| d_ptr | QAbstractOpenGLFunctions | protected | 
  | glAccum(GLenum op, GLfloat value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glActiveTexture(GLenum texture) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glAlphaFunc(GLenum func, GLfloat ref) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glArrayElement(GLint i) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glAttachShader(GLuint program, GLuint shader) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBegin(GLenum mode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBeginConditionalRender(GLuint id, GLenum mode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBeginQuery(GLenum target, GLuint id) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBeginTransformFeedback(GLenum primitiveMode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBindBuffer(GLenum target, GLuint buffer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBindBufferBase(GLenum target, GLuint index, GLuint buffer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBindFramebuffer(GLenum target, GLuint framebuffer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBindRenderbuffer(GLenum target, GLuint renderbuffer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBindTexture(GLenum target, GLuint texture) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBindVertexArray(GLuint array) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBlendEquation(GLenum mode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBlendFunc(GLenum sfactor, GLenum dfactor) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCallList(GLuint list) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCallLists(GLsizei n, GLenum type, const GLvoid *lists) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCheckFramebufferStatus(GLenum target) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glClampColor(GLenum target, GLenum clamp) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glClear(GLbitfield mask) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glClearDepth(GLdouble depth) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glClearIndex(GLfloat c) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glClearStencil(GLint s) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glClientActiveTexture(GLenum texture) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glClipPlane(GLenum plane, const GLdouble *equation) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3b(GLbyte red, GLbyte green, GLbyte blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3bv(const GLbyte *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3d(GLdouble red, GLdouble green, GLdouble blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3f(GLfloat red, GLfloat green, GLfloat blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3i(GLint red, GLint green, GLint blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3s(GLshort red, GLshort green, GLshort blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3ub(GLubyte red, GLubyte green, GLubyte blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3ubv(const GLubyte *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3ui(GLuint red, GLuint green, GLuint blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3uiv(const GLuint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3us(GLushort red, GLushort green, GLushort blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor3usv(const GLushort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4bv(const GLbyte *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4i(GLint red, GLint green, GLint blue, GLint alpha) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4ubv(const GLubyte *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4uiv(const GLuint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColor4usv(const GLushort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColorMaterial(GLenum face, GLenum mode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCompileShader(GLuint shader) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glConvolutionParameteri(GLenum target, GLenum pname, GLint params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCreateProgram() | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCreateShader(GLenum type) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glCullFace(GLenum mode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDeleteBuffers(GLsizei n, const GLuint *buffers) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDeleteLists(GLuint list, GLsizei range) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDeleteProgram(GLuint program) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDeleteQueries(GLsizei n, const GLuint *ids) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDeleteShader(GLuint shader) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDeleteSync(GLsync sync) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDeleteTextures(GLsizei n, const GLuint *textures) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDeleteVertexArrays(GLsizei n, const GLuint *arrays) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDepthFunc(GLenum func) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDepthMask(GLboolean flag) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDepthRange(GLdouble nearVal, GLdouble farVal) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDetachShader(GLuint program, GLuint shader) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDisable(GLenum cap) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDisableClientState(GLenum array) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDisablei(GLenum target, GLuint index) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDisableVertexAttribArray(GLuint index) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDrawArrays(GLenum mode, GLint first, GLsizei count) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDrawBuffer(GLenum mode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDrawBuffers(GLsizei n, const GLenum *bufs) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEdgeFlag(GLboolean flag) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEdgeFlagv(const GLboolean *flag) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEnable(GLenum cap) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEnableClientState(GLenum array) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEnablei(GLenum target, GLuint index) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEnableVertexAttribArray(GLuint index) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEnd() | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEndConditionalRender() | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEndList() | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEndQuery(GLenum target) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEndTransformFeedback() | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEvalCoord1d(GLdouble u) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEvalCoord1dv(const GLdouble *u) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEvalCoord1f(GLfloat u) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEvalCoord1fv(const GLfloat *u) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEvalCoord2d(GLdouble u, GLdouble v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEvalCoord2dv(const GLdouble *u) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEvalCoord2f(GLfloat u, GLfloat v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEvalCoord2fv(const GLfloat *u) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEvalMesh1(GLenum mode, GLint i1, GLint i2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEvalPoint1(GLint i) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glEvalPoint2(GLint i, GLint j) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFenceSync(GLenum condition, GLbitfield flags) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFinish() | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFlush() | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFogCoordd(GLdouble coord) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFogCoorddv(const GLdouble *coord) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFogCoordf(GLfloat coord) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFogCoordfv(const GLfloat *coord) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFogf(GLenum pname, GLfloat param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFogfv(GLenum pname, const GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFogi(GLenum pname, GLint param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFogiv(GLenum pname, const GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFrontFace(GLenum mode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGenBuffers(GLsizei n, GLuint *buffers) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGenerateMipmap(GLenum target) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGenFramebuffers(GLsizei n, GLuint *framebuffers) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGenLists(GLsizei range) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGenQueries(GLsizei n, GLuint *ids) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGenTextures(GLsizei n, GLuint *textures) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGenVertexArrays(GLsizei n, GLuint *arrays) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetAttribLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetBooleanv(GLenum pname, GLboolean *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetClipPlane(GLenum plane, GLdouble *equation) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetDoublev(GLenum pname, GLdouble *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetError() | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetFloatv(GLenum pname, GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetFragDataLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetInteger64v(GLenum pname, GLint64 *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetIntegeri_v(GLenum target, GLuint index, GLint *data) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetIntegerv(GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetLightfv(GLenum light, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetLightiv(GLenum light, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetMapdv(GLenum target, GLenum query, GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetMapfv(GLenum target, GLenum query, GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetMapiv(GLenum target, GLenum query, GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetMaterialiv(GLenum face, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetPixelMapfv(GLenum map, GLfloat *values) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetPixelMapuiv(GLenum map, GLuint *values) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetPixelMapusv(GLenum map, GLushort *values) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetPointerv(GLenum pname, GLvoid **params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetPolygonStipple(GLubyte *mask) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetProgramiv(GLuint program, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetQueryiv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetString(GLenum name) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetStringi(GLenum name, GLuint index) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetTexEnviv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetUniformfv(GLuint program, GLint location, GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetUniformiv(GLuint program, GLint location, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetUniformLocation(GLuint program, const GLchar *name) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetUniformuiv(GLuint program, GLint location, GLuint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glHint(GLenum target, GLenum mode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIndexd(GLdouble c) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIndexdv(const GLdouble *c) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIndexf(GLfloat c) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIndexfv(const GLfloat *c) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIndexi(GLint c) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIndexiv(const GLint *c) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIndexMask(GLuint mask) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIndexs(GLshort c) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIndexsv(const GLshort *c) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIndexub(GLubyte c) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIndexubv(const GLubyte *c) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glInitNames() | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIsBuffer(GLuint buffer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIsEnabled(GLenum cap) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIsEnabledi(GLenum target, GLuint index) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIsFramebuffer(GLuint framebuffer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIsList(GLuint list) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIsProgram(GLuint program) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIsQuery(GLuint id) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIsRenderbuffer(GLuint renderbuffer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIsShader(GLuint shader) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIsSync(GLsync sync) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIsTexture(GLuint texture) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glIsVertexArray(GLuint array) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLightf(GLenum light, GLenum pname, GLfloat param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLightfv(GLenum light, GLenum pname, const GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLighti(GLenum light, GLenum pname, GLint param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLightiv(GLenum light, GLenum pname, const GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLightModelf(GLenum pname, GLfloat param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLightModelfv(GLenum pname, const GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLightModeli(GLenum pname, GLint param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLightModeliv(GLenum pname, const GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLineStipple(GLint factor, GLushort pattern) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLineWidth(GLfloat width) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLinkProgram(GLuint program) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glListBase(GLuint base) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLoadIdentity() | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLoadMatrixd(const GLdouble *m) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLoadMatrixf(const GLfloat *m) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLoadName(GLuint name) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLoadTransposeMatrixd(const GLdouble *m) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLoadTransposeMatrixf(const GLfloat *m) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glLogicOp(GLenum opcode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMapBuffer(GLenum target, GLenum access) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMaterialf(GLenum face, GLenum pname, GLfloat param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMateriali(GLenum face, GLenum pname, GLint param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMaterialiv(GLenum face, GLenum pname, const GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMatrixMode(GLenum mode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMinmax(GLenum target, GLenum internalformat, GLboolean sink) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord1d(GLenum target, GLdouble s) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord1dv(GLenum target, const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord1f(GLenum target, GLfloat s) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord1fv(GLenum target, const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord1i(GLenum target, GLint s) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord1iv(GLenum target, const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord1s(GLenum target, GLshort s) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord1sv(GLenum target, const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord2dv(GLenum target, const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord2fv(GLenum target, const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord2i(GLenum target, GLint s, GLint t) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord2iv(GLenum target, const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord2sv(GLenum target, const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord3dv(GLenum target, const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord3fv(GLenum target, const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord3iv(GLenum target, const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord3sv(GLenum target, const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord4dv(GLenum target, const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord4fv(GLenum target, const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord4iv(GLenum target, const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultiTexCoord4sv(GLenum target, const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultMatrixd(const GLdouble *m) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultMatrixf(const GLfloat *m) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultTransposeMatrixd(const GLdouble *m) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glMultTransposeMatrixf(const GLfloat *m) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glNewList(GLuint list, GLenum mode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glNormal3bv(const GLbyte *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glNormal3dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glNormal3fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glNormal3i(GLint nx, GLint ny, GLint nz) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glNormal3iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glNormal3s(GLshort nx, GLshort ny, GLshort nz) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glNormal3sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPassThrough(GLfloat token) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPixelStoref(GLenum pname, GLfloat param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPixelStorei(GLenum pname, GLint param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPixelTransferf(GLenum pname, GLfloat param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPixelTransferi(GLenum pname, GLint param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPixelZoom(GLfloat xfactor, GLfloat yfactor) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPointParameterf(GLenum pname, GLfloat param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPointParameterfv(GLenum pname, const GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPointParameteri(GLenum pname, GLint param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPointParameteriv(GLenum pname, const GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPointSize(GLfloat size) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPolygonMode(GLenum face, GLenum mode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPolygonOffset(GLfloat factor, GLfloat units) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPolygonStipple(const GLubyte *mask) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPopAttrib() | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPopClientAttrib() | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPopMatrix() | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPopName() | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPrimitiveRestartIndex(GLuint index) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glProvokingVertex(GLenum mode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPushAttrib(GLbitfield mask) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPushClientAttrib(GLbitfield mask) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPushMatrix() | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glPushName(GLuint name) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos2d(GLdouble x, GLdouble y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos2dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos2f(GLfloat x, GLfloat y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos2fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos2i(GLint x, GLint y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos2iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos2s(GLshort x, GLshort y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos2sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos3dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos3fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos3i(GLint x, GLint y, GLint z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos3iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos3s(GLshort x, GLshort y, GLshort z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos3sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos4dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos4fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos4i(GLint x, GLint y, GLint z, GLint w) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos4iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRasterPos4sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glReadBuffer(GLenum mode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRectdv(const GLdouble *v1, const GLdouble *v2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRectfv(const GLfloat *v1, const GLfloat *v2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRecti(GLint x1, GLint y1, GLint x2, GLint y2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRectiv(const GLint *v1, const GLint *v2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRectsv(const GLshort *v1, const GLshort *v2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRenderMode(GLenum mode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glResetHistogram(GLenum target) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glResetMinmax(GLenum target) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSampleCoverage(GLfloat value, GLboolean invert) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSampleMaski(GLuint index, GLbitfield mask) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glScaled(GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glScalef(GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3bv(const GLbyte *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3i(GLint red, GLint green, GLint blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3ubv(const GLubyte *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3uiv(const GLuint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColor3usv(const GLushort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSelectBuffer(GLsizei size, GLuint *buffer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glShadeModel(GLenum mode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glStencilFunc(GLenum func, GLint ref, GLuint mask) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glStencilMask(GLuint mask) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glStencilMaskSeparate(GLenum face, GLuint mask) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord1d(GLdouble s) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord1dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord1f(GLfloat s) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord1fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord1i(GLint s) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord1iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord1s(GLshort s) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord1sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord2d(GLdouble s, GLdouble t) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord2dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord2f(GLfloat s, GLfloat t) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord2fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord2i(GLint s, GLint t) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord2iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord2s(GLshort s, GLshort t) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord2sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord3dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord3fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord3i(GLint s, GLint t, GLint r) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord3iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord3s(GLshort s, GLshort t, GLshort r) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord3sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord4dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord4fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord4i(GLint s, GLint t, GLint r, GLint q) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord4iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoord4sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexEnvf(GLenum target, GLenum pname, GLfloat param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexEnvi(GLenum target, GLenum pname, GLint param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexEnviv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexGend(GLenum coord, GLenum pname, GLdouble param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexGenf(GLenum coord, GLenum pname, GLfloat param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexGeni(GLenum coord, GLenum pname, GLint param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexGeniv(GLenum coord, GLenum pname, const GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexParameterf(GLenum target, GLenum pname, GLfloat param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexParameteri(GLenum target, GLenum pname, GLint param) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexParameteriv(GLenum target, GLenum pname, const GLint *params) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTranslated(GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glTranslatef(GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform1f(GLint location, GLfloat v0) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform1fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform1i(GLint location, GLint v0) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform1iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform1ui(GLint location, GLuint v0) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform1uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform2f(GLint location, GLfloat v0, GLfloat v1) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform2fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform2i(GLint location, GLint v0, GLint v1) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform2iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform2ui(GLint location, GLuint v0, GLuint v1) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform2uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform3fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform3iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform3uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform4fv(GLint location, GLsizei count, const GLfloat *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform4iv(GLint location, GLsizei count, const GLint *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniform4uiv(GLint location, GLsizei count, const GLuint *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUnmapBuffer(GLenum target) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glUseProgram(GLuint program) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glValidateProgram(GLuint program) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex2d(GLdouble x, GLdouble y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex2dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex2f(GLfloat x, GLfloat y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex2fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex2i(GLint x, GLint y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex2iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex2s(GLshort x, GLshort y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex2sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex3d(GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex3dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex3f(GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex3fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex3i(GLint x, GLint y, GLint z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex3iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex3s(GLshort x, GLshort y, GLshort z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex3sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex4dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex4fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex4i(GLint x, GLint y, GLint z, GLint w) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex4iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertex4sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib1d(GLuint index, GLdouble x) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib1dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib1f(GLuint index, GLfloat x) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib1fv(GLuint index, const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib1s(GLuint index, GLshort x) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib1sv(GLuint index, const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib2dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib2fv(GLuint index, const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib2s(GLuint index, GLshort x, GLshort y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib2sv(GLuint index, const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib3dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib3fv(GLuint index, const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib3sv(GLuint index, const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4bv(GLuint index, const GLbyte *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4dv(GLuint index, const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4fv(GLuint index, const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4iv(GLuint index, const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4Nbv(GLuint index, const GLbyte *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4Niv(GLuint index, const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4Nsv(GLuint index, const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4Nubv(GLuint index, const GLubyte *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4Nuiv(GLuint index, const GLuint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4Nusv(GLuint index, const GLushort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4sv(GLuint index, const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4ubv(GLuint index, const GLubyte *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4uiv(GLuint index, const GLuint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttrib4usv(GLuint index, const GLushort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI1i(GLuint index, GLint x) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI1iv(GLuint index, const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI1ui(GLuint index, GLuint x) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI1uiv(GLuint index, const GLuint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI2i(GLuint index, GLint x, GLint y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI2iv(GLuint index, const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI2uiv(GLuint index, const GLuint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI3iv(GLuint index, const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI3uiv(GLuint index, const GLuint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI4bv(GLuint index, const GLbyte *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI4iv(GLuint index, const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI4sv(GLuint index, const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI4ubv(GLuint index, const GLubyte *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI4uiv(GLuint index, const GLuint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribI4usv(GLuint index, const GLushort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos2d(GLdouble x, GLdouble y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos2dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos2f(GLfloat x, GLfloat y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos2fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos2i(GLint x, GLint y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos2iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos2s(GLshort x, GLshort y) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos2sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos3dv(const GLdouble *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos3fv(const GLfloat *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos3i(GLint x, GLint y, GLint z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos3iv(const GLint *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos3s(GLshort x, GLshort y, GLshort z) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | glWindowPos3sv(const GLshort *v) | QOpenGLFunctions_3_2_Compatibility | inline | 
  | initializeOpenGLFunctions() override | QOpenGLFunctions_3_2_Compatibility | virtual | 
  | isInitialized() const | QAbstractOpenGLFunctions | protected | 
  | owningContext() const | QAbstractOpenGLFunctions | protected | 
  | QAbstractOpenGLFunctions() | QAbstractOpenGLFunctions | protected | 
  | QOpenGLFunctions_3_2_Compatibility() | QOpenGLFunctions_3_2_Compatibility |  | 
  | QOpenGLVersionFunctionsFactory | QOpenGLFunctions_3_2_Compatibility | friend | 
  | setOwningContext(const QOpenGLContext *context) | QAbstractOpenGLFunctions | protected | 
  | ~QAbstractOpenGLFunctions() | QAbstractOpenGLFunctions | virtual | 
  | ~QOpenGLFunctions_3_2_Compatibility() | QOpenGLFunctions_3_2_Compatibility |  |