![]() |
Qt 6.x
The Qt SDK
|
The QSGRectangleNode class is a convenience class for drawing solid filled rectangles using scenegraph. More...
#include <qsgrectanglenode.h>
Public Member Functions | |
~QSGRectangleNode () override=default | |
virtual void | setRect (const QRectF &rect)=0 |
Sets the rectangle of this rect node to rect. | |
void | setRect (qreal x, qreal y, qreal w, qreal h) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Sets the rectangle of this rect node to begin at (x, y) and have width w and height h. | |
virtual QRectF | rect () const =0 |
Returns the rectangle that this rect node covers. | |
virtual void | setColor (const QColor &color)=0 |
Sets the color of this rectangle to color. | |
virtual QColor | color () const =0 |
Returns the color of this rectangle. | |
![]() | |
QSGGeometryNode () | |
Creates a new geometry node without geometry and material. | |
~QSGGeometryNode () override | |
Deletes this geometry node. | |
void | setMaterial (QSGMaterial *material) |
Sets the material of this geometry node to material. | |
QSGMaterial * | material () const |
Returns the material of the QSGGeometryNode. | |
void | setOpaqueMaterial (QSGMaterial *material) |
Sets the opaque material of this geometry to material. | |
QSGMaterial * | opaqueMaterial () const |
Returns the opaque material of the QSGGeometryNode. | |
QSGMaterial * | activeMaterial () const |
Returns the material which should currently be used for geometry node. | |
void | setRenderOrder (int order) |
Sets the render order of this node to be order. | |
int | renderOrder () const |
Returns the render order of this geometry node. | |
void | setInheritedOpacity (qreal opacity) |
Sets the inherited opacity of this geometry to opacity. | |
qreal | inheritedOpacity () const |
Set during rendering to specify the inherited opacity for that rendering pass. | |
![]() | |
~QSGBasicGeometryNode () override | |
Deletes this QSGBasicGeometryNode. | |
void | setGeometry (QSGGeometry *geometry) |
Sets the geometry of this node to geometry. | |
const QSGGeometry * | geometry () const |
Returns this node's geometry. | |
QSGGeometry * | geometry () |
Returns this node's geometry. | |
const QMatrix4x4 * | matrix () const |
Will be set during rendering to contain transformation of the geometry for that rendering pass. | |
const QSGClipNode * | clipList () const |
Will be set during rendering to contain the clip of the geometry for that rendering pass. | |
void | setRendererMatrix (const QMatrix4x4 *m) |
void | setRendererClipList (const QSGClipNode *c) |
![]() | |
QSGNode () | |
Constructs a new node. | |
virtual | ~QSGNode () |
Destroys the node. | |
QSGNode * | parent () const |
Returns the parent node of this node. | |
void | removeChildNode (QSGNode *node) |
Removes node from this node's list of children. | |
void | removeAllChildNodes () |
Removes all child nodes from this node's list of children. | |
void | prependChildNode (QSGNode *node) |
Prepends node to this node's the list of children. | |
void | appendChildNode (QSGNode *node) |
Appends node to this node's list of children. | |
void | insertChildNodeBefore (QSGNode *node, QSGNode *before) |
Inserts node to this node's list of children before the node specified with before. | |
void | insertChildNodeAfter (QSGNode *node, QSGNode *after) |
Inserts node to this node's list of children after the node specified with after. | |
void | reparentChildNodesTo (QSGNode *newParent) |
int | childCount () const |
Returns the number of child nodes. | |
QSGNode * | childAtIndex (int i) const |
Returns the child at index i. | |
QSGNode * | firstChild () const |
Returns the first child of this node. | |
QSGNode * | lastChild () const |
Returns the last child of this node. | |
QSGNode * | nextSibling () const |
Returns the node after this in the parent's list of children. | |
QSGNode * | previousSibling () const |
Returns the node before this in the parent's list of children. | |
NodeType | type () const |
Returns the type of this node. | |
QT_DEPRECATED void | clearDirty () |
void | markDirty (DirtyState bits) |
Notifies all connected renderers that the node has dirty bits. | |
QT_DEPRECATED DirtyState | dirtyState () const |
virtual bool | isSubtreeBlocked () const |
Returns whether this node and its subtree is available for use. | |
Flags | flags () const |
Returns the set of flags for this node. | |
void | setFlag (Flag, bool=true) |
Sets the flag f on this node if enabled is true; otherwise clears the flag. | |
void | setFlags (Flags, bool=true) |
Sets the flags f on this node if enabled is true; otherwise clears the flags. | |
virtual void | preprocess () |
Override this function to do processing on the node before it is rendered. | |
Additional Inherited Members | |
![]() | |
enum | NodeType { BasicNodeType , GeometryNodeType , TransformNodeType , ClipNodeType , OpacityNodeType , RootNodeType , RenderNodeType } |
Can be used to figure out the type of node. More... | |
enum | Flag { OwnedByParent = 0x0001 , UsePreprocess = 0x0002 , OwnsGeometry = 0x00010000 , OwnsMaterial = 0x00020000 , OwnsOpaqueMaterial = 0x00040000 , IsVisitableNode = 0x01000000 } |
The QSGNode::Flag enum describes flags on the QSGNode. More... | |
enum | DirtyStateBit { DirtySubtreeBlocked = 0x0080 , DirtyMatrix = 0x0100 , DirtyNodeAdded = 0x0400 , DirtyNodeRemoved = 0x0800 , DirtyGeometry = 0x1000 , DirtyMaterial = 0x2000 , DirtyOpacity = 0x4000 , DirtyForceUpdate = 0x8000 , DirtyUsePreprocess = UsePreprocess , DirtyPropagationMask } |
Used in QSGNode::markDirty() to indicate how the scene graph has changed. More... | |
![]() | |
QSGGeometryNode (QSGGeometryNodePrivate &dd) | |
![]() | |
QSGBasicGeometryNode (NodeType type) | |
Creates a new basic geometry node of type type. | |
QSGBasicGeometryNode (QSGBasicGeometryNodePrivate &dd, NodeType type) | |
![]() | |
QSGNode (NodeType type) | |
Constructs a new node with the given node type. | |
QSGNode (QSGNodePrivate &dd, NodeType type) | |
Constructs a new node with the given node type. | |
![]() | |
QScopedPointer< QSGNodePrivate > | d_ptr |
The QSGRectangleNode class is a convenience class for drawing solid filled rectangles using scenegraph.
\inmodule QtQuick
Definition at line 11 of file qsgrectanglenode.h.
|
overridedefault |
|
pure virtual |
Returns the color of this rectangle.
Implemented in QSGOpenVGRectangleNode, QSGSoftwareRectangleNode, and QSGDefaultRectangleNode.
|
pure virtual |
Returns the rectangle that this rect node covers.
Implemented in QSGOpenVGRectangleNode, QSGSoftwareRectangleNode, and QSGDefaultRectangleNode.
Referenced by QQuickMaterialProgressBarNode::updateCurrentTime(), and QQuickUniversalProgressBarNode::updateCurrentTime().
Sets the color of this rectangle to color.
The default color will be white.
Implemented in QSGOpenVGRectangleNode, QSGSoftwareRectangleNode, and QSGDefaultRectangleNode.
Referenced by QQuickMaterialProgressBarNode::sync(), QQuickUniversalProgressBarNode::sync(), and QDeclarativeGeoMap::updatePaintNode().
Sets the rectangle of this rect node to rect.
Implemented in QSGOpenVGRectangleNode, QSGSoftwareRectangleNode, and QSGDefaultRectangleNode.
Referenced by QQuickMaterialProgressBarNode::sync(), QQuickUniversalProgressBarNode::sync(), and QDeclarativeGeoMap::updatePaintNode().
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Sets the rectangle of this rect node to begin at (x, y) and have width w and height h.
Definition at line 17 of file qsgrectanglenode.h.
References setRect().
Referenced by setRect().