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Qt 6.x
The Qt SDK
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#include <qsgrhishadereffectnode_p.h>
Public Member Functions | |
QSGRhiShaderEffectNode (QSGDefaultRenderContext *rc) | |
QRectF | updateNormalizedTextureSubRect (bool supportsAtlasTextures) override |
void | syncMaterial (SyncData *syncData) override |
void | preprocess () override |
Override this function to do processing on the node before it is rendered. | |
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~QSGShaderEffectNode () override | |
virtual QRectF | updateNormalizedTextureSubRect (bool supportsAtlasTextures)=0 |
virtual void | syncMaterial (SyncData *syncData)=0 |
void | accept (QSGNodeVisitorEx *visitor) override |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
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QSGVisitableNode () | |
~QSGVisitableNode () override | |
virtual void | accept (QSGNodeVisitorEx *)=0 |
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QSGGeometryNode () | |
Creates a new geometry node without geometry and material. | |
~QSGGeometryNode () override | |
Deletes this geometry node. | |
void | setMaterial (QSGMaterial *material) |
Sets the material of this geometry node to material. | |
QSGMaterial * | material () const |
Returns the material of the QSGGeometryNode. | |
void | setOpaqueMaterial (QSGMaterial *material) |
Sets the opaque material of this geometry to material. | |
QSGMaterial * | opaqueMaterial () const |
Returns the opaque material of the QSGGeometryNode. | |
QSGMaterial * | activeMaterial () const |
Returns the material which should currently be used for geometry node. | |
void | setRenderOrder (int order) |
Sets the render order of this node to be order. | |
int | renderOrder () const |
Returns the render order of this geometry node. | |
void | setInheritedOpacity (qreal opacity) |
Sets the inherited opacity of this geometry to opacity. | |
qreal | inheritedOpacity () const |
Set during rendering to specify the inherited opacity for that rendering pass. | |
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~QSGBasicGeometryNode () override | |
Deletes this QSGBasicGeometryNode. | |
void | setGeometry (QSGGeometry *geometry) |
Sets the geometry of this node to geometry. | |
const QSGGeometry * | geometry () const |
Returns this node's geometry. | |
QSGGeometry * | geometry () |
Returns this node's geometry. | |
const QMatrix4x4 * | matrix () const |
Will be set during rendering to contain transformation of the geometry for that rendering pass. | |
const QSGClipNode * | clipList () const |
Will be set during rendering to contain the clip of the geometry for that rendering pass. | |
void | setRendererMatrix (const QMatrix4x4 *m) |
void | setRendererClipList (const QSGClipNode *c) |
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QSGNode () | |
Constructs a new node. | |
virtual | ~QSGNode () |
Destroys the node. | |
QSGNode * | parent () const |
Returns the parent node of this node. | |
void | removeChildNode (QSGNode *node) |
Removes node from this node's list of children. | |
void | removeAllChildNodes () |
Removes all child nodes from this node's list of children. | |
void | prependChildNode (QSGNode *node) |
Prepends node to this node's the list of children. | |
void | appendChildNode (QSGNode *node) |
Appends node to this node's list of children. | |
void | insertChildNodeBefore (QSGNode *node, QSGNode *before) |
Inserts node to this node's list of children before the node specified with before. | |
void | insertChildNodeAfter (QSGNode *node, QSGNode *after) |
Inserts node to this node's list of children after the node specified with after. | |
void | reparentChildNodesTo (QSGNode *newParent) |
int | childCount () const |
Returns the number of child nodes. | |
QSGNode * | childAtIndex (int i) const |
Returns the child at index i. | |
QSGNode * | firstChild () const |
Returns the first child of this node. | |
QSGNode * | lastChild () const |
Returns the last child of this node. | |
QSGNode * | nextSibling () const |
Returns the node after this in the parent's list of children. | |
QSGNode * | previousSibling () const |
Returns the node before this in the parent's list of children. | |
NodeType | type () const |
Returns the type of this node. | |
QT_DEPRECATED void | clearDirty () |
void | markDirty (DirtyState bits) |
Notifies all connected renderers that the node has dirty bits. | |
QT_DEPRECATED DirtyState | dirtyState () const |
virtual bool | isSubtreeBlocked () const |
Returns whether this node and its subtree is available for use. | |
Flags | flags () const |
Returns the set of flags for this node. | |
void | setFlag (Flag, bool=true) |
Sets the flag f on this node if enabled is true; otherwise clears the flag. | |
void | setFlags (Flags, bool=true) |
Sets the flags f on this node if enabled is true; otherwise clears the flags. | |
virtual void | preprocess () |
Override this function to do processing on the node before it is rendered. | |
Static Public Member Functions | |
static void | resetMaterialTypeCache (void *materialTypeCacheKey) |
static void | garbageCollectMaterialTypeCache (void *materialTypeCacheKey) |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
Additional Inherited Members | |
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enum | DirtyShaderFlag { DirtyShaders = 0x01 , DirtyShaderConstant = 0x02 , DirtyShaderTexture = 0x04 , DirtyShaderGeometry = 0x08 , DirtyShaderMesh = 0x10 , DirtyShaderAll = 0xFF } |
enum | CullMode { NoCulling , BackFaceCulling , FrontFaceCulling } |
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enum | NodeType { BasicNodeType , GeometryNodeType , TransformNodeType , ClipNodeType , OpacityNodeType , RootNodeType , RenderNodeType } |
Can be used to figure out the type of node. More... | |
enum | Flag { OwnedByParent = 0x0001 , UsePreprocess = 0x0002 , OwnsGeometry = 0x00010000 , OwnsMaterial = 0x00020000 , OwnsOpaqueMaterial = 0x00040000 , IsVisitableNode = 0x01000000 } |
The QSGNode::Flag enum describes flags on the QSGNode. More... | |
enum | DirtyStateBit { DirtySubtreeBlocked = 0x0080 , DirtyMatrix = 0x0100 , DirtyNodeAdded = 0x0400 , DirtyNodeRemoved = 0x0800 , DirtyGeometry = 0x1000 , DirtyMaterial = 0x2000 , DirtyOpacity = 0x4000 , DirtyForceUpdate = 0x8000 , DirtyUsePreprocess = UsePreprocess , DirtyPropagationMask } |
Used in QSGNode::markDirty() to indicate how the scene graph has changed. More... | |
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void | deleteLater () |
\threadsafe | |
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void | textureChanged () |
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void | destroyed (QObject *=nullptr) |
This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. | |
void | objectNameChanged (const QString &objectName, QPrivateSignal) |
This signal is emitted after the object's name has been changed. | |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
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QSGGeometryNode (QSGGeometryNodePrivate &dd) | |
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QSGBasicGeometryNode (NodeType type) | |
Creates a new basic geometry node of type type. | |
QSGBasicGeometryNode (QSGBasicGeometryNodePrivate &dd, NodeType type) | |
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QSGNode (NodeType type) | |
Constructs a new node with the given node type. | |
QSGNode (QSGNodePrivate &dd, NodeType type) | |
Constructs a new node with the given node type. | |
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QScopedPointer< QObjectData > | d_ptr |
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QScopedPointer< QSGNodePrivate > | d_ptr |
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QString | objectName |
the name of this object | |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 92 of file qsgrhishadereffectnode_p.h.
QSGRhiShaderEffectNode::QSGRhiShaderEffectNode | ( | QSGDefaultRenderContext * | rc | ) |
Definition at line 618 of file qsgrhishadereffectnode.cpp.
References Q_UNUSED, QSGNode::setFlag(), QSGGeometryNode::setMaterial(), and QSGNode::UsePreprocess.
Definition at line 237 of file qsgrhishadereffectnode.cpp.
References lock, shaderMaterialTypeCache, and shaderMaterialTypeCacheMutex.
Referenced by QSGRenderThread::event(), and QSGGuiThreadRenderLoop::releaseResources().
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overridevirtual |
Override this function to do processing on the node before it is rendered.
Preprocessing needs to be explicitly enabled by setting the flag QSGNode::UsePreprocess. The flag needs to be set before the node is added to the scene graph and will cause the preprocess() function to be called for every frame the node is rendered.
Reimplemented from QSGNode.
Definition at line 816 of file qsgrhishadereffectnode.cpp.
References QSGRhiShaderEffectMaterial::m_textureProviders.
Definition at line 231 of file qsgrhishadereffectnode.cpp.
References lock, shaderMaterialTypeCache, and shaderMaterialTypeCacheMutex.
Referenced by QSGRenderThread::invalidateGraphics(), QQuickRenderControlPrivate::windowDestroyed(), and QSGGuiThreadRenderLoop::windowDestroyed().
Implements QSGShaderEffectNode.
Definition at line 666 of file qsgrhishadereffectnode.cpp.
References QSGMaterial::Blending, QSGShaderEffectNode::SyncData::blending, QSGGuiThreadShaderEffectManager::ShaderInfo::constantDataSize, QSGShaderEffectNode::SyncData::cullMode, QSGShaderEffectNode::SyncData::dirty, QSGShaderEffectNode::SyncData::ShaderSyncData::dirtyConstants, QSGNode::DirtyMaterial, QSGShaderEffectNode::DirtyShaderConstant, QSGShaderEffectNode::DirtyShaders, QSGShaderEffectNode::DirtyShaderTexture, QSGShaderEffectNode::SyncData::ShaderSyncData::dirtyTextures, QSGRhiShaderLinker::feedConstants(), QSGRhiShaderLinker::feedSamplers(), QSGMaterial::flags(), QSGShaderEffectNode::SyncData::fragment, QSGShaderEffectNode::ShaderData::hasShaderCode, QSet< T >::isEmpty(), QShader::isValid(), QSGRhiShaderLinker::linkTextureSubRects(), loadShaderFromFile(), QSGRhiShaderEffectMaterial::m_cullMode, QSGRhiShaderEffectMaterial::m_fragmentShader, QSGRhiShaderEffectMaterial::m_hasCustomFragmentShader, QSGRhiShaderEffectMaterial::m_hasCustomVertexShader, QSGRhiShaderEffectMaterial::m_linker, QSGRhiShaderEffectMaterial::m_materialType, QSGRhiShaderEffectMaterial::m_materialTypeCacheKey, QSGRhiShaderEffectMaterial::m_vertexShader, QSGNode::markDirty(), QSGShaderEffectNode::SyncData::materialTypeCacheKey, QSGShaderEffectNode::VariableData::Matrix, QSGGuiThreadShaderEffectManager::ShaderInfo::name, QSGShaderEffectNode::VariableData::Opacity, QByteArrayLiteral, QStringLiteral, QSGMaterial::RequiresFullMatrix, QSGRhiShaderLinker::reset(), QSGGuiThreadShaderEffectManager::ShaderInfo::rhiShader, QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler, QSGMaterial::setFlag(), QSGShaderEffectNode::SyncData::ShaderSyncData::shader, QSGShaderEffectNode::ShaderData::shaderInfo, shaderMaterialTypeCache, QSGShaderEffectNode::VariableData::Source, QSGShaderEffectNode::VariableData::specialType, QSGGuiThreadShaderEffectManager::ShaderInfo::type, QSGGuiThreadShaderEffectManager::ShaderInfo::TypeFragment, QSGGuiThreadShaderEffectManager::ShaderInfo::TypeVertex, QSGRhiShaderEffectMaterial::updateTextureProviders(), QVariant::value(), QSGShaderEffectNode::VariableData::value, QSGShaderEffectNode::ShaderData::varData, QSGGuiThreadShaderEffectManager::ShaderInfo::variables, and QSGShaderEffectNode::SyncData::vertex.
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overridevirtual |
Implements QSGShaderEffectNode.
Definition at line 626 of file qsgrhishadereffectnode.cpp.
References QSGNode::DirtyMaterial, QSGRhiShaderEffectMaterial::m_geometryUsesTextureSubRect, QSGRhiShaderEffectMaterial::m_textureProviders, QSGNode::markDirty(), QSGTexture::normalizedTextureSubRect(), and QSGTextureProvider::texture().