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Qt 6.x
The Qt SDK
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The QSGOpaqueTextureMaterial class provides a convenient way of rendering textured geometry in the scene graph. More...
#include <qsgtexturematerial.h>
Public Member Functions | |
QSGOpaqueTextureMaterial () | |
Creates a new QSGOpaqueTextureMaterial. | |
QSGMaterialType * | type () const override |
QSGMaterialShader * | createShader (QSGRendererInterface::RenderMode renderMode) const override |
int | compare (const QSGMaterial *other) const override |
void | setTexture (QSGTexture *texture) |
Sets the texture of this material to texture. | |
QSGTexture * | texture () const |
Returns this texture material's texture. | |
void | setMipmapFiltering (QSGTexture::Filtering filteringType) |
Sets the mipmap mode to filtering. | |
QSGTexture::Filtering | mipmapFiltering () const |
Returns this material's mipmap filtering mode. | |
void | setFiltering (QSGTexture::Filtering filteringType) |
Sets the filtering to filtering. | |
QSGTexture::Filtering | filtering () const |
Returns this material's filtering mode. | |
void | setHorizontalWrapMode (QSGTexture::WrapMode mode) |
Sets the horizontal wrap mode to mode. | |
QSGTexture::WrapMode | horizontalWrapMode () const |
Returns this material's horizontal wrap mode. | |
void | setVerticalWrapMode (QSGTexture::WrapMode mode) |
Sets the vertical wrap mode to mode. | |
QSGTexture::WrapMode | verticalWrapMode () const |
Returns this material's vertical wrap mode. | |
void | setAnisotropyLevel (QSGTexture::AnisotropyLevel level) |
Sets this material's anistropy level to level. | |
QSGTexture::AnisotropyLevel | anisotropyLevel () const |
Returns this material's anistropy level. | |
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QSGMaterial () | |
virtual | ~QSGMaterial () |
virtual QSGMaterialType * | type () const =0 |
This function is called by the scene graph to query an identifier that is unique to the QSGMaterialShader instantiated by createShader(). | |
virtual QSGMaterialShader * | createShader (QSGRendererInterface::RenderMode renderMode) const =0 |
This function returns a new instance of a the QSGMaterialShader implementation used to render geometry for a specific implementation of QSGMaterial. | |
virtual int | compare (const QSGMaterial *other) const |
Compares this material to other and returns 0 if they are equal; -1 if this material should sort before other and 1 if other should sort before. | |
QSGMaterial::Flags | flags () const |
Returns the material's flags. | |
void | setFlag (Flags flags, bool on=true) |
Sets the flags flags on this material if on is true; otherwise clears the attribute. | |
Protected Attributes | |
QSGTexture * | m_texture |
uint | m_filtering: 2 |
uint | m_mipmap_filtering: 2 |
uint | m_horizontal_wrap: 1 |
uint | m_vertical_wrap: 1 |
uint | m_anisotropy_level: 3 |
uint | m_reserved: 23 |
Additional Inherited Members | |
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enum | Flag { Blending = 0x0001 , RequiresDeterminant = 0x0002 , RequiresFullMatrixExceptTranslate = 0x0004 | RequiresDeterminant , RequiresFullMatrix = 0x0008 | RequiresFullMatrixExceptTranslate , NoBatching = 0x0010 } |
\value Blending Set this flag to true if the material requires blending to be enabled during rendering. More... | |
The QSGOpaqueTextureMaterial class provides a convenient way of rendering textured geometry in the scene graph.
\inmodule QtQuick
The opaque textured material will fill every pixel in a geometry with the supplied texture. The material does not respect the opacity of the QSGMaterialShader::RenderState, so opacity nodes in the parent chain of nodes using this material, have no effect.
The geometry to be rendered with an opaque texture material requires vertices in attribute location 0 and texture coordinates in attribute location 1. The texture coordinate is a 2-dimensional floating-point tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an attribute set compatible with this material.
The texture to be rendered can be set using setTexture(). How the texture should be rendered can be specified using setMipmapFiltering(), setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode(). The rendering state is set on the texture instance just before it is bound.
The opaque textured material respects the current matrix and the alpha channel of the texture. It will disregard the accumulated opacity in the scenegraph.
A texture material must have a texture set before it is used as a material in the scene graph.
Definition at line 12 of file qsgtexturematerial.h.
QSGOpaqueTextureMaterial::QSGOpaqueTextureMaterial | ( | ) |
Creates a new QSGOpaqueTextureMaterial.
The default mipmap filtering and filtering mode is set to QSGTexture::Nearest. The default wrap modes is set to QSGTexture::ClampToEdge
.
Definition at line 119 of file qsgtexturematerial.cpp.
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inline |
Returns this material's anistropy level.
Definition at line 37 of file qsgtexturematerial.h.
Referenced by QSGDefaultImageNode::anisotropyLevel(), QSGDefaultImageNode::setAnisotropyLevel(), and QSGOpaqueTextureMaterialRhiShader::updateSampledImage().
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overridevirtual |
Reimplemented from QSGMaterial.
Definition at line 272 of file qsgtexturematerial.cpp.
References QSGTexture::comparisonKey(), m_filtering, m_texture, o, other(), Q_ASSERT, and type().
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overridevirtual |
Implements QSGMaterial.
Reimplemented in QSGSmoothTextureMaterial, and QSGTextureMaterial.
Definition at line 142 of file qsgtexturematerial.cpp.
References Q_UNUSED.
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Returns this material's filtering mode.
The default filtering is QSGTexture::Nearest
.
Definition at line 28 of file qsgtexturematerial.h.
Referenced by QSGSimpleTextureNode::filtering(), QSGDefaultImageNode::filtering(), QSGSimpleTextureNode::setFiltering(), QSGDefaultInternalImageNode::setFiltering(), QSGDefaultImageNode::setFiltering(), and QSGOpaqueTextureMaterialRhiShader::updateSampledImage().
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Returns this material's horizontal wrap mode.
The default horizontal wrap mode is QSGTexture::ClampToEdge
.
Definition at line 31 of file qsgtexturematerial.h.
Referenced by QSGDefaultInternalImageNode::setHorizontalWrapMode(), and QSGOpaqueTextureMaterialRhiShader::updateSampledImage().
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Returns this material's mipmap filtering mode.
The default mipmap mode is QSGTexture::Nearest
.
Definition at line 25 of file qsgtexturematerial.h.
Referenced by QSGDefaultImageNode::mipmapFiltering(), QSGDefaultInternalImageNode::setMipmapFiltering(), QSGDefaultImageNode::setMipmapFiltering(), and QSGOpaqueTextureMaterialRhiShader::updateSampledImage().
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Sets this material's anistropy level to level.
Definition at line 36 of file qsgtexturematerial.h.
Referenced by QSGDefaultImageNode::setAnisotropyLevel().
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Sets the filtering to filtering.
The filtering mode is set on the texture instance just before the texture is bound for rendering.
Definition at line 27 of file qsgtexturematerial.h.
Referenced by QSGSimpleTextureNode::setFiltering(), QSGDefaultInternalImageNode::setFiltering(), QSGDefaultImageNode::setFiltering(), QSGDefaultPainterNode::setLinearFiltering(), and QQuickNinePatchImage::updatePaintNode().
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Sets the horizontal wrap mode to mode.
The horizontal wrap mode is set on the texture instance just before the texture is bound for rendering.
Definition at line 30 of file qsgtexturematerial.h.
Referenced by QSGDefaultInternalImageNode::setHorizontalWrapMode().
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inline |
Sets the mipmap mode to filtering.
The mipmap filtering mode is set on the texture instance just before the texture is bound for rendering.
If the texture does not have mipmapping support, enabling mipmapping has no effect.
Definition at line 24 of file qsgtexturematerial.h.
Referenced by QSGDefaultImageNode::QSGDefaultImageNode(), QSGSimpleTextureNode::QSGSimpleTextureNode(), QSGDefaultInternalImageNode::setMipmapFiltering(), QSGDefaultImageNode::setMipmapFiltering(), and QSGDefaultPainterNode::setMipmapping().
void QSGOpaqueTextureMaterial::setTexture | ( | QSGTexture * | texture | ) |
Sets the texture of this material to texture.
The material does not take ownership of the texture.
Definition at line 163 of file qsgtexturematerial.cpp.
References QSGMaterial::Blending, QSGTexture::hasAlphaChannel(), m_texture, QSGMaterial::setFlag(), and texture().
Referenced by QQuickNinePatchNode::initialize(), QSGDefaultInternalImageNode::setMaterialTexture(), QSGSimpleTextureNode::setTexture(), QSGDefaultImageNode::setTexture(), and QSGDefaultNinePatchNode::setTexture().
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inline |
Sets the vertical wrap mode to mode.
The vertical wrap mode is set on the texture instance just before the texture is bound for rendering.
Definition at line 33 of file qsgtexturematerial.h.
Referenced by QSGDefaultInternalImageNode::setVerticalWrapMode().
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inline |
Returns this texture material's texture.
Definition at line 22 of file qsgtexturematerial.h.
Referenced by QQuickNinePatchNode::~QQuickNinePatchNode(), QSGDefaultImageNode::~QSGDefaultImageNode(), QSGDefaultNinePatchNode::~QSGDefaultNinePatchNode(), QSGSimpleTextureNode::~QSGSimpleTextureNode(), QQuickNinePatchNode::initialize(), QSGDefaultInternalImageNode::materialTexture(), QSGSmoothTextureMaterial::setTexture(), QSGSimpleTextureNode::setTexture(), setTexture(), QSGDefaultImageNode::setTexture(), QSGDefaultNinePatchNode::setTexture(), QSGSimpleTextureNode::texture(), QSGDefaultImageNode::texture(), QSGDefaultNinePatchNode::update(), and QSGOpaqueTextureMaterialRhiShader::updateSampledImage().
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overridevirtual |
Implements QSGMaterial.
Reimplemented in QSGSmoothTextureMaterial, and QSGTextureMaterial.
Definition at line 133 of file qsgtexturematerial.cpp.
References type().
Referenced by compare(), and type().
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inline |
Returns this material's vertical wrap mode.
The default vertical wrap mode is QSGTexture::ClampToEdge
.
Definition at line 34 of file qsgtexturematerial.h.
Referenced by QSGDefaultInternalImageNode::setVerticalWrapMode(), and QSGOpaqueTextureMaterialRhiShader::updateSampledImage().
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Definition at line 46 of file qsgtexturematerial.h.
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Definition at line 42 of file qsgtexturematerial.h.
Referenced by compare().
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Definition at line 44 of file qsgtexturematerial.h.
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Definition at line 43 of file qsgtexturematerial.h.
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Definition at line 47 of file qsgtexturematerial.h.
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Definition at line 40 of file qsgtexturematerial.h.
Referenced by compare(), QSGSmoothTextureMaterial::setTexture(), and setTexture().
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Definition at line 45 of file qsgtexturematerial.h.