7#include <QtQuick3DUtils/private/qssgutils_p.h>
13 const float *modelviewProjection = modelviewprojection.
data();
18#define M(_x, _y) modelviewProjection[(4 * (_y)) + (_x)]
42 for (
quint32 idx = 0; idx < 6; ++idx)
43 mPlanes[idx].calculateBBoxEdges();
The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.
float * data()
Returns a pointer to the raw data of this matrix.
Combined button and popup list for selecting options.
float Q_QUICK3DUTILS_EXPORT normalize(QVector3D &v)
QSSGClippingFrustum()=default