5#ifndef QSSGRENDERINDEXTABLE_P_H 
    6#define QSSGRENDERINDEXTABLE_P_H 
   20#include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> 
   41    int serial()
 const { 
return instanceSerial; }
 
   42    int stride()
 const { 
return instanceStride; }
 
   51    int instanceSerial = 0;
 
   52    int instanceStride = 0;
 
   53    bool transparency = 
false;
 
   54    bool depthSorting = 
false;
 
The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.
 
The QVector4D class represents a vector or vertex in 4D space.
 
Combined button and popup list for selecting options.
 
GLenum GLenum GLsizei count
 
const void GLsizei GLsizei stride
 
GLint GLsizei GLsizei GLenum GLenum GLsizei void * data
 
GLenum GLenum GLsizei void * table
 
QSSGRenderInstanceTable()
 
void setHasTransparency(bool t)
 
void setData(const QByteArray &data, int count, int stride)
 
const void * constData() const
 
void setDepthSorting(bool enable)
 
qsizetype dataSize() const
 
bool isDepthSortingEnabled()
 
void setInstanceCountOverride(int count)