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Qt 6.x
The Qt SDK
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#include <qrhinull_p.h>
Public Member Functions | |
QNullTexture (QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth, int arraySize, int sampleCount, Flags flags) | |
~QNullTexture () | |
void | destroy () override |
Releases (or requests deferred releasing of) the underlying native graphics resources. | |
bool | create () override |
Creates the corresponding native graphics resources. | |
bool | createFrom (NativeTexture src) override |
Similar to create(), except that no new native textures are created. | |
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QRhiResource::Type | resourceType () const override |
Format | format () const |
void | setFormat (Format fmt) |
Sets the requested texture format to fmt. | |
QSize | pixelSize () const |
void | setPixelSize (const QSize &sz) |
Sets the texture size, specified in pixels, to sz. | |
int | depth () const |
void | setDepth (int depth) |
Sets the depth for a 3D texture. | |
int | arraySize () const |
void | setArraySize (int arraySize) |
Sets the texture arraySize. | |
int | arrayRangeStart () const |
int | arrayRangeLength () const |
void | setArrayRange (int startIndex, int count) |
Normally all array layers are exposed and it is up to the shader to select the layer via the third coordinate passed to the {texture()} GLSL function when sampling the sampler2DArray . | |
Flags | flags () const |
void | setFlags (Flags f) |
Sets the texture flags to f. | |
int | sampleCount () const |
void | setSampleCount (int s) |
Sets the sample count to s. | |
virtual bool | create ()=0 |
Creates the corresponding native graphics resources. | |
virtual NativeTexture | nativeTexture () |
virtual bool | createFrom (NativeTexture src) |
Similar to create(), except that no new native textures are created. | |
virtual void | setNativeLayout (int layout) |
With some graphics APIs, such as Vulkan, integrating custom rendering code that uses the graphics API directly needs special care when it comes to image layouts. | |
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virtual | ~QRhiResource () |
Destructor. | |
virtual Type | resourceType () const =0 |
virtual void | destroy ()=0 |
Releases (or requests deferred releasing of) the underlying native graphics resources. | |
void | deleteLater () |
When called without a frame being recorded, this function is equivalent to deleting the object. | |
QByteArray | name () const |
void | setName (const QByteArray &name) |
Sets a name for the object. | |
quint64 | globalResourceId () const |
QRhi * | rhi () const |
Public Attributes | |
bool | valid = false |
QVarLengthArray< std::array< QImage, QRhi::MAX_MIP_LEVELS >, 6 > | image |
uint | generation = 0 |
Definition at line 47 of file qrhinull_p.h.
QNullTexture::QNullTexture | ( | QRhiImplementation * | rhi, |
Format | format, | ||
const QSize & | pixelSize, | ||
int | depth, | ||
int | arraySize, | ||
int | sampleCount, | ||
Flags | flags | ||
) |
Definition at line 644 of file qrhinull.cpp.
QNullTexture::~QNullTexture | ( | ) |
Definition at line 650 of file qrhinull.cpp.
References destroy().
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overridevirtual |
Creates the corresponding native graphics resources.
If there are already resources present due to an earlier create() with no corresponding destroy(), then destroy() is called implicitly first.
true
when successful, false
when a graphics operation failed. Regardless of the return value, calling destroy() is always safe. Implements QRhiTexture.
Definition at line 664 of file qrhinull.cpp.
References QRhiTexture::CubeMap, destroy(), QImage::Format_RGBA8888_Premultiplied, generation, QSize::isEmpty(), QRhiTexture::m_arraySize, QRhiTexture::m_depth, QRhiTexture::m_flags, QRhiTexture::m_format, QRhiTexture::m_pixelSize, QRhiTexture::MipMapped, QRhiTexture::OneDimensional, qMax(), QRHI_RES_RHI, QRhiTexture::RGBA8, QRhiTexture::TextureArray, QRhiTexture::ThreeDimensional, valid, QSize::width(), and Qt::yellow.
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overridevirtual |
Similar to create(), except that no new native textures are created.
Instead, the native texture resources specified by src is used.
This allows importing an existing native texture object (which must belong to the same device or sharing context, depending on the graphics API) from an external graphics engine.
The opposite of this operation, exposing a QRhiTexture-created native texture object to a foreign engine, is possible via nativeTexture().
Reimplemented from QRhiTexture.
Definition at line 703 of file qrhinull.cpp.
References destroy(), generation, Q_UNUSED, QRHI_RES_RHI, and valid.
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overridevirtual |
Releases (or requests deferred releasing of) the underlying native graphics resources.
Safe to call multiple times, subsequent invocations will be a no-op then.
Once destroy() is called, the QRhiResource instance can be reused, by calling create()
again. That will then result in creating new native graphics resources underneath.
The QRhiResource destructor also performs the same task, so calling this function is not necessary before deleting a QRhiResource.
Implements QRhiResource.
Definition at line 655 of file qrhinull.cpp.
References QRHI_RES_RHI, and valid.
Referenced by ~QNullTexture(), create(), and createFrom().
uint QNullTexture::generation = 0 |
Definition at line 58 of file qrhinull_p.h.
Referenced by create(), and createFrom().
QVarLengthArray<std::array<QImage, QRhi::MAX_MIP_LEVELS>, 6> QNullTexture::image |
Definition at line 57 of file qrhinull_p.h.
Referenced by QRhiNull::resourceUpdate(), QRhiNull::simulateTextureCopy(), QRhiNull::simulateTextureGenMips(), and QRhiNull::simulateTextureUpload().
bool QNullTexture::valid = false |
Definition at line 56 of file qrhinull_p.h.
Referenced by create(), createFrom(), and destroy().