#include "qsgdefaultcontext_p.h"
#include <QtQuick/private/qsgdefaultinternalrectanglenode_p.h>
#include <QtQuick/private/qsgdefaultinternalimagenode_p.h>
#include <QtQuick/private/qsgdefaultpainternode_p.h>
#include <QtQuick/private/qsgdefaultglyphnode_p.h>
#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
#include <QtQuick/private/qsgdistancefieldglyphnode_p_p.h>
#include <QtQuick/private/qsgrhisupport_p.h>
#include <QtQuick/private/qsgrhilayer_p.h>
#include <QtQuick/private/qsgdefaultrendercontext_p.h>
#include <QtQuick/private/qsgdefaultrectanglenode_p.h>
#include <QtQuick/private/qsgdefaultimagenode_p.h>
#include <QtQuick/private/qsgdefaultninepatchnode_p.h>
#include <QtQuick/private/qsgrhishadereffectnode_p.h>
#include <QOpenGLContext>
#include <QtQuick/private/qquickwindow_p.h>
#include <QtQuick/private/qquickitem_p.h>
#include <private/qqmlglobal_p.h>
#include <algorithm>
#include <rhi/qrhi.h>
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