP PFNGLDRAWTEXTURENVPROC) (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9733#ifdef GL_GLEXT_PROTOTYPES
9734GLAPI void APIENTRY glDrawTextureNV (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9738#ifndef GL_NV_draw_vulkan_image
9739#define GL_NV_draw_vulkan_image 1
9741typedef void (
APIENTRYP PFNGLDRAWVKIMAGENVPROC) (
GLuint64 vkImage,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9746#ifdef GL_GLEXT_PROTOTYPES
9747GLAPI void APIENTRY glDrawVkImageNV (
GLuint64 vkImage,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9755#ifndef GL_NV_evaluators
9756#define GL_NV_evaluators 1
9757#define GL_EVAL_2D_NV 0x86C0
9758#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
9759#define GL_MAP_TESSELLATION_NV 0x86C2
9760#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
9761#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
9762#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
9763#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
9764#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
9765#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
9766#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
9767#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
9768#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
9769#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
9770#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
9771#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
9772#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
9773#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
9774#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
9775#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
9776#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
9777#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
9778#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
9779#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
9780#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
9790#ifdef GL_GLEXT_PROTOTYPES
9803#ifndef GL_NV_explicit_multisample
9804#define GL_NV_explicit_multisample 1
9805#define GL_SAMPLE_POSITION_NV 0x8E50
9806#define GL_SAMPLE_MASK_NV 0x8E51
9807#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
9808#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
9809#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
9810#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
9811#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
9812#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
9813#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
9814#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
9818#ifdef GL_GLEXT_PROTOTYPES
9826#define GL_NV_fence 1
9827#define GL_ALL_COMPLETED_NV 0x84F2
9828#define GL_FENCE_STATUS_NV 0x84F3
9829#define GL_FENCE_CONDITION_NV 0x84F4
9837#ifdef GL_GLEXT_PROTOTYPES
9848#ifndef GL_NV_fill_rectangle
9849#define GL_NV_fill_rectangle 1
9850#define GL_FILL_RECTANGLE_NV 0x933C
9853#ifndef GL_NV_float_buffer
9854#define GL_NV_float_buffer 1
9855#define GL_FLOAT_R_NV 0x8880
9856#define GL_FLOAT_RG_NV 0x8881
9857#define GL_FLOAT_RGB_NV 0x8882
9858#define GL_FLOAT_RGBA_NV 0x8883
9859#define GL_FLOAT_R16_NV 0x8884
9860#define GL_FLOAT_R32_NV 0x8885
9861#define GL_FLOAT_RG16_NV 0x8886
9862#define GL_FLOAT_RG32_NV 0x8887
9863#define GL_FLOAT_RGB16_NV 0x8888
9864#define GL_FLOAT_RGB32_NV 0x8889
9865#define GL_FLOAT_RGBA16_NV 0x888A
9866#define GL_FLOAT_RGBA32_NV 0x888B
9867#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
9868#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
9869#define GL_FLOAT_RGBA_MODE_NV 0x888E
9872#ifndef GL_NV_fog_distance
9873#define GL_NV_fog_distance 1
9874#define GL_FOG_DISTANCE_MODE_NV 0x855A
9875#define GL_EYE_RADIAL_NV 0x855B
9876#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
9879#ifndef GL_NV_fragment_coverage_to_color
9880#define GL_NV_fragment_coverage_to_color 1
9881#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
9882#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
9884#ifdef GL_GLEXT_PROTOTYPES
9889#ifndef GL_NV_fragment_program
9890#define GL_NV_fragment_program 1
9891#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
9892#define GL_FRAGMENT_PROGRAM_NV 0x8870
9893#define GL_MAX_TEXTURE_COORDS_NV 0x8871
9894#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
9895#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
9896#define GL_PROGRAM_ERROR_STRING_NV 0x8874
9903#ifdef GL_GLEXT_PROTOTYPES
9913#ifndef GL_NV_fragment_program2
9914#define GL_NV_fragment_program2 1
9915#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
9916#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
9917#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
9918#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
9919#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
9922#ifndef GL_NV_fragment_program4
9923#define GL_NV_fragment_program4 1
9926#ifndef GL_NV_fragment_program_option
9927#define GL_NV_fragment_program_option 1
9930#ifndef GL_NV_fragment_shader_barycentric
9931#define GL_NV_fragment_shader_barycentric 1
9934#ifndef GL_NV_fragment_shader_interlock
9935#define GL_NV_fragment_shader_interlock 1
9938#ifndef GL_NV_framebuffer_mixed_samples
9939#define GL_NV_framebuffer_mixed_samples 1
9940#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
9941#define GL_COLOR_SAMPLES_NV 0x8E20
9942#define GL_DEPTH_SAMPLES_NV 0x932D
9943#define GL_STENCIL_SAMPLES_NV 0x932E
9944#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
9945#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
9946#define GL_COVERAGE_MODULATION_NV 0x9332
9947#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
9951#ifdef GL_GLEXT_PROTOTYPES
9958#ifndef GL_NV_framebuffer_multisample_coverage
9959#define GL_NV_framebuffer_multisample_coverage 1
9960#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
9961#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
9962#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
9963#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
9965#ifdef GL_GLEXT_PROTOTYPES
9970#ifndef GL_NV_geometry_program4
9971#define GL_NV_geometry_program4 1
9972#define GL_GEOMETRY_PROGRAM_NV 0x8C26
9973#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
9974#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
9978#ifdef GL_GLEXT_PROTOTYPES
9985#ifndef GL_NV_geometry_shader4
9986#define GL_NV_geometry_shader4 1
9989#ifndef GL_NV_geometry_shader_passthrough
9990#define GL_NV_geometry_shader_passthrough 1
9993#ifndef GL_NV_gpu_multicast
9994#define GL_NV_gpu_multicast 1
9995#define GL_PER_GPU_STORAGE_BIT_NV 0x0800
9996#define GL_MULTICAST_GPUS_NV 0x92BA
9997#define GL_RENDER_GPU_MASK_NV 0x9558
9998#define GL_PER_GPU_STORAGE_NV 0x9548
9999#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
10003typedef void (
APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (
GLuint srcGpu,
GLbitfield dstGpuMask,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
10004typedef void (
APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (
GLuint srcGpu,
GLuint dstGpu,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
10012#ifdef GL_GLEXT_PROTOTYPES
10016GLAPI void APIENTRY glMulticastCopyImageSubDataNV (
GLuint srcGpu,
GLbitfield dstGpuMask,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
10017GLAPI void APIENTRY glMulticastBlitFramebufferNV (
GLuint srcGpu,
GLuint dstGpu,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
10028#ifndef GL_NV_gpu_program4
10029#define GL_NV_gpu_program4 1
10030#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
10031#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
10032#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
10033#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
10034#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
10035#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
10036#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
10037#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
10054#ifdef GL_GLEXT_PROTOTYPES
10074#ifndef GL_NV_gpu_program5
10075#define GL_NV_gpu_program5 1
10076#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
10077#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
10078#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
10079#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
10080#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
10081#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
10082#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
10083#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
10086#ifdef GL_GLEXT_PROTOTYPES
10092#ifndef GL_NV_gpu_program5_mem_extended
10093#define GL_NV_gpu_program5_mem_extended 1
10096#ifndef GL_NV_gpu_shader5
10097#define GL_NV_gpu_shader5 1
10100#ifndef GL_NV_half_float
10101#define GL_NV_half_float 1
10103#define GL_HALF_FLOAT_NV 0x140B
10150#ifdef GL_GLEXT_PROTOTYPES
10200#ifndef GL_NV_internalformat_sample_query
10201#define GL_NV_internalformat_sample_query 1
10202#define GL_MULTISAMPLES_NV 0x9371
10203#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
10204#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
10205#define GL_CONFORMANT_NV 0x9374
10207#ifdef GL_GLEXT_PROTOTYPES
10212#ifndef GL_NV_light_max_exponent
10213#define GL_NV_light_max_exponent 1
10214#define GL_MAX_SHININESS_NV 0x8504
10215#define GL_MAX_SPOT_EXPONENT_NV 0x8505
10218#ifndef GL_NV_memory_attachment
10219#define GL_NV_memory_attachment 1
10220#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
10221#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
10222#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
10223#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
10224#define GL_MEMORY_ATTACHABLE_NV 0x95A8
10225#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
10226#define GL_DETACHED_TEXTURES_NV 0x95AA
10227#define GL_DETACHED_BUFFERS_NV 0x95AB
10228#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
10229#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
10236#ifdef GL_GLEXT_PROTOTYPES
10246#ifndef GL_NV_mesh_shader
10247#define GL_NV_mesh_shader 1
10248#define GL_MESH_SHADER_NV 0x9559
10249#define GL_TASK_SHADER_NV 0x955A
10250#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
10251#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
10252#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
10253#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
10254#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
10255#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
10256#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
10257#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
10258#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
10259#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
10260#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
10261#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
10262#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
10263#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
10264#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
10265#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
10266#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
10267#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
10268#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
10269#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
10270#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
10271#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
10272#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
10273#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
10274#define GL_MAX_MESH_VIEWS_NV 0x9557
10275#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
10276#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
10277#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
10278#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
10279#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
10280#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
10281#define GL_MESH_VERTICES_OUT_NV 0x9579
10282#define GL_MESH_PRIMITIVES_OUT_NV 0x957A
10283#define GL_MESH_OUTPUT_TYPE_NV 0x957B
10284#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
10285#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
10286#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
10287#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
10288#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
10289#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
10290#define GL_MESH_SUBROUTINE_NV 0x957C
10291#define GL_TASK_SUBROUTINE_NV 0x957D
10292#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
10293#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
10294#define GL_MESH_SHADER_BIT_NV 0x00000040
10295#define GL_TASK_SHADER_BIT_NV 0x00000080
10300#ifdef GL_GLEXT_PROTOTYPES
10308#ifndef GL_NV_multisample_coverage
10309#define GL_NV_multisample_coverage 1
10312#ifndef GL_NV_multisample_filter_hint
10313#define GL_NV_multisample_filter_hint 1
10314#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
10317#ifndef GL_NV_occlusion_query
10318#define GL_NV_occlusion_query 1
10319#define GL_PIXEL_COUNTER_BITS_NV 0x8864
10320#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
10321#define GL_PIXEL_COUNT_NV 0x8866
10322#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
10330#ifdef GL_GLEXT_PROTOTYPES
10341#ifndef GL_NV_packed_depth_stencil
10342#define GL_NV_packed_depth_stencil 1
10343#define GL_DEPTH_STENCIL_NV 0x84F9
10344#define GL_UNSIGNED_INT_24_8_NV 0x84FA
10347#ifndef GL_NV_parameter_buffer_object
10348#define GL_NV_parameter_buffer_object 1
10349#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
10350#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
10351#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
10352#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
10353#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
10357#ifdef GL_GLEXT_PROTOTYPES
10364#ifndef GL_NV_parameter_buffer_object2
10365#define GL_NV_parameter_buffer_object2 1
10368#ifndef GL_NV_path_rendering
10369#define GL_NV_path_rendering 1
10370#define GL_PATH_FORMAT_SVG_NV 0x9070
10371#define GL_PATH_FORMAT_PS_NV 0x9071
10372#define GL_STANDARD_FONT_NAME_NV 0x9072
10373#define GL_SYSTEM_FONT_NAME_NV 0x9073
10374#define GL_FILE_NAME_NV 0x9074
10375#define GL_PATH_STROKE_WIDTH_NV 0x9075
10376#define GL_PATH_END_CAPS_NV 0x9076
10377#define GL_PATH_INITIAL_END_CAP_NV 0x9077
10378#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
10379#define GL_PATH_JOIN_STYLE_NV 0x9079
10380#define GL_PATH_MITER_LIMIT_NV 0x907A
10381#define GL_PATH_DASH_CAPS_NV 0x907B
10382#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
10383#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
10384#define GL_PATH_DASH_OFFSET_NV 0x907E
10385#define GL_PATH_CLIENT_LENGTH_NV 0x907F
10386#define GL_PATH_FILL_MODE_NV 0x9080
10387#define GL_PATH_FILL_MASK_NV 0x9081
10388#define GL_PATH_FILL_COVER_MODE_NV 0x9082
10389#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
10390#define GL_PATH_STROKE_MASK_NV 0x9084
10391#define GL_COUNT_UP_NV 0x9088
10392#define GL_COUNT_DOWN_NV 0x9089
10393#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
10394#define GL_CONVEX_HULL_NV 0x908B
10395#define GL_BOUNDING_BOX_NV 0x908D
10396#define GL_TRANSLATE_X_NV 0x908E
10397#define GL_TRANSLATE_Y_NV 0x908F
10398#define GL_TRANSLATE_2D_NV 0x9090
10399#define GL_TRANSLATE_3D_NV 0x9091
10400#define GL_AFFINE_2D_NV 0x9092
10401#define GL_AFFINE_3D_NV 0x9094
10402#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
10403#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
10404#define GL_UTF8_NV 0x909A
10405#define GL_UTF16_NV 0x909B
10406#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
10407#define GL_PATH_COMMAND_COUNT_NV 0x909D
10408#define GL_PATH_COORD_COUNT_NV 0x909E
10409#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
10410#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
10411#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
10412#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
10413#define GL_SQUARE_NV 0x90A3
10414#define GL_ROUND_NV 0x90A4
10415#define GL_TRIANGULAR_NV 0x90A5
10416#define GL_BEVEL_NV 0x90A6
10417#define GL_MITER_REVERT_NV 0x90A7
10418#define GL_MITER_TRUNCATE_NV 0x90A8
10419#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
10420#define GL_USE_MISSING_GLYPH_NV 0x90AA
10421#define GL_PATH_ERROR_POSITION_NV 0x90AB
10422#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
10423#define GL_ADJACENT_PAIRS_NV 0x90AE
10424#define GL_FIRST_TO_REST_NV 0x90AF
10425#define GL_PATH_GEN_MODE_NV 0x90B0
10426#define GL_PATH_GEN_COEFF_NV 0x90B1
10427#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
10428#define GL_PATH_STENCIL_FUNC_NV 0x90B7
10429#define GL_PATH_STENCIL_REF_NV 0x90B8
10430#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
10431#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
10432#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
10433#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
10434#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
10435#define GL_MOVE_TO_RESETS_NV 0x90B5
10436#define GL_MOVE_TO_CONTINUES_NV 0x90B6
10437#define GL_CLOSE_PATH_NV 0x00
10438#define GL_MOVE_TO_NV 0x02
10439#define GL_RELATIVE_MOVE_TO_NV 0x03
10440#define GL_LINE_TO_NV 0x04
10441#define GL_RELATIVE_LINE_TO_NV 0x05
10442#define GL_HORIZONTAL_LINE_TO_NV 0x06
10443#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
10444#define GL_VERTICAL_LINE_TO_NV 0x08
10445#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
10446#define GL_QUADRATIC_CURVE_TO_NV 0x0A
10447#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
10448#define GL_CUBIC_CURVE_TO_NV 0x0C
10449#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
10450#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
10451#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
10452#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
10453#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
10454#define GL_SMALL_CCW_ARC_TO_NV 0x12
10455#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
10456#define GL_SMALL_CW_ARC_TO_NV 0x14
10457#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
10458#define GL_LARGE_CCW_ARC_TO_NV 0x16
10459#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
10460#define GL_LARGE_CW_ARC_TO_NV 0x18
10461#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
10462#define GL_RESTART_PATH_NV 0xF0
10463#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
10464#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
10465#define GL_RECT_NV 0xF6
10466#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
10467#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
10468#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
10469#define GL_ARC_TO_NV 0xFE
10470#define GL_RELATIVE_ARC_TO_NV 0xFF
10471#define GL_BOLD_BIT_NV 0x01
10472#define GL_ITALIC_BIT_NV 0x02
10473#define GL_GLYPH_WIDTH_BIT_NV 0x01
10474#define GL_GLYPH_HEIGHT_BIT_NV 0x02
10475#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
10476#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
10477#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
10478#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
10479#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
10480#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
10481#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
10482#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
10483#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
10484#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
10485#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
10486#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
10487#define GL_FONT_ASCENDER_BIT_NV 0x00200000
10488#define GL_FONT_DESCENDER_BIT_NV 0x00400000
10489#define GL_FONT_HEIGHT_BIT_NV 0x00800000
10490#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
10491#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
10492#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
10493#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
10494#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
10495#define GL_ROUNDED_RECT_NV 0xE8
10496#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
10497#define GL_ROUNDED_RECT2_NV 0xEA
10498#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
10499#define GL_ROUNDED_RECT4_NV 0xEC
10500#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
10501#define GL_ROUNDED_RECT8_NV 0xEE
10502#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
10503#define GL_RELATIVE_RECT_NV 0xF7
10504#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
10505#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
10506#define GL_FONT_UNAVAILABLE_NV 0x936A
10507#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
10508#define GL_CONIC_CURVE_TO_NV 0x1A
10509#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
10510#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
10511#define GL_STANDARD_FONT_FORMAT_NV 0x936C
10512#define GL_2_BYTES_NV 0x1407
10513#define GL_3_BYTES_NV 0x1408
10514#define GL_4_BYTES_NV 0x1409
10515#define GL_EYE_LINEAR_NV 0x2400
10516#define GL_OBJECT_LINEAR_NV 0x2401
10517#define GL_CONSTANT_NV 0x8576
10518#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
10519#define GL_PRIMARY_COLOR_NV 0x852C
10520#define GL_SECONDARY_COLOR_NV 0x852D
10521#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
10522#define GL_PATH_PROJECTION_NV 0x1701
10523#define GL_PATH_MODELVIEW_NV 0x1700
10524#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
10525#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
10526#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
10527#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
10528#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
10529#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
10530#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
10531#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
10532#define GL_FRAGMENT_INPUT_NV 0x936D
10597#ifdef GL_GLEXT_PROTOTYPES
10665#ifndef GL_NV_path_rendering_shared_edge
10666#define GL_NV_path_rendering_shared_edge 1
10667#define GL_SHARED_EDGE_NV 0xC0
10670#ifndef GL_NV_pixel_data_range
10671#define GL_NV_pixel_data_range 1
10672#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
10673#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
10674#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
10675#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
10676#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
10677#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
10680#ifdef GL_GLEXT_PROTOTYPES
10686#ifndef GL_NV_point_sprite
10687#define GL_NV_point_sprite 1
10688#define GL_POINT_SPRITE_NV 0x8861
10689#define GL_COORD_REPLACE_NV 0x8862
10690#define GL_POINT_SPRITE_R_MODE_NV 0x8863
10693#ifdef GL_GLEXT_PROTOTYPES
10699#ifndef GL_NV_present_video
10700#define GL_NV_present_video 1
10701#define GL_FRAME_NV 0x8E26
10702#define GL_FIELDS_NV 0x8E27
10703#define GL_CURRENT_TIME_NV 0x8E28
10704#define GL_NUM_FILL_STREAMS_NV 0x8E29
10705#define GL_PRESENT_TIME_NV 0x8E2A
10706#define GL_PRESENT_DURATION_NV 0x8E2B
10707typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10708typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10713#ifdef GL_GLEXT_PROTOTYPES
10714GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10715GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10723#ifndef GL_NV_primitive_restart
10724#define GL_NV_primitive_restart 1
10725#define GL_PRIMITIVE_RESTART_NV 0x8558
10726#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
10729#ifdef GL_GLEXT_PROTOTYPES
10735#ifndef GL_NV_query_resource
10736#define GL_NV_query_resource 1
10737#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540
10738#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542
10739#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544
10740#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545
10741#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546
10742#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547
10744#ifdef GL_GLEXT_PROTOTYPES
10749#ifndef GL_NV_query_resource_tag
10750#define GL_NV_query_resource_tag 1
10754#ifdef GL_GLEXT_PROTOTYPES
10761#ifndef GL_NV_register_combiners
10762#define GL_NV_register_combiners 1
10763#define GL_REGISTER_COMBINERS_NV 0x8522
10764#define GL_VARIABLE_A_NV 0x8523
10765#define GL_VARIABLE_B_NV 0x8524
10766#define GL_VARIABLE_C_NV 0x8525
10767#define GL_VARIABLE_D_NV 0x8526
10768#define GL_VARIABLE_E_NV 0x8527
10769#define GL_VARIABLE_F_NV 0x8528
10770#define GL_VARIABLE_G_NV 0x8529
10771#define GL_CONSTANT_COLOR0_NV 0x852A
10772#define GL_CONSTANT_COLOR1_NV 0x852B
10773#define GL_SPARE0_NV 0x852E
10774#define GL_SPARE1_NV 0x852F
10775#define GL_DISCARD_NV 0x8530
10776#define GL_E_TIMES_F_NV 0x8531
10777#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
10778#define GL_UNSIGNED_IDENTITY_NV 0x8536
10779#define GL_UNSIGNED_INVERT_NV 0x8537
10780#define GL_EXPAND_NORMAL_NV 0x8538
10781#define GL_EXPAND_NEGATE_NV 0x8539
10782#define GL_HALF_BIAS_NORMAL_NV 0x853A
10783#define GL_HALF_BIAS_NEGATE_NV 0x853B
10784#define GL_SIGNED_IDENTITY_NV 0x853C
10785#define GL_SIGNED_NEGATE_NV 0x853D
10786#define GL_SCALE_BY_TWO_NV 0x853E
10787#define GL_SCALE_BY_FOUR_NV 0x853F
10788#define GL_SCALE_BY_ONE_HALF_NV 0x8540
10789#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
10790#define GL_COMBINER_INPUT_NV 0x8542
10791#define GL_COMBINER_MAPPING_NV 0x8543
10792#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
10793#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
10794#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
10795#define GL_COMBINER_MUX_SUM_NV 0x8547
10796#define GL_COMBINER_SCALE_NV 0x8548
10797#define GL_COMBINER_BIAS_NV 0x8549
10798#define GL_COMBINER_AB_OUTPUT_NV 0x854A
10799#define GL_COMBINER_CD_OUTPUT_NV 0x854B
10800#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
10801#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
10802#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
10803#define GL_COLOR_SUM_CLAMP_NV 0x854F
10804#define GL_COMBINER0_NV 0x8550
10805#define GL_COMBINER1_NV 0x8551
10806#define GL_COMBINER2_NV 0x8552
10807#define GL_COMBINER3_NV 0x8553
10808#define GL_COMBINER4_NV 0x8554
10809#define GL_COMBINER5_NV 0x8555
10810#define GL_COMBINER6_NV 0x8556
10811#define GL_COMBINER7_NV 0x8557
10825#ifdef GL_GLEXT_PROTOTYPES
10842#ifndef GL_NV_register_combiners2
10843#define GL_NV_register_combiners2 1
10844#define GL_PER_STAGE_CONSTANTS_NV 0x8535
10847#ifdef GL_GLEXT_PROTOTYPES
10853#ifndef GL_NV_representative_fragment_test
10854#define GL_NV_representative_fragment_test 1
10855#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
10858#ifndef GL_NV_robustness_video_memory_purge
10859#define GL_NV_robustness_video_memory_purge 1
10860#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
10863#ifndef GL_NV_sample_locations
10864#define GL_NV_sample_locations 1
10865#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
10866#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
10867#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
10868#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
10869#define GL_SAMPLE_LOCATION_NV 0x8E50
10870#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
10871#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
10872#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
10876#ifdef GL_GLEXT_PROTOTYPES
10883#ifndef GL_NV_sample_mask_override_coverage
10884#define GL_NV_sample_mask_override_coverage 1
10887#ifndef GL_NV_scissor_exclusive
10888#define GL_NV_scissor_exclusive 1
10889#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555
10890#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556
10893#ifdef GL_GLEXT_PROTOTYPES
10899#ifndef GL_NV_shader_atomic_counters
10900#define GL_NV_shader_atomic_counters 1
10903#ifndef GL_NV_shader_atomic_float
10904#define GL_NV_shader_atomic_float 1
10907#ifndef GL_NV_shader_atomic_float64
10908#define GL_NV_shader_atomic_float64 1
10911#ifndef GL_NV_shader_atomic_fp16_vector
10912#define GL_NV_shader_atomic_fp16_vector 1
10915#ifndef GL_NV_shader_atomic_int64
10916#define GL_NV_shader_atomic_int64 1
10919#ifndef GL_NV_shader_buffer_load
10920#define GL_NV_shader_buffer_load 1
10921#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
10922#define GL_GPU_ADDRESS_NV 0x8F34
10923#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
10937#ifdef GL_GLEXT_PROTOTYPES
10954#ifndef GL_NV_shader_buffer_store
10955#define GL_NV_shader_buffer_store 1
10956#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
10959#ifndef GL_NV_shader_storage_buffer_object
10960#define GL_NV_shader_storage_buffer_object 1
10963#ifndef GL_NV_shader_texture_footprint
10964#define GL_NV_shader_texture_footprint 1
10967#ifndef GL_NV_shader_thread_group
10968#define GL_NV_shader_thread_group 1
10969#define GL_WARP_SIZE_NV 0x9339
10970#define GL_WARPS_PER_SM_NV 0x933A
10971#define GL_SM_COUNT_NV 0x933B
10974#ifndef GL_NV_shader_thread_shuffle
10975#define GL_NV_shader_thread_shuffle 1
10978#ifndef GL_NV_shading_rate_image
10979#define GL_NV_shading_rate_image 1
10980#define GL_SHADING_RATE_IMAGE_NV 0x9563
10981#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
10982#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
10983#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
10984#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
10985#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
10986#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
10987#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
10988#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
10989#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
10990#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
10991#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
10992#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
10993#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B
10994#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
10995#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
10996#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
10997#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
10998#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
10999#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
11000#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
11008#ifdef GL_GLEXT_PROTOTYPES
11019#ifndef GL_NV_stereo_view_rendering
11020#define GL_NV_stereo_view_rendering 1
11023#ifndef GL_NV_tessellation_program5
11024#define GL_NV_tessellation_program5 1
11025#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
11026#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
11027#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
11028#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
11029#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
11032#ifndef GL_NV_texgen_emboss
11033#define GL_NV_texgen_emboss 1
11034#define GL_EMBOSS_LIGHT_NV 0x855D
11035#define GL_EMBOSS_CONSTANT_NV 0x855E
11036#define GL_EMBOSS_MAP_NV 0x855F
11039#ifndef GL_NV_texgen_reflection
11040#define GL_NV_texgen_reflection 1
11041#define GL_NORMAL_MAP_NV 0x8511
11042#define GL_REFLECTION_MAP_NV 0x8512
11045#ifndef GL_NV_texture_barrier
11046#define GL_NV_texture_barrier 1
11048#ifdef GL_GLEXT_PROTOTYPES
11053#ifndef GL_NV_texture_compression_vtc
11054#define GL_NV_texture_compression_vtc 1
11057#ifndef GL_NV_texture_env_combine4
11058#define GL_NV_texture_env_combine4 1
11059#define GL_COMBINE4_NV 0x8503
11060#define GL_SOURCE3_RGB_NV 0x8583
11061#define GL_SOURCE3_ALPHA_NV 0x858B
11062#define GL_OPERAND3_RGB_NV 0x8593
11063#define GL_OPERAND3_ALPHA_NV 0x859B
11066#ifndef GL_NV_texture_expand_normal
11067#define GL_NV_texture_expand_normal 1
11068#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
11071#ifndef GL_NV_texture_multisample
11072#define GL_NV_texture_multisample 1
11073#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
11074#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
11081#ifdef GL_GLEXT_PROTOTYPES
11091#ifndef GL_NV_texture_rectangle
11092#define GL_NV_texture_rectangle 1
11093#define GL_TEXTURE_RECTANGLE_NV 0x84F5
11094#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
11095#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
11096#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
11099#ifndef GL_NV_texture_rectangle_compressed
11100#define GL_NV_texture_rectangle_compressed 1
11103#ifndef GL_NV_texture_shader
11104#define GL_NV_texture_shader 1
11105#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
11106#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
11107#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
11108#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
11109#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
11110#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
11111#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
11112#define GL_SHADER_CONSISTENT_NV 0x86DD
11113#define GL_TEXTURE_SHADER_NV 0x86DE
11114#define GL_SHADER_OPERATION_NV 0x86DF
11115#define GL_CULL_MODES_NV 0x86E0
11116#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
11117#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
11118#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
11119#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
11120#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
11121#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
11122#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
11123#define GL_CONST_EYE_NV 0x86E5
11124#define GL_PASS_THROUGH_NV 0x86E6
11125#define GL_CULL_FRAGMENT_NV 0x86E7
11126#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
11127#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
11128#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
11129#define GL_DOT_PRODUCT_NV 0x86EC
11130#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
11131#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
11132#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
11133#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
11134#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
11135#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
11136#define GL_HILO_NV 0x86F4
11137#define GL_DSDT_NV 0x86F5
11138#define GL_DSDT_MAG_NV 0x86F6
11139#define GL_DSDT_MAG_VIB_NV 0x86F7
11140#define GL_HILO16_NV 0x86F8
11141#define GL_SIGNED_HILO_NV 0x86F9
11142#define GL_SIGNED_HILO16_NV 0x86FA
11143#define GL_SIGNED_RGBA_NV 0x86FB
11144#define GL_SIGNED_RGBA8_NV 0x86FC
11145#define GL_SIGNED_RGB_NV 0x86FE
11146#define GL_SIGNED_RGB8_NV 0x86FF
11147#define GL_SIGNED_LUMINANCE_NV 0x8701
11148#define GL_SIGNED_LUMINANCE8_NV 0x8702
11149#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
11150#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
11151#define GL_SIGNED_ALPHA_NV 0x8705
11152#define GL_SIGNED_ALPHA8_NV 0x8706
11153#define GL_SIGNED_INTENSITY_NV 0x8707
11154#define GL_SIGNED_INTENSITY8_NV 0x8708
11155#define GL_DSDT8_NV 0x8709
11156#define GL_DSDT8_MAG8_NV 0x870A
11157#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
11158#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
11159#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
11160#define GL_HI_SCALE_NV 0x870E
11161#define GL_LO_SCALE_NV 0x870F
11162#define GL_DS_SCALE_NV 0x8710
11163#define GL_DT_SCALE_NV 0x8711
11164#define GL_MAGNITUDE_SCALE_NV 0x8712
11165#define GL_VIBRANCE_SCALE_NV 0x8713
11166#define GL_HI_BIAS_NV 0x8714
11167#define GL_LO_BIAS_NV 0x8715
11168#define GL_DS_BIAS_NV 0x8716
11169#define GL_DT_BIAS_NV 0x8717
11170#define GL_MAGNITUDE_BIAS_NV 0x8718
11171#define GL_VIBRANCE_BIAS_NV 0x8719
11172#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
11173#define GL_TEXTURE_HI_SIZE_NV 0x871B
11174#define GL_TEXTURE_LO_SIZE_NV 0x871C
11175#define GL_TEXTURE_DS_SIZE_NV 0x871D
11176#define GL_TEXTURE_DT_SIZE_NV 0x871E
11177#define GL_TEXTURE_MAG_SIZE_NV 0x871F
11180#ifndef GL_NV_texture_shader2
11181#define GL_NV_texture_shader2 1
11182#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
11185#ifndef GL_NV_texture_shader3
11186#define GL_NV_texture_shader3 1
11187#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
11188#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
11189#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
11190#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
11191#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
11192#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
11193#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
11194#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
11195#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
11196#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
11197#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
11198#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
11199#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
11200#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
11201#define GL_HILO8_NV 0x885E
11202#define GL_SIGNED_HILO8_NV 0x885F
11203#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
11206#ifndef GL_NV_transform_feedback
11207#define GL_NV_transform_feedback 1
11208#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
11209#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
11210#define GL_TEXTURE_COORD_NV 0x8C79
11211#define GL_CLIP_DISTANCE_NV 0x8C7A
11212#define GL_VERTEX_ID_NV 0x8C7B
11213#define GL_PRIMITIVE_ID_NV 0x8C7C
11214#define GL_GENERIC_ATTRIB_NV 0x8C7D
11215#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
11216#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
11217#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
11218#define GL_ACTIVE_VARYINGS_NV 0x8C81
11219#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
11220#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
11221#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
11222#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
11223#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
11224#define GL_PRIMITIVES_GENERATED_NV 0x8C87
11225#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
11226#define GL_RASTERIZER_DISCARD_NV 0x8C89
11227#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
11228#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
11229#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
11230#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
11231#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
11232#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
11233#define GL_LAYER_NV 0x8DAA
11234#define GL_NEXT_BUFFER_NV -2
11235#define GL_SKIP_COMPONENTS4_NV -3
11236#define GL_SKIP_COMPONENTS3_NV -4
11237#define GL_SKIP_COMPONENTS2_NV -5
11238#define GL_SKIP_COMPONENTS1_NV -6
11251#ifdef GL_GLEXT_PROTOTYPES
11267#ifndef GL_NV_transform_feedback2
11268#define GL_NV_transform_feedback2 1
11269#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
11270#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
11271#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
11272#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
11280#ifdef GL_GLEXT_PROTOTYPES
11291#ifndef GL_NV_uniform_buffer_unified_memory
11292#define GL_NV_uniform_buffer_unified_memory 1
11293#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
11294#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
11295#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
11298#ifndef GL_NV_vdpau_interop
11299#define GL_NV_vdpau_interop 1
11301#define GL_SURFACE_STATE_NV 0x86EB
11302#define GL_SURFACE_REGISTERED_NV 0x86FD
11303#define GL_SURFACE_MAPPED_NV 0x8700
11304#define GL_WRITE_DISCARD_NV 0x88BE
11315#ifdef GL_GLEXT_PROTOTYPES
11329#ifndef GL_NV_vdpau_interop2
11330#define GL_NV_vdpau_interop2 1
11332#ifdef GL_GLEXT_PROTOTYPES
11337#ifndef GL_NV_vertex_array_range
11338#define GL_NV_vertex_array_range 1
11339#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
11340#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
11341#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
11342#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
11343#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
11346#ifdef GL_GLEXT_PROTOTYPES
11352#ifndef GL_NV_vertex_array_range2
11353#define GL_NV_vertex_array_range2 1
11354#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
11357#ifndef GL_NV_vertex_attrib_integer_64bit
11358#define GL_NV_vertex_attrib_integer_64bit 1
11378#ifdef GL_GLEXT_PROTOTYPES
11401#ifndef GL_NV_vertex_buffer_unified_memory
11402#define GL_NV_vertex_buffer_unified_memory 1
11403#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
11404#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
11405#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
11406#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
11407#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
11408#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
11409#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
11410#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
11411#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
11412#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
11413#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
11414#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
11415#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
11416#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
11417#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
11418#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
11419#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
11420#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
11421#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
11422#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
11423#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
11424#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
11425#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
11426#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
11427#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
11440#ifdef GL_GLEXT_PROTOTYPES
11456#ifndef GL_NV_vertex_program
11457#define GL_NV_vertex_program 1
11458#define GL_VERTEX_PROGRAM_NV 0x8620
11459#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
11460#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
11461#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
11462#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
11463#define GL_CURRENT_ATTRIB_NV 0x8626
11464#define GL_PROGRAM_LENGTH_NV 0x8627
11465#define GL_PROGRAM_STRING_NV 0x8628
11466#define GL_MODELVIEW_PROJECTION_NV 0x8629
11467#define GL_IDENTITY_NV 0x862A
11468#define GL_INVERSE_NV 0x862B
11469#define GL_TRANSPOSE_NV 0x862C
11470#define GL_INVERSE_TRANSPOSE_NV 0x862D
11471#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
11472#define GL_MAX_TRACK_MATRICES_NV 0x862F
11473#define GL_MATRIX0_NV 0x8630
11474#define GL_MATRIX1_NV 0x8631
11475#define GL_MATRIX2_NV 0x8632
11476#define GL_MATRIX3_NV 0x8633
11477#define GL_MATRIX4_NV 0x8634
11478#define GL_MATRIX5_NV 0x8635
11479#define GL_MATRIX6_NV 0x8636
11480#define GL_MATRIX7_NV 0x8637
11481#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
11482#define GL_CURRENT_MATRIX_NV 0x8641
11483#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
11484#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
11485#define GL_PROGRAM_PARAMETER_NV 0x8644
11486#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
11487#define GL_PROGRAM_TARGET_NV 0x8646
11488#define GL_PROGRAM_RESIDENT_NV 0x8647
11489#define GL_TRACK_MATRIX_NV 0x8648
11490#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
11491#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
11492#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
11493#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
11494#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
11495#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
11496#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
11497#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
11498#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
11499#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
11500#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
11501#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
11502#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
11503#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
11504#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
11505#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
11506#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
11507#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
11508#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
11509#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
11510#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
11511#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
11512#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
11513#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
11514#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
11515#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
11516#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
11517#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
11518#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
11519#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
11520#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
11521#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
11522#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
11523#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
11524#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
11525#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
11526#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
11527#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
11528#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
11529#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
11530#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
11531#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
11532#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
11533#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
11534#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
11535#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
11536#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
11537#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
11538#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
11539#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
11540#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
11605#ifdef GL_GLEXT_PROTOTYPES
11673#ifndef GL_NV_vertex_program1_1
11674#define GL_NV_vertex_program1_1 1
11677#ifndef GL_NV_vertex_program2
11678#define GL_NV_vertex_program2 1
11681#ifndef GL_NV_vertex_program2_option
11682#define GL_NV_vertex_program2_option 1
11685#ifndef GL_NV_vertex_program3
11686#define GL_NV_vertex_program3 1
11689#ifndef GL_NV_vertex_program4
11690#define GL_NV_vertex_program4 1
11691#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
11715#ifdef GL_GLEXT_PROTOTYPES
11742#ifndef GL_NV_video_capture
11743#define GL_NV_video_capture 1
11744#define GL_VIDEO_BUFFER_NV 0x9020
11745#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
11746#define GL_FIELD_UPPER_NV 0x9022
11747#define GL_FIELD_LOWER_NV 0x9023
11748#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
11749#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
11750#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
11751#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
11752#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
11753#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
11754#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
11755#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
11756#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
11757#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
11758#define GL_PARTIAL_SUCCESS_NV 0x902E
11759#define GL_SUCCESS_NV 0x902F
11760#define GL_FAILURE_NV 0x9030
11761#define GL_YCBYCR8_422_NV 0x9031
11762#define GL_YCBAYCR8A_4224_NV 0x9032
11763#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
11764#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
11765#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
11766#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
11767#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
11768#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
11769#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
11770#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
11771#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
11772#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
11785#ifdef GL_GLEXT_PROTOTYPES
11801#ifndef GL_NV_viewport_array2
11802#define GL_NV_viewport_array2 1
11805#ifndef GL_NV_viewport_swizzle
11806#define GL_NV_viewport_swizzle 1
11807#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
11808#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
11809#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
11810#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
11811#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
11812#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
11813#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
11814#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
11815#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
11816#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
11817#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
11818#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
11820#ifdef GL_GLEXT_PROTOTYPES
11825#ifndef GL_OML_interlace
11826#define GL_OML_interlace 1
11827#define GL_INTERLACE_OML 0x8980
11828#define GL_INTERLACE_READ_OML 0x8981
11831#ifndef GL_OML_resample
11832#define GL_OML_resample 1
11833#define GL_PACK_RESAMPLE_OML 0x8984
11834#define GL_UNPACK_RESAMPLE_OML 0x8985
11835#define GL_RESAMPLE_REPLICATE_OML 0x8986
11836#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
11837#define GL_RESAMPLE_AVERAGE_OML 0x8988
11838#define GL_RESAMPLE_DECIMATE_OML 0x8989
11841#ifndef GL_OML_subsample
11842#define GL_OML_subsample 1
11843#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
11844#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
11847#ifndef GL_OVR_multiview
11848#define GL_OVR_multiview 1
11849#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
11850#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
11851#define GL_MAX_VIEWS_OVR 0x9631
11852#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
11854#ifdef GL_GLEXT_PROTOTYPES
11859#ifndef GL_OVR_multiview2
11860#define GL_OVR_multiview2 1
11863#ifndef GL_PGI_misc_hints
11864#define GL_PGI_misc_hints 1
11865#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
11866#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
11867#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
11868#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
11869#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
11870#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
11871#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
11872#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
11873#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
11874#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
11875#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
11876#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
11877#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
11878#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
11879#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
11880#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
11881#define GL_CLIP_NEAR_HINT_PGI 0x1A220
11882#define GL_CLIP_FAR_HINT_PGI 0x1A221
11883#define GL_WIDE_LINE_HINT_PGI 0x1A222
11884#define GL_BACK_NORMALS_HINT_PGI 0x1A223
11886#ifdef GL_GLEXT_PROTOTYPES
11891#ifndef GL_PGI_vertex_hints
11892#define GL_PGI_vertex_hints 1
11893#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
11894#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
11895#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
11896#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
11897#define GL_COLOR3_BIT_PGI 0x00010000
11898#define GL_COLOR4_BIT_PGI 0x00020000
11899#define GL_EDGEFLAG_BIT_PGI 0x00040000
11900#define GL_INDEX_BIT_PGI 0x00080000
11901#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
11902#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
11903#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
11904#define GL_MAT_EMISSION_BIT_PGI 0x00800000
11905#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
11906#define GL_MAT_SHININESS_BIT_PGI 0x02000000
11907#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
11908#define GL_NORMAL_BIT_PGI 0x08000000
11909#define GL_TEXCOORD1_BIT_PGI 0x10000000
11910#define GL_TEXCOORD2_BIT_PGI 0x20000000
11911#define GL_TEXCOORD3_BIT_PGI 0x40000000
11912#define GL_TEXCOORD4_BIT_PGI 0x80000000
11913#define GL_VERTEX23_BIT_PGI 0x00000004
11914#define GL_VERTEX4_BIT_PGI 0x00000008
11917#ifndef GL_REND_screen_coordinates
11918#define GL_REND_screen_coordinates 1
11919#define GL_SCREEN_COORDINATES_REND 0x8490
11920#define GL_INVERTED_SCREEN_W_REND 0x8491
11924#define GL_S3_s3tc 1
11925#define GL_RGB_S3TC 0x83A0
11926#define GL_RGB4_S3TC 0x83A1
11927#define GL_RGBA_S3TC 0x83A2
11928#define GL_RGBA4_S3TC 0x83A3
11929#define GL_RGBA_DXT5_S3TC 0x83A4
11930#define GL_RGBA4_DXT5_S3TC 0x83A5
11933#ifndef GL_SGIS_detail_texture
11934#define GL_SGIS_detail_texture 1
11935#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
11936#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
11937#define GL_LINEAR_DETAIL_SGIS 0x8097
11938#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
11939#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
11940#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
11941#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
11942#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
11945#ifdef GL_GLEXT_PROTOTYPES
11951#ifndef GL_SGIS_fog_function
11952#define GL_SGIS_fog_function 1
11953#define GL_FOG_FUNC_SGIS 0x812A
11954#define GL_FOG_FUNC_POINTS_SGIS 0x812B
11955#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
11958#ifdef GL_GLEXT_PROTOTYPES
11964#ifndef GL_SGIS_generate_mipmap
11965#define GL_SGIS_generate_mipmap 1
11966#define GL_GENERATE_MIPMAP_SGIS 0x8191
11967#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
11970#ifndef GL_SGIS_multisample
11971#define GL_SGIS_multisample 1
11972#define GL_MULTISAMPLE_SGIS 0x809D
11973#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
11974#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
11975#define GL_SAMPLE_MASK_SGIS 0x80A0
11976#define GL_1PASS_SGIS 0x80A1
11977#define GL_2PASS_0_SGIS 0x80A2
11978#define GL_2PASS_1_SGIS 0x80A3
11979#define GL_4PASS_0_SGIS 0x80A4
11980#define GL_4PASS_1_SGIS 0x80A5
11981#define GL_4PASS_2_SGIS 0x80A6
11982#define GL_4PASS_3_SGIS 0x80A7
11983#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
11984#define GL_SAMPLES_SGIS 0x80A9
11985#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
11986#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
11987#define GL_SAMPLE_PATTERN_SGIS 0x80AC
11990#ifdef GL_GLEXT_PROTOTYPES
11996#ifndef GL_SGIS_pixel_texture
11997#define GL_SGIS_pixel_texture 1
11998#define GL_PIXEL_TEXTURE_SGIS 0x8353
11999#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
12000#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
12001#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
12008#ifdef GL_GLEXT_PROTOTYPES
12018#ifndef GL_SGIS_point_line_texgen
12019#define GL_SGIS_point_line_texgen 1
12020#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
12021#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
12022#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
12023#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
12024#define GL_EYE_POINT_SGIS 0x81F4
12025#define GL_OBJECT_POINT_SGIS 0x81F5
12026#define GL_EYE_LINE_SGIS 0x81F6
12027#define GL_OBJECT_LINE_SGIS 0x81F7
12030#ifndef GL_SGIS_point_parameters
12031#define GL_SGIS_point_parameters 1
12032#define GL_POINT_SIZE_MIN_SGIS 0x8126
12033#define GL_POINT_SIZE_MAX_SGIS 0x8127
12034#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
12035#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
12038#ifdef GL_GLEXT_PROTOTYPES
12044#ifndef GL_SGIS_sharpen_texture
12045#define GL_SGIS_sharpen_texture 1
12046#define GL_LINEAR_SHARPEN_SGIS 0x80AD
12047#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
12048#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
12049#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
12052#ifdef GL_GLEXT_PROTOTYPES
12058#ifndef GL_SGIS_texture4D
12059#define GL_SGIS_texture4D 1
12060#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
12061#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
12062#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
12063#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
12064#define GL_TEXTURE_4D_SGIS 0x8134
12065#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
12066#define GL_TEXTURE_4DSIZE_SGIS 0x8136
12067#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
12068#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
12069#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
12070typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
12071typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
12072#ifdef GL_GLEXT_PROTOTYPES
12073GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
12074GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
12078#ifndef GL_SGIS_texture_border_clamp
12079#define GL_SGIS_texture_border_clamp 1
12080#define GL_CLAMP_TO_BORDER_SGIS 0x812D
12083#ifndef GL_SGIS_texture_color_mask
12084#define GL_SGIS_texture_color_mask 1
12085#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
12087#ifdef GL_GLEXT_PROTOTYPES
12092#ifndef GL_SGIS_texture_edge_clamp
12093#define GL_SGIS_texture_edge_clamp 1
12094#define GL_CLAMP_TO_EDGE_SGIS 0x812F
12097#ifndef GL_SGIS_texture_filter4
12098#define GL_SGIS_texture_filter4 1
12099#define GL_FILTER4_SGIS 0x8146
12100#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
12103#ifdef GL_GLEXT_PROTOTYPES
12109#ifndef GL_SGIS_texture_lod
12110#define GL_SGIS_texture_lod 1
12111#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
12112#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
12113#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
12114#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
12117#ifndef GL_SGIS_texture_select
12118#define GL_SGIS_texture_select 1
12119#define GL_DUAL_ALPHA4_SGIS 0x8110
12120#define GL_DUAL_ALPHA8_SGIS 0x8111
12121#define GL_DUAL_ALPHA12_SGIS 0x8112
12122#define GL_DUAL_ALPHA16_SGIS 0x8113
12123#define GL_DUAL_LUMINANCE4_SGIS 0x8114
12124#define GL_DUAL_LUMINANCE8_SGIS 0x8115
12125#define GL_DUAL_LUMINANCE12_SGIS 0x8116
12126#define GL_DUAL_LUMINANCE16_SGIS 0x8117
12127#define GL_DUAL_INTENSITY4_SGIS 0x8118
12128#define GL_DUAL_INTENSITY8_SGIS 0x8119
12129#define GL_DUAL_INTENSITY12_SGIS 0x811A
12130#define GL_DUAL_INTENSITY16_SGIS 0x811B
12131#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
12132#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
12133#define GL_QUAD_ALPHA4_SGIS 0x811E
12134#define GL_QUAD_ALPHA8_SGIS 0x811F
12135#define GL_QUAD_LUMINANCE4_SGIS 0x8120
12136#define GL_QUAD_LUMINANCE8_SGIS 0x8121
12137#define GL_QUAD_INTENSITY4_SGIS 0x8122
12138#define GL_QUAD_INTENSITY8_SGIS 0x8123
12139#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
12140#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
12143#ifndef GL_SGIX_async
12144#define GL_SGIX_async 1
12145#define GL_ASYNC_MARKER_SGIX 0x8329
12152#ifdef GL_GLEXT_PROTOTYPES
12162#ifndef GL_SGIX_async_histogram
12163#define GL_SGIX_async_histogram 1
12164#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
12165#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
12168#ifndef GL_SGIX_async_pixel
12169#define GL_SGIX_async_pixel 1
12170#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
12171#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
12172#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
12173#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
12174#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
12175#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
12178#ifndef GL_SGIX_blend_alpha_minmax
12179#define GL_SGIX_blend_alpha_minmax 1
12180#define GL_ALPHA_MIN_SGIX 0x8320
12181#define GL_ALPHA_MAX_SGIX 0x8321
12184#ifndef GL_SGIX_calligraphic_fragment
12185#define GL_SGIX_calligraphic_fragment 1
12186#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
12189#ifndef GL_SGIX_clipmap
12190#define GL_SGIX_clipmap 1
12191#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
12192#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
12193#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
12194#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
12195#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
12196#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
12197#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
12198#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
12199#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
12200#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
12201#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
12202#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
12205#ifndef GL_SGIX_convolution_accuracy
12206#define GL_SGIX_convolution_accuracy 1
12207#define GL_CONVOLUTION_HINT_SGIX 0x8316
12210#ifndef GL_SGIX_depth_pass_instrument
12211#define GL_SGIX_depth_pass_instrument 1
12214#ifndef GL_SGIX_depth_texture
12215#define GL_SGIX_depth_texture 1
12216#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
12217#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
12218#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
12221#ifndef GL_SGIX_flush_raster
12222#define GL_SGIX_flush_raster 1
12224#ifdef GL_GLEXT_PROTOTYPES
12229#ifndef GL_SGIX_fog_offset
12230#define GL_SGIX_fog_offset 1
12231#define GL_FOG_OFFSET_SGIX 0x8198
12232#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
12235#ifndef GL_SGIX_fragment_lighting
12236#define GL_SGIX_fragment_lighting 1
12237#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
12238#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
12239#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
12240#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
12241#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
12242#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
12243#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
12244#define GL_LIGHT_ENV_MODE_SGIX 0x8407
12245#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
12246#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
12247#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
12248#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
12249#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
12250#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
12251#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
12252#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
12253#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
12254#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
12255#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
12256#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
12275#ifdef GL_GLEXT_PROTOTYPES
12297#ifndef GL_SGIX_framezoom
12298#define GL_SGIX_framezoom 1
12299#define GL_FRAMEZOOM_SGIX 0x818B
12300#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
12301#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
12303#ifdef GL_GLEXT_PROTOTYPES
12308#ifndef GL_SGIX_igloo_interface
12309#define GL_SGIX_igloo_interface 1
12311#ifdef GL_GLEXT_PROTOTYPES
12316#ifndef GL_SGIX_instruments
12317#define GL_SGIX_instruments 1
12318#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
12319#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
12326#ifdef GL_GLEXT_PROTOTYPES
12336#ifndef GL_SGIX_interlace
12337#define GL_SGIX_interlace 1
12338#define GL_INTERLACE_SGIX 0x8094
12341#ifndef GL_SGIX_ir_instrument1
12342#define GL_SGIX_ir_instrument1 1
12343#define GL_IR_INSTRUMENT1_SGIX 0x817F
12346#ifndef GL_SGIX_list_priority
12347#define GL_SGIX_list_priority 1
12348#define GL_LIST_PRIORITY_SGIX 0x8182
12355#ifdef GL_GLEXT_PROTOTYPES
12365#ifndef GL_SGIX_pixel_texture
12366#define GL_SGIX_pixel_texture 1
12367#define GL_PIXEL_TEX_GEN_SGIX 0x8139
12368#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
12370#ifdef GL_GLEXT_PROTOTYPES
12375#ifndef GL_SGIX_pixel_tiles
12376#define GL_SGIX_pixel_tiles 1
12377#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
12378#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
12379#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
12380#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
12381#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
12382#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
12383#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
12384#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
12387#ifndef GL_SGIX_polynomial_ffd
12388#define GL_SGIX_polynomial_ffd 1
12389#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
12390#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
12391#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
12392#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
12393#define GL_DEFORMATIONS_MASK_SGIX 0x8196
12394#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
12395typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
12396typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
12399#ifdef GL_GLEXT_PROTOTYPES
12400GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
12401GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
12407#ifndef GL_SGIX_reference_plane
12408#define GL_SGIX_reference_plane 1
12409#define GL_REFERENCE_PLANE_SGIX 0x817D
12410#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
12412#ifdef GL_GLEXT_PROTOTYPES
12417#ifndef GL_SGIX_resample
12418#define GL_SGIX_resample 1
12419#define GL_PACK_RESAMPLE_SGIX 0x842E
12420#define GL_UNPACK_RESAMPLE_SGIX 0x842F
12421#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
12422#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
12423#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
12426#ifndef GL_SGIX_scalebias_hint
12427#define GL_SGIX_scalebias_hint 1
12428#define GL_SCALEBIAS_HINT_SGIX 0x8322
12431#ifndef GL_SGIX_shadow
12432#define GL_SGIX_shadow 1
12433#define GL_TEXTURE_COMPARE_SGIX 0x819A
12434#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
12435#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
12436#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
12439#ifndef GL_SGIX_shadow_ambient
12440#define GL_SGIX_shadow_ambient 1
12441#define GL_SHADOW_AMBIENT_SGIX 0x80BF
12444#ifndef GL_SGIX_sprite
12445#define GL_SGIX_sprite 1
12446#define GL_SPRITE_SGIX 0x8148
12447#define GL_SPRITE_MODE_SGIX 0x8149
12448#define GL_SPRITE_AXIS_SGIX 0x814A
12449#define GL_SPRITE_TRANSLATION_SGIX 0x814B
12450#define GL_SPRITE_AXIAL_SGIX 0x814C
12451#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
12452#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
12457#ifdef GL_GLEXT_PROTOTYPES
12465#ifndef GL_SGIX_subsample
12466#define GL_SGIX_subsample 1
12467#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
12468#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
12469#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
12470#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
12471#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
12474#ifndef GL_SGIX_tag_sample_buffer
12475#define GL_SGIX_tag_sample_buffer 1
12477#ifdef GL_GLEXT_PROTOTYPES
12482#ifndef GL_SGIX_texture_add_env
12483#define GL_SGIX_texture_add_env 1
12484#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
12487#ifndef GL_SGIX_texture_coordinate_clamp
12488#define GL_SGIX_texture_coordinate_clamp 1
12489#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
12490#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
12491#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
12494#ifndef GL_SGIX_texture_lod_bias
12495#define GL_SGIX_texture_lod_bias 1
12496#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
12497#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
12498#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
12501#ifndef GL_SGIX_texture_multi_buffer
12502#define GL_SGIX_texture_multi_buffer 1
12503#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
12506#ifndef GL_SGIX_texture_scale_bias
12507#define GL_SGIX_texture_scale_bias 1
12508#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
12509#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
12510#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
12511#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
12514#ifndef GL_SGIX_vertex_preclip
12515#define GL_SGIX_vertex_preclip 1
12516#define GL_VERTEX_PRECLIP_SGIX 0x83EE
12517#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
12520#ifndef GL_SGIX_ycrcb
12521#define GL_SGIX_ycrcb 1
12522#define GL_YCRCB_422_SGIX 0x81BB
12523#define GL_YCRCB_444_SGIX 0x81BC
12526#ifndef GL_SGIX_ycrcb_subsample
12527#define GL_SGIX_ycrcb_subsample 1
12530#ifndef GL_SGIX_ycrcba
12531#define GL_SGIX_ycrcba 1
12532#define GL_YCRCB_SGIX 0x8318
12533#define GL_YCRCBA_SGIX 0x8319
12536#ifndef GL_SGI_color_matrix
12537#define GL_SGI_color_matrix 1
12538#define GL_COLOR_MATRIX_SGI 0x80B1
12539#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
12540#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
12541#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
12542#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
12543#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
12544#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
12545#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
12546#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
12547#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
12548#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
12551#ifndef GL_SGI_color_table
12552#define GL_SGI_color_table 1
12553#define GL_COLOR_TABLE_SGI 0x80D0
12554#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
12555#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
12556#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
12557#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
12558#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
12559#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
12560#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
12561#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
12562#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
12563#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
12564#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
12565#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
12566#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
12567#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
12568#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
12576#ifdef GL_GLEXT_PROTOTYPES
12587#ifndef GL_SGI_texture_color_table
12588#define GL_SGI_texture_color_table 1
12589#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
12590#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
12593#ifndef GL_SUNX_constant_data
12594#define GL_SUNX_constant_data 1
12595#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
12596#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
12598#ifdef GL_GLEXT_PROTOTYPES
12603#ifndef GL_SUN_convolution_border_modes
12604#define GL_SUN_convolution_border_modes 1
12605#define GL_WRAP_BORDER_SUN 0x81D4
12608#ifndef GL_SUN_global_alpha
12609#define GL_SUN_global_alpha 1
12610#define GL_GLOBAL_ALPHA_SUN 0x81D9
12611#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
12612typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
12613typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
12617typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
12620#ifdef GL_GLEXT_PROTOTYPES
12621GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor);
12622GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor);
12626GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor);
12632#ifndef GL_SUN_mesh_array
12633#define GL_SUN_mesh_array 1
12634#define GL_QUAD_MESH_SUN 0x8614
12635#define GL_TRIANGLE_MESH_SUN 0x8615
12637#ifdef GL_GLEXT_PROTOTYPES
12642#ifndef GL_SUN_slice_accum
12643#define GL_SUN_slice_accum 1
12644#define GL_SLICE_ACCUM_SUN 0x85CC
12647#ifndef GL_SUN_triangle_list
12648#define GL_SUN_triangle_list 1
12649#define GL_RESTART_SUN 0x0001
12650#define GL_REPLACE_MIDDLE_SUN 0x0002
12651#define GL_REPLACE_OLDEST_SUN 0x0003
12652#define GL_TRIANGLE_LIST_SUN 0x81D7
12653#define GL_REPLACEMENT_CODE_SUN 0x81D8
12654#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
12655#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
12656#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
12657#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
12658#define GL_R1UI_V3F_SUN 0x85C4
12659#define GL_R1UI_C4UB_V3F_SUN 0x85C5
12660#define GL_R1UI_C3F_V3F_SUN 0x85C6
12661#define GL_R1UI_N3F_V3F_SUN 0x85C7
12662#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
12663#define GL_R1UI_T2F_V3F_SUN 0x85C9
12664#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
12665#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
12668typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
12671typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (
const GLubyte *code);
12673#ifdef GL_GLEXT_PROTOTYPES
12679GLAPI void APIENTRY glReplacementCodeubvSUN (
const GLubyte *code);
12684#ifndef GL_SUN_vertex
12685#define GL_SUN_vertex 1
12706typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12708typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
12718typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12724typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12726#ifdef GL_GLEXT_PROTOTYPES
12747GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12749GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
12759GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12765GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12770#ifndef GL_WIN_phong_shading
12771#define GL_WIN_phong_shading 1
12772#define GL_PHONG_WIN 0x80EA
12773#define GL_PHONG_HINT_WIN 0x80EB
12776#ifndef GL_WIN_specular_fog
12777#define GL_WIN_specular_fog 1
12778#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
const QLoggingCategory & category()
[1]
QMap< QString, QString > map
[6]
DBusConnection const char DBusError DBusBusType DBusError return DBusConnection DBusHandleMessageFunction void DBusFreeFunction return DBusConnection return DBusConnection return const char DBusError return DBusConnection DBusMessage dbus_uint32_t return DBusConnection dbus_bool_t DBusConnection DBusAddWatchFunction DBusRemoveWatchFunction DBusWatchToggledFunction void DBusFreeFunction return DBusConnection DBusDispatchStatusFunction void DBusFreeFunction DBusTimeout return DBusTimeout return DBusWatch return DBusWatch unsigned int return DBusError const DBusError return const DBusMessage return DBusMessage return DBusMessage return DBusMessage return DBusMessage return DBusMessage return DBusMessageIter int const void return DBusMessageIter DBusMessageIter return DBusMessageIter void DBusMessageIter void int return DBusMessage DBusMessageIter return DBusMessageIter return DBusMessageIter DBusMessageIter const char const char const char const char return DBusMessage return DBusMessage const char return DBusMessage dbus_bool_t return DBusMessage dbus_uint32_t return DBusMessage void
EGLOutputLayerEXT EGLint EGLAttrib value
[5]
const EGLAttrib EGLOutputLayerEXT * layers
void const EGLint * attrib_list
static ControlElement< T > * ptr(QWidget *widget)
GLintptr GLvdpauSurfaceNV
GLenum GLsizei GLuint GLint * bytesWritten
GLsizei GLenum GLsizei GLsizei GLsizei GLboolean fixedsamplelocations
GLint GLint GLint GLint dstX0
GLint GLfloat GLfloat GLfloat v2
GLenum GLsizei GLsizei GLint * values
[15]
GLsizei GLsizei GLenum void * binary
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
const GLsizei GLenum const void *const GLsizei primcount
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate
GLboolean GLboolean GLboolean b
GLenum GLsizeiptr const void GLsizei faceIndex
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
GLsizei const GLfloat * v
[13]
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat z
GLuint GLuint GLchar GLuint counterDescLength
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
GLsizei GLenum GLenum GLuint GLenum * severities
GLuint64 GLenum void * handle
GLint GLint GLint GLint GLint x
[0]
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
void * GLeglClientBufferEXT
GLuint const GLuint * buffers
GLint GLenum GLsizei GLsizei GLsizei depth
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLsizei GLsizei GLchar * groupString
GLenum GLuint GLint GLint baseViewIndex
GLenum GLuint GLint GLint GLsizei numViews
GLenum GLuint GLint level
GLuint GLenum const GLfloat * transformValues
GLfloat GLfloat GLfloat w
[0]
GLint GLsizei GLsizei height
GLfloat GLfloat GLfloat GLfloat GLfloat maxY
GLboolean GLboolean GLboolean GLboolean a
[7]
GLint GLsizei GLsizei GLuint baseinstance
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat emScale
GLint GLenum GLint components
GLint GLint GLsizei counterSize
GLuint GLfloat GLfloat GLfloat GLfloat y1
GLenum GLuint GLintptr GLsizeiptr size
[1]
GLsizei const GLuint const GLfloat * weights
GLenum GLuint origtexture
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
GLenum GLint GLint GLint srcY
GLsizei GLenum GLsizei GLsizei GLboolean fixedSampleLocations
GLenum GLenum GLsizei const GLuint * ids
GLuint const GLuint GLuint const GLuint * textures
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
GLuint GLuint GLchar GLuint GLchar * counterDesc
GLuint GLfloat GLfloat GLfloat x1
GLint GLenum GLint const GLfloat * coeffs
GLsizei GLenum GLenum * types
GLsizei const GLchar ** strings
[1]
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
GLenum GLenum GLenum GLenum dstAlpha
GLenum const void GLuint pathBase
GLuint const GLuint GLuint const GLuint const GLenum * dstLayouts
GLenum GLuint GLenum GLsizei length
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * counterDataSize
GLsizei const GLubyte GLsizei GLenum const void * coords
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
GLsizei GLsizei commandsToDelete
GLdouble GLdouble GLdouble GLdouble top
GLenum GLenum GLsizei count
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLboolean commit
GLsizei const GLubyte * commands
GLuint GLuint GLchar GLuint GLchar GLuint * counterOffset
GLuint GLchar GLuint GLuint GLuint * noInstances
GLbitfield GLuint64 timeout
[4]
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * counterDataTypeEnum
GLint GLenum GLsizei GLsizei GLsizei GLint border
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLenum const void GLbitfield GLsizei numGlyphs
GLsizei GLsizei GLchar * infoLog
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
GLuint GLuint GLfloat weight
GLenum GLsizei const void * pathString
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
[4]
GLsizei GLenum const void GLuint GLfloat advanceScale
GLenum GLenum GLenum srcAlpha
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
const void GLsizei GLsizei stride
GLsizei GLsizei GLfloat distance
GLint GLint GLint yoffset
GLint GLint GLint GLint zoffset
GLint GLsizei GLboolean transpose
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
typedef GLsizei(GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target)
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
GLuint GLchar GLuint GLuint * noCounters
GLsizei const GLuint * paths
GLuint const GLuint GLuint numTextureBarriers
GLenum GLintptr readOffset
GLuint GLsizei const GLchar * label
[43]
GLenum GLuint GLenum GLuint GLuint numlevels
GLuint GLchar * queryName
GLsizei GLsizei numSegments
GLenum const void GLbitfield GLuint firstGlyph
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
GLint GLint GLsizei GLuint * counters
GLint GLint GLint GLint GLint GLint dstX1
GLsizei GLenum const void GLuint GLfloat GLfloat kerningScale
GLenum GLsizeiptr fontSize
GLsizei const GLubyte GLsizei numCoords
GLenum GLint GLint GLint GLint srcZ
GLfloat GLfloat GLfloat minW
GLenum GLuint GLenum GLsizei const GLchar * buf
GLuint GLsizei GLsizei GLchar * counterString
GLenum GLintptr GLintptr writeOffset
GLsizei GLenum const void GLint basevertex
GLuint64 GLenum handleType
GLsizei const GLfloat * dashArray
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLsizei const GLenum * attachments
GLenum const void GLbitfield fontStyle
GLsizei GLenum const void GLsizei instancecount
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLuint GLsizei const GLchar * message
GLenum const void * fontName
GLuint GLuint GLchar * counterName
GLint GLenum internalformat
GLenum GLuint GLenum GLuint minlevel
GLuint GLuint counterNameLength
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxW
GLsizei GLsizei storageSamples
GLenum GLuint GLsizei const GLenum * props
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t0
GLintptr GLsizeiptr GLeglClientBufferEXT clientBuffer
GLuint const GLuint GLuint const GLuint const GLenum * srcLayouts
GLint GLsizei GLsizei GLenum GLenum GLsizei void * data
GLenum const GLint * param
GLenum GLuint GLintptr offset
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLenum GLint GLint GLint GLint GLuint dstName
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxZ
GLsizei const GLubyte GLsizei GLenum coordType
GLint GLfloat GLfloat GLfloat GLfloat v3
GLenum GLenum GLenum swizzlez
GLsizei GLsizei GLenum * binaryFormat
GLenum GLenum GLenum GLenum swizzlew
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
GLenum GLuint GLsizei propCount
GLuint GLenum transformType
GLboolean GLuint GLint GLuint * counterList
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLint GLsizei GLsizei GLenum format
GLsizei GLenum GLsizei GLsizei GLuint memory
const void GLsizei drawcount
GLenum GLsizeiptr const void * fontData
GLuint GLfloat GLfloat y0
GLenum const void GLbitfield GLuint firstGlyphIndex
GLsizei const GLint * box
GLenum const void GLbitfield GLsizei GLenum const void * charcodes
GLint GLint GLint GLint GLint dstY0
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLint GLint GLint GLint GLint GLint GLint dstY1
GLsizei GLenum const void * indices
const GLuint * memoryObjects
GLsizei GLenum internalFormat
GLint GLint * maxActiveCounters
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * counterTypeEnum
GLfloat GLfloat GLfloat GLfloat maxX
GLfloat GLfloat GLfloat GLfloat h
GLsizei GLsizei GLchar * source
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s0
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX
GLenum GLenum GLsizei void GLsizei void * column
GLuint const GLintptr * indirects
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLenum GLenum GLenum dfactorAlpha
GLenum GLenum GLsizei void * image
GLuint GLenum GLenum transform
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
GLint GLint GLint GLint dstX0
GLfloat GLfloat GLfloat v2
GLuint GLuint num_groups_z
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
GLfixed GLfixed GLint GLint GLfixed points
GLsizei GLenum * categories
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
GLuint64EXT GLuint GLuint GLenum GLenum target0
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate
GLboolean GLboolean GLboolean b
GLenum GLsizeiptr const void GLsizei faceIndex
GLint const GLchar GLint stringlen
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
GLuint GLint GLboolean layered
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
const GLchar * uniformBlockName
GLenum GLenum sfactorAlpha
GLuint GLuint GLchar GLuint counterDescLength
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
GLuint GLenum frame_region
GLsizei const GLchar *const * varyings
GLint GLint GLint GLint GLint x
const GLuint GLboolean * residences
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
void * GLeglClientBufferEXT
GLint GLint GLsizei GLsizei GLsizei depth
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
const GLvdpauSurfaceNV * surfaces
const GLintptr const GLsizei const GLuint const GLuint * fbos
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLuint GLuint GLuint GLuint GLuint arg1Rep
GLsizei GLsizei GLchar * groupString
GLsizei GLenum GLenum GLuint GLenum * severities
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLuint GLsizei const void GLenum preserve
GLbitfield destinationGpuMask
GLsizei const GLchar *const GLenum bufferMode
GLfixed GLfixed GLfixed y2
GLbitfield GLuint GLenum GLint GLint GLint srxY
GLint GLint GLsizei GLsizei height
GLfloat GLfloat GLfloat GLfloat GLfloat maxY
GLuint GLsizei GLsizei GLchar * uniformName
GLboolean GLboolean GLboolean GLboolean a
GLfixed GLfixed GLint ustride
GLuint64EXT minPresentTime
GLint GLsizei GLsizei GLuint baseinstance
GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
GLsizei const GLchar *const * strings
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat emScale
GLenum GLenum GLuint components
GLint GLint GLsizei counterSize
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLenum GLuint GLint GLint baseViewIndex
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
GLenum GLuint origtexture
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
GLuint GLsizei const GLuint const GLintptr * offsets
GLdouble GLdouble GLdouble r
GLenum GLint GLint GLint srcY
GLsizei GLenum GLsizei GLsizei GLboolean fixedSampleLocations
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
const GLuint const GLfixed * priorities
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
GLuint GLuint GLchar GLuint GLchar * counterDesc
GLuint GLsizei const GLuint const GLintptr const GLsizeiptr * sizes
GLenum const void * fontName
GLuint GLfloat GLfloat GLfloat x1
const void * getProcAddress
GLuint GLuint GLuint GLuint arg1
GLenum GLsizei const GLuint * textureNames
GLsizei const GLfloat * dashArray
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
GLuint const GLchar * name
GLenum GLenum GLenum GLenum dstAlpha
GLenum const void GLuint pathBase
GLuint const GLuint GLuint const GLuint const GLenum * dstLayouts
typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * counterDataSize
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
GLsizei GLsizei colorSamples
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
GLsizei GLsizei commandsToDelete
GLint GLsizei GLsizei primcount
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint vstride
GLdouble GLdouble GLdouble GLdouble top
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLsizei const GLuint * paths
GLuint GLuint GLsizei count
GLintptr GLsizeiptr GLboolean commit
void(APIENTRY * GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLuint GLuint GLchar GLuint GLchar GLuint * counterOffset
void *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
GLuint GLchar GLuint GLuint GLuint * noInstances
GLenum GLuint GLsizei const GLenum * props
GLbitfield GLuint64 timeout
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * counterDataTypeEnum
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
GLint GLint GLsizei GLsizei GLsizei GLint border
GLsizei GLfixed GLfixed yorig
const GLchar GLuint const GLuint const GLuint * pConstantValue
GLenum GLenum GLsizei rowBufSize
GLenum const void GLbitfield GLsizei numGlyphs
GLenum GLsizei numTextureNames
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLenum GLuint GLint GLenum face
GLuint GLuint GLfloat weight
GLenum GLsizei const void * pathString
GLsizei const GLubyte * commands
GLsizei GLenum const void GLuint GLfloat advanceScale
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
typedef GLbitfield(APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa
GLenum GLenum GLenum srcAlpha
GLbitfield GLuint program
GLubyte GLubyte GLubyte GLubyte w
const GLchar * pEntryPoint
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
GLsizei GLsizei GLfloat distance
GLuint64 GLenum void * handle
GLsizei const GLuint * textures
GLint GLint GLint yoffset
GLint GLint GLsizei width
GLint GLint GLint GLint zoffset
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLsizei GLboolean transpose
GLenum GLenum GLsizei void GLsizei columnBufSize
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint fill1
void(APIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
GLsizei GLfixed GLfixed GLfixed xmove
GLuint GLuint64EXT * capture_time
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
void(APIENTRY * GLVULKANPROCNV)(void)
void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLint GLenum GLboolean GLuint relativeoffset
GLuint GLuint GLsizei GLenum const void * indices
GLuint GLuint64EXT address
GLsizei const GLchar *const GLuint * uniformIndices
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
const GLuint GLenum const void * binary
GLuint GLchar GLuint GLuint * noCounters
GLuint GLenum GLenum GLenum outZ
const GLuint GLenum binaryformat
GLuint const GLuint GLuint numTextureBarriers
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint GLint vorder
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * bits
const GLuint * framebuffers
GLsizei const void * pointer
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum target1
GLbitfield GLuint srcName
GLdouble GLdouble GLdouble GLdouble q
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id)
GLsizei const GLchar *const * path
GLenum GLenum GLsizei void * row
GLenum GLenum GLsizei void GLsizei void void * span
GLuint GLsizei GLsizei * length
GLenum GLintptr readOffset
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
GLenum GLuint GLenum GLuint GLuint numlevels
GLuint GLenum GLenum GLenum GLenum outW
GLuint GLchar * queryName
GLsizei GLenum GLboolean sink
GLsizei GLsizei numSegments
GLint GLenum GLboolean normalized
GLenum const void GLbitfield GLuint firstGlyph
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
void *APIENTRYP PFNGLMAPNAMEDBUFFERPROC(GLuint buffer, GLenum access)
void *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLint GLint GLsizei GLuint * counters
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GLenum GLuint GLenum GLsizei const GLchar * buf
GLint GLint GLint GLint GLint GLint dstX1
GLsizei GLenum const void GLuint GLfloat GLfloat kerningScale
GLenum GLsizei GLsizei GLsizei GLsizei layers
GLenum GLsizeiptr fontSize
const GLchar GLuint const GLuint * pConstantIndex
GLsizei const GLubyte GLsizei numCoords
GLsizei GLsizei GLuint * shaders
GLuint64EXT GLuint GLuint presentDurationId
GLenum GLint GLint GLint GLint srcZ
GLuint GLint GLboolean GLint GLenum access
GLuint GLuint GLuint group_size_x
const GLuint * renderbuffers
GLenum GLuint GLint GLint GLsizei numViews
GLsizei GLsizei GLchar * infoLog
GLfloat GLfloat GLfloat minW
GLuint GLsizei const GLchar * label
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
GLenum GLenum GLenum GLenum mapping
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
GLuint GLsizei GLsizei GLchar * counterString
GLenum GLintptr GLintptr writeOffset
GLenum GLenum GLenum GLenum sumOutput
GLenum GLenum GLenum cdOutput
GLsizei GLenum const void GLint basevertex
GLenum GLuint GLsizei bufsize
const GLint GLsizei nbuffers
GLuint64 GLenum handleType
typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
GLuint GLenum GLenum outY
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
GLenum const void GLbitfield fontStyle
GLenum GLenum GLuint texture
const GLint const GLsizei GLsizei GLint modestride
GLint GLsizei GLsizei instancecount
GLenum GLuint GLint GLint layer
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLfixed GLfixed GLint GLint uorder
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
GLenum GLint const void GLint ptrstride
GLuint GLuint GLsizei GLenum type
GLuint GLuint GLchar * counterName
GLint GLint internalformat
GLenum GLuint GLenum GLuint minlevel
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
GLenum GLsizei GLuint GLint * bytesWritten
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
GLuint GLuint counterNameLength
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxW
GLsizei GLsizei storageSamples
GLeglImageOES const GLint * attrib_list
GLsizei const GLuint const GLintptr const GLsizei * strides
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t0
void *APIENTRYP PFNGLMAPTEXTURE2DINTELPROC(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
GLfloat GLfloat GLfloat alpha
GLintptr GLsizeiptr GLeglClientBufferEXT clientBuffer
GLuint const GLuint GLuint const GLuint const GLenum * srcLayouts
GLuint GLuint uniformBlockBinding
void *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
GLenum GLenum GLenum dppass
GLint GLfloat GLint stencil
GLfixed GLfixed GLint GLint order
GLenum GLenum GLenum GLenum GLenum componentUsage
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLenum GLint GLint GLint GLint GLuint dstName
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxZ
GLuint GLuint GLuint GLuint GLuint group_size_z
GLsizei const GLubyte GLsizei GLenum coordType
GLfloat GLfloat GLfloat GLfloat v3
GLenum GLenum GLenum GLenum GLenum scale
GLenum GLenum GLenum swizzlez
GLsizei GLsizei GLenum * binaryFormat
GLuint GLuint storageBlockBinding
GLenum GLenum GLenum GLenum swizzlew
GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs
GLenum GLenum GLenum input
GLuint64EXT GLuint beginPresentTimeId
const void GLsizei drawCount
GLenum GLenum renderbuffertarget
void *APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
GLsizei const GLenum * attachments
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
GLuint GLenum const GLfloat * transformValues
GLint GLint GLint GLint GLint woffset
const GLchar GLuint numSpecializationConstants
typedef GLushort(APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype)
const GLint GLsizei const GLint * bufstreams
GLenum GLuint GLsizei propCount
GLsizei GLenum GLenum * types
GLintptr GLvdpauSurfaceNV
GLuint GLenum transformType
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
const void GLsizei GLsizei GLint vertexBufferCount
GLsizei const GLfloat * value
GLboolean GLuint GLint GLuint * counterList
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GLint GLenum GLint const GLfloat * coeffs
GLenum GLenum colorFormat
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLenum GLenum GLsizei void * table
GLsizei GLenum GLsizei GLsizei GLuint memory
GLenum GLsizei GLsizei GLint * values
const GLint const GLsizei GLsizei drawcount
GLenum GLint GLint * precision
signed long int GLsizeiptr
GLuint GLuint GLuint GLuint group_size_y
GLuint GLsizei const GLchar * message
const void GLintptr GLsizei maxdrawcount
GLenum GLsizeiptr const void * fontData
GLuint GLfloat GLfloat y0
GLenum const void GLbitfield GLuint firstGlyphIndex
GLsizei const GLchar *const * string
[0]
GLsizei const GLint * box
void *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * data
GLenum const void GLbitfield GLsizei GLenum const void * charcodes
GLint GLint GLint GLint GLint dstY0
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLint GLint GLint GLint GLint GLint GLint dstY1
const GLuint * memoryObjects
GLuint GLsizei const GLenum * rates
GLbitfield GLuint readBuffer
GLint GLint GLint GLint GLint GLint y
GLuint const GLint * locations
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
GLint GLint * maxActiveCounters
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * counterTypeEnum
GLenum GLsizei const GLuint GLboolean isFrameStructure
GLfloat GLfloat GLfloat GLfloat maxX
GLfloat GLfloat GLfloat GLfloat h
typedef GLfloat(APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GLsizeiptr const void GLenum usage
GLuint GLuint GLuint dstMod
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
GLsizei GLsizei GLchar * source
const void GLsizei GLsizei maxDrawCount
GLsizei const GLchar *const * uniformNames
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s0
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
const void GLbitfield GLuint GLfloat GLuint baseAndCount[2]
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX
static qreal component(const QPointF &point, unsigned int i)
view viewport() -> scroll(dx, dy, deviceRect)