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Qt 6.x
The Qt SDK
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#include <qquickshadereffectmesh_p.h>
Signals | |
void | resolutionChanged () |
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void | geometryChanged () |
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void | destroyed (QObject *=nullptr) |
This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. | |
void | objectNameChanged (const QString &objectName, QPrivateSignal) |
This signal is emitted after the object's name has been changed. | |
Public Member Functions | |
QQuickGridMesh (QObject *parent=nullptr) | |
\qmltype GridMesh \instantiates QQuickGridMesh \inqmlmodule QtQuick | |
bool | validateAttributes (const QVector< QByteArray > &attributes, int *posIndex) override |
QSGGeometry * | updateGeometry (QSGGeometry *geometry, int attrCount, int posIndex, const QRectF &srcRect, const QRectF &rect) override |
QString | log () const override |
void | setResolution (const QSize &res) |
\qmlproperty size QtQuick::GridMesh::resolution | |
QSize | resolution () const |
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QQuickShaderEffectMesh (QObject *parent=nullptr) | |
virtual bool | validateAttributes (const QVector< QByteArray > &attributes, int *posIndex)=0 |
virtual QSGGeometry * | updateGeometry (QSGGeometry *geometry, int attrCount, int posIndex, const QRectF &srcRect, const QRectF &rect)=0 |
virtual QString | log () const |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
Properties | |
QSize | resolution |
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QString | objectName |
the name of this object | |
Additional Inherited Members | |
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void | deleteLater () |
\threadsafe | |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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QQuickShaderEffectMesh (QObjectPrivate &dd, QObject *parent=nullptr) | |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 65 of file qquickshadereffectmesh_p.h.
\qmltype GridMesh \instantiates QQuickGridMesh \inqmlmodule QtQuick
Defines a mesh with vertices arranged in a grid.
GridMesh defines a rectangular mesh consisting of vertices arranged in an evenly spaced grid. It is used to generate \l{QSGGeometry}{geometry}. The grid resolution is specified with the \l resolution property.
Definition at line 49 of file qquickshadereffectmesh.cpp.
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inlineoverridevirtual |
Reimplemented from QQuickShaderEffectMesh.
Definition at line 76 of file qquickshadereffectmesh_p.h.
QSize QQuickGridMesh::resolution | ( | ) | const |
Definition at line 217 of file qquickshadereffectmesh.cpp.
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signal |
\qmlproperty size QtQuick::GridMesh::resolution
This property holds the grid resolution. The resolution's width and height specify the number of cells or spacings between vertices horizontally and vertically respectively. The minimum and default is 1x1, which corresponds to four vertices in total, one in each corner. For non-linear vertex transformations, you probably want to set the resolution higher.
\table \header
ShaderEffect { width: 200 height: 200 mesh: GridMesh { resolution: Qt.size(20, 20) } property variant source: Image { source: "qt-logo.png" sourceSize { width: 200; height: 200 } } vertexShader: "gridmesh.vert" } \endqml
Definition at line 205 of file qquickshadereffectmesh.cpp.
References emit, QQuickShaderEffectMesh::geometryChanged(), and resolutionChanged().
Referenced by QQuickShaderEffectPrivate::setMesh().
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overridevirtual |
Implements QQuickShaderEffectMesh.
Definition at line 97 of file qquickshadereffectmesh.cpp.
References QSGGeometry::allocate(), QSGGeometry::defaultAttributes_Point2D(), QSGGeometry::defaultAttributes_TexturedPoint2D(), QRectF::height(), QSize::height(), i, QSGGeometry::indexDataAsUShort(), QRectF::left(), Q_ASSERT, QRectF::top(), QSGGeometry::UnsignedShortType, QSGGeometry::vertexData(), QRectF::width(), QSize::width(), QSGGeometry::Point2D::x, and QSGGeometry::Point2D::y.
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overridevirtual |
Implements QQuickShaderEffectMesh.
Definition at line 55 of file qquickshadereffectmesh.cpp.
References QString::clear(), QListSpecialMethodsBase< T >::indexOf(), qtPositionAttributeName(), qtTexCoordAttributeName(), and QList< T >::size().
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readwrite |
Definition at line 62 of file qquickshadereffectmesh_p.h.