5#include <private/qqmldebugconnector_p.h>
6#include <private/qversionedpacket_p.h>
25 d >> command >> engineId;
64 if (
state() == Enabled) {
74 if (
state() == Enabled) {
86 d << static_cast<qint32>(
type) << idForObject(
engine);
The QJSEngine class provides an environment for evaluating JavaScript code.
bool removeOne(const AT &t)
void append(parameter_type t)
static QQmlDebugConnector * instance()
void engineRemoved(QJSEngine *) override
void engineAboutToBeRemoved(QJSEngine *) override
void engineAdded(QJSEngine *) override
void messageReceived(const QByteArray &) override
QList< QJSEngine * > startingEngines
void sendMessage(MessageType type, QJSEngine *engine)
void engineAboutToBeAdded(QJSEngine *) override
void stateChanged(State) override
QQmlEngineControlServiceImpl(QObject *parent=nullptr)
QList< QJSEngine * > stoppingEngines
Combined button and popup list for selecting options.
GLuint GLsizei const GLchar * message
bool contains(const AT &t) const noexcept
IUIAutomationTreeWalker __RPC__deref_out_opt IUIAutomationElement ** parent