9 : m_geometry(
QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
34 m_devicePixelRatio = ratio;
\inmodule QtCore\reentrant
void setGeometry(QSGGeometry *geometry)
Sets the geometry of this node to geometry.
void setTexture(QSGTexture *texture) override
void setBounds(const QRectF &bounds) override
~QSGDefaultNinePatchNode()
void setDevicePixelRatio(qreal ratio) override
void setPadding(qreal left, qreal top, qreal right, qreal bottom) override
QSGDefaultNinePatchNode()
void setMaterial(QSGMaterial *material)
Sets the material of this geometry node to material.
The QSGGeometry class provides low-level storage for graphics primitives in the \l{Qt Quick Scene Gra...
void setDrawingMode(unsigned int mode)
Sets the mode to be used for drawing this geometry.
static void rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry, const QVector4D &padding, const QRectF &bounds, qreal dpr)
void markDirty(DirtyState bits)
Notifies all connected renderers that the node has dirty bits.
void setTexture(QSGTexture *texture)
Sets the texture of this material to texture.
QSGTexture * texture() const
Returns this texture material's texture.
The QVector4D class represents a vector or vertex in 4D space.
Combined button and popup list for selecting options.
GLdouble GLdouble GLdouble GLdouble top