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Qt 6.x
The Qt SDK
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#include <qquick3daudioroom_p.h>
Public Types | |
enum | Material { Transparent , AcousticCeilingTiles , BrickBare , BrickPainted , ConcreteBlockCoarse , ConcreteBlockPainted , CurtainHeavy , FiberGlassInsulation , GlassThin , GlassThick , Grass , LinoleumOnConcrete , Marble , Metal , ParquetOnConcrete , PlasterRough , PlasterSmooth , PlywoodPanel , PolishedConcreteOrTile , Sheetrock , WaterOrIceSurface , WoodCeiling , WoodPanel , Uniform } |
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enum | TransformSpace { LocalSpace , ParentSpace , SceneSpace } |
enum | StaticFlags { None } |
Public Member Functions | |
QQuick3DAudioRoom () | |
\qmltype AudioRoom \inqmlmodule QtQuick3D.SpatialAudio | |
~QQuick3DAudioRoom () | |
void | setDimensions (QVector3D pos) |
\qmlproperty vector3D AudioRoom::dimensions | |
QVector3D | dimensions () const |
void | setLeftMaterial (Material material) |
\qmlproperty AudioRoom::Material AudioRoom::leftMaterial \qmlproperty AudioRoom::Material AudioRoom::rightMaterial \qmlproperty AudioRoom::Material AudioRoom::frontMaterial \qmlproperty AudioRoom::Material AudioRoom::backMaterial \qmlproperty AudioRoom::Material AudioRoom::floorMaterial \qmlproperty AudioRoom::Material AudioRoom::ceilingMaterial | |
Material | leftMaterial () const |
void | setRightMaterial (Material material) |
Material | rightMaterial () const |
void | setFrontMaterial (Material material) |
Material | frontMaterial () const |
void | setBackMaterial (Material material) |
Material | backMaterial () const |
void | setFloorMaterial (Material material) |
Material | floorMaterial () const |
void | setCeilingMaterial (Material material) |
Material | ceilingMaterial () const |
void | setReflectionGain (float factor) |
\qmlproperty float AudioRoom::reflectionGain | |
float | reflectionGain () const |
void | setReverbGain (float factor) |
\qmlproperty float AudioRoom::reverbGain | |
float | reverbGain () const |
void | setReverbTime (float factor) |
\qmlproperty float AudioRoom::reverbTime | |
float | reverbTime () const |
void | setReverbBrightness (float factor) |
\qmlproperty float AudioRoom::reverbBrightness | |
float | reverbBrightness () const |
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QQuick3DNode (QQuick3DNode *parent=nullptr) | |
\qmltype Node \inherits Object3D \inqmlmodule QtQuick3D | |
~QQuick3DNode () override | |
float | x () const |
\qmlproperty real QtQuick3D::Node::x | |
float | y () const |
\qmlproperty real QtQuick3D::Node::y | |
float | z () const |
\qmlproperty real QtQuick3D::Node::z | |
QQuaternion | rotation () const |
\qmlproperty quaternion QtQuick3D::Node::rotation | |
QVector3D | eulerRotation () const |
\qmlproperty vector3d QtQuick3D::Node::eulerRotation | |
QVector3D | position () const |
\qmlproperty vector3d QtQuick3D::Node::position | |
QVector3D | scale () const |
\qmlproperty vector3d QtQuick3D::Node::scale | |
QVector3D | pivot () const |
\qmlproperty vector3d QtQuick3D::Node::pivot | |
float | localOpacity () const |
\qmlproperty real QtQuick3D::Node::opacity | |
bool | visible () const |
\qmlproperty bool QtQuick3D::Node::visible | |
int | staticFlags () const |
\qmlproperty int QtQuick3D::Node::staticFlags | |
QQuick3DNode * | parentNode () const |
QVector3D | forward () const |
\qmlproperty vector3d QtQuick3D::Node::forward \readonly | |
QVector3D | up () const |
\qmlproperty vector3d QtQuick3D::Node::up \readonly | |
QVector3D | right () const |
\qmlproperty vector3d QtQuick3D::Node::right \readonly | |
QVector3D | scenePosition () const |
\qmlproperty vector3d QtQuick3D::Node::scenePosition \readonly | |
QQuaternion | sceneRotation () const |
\qmlproperty quaternion QtQuick3D::Node::sceneRotation \readonly | |
QVector3D | sceneScale () const |
\qmlproperty vector3d QtQuick3D::Node::sceneScale \readonly | |
QMatrix4x4 | sceneTransform () const |
\qmlproperty matrix4x4 QtQuick3D::Node::sceneTransform \readonly | |
Q_INVOKABLE void | rotate (qreal degrees, const QVector3D &axis, QQuick3DNode::TransformSpace space) |
\qmlmethod QtQuick3D::Node::rotate(real degrees, vector3d axis, enumeration space) | |
Q_INVOKABLE QVector3D | mapPositionToScene (const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToScene(vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromScene (const QVector3D &scenePosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromScene(vector3d scenePosition) | |
Q_INVOKABLE QVector3D | mapPositionToNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionToNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapPositionFromNode (const QQuick3DNode *node, const QVector3D &localPosition) const |
\qmlmethod vector3d QtQuick3D::Node::mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition) | |
Q_INVOKABLE QVector3D | mapDirectionToScene (const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToScene(vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromScene (const QVector3D &sceneDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromScene(vector3d sceneDirection) | |
Q_INVOKABLE QVector3D | mapDirectionToNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection) | |
Q_INVOKABLE QVector3D | mapDirectionFromNode (const QQuick3DNode *node, const QVector3D &localDirection) const |
\qmlmethod vector3d QtQuick3D::Node::mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection) | |
void | markAllDirty () override |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
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QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
virtual void | classBegin ()=0 |
Invoked after class creation, but before any properties have been set. | |
virtual void | componentComplete ()=0 |
Invoked after the root component that caused this instantiation has completed construction. | |
Protected Slots | |
void | updatePosition () |
void | updateRotation () |
Properties | |
QVector3D | position |
QVector3D | dimensions |
QQuaternion | rotation |
Material | leftMaterial |
Material | rightMaterial |
Material | frontMaterial |
Material | backMaterial |
Material | floorMaterial |
Material | ceilingMaterial |
float | reflectionGain |
float | reverbGain |
float | reverbTime |
float | reverbBrightness |
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float | x |
float | y |
float | z |
QQuaternion | rotation |
QVector3D | eulerRotation |
QVector3D | position |
QVector3D | scale |
QVector3D | pivot |
float | opacity |
bool | visible |
QVector3D | forward |
QVector3D | up |
QVector3D | right |
QVector3D | scenePosition |
QQuaternion | sceneRotation |
QVector3D | sceneScale |
QMatrix4x4 | sceneTransform |
int | staticFlags |
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QQuick3DObject * | parent |
\qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene. | |
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QString | objectName |
the name of this object | |
Additional Inherited Members | |
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void | setX (float x) |
void | setY (float y) |
void | setZ (float z) |
void | setRotation (const QQuaternion &rotation) |
void | setEulerRotation (const QVector3D &eulerRotation) |
void | setPosition (const QVector3D &position) |
void | setScale (const QVector3D &scale) |
void | setPivot (const QVector3D &pivot) |
void | setLocalOpacity (float opacity) |
void | setVisible (bool visible) |
void | setStaticFlags (int staticFlags) |
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void | update () |
void | setParentItem (QQuick3DObject *parentItem) |
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void | deleteLater () |
\threadsafe | |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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void | connectNotify (const QMetaMethod &signal) override |
void | disconnectNotify (const QMetaMethod &signal) override |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
QQuick3DNode (QQuick3DNodePrivate &dd, QQuick3DNode *parent=nullptr) | |
QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
virtual void | itemChange (ItemChange, const ItemChangeData &) override |
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virtual QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) |
virtual void | markAllDirty () |
virtual void | itemChange (ItemChange, const ItemChangeData &) |
QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
void | classBegin () override |
Invoked after class creation, but before any properties have been set. | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
bool | isComponentComplete () const |
virtual void | preSync () |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 27 of file qquick3daudioroom_p.h.
Definition at line 48 of file qquick3daudioroom_p.h.
QT_BEGIN_NAMESPACE QQuick3DAudioRoom::QQuick3DAudioRoom | ( | ) |
\qmltype AudioRoom \inqmlmodule QtQuick3D.SpatialAudio
Defines a room for the spatial audio engine.
If the listener is inside a room, first order sound reflections and reverb matching the rooms properties will get applied to the sound field.
A room is always square and defined by its center position, its orientation and dimensions. Each of the 6 walls of the room can be made of different materials that will contribute to the computed reflections and reverb that the listener will experience while being inside the room.
If multiple rooms cover the same position, the engine will use the room with the smallest volume.
Definition at line 29 of file qquick3daudioroom.cpp.
References QObject::connect(), QAudioRoom::dimensionsChanged(), dimensionsChanged(), QQuick3DAudioEngine::getEngine(), QAudioRoom::reflectionGainChanged(), reflectionGainChanged(), QAudioRoom::reverbBrightnessChanged(), reverbBrightnessChanged(), QAudioRoom::reverbGainChanged(), reverbGainChanged(), QAudioRoom::reverbTimeChanged(), reverbTimeChanged(), QAudioRoom::rotationChanged(), rotationChanged(), QQuick3DNode::scenePositionChanged(), QQuick3DNode::sceneRotationChanged(), updatePosition(), updateRotation(), QAudioRoom::wallsChanged(), and wallsChanged().
QQuick3DAudioRoom::~QQuick3DAudioRoom | ( | ) |
Definition at line 44 of file qquick3daudioroom.cpp.
QQuick3DAudioRoom::Material QQuick3DAudioRoom::backMaterial | ( | ) | const |
Definition at line 157 of file qquick3daudioroom.cpp.
References QAudioRoom::BackWall, and QAudioRoom::wallMaterial().
QQuick3DAudioRoom::Material QQuick3DAudioRoom::ceilingMaterial | ( | ) | const |
Definition at line 177 of file qquick3daudioroom.cpp.
References QAudioRoom::Ceiling, and QAudioRoom::wallMaterial().
QVector3D QQuick3DAudioRoom::dimensions | ( | ) | const |
Definition at line 62 of file qquick3daudioroom.cpp.
References QAudioRoom::dimensions.
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QQuick3DAudioRoom::Material QQuick3DAudioRoom::floorMaterial | ( | ) | const |
Definition at line 167 of file qquick3daudioroom.cpp.
References QAudioRoom::Floor, and QAudioRoom::wallMaterial().
QQuick3DAudioRoom::Material QQuick3DAudioRoom::frontMaterial | ( | ) | const |
Definition at line 147 of file qquick3daudioroom.cpp.
References QAudioRoom::FrontWall, and QAudioRoom::wallMaterial().
QQuick3DAudioRoom::Material QQuick3DAudioRoom::leftMaterial | ( | ) | const |
Definition at line 127 of file qquick3daudioroom.cpp.
References QAudioRoom::LeftWall, and QAudioRoom::wallMaterial().
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float QQuick3DAudioRoom::reflectionGain | ( | ) | const |
Definition at line 197 of file qquick3daudioroom.cpp.
References QAudioRoom::reflectionGain.
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float QQuick3DAudioRoom::reverbBrightness | ( | ) | const |
Definition at line 255 of file qquick3daudioroom.cpp.
References QAudioRoom::reverbBrightness.
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float QQuick3DAudioRoom::reverbGain | ( | ) | const |
Definition at line 217 of file qquick3daudioroom.cpp.
References QAudioRoom::reverbGain.
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float QQuick3DAudioRoom::reverbTime | ( | ) | const |
Definition at line 236 of file qquick3daudioroom.cpp.
References QAudioRoom::reverbTime.
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QQuick3DAudioRoom::Material QQuick3DAudioRoom::rightMaterial | ( | ) | const |
Definition at line 137 of file qquick3daudioroom.cpp.
References QAudioRoom::RightWall, and QAudioRoom::wallMaterial().
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Definition at line 152 of file qquick3daudioroom.cpp.
References QAudioRoom::BackWall, and QAudioRoom::setWallMaterial().
Definition at line 172 of file qquick3daudioroom.cpp.
References QAudioRoom::Ceiling, and QAudioRoom::setWallMaterial().
\qmlproperty vector3D AudioRoom::dimensions
Defines the dimensions of the room in 3D space. Units are in centimeters by default.
Definition at line 57 of file qquick3daudioroom.cpp.
References QAudioRoom::setDimensions().
Definition at line 162 of file qquick3daudioroom.cpp.
References QAudioRoom::Floor, and QAudioRoom::setWallMaterial().
Definition at line 142 of file qquick3daudioroom.cpp.
References QAudioRoom::FrontWall, and QAudioRoom::setWallMaterial().
\qmlproperty AudioRoom::Material AudioRoom::leftMaterial \qmlproperty AudioRoom::Material AudioRoom::rightMaterial \qmlproperty AudioRoom::Material AudioRoom::frontMaterial \qmlproperty AudioRoom::Material AudioRoom::backMaterial \qmlproperty AudioRoom::Material AudioRoom::floorMaterial \qmlproperty AudioRoom::Material AudioRoom::ceilingMaterial
Sets the material to use for the different sides of the room. Properties correlate to coordinates as follows:
\table \header
Valid values for the material are:
\table \header
Definition at line 122 of file qquick3daudioroom.cpp.
References QAudioRoom::LeftWall, and QAudioRoom::setWallMaterial().
void QQuick3DAudioRoom::setReflectionGain | ( | float | factor | ) |
\qmlproperty float AudioRoom::reflectionGain
A gain factor for reflections generated in this room. A value from 0 to 1 will dampen reflections, while a value larger than 1 will apply a gain to reflections, making them louder.
The default is 1, a factor of 0 disables reflections. Negative values are mapped to 0.
Definition at line 192 of file qquick3daudioroom.cpp.
References QAudioRoom::setReflectionGain().
void QQuick3DAudioRoom::setReverbBrightness | ( | float | factor | ) |
\qmlproperty float AudioRoom::reverbBrightness
A brightness factor to be applied to the generated reverb. A positive value will increase reverb for higher frequencies and dampen lower frequencies, a negative value does the reverse.
The default is 0.
Definition at line 250 of file qquick3daudioroom.cpp.
References QAudioRoom::setReverbBrightness().
void QQuick3DAudioRoom::setReverbGain | ( | float | factor | ) |
\qmlproperty float AudioRoom::reverbGain
A gain factor for reverb generated in this room. A value from 0 to 1 will dampen reverb, while a value larger than 1 will apply a gain to the reverb, making it louder.
The default is 1, a factor of 0 disables reverb. Negative values are mapped to 0.
Definition at line 212 of file qquick3daudioroom.cpp.
References QAudioRoom::setReverbGain().
void QQuick3DAudioRoom::setReverbTime | ( | float | factor | ) |
\qmlproperty float AudioRoom::reverbTime
A factor to be applies to all reverb timings generated for this room. Larger values will lead to longer reverb timings, making the room sound larger.
The default is 1. Negative values are mapped to 0.
Definition at line 231 of file qquick3daudioroom.cpp.
References QAudioRoom::setReverbTime().
Definition at line 132 of file qquick3daudioroom.cpp.
References QAudioRoom::RightWall, and QAudioRoom::setWallMaterial().
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Definition at line 260 of file qquick3daudioroom.cpp.
References QQuick3DNode::scenePosition, and QAudioRoom::setPosition().
Referenced by QQuick3DAudioRoom().
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Definition at line 265 of file qquick3daudioroom.cpp.
References QQuick3DNode::sceneRotation, and QAudioRoom::setRotation().
Referenced by QQuick3DAudioRoom().
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Definition at line 127 of file qquick3daudioroom_p.h.
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Definition at line 127 of file qquick3daudioroom_p.h.
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Definition at line 127 of file qquick3daudioroom_p.h.