![]() |
Qt 6.x
The Qt SDK
|
#include <qssgrenderpass_p.h>
Inheritance diagram for DepthMapPass:
Collaboration diagram for DepthMapPass:Public Member Functions | |
| void | renderPrep (QSSGRenderer &renderer, QSSGLayerRenderData &data) final |
| void | renderPass (QSSGRenderer &renderer) final |
| Type | passType () const final |
| void | release () final |
| virtual void | renderPrep (QSSGRenderer &renderer, QSSGLayerRenderData &data)=0 |
| virtual void | renderPass (QSSGRenderer &renderer)=0 |
| virtual Type | passType () const =0 |
| virtual void | release ()=0 |
Public Attributes | |
| QSSGRenderableObjectList | sortedOpaqueObjects |
| QSSGRenderableObjectList | sortedTransparentObjects |
| QSSGRhiGraphicsPipelineState | ps |
| QSSGRhiRenderableTexture | rhiDepthTexture |
Additional Inherited Members | |
Public Types inherited from QSSGRenderPass | |
| enum class | Type { Standalone , Main , Extension } |
Definition at line 137 of file qssgrenderpass_p.h.
|
inlinefinalvirtual |
Implements QSSGRenderPass.
Definition at line 142 of file qssgrenderpass_p.h.
|
finalvirtual |
Implements QSSGRenderPass.
Definition at line 430 of file qssgrenderpass.cpp.
References QList< T >::clear(), ps, QSSGRhiRenderableTexture::reset(), rhiDepthTexture, sortedOpaqueObjects, and sortedTransparentObjects.
Here is the call graph for this function:
|
finalvirtual |
Implements QSSGRenderPass.
Definition at line 389 of file qssgrenderpass.cpp.
References cb, QSSGRhiContext::commonPassFlags(), QSSGRhiRenderableTexture::isValid(), ps, Q_LIKELY, Q_QUICK3D_PROFILE_END_WITH_STRING, Q_QUICK3D_PROFILE_START, QByteArrayLiteral, QSSG_ASSERT, QSSGRHICTX_STAT, renderer, rhiDepthTexture, QSSGRhiRenderableTexture::rt, sortedOpaqueObjects, and Qt::transparent.
Here is the call graph for this function:
|
finalvirtual |
Implements QSSGRenderPass.
Definition at line 367 of file qssgrenderpass.cpp.
References QSSGRhiDrawCallDataKey::DepthTexture, ps, Q_LIKELY, Q_UNLIKELY, QSSG_ASSERT, renderer, QSSGRhiRenderableTexture::reset(), rhiDepthTexture, QSSGRhiRenderableTexture::rpDesc, sortedOpaqueObjects, and sortedTransparentObjects.
Here is the call graph for this function:| QSSGRhiGraphicsPipelineState DepthMapPass::ps |
Definition at line 147 of file qssgrenderpass_p.h.
Referenced by release(), renderPass(), and renderPrep().
| QSSGRhiRenderableTexture DepthMapPass::rhiDepthTexture |
Definition at line 148 of file qssgrenderpass_p.h.
Referenced by QSSGRenderer::getLayerGlobalRenderProperties(), release(), renderPass(), renderPrep(), and QQuick3DSceneRenderer::renderToRhiTexture().
| QSSGRenderableObjectList DepthMapPass::sortedOpaqueObjects |
Definition at line 145 of file qssgrenderpass_p.h.
Referenced by release(), renderPass(), and renderPrep().
| QSSGRenderableObjectList DepthMapPass::sortedTransparentObjects |
Definition at line 146 of file qssgrenderpass_p.h.
Referenced by release(), and renderPrep().