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Qt 6.x
The Qt SDK
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#include <qquickanimation_p.h>
Public Member Functions | |
QQuickVector3dAnimation (QObject *parent=nullptr) | |
\qmltype Vector3dAnimation \instantiates QQuickVector3dAnimation \inqmlmodule QtQuick\inherits PropertyAnimation | |
~QQuickVector3dAnimation () override | |
QVector3D | from () const |
\qmlproperty vector3d QtQuick::Vector3dAnimation::from This property holds the starting value for the animation. | |
void | setFrom (QVector3D) |
QVector3D | to () const |
\qmlproperty vector3d QtQuick::Vector3dAnimation::to This property holds the end value for the animation. | |
void | setTo (QVector3D) |
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QQuickPropertyAnimation (QObject *parent=nullptr) | |
\qmltype PropertyAnimation \instantiates QQuickPropertyAnimation \inqmlmodule QtQuick\inherits Animation | |
~QQuickPropertyAnimation () override | |
virtual int | duration () const |
\qmlproperty int QtQuick::PropertyAnimation::duration This property holds the duration of the animation, in milliseconds. | |
virtual void | setDuration (int) |
QVariant | from () const |
\qmlproperty variant QtQuick::PropertyAnimation::from This property holds the starting value for the animation. | |
void | setFrom (const QVariant &) |
QVariant | to () const |
\qmlproperty variant QtQuick::PropertyAnimation::to This property holds the end value for the animation. | |
void | setTo (const QVariant &) |
QEasingCurve | easing () const |
Specifies the easing curve used for the animation. | |
void | setEasing (const QEasingCurve &) |
QObject * | target () const |
void | setTargetObject (QObject *) |
QString | property () const |
void | setProperty (const QString &) |
QString | properties () const |
void | setProperties (const QString &) |
QQmlListProperty< QObject > | targets () |
QQmlListProperty< QObject > | exclude () |
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QQuickAbstractAnimation (QObject *parent=nullptr) | |
\qmltype Animation \instantiates QQuickAbstractAnimation \inqmlmodule QtQuick | |
~QQuickAbstractAnimation () override | |
bool | isRunning () const |
\qmlproperty bool QtQuick::Animation::running This property holds whether the animation is currently running. | |
void | setRunning (bool) |
\qmlsignal QtQuick::Animation::started() | |
bool | isPaused () const |
\qmlproperty bool QtQuick::Animation::paused This property holds whether the animation is currently paused. | |
void | setPaused (bool) |
bool | alwaysRunToEnd () const |
\qmlproperty bool QtQuick::Animation::alwaysRunToEnd This property holds whether the animation should run to completion when it is stopped. | |
void | setAlwaysRunToEnd (bool) |
int | loops () const |
\qmlproperty int QtQuick::Animation::loops This property holds the number of times the animation should play. | |
void | setLoops (int) |
int | duration () const |
int | currentTime () |
void | setCurrentTime (int) |
QQuickAnimationGroup * | group () const |
void | setGroup (QQuickAnimationGroup *, int index=-1) |
void | setDefaultTarget (const QQmlProperty &) |
void | setDisableUserControl () |
void | setEnableUserControl () |
bool | userControlDisabled () const |
void | classBegin () override |
Invoked after class creation, but before any properties have been set. | |
void | componentComplete () override |
Invoked after the root component that caused this instantiation has completed construction. | |
virtual ThreadingModel | threadingModel () const |
virtual QAbstractAnimationJob * | transition (QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget=nullptr) |
QAbstractAnimationJob * | qtAnimation () |
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Q_INVOKABLE | QObject (QObject *parent=nullptr) |
Constructs an object with parent object parent. | |
virtual | ~QObject () |
Destroys the object, deleting all its child objects. | |
virtual bool | event (QEvent *event) |
This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
Filters events if this object has been installed as an event filter for the watched object. | |
QString | objectName () const |
Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
Sets the object's name to name. | |
void | setObjectName (QAnyStringView name) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QBindable< QString > | bindableObjectName () |
bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false . | |
bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false . | |
bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false . | |
bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false . | |
bool | blockSignals (bool b) noexcept |
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
QThread * | thread () const |
Returns the thread in which the object lives. | |
void | moveToThread (QThread *thread) |
Changes the thread affinity for this object and its children. | |
int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
void | killTimer (int id) |
Kills the timer with timer identifier, id. | |
template<typename T > | |
T | findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
template<typename T > | |
QList< T > | findChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
template<typename T > | |
QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
const QObjectList & | children () const |
Returns a list of child objects. | |
void | setParent (QObject *parent) |
Makes the object a child of parent. | |
void | installEventFilter (QObject *filterObj) |
Installs an event filter filterObj on this object. | |
void | removeEventFilter (QObject *obj) |
Removes an event filter object obj from this object. | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
void | dumpObjectTree () const |
Dumps a tree of children to the debug output. | |
void | dumpObjectInfo () const |
Dumps information about signal connections, etc. | |
bool | setProperty (const char *name, const QVariant &value) |
Sets the value of the object's name property to value. | |
bool | setProperty (const char *name, QVariant &&value) |
QVariant | property (const char *name) const |
Returns the value of the object's name property. | |
QList< QByteArray > | dynamicPropertyNames () const |
QBindingStorage * | bindingStorage () |
const QBindingStorage * | bindingStorage () const |
QObject * | parent () const |
Returns a pointer to the parent object. | |
bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false . | |
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QQmlPropertyValueSource () | |
Constructs a QQmlPropertyValueSource. | |
virtual | ~QQmlPropertyValueSource () |
Destroys the value source. | |
virtual void | setTarget (const QQmlProperty &)=0 |
Set the target property for the value source. | |
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QQmlParserStatus () | |
virtual | ~QQmlParserStatus () |
virtual void | classBegin ()=0 |
Invoked after class creation, but before any properties have been set. | |
virtual void | componentComplete ()=0 |
Invoked after the root component that caused this instantiation has completed construction. | |
Properties | |
QVector3D | from |
QVector3D | to |
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int | duration |
QVariant | from |
QVariant | to |
QEasingCurve | easing |
QObject * | target |
QString | property |
QString | properties |
QQmlListProperty< QObject > | targets |
QQmlListProperty< QObject > | exclude |
\qmlproperty list<QtObject> QtQuick::PropertyAnimation::exclude This property holds the items not to be affected by this animation. | |
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bool | running |
bool | paused |
bool | alwaysRunToEnd |
int | loops |
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QString | objectName |
the name of this object | |
Additional Inherited Members | |
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enum | ThreadingModel { GuiThread , RenderThread , AnyThread } |
enum | Loops { Infinite = -2 } |
enum | TransitionDirection { Forward , Backward } |
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void | restart () |
\qmlmethod QtQuick::Animation::restart() | |
void | start () |
\qmlmethod QtQuick::Animation::start() | |
void | pause () |
\qmlmethod QtQuick::Animation::pause() | |
void | resume () |
\qmlmethod QtQuick::Animation::resume() | |
void | stop () |
\qmlmethod QtQuick::Animation::stop() | |
void | complete () |
\qmlmethod QtQuick::Animation::complete() | |
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void | deleteLater () |
\threadsafe | |
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void | durationChanged (int) |
void | fromChanged () |
void | toChanged () |
void | easingChanged (const QEasingCurve &) |
void | propertiesChanged (const QString &) |
void | targetChanged () |
void | propertyChanged () |
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void | started () |
void | stopped () |
void | runningChanged (bool) |
void | pausedChanged (bool) |
void | alwaysRunToEndChanged (bool) |
void | loopCountChanged (int) |
Q_REVISION (2, 12) void finished() | |
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void | destroyed (QObject *=nullptr) |
This signal is emitted immediately before the object obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. | |
void | objectNameChanged (const QString &objectName, QPrivateSignal) |
This signal is emitted after the object's name has been changed. | |
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static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
\threadsafe | |
static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
template<typename Func1 , typename Func2 > | |
static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
\threadsafe | |
static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
static bool | disconnect (const QMetaObject::Connection &) |
Disconnect a connection. | |
template<typename Func1 , typename Func2 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
template<typename Func1 > | |
static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
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QQuickStateActions | createTransitionActions (QQuickStateActions &actions, QQmlProperties &modified, QObject *defaultTarget=nullptr) |
QQuickPropertyAnimation (QQuickPropertyAnimationPrivate &dd, QObject *parent) | |
QAbstractAnimationJob * | transition (QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget=nullptr) override |
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QQuickAbstractAnimation (QQuickAbstractAnimationPrivate &dd, QObject *parent) | |
QAbstractAnimationJob * | initInstance (QAbstractAnimationJob *animation) |
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QObject * | sender () const |
Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
int | senderSignalIndex () const |
int | receivers (const char *signal) const |
Returns the number of receivers connected to the signal. | |
bool | isSignalConnected (const QMetaMethod &signal) const |
virtual void | timerEvent (QTimerEvent *event) |
This event handler can be reimplemented in a subclass to receive timer events for the object. | |
virtual void | childEvent (QChildEvent *event) |
This event handler can be reimplemented in a subclass to receive child events. | |
virtual void | customEvent (QEvent *event) |
This event handler can be reimplemented in a subclass to receive custom events. | |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
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QScopedPointer< QObjectData > | d_ptr |
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template< class T > T | qobject_cast (const QObject *object) |
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
QObjectList | |
\macro Q_CLASSINFO(Name, Value) | |
Definition at line 342 of file qquickanimation_p.h.
\qmltype Vector3dAnimation \instantiates QQuickVector3dAnimation \inqmlmodule QtQuick\inherits PropertyAnimation
Animates changes in QVector3d values.
Vector3dAnimation is a specialized PropertyAnimation that defines an animation to be applied when a Vector3d value changes.
Like any other animation type, a Vector3dAnimation can be applied in a number of ways, including transitions, behaviors and property value sources. The \l {Animation and Transitions in Qt Quick} documentation shows a variety of methods for creating animations.
Definition at line 1437 of file qquickanimation.cpp.
References d, and QVariantAnimationPrivate::getInterpolator().
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override |
Definition at line 1446 of file qquickanimation.cpp.
QVector3D QQuickVector3dAnimation::from | ( | ) | const |
\qmlproperty vector3d QtQuick::Vector3dAnimation::from This property holds the starting value for the animation.
If the Vector3dAnimation is defined within a \l Transition or \l Behavior, this value defaults to the value defined in the starting state of the \l Transition, or the current value of the property at the moment the \l Behavior is triggered.
Definition at line 1461 of file qquickanimation.cpp.
References d.
Definition at line 1467 of file qquickanimation.cpp.
References QQuickPropertyAnimation::setFrom().
Definition at line 1489 of file qquickanimation.cpp.
References QQuickPropertyAnimation::setTo().
QVector3D QQuickVector3dAnimation::to | ( | ) | const |
\qmlproperty vector3d QtQuick::Vector3dAnimation::to This property holds the end value for the animation.
If the Vector3dAnimation is defined within a \l Transition or \l Behavior, this value defaults to the value defined in the end state of the \l Transition, or the value of the property change that triggered the \l Behavior.
Definition at line 1483 of file qquickanimation.cpp.
References d.
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readwrite |
Definition at line 339 of file qquickanimation_p.h.
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readwrite |
Definition at line 339 of file qquickanimation_p.h.