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Qt 6.x
The Qt SDK
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This is the complete list of members for QMatrix4x4, including all inherited members.
::tst_QMatrixNxN | QMatrix4x4 | friend |
column(int index) const | QMatrix4x4 | inline |
constData() const | QMatrix4x4 | inline |
copyDataTo(float *values) const | QMatrix4x4 | |
data() | QMatrix4x4 | inline |
data() const | QMatrix4x4 | inline |
determinant() const | QMatrix4x4 | |
fill(float value) | QMatrix4x4 | inline |
Flag enum name | QMatrix4x4 | |
flags() const | QMatrix4x4 | inline |
flipCoordinates() | QMatrix4x4 | |
frustum(float left, float right, float bottom, float top, float nearPlane, float farPlane) | QMatrix4x4 | |
General enum value | QMatrix4x4 | |
Identity enum value | QMatrix4x4 | |
inverted(bool *invertible=nullptr) const | QMatrix4x4 | |
isAffine() const | QMatrix4x4 | inline |
isIdentity() const | QMatrix4x4 | inline |
lookAt(const QVector3D &eye, const QVector3D ¢er, const QVector3D &up) | QMatrix4x4 | |
map(const QPoint &point) const | QMatrix4x4 | inline |
map(const QPointF &point) const | QMatrix4x4 | inline |
map(const QVector3D &point) const | QMatrix4x4 | inline |
map(const QVector4D &point) const | QMatrix4x4 | inline |
mapRect(const QRect &rect) const | QMatrix4x4 | |
mapRect(const QRectF &rect) const | QMatrix4x4 | |
mapVector(const QVector3D &vector) const | QMatrix4x4 | inline |
normalMatrix() const | QMatrix4x4 | |
operator QVariant() const | QMatrix4x4 | |
operator!=(const QMatrix4x4 &other) const | QMatrix4x4 | inline |
operator()(int row, int column) const | QMatrix4x4 | inline |
operator()(int row, int column) | QMatrix4x4 | inline |
operator* | QMatrix4x4 | friend |
operator* | QMatrix4x4 | friend |
operator* | QMatrix4x4 | friend |
operator* | QMatrix4x4 | friend |
operator* | QMatrix4x4 | friend |
operator* | QMatrix4x4 | friend |
operator* | QMatrix4x4 | friend |
operator*(const QMatrix4x4 &m1, const QMatrix4x4 &m2) | QMatrix4x4 | related |
operator*(const QVector4D &vector, const QMatrix4x4 &matrix) | QMatrix4x4 | related |
operator*(const QMatrix4x4 &matrix, const QVector4D &vector) | QMatrix4x4 | related |
operator*(const QPoint &point, const QMatrix4x4 &matrix) | QMatrix4x4 | related |
operator*(const QPointF &point, const QMatrix4x4 &matrix) | QMatrix4x4 | related |
operator*(float factor, const QMatrix4x4 &matrix) | QMatrix4x4 | related |
operator*(const QMatrix4x4 &matrix, float factor) | QMatrix4x4 | related |
operator*=(const QMatrix4x4 &other) | QMatrix4x4 | inline |
operator*=(float factor) | QMatrix4x4 | inline |
operator+ | QMatrix4x4 | friend |
operator+(const QMatrix4x4 &m1, const QMatrix4x4 &m2) | QMatrix4x4 | related |
operator+=(const QMatrix4x4 &other) | QMatrix4x4 | inline |
operator- | QMatrix4x4 | friend |
operator- | QMatrix4x4 | friend |
operator-(const QMatrix4x4 &m1, const QMatrix4x4 &m2) | QMatrix4x4 | related |
operator-(const QMatrix4x4 &matrix) | QMatrix4x4 | related |
operator-=(const QMatrix4x4 &other) | QMatrix4x4 | inline |
operator/ | QMatrix4x4 | friend |
operator/(const QMatrix4x4 &matrix, float divisor) | QMatrix4x4 | related |
operator/=(float divisor) | QMatrix4x4 | |
operator<< | QMatrix4x4 | friend |
operator<<(QDataStream &stream, const QMatrix4x4 &matrix) | QMatrix4x4 | related |
operator==(const QMatrix4x4 &other) const | QMatrix4x4 | inline |
operator>>(QDataStream &stream, QMatrix4x4 &matrix) | QMatrix4x4 | related |
optimize() | QMatrix4x4 | |
ortho(const QRect &rect) | QMatrix4x4 | |
ortho(const QRectF &rect) | QMatrix4x4 | |
ortho(float left, float right, float bottom, float top, float nearPlane, float farPlane) | QMatrix4x4 | |
perspective(float verticalAngle, float aspectRatio, float nearPlane, float farPlane) | QMatrix4x4 | |
Perspective enum value | QMatrix4x4 | |
projectedRotate(float angle, float x, float y, float z, float distanceToPlane=1024.0) | QMatrix4x4 | |
qFuzzyCompare | QMatrix4x4 | friend |
qFuzzyCompare(const QMatrix4x4 &m1, const QMatrix4x4 &m2) | QMatrix4x4 | related |
QMatrix4x4() | QMatrix4x4 | inline |
QMatrix4x4(Qt::Initialization) | QMatrix4x4 | inlineexplicit |
QMatrix4x4(const float *values) | QMatrix4x4 | explicit |
QMatrix4x4(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44) | QMatrix4x4 | inline |
QMatrix4x4(const QGenericMatrix< N, M, float > &matrix) | QMatrix4x4 | explicit |
QMatrix4x4(const float *values, int cols, int rows) | QMatrix4x4 | |
QMatrix4x4(const QTransform &transform) | QMatrix4x4 | |
QMatrix4x4(const QGenericMatrix< N, M, float > &matrix) | QMatrix4x4 | |
rotate(float angle, const QVector3D &vector) | QMatrix4x4 | |
rotate(float angle, float x, float y, float z=0.0f) | QMatrix4x4 | |
rotate(const QQuaternion &quaternion) | QMatrix4x4 | |
Rotation enum value | QMatrix4x4 | |
Rotation2D enum value | QMatrix4x4 | |
row(int index) const | QMatrix4x4 | inline |
scale(const QVector3D &vector) | QMatrix4x4 | |
scale(float x, float y) | QMatrix4x4 | |
scale(float x, float y, float z) | QMatrix4x4 | |
scale(float factor) | QMatrix4x4 | |
Scale enum value | QMatrix4x4 | |
setColumn(int index, const QVector4D &value) | QMatrix4x4 | inline |
setRow(int index, const QVector4D &value) | QMatrix4x4 | inline |
setToIdentity() | QMatrix4x4 | inline |
toGenericMatrix() const | QMatrix4x4 | |
toTransform() const | QMatrix4x4 | |
toTransform(float distanceToPlane) const | QMatrix4x4 | |
translate(const QVector3D &vector) | QMatrix4x4 | |
translate(float x, float y) | QMatrix4x4 | |
translate(float x, float y, float z) | QMatrix4x4 | |
Translation enum value | QMatrix4x4 | |
transposed() const | QMatrix4x4 | |
viewport(const QRectF &rect) | QMatrix4x4 | inline |
viewport(float left, float bottom, float width, float height, float nearPlane=0.0f, float farPlane=1.0f) | QMatrix4x4 |