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Qt 6.x
The Qt SDK
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#include <qquick3dparticlesystem_p.h>
Public Member Functions | |
QQuick3DParticleSystemAnimation (QQuick3DParticleSystem *system) | |
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QAbstractAnimation (QObject *parent=nullptr) | |
Constructs the QAbstractAnimation base class, and passes parent to QObject's constructor. | |
virtual | ~QAbstractAnimation () |
Stops the animation if it's running, then destroys the QAbstractAnimation. | |
State | state () const |
QBindable< QAbstractAnimation::State > | bindableState () const |
QAnimationGroup * | group () const |
If this animation is part of a QAnimationGroup, this function returns a pointer to the group; otherwise, it returns \nullptr. | |
Direction | direction () const |
void | setDirection (Direction direction) |
QBindable< Direction > | bindableDirection () |
int | currentTime () const |
QBindable< int > | bindableCurrentTime () |
int | currentLoopTime () const |
Returns the current time inside the current loop. | |
int | loopCount () const |
void | setLoopCount (int loopCount) |
QBindable< int > | bindableLoopCount () |
int | currentLoop () const |
QBindable< int > | bindableCurrentLoop () const |
virtual int | duration () const =0 |
This pure virtual function returns the duration of the animation, and defines for how long QAbstractAnimation should update the current time. | |
int | totalDuration () const |
Returns the total and effective duration of the animation, including the loop count. | |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
Protected Member Functions | |
void | updateCurrentTime (int t) override |
This pure virtual function is called every time the animation's currentTime changes. | |
int | duration () const override |
This pure virtual function returns the duration of the animation, and defines for how long QAbstractAnimation should update the current time. | |
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QAbstractAnimation (QAbstractAnimationPrivate &dd, QObject *parent=nullptr) | |
bool | event (QEvent *event) override |
\reimp | |
virtual void | updateCurrentTime (int currentTime)=0 |
This pure virtual function is called every time the animation's currentTime changes. | |
virtual void | updateState (QAbstractAnimation::State newState, QAbstractAnimation::State oldState) |
This virtual function is called by QAbstractAnimation when the state of the animation is changed from oldState to newState. | |
virtual void | updateDirection (QAbstractAnimation::Direction direction) |
This virtual function is called by QAbstractAnimation when the direction of the animation is changed. | |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Additional Inherited Members | |
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enum | Direction { Forward , Backward } |
This enum describes the direction of the animation when in \l Running state. More... | |
enum | State { Stopped , Paused , Running } |
This enum describes the state of the animation. More... | |
enum | DeletionPolicy { KeepWhenStopped = 0 , DeleteWhenStopped } |
\value KeepWhenStopped The animation will not be deleted when stopped. More... | |
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void | start (QAbstractAnimation::DeletionPolicy policy=KeepWhenStopped) |
Starts the animation. | |
void | pause () |
Pauses the animation. | |
void | resume () |
Resumes the animation after it was paused. | |
void | setPaused (bool) |
If paused is true, the animation is paused. | |
void | stop () |
Stops the animation. | |
void | setCurrentTime (int msecs) |
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void | deleteLater () |
\threadsafe | |
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void | finished () |
QAbstractAnimation emits this signal after the animation has stopped and has reached the end. | |
void | stateChanged (QAbstractAnimation::State newState, QAbstractAnimation::State oldState) |
QAbstractAnimation emits this signal whenever the state of the animation has changed from oldState to newState. | |
void | currentLoopChanged (int currentLoop) |
QAbstractAnimation emits this signal whenever the current loop changes. | |
void | directionChanged (QAbstractAnimation::Direction) |
QAbstractAnimation emits this signal whenever the direction has been changed. | |
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void | destroyed (QObject *=nullptr) |
This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. | |
void | objectNameChanged (const QString &objectName, QPrivateSignal) |
This signal is emitted after the object's name has been changed. | |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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QScopedPointer< QObjectData > | d_ptr |
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State | state |
state of the animation. | |
int | loopCount |
the loop count of the animation | |
int | currentTime |
the current time and progress of the animation | |
int | currentLoop |
the current loop of the animation | |
Direction | direction |
the direction of the animation when it is in \l Running state. | |
int | duration |
the duration of the animation. | |
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QString | objectName |
the name of this object | |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 187 of file qquick3dparticlesystem_p.h.
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inline |
Definition at line 191 of file qquick3dparticlesystem_p.h.
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inlineoverrideprotectedvirtual |
This pure virtual function returns the duration of the animation, and defines for how long QAbstractAnimation should update the current time.
This duration is local, and does not include the loop count.
A return value of -1 indicates that the animation has no defined duration; the animation should run forever until stopped. This is useful for animations that are not time driven, or where you cannot easily predict its duration (e.g., event driven audio playback in a game).
If the animation is a parallel QAnimationGroup, the duration will be the longest duration of all its animations. If the animation is a sequential QAnimationGroup, the duration will be the sum of the duration of all its animations.
Implements QAbstractAnimation.
Definition at line 204 of file qquick3dparticlesystem_p.h.
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inlineoverrideprotectedvirtual |
This pure virtual function is called every time the animation's currentTime changes.
Implements QAbstractAnimation.
Definition at line 195 of file qquick3dparticlesystem_p.h.
References QQuick3DParticleSystem::setTime(), QQuick3DParticleSystem::startTime, and QQuick3DParticleSystem::updateCurrentTime().