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Qt 6.x
The Qt SDK
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The QSGSimpleTextureNode class is provided for convenience to easily draw textured content using the QML scene graph. More...
#include <qsgsimpletexturenode.h>
Public Types | |
enum | TextureCoordinatesTransformFlag { NoTransform = 0x00 , MirrorHorizontally = 0x01 , MirrorVertically = 0x02 } |
The TextureCoordinatesTransformFlag enum is used to specify the mode used to generate texture coordinates for a textured quad. More... | |
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enum | NodeType { BasicNodeType , GeometryNodeType , TransformNodeType , ClipNodeType , OpacityNodeType , RootNodeType , RenderNodeType } |
Can be used to figure out the type of node. More... | |
enum | Flag { OwnedByParent = 0x0001 , UsePreprocess = 0x0002 , OwnsGeometry = 0x00010000 , OwnsMaterial = 0x00020000 , OwnsOpaqueMaterial = 0x00040000 , IsVisitableNode = 0x01000000 } |
The QSGNode::Flag enum describes flags on the QSGNode. More... | |
enum | DirtyStateBit { DirtySubtreeBlocked = 0x0080 , DirtyMatrix = 0x0100 , DirtyNodeAdded = 0x0400 , DirtyNodeRemoved = 0x0800 , DirtyGeometry = 0x1000 , DirtyMaterial = 0x2000 , DirtyOpacity = 0x4000 , DirtyForceUpdate = 0x8000 , DirtyUsePreprocess = UsePreprocess , DirtyPropagationMask } |
Used in QSGNode::markDirty() to indicate how the scene graph has changed. More... | |
Public Member Functions | |
QSGSimpleTextureNode () | |
Constructs a new simple texture node. | |
~QSGSimpleTextureNode () override | |
Destroys the texture node. | |
void | setRect (const QRectF &rect) |
Sets the target rect of this texture node to r. | |
void | setRect (qreal x, qreal y, qreal w, qreal h) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Sets the rectangle of this texture node to begin at (x, y) and have width w and height h. | |
QRectF | rect () const |
Returns the target rect of this texture node. | |
void | setSourceRect (const QRectF &r) |
Sets the source rect of this texture node to r. | |
void | setSourceRect (qreal x, qreal y, qreal w, qreal h) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
QRectF | sourceRect () const |
Returns the source rect of this texture node. | |
void | setTexture (QSGTexture *texture) |
Sets the texture of this texture node to texture. | |
QSGTexture * | texture () const |
Returns the texture for this texture node. | |
void | setFiltering (QSGTexture::Filtering filtering) |
Sets the filtering to be used for this texture node to filtering. | |
QSGTexture::Filtering | filtering () const |
Returns the filtering currently set on this texture node. | |
void | setTextureCoordinatesTransform (TextureCoordinatesTransformMode mode) |
Sets the method used to generate texture coordinates to mode. | |
TextureCoordinatesTransformMode | textureCoordinatesTransform () const |
Returns the mode used to generate texture coordinates for this node. | |
void | setOwnsTexture (bool owns) |
Sets whether the node takes ownership of the texture to owns. | |
bool | ownsTexture () const |
Returns true if the node takes ownership of the texture; otherwise returns false . | |
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QSGGeometryNode () | |
Creates a new geometry node without geometry and material. | |
~QSGGeometryNode () override | |
Deletes this geometry node. | |
void | setMaterial (QSGMaterial *material) |
Sets the material of this geometry node to material. | |
QSGMaterial * | material () const |
Returns the material of the QSGGeometryNode. | |
void | setOpaqueMaterial (QSGMaterial *material) |
Sets the opaque material of this geometry to material. | |
QSGMaterial * | opaqueMaterial () const |
Returns the opaque material of the QSGGeometryNode. | |
QSGMaterial * | activeMaterial () const |
Returns the material which should currently be used for geometry node. | |
void | setRenderOrder (int order) |
Sets the render order of this node to be order. | |
int | renderOrder () const |
Returns the render order of this geometry node. | |
void | setInheritedOpacity (qreal opacity) |
Sets the inherited opacity of this geometry to opacity. | |
qreal | inheritedOpacity () const |
Set during rendering to specify the inherited opacity for that rendering pass. | |
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~QSGBasicGeometryNode () override | |
Deletes this QSGBasicGeometryNode. | |
void | setGeometry (QSGGeometry *geometry) |
Sets the geometry of this node to geometry. | |
const QSGGeometry * | geometry () const |
Returns this node's geometry. | |
QSGGeometry * | geometry () |
Returns this node's geometry. | |
const QMatrix4x4 * | matrix () const |
Will be set during rendering to contain transformation of the geometry for that rendering pass. | |
const QSGClipNode * | clipList () const |
Will be set during rendering to contain the clip of the geometry for that rendering pass. | |
void | setRendererMatrix (const QMatrix4x4 *m) |
void | setRendererClipList (const QSGClipNode *c) |
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QSGNode () | |
Constructs a new node. | |
virtual | ~QSGNode () |
Destroys the node. | |
QSGNode * | parent () const |
Returns the parent node of this node. | |
void | removeChildNode (QSGNode *node) |
Removes node from this node's list of children. | |
void | removeAllChildNodes () |
Removes all child nodes from this node's list of children. | |
void | prependChildNode (QSGNode *node) |
Prepends node to this node's the list of children. | |
void | appendChildNode (QSGNode *node) |
Appends node to this node's list of children. | |
void | insertChildNodeBefore (QSGNode *node, QSGNode *before) |
Inserts node to this node's list of children before the node specified with before. | |
void | insertChildNodeAfter (QSGNode *node, QSGNode *after) |
Inserts node to this node's list of children after the node specified with after. | |
void | reparentChildNodesTo (QSGNode *newParent) |
int | childCount () const |
Returns the number of child nodes. | |
QSGNode * | childAtIndex (int i) const |
Returns the child at index i. | |
QSGNode * | firstChild () const |
Returns the first child of this node. | |
QSGNode * | lastChild () const |
Returns the last child of this node. | |
QSGNode * | nextSibling () const |
Returns the node after this in the parent's list of children. | |
QSGNode * | previousSibling () const |
Returns the node before this in the parent's list of children. | |
NodeType | type () const |
Returns the type of this node. | |
QT_DEPRECATED void | clearDirty () |
void | markDirty (DirtyState bits) |
Notifies all connected renderers that the node has dirty bits. | |
QT_DEPRECATED DirtyState | dirtyState () const |
virtual bool | isSubtreeBlocked () const |
Returns whether this node and its subtree is available for use. | |
Flags | flags () const |
Returns the set of flags for this node. | |
void | setFlag (Flag, bool=true) |
Sets the flag f on this node if enabled is true; otherwise clears the flag. | |
void | setFlags (Flags, bool=true) |
Sets the flags f on this node if enabled is true; otherwise clears the flags. | |
virtual void | preprocess () |
Override this function to do processing on the node before it is rendered. | |
Additional Inherited Members | |
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QSGGeometryNode (QSGGeometryNodePrivate &dd) | |
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QSGBasicGeometryNode (NodeType type) | |
Creates a new basic geometry node of type type. | |
QSGBasicGeometryNode (QSGBasicGeometryNodePrivate &dd, NodeType type) | |
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QSGNode (NodeType type) | |
Constructs a new node with the given node type. | |
QSGNode (QSGNodePrivate &dd, NodeType type) | |
Constructs a new node with the given node type. | |
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QScopedPointer< QSGNodePrivate > | d_ptr |
The QSGSimpleTextureNode class is provided for convenience to easily draw textured content using the QML scene graph.
\inmodule QtQuick
Definition at line 15 of file qsgsimpletexturenode.h.
The TextureCoordinatesTransformFlag enum is used to specify the mode used to generate texture coordinates for a textured quad.
\value NoTransform Texture coordinates are oriented with window coordinates i.e. with origin at top-left.
\value MirrorHorizontally Texture coordinates are inverted in the horizontal axis with respect to window coordinates
\value MirrorVertically Texture coordinates are inverted in the vertical axis with respect to window coordinates
Enumerator | |
---|---|
NoTransform | |
MirrorHorizontally | |
MirrorVertically |
Definition at line 35 of file qsgsimpletexturenode.h.
QSGSimpleTextureNode::QSGSimpleTextureNode | ( | ) |
Constructs a new simple texture node.
Definition at line 74 of file qsgsimpletexturenode.cpp.
References QSGTexture::None, qsgnode_set_description(), QSGBasicGeometryNode::setGeometry(), QSGGeometryNode::setMaterial(), QSGOpaqueTextureMaterial::setMipmapFiltering(), and QSGGeometryNode::setOpaqueMaterial().
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override |
Destroys the texture node.
Definition at line 91 of file qsgsimpletexturenode.cpp.
References d, and QSGOpaqueTextureMaterial::texture().
QSGTexture::Filtering QSGSimpleTextureNode::filtering | ( | ) | const |
Returns the filtering currently set on this texture node.
Definition at line 118 of file qsgsimpletexturenode.cpp.
References QSGOpaqueTextureMaterial::filtering().
Referenced by setFiltering().
bool QSGSimpleTextureNode::ownsTexture | ( | ) | const |
Returns true
if the node takes ownership of the texture; otherwise returns false
.
Definition at line 293 of file qsgsimpletexturenode.cpp.
References d.
QRectF QSGSimpleTextureNode::rect | ( | ) | const |
Returns the target rect of this texture node.
Definition at line 148 of file qsgsimpletexturenode.cpp.
void QSGSimpleTextureNode::setFiltering | ( | QSGTexture::Filtering | filtering | ) |
Sets the filtering to be used for this texture node to filtering.
For smooth scaling, use QSGTexture::Linear; for normal scaling, use QSGTexture::Nearest.
Definition at line 104 of file qsgsimpletexturenode.cpp.
References QSGNode::DirtyMaterial, filtering(), QSGOpaqueTextureMaterial::filtering(), QSGNode::markDirty(), and QSGOpaqueTextureMaterial::setFiltering().
Referenced by QSGMapboxGLTextureNode::QSGMapboxGLTextureNode(), and QWaylandQuickItem::updatePaintNode().
void QSGSimpleTextureNode::setOwnsTexture | ( | bool | owns | ) |
Sets whether the node takes ownership of the texture to owns.
By default, the node does not take ownership of the texture.
Definition at line 282 of file qsgsimpletexturenode.cpp.
References d.
Referenced by QSGMapboxGLTextureNode::resize().
Sets the target rect of this texture node to r.
Definition at line 127 of file qsgsimpletexturenode.cpp.
References d, QSGNode::DirtyGeometry, QSGNode::markDirty(), qsgsimpletexturenode_update(), and texture().
Referenced by QSGMapboxGLTextureNode::resize(), and QWaylandQuickItem::updatePaintNode().
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.Sets the rectangle of this texture node to begin at (x, y) and have width w and height h.
Definition at line 22 of file qsgsimpletexturenode.h.
References setRect().
Referenced by setRect().
Sets the source rect of this texture node to r.
Definition at line 158 of file qsgsimpletexturenode.cpp.
References d, QSGNode::DirtyGeometry, QSGNode::markDirty(), qsgsimpletexturenode_update(), and texture().
Referenced by QWaylandQuickItem::updatePaintNode().
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Sets the rectangle of this texture node to show its texture from (x, y) and have width w and height h relatively to the QSGTexture::textureSize.
Definition at line 26 of file qsgsimpletexturenode.h.
References setSourceRect().
Referenced by setSourceRect().
void QSGSimpleTextureNode::setTexture | ( | QSGTexture * | texture | ) |
Sets the texture of this texture node to texture.
Use setOwnsTexture() to set whether the node should take ownership of the texture. By default, the node does not take ownership.
Definition at line 198 of file qsgsimpletexturenode.cpp.
References d, QSGNode::DirtyGeometry, QSGNode::DirtyMaterial, QSGNode::markDirty(), Q_ASSERT, qsgsimpletexturenode_update(), QSGOpaqueTextureMaterial::setTexture(), and QSGOpaqueTextureMaterial::texture().
Referenced by SGFramebufferObjectNode::render(), QSGMapboxGLTextureNode::resize(), and QWaylandQuickItem::updatePaintNode().
void QSGSimpleTextureNode::setTextureCoordinatesTransform | ( | TextureCoordinatesTransformMode | mode | ) |
Sets the method used to generate texture coordinates to mode.
This can be used to obtain correct orientation of the texture. This is commonly needed when using a third party OpenGL library to render to texture as OpenGL has an inverted y-axis relative to Qt Quick.
Definition at line 252 of file qsgsimpletexturenode.cpp.
References d, QSGNode::DirtyMaterial, QSGNode::markDirty(), qsgsimpletexturenode_update(), and texture().
Referenced by QSGMapboxGLTextureNode::QSGMapboxGLTextureNode().
QRectF QSGSimpleTextureNode::sourceRect | ( | ) | const |
Returns the source rect of this texture node.
Definition at line 182 of file qsgsimpletexturenode.cpp.
References d.
QSGTexture * QSGSimpleTextureNode::texture | ( | ) | const |
Returns the texture for this texture node.
Definition at line 224 of file qsgsimpletexturenode.cpp.
References QSGOpaqueTextureMaterial::texture().
Referenced by QSGMapboxGLTextureNode::resize(), setRect(), setSourceRect(), setTextureCoordinatesTransform(), QSGFramebufferObjectNode::texture(), and SGFramebufferObjectNode::texture().
QSGSimpleTextureNode::TextureCoordinatesTransformMode QSGSimpleTextureNode::textureCoordinatesTransform | ( | ) | const |
Returns the mode used to generate texture coordinates for this node.
Definition at line 267 of file qsgsimpletexturenode.cpp.
References d.