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qquick3dtexture_p.h
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1// Copyright (C) 2019 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef QSSGIMAGE_H
5#define QSSGIMAGE_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <QtQuick3D/qquick3dobject.h>
19#include <QtQuick3D/QQuick3DTextureData>
20#include <QtQuick/private/qquickitemchangelistener_p.h>
21#include <QtQuick/QQuickItem>
22#include <QtQuick/QSGNode>
23#include <QtCore/QUrl>
24#include <QtCore/QPointer>
25
27
28class QSGLayer;
29struct QSSGRenderImage;
30
31class Q_QUICK3D_EXPORT QQuick3DTexture : public QQuick3DObject, public QQuickItemChangeListener
32{
34 Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
35 Q_PROPERTY(QQuickItem *sourceItem READ sourceItem WRITE setSourceItem NOTIFY sourceItemChanged)
36 Q_PROPERTY(QQuick3DTextureData *textureData READ textureData WRITE setTextureData NOTIFY textureDataChanged)
37 Q_PROPERTY(float scaleU READ scaleU WRITE setScaleU NOTIFY scaleUChanged)
38 Q_PROPERTY(float scaleV READ scaleV WRITE setScaleV NOTIFY scaleVChanged)
39 Q_PROPERTY(MappingMode mappingMode READ mappingMode WRITE setMappingMode NOTIFY mappingModeChanged)
40 Q_PROPERTY(TilingMode tilingModeHorizontal READ horizontalTiling WRITE setHorizontalTiling NOTIFY horizontalTilingChanged)
41 Q_PROPERTY(TilingMode tilingModeVertical READ verticalTiling WRITE setVerticalTiling NOTIFY verticalTilingChanged)
42 Q_PROPERTY(float rotationUV READ rotationUV WRITE setRotationUV NOTIFY rotationUVChanged)
43 Q_PROPERTY(float positionU READ positionU WRITE setPositionU NOTIFY positionUChanged)
44 Q_PROPERTY(float positionV READ positionV WRITE setPositionV NOTIFY positionVChanged)
45 Q_PROPERTY(float pivotU READ pivotU WRITE setPivotU NOTIFY pivotUChanged)
46 Q_PROPERTY(float pivotV READ pivotV WRITE setPivotV NOTIFY pivotVChanged)
47 Q_PROPERTY(bool flipU READ flipU WRITE setFlipU NOTIFY flipUChanged)
48 Q_PROPERTY(bool flipV READ flipV WRITE setFlipV NOTIFY flipVChanged)
49 Q_PROPERTY(int indexUV READ indexUV WRITE setIndexUV NOTIFY indexUVChanged)
50 Q_PROPERTY(Filter magFilter READ magFilter WRITE setMagFilter NOTIFY magFilterChanged)
51 Q_PROPERTY(Filter minFilter READ minFilter WRITE setMinFilter NOTIFY minFilterChanged)
52 Q_PROPERTY(Filter mipFilter READ mipFilter WRITE setMipFilter NOTIFY mipFilterChanged)
53 Q_PROPERTY(bool generateMipmaps READ generateMipmaps WRITE setGenerateMipmaps NOTIFY generateMipmapsChanged)
54 Q_PROPERTY(bool autoOrientation READ autoOrientation WRITE setAutoOrientation NOTIFY autoOrientationChanged REVISION(6, 2))
55
57
58public:
60 {
61 UV = 0,
64 };
65 Q_ENUM(MappingMode)
66
67 enum TilingMode // must match QSSGRenderTextureCoordOp
68 {
71 Repeat
72 };
73 Q_ENUM(TilingMode)
74
75 enum Filter { // must match QSSGRenderTextureFilterOp
76 None = 0,
78 Linear
79 };
80 Q_ENUM(Filter)
81
82 explicit QQuick3DTexture(QQuick3DObject *parent = nullptr);
83 ~QQuick3DTexture() override;
84
85 QUrl source() const;
86 QQuickItem *sourceItem() const;
87 float scaleU() const;
88 float scaleV() const;
89 MappingMode mappingMode() const;
90 TilingMode horizontalTiling() const;
91 TilingMode verticalTiling() const;
92 float rotationUV() const;
93 float positionU() const;
94 float positionV() const;
95 float pivotU() const;
96 float pivotV() const;
97 bool flipU() const;
98 bool flipV() const;
99 int indexUV() const;
100 Filter magFilter() const;
101 Filter minFilter() const;
102 Filter mipFilter() const;
103 QQuick3DTextureData *textureData() const;
104 bool generateMipmaps() const;
105 bool autoOrientation() const;
106
107 QSSGRenderImage *getRenderImage();
108
109public Q_SLOTS:
110 void setSource(const QUrl &source);
111 void setSourceItem(QQuickItem *sourceItem);
112 void setScaleU(float scaleU);
113 void setScaleV(float scaleV);
114 void setMappingMode(QQuick3DTexture::MappingMode mappingMode);
115 void setHorizontalTiling(QQuick3DTexture::TilingMode tilingModeHorizontal);
116 void setVerticalTiling(QQuick3DTexture::TilingMode tilingModeVertical);
117 void setRotationUV(float rotationUV);
118 void setPositionU(float positionU);
119 void setPositionV(float positionV);
120 void setPivotU(float pivotU);
121 void setPivotV(float pivotV);
122 void setFlipU(bool flipU);
123 void setFlipV(bool flipV);
124 void setIndexUV(int indexUV);
125 void setMagFilter(QQuick3DTexture::Filter magFilter);
126 void setMinFilter(QQuick3DTexture::Filter minFilter);
127 void setMipFilter(QQuick3DTexture::Filter mipFilter);
128 void setTextureData(QQuick3DTextureData * textureData);
129 void setGenerateMipmaps(bool generateMipmaps);
130 void setAutoOrientation(bool autoOrientation);
131
154
155protected:
157 void markAllDirty() override;
158 void itemChange(ItemChange change, const ItemChangeData &value) override;
159
160 void itemGeometryChanged(QQuickItem *item, QQuickGeometryChange change, const QRectF &geometry) override;
161
163
164private Q_SLOTS:
165 void sourceItemDestroyed(QObject *item);
166
167private:
168 enum class DirtyFlag {
169 TransformDirty = (1 << 0),
170 SourceDirty = (1 << 1),
171 IndexUVDirty = (1 << 2),
172 TextureDataDirty = (1 << 3),
173 SamplerDirty = (1 << 4),
174 SourceItemDirty = (1 << 5),
175 FlipVDirty = (1 << 6)
176 };
177 Q_DECLARE_FLAGS(DirtyFlags, DirtyFlag)
178 void markDirty(DirtyFlag type);
179 void trySetSourceParent();
180 bool effectiveFlipV(const QSSGRenderImage &imageNode) const;
181
182 QUrl m_source;
183 QQuickItem *m_sourceItem = nullptr;
184 bool m_sourceItemReparented = false;
185 bool m_sourceItemRefed = false;
186 QSGLayer *m_layer = nullptr;
187 float m_scaleU = 1.0f;
188 float m_scaleV = 1.0f;
189 MappingMode m_mappingMode = UV;
190 TilingMode m_tilingModeHorizontal = Repeat;
191 TilingMode m_tilingModeVertical = Repeat;
192 float m_rotationUV = 0;
193 float m_positionU = 0;
194 float m_positionV = 0;
195 float m_pivotU = 0;
196 float m_pivotV = 0;
197 bool m_flipU = false;
198 bool m_flipV = false;
199 int m_indexUV = 0;
200 Filter m_magFilter = Linear;
201 Filter m_minFilter = Linear;
202 Filter m_mipFilter = None;
203 DirtyFlags m_dirtyFlags = DirtyFlags(DirtyFlag::TransformDirty)
204 | DirtyFlags(DirtyFlag::SourceDirty)
205 | DirtyFlags(DirtyFlag::IndexUVDirty)
206 | DirtyFlags(DirtyFlag::TextureDataDirty);
207 QMetaObject::Connection m_textureProviderConnection;
208 QMetaObject::Connection m_textureUpdateConnection;
209 QQuick3DSceneManager *m_sceneManagerForLayer = nullptr;
210 QMetaObject::Connection m_sceneManagerWindowChangeConnection;
211 QQuickItem *m_initializedSourceItem = nullptr;
212 QSizeF m_initializedSourceItemSize;
214 QMetaObject::Connection m_textureDataConnection;
215 QQuick3DTextureData *m_textureData = nullptr;
216 bool m_generateMipmaps = false;
217 bool m_autoOrientation = true;
218 QMetaMethod m_updateSlot;
219};
220
222
223#endif // QSSGIMAGE_H
\inmodule QtCore
Definition qhash.h:818
\inmodule QtCore
Definition qmetaobject.h:18
\inmodule QtCore Represents a handle to a signal-slot (or signal-functor) connection.
\inmodule QtCore
Definition qobject.h:90
\qmltype Object3D \inqmlmodule QtQuick3D \instantiates QQuick3DObject \inherits QtObject
virtual QSSGRenderGraphObject * updateSpatialNode(QSSGRenderGraphObject *node)
virtual void itemChange(ItemChange, const ItemChangeData &)
virtual void markAllDirty()
\qmltype TextureData \inherits Object3D \inqmlmodule QtQuick3D \instantiates QQuick3DTextureData
void minFilterChanged()
void sourceItemChanged()
void autoOrientationChanged()
void positionUChanged()
void horizontalTilingChanged()
void verticalTilingChanged()
void magFilterChanged()
void scaleUChanged()
void pivotVChanged()
void generateMipmapsChanged()
void mipFilterChanged()
void rotationUVChanged()
void mappingModeChanged()
void indexUVChanged()
void scaleVChanged()
void pivotUChanged()
void positionVChanged()
void textureDataChanged()
void sourceChanged()
virtual void itemGeometryChanged(QQuickItem *, QQuickGeometryChange, const QRectF &)
The QQuickItem class provides the most basic of all visual items in \l {Qt Quick}.
Definition qquickitem.h:64
\inmodule QtCore\reentrant
Definition qrect.h:483
\inmodule QtCore
Definition qsize.h:207
\inmodule QtCore
Definition qurl.h:94
Combined button and popup list for selecting options.
EGLOutputLayerEXT EGLint EGLAttrib value
[5]
#define Q_DECLARE_FLAGS(Flags, Enum)
Definition qflags.h:174
@ Repeat
GLenum type
GLsizei GLsizei GLchar * source
#define QML_NAMED_ELEMENT(NAME)
#define Q_ENUM(x)
#define Q_PROPERTY(...)
#define Q_OBJECT
#define Q_SLOTS
#define Q_SIGNALS
QGraphicsItem * item
IUIAutomationTreeWalker __RPC__deref_out_opt IUIAutomationElement ** parent