|  | 
|  | QOpenGLFunctions_3_2_Compatibility () | 
|  | 
|  | ~QOpenGLFunctions_3_2_Compatibility () | 
|  | 
| bool | initializeOpenGLFunctions () override | 
|  | 
| void | glViewport (GLint x, GLint y, GLsizei width, GLsizei height) | 
|  | 
| void | glDepthRange (GLdouble nearVal, GLdouble farVal) | 
|  | 
| GLboolean | glIsEnabled (GLenum cap) | 
|  | 
| void | glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) | 
|  | 
| void | glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) | 
|  | 
| void | glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) | 
|  | 
| void | glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) | 
|  | 
| void | glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) | 
|  | 
| const GLubyte * | glGetString (GLenum name) | 
|  | 
| void | glGetIntegerv (GLenum pname, GLint *params) | 
|  | 
| void | glGetFloatv (GLenum pname, GLfloat *params) | 
|  | 
| GLenum | glGetError () | 
|  | 
| void | glGetDoublev (GLenum pname, GLdouble *params) | 
|  | 
| void | glGetBooleanv (GLenum pname, GLboolean *params) | 
|  | 
| void | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | 
|  | 
| void | glReadBuffer (GLenum mode) | 
|  | 
| void | glPixelStorei (GLenum pname, GLint param) | 
|  | 
| void | glPixelStoref (GLenum pname, GLfloat param) | 
|  | 
| void | glDepthFunc (GLenum func) | 
|  | 
| void | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) | 
|  | 
| void | glStencilFunc (GLenum func, GLint ref, GLuint mask) | 
|  | 
| void | glLogicOp (GLenum opcode) | 
|  | 
| void | glBlendFunc (GLenum sfactor, GLenum dfactor) | 
|  | 
| void | glFlush () | 
|  | 
| void | glFinish () | 
|  | 
| void | glEnable (GLenum cap) | 
|  | 
| void | glDisable (GLenum cap) | 
|  | 
| void | glDepthMask (GLboolean flag) | 
|  | 
| void | glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | 
|  | 
| void | glStencilMask (GLuint mask) | 
|  | 
| void | glClearDepth (GLdouble depth) | 
|  | 
| void | glClearStencil (GLint s) | 
|  | 
| void | glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | 
|  | 
| void | glClear (GLbitfield mask) | 
|  | 
| void | glDrawBuffer (GLenum mode) | 
|  | 
| void | glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | 
|  | 
| void | glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | 
|  | 
| void | glTexParameteriv (GLenum target, GLenum pname, const GLint *params) | 
|  | 
| void | glTexParameteri (GLenum target, GLenum pname, GLint param) | 
|  | 
| void | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) | 
|  | 
| void | glTexParameterf (GLenum target, GLenum pname, GLfloat param) | 
|  | 
| void | glScissor (GLint x, GLint y, GLsizei width, GLsizei height) | 
|  | 
| void | glPolygonMode (GLenum face, GLenum mode) | 
|  | 
| void | glPointSize (GLfloat size) | 
|  | 
| void | glLineWidth (GLfloat width) | 
|  | 
| void | glHint (GLenum target, GLenum mode) | 
|  | 
| void | glFrontFace (GLenum mode) | 
|  | 
| void | glCullFace (GLenum mode) | 
|  | 
| void | glIndexubv (const GLubyte *c) | 
|  | 
| void | glIndexub (GLubyte c) | 
|  | 
| GLboolean | glIsTexture (GLuint texture) | 
|  | 
| void | glGenTextures (GLsizei n, GLuint *textures) | 
|  | 
| void | glDeleteTextures (GLsizei n, const GLuint *textures) | 
|  | 
| void | glBindTexture (GLenum target, GLuint texture) | 
|  | 
| void | glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | 
|  | 
| void | glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) | 
|  | 
| void | glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 
|  | 
| void | glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | 
|  | 
| void | glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | 
|  | 
| void | glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | 
|  | 
| void | glPolygonOffset (GLfloat factor, GLfloat units) | 
|  | 
| void | glGetPointerv (GLenum pname, GLvoid **params) | 
|  | 
| void | glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) | 
|  | 
| void | glDrawArrays (GLenum mode, GLint first, GLsizei count) | 
|  | 
| void | glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 
|  | 
| void | glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) | 
|  | 
| void | glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | 
|  | 
| void | glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) | 
|  | 
| void | glBlendEquation (GLenum mode) | 
|  | 
| void | glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | 
|  | 
| void | glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img) | 
|  | 
| void | glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) | 
|  | 
| void | glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) | 
|  | 
| void | glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) | 
|  | 
| void | glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) | 
|  | 
| void | glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) | 
|  | 
| void | glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) | 
|  | 
| void | glSampleCoverage (GLfloat value, GLboolean invert) | 
|  | 
| void | glActiveTexture (GLenum texture) | 
|  | 
| void | glPointParameteriv (GLenum pname, const GLint *params) | 
|  | 
| void | glPointParameteri (GLenum pname, GLint param) | 
|  | 
| void | glPointParameterfv (GLenum pname, const GLfloat *params) | 
|  | 
| void | glPointParameterf (GLenum pname, GLfloat param) | 
|  | 
| void | glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) | 
|  | 
| void | glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) | 
|  | 
| void | glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | 
|  | 
| void | glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params) | 
|  | 
| void | glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) | 
|  | 
| GLboolean | glUnmapBuffer (GLenum target) | 
|  | 
| GLvoid * | glMapBuffer (GLenum target, GLenum access) | 
|  | 
| void | glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) | 
|  | 
| void | glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) | 
|  | 
| void | glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | 
|  | 
| GLboolean | glIsBuffer (GLuint buffer) | 
|  | 
| void | glGenBuffers (GLsizei n, GLuint *buffers) | 
|  | 
| void | glDeleteBuffers (GLsizei n, const GLuint *buffers) | 
|  | 
| void | glBindBuffer (GLenum target, GLuint buffer) | 
|  | 
| void | glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params) | 
|  | 
| void | glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params) | 
|  | 
| void | glGetQueryiv (GLenum target, GLenum pname, GLint *params) | 
|  | 
| void | glEndQuery (GLenum target) | 
|  | 
| void | glBeginQuery (GLenum target, GLuint id) | 
|  | 
| GLboolean | glIsQuery (GLuint id) | 
|  | 
| void | glDeleteQueries (GLsizei n, const GLuint *ids) | 
|  | 
| void | glGenQueries (GLsizei n, GLuint *ids) | 
|  | 
| void | glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) | 
|  | 
| void | glValidateProgram (GLuint program) | 
|  | 
| void | glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
|  | 
| void | glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
|  | 
| void | glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
|  | 
| void | glUniform4iv (GLint location, GLsizei count, const GLint *value) | 
|  | 
| void | glUniform3iv (GLint location, GLsizei count, const GLint *value) | 
|  | 
| void | glUniform2iv (GLint location, GLsizei count, const GLint *value) | 
|  | 
| void | glUniform1iv (GLint location, GLsizei count, const GLint *value) | 
|  | 
| void | glUniform4fv (GLint location, GLsizei count, const GLfloat *value) | 
|  | 
| void | glUniform3fv (GLint location, GLsizei count, const GLfloat *value) | 
|  | 
| void | glUniform2fv (GLint location, GLsizei count, const GLfloat *value) | 
|  | 
| void | glUniform1fv (GLint location, GLsizei count, const GLfloat *value) | 
|  | 
| void | glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | 
|  | 
| void | glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) | 
|  | 
| void | glUniform2i (GLint location, GLint v0, GLint v1) | 
|  | 
| void | glUniform1i (GLint location, GLint v0) | 
|  | 
| void | glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | 
|  | 
| void | glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | 
|  | 
| void | glUniform2f (GLint location, GLfloat v0, GLfloat v1) | 
|  | 
| void | glUniform1f (GLint location, GLfloat v0) | 
|  | 
| void | glUseProgram (GLuint program) | 
|  | 
| void | glShaderSource (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | 
|  | 
| void | glLinkProgram (GLuint program) | 
|  | 
| GLboolean | glIsShader (GLuint shader) | 
|  | 
| GLboolean | glIsProgram (GLuint program) | 
|  | 
| void | glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid **pointer) | 
|  | 
| void | glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params) | 
|  | 
| void | glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params) | 
|  | 
| void | glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params) | 
|  | 
| void | glGetUniformiv (GLuint program, GLint location, GLint *params) | 
|  | 
| void | glGetUniformfv (GLuint program, GLint location, GLfloat *params) | 
|  | 
| GLint | glGetUniformLocation (GLuint program, const GLchar *name) | 
|  | 
| void | glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) | 
|  | 
| void | glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | 
|  | 
| void | glGetShaderiv (GLuint shader, GLenum pname, GLint *params) | 
|  | 
| void | glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | 
|  | 
| void | glGetProgramiv (GLuint program, GLenum pname, GLint *params) | 
|  | 
| GLint | glGetAttribLocation (GLuint program, const GLchar *name) | 
|  | 
| void | glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) | 
|  | 
| void | glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | 
|  | 
| void | glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | 
|  | 
| void | glEnableVertexAttribArray (GLuint index) | 
|  | 
| void | glDisableVertexAttribArray (GLuint index) | 
|  | 
| void | glDetachShader (GLuint program, GLuint shader) | 
|  | 
| void | glDeleteShader (GLuint shader) | 
|  | 
| void | glDeleteProgram (GLuint program) | 
|  | 
| GLuint | glCreateShader (GLenum type) | 
|  | 
| GLuint | glCreateProgram () | 
|  | 
| void | glCompileShader (GLuint shader) | 
|  | 
| void | glBindAttribLocation (GLuint program, GLuint index, const GLchar *name) | 
|  | 
| void | glAttachShader (GLuint program, GLuint shader) | 
|  | 
| void | glStencilMaskSeparate (GLenum face, GLuint mask) | 
|  | 
| void | glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) | 
|  | 
| void | glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | 
|  | 
| void | glDrawBuffers (GLsizei n, const GLenum *bufs) | 
|  | 
| void | glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) | 
|  | 
| void | glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
|  | 
| void | glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
|  | 
| void | glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
|  | 
| void | glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
|  | 
| void | glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
|  | 
| void | glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
|  | 
| GLboolean | glIsVertexArray (GLuint array) | 
|  | 
| void | glGenVertexArrays (GLsizei n, GLuint *arrays) | 
|  | 
| void | glDeleteVertexArrays (GLsizei n, const GLuint *arrays) | 
|  | 
| void | glBindVertexArray (GLuint array) | 
|  | 
| void | glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) | 
|  | 
| GLvoid * | glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | 
|  | 
| void | glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | 
|  | 
| void | glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | 
|  | 
| void | glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | 
|  | 
| void | glGenerateMipmap (GLenum target) | 
|  | 
| void | glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) | 
|  | 
| void | glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | 
|  | 
| void | glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | 
|  | 
| void | glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | 
|  | 
| void | glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | 
|  | 
| GLenum | glCheckFramebufferStatus (GLenum target) | 
|  | 
| void | glGenFramebuffers (GLsizei n, GLuint *framebuffers) | 
|  | 
| void | glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) | 
|  | 
| void | glBindFramebuffer (GLenum target, GLuint framebuffer) | 
|  | 
| GLboolean | glIsFramebuffer (GLuint framebuffer) | 
|  | 
| void | glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params) | 
|  | 
| void | glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | 
|  | 
| void | glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) | 
|  | 
| void | glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) | 
|  | 
| void | glBindRenderbuffer (GLenum target, GLuint renderbuffer) | 
|  | 
| GLboolean | glIsRenderbuffer (GLuint renderbuffer) | 
|  | 
| const GLubyte * | glGetStringi (GLenum name, GLuint index) | 
|  | 
| void | glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | 
|  | 
| void | glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value) | 
|  | 
| void | glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value) | 
|  | 
| void | glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value) | 
|  | 
| void | glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params) | 
|  | 
| void | glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params) | 
|  | 
| void | glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params) | 
|  | 
| void | glTexParameterIiv (GLenum target, GLenum pname, const GLint *params) | 
|  | 
| void | glUniform4uiv (GLint location, GLsizei count, const GLuint *value) | 
|  | 
| void | glUniform3uiv (GLint location, GLsizei count, const GLuint *value) | 
|  | 
| void | glUniform2uiv (GLint location, GLsizei count, const GLuint *value) | 
|  | 
| void | glUniform1uiv (GLint location, GLsizei count, const GLuint *value) | 
|  | 
| void | glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | 
|  | 
| void | glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) | 
|  | 
| void | glUniform2ui (GLint location, GLuint v0, GLuint v1) | 
|  | 
| void | glUniform1ui (GLint location, GLuint v0) | 
|  | 
| GLint | glGetFragDataLocation (GLuint program, const GLchar *name) | 
|  | 
| void | glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name) | 
|  | 
| void | glGetUniformuiv (GLuint program, GLint location, GLuint *params) | 
|  | 
| void | glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params) | 
|  | 
| void | glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params) | 
|  | 
| void | glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
|  | 
| void | glEndConditionalRender () | 
|  | 
| void | glBeginConditionalRender (GLuint id, GLenum mode) | 
|  | 
| void | glClampColor (GLenum target, GLenum clamp) | 
|  | 
| void | glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) | 
|  | 
| void | glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) | 
|  | 
| void | glBindBufferBase (GLenum target, GLuint index, GLuint buffer) | 
|  | 
| void | glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | 
|  | 
| void | glEndTransformFeedback () | 
|  | 
| void | glBeginTransformFeedback (GLenum primitiveMode) | 
|  | 
| GLboolean | glIsEnabledi (GLenum target, GLuint index) | 
|  | 
| void | glDisablei (GLenum target, GLuint index) | 
|  | 
| void | glEnablei (GLenum target, GLuint index) | 
|  | 
| void | glGetIntegeri_v (GLenum target, GLuint index, GLint *data) | 
|  | 
| void | glGetBooleani_v (GLenum target, GLuint index, GLboolean *data) | 
|  | 
| void | glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) | 
|  | 
| void | glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | 
|  | 
| void | glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | 
|  | 
| void | glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) | 
|  | 
| void | glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) | 
|  | 
| GLuint | glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName) | 
|  | 
| void | glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) | 
|  | 
| void | glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) | 
|  | 
| void | glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) | 
|  | 
| void | glPrimitiveRestartIndex (GLuint index) | 
|  | 
| void | glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer) | 
|  | 
| void | glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) | 
|  | 
| void | glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount) | 
|  | 
| void | glSampleMaski (GLuint index, GLbitfield mask) | 
|  | 
| void | glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val) | 
|  | 
| void | glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | 
|  | 
| void | glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | 
|  | 
| void | glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | 
|  | 
| void | glGetInteger64v (GLenum pname, GLint64 *params) | 
|  | 
| void | glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) | 
|  | 
| GLenum | glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) | 
|  | 
| void | glDeleteSync (GLsync sync) | 
|  | 
| GLboolean | glIsSync (GLsync sync) | 
|  | 
| GLsync | glFenceSync (GLenum condition, GLbitfield flags) | 
|  | 
| void | glProvokingVertex (GLenum mode) | 
|  | 
| void | glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex) | 
|  | 
| void | glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) | 
|  | 
| void | glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | 
|  | 
| void | glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | 
|  | 
| void | glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level) | 
|  | 
| void | glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params) | 
|  | 
| void | glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data) | 
|  | 
| void | glTranslatef (GLfloat x, GLfloat y, GLfloat z) | 
|  | 
| void | glTranslated (GLdouble x, GLdouble y, GLdouble z) | 
|  | 
| void | glScalef (GLfloat x, GLfloat y, GLfloat z) | 
|  | 
| void | glScaled (GLdouble x, GLdouble y, GLdouble z) | 
|  | 
| void | glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | 
|  | 
| void | glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | 
|  | 
| void | glPushMatrix () | 
|  | 
| void | glPopMatrix () | 
|  | 
| void | glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | 
|  | 
| void | glMultMatrixd (const GLdouble *m) | 
|  | 
| void | glMultMatrixf (const GLfloat *m) | 
|  | 
| void | glMatrixMode (GLenum mode) | 
|  | 
| void | glLoadMatrixd (const GLdouble *m) | 
|  | 
| void | glLoadMatrixf (const GLfloat *m) | 
|  | 
| void | glLoadIdentity () | 
|  | 
| void | glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | 
|  | 
| GLboolean | glIsList (GLuint list) | 
|  | 
| void | glGetTexGeniv (GLenum coord, GLenum pname, GLint *params) | 
|  | 
| void | glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params) | 
|  | 
| void | glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params) | 
|  | 
| void | glGetTexEnviv (GLenum target, GLenum pname, GLint *params) | 
|  | 
| void | glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params) | 
|  | 
| void | glGetPolygonStipple (GLubyte *mask) | 
|  | 
| void | glGetPixelMapusv (GLenum map, GLushort *values) | 
|  | 
| void | glGetPixelMapuiv (GLenum map, GLuint *values) | 
|  | 
| void | glGetPixelMapfv (GLenum map, GLfloat *values) | 
|  | 
| void | glGetMaterialiv (GLenum face, GLenum pname, GLint *params) | 
|  | 
| void | glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params) | 
|  | 
| void | glGetMapiv (GLenum target, GLenum query, GLint *v) | 
|  | 
| void | glGetMapfv (GLenum target, GLenum query, GLfloat *v) | 
|  | 
| void | glGetMapdv (GLenum target, GLenum query, GLdouble *v) | 
|  | 
| void | glGetLightiv (GLenum light, GLenum pname, GLint *params) | 
|  | 
| void | glGetLightfv (GLenum light, GLenum pname, GLfloat *params) | 
|  | 
| void | glGetClipPlane (GLenum plane, GLdouble *equation) | 
|  | 
| void | glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | 
|  | 
| void | glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) | 
|  | 
| void | glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values) | 
|  | 
| void | glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values) | 
|  | 
| void | glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values) | 
|  | 
| void | glPixelTransferi (GLenum pname, GLint param) | 
|  | 
| void | glPixelTransferf (GLenum pname, GLfloat param) | 
|  | 
| void | glPixelZoom (GLfloat xfactor, GLfloat yfactor) | 
|  | 
| void | glAlphaFunc (GLenum func, GLfloat ref) | 
|  | 
| void | glEvalPoint2 (GLint i, GLint j) | 
|  | 
| void | glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) | 
|  | 
| void | glEvalPoint1 (GLint i) | 
|  | 
| void | glEvalMesh1 (GLenum mode, GLint i1, GLint i2) | 
|  | 
| void | glEvalCoord2fv (const GLfloat *u) | 
|  | 
| void | glEvalCoord2f (GLfloat u, GLfloat v) | 
|  | 
| void | glEvalCoord2dv (const GLdouble *u) | 
|  | 
| void | glEvalCoord2d (GLdouble u, GLdouble v) | 
|  | 
| void | glEvalCoord1fv (const GLfloat *u) | 
|  | 
| void | glEvalCoord1f (GLfloat u) | 
|  | 
| void | glEvalCoord1dv (const GLdouble *u) | 
|  | 
| void | glEvalCoord1d (GLdouble u) | 
|  | 
| void | glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) | 
|  | 
| void | glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) | 
|  | 
| void | glMapGrid1f (GLint un, GLfloat u1, GLfloat u2) | 
|  | 
| void | glMapGrid1d (GLint un, GLdouble u1, GLdouble u2) | 
|  | 
| void | glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) | 
|  | 
| void | glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) | 
|  | 
| void | glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) | 
|  | 
| void | glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) | 
|  | 
| void | glPushAttrib (GLbitfield mask) | 
|  | 
| void | glPopAttrib () | 
|  | 
| void | glAccum (GLenum op, GLfloat value) | 
|  | 
| void | glIndexMask (GLuint mask) | 
|  | 
| void | glClearIndex (GLfloat c) | 
|  | 
| void | glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | 
|  | 
| void | glPushName (GLuint name) | 
|  | 
| void | glPopName () | 
|  | 
| void | glPassThrough (GLfloat token) | 
|  | 
| void | glLoadName (GLuint name) | 
|  | 
| void | glInitNames () | 
|  | 
| GLint | glRenderMode (GLenum mode) | 
|  | 
| void | glSelectBuffer (GLsizei size, GLuint *buffer) | 
|  | 
| void | glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer) | 
|  | 
| void | glTexGeniv (GLenum coord, GLenum pname, const GLint *params) | 
|  | 
| void | glTexGeni (GLenum coord, GLenum pname, GLint param) | 
|  | 
| void | glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params) | 
|  | 
| void | glTexGenf (GLenum coord, GLenum pname, GLfloat param) | 
|  | 
| void | glTexGendv (GLenum coord, GLenum pname, const GLdouble *params) | 
|  | 
| void | glTexGend (GLenum coord, GLenum pname, GLdouble param) | 
|  | 
| void | glTexEnviv (GLenum target, GLenum pname, const GLint *params) | 
|  | 
| void | glTexEnvi (GLenum target, GLenum pname, GLint param) | 
|  | 
| void | glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params) | 
|  | 
| void | glTexEnvf (GLenum target, GLenum pname, GLfloat param) | 
|  | 
| void | glShadeModel (GLenum mode) | 
|  | 
| void | glPolygonStipple (const GLubyte *mask) | 
|  | 
| void | glMaterialiv (GLenum face, GLenum pname, const GLint *params) | 
|  | 
| void | glMateriali (GLenum face, GLenum pname, GLint param) | 
|  | 
| void | glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) | 
|  | 
| void | glMaterialf (GLenum face, GLenum pname, GLfloat param) | 
|  | 
| void | glLineStipple (GLint factor, GLushort pattern) | 
|  | 
| void | glLightModeliv (GLenum pname, const GLint *params) | 
|  | 
| void | glLightModeli (GLenum pname, GLint param) | 
|  | 
| void | glLightModelfv (GLenum pname, const GLfloat *params) | 
|  | 
| void | glLightModelf (GLenum pname, GLfloat param) | 
|  | 
| void | glLightiv (GLenum light, GLenum pname, const GLint *params) | 
|  | 
| void | glLighti (GLenum light, GLenum pname, GLint param) | 
|  | 
| void | glLightfv (GLenum light, GLenum pname, const GLfloat *params) | 
|  | 
| void | glLightf (GLenum light, GLenum pname, GLfloat param) | 
|  | 
| void | glFogiv (GLenum pname, const GLint *params) | 
|  | 
| void | glFogi (GLenum pname, GLint param) | 
|  | 
| void | glFogfv (GLenum pname, const GLfloat *params) | 
|  | 
| void | glFogf (GLenum pname, GLfloat param) | 
|  | 
| void | glColorMaterial (GLenum face, GLenum mode) | 
|  | 
| void | glClipPlane (GLenum plane, const GLdouble *equation) | 
|  | 
| void | glVertex4sv (const GLshort *v) | 
|  | 
| void | glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w) | 
|  | 
| void | glVertex4iv (const GLint *v) | 
|  | 
| void | glVertex4i (GLint x, GLint y, GLint z, GLint w) | 
|  | 
| void | glVertex4fv (const GLfloat *v) | 
|  | 
| void | glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) | 
|  | 
| void | glVertex4dv (const GLdouble *v) | 
|  | 
| void | glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) | 
|  | 
| void | glVertex3sv (const GLshort *v) | 
|  | 
| void | glVertex3s (GLshort x, GLshort y, GLshort z) | 
|  | 
| void | glVertex3iv (const GLint *v) | 
|  | 
| void | glVertex3i (GLint x, GLint y, GLint z) | 
|  | 
| void | glVertex3fv (const GLfloat *v) | 
|  | 
| void | glVertex3f (GLfloat x, GLfloat y, GLfloat z) | 
|  | 
| void | glVertex3dv (const GLdouble *v) | 
|  | 
| void | glVertex3d (GLdouble x, GLdouble y, GLdouble z) | 
|  | 
| void | glVertex2sv (const GLshort *v) | 
|  | 
| void | glVertex2s (GLshort x, GLshort y) | 
|  | 
| void | glVertex2iv (const GLint *v) | 
|  | 
| void | glVertex2i (GLint x, GLint y) | 
|  | 
| void | glVertex2fv (const GLfloat *v) | 
|  | 
| void | glVertex2f (GLfloat x, GLfloat y) | 
|  | 
| void | glVertex2dv (const GLdouble *v) | 
|  | 
| void | glVertex2d (GLdouble x, GLdouble y) | 
|  | 
| void | glTexCoord4sv (const GLshort *v) | 
|  | 
| void | glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q) | 
|  | 
| void | glTexCoord4iv (const GLint *v) | 
|  | 
| void | glTexCoord4i (GLint s, GLint t, GLint r, GLint q) | 
|  | 
| void | glTexCoord4fv (const GLfloat *v) | 
|  | 
| void | glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q) | 
|  | 
| void | glTexCoord4dv (const GLdouble *v) | 
|  | 
| void | glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q) | 
|  | 
| void | glTexCoord3sv (const GLshort *v) | 
|  | 
| void | glTexCoord3s (GLshort s, GLshort t, GLshort r) | 
|  | 
| void | glTexCoord3iv (const GLint *v) | 
|  | 
| void | glTexCoord3i (GLint s, GLint t, GLint r) | 
|  | 
| void | glTexCoord3fv (const GLfloat *v) | 
|  | 
| void | glTexCoord3f (GLfloat s, GLfloat t, GLfloat r) | 
|  | 
| void | glTexCoord3dv (const GLdouble *v) | 
|  | 
| void | glTexCoord3d (GLdouble s, GLdouble t, GLdouble r) | 
|  | 
| void | glTexCoord2sv (const GLshort *v) | 
|  | 
| void | glTexCoord2s (GLshort s, GLshort t) | 
|  | 
| void | glTexCoord2iv (const GLint *v) | 
|  | 
| void | glTexCoord2i (GLint s, GLint t) | 
|  | 
| void | glTexCoord2fv (const GLfloat *v) | 
|  | 
| void | glTexCoord2f (GLfloat s, GLfloat t) | 
|  | 
| void | glTexCoord2dv (const GLdouble *v) | 
|  | 
| void | glTexCoord2d (GLdouble s, GLdouble t) | 
|  | 
| void | glTexCoord1sv (const GLshort *v) | 
|  | 
| void | glTexCoord1s (GLshort s) | 
|  | 
| void | glTexCoord1iv (const GLint *v) | 
|  | 
| void | glTexCoord1i (GLint s) | 
|  | 
| void | glTexCoord1fv (const GLfloat *v) | 
|  | 
| void | glTexCoord1f (GLfloat s) | 
|  | 
| void | glTexCoord1dv (const GLdouble *v) | 
|  | 
| void | glTexCoord1d (GLdouble s) | 
|  | 
| void | glRectsv (const GLshort *v1, const GLshort *v2) | 
|  | 
| void | glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2) | 
|  | 
| void | glRectiv (const GLint *v1, const GLint *v2) | 
|  | 
| void | glRecti (GLint x1, GLint y1, GLint x2, GLint y2) | 
|  | 
| void | glRectfv (const GLfloat *v1, const GLfloat *v2) | 
|  | 
| void | glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) | 
|  | 
| void | glRectdv (const GLdouble *v1, const GLdouble *v2) | 
|  | 
| void | glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) | 
|  | 
| void | glRasterPos4sv (const GLshort *v) | 
|  | 
| void | glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w) | 
|  | 
| void | glRasterPos4iv (const GLint *v) | 
|  | 
| void | glRasterPos4i (GLint x, GLint y, GLint z, GLint w) | 
|  | 
| void | glRasterPos4fv (const GLfloat *v) | 
|  | 
| void | glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) | 
|  | 
| void | glRasterPos4dv (const GLdouble *v) | 
|  | 
| void | glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) | 
|  | 
| void | glRasterPos3sv (const GLshort *v) | 
|  | 
| void | glRasterPos3s (GLshort x, GLshort y, GLshort z) | 
|  | 
| void | glRasterPos3iv (const GLint *v) | 
|  | 
| void | glRasterPos3i (GLint x, GLint y, GLint z) | 
|  | 
| void | glRasterPos3fv (const GLfloat *v) | 
|  | 
| void | glRasterPos3f (GLfloat x, GLfloat y, GLfloat z) | 
|  | 
| void | glRasterPos3dv (const GLdouble *v) | 
|  | 
| void | glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) | 
|  | 
| void | glRasterPos2sv (const GLshort *v) | 
|  | 
| void | glRasterPos2s (GLshort x, GLshort y) | 
|  | 
| void | glRasterPos2iv (const GLint *v) | 
|  | 
| void | glRasterPos2i (GLint x, GLint y) | 
|  | 
| void | glRasterPos2fv (const GLfloat *v) | 
|  | 
| void | glRasterPos2f (GLfloat x, GLfloat y) | 
|  | 
| void | glRasterPos2dv (const GLdouble *v) | 
|  | 
| void | glRasterPos2d (GLdouble x, GLdouble y) | 
|  | 
| void | glNormal3sv (const GLshort *v) | 
|  | 
| void | glNormal3s (GLshort nx, GLshort ny, GLshort nz) | 
|  | 
| void | glNormal3iv (const GLint *v) | 
|  | 
| void | glNormal3i (GLint nx, GLint ny, GLint nz) | 
|  | 
| void | glNormal3fv (const GLfloat *v) | 
|  | 
| void | glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) | 
|  | 
| void | glNormal3dv (const GLdouble *v) | 
|  | 
| void | glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) | 
|  | 
| void | glNormal3bv (const GLbyte *v) | 
|  | 
| void | glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz) | 
|  | 
| void | glIndexsv (const GLshort *c) | 
|  | 
| void | glIndexs (GLshort c) | 
|  | 
| void | glIndexiv (const GLint *c) | 
|  | 
| void | glIndexi (GLint c) | 
|  | 
| void | glIndexfv (const GLfloat *c) | 
|  | 
| void | glIndexf (GLfloat c) | 
|  | 
| void | glIndexdv (const GLdouble *c) | 
|  | 
| void | glIndexd (GLdouble c) | 
|  | 
| void | glEnd () | 
|  | 
| void | glEdgeFlagv (const GLboolean *flag) | 
|  | 
| void | glEdgeFlag (GLboolean flag) | 
|  | 
| void | glColor4usv (const GLushort *v) | 
|  | 
| void | glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha) | 
|  | 
| void | glColor4uiv (const GLuint *v) | 
|  | 
| void | glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha) | 
|  | 
| void | glColor4ubv (const GLubyte *v) | 
|  | 
| void | glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) | 
|  | 
| void | glColor4sv (const GLshort *v) | 
|  | 
| void | glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha) | 
|  | 
| void | glColor4iv (const GLint *v) | 
|  | 
| void | glColor4i (GLint red, GLint green, GLint blue, GLint alpha) | 
|  | 
| void | glColor4fv (const GLfloat *v) | 
|  | 
| void | glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | 
|  | 
| void | glColor4dv (const GLdouble *v) | 
|  | 
| void | glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) | 
|  | 
| void | glColor4bv (const GLbyte *v) | 
|  | 
| void | glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) | 
|  | 
| void | glColor3usv (const GLushort *v) | 
|  | 
| void | glColor3us (GLushort red, GLushort green, GLushort blue) | 
|  | 
| void | glColor3uiv (const GLuint *v) | 
|  | 
| void | glColor3ui (GLuint red, GLuint green, GLuint blue) | 
|  | 
| void | glColor3ubv (const GLubyte *v) | 
|  | 
| void | glColor3ub (GLubyte red, GLubyte green, GLubyte blue) | 
|  | 
| void | glColor3sv (const GLshort *v) | 
|  | 
| void | glColor3s (GLshort red, GLshort green, GLshort blue) | 
|  | 
| void | glColor3iv (const GLint *v) | 
|  | 
| void | glColor3i (GLint red, GLint green, GLint blue) | 
|  | 
| void | glColor3fv (const GLfloat *v) | 
|  | 
| void | glColor3f (GLfloat red, GLfloat green, GLfloat blue) | 
|  | 
| void | glColor3dv (const GLdouble *v) | 
|  | 
| void | glColor3d (GLdouble red, GLdouble green, GLdouble blue) | 
|  | 
| void | glColor3bv (const GLbyte *v) | 
|  | 
| void | glColor3b (GLbyte red, GLbyte green, GLbyte blue) | 
|  | 
| void | glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) | 
|  | 
| void | glBegin (GLenum mode) | 
|  | 
| void | glListBase (GLuint base) | 
|  | 
| GLuint | glGenLists (GLsizei range) | 
|  | 
| void | glDeleteLists (GLuint list, GLsizei range) | 
|  | 
| void | glCallLists (GLsizei n, GLenum type, const GLvoid *lists) | 
|  | 
| void | glCallList (GLuint list) | 
|  | 
| void | glEndList () | 
|  | 
| void | glNewList (GLuint list, GLenum mode) | 
|  | 
| void | glPushClientAttrib (GLbitfield mask) | 
|  | 
| void | glPopClientAttrib () | 
|  | 
| void | glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLfloat *priorities) | 
|  | 
| GLboolean | glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences) | 
|  | 
| void | glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
|  | 
| void | glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
|  | 
| void | glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer) | 
|  | 
| void | glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer) | 
|  | 
| void | glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer) | 
|  | 
| void | glEnableClientState (GLenum array) | 
|  | 
| void | glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer) | 
|  | 
| void | glDisableClientState (GLenum array) | 
|  | 
| void | glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
|  | 
| void | glArrayElement (GLint i) | 
|  | 
| void | glResetMinmax (GLenum target) | 
|  | 
| void | glResetHistogram (GLenum target) | 
|  | 
| void | glMinmax (GLenum target, GLenum internalformat, GLboolean sink) | 
|  | 
| void | glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) | 
|  | 
| void | glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) | 
|  | 
| void | glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) | 
|  | 
| void | glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) | 
|  | 
| void | glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) | 
|  | 
| void | glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) | 
|  | 
| void | glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) | 
|  | 
| void | glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) | 
|  | 
| void | glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) | 
|  | 
| void | glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) | 
|  | 
| void | glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) | 
|  | 
| void | glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image) | 
|  | 
| void | glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) | 
|  | 
| void | glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) | 
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| void | glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) | 
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| void | glConvolutionParameteri (GLenum target, GLenum pname, GLint params) | 
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| void | glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) | 
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| void | glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) | 
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| void | glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) | 
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| void | glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) | 
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| void | glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) | 
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| void | glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) | 
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| void | glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) | 
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| void | glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) | 
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| void | glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table) | 
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| void | glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) | 
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| void | glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) | 
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| void | glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) | 
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| void | glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) | 
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| void | glMultTransposeMatrixd (const GLdouble *m) | 
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| void | glMultTransposeMatrixf (const GLfloat *m) | 
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| void | glLoadTransposeMatrixd (const GLdouble *m) | 
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| void | glLoadTransposeMatrixf (const GLfloat *m) | 
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| void | glMultiTexCoord4sv (GLenum target, const GLshort *v) | 
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| void | glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) | 
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| void | glMultiTexCoord4iv (GLenum target, const GLint *v) | 
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| void | glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q) | 
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| void | glMultiTexCoord4fv (GLenum target, const GLfloat *v) | 
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| void | glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) | 
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| void | glMultiTexCoord4dv (GLenum target, const GLdouble *v) | 
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| void | glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) | 
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| void | glMultiTexCoord3sv (GLenum target, const GLshort *v) | 
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| void | glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r) | 
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| void | glMultiTexCoord3iv (GLenum target, const GLint *v) | 
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| void | glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r) | 
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| void | glMultiTexCoord3fv (GLenum target, const GLfloat *v) | 
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| void | glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r) | 
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| void | glMultiTexCoord3dv (GLenum target, const GLdouble *v) | 
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| void | glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r) | 
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| void | glMultiTexCoord2sv (GLenum target, const GLshort *v) | 
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| void | glMultiTexCoord2s (GLenum target, GLshort s, GLshort t) | 
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| void | glMultiTexCoord2iv (GLenum target, const GLint *v) | 
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| void | glMultiTexCoord2i (GLenum target, GLint s, GLint t) | 
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| void | glMultiTexCoord2fv (GLenum target, const GLfloat *v) | 
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| void | glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t) | 
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| void | glMultiTexCoord2dv (GLenum target, const GLdouble *v) | 
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| void | glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t) | 
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| void | glMultiTexCoord1sv (GLenum target, const GLshort *v) | 
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| void | glMultiTexCoord1s (GLenum target, GLshort s) | 
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| void | glMultiTexCoord1iv (GLenum target, const GLint *v) | 
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| void | glMultiTexCoord1i (GLenum target, GLint s) | 
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| void | glMultiTexCoord1fv (GLenum target, const GLfloat *v) | 
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| void | glMultiTexCoord1f (GLenum target, GLfloat s) | 
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| void | glMultiTexCoord1dv (GLenum target, const GLdouble *v) | 
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| void | glMultiTexCoord1d (GLenum target, GLdouble s) | 
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| void | glClientActiveTexture (GLenum texture) | 
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| void | glWindowPos3sv (const GLshort *v) | 
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| void | glWindowPos3s (GLshort x, GLshort y, GLshort z) | 
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| void | glWindowPos3iv (const GLint *v) | 
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| void | glWindowPos3i (GLint x, GLint y, GLint z) | 
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| void | glWindowPos3fv (const GLfloat *v) | 
|  | 
| void | glWindowPos3f (GLfloat x, GLfloat y, GLfloat z) | 
|  | 
| void | glWindowPos3dv (const GLdouble *v) | 
|  | 
| void | glWindowPos3d (GLdouble x, GLdouble y, GLdouble z) | 
|  | 
| void | glWindowPos2sv (const GLshort *v) | 
|  | 
| void | glWindowPos2s (GLshort x, GLshort y) | 
|  | 
| void | glWindowPos2iv (const GLint *v) | 
|  | 
| void | glWindowPos2i (GLint x, GLint y) | 
|  | 
| void | glWindowPos2fv (const GLfloat *v) | 
|  | 
| void | glWindowPos2f (GLfloat x, GLfloat y) | 
|  | 
| void | glWindowPos2dv (const GLdouble *v) | 
|  | 
| void | glWindowPos2d (GLdouble x, GLdouble y) | 
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| void | glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
|  | 
| void | glSecondaryColor3usv (const GLushort *v) | 
|  | 
| void | glSecondaryColor3us (GLushort red, GLushort green, GLushort blue) | 
|  | 
| void | glSecondaryColor3uiv (const GLuint *v) | 
|  | 
| void | glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue) | 
|  | 
| void | glSecondaryColor3ubv (const GLubyte *v) | 
|  | 
| void | glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue) | 
|  | 
| void | glSecondaryColor3sv (const GLshort *v) | 
|  | 
| void | glSecondaryColor3s (GLshort red, GLshort green, GLshort blue) | 
|  | 
| void | glSecondaryColor3iv (const GLint *v) | 
|  | 
| void | glSecondaryColor3i (GLint red, GLint green, GLint blue) | 
|  | 
| void | glSecondaryColor3fv (const GLfloat *v) | 
|  | 
| void | glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue) | 
|  | 
| void | glSecondaryColor3dv (const GLdouble *v) | 
|  | 
| void | glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue) | 
|  | 
| void | glSecondaryColor3bv (const GLbyte *v) | 
|  | 
| void | glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue) | 
|  | 
| void | glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer) | 
|  | 
| void | glFogCoorddv (const GLdouble *coord) | 
|  | 
| void | glFogCoordd (GLdouble coord) | 
|  | 
| void | glFogCoordfv (const GLfloat *coord) | 
|  | 
| void | glFogCoordf (GLfloat coord) | 
|  | 
| void | glVertexAttrib4usv (GLuint index, const GLushort *v) | 
|  | 
| void | glVertexAttrib4uiv (GLuint index, const GLuint *v) | 
|  | 
| void | glVertexAttrib4ubv (GLuint index, const GLubyte *v) | 
|  | 
| void | glVertexAttrib4sv (GLuint index, const GLshort *v) | 
|  | 
| void | glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) | 
|  | 
| void | glVertexAttrib4iv (GLuint index, const GLint *v) | 
|  | 
| void | glVertexAttrib4fv (GLuint index, const GLfloat *v) | 
|  | 
| void | glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | 
|  | 
| void | glVertexAttrib4dv (GLuint index, const GLdouble *v) | 
|  | 
| void | glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | 
|  | 
| void | glVertexAttrib4bv (GLuint index, const GLbyte *v) | 
|  | 
| void | glVertexAttrib4Nusv (GLuint index, const GLushort *v) | 
|  | 
| void | glVertexAttrib4Nuiv (GLuint index, const GLuint *v) | 
|  | 
| void | glVertexAttrib4Nubv (GLuint index, const GLubyte *v) | 
|  | 
| void | glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) | 
|  | 
| void | glVertexAttrib4Nsv (GLuint index, const GLshort *v) | 
|  | 
| void | glVertexAttrib4Niv (GLuint index, const GLint *v) | 
|  | 
| void | glVertexAttrib4Nbv (GLuint index, const GLbyte *v) | 
|  | 
| void | glVertexAttrib3sv (GLuint index, const GLshort *v) | 
|  | 
| void | glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z) | 
|  | 
| void | glVertexAttrib3fv (GLuint index, const GLfloat *v) | 
|  | 
| void | glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) | 
|  | 
| void | glVertexAttrib3dv (GLuint index, const GLdouble *v) | 
|  | 
| void | glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) | 
|  | 
| void | glVertexAttrib2sv (GLuint index, const GLshort *v) | 
|  | 
| void | glVertexAttrib2s (GLuint index, GLshort x, GLshort y) | 
|  | 
| void | glVertexAttrib2fv (GLuint index, const GLfloat *v) | 
|  | 
| void | glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) | 
|  | 
| void | glVertexAttrib2dv (GLuint index, const GLdouble *v) | 
|  | 
| void | glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y) | 
|  | 
| void | glVertexAttrib1sv (GLuint index, const GLshort *v) | 
|  | 
| void | glVertexAttrib1s (GLuint index, GLshort x) | 
|  | 
| void | glVertexAttrib1fv (GLuint index, const GLfloat *v) | 
|  | 
| void | glVertexAttrib1f (GLuint index, GLfloat x) | 
|  | 
| void | glVertexAttrib1dv (GLuint index, const GLdouble *v) | 
|  | 
| void | glVertexAttrib1d (GLuint index, GLdouble x) | 
|  | 
| void | glVertexAttribI4usv (GLuint index, const GLushort *v) | 
|  | 
| void | glVertexAttribI4ubv (GLuint index, const GLubyte *v) | 
|  | 
| void | glVertexAttribI4sv (GLuint index, const GLshort *v) | 
|  | 
| void | glVertexAttribI4bv (GLuint index, const GLbyte *v) | 
|  | 
| void | glVertexAttribI4uiv (GLuint index, const GLuint *v) | 
|  | 
| void | glVertexAttribI3uiv (GLuint index, const GLuint *v) | 
|  | 
| void | glVertexAttribI2uiv (GLuint index, const GLuint *v) | 
|  | 
| void | glVertexAttribI1uiv (GLuint index, const GLuint *v) | 
|  | 
| void | glVertexAttribI4iv (GLuint index, const GLint *v) | 
|  | 
| void | glVertexAttribI3iv (GLuint index, const GLint *v) | 
|  | 
| void | glVertexAttribI2iv (GLuint index, const GLint *v) | 
|  | 
| void | glVertexAttribI1iv (GLuint index, const GLint *v) | 
|  | 
| void | glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | 
|  | 
| void | glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z) | 
|  | 
| void | glVertexAttribI2ui (GLuint index, GLuint x, GLuint y) | 
|  | 
| void | glVertexAttribI1ui (GLuint index, GLuint x) | 
|  | 
| void | glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w) | 
|  | 
| void | glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z) | 
|  | 
| void | glVertexAttribI2i (GLuint index, GLint x, GLint y) | 
|  | 
| void | glVertexAttribI1i (GLuint index, GLint x) | 
|  | 
| virtual | ~QAbstractOpenGLFunctions () | 
|  | Destroys a QAbstractOpenGLFunctions object. 
 | 
|  | 
| virtual bool | initializeOpenGLFunctions () | 
|  |