Qt 6.x
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qssgrendereffect_p.h
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1// Copyright (C) 2020 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef QSSG_RENDER_EFFECT_H
5#define QSSG_RENDER_EFFECT_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h>
19#include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h>
20
21#include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h>
22#include <QtQuick3DRuntimeRender/private/qssgrendershaderlibrarymanager_p.h>
23
24#include <QtCore/QVariant>
25
27
28struct QSSGRenderLayer;
29struct QSSGCommand;
31
32struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderEffect : public QSSGRenderGraphObject
33{
36
37 void finalizeShaders(const QSSGRenderLayer &layer, QSSGRenderContextInterface *renderContext);
38
39 enum class Flags : quint8
40 {
41 Dirty = 0x1u
42 };
43 using FlagT = std::underlying_type_t<Flags>;
44
46 {
47 QSSGRenderImage *texImage = nullptr;
56 };
57
59
60 struct Property
61 {
62 Property() = default;
63 Property(const QByteArray &name, const QByteArray &typeName, const QVariant &value, QSSGRenderShaderDataType shaderDataType, int pid = -1)
64 : name(name), typeName(typeName), value(value), shaderDataType(shaderDataType), pid(pid)
65 { }
68 mutable QVariant value;
70 int pid;
71 };
72
74
75 QSSGRenderEffect *m_nextEffect = nullptr;
76
77 void markDirty();
78 void clearDirty();
79 [[nodiscard]] inline bool isDirty() const { return ((flags & FlagT(Flags::Dirty)) != 0); }
80
81 struct Command {
84 };
86
87 void resetCommands();
88
89 const char *className = nullptr;
90 FlagT flags = FlagT(Flags::Dirty);
91 bool requiresDepthTexture = false;
92 bool incompleteBuildTimeObject = false; // Used by the shadergen tool
94
96 {
97 QByteArray shaderPathKeyPrefix; // to be completed in finalizeShaders
98 QByteArray vertexShaderCode; // without main(), to be completed in finalizeShaders
102 int bindShaderCmdIndex = 0;
103 };
104
105 struct {
106 bool valid = false;
108 } shaderPrepData;
109
111};
112
114
115#endif
\inmodule QtCore
Definition qbytearray.h:57
Definition qlist.h:74
\macro QT_RESTRICTED_CAST_FROM_ASCII
Definition qstring.h:127
\inmodule QtCore
Definition qvariant.h:64
Combined button and popup list for selecting options.
EGLOutputLayerEXT EGLint EGLAttrib value
[5]
EGLOutputLayerEXT layer
const char * typeName
GLbitfield flags
GLuint name
QSSGRenderTextureCoordOp
QSSGRenderShaderDataType
QSSGRenderTextureFilterOp
QSSGRenderTextureTypeValue
unsigned char quint8
Definition qtypes.h:41
const char className[16]
[1]
Definition qwizard.cpp:100
Property(const QByteArray &name, const QByteArray &typeName, const QVariant &value, QSSGRenderShaderDataType shaderDataType, int pid=-1)
QSSGRenderShaderDataType shaderDataType
QSSGCustomShaderMetaData fragmentMetaData
QSSGRenderShaderDataType shaderDataType
QSSGRenderTextureTypeValue usageType
QVector< Command > commands
QVector< Property > properties
QVector< TextureProperty > textureProperties
std::underlying_type_t< Flags > FlagT
QVector< ShaderPrepPassData > passes