15#ifndef QOPENGLVERSIONFUNCTIONS_1_0_H
16#define QOPENGLVERSIONFUNCTIONS_1_0_H
18#include <QtOpenGL/qtopenglglobal.h>
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtGui/qopenglcontext.h>
68 void glClearStencil(
GLint s);
97 void glMultMatrixf(
const GLfloat *
m);
100 void glLoadMatrixf(
const GLfloat *
m);
101 void glLoadIdentity();
109 void glGetPolygonStipple(GLubyte *
mask);
132 void glEvalPoint1(
GLint i);
134 void glEvalCoord2fv(
const GLfloat *u);
136 void glEvalCoord2dv(
const GLdouble *u);
138 void glEvalCoord1fv(
const GLfloat *u);
140 void glEvalCoord1dv(
const GLdouble *u);
175 void glPolygonStipple(
const GLubyte *
mask);
195 void glVertex4sv(
const GLshort *
v);
196 void glVertex4s(GLshort
x, GLshort
y, GLshort
z, GLshort
w);
197 void glVertex4iv(
const GLint *
v);
203 void glVertex3sv(
const GLshort *
v);
204 void glVertex3s(GLshort
x, GLshort
y, GLshort
z);
205 void glVertex3iv(
const GLint *
v);
211 void glVertex2sv(
const GLshort *
v);
212 void glVertex2s(GLshort
x, GLshort
y);
213 void glVertex2iv(
const GLint *
v);
219 void glTexCoord4sv(
const GLshort *
v);
220 void glTexCoord4s(GLshort
s, GLshort
t, GLshort
r, GLshort
q);
221 void glTexCoord4iv(
const GLint *
v);
223 void glTexCoord4fv(
const GLfloat *
v);
227 void glTexCoord3sv(
const GLshort *
v);
228 void glTexCoord3s(GLshort
s, GLshort
t, GLshort
r);
229 void glTexCoord3iv(
const GLint *
v);
231 void glTexCoord3fv(
const GLfloat *
v);
235 void glTexCoord2sv(
const GLshort *
v);
236 void glTexCoord2s(GLshort
s, GLshort
t);
237 void glTexCoord2iv(
const GLint *
v);
239 void glTexCoord2fv(
const GLfloat *
v);
243 void glTexCoord1sv(
const GLshort *
v);
244 void glTexCoord1s(GLshort
s);
245 void glTexCoord1iv(
const GLint *
v);
246 void glTexCoord1i(
GLint s);
247 void glTexCoord1fv(
const GLfloat *
v);
251 void glRectsv(
const GLshort *
v1,
const GLshort *
v2);
252 void glRects(GLshort
x1, GLshort
y1, GLshort
x2, GLshort
y2);
259 void glRasterPos4sv(
const GLshort *
v);
260 void glRasterPos4s(GLshort
x, GLshort
y, GLshort
z, GLshort
w);
261 void glRasterPos4iv(
const GLint *
v);
263 void glRasterPos4fv(
const GLfloat *
v);
267 void glRasterPos3sv(
const GLshort *
v);
268 void glRasterPos3s(GLshort
x, GLshort
y, GLshort
z);
269 void glRasterPos3iv(
const GLint *
v);
271 void glRasterPos3fv(
const GLfloat *
v);
275 void glRasterPos2sv(
const GLshort *
v);
276 void glRasterPos2s(GLshort
x, GLshort
y);
277 void glRasterPos2iv(
const GLint *
v);
279 void glRasterPos2fv(
const GLfloat *
v);
283 void glNormal3sv(
const GLshort *
v);
284 void glNormal3s(GLshort
nx, GLshort
ny, GLshort
nz);
285 void glNormal3iv(
const GLint *
v);
291 void glNormal3bv(
const GLbyte *
v);
292 void glNormal3b(GLbyte
nx, GLbyte
ny, GLbyte
nz);
293 void glIndexsv(
const GLshort *
c);
294 void glIndexs(GLshort
c);
295 void glIndexiv(
const GLint *
c);
306 void glColor4uiv(
const GLuint *
v);
308 void glColor4ubv(
const GLubyte *
v);
310 void glColor4sv(
const GLshort *
v);
312 void glColor4iv(
const GLint *
v);
318 void glColor4bv(
const GLbyte *
v);
322 void glColor3uiv(
const GLuint *
v);
324 void glColor3ubv(
const GLubyte *
v);
325 void glColor3ub(GLubyte
red, GLubyte
green, GLubyte
blue);
326 void glColor3sv(
const GLshort *
v);
327 void glColor3s(GLshort
red, GLshort
green, GLshort
blue);
328 void glColor3iv(
const GLint *
v);
334 void glColor3bv(
const GLbyte *
v);
364 d_1_0_Core->f.DepthRange(nearVal, farVal);
369 return d_1_0_Core->f.IsEnabled(
cap);
399 return d_1_0_Core->f.GetString(
name);
414 return d_1_0_Core->f.GetError();
434 d_1_0_Core->f.ReadBuffer(
mode);
449 d_1_0_Core->f.DepthFunc(
func);
454 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
464 d_1_0_Core->f.LogicOp(
opcode);
469 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
474 d_1_0_Core->f.Flush();
479 d_1_0_Core->f.Finish();
484 d_1_0_Core->f.Enable(
cap);
489 d_1_0_Core->f.Disable(
cap);
494 d_1_0_Core->f.DepthMask(flag);
504 d_1_0_Core->f.StencilMask(
mask);
509 d_1_0_Core->f.ClearDepth(
depth);
514 d_1_0_Core->f.ClearStencil(
s);
524 d_1_0_Core->f.Clear(
mask);
529 d_1_0_Core->f.DrawBuffer(
mode);
569 d_1_0_Core->f.PolygonMode(
face,
mode);
574 d_1_0_Core->f.PointSize(
size);
579 d_1_0_Core->f.LineWidth(
width);
589 d_1_0_Core->f.FrontFace(
mode);
594 d_1_0_Core->f.CullFace(
mode);
601 d_1_0_Deprecated->f.Translatef(
x,
y,
z);
606 d_1_0_Deprecated->f.Translated(
x,
y,
z);
611 d_1_0_Deprecated->f.Scalef(
x,
y,
z);
616 d_1_0_Deprecated->f.Scaled(
x,
y,
z);
621 d_1_0_Deprecated->f.Rotatef(
angle,
x,
y,
z);
626 d_1_0_Deprecated->f.Rotated(
angle,
x,
y,
z);
631 d_1_0_Deprecated->f.PushMatrix();
636 d_1_0_Deprecated->f.PopMatrix();
646 d_1_0_Deprecated->f.MultMatrixd(
m);
651 d_1_0_Deprecated->f.MultMatrixf(
m);
656 d_1_0_Deprecated->f.MatrixMode(
mode);
661 d_1_0_Deprecated->f.LoadMatrixd(
m);
666 d_1_0_Deprecated->f.LoadMatrixf(
m);
671 d_1_0_Deprecated->f.LoadIdentity();
681 return d_1_0_Deprecated->f.IsList(
list);
711 d_1_0_Deprecated->f.GetPolygonStipple(
mask);
716 d_1_0_Deprecated->f.GetPixelMapusv(
map,
values);
721 d_1_0_Deprecated->f.GetPixelMapuiv(
map,
values);
726 d_1_0_Deprecated->f.GetPixelMapfv(
map,
values);
756 d_1_0_Deprecated->f.GetLightiv(light,
pname,
params);
761 d_1_0_Deprecated->f.GetLightfv(light,
pname,
params);
766 d_1_0_Deprecated->f.GetClipPlane(plane,
equation);
781 d_1_0_Deprecated->f.PixelMapusv(
map, mapsize,
values);
786 d_1_0_Deprecated->f.PixelMapuiv(
map, mapsize,
values);
791 d_1_0_Deprecated->f.PixelMapfv(
map, mapsize,
values);
796 d_1_0_Deprecated->f.PixelTransferi(
pname,
param);
801 d_1_0_Deprecated->f.PixelTransferf(
pname,
param);
806 d_1_0_Deprecated->f.PixelZoom(xfactor,
yfactor);
811 d_1_0_Deprecated->f.AlphaFunc(
func,
ref);
816 d_1_0_Deprecated->f.EvalPoint2(
i,
j);
821 d_1_0_Deprecated->f.EvalMesh2(
mode, i1, i2, j1, j2);
826 d_1_0_Deprecated->f.EvalPoint1(
i);
831 d_1_0_Deprecated->f.EvalMesh1(
mode, i1, i2);
836 d_1_0_Deprecated->f.EvalCoord2fv(u);
841 d_1_0_Deprecated->f.EvalCoord2f(u,
v);
846 d_1_0_Deprecated->f.EvalCoord2dv(u);
851 d_1_0_Deprecated->f.EvalCoord2d(u,
v);
856 d_1_0_Deprecated->f.EvalCoord1fv(u);
861 d_1_0_Deprecated->f.EvalCoord1f(u);
866 d_1_0_Deprecated->f.EvalCoord1dv(u);
871 d_1_0_Deprecated->f.EvalCoord1d(u);
876 d_1_0_Deprecated->f.MapGrid2f(un,
u1,
u2, vn,
v1,
v2);
881 d_1_0_Deprecated->f.MapGrid2d(un,
u1,
u2, vn,
v1,
v2);
886 d_1_0_Deprecated->f.MapGrid1f(un,
u1,
u2);
891 d_1_0_Deprecated->f.MapGrid1d(un,
u1,
u2);
916 d_1_0_Deprecated->f.PushAttrib(
mask);
921 d_1_0_Deprecated->f.PopAttrib();
926 d_1_0_Deprecated->f.Accum(op,
value);
931 d_1_0_Deprecated->f.IndexMask(
mask);
936 d_1_0_Deprecated->f.ClearIndex(
c);
946 d_1_0_Deprecated->f.PushName(
name);
951 d_1_0_Deprecated->f.PopName();
956 d_1_0_Deprecated->f.PassThrough(
token);
961 d_1_0_Deprecated->f.LoadName(
name);
966 d_1_0_Deprecated->f.InitNames();
971 return d_1_0_Deprecated->f.RenderMode(
mode);
976 d_1_0_Deprecated->f.SelectBuffer(
size,
buffer);
1036 d_1_0_Deprecated->f.ShadeModel(
mode);
1041 d_1_0_Deprecated->f.PolygonStipple(
mask);
1066 d_1_0_Deprecated->f.LineStipple(factor,
pattern);
1076 d_1_0_Deprecated->f.LightModeli(
pname,
param);
1086 d_1_0_Deprecated->f.LightModelf(
pname,
param);
1091 d_1_0_Deprecated->f.Lightiv(light,
pname,
params);
1096 d_1_0_Deprecated->f.Lighti(light,
pname,
param);
1101 d_1_0_Deprecated->f.Lightfv(light,
pname,
params);
1106 d_1_0_Deprecated->f.Lightf(light,
pname,
param);
1131 d_1_0_Deprecated->f.ColorMaterial(
face,
mode);
1136 d_1_0_Deprecated->f.ClipPlane(plane,
equation);
1141 d_1_0_Deprecated->f.Vertex4sv(
v);
1146 d_1_0_Deprecated->f.Vertex4s(
x,
y,
z,
w);
1151 d_1_0_Deprecated->f.Vertex4iv(
v);
1156 d_1_0_Deprecated->f.Vertex4i(
x,
y,
z,
w);
1161 d_1_0_Deprecated->f.Vertex4fv(
v);
1166 d_1_0_Deprecated->f.Vertex4f(
x,
y,
z,
w);
1171 d_1_0_Deprecated->f.Vertex4dv(
v);
1176 d_1_0_Deprecated->f.Vertex4d(
x,
y,
z,
w);
1181 d_1_0_Deprecated->f.Vertex3sv(
v);
1186 d_1_0_Deprecated->f.Vertex3s(
x,
y,
z);
1191 d_1_0_Deprecated->f.Vertex3iv(
v);
1196 d_1_0_Deprecated->f.Vertex3i(
x,
y,
z);
1201 d_1_0_Deprecated->f.Vertex3fv(
v);
1206 d_1_0_Deprecated->f.Vertex3f(
x,
y,
z);
1211 d_1_0_Deprecated->f.Vertex3dv(
v);
1216 d_1_0_Deprecated->f.Vertex3d(
x,
y,
z);
1221 d_1_0_Deprecated->f.Vertex2sv(
v);
1226 d_1_0_Deprecated->f.Vertex2s(
x,
y);
1231 d_1_0_Deprecated->f.Vertex2iv(
v);
1236 d_1_0_Deprecated->f.Vertex2i(
x,
y);
1241 d_1_0_Deprecated->f.Vertex2fv(
v);
1246 d_1_0_Deprecated->f.Vertex2f(
x,
y);
1251 d_1_0_Deprecated->f.Vertex2dv(
v);
1256 d_1_0_Deprecated->f.Vertex2d(
x,
y);
1261 d_1_0_Deprecated->f.TexCoord4sv(
v);
1266 d_1_0_Deprecated->f.TexCoord4s(
s,
t,
r,
q);
1271 d_1_0_Deprecated->f.TexCoord4iv(
v);
1276 d_1_0_Deprecated->f.TexCoord4i(
s,
t,
r,
q);
1281 d_1_0_Deprecated->f.TexCoord4fv(
v);
1286 d_1_0_Deprecated->f.TexCoord4f(
s,
t,
r,
q);
1291 d_1_0_Deprecated->f.TexCoord4dv(
v);
1296 d_1_0_Deprecated->f.TexCoord4d(
s,
t,
r,
q);
1301 d_1_0_Deprecated->f.TexCoord3sv(
v);
1306 d_1_0_Deprecated->f.TexCoord3s(
s,
t,
r);
1311 d_1_0_Deprecated->f.TexCoord3iv(
v);
1316 d_1_0_Deprecated->f.TexCoord3i(
s,
t,
r);
1321 d_1_0_Deprecated->f.TexCoord3fv(
v);
1326 d_1_0_Deprecated->f.TexCoord3f(
s,
t,
r);
1331 d_1_0_Deprecated->f.TexCoord3dv(
v);
1336 d_1_0_Deprecated->f.TexCoord3d(
s,
t,
r);
1341 d_1_0_Deprecated->f.TexCoord2sv(
v);
1346 d_1_0_Deprecated->f.TexCoord2s(
s,
t);
1351 d_1_0_Deprecated->f.TexCoord2iv(
v);
1356 d_1_0_Deprecated->f.TexCoord2i(
s,
t);
1361 d_1_0_Deprecated->f.TexCoord2fv(
v);
1366 d_1_0_Deprecated->f.TexCoord2f(
s,
t);
1371 d_1_0_Deprecated->f.TexCoord2dv(
v);
1376 d_1_0_Deprecated->f.TexCoord2d(
s,
t);
1381 d_1_0_Deprecated->f.TexCoord1sv(
v);
1386 d_1_0_Deprecated->f.TexCoord1s(
s);
1391 d_1_0_Deprecated->f.TexCoord1iv(
v);
1396 d_1_0_Deprecated->f.TexCoord1i(
s);
1401 d_1_0_Deprecated->f.TexCoord1fv(
v);
1406 d_1_0_Deprecated->f.TexCoord1f(
s);
1411 d_1_0_Deprecated->f.TexCoord1dv(
v);
1416 d_1_0_Deprecated->f.TexCoord1d(
s);
1421 d_1_0_Deprecated->f.Rectsv(
v1,
v2);
1426 d_1_0_Deprecated->f.Rects(
x1,
y1,
x2,
y2);
1431 d_1_0_Deprecated->f.Rectiv(
v1,
v2);
1436 d_1_0_Deprecated->f.Recti(
x1,
y1,
x2,
y2);
1441 d_1_0_Deprecated->f.Rectfv(
v1,
v2);
1446 d_1_0_Deprecated->f.Rectf(
x1,
y1,
x2,
y2);
1451 d_1_0_Deprecated->f.Rectdv(
v1,
v2);
1456 d_1_0_Deprecated->f.Rectd(
x1,
y1,
x2,
y2);
1461 d_1_0_Deprecated->f.RasterPos4sv(
v);
1466 d_1_0_Deprecated->f.RasterPos4s(
x,
y,
z,
w);
1471 d_1_0_Deprecated->f.RasterPos4iv(
v);
1476 d_1_0_Deprecated->f.RasterPos4i(
x,
y,
z,
w);
1481 d_1_0_Deprecated->f.RasterPos4fv(
v);
1486 d_1_0_Deprecated->f.RasterPos4f(
x,
y,
z,
w);
1491 d_1_0_Deprecated->f.RasterPos4dv(
v);
1496 d_1_0_Deprecated->f.RasterPos4d(
x,
y,
z,
w);
1501 d_1_0_Deprecated->f.RasterPos3sv(
v);
1506 d_1_0_Deprecated->f.RasterPos3s(
x,
y,
z);
1511 d_1_0_Deprecated->f.RasterPos3iv(
v);
1516 d_1_0_Deprecated->f.RasterPos3i(
x,
y,
z);
1521 d_1_0_Deprecated->f.RasterPos3fv(
v);
1526 d_1_0_Deprecated->f.RasterPos3f(
x,
y,
z);
1531 d_1_0_Deprecated->f.RasterPos3dv(
v);
1536 d_1_0_Deprecated->f.RasterPos3d(
x,
y,
z);
1541 d_1_0_Deprecated->f.RasterPos2sv(
v);
1546 d_1_0_Deprecated->f.RasterPos2s(
x,
y);
1551 d_1_0_Deprecated->f.RasterPos2iv(
v);
1556 d_1_0_Deprecated->f.RasterPos2i(
x,
y);
1561 d_1_0_Deprecated->f.RasterPos2fv(
v);
1566 d_1_0_Deprecated->f.RasterPos2f(
x,
y);
1571 d_1_0_Deprecated->f.RasterPos2dv(
v);
1576 d_1_0_Deprecated->f.RasterPos2d(
x,
y);
1581 d_1_0_Deprecated->f.Normal3sv(
v);
1586 d_1_0_Deprecated->f.Normal3s(
nx,
ny,
nz);
1591 d_1_0_Deprecated->f.Normal3iv(
v);
1596 d_1_0_Deprecated->f.Normal3i(
nx,
ny,
nz);
1601 d_1_0_Deprecated->f.Normal3fv(
v);
1606 d_1_0_Deprecated->f.Normal3f(
nx,
ny,
nz);
1611 d_1_0_Deprecated->f.Normal3dv(
v);
1616 d_1_0_Deprecated->f.Normal3d(
nx,
ny,
nz);
1621 d_1_0_Deprecated->f.Normal3bv(
v);
1626 d_1_0_Deprecated->f.Normal3b(
nx,
ny,
nz);
1631 d_1_0_Deprecated->f.Indexsv(
c);
1636 d_1_0_Deprecated->f.Indexs(
c);
1641 d_1_0_Deprecated->f.Indexiv(
c);
1646 d_1_0_Deprecated->f.Indexi(
c);
1651 d_1_0_Deprecated->f.Indexfv(
c);
1656 d_1_0_Deprecated->f.Indexf(
c);
1661 d_1_0_Deprecated->f.Indexdv(
c);
1666 d_1_0_Deprecated->f.Indexd(
c);
1671 d_1_0_Deprecated->f.End();
1676 d_1_0_Deprecated->f.EdgeFlagv(flag);
1681 d_1_0_Deprecated->f.EdgeFlag(flag);
1686 d_1_0_Deprecated->f.Color4usv(
v);
1696 d_1_0_Deprecated->f.Color4uiv(
v);
1706 d_1_0_Deprecated->f.Color4ubv(
v);
1716 d_1_0_Deprecated->f.Color4sv(
v);
1726 d_1_0_Deprecated->f.Color4iv(
v);
1736 d_1_0_Deprecated->f.Color4fv(
v);
1746 d_1_0_Deprecated->f.Color4dv(
v);
1756 d_1_0_Deprecated->f.Color4bv(
v);
1766 d_1_0_Deprecated->f.Color3usv(
v);
1776 d_1_0_Deprecated->f.Color3uiv(
v);
1786 d_1_0_Deprecated->f.Color3ubv(
v);
1796 d_1_0_Deprecated->f.Color3sv(
v);
1806 d_1_0_Deprecated->f.Color3iv(
v);
1816 d_1_0_Deprecated->f.Color3fv(
v);
1826 d_1_0_Deprecated->f.Color3dv(
v);
1836 d_1_0_Deprecated->f.Color3bv(
v);
1851 d_1_0_Deprecated->f.Begin(
mode);
1856 d_1_0_Deprecated->f.ListBase(
base);
1861 return d_1_0_Deprecated->f.GenLists(
range);
1866 d_1_0_Deprecated->f.DeleteLists(
list,
range);
1871 d_1_0_Deprecated->f.CallLists(
n,
type,
lists);
1876 d_1_0_Deprecated->f.CallList(
list);
1881 d_1_0_Deprecated->f.EndList();
1886 d_1_0_Deprecated->f.NewList(
list,
mode);
virtual bool initializeOpenGLFunctions()
void glLoadMatrixd(const GLdouble *m)
void glEdgeFlagv(const GLboolean *flag)
void glDisable(GLenum cap)
void glTexGeni(GLenum coord, GLenum pname, GLint param)
void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glStencilMask(GLuint mask)
void glEvalCoord1fv(const GLfloat *u)
void glClear(GLbitfield mask)
void glGetLightiv(GLenum light, GLenum pname, GLint *params)
void glIndexfv(const GLfloat *c)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void glEvalCoord1d(GLdouble u)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
void glRasterPos3dv(const GLdouble *v)
void glClearDepth(GLdouble depth)
void glFogiv(GLenum pname, const GLint *params)
void glMaterialiv(GLenum face, GLenum pname, const GLint *params)
void glMaterialf(GLenum face, GLenum pname, GLfloat param)
void glLoadName(GLuint name)
void glColor3uiv(const GLuint *v)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
void glPixelTransferf(GLenum pname, GLfloat param)
void glReadBuffer(GLenum mode)
void glClearIndex(GLfloat c)
void glTexCoord3s(GLshort s, GLshort t, GLshort r)
GLboolean glIsEnabled(GLenum cap)
void glRasterPos4sv(const GLshort *v)
void glHint(GLenum target, GLenum mode)
void glGetPixelMapusv(GLenum map, GLushort *values)
void glVertex3sv(const GLshort *v)
void glPixelStorei(GLenum pname, GLint param)
void glRasterPos2iv(const GLint *v)
void glLineStipple(GLint factor, GLushort pattern)
void glRasterPos3i(GLint x, GLint y, GLint z)
void glLightModeli(GLenum pname, GLint param)
void glDepthMask(GLboolean flag)
void glTexCoord2i(GLint s, GLint t)
void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void glTexCoord1i(GLint s)
void glEvalCoord2fv(const GLfloat *u)
void glDeleteLists(GLuint list, GLsizei range)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
void glMultMatrixf(const GLfloat *m)
void glTexCoord1s(GLshort s)
void glEvalCoord2d(GLdouble u, GLdouble v)
void glRectiv(const GLint *v1, const GLint *v2)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glIndexd(GLdouble c)
void glTexCoord4dv(const GLdouble *v)
void glNormal3bv(const GLbyte *v)
void glDepthFunc(GLenum func)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glVertex3dv(const GLdouble *v)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void glRectfv(const GLfloat *v1, const GLfloat *v2)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void glTexCoord2iv(const GLint *v)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void glRasterPos4fv(const GLfloat *v)
void glGetPixelMapuiv(GLenum map, GLuint *values)
void glRasterPos2i(GLint x, GLint y)
void glVertex2d(GLdouble x, GLdouble y)
void glRasterPos2dv(const GLdouble *v)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void glColorMaterial(GLenum face, GLenum mode)
void glTexCoord1f(GLfloat s)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void glIndexMask(GLuint mask)
void glColor4ubv(const GLubyte *v)
void glBegin(GLenum mode)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glVertex2f(GLfloat x, GLfloat y)
void glTexCoord4iv(const GLint *v)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void glClearStencil(GLint s)
void glEvalCoord1dv(const GLdouble *u)
void glLoadMatrixf(const GLfloat *m)
void glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void glLogicOp(GLenum opcode)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void glVertex4sv(const GLshort *v)
void glFrontFace(GLenum mode)
void glRectdv(const GLdouble *v1, const GLdouble *v2)
void glFogfv(GLenum pname, const GLfloat *params)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void glLightModelfv(GLenum pname, const GLfloat *params)
void glTexCoord1dv(const GLdouble *v)
void glTexCoord2fv(const GLfloat *v)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void glVertex2sv(const GLshort *v)
void glNewList(GLuint list, GLenum mode)
void glEvalPoint1(GLint i)
void glMateriali(GLenum face, GLenum pname, GLint param)
void glIndexiv(const GLint *c)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void glTexCoord1sv(const GLshort *v)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void glTexCoord3iv(const GLint *v)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void glColor4fv(const GLfloat *v)
void glRasterPos3fv(const GLfloat *v)
void glTexGend(GLenum coord, GLenum pname, GLdouble param)
void glDrawBuffer(GLenum mode)
void glSelectBuffer(GLsizei size, GLuint *buffer)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
void glTexCoord3dv(const GLdouble *v)
void glRasterPos3s(GLshort x, GLshort y, GLshort z)
void glBlendFunc(GLenum sfactor, GLenum dfactor)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void glVertex4i(GLint x, GLint y, GLint z, GLint w)
void glScaled(GLdouble x, GLdouble y, GLdouble z)
void glTexParameteri(GLenum target, GLenum pname, GLint param)
void glDepthRange(GLdouble nearVal, GLdouble farVal)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glRasterPos2f(GLfloat x, GLfloat y)
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
void glEvalCoord2dv(const GLdouble *u)
void glColor3fv(const GLfloat *v)
void glEvalCoord2f(GLfloat u, GLfloat v)
void glColor3bv(const GLbyte *v)
void glPassThrough(GLfloat token)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void glColor3usv(const GLushort *v)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void glTexCoord2s(GLshort s, GLshort t)
void glFogi(GLenum pname, GLint param)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void glLightiv(GLenum light, GLenum pname, const GLint *params)
void glTexEnvi(GLenum target, GLenum pname, GLint param)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
void glGetPixelMapfv(GLenum map, GLfloat *values)
void glLightfv(GLenum light, GLenum pname, const GLfloat *params)
void glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void glVertex2s(GLshort x, GLshort y)
void glPushAttrib(GLbitfield mask)
void glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
void glTexCoord4fv(const GLfloat *v)
GLuint glGenLists(GLsizei range)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
void glVertex2iv(const GLint *v)
void glVertex3iv(const GLint *v)
void glColor3us(GLushort red, GLushort green, GLushort blue)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
void glAccum(GLenum op, GLfloat value)
void glColor3ui(GLuint red, GLuint green, GLuint blue)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glRasterPos2sv(const GLshort *v)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void glVertex2dv(const GLdouble *v)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
void glCallList(GLuint list)
void glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
void glColor3i(GLint red, GLint green, GLint blue)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void glLightModelf(GLenum pname, GLfloat param)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void glScalef(GLfloat x, GLfloat y, GLfloat z)
void glColor3s(GLshort red, GLshort green, GLshort blue)
void glVertex4fv(const GLfloat *v)
void glColor3ubv(const GLubyte *v)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void glRasterPos2d(GLdouble x, GLdouble y)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void glPixelStoref(GLenum pname, GLfloat param)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
void glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
void glEvalPoint2(GLint i, GLint j)
void glPushName(GLuint name)
void glNormal3sv(const GLshort *v)
void glTexCoord4sv(const GLshort *v)
void glGetPolygonStipple(GLubyte *mask)
void glFogf(GLenum pname, GLfloat param)
void glVertex3s(GLshort x, GLshort y, GLshort z)
void glRasterPos3sv(const GLshort *v)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void glNormal3iv(const GLint *v)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void glPolygonStipple(const GLubyte *mask)
void glTexCoord3i(GLint s, GLint t, GLint r)
void glAlphaFunc(GLenum func, GLfloat ref)
void glListBase(GLuint base)
void glRasterPos4dv(const GLdouble *v)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glVertex2i(GLint x, GLint y)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void glRasterPos3iv(const GLint *v)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void glShadeModel(GLenum mode)
void glRasterPos2s(GLshort x, GLshort y)
void glGetDoublev(GLenum pname, GLdouble *params)
void glTexCoord2f(GLfloat s, GLfloat t)
void glColor3sv(const GLshort *v)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void glRasterPos4iv(const GLint *v)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void glNormal3dv(const GLdouble *v)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void glVertex3fv(const GLfloat *v)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
GLint glRenderMode(GLenum mode)
void glVertex3i(GLint x, GLint y, GLint z)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void glColor4iv(const GLint *v)
void glTexCoord3sv(const GLshort *v)
void glEdgeFlag(GLboolean flag)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void glLighti(GLenum light, GLenum pname, GLint param)
void glEnable(GLenum cap)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void glColor4usv(const GLushort *v)
void glIndexsv(const GLshort *c)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void glGetIntegerv(GLenum pname, GLint *params)
void glTranslated(GLdouble x, GLdouble y, GLdouble z)
void glClipPlane(GLenum plane, const GLdouble *equation)
GLboolean glIsList(GLuint list)
void glRasterPos2fv(const GLfloat *v)
void glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
void glColor3iv(const GLint *v)
void glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void glIndexdv(const GLdouble *c)
void glVertex2fv(const GLfloat *v)
void glPointSize(GLfloat size)
void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void glTexCoord1d(GLdouble s)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void glNormal3i(GLint nx, GLint ny, GLint nz)
void glTexCoord1iv(const GLint *v)
void glVertex4dv(const GLdouble *v)
void glColor4bv(const GLbyte *v)
void glColor4uiv(const GLuint *v)
void glTexCoord1fv(const GLfloat *v)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
void glTexCoord2dv(const GLdouble *v)
void glColor4sv(const GLshort *v)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void glMultMatrixd(const GLdouble *m)
void glCullFace(GLenum mode)
void glRectsv(const GLshort *v1, const GLshort *v2)
void glTexCoord2sv(const GLshort *v)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
void glGetBooleanv(GLenum pname, GLboolean *params)
void glColor4dv(const GLdouble *v)
void glTexCoord2d(GLdouble s, GLdouble t)
void glMatrixMode(GLenum mode)
void glLightf(GLenum light, GLenum pname, GLfloat param)
void glGetMapiv(GLenum target, GLenum query, GLint *v)
void glLineWidth(GLfloat width)
void glGetFloatv(GLenum pname, GLfloat *params)
void glPixelTransferi(GLenum pname, GLint param)
void glGetMapfv(GLenum target, GLenum query, GLfloat *v)
void glLightModeliv(GLenum pname, const GLint *params)
void glGetClipPlane(GLenum plane, GLdouble *equation)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void glVertex4iv(const GLint *v)
void glColor3dv(const GLdouble *v)
void glNormal3fv(const GLfloat *v)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void glEvalCoord1f(GLfloat u)
const GLubyte * glGetString(GLenum name)
void glPolygonMode(GLenum face, GLenum mode)
void glTexCoord3fv(const GLfloat *v)
QMap< QString, QString > map
[6]
Combined button and popup list for selecting options.
EGLOutputLayerEXT EGLint EGLAttrib value
[5]
GLint GLfloat GLfloat GLfloat v2
GLenum GLsizei GLsizei GLint * values
[15]
typedef GLint(GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
GLsizei const GLfloat * v
[13]
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat z
GLint GLint GLint GLint GLint x
[0]
GLint GLenum GLsizei GLsizei GLsizei depth
typedef GLfloat(GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GLenum GLuint GLint level
GLfloat GLfloat GLfloat w
[0]
GLint GLsizei GLsizei height
GLuint GLfloat GLfloat GLfloat GLfloat y1
GLenum GLuint GLintptr GLsizeiptr size
[1]
GLuint GLfloat GLfloat GLfloat x1
GLdouble GLdouble GLdouble GLdouble top
GLint GLenum GLsizei GLsizei GLsizei GLint border
const void GLsizei GLsizei stride
typedef GLsizei(GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target)
typedef GLenum(GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void)
GLint GLenum internalformat
typedef GLboolean(GL_APIENTRYP PFNGLISENABLEDIOESPROC)(GLenum target
GLenum const GLint * param
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLint GLsizei GLsizei GLenum format
GLfixed GLfixed GLint GLint GLfixed points
GLfixed GLfixed GLfixed y2
GLfixed GLfixed GLint ustride
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint vstride
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
GLsizei GLfixed GLfixed yorig
typedef GLbitfield(APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa
GLsizei GLfixed GLfixed GLfixed xmove
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint GLint vorder
GLdouble GLdouble GLdouble GLdouble q
GLfixed GLfixed GLint GLint uorder
GLfloat GLfloat GLfloat alpha
GLfixed GLfixed GLint GLint order
typedef GLushort(APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype)