15#ifndef QOPENGLVERSIONFUNCTIONS_1_1_H
16#define QOPENGLVERSIONFUNCTIONS_1_1_H
18#include <QtOpenGL/qtopenglglobal.h>
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtGui/qopenglcontext.h>
68 void glClearStencil(
GLint s);
87 void glIndexubv(
const GLubyte *
c);
88 void glIndexub(GLubyte
c);
115 void glMultMatrixf(
const GLfloat *
m);
118 void glLoadMatrixf(
const GLfloat *
m);
119 void glLoadIdentity();
127 void glGetPolygonStipple(GLubyte *
mask);
150 void glEvalPoint1(
GLint i);
152 void glEvalCoord2fv(
const GLfloat *u);
154 void glEvalCoord2dv(
const GLdouble *u);
156 void glEvalCoord1fv(
const GLfloat *u);
158 void glEvalCoord1dv(
const GLdouble *u);
193 void glPolygonStipple(
const GLubyte *
mask);
213 void glVertex4sv(
const GLshort *
v);
214 void glVertex4s(GLshort
x, GLshort
y, GLshort
z, GLshort
w);
215 void glVertex4iv(
const GLint *
v);
221 void glVertex3sv(
const GLshort *
v);
222 void glVertex3s(GLshort
x, GLshort
y, GLshort
z);
223 void glVertex3iv(
const GLint *
v);
229 void glVertex2sv(
const GLshort *
v);
230 void glVertex2s(GLshort
x, GLshort
y);
231 void glVertex2iv(
const GLint *
v);
237 void glTexCoord4sv(
const GLshort *
v);
238 void glTexCoord4s(GLshort
s, GLshort
t, GLshort
r, GLshort
q);
239 void glTexCoord4iv(
const GLint *
v);
241 void glTexCoord4fv(
const GLfloat *
v);
245 void glTexCoord3sv(
const GLshort *
v);
246 void glTexCoord3s(GLshort
s, GLshort
t, GLshort
r);
247 void glTexCoord3iv(
const GLint *
v);
249 void glTexCoord3fv(
const GLfloat *
v);
253 void glTexCoord2sv(
const GLshort *
v);
254 void glTexCoord2s(GLshort
s, GLshort
t);
255 void glTexCoord2iv(
const GLint *
v);
257 void glTexCoord2fv(
const GLfloat *
v);
261 void glTexCoord1sv(
const GLshort *
v);
262 void glTexCoord1s(GLshort
s);
263 void glTexCoord1iv(
const GLint *
v);
264 void glTexCoord1i(
GLint s);
265 void glTexCoord1fv(
const GLfloat *
v);
269 void glRectsv(
const GLshort *
v1,
const GLshort *
v2);
270 void glRects(GLshort
x1, GLshort
y1, GLshort
x2, GLshort
y2);
277 void glRasterPos4sv(
const GLshort *
v);
278 void glRasterPos4s(GLshort
x, GLshort
y, GLshort
z, GLshort
w);
279 void glRasterPos4iv(
const GLint *
v);
281 void glRasterPos4fv(
const GLfloat *
v);
285 void glRasterPos3sv(
const GLshort *
v);
286 void glRasterPos3s(GLshort
x, GLshort
y, GLshort
z);
287 void glRasterPos3iv(
const GLint *
v);
289 void glRasterPos3fv(
const GLfloat *
v);
293 void glRasterPos2sv(
const GLshort *
v);
294 void glRasterPos2s(GLshort
x, GLshort
y);
295 void glRasterPos2iv(
const GLint *
v);
297 void glRasterPos2fv(
const GLfloat *
v);
301 void glNormal3sv(
const GLshort *
v);
302 void glNormal3s(GLshort
nx, GLshort
ny, GLshort
nz);
303 void glNormal3iv(
const GLint *
v);
309 void glNormal3bv(
const GLbyte *
v);
310 void glNormal3b(GLbyte
nx, GLbyte
ny, GLbyte
nz);
311 void glIndexsv(
const GLshort *
c);
312 void glIndexs(GLshort
c);
313 void glIndexiv(
const GLint *
c);
324 void glColor4uiv(
const GLuint *
v);
326 void glColor4ubv(
const GLubyte *
v);
328 void glColor4sv(
const GLshort *
v);
330 void glColor4iv(
const GLint *
v);
336 void glColor4bv(
const GLbyte *
v);
340 void glColor3uiv(
const GLuint *
v);
342 void glColor3ubv(
const GLubyte *
v);
343 void glColor3ub(GLubyte
red, GLubyte
green, GLubyte
blue);
344 void glColor3sv(
const GLshort *
v);
345 void glColor3s(GLshort
red, GLshort
green, GLshort
blue);
346 void glColor3iv(
const GLint *
v);
352 void glColor3bv(
const GLbyte *
v);
366 void glPopClientAttrib();
378 void glArrayElement(
GLint i);
400 d_1_0_Core->f.DepthRange(nearVal, farVal);
405 return d_1_0_Core->f.IsEnabled(
cap);
435 return d_1_0_Core->f.GetString(
name);
450 return d_1_0_Core->f.GetError();
470 d_1_0_Core->f.ReadBuffer(
mode);
485 d_1_0_Core->f.DepthFunc(
func);
490 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
500 d_1_0_Core->f.LogicOp(
opcode);
505 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
510 d_1_0_Core->f.Flush();
515 d_1_0_Core->f.Finish();
520 d_1_0_Core->f.Enable(
cap);
525 d_1_0_Core->f.Disable(
cap);
530 d_1_0_Core->f.DepthMask(flag);
540 d_1_0_Core->f.StencilMask(
mask);
545 d_1_0_Core->f.ClearDepth(
depth);
550 d_1_0_Core->f.ClearStencil(
s);
560 d_1_0_Core->f.Clear(
mask);
565 d_1_0_Core->f.DrawBuffer(
mode);
605 d_1_0_Core->f.PolygonMode(
face,
mode);
610 d_1_0_Core->f.PointSize(
size);
615 d_1_0_Core->f.LineWidth(
width);
625 d_1_0_Core->f.FrontFace(
mode);
630 d_1_0_Core->f.CullFace(
mode);
637 d_1_1_Deprecated->f.Indexubv(
c);
642 d_1_1_Deprecated->f.Indexub(
c);
647 return d_1_1_Core->f.IsTexture(
texture);
657 d_1_1_Core->f.DeleteTextures(
n,
textures);
697 d_1_1_Core->f.PolygonOffset(factor,
units);
719 d_1_0_Deprecated->f.Translatef(
x,
y,
z);
724 d_1_0_Deprecated->f.Translated(
x,
y,
z);
729 d_1_0_Deprecated->f.Scalef(
x,
y,
z);
734 d_1_0_Deprecated->f.Scaled(
x,
y,
z);
739 d_1_0_Deprecated->f.Rotatef(
angle,
x,
y,
z);
744 d_1_0_Deprecated->f.Rotated(
angle,
x,
y,
z);
749 d_1_0_Deprecated->f.PushMatrix();
754 d_1_0_Deprecated->f.PopMatrix();
764 d_1_0_Deprecated->f.MultMatrixd(
m);
769 d_1_0_Deprecated->f.MultMatrixf(
m);
774 d_1_0_Deprecated->f.MatrixMode(
mode);
779 d_1_0_Deprecated->f.LoadMatrixd(
m);
784 d_1_0_Deprecated->f.LoadMatrixf(
m);
789 d_1_0_Deprecated->f.LoadIdentity();
799 return d_1_0_Deprecated->f.IsList(
list);
829 d_1_0_Deprecated->f.GetPolygonStipple(
mask);
834 d_1_0_Deprecated->f.GetPixelMapusv(
map,
values);
839 d_1_0_Deprecated->f.GetPixelMapuiv(
map,
values);
844 d_1_0_Deprecated->f.GetPixelMapfv(
map,
values);
874 d_1_0_Deprecated->f.GetLightiv(light,
pname,
params);
879 d_1_0_Deprecated->f.GetLightfv(light,
pname,
params);
884 d_1_0_Deprecated->f.GetClipPlane(plane,
equation);
899 d_1_0_Deprecated->f.PixelMapusv(
map, mapsize,
values);
904 d_1_0_Deprecated->f.PixelMapuiv(
map, mapsize,
values);
909 d_1_0_Deprecated->f.PixelMapfv(
map, mapsize,
values);
914 d_1_0_Deprecated->f.PixelTransferi(
pname,
param);
919 d_1_0_Deprecated->f.PixelTransferf(
pname,
param);
924 d_1_0_Deprecated->f.PixelZoom(xfactor,
yfactor);
929 d_1_0_Deprecated->f.AlphaFunc(
func,
ref);
934 d_1_0_Deprecated->f.EvalPoint2(
i,
j);
939 d_1_0_Deprecated->f.EvalMesh2(
mode, i1, i2, j1, j2);
944 d_1_0_Deprecated->f.EvalPoint1(
i);
949 d_1_0_Deprecated->f.EvalMesh1(
mode, i1, i2);
954 d_1_0_Deprecated->f.EvalCoord2fv(u);
959 d_1_0_Deprecated->f.EvalCoord2f(u,
v);
964 d_1_0_Deprecated->f.EvalCoord2dv(u);
969 d_1_0_Deprecated->f.EvalCoord2d(u,
v);
974 d_1_0_Deprecated->f.EvalCoord1fv(u);
979 d_1_0_Deprecated->f.EvalCoord1f(u);
984 d_1_0_Deprecated->f.EvalCoord1dv(u);
989 d_1_0_Deprecated->f.EvalCoord1d(u);
994 d_1_0_Deprecated->f.MapGrid2f(un,
u1,
u2, vn,
v1,
v2);
999 d_1_0_Deprecated->f.MapGrid2d(un,
u1,
u2, vn,
v1,
v2);
1004 d_1_0_Deprecated->f.MapGrid1f(un,
u1,
u2);
1009 d_1_0_Deprecated->f.MapGrid1d(un,
u1,
u2);
1034 d_1_0_Deprecated->f.PushAttrib(
mask);
1039 d_1_0_Deprecated->f.PopAttrib();
1044 d_1_0_Deprecated->f.Accum(op,
value);
1049 d_1_0_Deprecated->f.IndexMask(
mask);
1054 d_1_0_Deprecated->f.ClearIndex(
c);
1064 d_1_0_Deprecated->f.PushName(
name);
1069 d_1_0_Deprecated->f.PopName();
1074 d_1_0_Deprecated->f.PassThrough(
token);
1079 d_1_0_Deprecated->f.LoadName(
name);
1084 d_1_0_Deprecated->f.InitNames();
1089 return d_1_0_Deprecated->f.RenderMode(
mode);
1094 d_1_0_Deprecated->f.SelectBuffer(
size,
buffer);
1154 d_1_0_Deprecated->f.ShadeModel(
mode);
1159 d_1_0_Deprecated->f.PolygonStipple(
mask);
1184 d_1_0_Deprecated->f.LineStipple(factor,
pattern);
1194 d_1_0_Deprecated->f.LightModeli(
pname,
param);
1204 d_1_0_Deprecated->f.LightModelf(
pname,
param);
1209 d_1_0_Deprecated->f.Lightiv(light,
pname,
params);
1214 d_1_0_Deprecated->f.Lighti(light,
pname,
param);
1219 d_1_0_Deprecated->f.Lightfv(light,
pname,
params);
1224 d_1_0_Deprecated->f.Lightf(light,
pname,
param);
1249 d_1_0_Deprecated->f.ColorMaterial(
face,
mode);
1254 d_1_0_Deprecated->f.ClipPlane(plane,
equation);
1259 d_1_0_Deprecated->f.Vertex4sv(
v);
1264 d_1_0_Deprecated->f.Vertex4s(
x,
y,
z,
w);
1269 d_1_0_Deprecated->f.Vertex4iv(
v);
1274 d_1_0_Deprecated->f.Vertex4i(
x,
y,
z,
w);
1279 d_1_0_Deprecated->f.Vertex4fv(
v);
1284 d_1_0_Deprecated->f.Vertex4f(
x,
y,
z,
w);
1289 d_1_0_Deprecated->f.Vertex4dv(
v);
1294 d_1_0_Deprecated->f.Vertex4d(
x,
y,
z,
w);
1299 d_1_0_Deprecated->f.Vertex3sv(
v);
1304 d_1_0_Deprecated->f.Vertex3s(
x,
y,
z);
1309 d_1_0_Deprecated->f.Vertex3iv(
v);
1314 d_1_0_Deprecated->f.Vertex3i(
x,
y,
z);
1319 d_1_0_Deprecated->f.Vertex3fv(
v);
1324 d_1_0_Deprecated->f.Vertex3f(
x,
y,
z);
1329 d_1_0_Deprecated->f.Vertex3dv(
v);
1334 d_1_0_Deprecated->f.Vertex3d(
x,
y,
z);
1339 d_1_0_Deprecated->f.Vertex2sv(
v);
1344 d_1_0_Deprecated->f.Vertex2s(
x,
y);
1349 d_1_0_Deprecated->f.Vertex2iv(
v);
1354 d_1_0_Deprecated->f.Vertex2i(
x,
y);
1359 d_1_0_Deprecated->f.Vertex2fv(
v);
1364 d_1_0_Deprecated->f.Vertex2f(
x,
y);
1369 d_1_0_Deprecated->f.Vertex2dv(
v);
1374 d_1_0_Deprecated->f.Vertex2d(
x,
y);
1379 d_1_0_Deprecated->f.TexCoord4sv(
v);
1384 d_1_0_Deprecated->f.TexCoord4s(
s,
t,
r,
q);
1389 d_1_0_Deprecated->f.TexCoord4iv(
v);
1394 d_1_0_Deprecated->f.TexCoord4i(
s,
t,
r,
q);
1399 d_1_0_Deprecated->f.TexCoord4fv(
v);
1404 d_1_0_Deprecated->f.TexCoord4f(
s,
t,
r,
q);
1409 d_1_0_Deprecated->f.TexCoord4dv(
v);
1414 d_1_0_Deprecated->f.TexCoord4d(
s,
t,
r,
q);
1419 d_1_0_Deprecated->f.TexCoord3sv(
v);
1424 d_1_0_Deprecated->f.TexCoord3s(
s,
t,
r);
1429 d_1_0_Deprecated->f.TexCoord3iv(
v);
1434 d_1_0_Deprecated->f.TexCoord3i(
s,
t,
r);
1439 d_1_0_Deprecated->f.TexCoord3fv(
v);
1444 d_1_0_Deprecated->f.TexCoord3f(
s,
t,
r);
1449 d_1_0_Deprecated->f.TexCoord3dv(
v);
1454 d_1_0_Deprecated->f.TexCoord3d(
s,
t,
r);
1459 d_1_0_Deprecated->f.TexCoord2sv(
v);
1464 d_1_0_Deprecated->f.TexCoord2s(
s,
t);
1469 d_1_0_Deprecated->f.TexCoord2iv(
v);
1474 d_1_0_Deprecated->f.TexCoord2i(
s,
t);
1479 d_1_0_Deprecated->f.TexCoord2fv(
v);
1484 d_1_0_Deprecated->f.TexCoord2f(
s,
t);
1489 d_1_0_Deprecated->f.TexCoord2dv(
v);
1494 d_1_0_Deprecated->f.TexCoord2d(
s,
t);
1499 d_1_0_Deprecated->f.TexCoord1sv(
v);
1504 d_1_0_Deprecated->f.TexCoord1s(
s);
1509 d_1_0_Deprecated->f.TexCoord1iv(
v);
1514 d_1_0_Deprecated->f.TexCoord1i(
s);
1519 d_1_0_Deprecated->f.TexCoord1fv(
v);
1524 d_1_0_Deprecated->f.TexCoord1f(
s);
1529 d_1_0_Deprecated->f.TexCoord1dv(
v);
1534 d_1_0_Deprecated->f.TexCoord1d(
s);
1539 d_1_0_Deprecated->f.Rectsv(
v1,
v2);
1544 d_1_0_Deprecated->f.Rects(
x1,
y1,
x2,
y2);
1549 d_1_0_Deprecated->f.Rectiv(
v1,
v2);
1554 d_1_0_Deprecated->f.Recti(
x1,
y1,
x2,
y2);
1559 d_1_0_Deprecated->f.Rectfv(
v1,
v2);
1564 d_1_0_Deprecated->f.Rectf(
x1,
y1,
x2,
y2);
1569 d_1_0_Deprecated->f.Rectdv(
v1,
v2);
1574 d_1_0_Deprecated->f.Rectd(
x1,
y1,
x2,
y2);
1579 d_1_0_Deprecated->f.RasterPos4sv(
v);
1584 d_1_0_Deprecated->f.RasterPos4s(
x,
y,
z,
w);
1589 d_1_0_Deprecated->f.RasterPos4iv(
v);
1594 d_1_0_Deprecated->f.RasterPos4i(
x,
y,
z,
w);
1599 d_1_0_Deprecated->f.RasterPos4fv(
v);
1604 d_1_0_Deprecated->f.RasterPos4f(
x,
y,
z,
w);
1609 d_1_0_Deprecated->f.RasterPos4dv(
v);
1614 d_1_0_Deprecated->f.RasterPos4d(
x,
y,
z,
w);
1619 d_1_0_Deprecated->f.RasterPos3sv(
v);
1624 d_1_0_Deprecated->f.RasterPos3s(
x,
y,
z);
1629 d_1_0_Deprecated->f.RasterPos3iv(
v);
1634 d_1_0_Deprecated->f.RasterPos3i(
x,
y,
z);
1639 d_1_0_Deprecated->f.RasterPos3fv(
v);
1644 d_1_0_Deprecated->f.RasterPos3f(
x,
y,
z);
1649 d_1_0_Deprecated->f.RasterPos3dv(
v);
1654 d_1_0_Deprecated->f.RasterPos3d(
x,
y,
z);
1659 d_1_0_Deprecated->f.RasterPos2sv(
v);
1664 d_1_0_Deprecated->f.RasterPos2s(
x,
y);
1669 d_1_0_Deprecated->f.RasterPos2iv(
v);
1674 d_1_0_Deprecated->f.RasterPos2i(
x,
y);
1679 d_1_0_Deprecated->f.RasterPos2fv(
v);
1684 d_1_0_Deprecated->f.RasterPos2f(
x,
y);
1689 d_1_0_Deprecated->f.RasterPos2dv(
v);
1694 d_1_0_Deprecated->f.RasterPos2d(
x,
y);
1699 d_1_0_Deprecated->f.Normal3sv(
v);
1704 d_1_0_Deprecated->f.Normal3s(
nx,
ny,
nz);
1709 d_1_0_Deprecated->f.Normal3iv(
v);
1714 d_1_0_Deprecated->f.Normal3i(
nx,
ny,
nz);
1719 d_1_0_Deprecated->f.Normal3fv(
v);
1724 d_1_0_Deprecated->f.Normal3f(
nx,
ny,
nz);
1729 d_1_0_Deprecated->f.Normal3dv(
v);
1734 d_1_0_Deprecated->f.Normal3d(
nx,
ny,
nz);
1739 d_1_0_Deprecated->f.Normal3bv(
v);
1744 d_1_0_Deprecated->f.Normal3b(
nx,
ny,
nz);
1749 d_1_0_Deprecated->f.Indexsv(
c);
1754 d_1_0_Deprecated->f.Indexs(
c);
1759 d_1_0_Deprecated->f.Indexiv(
c);
1764 d_1_0_Deprecated->f.Indexi(
c);
1769 d_1_0_Deprecated->f.Indexfv(
c);
1774 d_1_0_Deprecated->f.Indexf(
c);
1779 d_1_0_Deprecated->f.Indexdv(
c);
1784 d_1_0_Deprecated->f.Indexd(
c);
1789 d_1_0_Deprecated->f.End();
1794 d_1_0_Deprecated->f.EdgeFlagv(flag);
1799 d_1_0_Deprecated->f.EdgeFlag(flag);
1804 d_1_0_Deprecated->f.Color4usv(
v);
1814 d_1_0_Deprecated->f.Color4uiv(
v);
1824 d_1_0_Deprecated->f.Color4ubv(
v);
1834 d_1_0_Deprecated->f.Color4sv(
v);
1844 d_1_0_Deprecated->f.Color4iv(
v);
1854 d_1_0_Deprecated->f.Color4fv(
v);
1864 d_1_0_Deprecated->f.Color4dv(
v);
1874 d_1_0_Deprecated->f.Color4bv(
v);
1884 d_1_0_Deprecated->f.Color3usv(
v);
1894 d_1_0_Deprecated->f.Color3uiv(
v);
1904 d_1_0_Deprecated->f.Color3ubv(
v);
1914 d_1_0_Deprecated->f.Color3sv(
v);
1924 d_1_0_Deprecated->f.Color3iv(
v);
1934 d_1_0_Deprecated->f.Color3fv(
v);
1944 d_1_0_Deprecated->f.Color3dv(
v);
1954 d_1_0_Deprecated->f.Color3bv(
v);
1969 d_1_0_Deprecated->f.Begin(
mode);
1974 d_1_0_Deprecated->f.ListBase(
base);
1979 return d_1_0_Deprecated->f.GenLists(
range);
1984 d_1_0_Deprecated->f.DeleteLists(
list,
range);
1989 d_1_0_Deprecated->f.CallLists(
n,
type,
lists);
1994 d_1_0_Deprecated->f.CallList(
list);
1999 d_1_0_Deprecated->f.EndList();
2004 d_1_0_Deprecated->f.NewList(
list,
mode);
2011 d_1_1_Deprecated->f.PushClientAttrib(
mask);
2016 d_1_1_Deprecated->f.PopClientAttrib();
2056 d_1_1_Deprecated->f.EnableClientState(
array);
2066 d_1_1_Deprecated->f.DisableClientState(
array);
2076 d_1_1_Deprecated->f.ArrayElement(
i);
virtual bool initializeOpenGLFunctions()
void glVertex4i(GLint x, GLint y, GLint z, GLint w)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void glRectiv(const GLint *v1, const GLint *v2)
void glTranslated(GLdouble x, GLdouble y, GLdouble z)
void glTexCoord4iv(const GLint *v)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glColor3sv(const GLshort *v)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
void glColor4iv(const GLint *v)
void glFogi(GLenum pname, GLint param)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void glRasterPos3s(GLshort x, GLshort y, GLshort z)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void glRasterPos3sv(const GLshort *v)
void glPolygonOffset(GLfloat factor, GLfloat units)
void glArrayElement(GLint i)
void glVertex4iv(const GLint *v)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void glVertex2s(GLshort x, GLshort y)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void glIndexfv(const GLfloat *c)
void glLoadName(GLuint name)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void glEnable(GLenum cap)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glFrontFace(GLenum mode)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glRasterPos2f(GLfloat x, GLfloat y)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void glVertex2d(GLdouble x, GLdouble y)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glLightf(GLenum light, GLenum pname, GLfloat param)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void glTexCoord4sv(const GLshort *v)
void glColor3s(GLshort red, GLshort green, GLshort blue)
void glEvalCoord2d(GLdouble u, GLdouble v)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void glDeleteLists(GLuint list, GLsizei range)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
void glTexParameteri(GLenum target, GLenum pname, GLint param)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void glColorMaterial(GLenum face, GLenum mode)
void glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
void glNormal3bv(const GLbyte *v)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glIndexubv(const GLubyte *c)
void glColor4ubv(const GLubyte *v)
void glEdgeFlagv(const GLboolean *flag)
void glTexCoord3iv(const GLint *v)
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glColor4bv(const GLbyte *v)
void glPassThrough(GLfloat token)
void glReadBuffer(GLenum mode)
void glGetPolygonStipple(GLubyte *mask)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void glTexCoord3dv(const GLdouble *v)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glTexCoord1d(GLdouble s)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void glPixelTransferi(GLenum pname, GLint param)
void glClearDepth(GLdouble depth)
void glGetClipPlane(GLenum plane, GLdouble *equation)
void glVertex3s(GLshort x, GLshort y, GLshort z)
GLint glRenderMode(GLenum mode)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void glNormal3fv(const GLfloat *v)
void glNormal3i(GLint nx, GLint ny, GLint nz)
void glLightModelfv(GLenum pname, const GLfloat *params)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void glLightModelf(GLenum pname, GLfloat param)
void glDrawBuffer(GLenum mode)
void glGetBooleanv(GLenum pname, GLboolean *params)
void glRasterPos4sv(const GLshort *v)
void glGetFloatv(GLenum pname, GLfloat *params)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void glNormal3dv(const GLdouble *v)
void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
void glGetPixelMapuiv(GLenum map, GLuint *values)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void glTexCoord3s(GLshort s, GLshort t, GLshort r)
void glVertex3dv(const GLdouble *v)
void glTexCoord1f(GLfloat s)
void glRasterPos2iv(const GLint *v)
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
void glPushName(GLuint name)
void glLoadMatrixd(const GLdouble *m)
void glPointSize(GLfloat size)
void glListBase(GLuint base)
void glColor3bv(const GLbyte *v)
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
void glVertex2fv(const GLfloat *v)
void glLineStipple(GLint factor, GLushort pattern)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void glRasterPos2s(GLshort x, GLshort y)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
void glLightfv(GLenum light, GLenum pname, const GLfloat *params)
void glClearIndex(GLfloat c)
void glColor4sv(const GLshort *v)
void glVertex4dv(const GLdouble *v)
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
void glIndexub(GLubyte c)
void glTexCoord2iv(const GLint *v)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void glRasterPos4fv(const GLfloat *v)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void glDepthMask(GLboolean flag)
void glPushClientAttrib(GLbitfield mask)
void glEvalCoord1f(GLfloat u)
void glRasterPos3iv(const GLint *v)
void glRasterPos4iv(const GLint *v)
void glStencilMask(GLuint mask)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
void glDisableClientState(GLenum array)
void glTexCoord2dv(const GLdouble *v)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void glFogfv(GLenum pname, const GLfloat *params)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void glVertex2sv(const GLshort *v)
void glTexCoord1sv(const GLshort *v)
void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
void glIndexMask(GLuint mask)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void glRasterPos2fv(const GLfloat *v)
void glLightModeliv(GLenum pname, const GLint *params)
const GLubyte * glGetString(GLenum name)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
void glColor3i(GLint red, GLint green, GLint blue)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void glVertex3iv(const GLint *v)
void glVertex2dv(const GLdouble *v)
void glVertex2i(GLint x, GLint y)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
void glLoadMatrixf(const GLfloat *m)
void glColor3usv(const GLushort *v)
void glVertex2iv(const GLint *v)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void glScaled(GLdouble x, GLdouble y, GLdouble z)
void glRectfv(const GLfloat *v1, const GLfloat *v2)
void glMateriali(GLenum face, GLenum pname, GLint param)
void glColor4fv(const GLfloat *v)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void glRectdv(const GLdouble *v1, const GLdouble *v2)
void glEvalCoord1fv(const GLfloat *u)
void glTexCoord2fv(const GLfloat *v)
void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
void glTexGeni(GLenum coord, GLenum pname, GLint param)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glEvalCoord1d(GLdouble u)
void glCallList(GLuint list)
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void glColor3iv(const GLint *v)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
void glColor3dv(const GLdouble *v)
void glAlphaFunc(GLenum func, GLfloat ref)
void glEvalPoint1(GLint i)
void glFogiv(GLenum pname, const GLint *params)
void glAccum(GLenum op, GLfloat value)
void glColor3ubv(const GLubyte *v)
void glEdgeFlag(GLboolean flag)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void glVertex2f(GLfloat x, GLfloat y)
void glVertex4fv(const GLfloat *v)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void glTexCoord1i(GLint s)
void glMultMatrixf(const GLfloat *m)
void glRectsv(const GLshort *v1, const GLshort *v2)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void glRasterPos2sv(const GLshort *v)
void glGenTextures(GLsizei n, GLuint *textures)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glPushAttrib(GLbitfield mask)
void glBlendFunc(GLenum sfactor, GLenum dfactor)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void glGetDoublev(GLenum pname, GLdouble *params)
void glGetLightiv(GLenum light, GLenum pname, GLint *params)
void glColor3ui(GLuint red, GLuint green, GLuint blue)
void glDepthFunc(GLenum func)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void glFogf(GLenum pname, GLfloat param)
void glPixelStorei(GLenum pname, GLint param)
void glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void glClear(GLbitfield mask)
void glTexCoord1iv(const GLint *v)
void glMultMatrixd(const GLdouble *m)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void glNormal3sv(const GLshort *v)
void glVertex4sv(const GLshort *v)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLuint glGenLists(GLsizei range)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void glColor4dv(const GLdouble *v)
void glTexCoord2s(GLshort s, GLshort t)
void glMaterialf(GLenum face, GLenum pname, GLfloat param)
void glTexCoord4fv(const GLfloat *v)
void glRasterPos4dv(const GLdouble *v)
void glGetPointerv(GLenum pname, GLvoid **params)
void glIndexd(GLdouble c)
void glIndexsv(const GLshort *c)
void glScalef(GLfloat x, GLfloat y, GLfloat z)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glClipPlane(GLenum plane, const GLdouble *equation)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void glColor4uiv(const GLuint *v)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void glBegin(GLenum mode)
void glMaterialiv(GLenum face, GLenum pname, const GLint *params)
void glTexCoord3fv(const GLfloat *v)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glClearStencil(GLint s)
void glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
void glVertex3i(GLint x, GLint y, GLint z)
void glRasterPos2i(GLint x, GLint y)
void glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void glIndexdv(const GLdouble *c)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void glTexCoord3sv(const GLshort *v)
void glPolygonStipple(const GLubyte *mask)
void glColor4usv(const GLushort *v)
void glEvalCoord2dv(const GLdouble *u)
void glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
void glTexCoord2d(GLdouble s, GLdouble t)
void glColor3uiv(const GLuint *v)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glPolygonMode(GLenum face, GLenum mode)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
void glBindTexture(GLenum target, GLuint texture)
GLboolean glIsTexture(GLuint texture)
void glTexCoord2sv(const GLshort *v)
void glGetPixelMapusv(GLenum map, GLushort *values)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glVertex3fv(const GLfloat *v)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void glTexGend(GLenum coord, GLenum pname, GLdouble param)
void glGetMapfv(GLenum target, GLenum query, GLfloat *v)
void glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void glTexCoord1s(GLshort s)
void glTexCoord1fv(const GLfloat *v)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void glLogicOp(GLenum opcode)
void glHint(GLenum target, GLenum mode)
void glEvalCoord1dv(const GLdouble *u)
void glDepthRange(GLdouble nearVal, GLdouble farVal)
void glEvalCoord2fv(const GLfloat *u)
void glDisable(GLenum cap)
void glVertex3sv(const GLshort *v)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glEvalCoord2f(GLfloat u, GLfloat v)
void glTexEnvi(GLenum target, GLenum pname, GLint param)
void glRasterPos3dv(const GLdouble *v)
void glGetPixelMapfv(GLenum map, GLfloat *values)
void glLightiv(GLenum light, GLenum pname, const GLint *params)
void glGetMapiv(GLenum target, GLenum query, GLint *v)
void glEvalPoint2(GLint i, GLint j)
void glSelectBuffer(GLsizei size, GLuint *buffer)
void glCullFace(GLenum mode)
void glPixelTransferf(GLenum pname, GLfloat param)
void glTexCoord4dv(const GLdouble *v)
void glTexCoord2i(GLint s, GLint t)
void glEnableClientState(GLenum array)
void glNewList(GLuint list, GLenum mode)
void glColor3fv(const GLfloat *v)
void glLighti(GLenum light, GLenum pname, GLint param)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLboolean glIsList(GLuint list)
void glPixelStoref(GLenum pname, GLfloat param)
void glColor3us(GLushort red, GLushort green, GLushort blue)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void glLightModeli(GLenum pname, GLint param)
void glGetIntegerv(GLenum pname, GLint *params)
GLboolean glIsEnabled(GLenum cap)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void glDeleteTextures(GLsizei n, const GLuint *textures)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
void glRasterPos3i(GLint x, GLint y, GLint z)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
void glTexCoord2f(GLfloat s, GLfloat t)
void glRasterPos2dv(const GLdouble *v)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void glMatrixMode(GLenum mode)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void glIndexiv(const GLint *c)
void glTexCoord1dv(const GLdouble *v)
void glTexCoord3i(GLint s, GLint t, GLint r)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void glShadeModel(GLenum mode)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void glRasterPos2d(GLdouble x, GLdouble y)
void glLineWidth(GLfloat width)
void glNormal3iv(const GLint *v)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void glRasterPos3fv(const GLfloat *v)
QMap< QString, QString > map
[6]
Combined button and popup list for selecting options.
EGLOutputLayerEXT EGLint EGLAttrib value
[5]
GLint GLfloat GLfloat GLfloat v2
GLenum GLsizei GLsizei GLint * values
[15]
typedef GLint(GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
GLsizei const GLfloat * v
[13]
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat z
GLint GLint GLint GLint GLint x
[0]
GLint GLenum GLsizei GLsizei GLsizei depth
typedef GLfloat(GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GLenum GLuint GLint level
GLfloat GLfloat GLfloat w
[0]
GLint GLsizei GLsizei height
GLuint GLfloat GLfloat GLfloat GLfloat y1
GLenum GLuint GLintptr GLsizeiptr size
[1]
GLuint const GLuint GLuint const GLuint * textures
GLuint GLfloat GLfloat GLfloat x1
GLdouble GLdouble GLdouble GLdouble top
GLenum GLenum GLsizei count
GLint GLenum GLsizei GLsizei GLsizei GLint border
const void GLsizei GLsizei stride
GLint GLint GLint yoffset
typedef GLsizei(GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target)
typedef GLenum(GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void)
GLint GLenum internalformat
typedef GLboolean(GL_APIENTRYP PFNGLISENABLEDIOESPROC)(GLenum target
GLenum const GLint * param
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLint GLsizei GLsizei GLenum format
GLsizei GLenum const void * indices
GLfixed GLfixed GLint GLint GLfixed points
const GLuint GLboolean * residences
GLfixed GLfixed GLfixed y2
GLfixed GLfixed GLint ustride
const GLuint const GLfixed * priorities
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint vstride
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
GLsizei GLfixed GLfixed yorig
typedef GLbitfield(APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa
GLsizei GLfixed GLfixed GLfixed xmove
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint GLint vorder
GLsizei const void * pointer
GLdouble GLdouble GLdouble GLdouble q
GLfixed GLfixed GLint GLint uorder
GLfloat GLfloat GLfloat alpha
GLfixed GLfixed GLint GLint order
typedef GLushort(APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype)