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Qt 6.x
The Qt SDK
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#include <qquick3dparticlevectordirection_p.h>
Public Slots | |
void | setDirection (const QVector3D &direction) |
void | setDirectionVariation (const QVector3D &directionVariation) |
void | setNormalized (bool normalized) |
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void | deleteLater () |
\threadsafe | |
Signals | |
void | directionChanged () |
void | directionVariationChanged () |
void | normalizedChanged () |
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void | destroyed (QObject *=nullptr) |
This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. | |
void | objectNameChanged (const QString &objectName, QPrivateSignal) |
This signal is emitted after the object's name has been changed. | |
Public Member Functions | |
QQuick3DParticleVectorDirection (QObject *parent=nullptr) | |
\qmltype VectorDirection3D \inherits Direction3D \inqmlmodule QtQuick3D.Particles3D | |
QVector3D | direction () const |
\qmlproperty vector3d VectorDirection3D::direction | |
QVector3D | directionVariation () const |
\qmlproperty vector3d VectorDirection3D::directionVariation | |
bool | normalized () const |
\qmlproperty bool VectorDirection3D::normalized | |
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QQuick3DParticleDirection (QObject *parent=nullptr) | |
\qmltype Direction3D \inherits QtObject \inqmlmodule QtQuick3D.Particles3D | |
virtual QVector3D | sample (const QQuick3DParticleData &d)=0 |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
Properties | |
QVector3D | direction |
QVector3D | directionVariation |
bool | normalized |
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QString | objectName |
the name of this object | |
Private Member Functions | |
QVector3D | sample (const QQuick3DParticleData &d) override |
Additional Inherited Members | |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
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QQuick3DParticleSystem * | m_system = nullptr |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 23 of file qquick3dparticlevectordirection_p.h.
QT_BEGIN_NAMESPACE QQuick3DParticleVectorDirection::QQuick3DParticleVectorDirection | ( | QObject * | parent = nullptr | ) |
\qmltype VectorDirection3D \inherits Direction3D \inqmlmodule QtQuick3D.Particles3D
For specifying a direction towards the target direction.
This element sets emitted particle velocity towards the target direction vector. The length of the direction vector is used as the velocity magnitude.
For example, to emit particles towards some random direction within x: 50..150, y: -20..20, z: 0:
\qml ParticleEmitter3D { ... velocity: VectorDirection3D { direction: Qt.vector3d(100, 0, 0) directionVariation: Qt.vector3d(50, 20, 0) } } \endqml
Definition at line 35 of file qquick3dparticlevectordirection.cpp.
QVector3D QQuick3DParticleVectorDirection::direction | ( | ) | const |
\qmlproperty vector3d VectorDirection3D::direction
This property defines the direction for particles target.
The default value is (0, 100, 0) (upwards on the y-axis).
Definition at line 49 of file qquick3dparticlevectordirection.cpp.
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signal |
QVector3D QQuick3DParticleVectorDirection::directionVariation | ( | ) | const |
\qmlproperty vector3d VectorDirection3D::directionVariation
This property defines the direction variation for particles target.
The default value is (0, 0, 0) (no variation).
Definition at line 63 of file qquick3dparticlevectordirection.cpp.
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signal |
bool QQuick3DParticleVectorDirection::normalized | ( | ) | const |
\qmlproperty bool VectorDirection3D::normalized
This property defines if the direction should be normalized after applying the variation. When this is false, variation affects the magnitude of the particles velocity. When set to true, variation affects the direction, but the magnitude is determined by the original direction length.
The default value is false
.
Definition at line 78 of file qquick3dparticlevectordirection.cpp.
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signal |
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overrideprivatevirtual |
Implements QQuick3DParticleDirection.
Definition at line 110 of file qquick3dparticlevectordirection.cpp.
References d, QVector3D::length(), QQuick3DParticleDirection::m_system, QQuick3DParticleSystem::rand(), ret, QPRand::VDirXV, QPRand::VDirYV, QPRand::VDirZV, QVector3D::x(), QVector3D::y(), and QVector3D::z().
Definition at line 83 of file qquick3dparticlevectordirection.cpp.
References direction, directionChanged(), and Q_EMIT.
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slot |
Definition at line 92 of file qquick3dparticlevectordirection.cpp.
References directionVariation, directionVariationChanged(), and Q_EMIT.
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slot |
Definition at line 101 of file qquick3dparticlevectordirection.cpp.
References normalized, normalizedChanged(), and Q_EMIT.
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readwrite |
Definition at line 56 of file qquick3dparticlevectordirection_p.h.
Referenced by setDirection().
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readwrite |
Definition at line 56 of file qquick3dparticlevectordirection_p.h.
Referenced by setDirectionVariation().
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readwrite |
Definition at line 56 of file qquick3dparticlevectordirection_p.h.
Referenced by setNormalized().