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| QOpenGLFunctions_3_2_Compatibility () |
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| ~QOpenGLFunctions_3_2_Compatibility () |
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bool | initializeOpenGLFunctions () override |
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void | glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glDepthRange (GLdouble nearVal, GLdouble farVal) |
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GLboolean | glIsEnabled (GLenum cap) |
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void | glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) |
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void | glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) |
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void | glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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void | glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
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const GLubyte * | glGetString (GLenum name) |
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void | glGetIntegerv (GLenum pname, GLint *params) |
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void | glGetFloatv (GLenum pname, GLfloat *params) |
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GLenum | glGetError () |
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void | glGetDoublev (GLenum pname, GLdouble *params) |
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void | glGetBooleanv (GLenum pname, GLboolean *params) |
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void | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
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void | glReadBuffer (GLenum mode) |
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void | glPixelStorei (GLenum pname, GLint param) |
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void | glPixelStoref (GLenum pname, GLfloat param) |
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void | glDepthFunc (GLenum func) |
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void | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
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void | glStencilFunc (GLenum func, GLint ref, GLuint mask) |
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void | glLogicOp (GLenum opcode) |
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void | glBlendFunc (GLenum sfactor, GLenum dfactor) |
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void | glFlush () |
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void | glFinish () |
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void | glEnable (GLenum cap) |
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void | glDisable (GLenum cap) |
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void | glDepthMask (GLboolean flag) |
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void | glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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void | glStencilMask (GLuint mask) |
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void | glClearDepth (GLdouble depth) |
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void | glClearStencil (GLint s) |
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void | glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | glClear (GLbitfield mask) |
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void | glDrawBuffer (GLenum mode) |
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void | glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void | glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void | glTexParameteriv (GLenum target, GLenum pname, const GLint *params) |
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void | glTexParameteri (GLenum target, GLenum pname, GLint param) |
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void | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
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void | glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
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void | glScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glPolygonMode (GLenum face, GLenum mode) |
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void | glPointSize (GLfloat size) |
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void | glLineWidth (GLfloat width) |
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void | glHint (GLenum target, GLenum mode) |
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void | glFrontFace (GLenum mode) |
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void | glCullFace (GLenum mode) |
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void | glIndexubv (const GLubyte *c) |
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void | glIndexub (GLubyte c) |
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GLboolean | glIsTexture (GLuint texture) |
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void | glGenTextures (GLsizei n, GLuint *textures) |
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void | glDeleteTextures (GLsizei n, const GLuint *textures) |
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void | glBindTexture (GLenum target, GLuint texture) |
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void | glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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void | glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
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void | glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
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void | glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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void | glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
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void | glPolygonOffset (GLfloat factor, GLfloat units) |
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void | glGetPointerv (GLenum pname, GLvoid **params) |
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void | glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
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void | glDrawArrays (GLenum mode, GLint first, GLsizei count) |
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void | glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
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void | glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void | glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
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void | glBlendEquation (GLenum mode) |
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void | glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img) |
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void | glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
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void | glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
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void | glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
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void | glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
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void | glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
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void | glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
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void | glSampleCoverage (GLfloat value, GLboolean invert) |
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void | glActiveTexture (GLenum texture) |
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void | glPointParameteriv (GLenum pname, const GLint *params) |
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void | glPointParameteri (GLenum pname, GLint param) |
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void | glPointParameterfv (GLenum pname, const GLfloat *params) |
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void | glPointParameterf (GLenum pname, GLfloat param) |
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void | glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) |
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void | glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
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void | glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
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void | glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params) |
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void | glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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GLboolean | glUnmapBuffer (GLenum target) |
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GLvoid * | glMapBuffer (GLenum target, GLenum access) |
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void | glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
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void | glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
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void | glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
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GLboolean | glIsBuffer (GLuint buffer) |
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void | glGenBuffers (GLsizei n, GLuint *buffers) |
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void | glDeleteBuffers (GLsizei n, const GLuint *buffers) |
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void | glBindBuffer (GLenum target, GLuint buffer) |
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void | glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params) |
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void | glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params) |
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void | glGetQueryiv (GLenum target, GLenum pname, GLint *params) |
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void | glEndQuery (GLenum target) |
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void | glBeginQuery (GLenum target, GLuint id) |
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GLboolean | glIsQuery (GLuint id) |
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void | glDeleteQueries (GLsizei n, const GLuint *ids) |
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void | glGenQueries (GLsizei n, GLuint *ids) |
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void | glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
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void | glValidateProgram (GLuint program) |
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void | glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniform4iv (GLint location, GLsizei count, const GLint *value) |
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void | glUniform3iv (GLint location, GLsizei count, const GLint *value) |
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void | glUniform2iv (GLint location, GLsizei count, const GLint *value) |
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void | glUniform1iv (GLint location, GLsizei count, const GLint *value) |
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void | glUniform4fv (GLint location, GLsizei count, const GLfloat *value) |
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void | glUniform3fv (GLint location, GLsizei count, const GLfloat *value) |
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void | glUniform2fv (GLint location, GLsizei count, const GLfloat *value) |
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void | glUniform1fv (GLint location, GLsizei count, const GLfloat *value) |
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void | glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
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void | glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) |
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void | glUniform2i (GLint location, GLint v0, GLint v1) |
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void | glUniform1i (GLint location, GLint v0) |
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void | glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
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void | glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
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void | glUniform2f (GLint location, GLfloat v0, GLfloat v1) |
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void | glUniform1f (GLint location, GLfloat v0) |
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void | glUseProgram (GLuint program) |
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void | glShaderSource (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
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void | glLinkProgram (GLuint program) |
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GLboolean | glIsShader (GLuint shader) |
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GLboolean | glIsProgram (GLuint program) |
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void | glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid **pointer) |
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void | glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params) |
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void | glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params) |
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void | glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params) |
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void | glGetUniformiv (GLuint program, GLint location, GLint *params) |
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void | glGetUniformfv (GLuint program, GLint location, GLfloat *params) |
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GLint | glGetUniformLocation (GLuint program, const GLchar *name) |
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void | glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
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void | glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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void | glGetShaderiv (GLuint shader, GLenum pname, GLint *params) |
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void | glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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void | glGetProgramiv (GLuint program, GLenum pname, GLint *params) |
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GLint | glGetAttribLocation (GLuint program, const GLchar *name) |
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void | glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
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void | glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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void | glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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void | glEnableVertexAttribArray (GLuint index) |
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void | glDisableVertexAttribArray (GLuint index) |
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void | glDetachShader (GLuint program, GLuint shader) |
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void | glDeleteShader (GLuint shader) |
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void | glDeleteProgram (GLuint program) |
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GLuint | glCreateShader (GLenum type) |
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GLuint | glCreateProgram () |
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void | glCompileShader (GLuint shader) |
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void | glBindAttribLocation (GLuint program, GLuint index, const GLchar *name) |
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void | glAttachShader (GLuint program, GLuint shader) |
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void | glStencilMaskSeparate (GLenum face, GLuint mask) |
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void | glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) |
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void | glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
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void | glDrawBuffers (GLsizei n, const GLenum *bufs) |
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void | glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
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void | glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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GLboolean | glIsVertexArray (GLuint array) |
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void | glGenVertexArrays (GLsizei n, GLuint *arrays) |
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void | glDeleteVertexArrays (GLsizei n, const GLuint *arrays) |
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void | glBindVertexArray (GLuint array) |
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void | glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) |
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GLvoid * | glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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void | glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
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void | glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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void | glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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void | glGenerateMipmap (GLenum target) |
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void | glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) |
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void | glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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void | glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
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void | glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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void | glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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GLenum | glCheckFramebufferStatus (GLenum target) |
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void | glGenFramebuffers (GLsizei n, GLuint *framebuffers) |
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void | glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
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void | glBindFramebuffer (GLenum target, GLuint framebuffer) |
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GLboolean | glIsFramebuffer (GLuint framebuffer) |
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void | glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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void | glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
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void | glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
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void | glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
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void | glBindRenderbuffer (GLenum target, GLuint renderbuffer) |
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GLboolean | glIsRenderbuffer (GLuint renderbuffer) |
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const GLubyte * | glGetStringi (GLenum name, GLuint index) |
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void | glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
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void | glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value) |
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void | glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value) |
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void | glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value) |
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void | glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params) |
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void | glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params) |
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void | glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params) |
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void | glTexParameterIiv (GLenum target, GLenum pname, const GLint *params) |
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void | glUniform4uiv (GLint location, GLsizei count, const GLuint *value) |
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void | glUniform3uiv (GLint location, GLsizei count, const GLuint *value) |
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void | glUniform2uiv (GLint location, GLsizei count, const GLuint *value) |
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void | glUniform1uiv (GLint location, GLsizei count, const GLuint *value) |
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void | glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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void | glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) |
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void | glUniform2ui (GLint location, GLuint v0, GLuint v1) |
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void | glUniform1ui (GLint location, GLuint v0) |
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GLint | glGetFragDataLocation (GLuint program, const GLchar *name) |
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void | glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name) |
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void | glGetUniformuiv (GLuint program, GLint location, GLuint *params) |
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void | glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params) |
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void | glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params) |
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void | glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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void | glEndConditionalRender () |
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void | glBeginConditionalRender (GLuint id, GLenum mode) |
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void | glClampColor (GLenum target, GLenum clamp) |
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void | glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
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void | glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) |
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void | glBindBufferBase (GLenum target, GLuint index, GLuint buffer) |
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void | glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
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void | glEndTransformFeedback () |
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void | glBeginTransformFeedback (GLenum primitiveMode) |
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GLboolean | glIsEnabledi (GLenum target, GLuint index) |
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void | glDisablei (GLenum target, GLuint index) |
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void | glEnablei (GLenum target, GLuint index) |
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void | glGetIntegeri_v (GLenum target, GLuint index, GLint *data) |
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void | glGetBooleani_v (GLenum target, GLuint index, GLboolean *data) |
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void | glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
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void | glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
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void | glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
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void | glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
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void | glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
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GLuint | glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName) |
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void | glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
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void | glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
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void | glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) |
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void | glPrimitiveRestartIndex (GLuint index) |
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void | glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer) |
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void | glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
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void | glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
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void | glSampleMaski (GLuint index, GLbitfield mask) |
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void | glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val) |
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void | glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
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void | glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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void | glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
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void | glGetInteger64v (GLenum pname, GLint64 *params) |
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void | glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) |
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GLenum | glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) |
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void | glDeleteSync (GLsync sync) |
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GLboolean | glIsSync (GLsync sync) |
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GLsync | glFenceSync (GLenum condition, GLbitfield flags) |
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void | glProvokingVertex (GLenum mode) |
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void | glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex) |
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void | glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) |
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void | glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
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void | glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
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void | glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level) |
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void | glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params) |
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void | glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data) |
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void | glTranslatef (GLfloat x, GLfloat y, GLfloat z) |
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void | glTranslated (GLdouble x, GLdouble y, GLdouble z) |
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void | glScalef (GLfloat x, GLfloat y, GLfloat z) |
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void | glScaled (GLdouble x, GLdouble y, GLdouble z) |
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void | glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
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void | glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
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void | glPushMatrix () |
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void | glPopMatrix () |
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void | glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
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void | glMultMatrixd (const GLdouble *m) |
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void | glMultMatrixf (const GLfloat *m) |
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void | glMatrixMode (GLenum mode) |
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void | glLoadMatrixd (const GLdouble *m) |
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void | glLoadMatrixf (const GLfloat *m) |
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void | glLoadIdentity () |
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void | glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
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GLboolean | glIsList (GLuint list) |
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void | glGetTexGeniv (GLenum coord, GLenum pname, GLint *params) |
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void | glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params) |
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void | glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params) |
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void | glGetTexEnviv (GLenum target, GLenum pname, GLint *params) |
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void | glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params) |
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void | glGetPolygonStipple (GLubyte *mask) |
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void | glGetPixelMapusv (GLenum map, GLushort *values) |
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void | glGetPixelMapuiv (GLenum map, GLuint *values) |
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void | glGetPixelMapfv (GLenum map, GLfloat *values) |
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void | glGetMaterialiv (GLenum face, GLenum pname, GLint *params) |
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void | glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params) |
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void | glGetMapiv (GLenum target, GLenum query, GLint *v) |
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void | glGetMapfv (GLenum target, GLenum query, GLfloat *v) |
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void | glGetMapdv (GLenum target, GLenum query, GLdouble *v) |
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void | glGetLightiv (GLenum light, GLenum pname, GLint *params) |
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void | glGetLightfv (GLenum light, GLenum pname, GLfloat *params) |
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void | glGetClipPlane (GLenum plane, GLdouble *equation) |
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void | glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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void | glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
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void | glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values) |
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void | glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values) |
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void | glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values) |
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void | glPixelTransferi (GLenum pname, GLint param) |
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void | glPixelTransferf (GLenum pname, GLfloat param) |
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void | glPixelZoom (GLfloat xfactor, GLfloat yfactor) |
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void | glAlphaFunc (GLenum func, GLfloat ref) |
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void | glEvalPoint2 (GLint i, GLint j) |
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void | glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
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void | glEvalPoint1 (GLint i) |
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void | glEvalMesh1 (GLenum mode, GLint i1, GLint i2) |
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void | glEvalCoord2fv (const GLfloat *u) |
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void | glEvalCoord2f (GLfloat u, GLfloat v) |
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void | glEvalCoord2dv (const GLdouble *u) |
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void | glEvalCoord2d (GLdouble u, GLdouble v) |
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void | glEvalCoord1fv (const GLfloat *u) |
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void | glEvalCoord1f (GLfloat u) |
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void | glEvalCoord1dv (const GLdouble *u) |
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void | glEvalCoord1d (GLdouble u) |
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void | glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
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void | glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
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void | glMapGrid1f (GLint un, GLfloat u1, GLfloat u2) |
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void | glMapGrid1d (GLint un, GLdouble u1, GLdouble u2) |
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void | glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
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void | glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
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void | glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
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void | glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
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void | glPushAttrib (GLbitfield mask) |
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void | glPopAttrib () |
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void | glAccum (GLenum op, GLfloat value) |
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void | glIndexMask (GLuint mask) |
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void | glClearIndex (GLfloat c) |
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void | glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | glPushName (GLuint name) |
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void | glPopName () |
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void | glPassThrough (GLfloat token) |
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void | glLoadName (GLuint name) |
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void | glInitNames () |
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GLint | glRenderMode (GLenum mode) |
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void | glSelectBuffer (GLsizei size, GLuint *buffer) |
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void | glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer) |
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void | glTexGeniv (GLenum coord, GLenum pname, const GLint *params) |
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void | glTexGeni (GLenum coord, GLenum pname, GLint param) |
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void | glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params) |
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void | glTexGenf (GLenum coord, GLenum pname, GLfloat param) |
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void | glTexGendv (GLenum coord, GLenum pname, const GLdouble *params) |
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void | glTexGend (GLenum coord, GLenum pname, GLdouble param) |
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void | glTexEnviv (GLenum target, GLenum pname, const GLint *params) |
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void | glTexEnvi (GLenum target, GLenum pname, GLint param) |
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void | glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params) |
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void | glTexEnvf (GLenum target, GLenum pname, GLfloat param) |
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void | glShadeModel (GLenum mode) |
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void | glPolygonStipple (const GLubyte *mask) |
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void | glMaterialiv (GLenum face, GLenum pname, const GLint *params) |
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void | glMateriali (GLenum face, GLenum pname, GLint param) |
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void | glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) |
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void | glMaterialf (GLenum face, GLenum pname, GLfloat param) |
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void | glLineStipple (GLint factor, GLushort pattern) |
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void | glLightModeliv (GLenum pname, const GLint *params) |
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void | glLightModeli (GLenum pname, GLint param) |
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void | glLightModelfv (GLenum pname, const GLfloat *params) |
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void | glLightModelf (GLenum pname, GLfloat param) |
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void | glLightiv (GLenum light, GLenum pname, const GLint *params) |
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void | glLighti (GLenum light, GLenum pname, GLint param) |
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void | glLightfv (GLenum light, GLenum pname, const GLfloat *params) |
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void | glLightf (GLenum light, GLenum pname, GLfloat param) |
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void | glFogiv (GLenum pname, const GLint *params) |
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void | glFogi (GLenum pname, GLint param) |
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void | glFogfv (GLenum pname, const GLfloat *params) |
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void | glFogf (GLenum pname, GLfloat param) |
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void | glColorMaterial (GLenum face, GLenum mode) |
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void | glClipPlane (GLenum plane, const GLdouble *equation) |
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void | glVertex4sv (const GLshort *v) |
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void | glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w) |
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void | glVertex4iv (const GLint *v) |
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void | glVertex4i (GLint x, GLint y, GLint z, GLint w) |
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void | glVertex4fv (const GLfloat *v) |
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void | glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void | glVertex4dv (const GLdouble *v) |
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void | glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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void | glVertex3sv (const GLshort *v) |
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void | glVertex3s (GLshort x, GLshort y, GLshort z) |
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void | glVertex3iv (const GLint *v) |
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void | glVertex3i (GLint x, GLint y, GLint z) |
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void | glVertex3fv (const GLfloat *v) |
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void | glVertex3f (GLfloat x, GLfloat y, GLfloat z) |
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void | glVertex3dv (const GLdouble *v) |
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void | glVertex3d (GLdouble x, GLdouble y, GLdouble z) |
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void | glVertex2sv (const GLshort *v) |
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void | glVertex2s (GLshort x, GLshort y) |
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void | glVertex2iv (const GLint *v) |
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void | glVertex2i (GLint x, GLint y) |
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void | glVertex2fv (const GLfloat *v) |
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void | glVertex2f (GLfloat x, GLfloat y) |
|
void | glVertex2dv (const GLdouble *v) |
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void | glVertex2d (GLdouble x, GLdouble y) |
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void | glTexCoord4sv (const GLshort *v) |
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void | glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q) |
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void | glTexCoord4iv (const GLint *v) |
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void | glTexCoord4i (GLint s, GLint t, GLint r, GLint q) |
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void | glTexCoord4fv (const GLfloat *v) |
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void | glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
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void | glTexCoord4dv (const GLdouble *v) |
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void | glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
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void | glTexCoord3sv (const GLshort *v) |
|
void | glTexCoord3s (GLshort s, GLshort t, GLshort r) |
|
void | glTexCoord3iv (const GLint *v) |
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void | glTexCoord3i (GLint s, GLint t, GLint r) |
|
void | glTexCoord3fv (const GLfloat *v) |
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void | glTexCoord3f (GLfloat s, GLfloat t, GLfloat r) |
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void | glTexCoord3dv (const GLdouble *v) |
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void | glTexCoord3d (GLdouble s, GLdouble t, GLdouble r) |
|
void | glTexCoord2sv (const GLshort *v) |
|
void | glTexCoord2s (GLshort s, GLshort t) |
|
void | glTexCoord2iv (const GLint *v) |
|
void | glTexCoord2i (GLint s, GLint t) |
|
void | glTexCoord2fv (const GLfloat *v) |
|
void | glTexCoord2f (GLfloat s, GLfloat t) |
|
void | glTexCoord2dv (const GLdouble *v) |
|
void | glTexCoord2d (GLdouble s, GLdouble t) |
|
void | glTexCoord1sv (const GLshort *v) |
|
void | glTexCoord1s (GLshort s) |
|
void | glTexCoord1iv (const GLint *v) |
|
void | glTexCoord1i (GLint s) |
|
void | glTexCoord1fv (const GLfloat *v) |
|
void | glTexCoord1f (GLfloat s) |
|
void | glTexCoord1dv (const GLdouble *v) |
|
void | glTexCoord1d (GLdouble s) |
|
void | glRectsv (const GLshort *v1, const GLshort *v2) |
|
void | glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
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void | glRectiv (const GLint *v1, const GLint *v2) |
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void | glRecti (GLint x1, GLint y1, GLint x2, GLint y2) |
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void | glRectfv (const GLfloat *v1, const GLfloat *v2) |
|
void | glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
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void | glRectdv (const GLdouble *v1, const GLdouble *v2) |
|
void | glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
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void | glRasterPos4sv (const GLshort *v) |
|
void | glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w) |
|
void | glRasterPos4iv (const GLint *v) |
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void | glRasterPos4i (GLint x, GLint y, GLint z, GLint w) |
|
void | glRasterPos4fv (const GLfloat *v) |
|
void | glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
|
void | glRasterPos4dv (const GLdouble *v) |
|
void | glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
|
void | glRasterPos3sv (const GLshort *v) |
|
void | glRasterPos3s (GLshort x, GLshort y, GLshort z) |
|
void | glRasterPos3iv (const GLint *v) |
|
void | glRasterPos3i (GLint x, GLint y, GLint z) |
|
void | glRasterPos3fv (const GLfloat *v) |
|
void | glRasterPos3f (GLfloat x, GLfloat y, GLfloat z) |
|
void | glRasterPos3dv (const GLdouble *v) |
|
void | glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) |
|
void | glRasterPos2sv (const GLshort *v) |
|
void | glRasterPos2s (GLshort x, GLshort y) |
|
void | glRasterPos2iv (const GLint *v) |
|
void | glRasterPos2i (GLint x, GLint y) |
|
void | glRasterPos2fv (const GLfloat *v) |
|
void | glRasterPos2f (GLfloat x, GLfloat y) |
|
void | glRasterPos2dv (const GLdouble *v) |
|
void | glRasterPos2d (GLdouble x, GLdouble y) |
|
void | glNormal3sv (const GLshort *v) |
|
void | glNormal3s (GLshort nx, GLshort ny, GLshort nz) |
|
void | glNormal3iv (const GLint *v) |
|
void | glNormal3i (GLint nx, GLint ny, GLint nz) |
|
void | glNormal3fv (const GLfloat *v) |
|
void | glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) |
|
void | glNormal3dv (const GLdouble *v) |
|
void | glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) |
|
void | glNormal3bv (const GLbyte *v) |
|
void | glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz) |
|
void | glIndexsv (const GLshort *c) |
|
void | glIndexs (GLshort c) |
|
void | glIndexiv (const GLint *c) |
|
void | glIndexi (GLint c) |
|
void | glIndexfv (const GLfloat *c) |
|
void | glIndexf (GLfloat c) |
|
void | glIndexdv (const GLdouble *c) |
|
void | glIndexd (GLdouble c) |
|
void | glEnd () |
|
void | glEdgeFlagv (const GLboolean *flag) |
|
void | glEdgeFlag (GLboolean flag) |
|
void | glColor4usv (const GLushort *v) |
|
void | glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha) |
|
void | glColor4uiv (const GLuint *v) |
|
void | glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha) |
|
void | glColor4ubv (const GLubyte *v) |
|
void | glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
|
void | glColor4sv (const GLshort *v) |
|
void | glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha) |
|
void | glColor4iv (const GLint *v) |
|
void | glColor4i (GLint red, GLint green, GLint blue, GLint alpha) |
|
void | glColor4fv (const GLfloat *v) |
|
void | glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
|
void | glColor4dv (const GLdouble *v) |
|
void | glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
|
void | glColor4bv (const GLbyte *v) |
|
void | glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
|
void | glColor3usv (const GLushort *v) |
|
void | glColor3us (GLushort red, GLushort green, GLushort blue) |
|
void | glColor3uiv (const GLuint *v) |
|
void | glColor3ui (GLuint red, GLuint green, GLuint blue) |
|
void | glColor3ubv (const GLubyte *v) |
|
void | glColor3ub (GLubyte red, GLubyte green, GLubyte blue) |
|
void | glColor3sv (const GLshort *v) |
|
void | glColor3s (GLshort red, GLshort green, GLshort blue) |
|
void | glColor3iv (const GLint *v) |
|
void | glColor3i (GLint red, GLint green, GLint blue) |
|
void | glColor3fv (const GLfloat *v) |
|
void | glColor3f (GLfloat red, GLfloat green, GLfloat blue) |
|
void | glColor3dv (const GLdouble *v) |
|
void | glColor3d (GLdouble red, GLdouble green, GLdouble blue) |
|
void | glColor3bv (const GLbyte *v) |
|
void | glColor3b (GLbyte red, GLbyte green, GLbyte blue) |
|
void | glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
|
void | glBegin (GLenum mode) |
|
void | glListBase (GLuint base) |
|
GLuint | glGenLists (GLsizei range) |
|
void | glDeleteLists (GLuint list, GLsizei range) |
|
void | glCallLists (GLsizei n, GLenum type, const GLvoid *lists) |
|
void | glCallList (GLuint list) |
|
void | glEndList () |
|
void | glNewList (GLuint list, GLenum mode) |
|
void | glPushClientAttrib (GLbitfield mask) |
|
void | glPopClientAttrib () |
|
void | glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLfloat *priorities) |
|
GLboolean | glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences) |
|
void | glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
|
void | glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
|
void | glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer) |
|
void | glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer) |
|
void | glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer) |
|
void | glEnableClientState (GLenum array) |
|
void | glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer) |
|
void | glDisableClientState (GLenum array) |
|
void | glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
|
void | glArrayElement (GLint i) |
|
void | glResetMinmax (GLenum target) |
|
void | glResetHistogram (GLenum target) |
|
void | glMinmax (GLenum target, GLenum internalformat, GLboolean sink) |
|
void | glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
|
void | glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) |
|
void | glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) |
|
void | glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
|
void | glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) |
|
void | glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) |
|
void | glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
|
void | glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
|
void | glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
|
void | glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) |
|
void | glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) |
|
void | glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image) |
|
void | glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
|
void | glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
|
void | glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) |
|
void | glConvolutionParameteri (GLenum target, GLenum pname, GLint params) |
|
void | glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
|
void | glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) |
|
void | glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
|
void | glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
|
void | glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
|
void | glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
|
void | glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) |
|
void | glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) |
|
void | glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table) |
|
void | glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
|
void | glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) |
|
void | glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
|
void | glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
|
void | glMultTransposeMatrixd (const GLdouble *m) |
|
void | glMultTransposeMatrixf (const GLfloat *m) |
|
void | glLoadTransposeMatrixd (const GLdouble *m) |
|
void | glLoadTransposeMatrixf (const GLfloat *m) |
|
void | glMultiTexCoord4sv (GLenum target, const GLshort *v) |
|
void | glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
|
void | glMultiTexCoord4iv (GLenum target, const GLint *v) |
|
void | glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q) |
|
void | glMultiTexCoord4fv (GLenum target, const GLfloat *v) |
|
void | glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
|
void | glMultiTexCoord4dv (GLenum target, const GLdouble *v) |
|
void | glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
|
void | glMultiTexCoord3sv (GLenum target, const GLshort *v) |
|
void | glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r) |
|
void | glMultiTexCoord3iv (GLenum target, const GLint *v) |
|
void | glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r) |
|
void | glMultiTexCoord3fv (GLenum target, const GLfloat *v) |
|
void | glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r) |
|
void | glMultiTexCoord3dv (GLenum target, const GLdouble *v) |
|
void | glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r) |
|
void | glMultiTexCoord2sv (GLenum target, const GLshort *v) |
|
void | glMultiTexCoord2s (GLenum target, GLshort s, GLshort t) |
|
void | glMultiTexCoord2iv (GLenum target, const GLint *v) |
|
void | glMultiTexCoord2i (GLenum target, GLint s, GLint t) |
|
void | glMultiTexCoord2fv (GLenum target, const GLfloat *v) |
|
void | glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t) |
|
void | glMultiTexCoord2dv (GLenum target, const GLdouble *v) |
|
void | glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t) |
|
void | glMultiTexCoord1sv (GLenum target, const GLshort *v) |
|
void | glMultiTexCoord1s (GLenum target, GLshort s) |
|
void | glMultiTexCoord1iv (GLenum target, const GLint *v) |
|
void | glMultiTexCoord1i (GLenum target, GLint s) |
|
void | glMultiTexCoord1fv (GLenum target, const GLfloat *v) |
|
void | glMultiTexCoord1f (GLenum target, GLfloat s) |
|
void | glMultiTexCoord1dv (GLenum target, const GLdouble *v) |
|
void | glMultiTexCoord1d (GLenum target, GLdouble s) |
|
void | glClientActiveTexture (GLenum texture) |
|
void | glWindowPos3sv (const GLshort *v) |
|
void | glWindowPos3s (GLshort x, GLshort y, GLshort z) |
|
void | glWindowPos3iv (const GLint *v) |
|
void | glWindowPos3i (GLint x, GLint y, GLint z) |
|
void | glWindowPos3fv (const GLfloat *v) |
|
void | glWindowPos3f (GLfloat x, GLfloat y, GLfloat z) |
|
void | glWindowPos3dv (const GLdouble *v) |
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void | glWindowPos3d (GLdouble x, GLdouble y, GLdouble z) |
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void | glWindowPos2sv (const GLshort *v) |
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void | glWindowPos2s (GLshort x, GLshort y) |
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void | glWindowPos2iv (const GLint *v) |
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void | glWindowPos2i (GLint x, GLint y) |
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void | glWindowPos2fv (const GLfloat *v) |
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void | glWindowPos2f (GLfloat x, GLfloat y) |
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void | glWindowPos2dv (const GLdouble *v) |
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void | glWindowPos2d (GLdouble x, GLdouble y) |
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void | glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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void | glSecondaryColor3usv (const GLushort *v) |
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void | glSecondaryColor3us (GLushort red, GLushort green, GLushort blue) |
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void | glSecondaryColor3uiv (const GLuint *v) |
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void | glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue) |
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void | glSecondaryColor3ubv (const GLubyte *v) |
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void | glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue) |
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void | glSecondaryColor3sv (const GLshort *v) |
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void | glSecondaryColor3s (GLshort red, GLshort green, GLshort blue) |
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void | glSecondaryColor3iv (const GLint *v) |
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void | glSecondaryColor3i (GLint red, GLint green, GLint blue) |
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void | glSecondaryColor3fv (const GLfloat *v) |
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void | glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue) |
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void | glSecondaryColor3dv (const GLdouble *v) |
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void | glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue) |
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void | glSecondaryColor3bv (const GLbyte *v) |
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void | glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue) |
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void | glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer) |
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void | glFogCoorddv (const GLdouble *coord) |
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void | glFogCoordd (GLdouble coord) |
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void | glFogCoordfv (const GLfloat *coord) |
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void | glFogCoordf (GLfloat coord) |
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void | glVertexAttrib4usv (GLuint index, const GLushort *v) |
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void | glVertexAttrib4uiv (GLuint index, const GLuint *v) |
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void | glVertexAttrib4ubv (GLuint index, const GLubyte *v) |
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void | glVertexAttrib4sv (GLuint index, const GLshort *v) |
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void | glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
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void | glVertexAttrib4iv (GLuint index, const GLint *v) |
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void | glVertexAttrib4fv (GLuint index, const GLfloat *v) |
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void | glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void | glVertexAttrib4dv (GLuint index, const GLdouble *v) |
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void | glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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void | glVertexAttrib4bv (GLuint index, const GLbyte *v) |
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void | glVertexAttrib4Nusv (GLuint index, const GLushort *v) |
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void | glVertexAttrib4Nuiv (GLuint index, const GLuint *v) |
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void | glVertexAttrib4Nubv (GLuint index, const GLubyte *v) |
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void | glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
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void | glVertexAttrib4Nsv (GLuint index, const GLshort *v) |
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void | glVertexAttrib4Niv (GLuint index, const GLint *v) |
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void | glVertexAttrib4Nbv (GLuint index, const GLbyte *v) |
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void | glVertexAttrib3sv (GLuint index, const GLshort *v) |
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void | glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z) |
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void | glVertexAttrib3fv (GLuint index, const GLfloat *v) |
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void | glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) |
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void | glVertexAttrib3dv (GLuint index, const GLdouble *v) |
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void | glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) |
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void | glVertexAttrib2sv (GLuint index, const GLshort *v) |
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void | glVertexAttrib2s (GLuint index, GLshort x, GLshort y) |
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void | glVertexAttrib2fv (GLuint index, const GLfloat *v) |
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void | glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) |
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void | glVertexAttrib2dv (GLuint index, const GLdouble *v) |
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void | glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y) |
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void | glVertexAttrib1sv (GLuint index, const GLshort *v) |
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void | glVertexAttrib1s (GLuint index, GLshort x) |
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void | glVertexAttrib1fv (GLuint index, const GLfloat *v) |
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void | glVertexAttrib1f (GLuint index, GLfloat x) |
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void | glVertexAttrib1dv (GLuint index, const GLdouble *v) |
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void | glVertexAttrib1d (GLuint index, GLdouble x) |
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void | glVertexAttribI4usv (GLuint index, const GLushort *v) |
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void | glVertexAttribI4ubv (GLuint index, const GLubyte *v) |
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void | glVertexAttribI4sv (GLuint index, const GLshort *v) |
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void | glVertexAttribI4bv (GLuint index, const GLbyte *v) |
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void | glVertexAttribI4uiv (GLuint index, const GLuint *v) |
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void | glVertexAttribI3uiv (GLuint index, const GLuint *v) |
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void | glVertexAttribI2uiv (GLuint index, const GLuint *v) |
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void | glVertexAttribI1uiv (GLuint index, const GLuint *v) |
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void | glVertexAttribI4iv (GLuint index, const GLint *v) |
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void | glVertexAttribI3iv (GLuint index, const GLint *v) |
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void | glVertexAttribI2iv (GLuint index, const GLint *v) |
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void | glVertexAttribI1iv (GLuint index, const GLint *v) |
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void | glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
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void | glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z) |
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void | glVertexAttribI2ui (GLuint index, GLuint x, GLuint y) |
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void | glVertexAttribI1ui (GLuint index, GLuint x) |
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void | glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w) |
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void | glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z) |
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void | glVertexAttribI2i (GLuint index, GLint x, GLint y) |
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void | glVertexAttribI1i (GLuint index, GLint x) |
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virtual | ~QAbstractOpenGLFunctions () |
| Destroys a QAbstractOpenGLFunctions object.
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virtual bool | initializeOpenGLFunctions () |
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