15#ifndef QOPENGL2PEXVERTEXARRAY_P_H
16#define QOPENGL2PEXVERTEXARRAY_P_H
20#include <private/qdatabuffer_p.h>
21#include <private/qvectorpath_p.h>
22#include <private/qopenglcontext_p.h>
67 vertexArray(0), vertexArrayStops(0),
69 boundingRectDirty(true)
126 bool boundingRectDirty;
127 void addClosingLine(
int index);
void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline=true)
void addQuad(const QRectF &rect)
void addRect(const QRectF &rect)
void lineToArray(const GLfloat x, const GLfloat y)
QOpenGLRect boundingRect() const
void addVertex(const GLfloat x, const GLfloat y)
QOpenGLPoint(const QPointF &p)
QOpenGLPoint(const QPointF *p)
QOpenGLPoint(GLfloat new_x, GLfloat new_y)
\inmodule QtCore\reentrant
\inmodule QtCore\reentrant
Combined button and popup list for selecting options.
GLboolean GLboolean GLboolean b
GLint GLint GLint GLint GLint x
[0]
typedef GLfloat(GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GLfloat GLfloat GLfloat GLfloat GLfloat maxY
GLdouble GLdouble GLdouble GLdouble top
GLfloat GLfloat GLfloat GLfloat maxX
GLsizei const GLchar *const * path
#define Q_DECLARE_TYPEINFO(TYPE, FLAGS)
QOpenGLRect(GLfloat l, GLfloat t, GLfloat r, GLfloat b)
QOpenGLRect(const QRectF &r)