15#ifndef QOPENGLVERSIONFUNCTIONS_1_3_H
16#define QOPENGLVERSIONFUNCTIONS_1_3_H
18#include <QtOpenGL/qtopenglglobal.h>
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtGui/qopenglcontext.h>
68 void glClearStencil(
GLint s);
87 void glIndexubv(
const GLubyte *
c);
88 void glIndexub(GLubyte
c);
106 void glTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
116 void glCompressedTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
134 void glMultMatrixf(
const GLfloat *
m);
137 void glLoadMatrixf(
const GLfloat *
m);
138 void glLoadIdentity();
146 void glGetPolygonStipple(GLubyte *
mask);
169 void glEvalPoint1(
GLint i);
171 void glEvalCoord2fv(
const GLfloat *u);
173 void glEvalCoord2dv(
const GLdouble *u);
175 void glEvalCoord1fv(
const GLfloat *u);
177 void glEvalCoord1dv(
const GLdouble *u);
212 void glPolygonStipple(
const GLubyte *
mask);
232 void glVertex4sv(
const GLshort *
v);
233 void glVertex4s(GLshort
x, GLshort
y, GLshort
z, GLshort
w);
234 void glVertex4iv(
const GLint *
v);
240 void glVertex3sv(
const GLshort *
v);
241 void glVertex3s(GLshort
x, GLshort
y, GLshort
z);
242 void glVertex3iv(
const GLint *
v);
248 void glVertex2sv(
const GLshort *
v);
249 void glVertex2s(GLshort
x, GLshort
y);
250 void glVertex2iv(
const GLint *
v);
256 void glTexCoord4sv(
const GLshort *
v);
257 void glTexCoord4s(GLshort
s, GLshort
t, GLshort
r, GLshort
q);
258 void glTexCoord4iv(
const GLint *
v);
260 void glTexCoord4fv(
const GLfloat *
v);
264 void glTexCoord3sv(
const GLshort *
v);
265 void glTexCoord3s(GLshort
s, GLshort
t, GLshort
r);
266 void glTexCoord3iv(
const GLint *
v);
268 void glTexCoord3fv(
const GLfloat *
v);
272 void glTexCoord2sv(
const GLshort *
v);
273 void glTexCoord2s(GLshort
s, GLshort
t);
274 void glTexCoord2iv(
const GLint *
v);
276 void glTexCoord2fv(
const GLfloat *
v);
280 void glTexCoord1sv(
const GLshort *
v);
281 void glTexCoord1s(GLshort
s);
282 void glTexCoord1iv(
const GLint *
v);
283 void glTexCoord1i(
GLint s);
284 void glTexCoord1fv(
const GLfloat *
v);
288 void glRectsv(
const GLshort *
v1,
const GLshort *
v2);
289 void glRects(GLshort
x1, GLshort
y1, GLshort
x2, GLshort
y2);
296 void glRasterPos4sv(
const GLshort *
v);
297 void glRasterPos4s(GLshort
x, GLshort
y, GLshort
z, GLshort
w);
298 void glRasterPos4iv(
const GLint *
v);
300 void glRasterPos4fv(
const GLfloat *
v);
304 void glRasterPos3sv(
const GLshort *
v);
305 void glRasterPos3s(GLshort
x, GLshort
y, GLshort
z);
306 void glRasterPos3iv(
const GLint *
v);
308 void glRasterPos3fv(
const GLfloat *
v);
312 void glRasterPos2sv(
const GLshort *
v);
313 void glRasterPos2s(GLshort
x, GLshort
y);
314 void glRasterPos2iv(
const GLint *
v);
316 void glRasterPos2fv(
const GLfloat *
v);
320 void glNormal3sv(
const GLshort *
v);
321 void glNormal3s(GLshort
nx, GLshort
ny, GLshort
nz);
322 void glNormal3iv(
const GLint *
v);
328 void glNormal3bv(
const GLbyte *
v);
329 void glNormal3b(GLbyte
nx, GLbyte
ny, GLbyte
nz);
330 void glIndexsv(
const GLshort *
c);
331 void glIndexs(GLshort
c);
332 void glIndexiv(
const GLint *
c);
343 void glColor4uiv(
const GLuint *
v);
345 void glColor4ubv(
const GLubyte *
v);
347 void glColor4sv(
const GLshort *
v);
349 void glColor4iv(
const GLint *
v);
355 void glColor4bv(
const GLbyte *
v);
359 void glColor3uiv(
const GLuint *
v);
361 void glColor3ubv(
const GLubyte *
v);
362 void glColor3ub(GLubyte
red, GLubyte
green, GLubyte
blue);
363 void glColor3sv(
const GLshort *
v);
364 void glColor3s(GLshort
red, GLshort
green, GLshort
blue);
365 void glColor3iv(
const GLint *
v);
371 void glColor3bv(
const GLbyte *
v);
385 void glPopClientAttrib();
397 void glArrayElement(
GLint i);
434 void glMultTransposeMatrixd(
const GLdouble *
m);
435 void glMultTransposeMatrixf(
const GLfloat *
m);
436 void glLoadTransposeMatrixd(
const GLdouble *
m);
437 void glLoadTransposeMatrixf(
const GLfloat *
m);
439 void glMultiTexCoord4s(
GLenum target, GLshort
s, GLshort
t, GLshort
r, GLshort
q);
447 void glMultiTexCoord3s(
GLenum target, GLshort
s, GLshort
t, GLshort
r);
496 d_1_0_Core->f.DepthRange(nearVal, farVal);
501 return d_1_0_Core->f.IsEnabled(
cap);
531 return d_1_0_Core->f.GetString(
name);
546 return d_1_0_Core->f.GetError();
566 d_1_0_Core->f.ReadBuffer(
mode);
581 d_1_0_Core->f.DepthFunc(
func);
586 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
596 d_1_0_Core->f.LogicOp(
opcode);
601 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
606 d_1_0_Core->f.Flush();
611 d_1_0_Core->f.Finish();
616 d_1_0_Core->f.Enable(
cap);
621 d_1_0_Core->f.Disable(
cap);
626 d_1_0_Core->f.DepthMask(flag);
636 d_1_0_Core->f.StencilMask(
mask);
641 d_1_0_Core->f.ClearDepth(
depth);
646 d_1_0_Core->f.ClearStencil(
s);
656 d_1_0_Core->f.Clear(
mask);
661 d_1_0_Core->f.DrawBuffer(
mode);
701 d_1_0_Core->f.PolygonMode(
face,
mode);
706 d_1_0_Core->f.PointSize(
size);
711 d_1_0_Core->f.LineWidth(
width);
721 d_1_0_Core->f.FrontFace(
mode);
726 d_1_0_Core->f.CullFace(
mode);
733 d_1_1_Deprecated->f.Indexubv(
c);
738 d_1_1_Deprecated->f.Indexub(
c);
743 return d_1_1_Core->f.IsTexture(
texture);
753 d_1_1_Core->f.DeleteTextures(
n,
textures);
793 d_1_1_Core->f.PolygonOffset(factor,
units);
818inline void QOpenGLFunctions_1_3::glTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels)
820 d_1_2_Core->f.TexSubImage3D(
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type,
pixels);
835 d_1_2_Core->f.BlendEquation(
mode);
860inline void QOpenGLFunctions_1_3::glCompressedTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data)
862 d_1_3_Core->f.CompressedTexSubImage3D(
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
imageSize,
data);
887 d_1_3_Core->f.ActiveTexture(
texture);
894 d_1_0_Deprecated->f.Translatef(
x,
y,
z);
899 d_1_0_Deprecated->f.Translated(
x,
y,
z);
904 d_1_0_Deprecated->f.Scalef(
x,
y,
z);
909 d_1_0_Deprecated->f.Scaled(
x,
y,
z);
914 d_1_0_Deprecated->f.Rotatef(
angle,
x,
y,
z);
919 d_1_0_Deprecated->f.Rotated(
angle,
x,
y,
z);
924 d_1_0_Deprecated->f.PushMatrix();
929 d_1_0_Deprecated->f.PopMatrix();
939 d_1_0_Deprecated->f.MultMatrixd(
m);
944 d_1_0_Deprecated->f.MultMatrixf(
m);
949 d_1_0_Deprecated->f.MatrixMode(
mode);
954 d_1_0_Deprecated->f.LoadMatrixd(
m);
959 d_1_0_Deprecated->f.LoadMatrixf(
m);
964 d_1_0_Deprecated->f.LoadIdentity();
974 return d_1_0_Deprecated->f.IsList(
list);
1004 d_1_0_Deprecated->f.GetPolygonStipple(
mask);
1009 d_1_0_Deprecated->f.GetPixelMapusv(
map,
values);
1014 d_1_0_Deprecated->f.GetPixelMapuiv(
map,
values);
1019 d_1_0_Deprecated->f.GetPixelMapfv(
map,
values);
1049 d_1_0_Deprecated->f.GetLightiv(light,
pname,
params);
1054 d_1_0_Deprecated->f.GetLightfv(light,
pname,
params);
1059 d_1_0_Deprecated->f.GetClipPlane(plane,
equation);
1074 d_1_0_Deprecated->f.PixelMapusv(
map, mapsize,
values);
1079 d_1_0_Deprecated->f.PixelMapuiv(
map, mapsize,
values);
1084 d_1_0_Deprecated->f.PixelMapfv(
map, mapsize,
values);
1089 d_1_0_Deprecated->f.PixelTransferi(
pname,
param);
1094 d_1_0_Deprecated->f.PixelTransferf(
pname,
param);
1099 d_1_0_Deprecated->f.PixelZoom(xfactor,
yfactor);
1104 d_1_0_Deprecated->f.AlphaFunc(
func,
ref);
1109 d_1_0_Deprecated->f.EvalPoint2(
i,
j);
1114 d_1_0_Deprecated->f.EvalMesh2(
mode, i1, i2, j1, j2);
1119 d_1_0_Deprecated->f.EvalPoint1(
i);
1124 d_1_0_Deprecated->f.EvalMesh1(
mode, i1, i2);
1129 d_1_0_Deprecated->f.EvalCoord2fv(u);
1134 d_1_0_Deprecated->f.EvalCoord2f(u,
v);
1139 d_1_0_Deprecated->f.EvalCoord2dv(u);
1144 d_1_0_Deprecated->f.EvalCoord2d(u,
v);
1149 d_1_0_Deprecated->f.EvalCoord1fv(u);
1154 d_1_0_Deprecated->f.EvalCoord1f(u);
1159 d_1_0_Deprecated->f.EvalCoord1dv(u);
1164 d_1_0_Deprecated->f.EvalCoord1d(u);
1169 d_1_0_Deprecated->f.MapGrid2f(un,
u1,
u2, vn,
v1,
v2);
1174 d_1_0_Deprecated->f.MapGrid2d(un,
u1,
u2, vn,
v1,
v2);
1179 d_1_0_Deprecated->f.MapGrid1f(un,
u1,
u2);
1184 d_1_0_Deprecated->f.MapGrid1d(un,
u1,
u2);
1209 d_1_0_Deprecated->f.PushAttrib(
mask);
1214 d_1_0_Deprecated->f.PopAttrib();
1219 d_1_0_Deprecated->f.Accum(op,
value);
1224 d_1_0_Deprecated->f.IndexMask(
mask);
1229 d_1_0_Deprecated->f.ClearIndex(
c);
1239 d_1_0_Deprecated->f.PushName(
name);
1244 d_1_0_Deprecated->f.PopName();
1249 d_1_0_Deprecated->f.PassThrough(
token);
1254 d_1_0_Deprecated->f.LoadName(
name);
1259 d_1_0_Deprecated->f.InitNames();
1264 return d_1_0_Deprecated->f.RenderMode(
mode);
1269 d_1_0_Deprecated->f.SelectBuffer(
size,
buffer);
1329 d_1_0_Deprecated->f.ShadeModel(
mode);
1334 d_1_0_Deprecated->f.PolygonStipple(
mask);
1359 d_1_0_Deprecated->f.LineStipple(factor,
pattern);
1369 d_1_0_Deprecated->f.LightModeli(
pname,
param);
1379 d_1_0_Deprecated->f.LightModelf(
pname,
param);
1384 d_1_0_Deprecated->f.Lightiv(light,
pname,
params);
1389 d_1_0_Deprecated->f.Lighti(light,
pname,
param);
1394 d_1_0_Deprecated->f.Lightfv(light,
pname,
params);
1399 d_1_0_Deprecated->f.Lightf(light,
pname,
param);
1424 d_1_0_Deprecated->f.ColorMaterial(
face,
mode);
1429 d_1_0_Deprecated->f.ClipPlane(plane,
equation);
1434 d_1_0_Deprecated->f.Vertex4sv(
v);
1439 d_1_0_Deprecated->f.Vertex4s(
x,
y,
z,
w);
1444 d_1_0_Deprecated->f.Vertex4iv(
v);
1449 d_1_0_Deprecated->f.Vertex4i(
x,
y,
z,
w);
1454 d_1_0_Deprecated->f.Vertex4fv(
v);
1459 d_1_0_Deprecated->f.Vertex4f(
x,
y,
z,
w);
1464 d_1_0_Deprecated->f.Vertex4dv(
v);
1469 d_1_0_Deprecated->f.Vertex4d(
x,
y,
z,
w);
1474 d_1_0_Deprecated->f.Vertex3sv(
v);
1479 d_1_0_Deprecated->f.Vertex3s(
x,
y,
z);
1484 d_1_0_Deprecated->f.Vertex3iv(
v);
1489 d_1_0_Deprecated->f.Vertex3i(
x,
y,
z);
1494 d_1_0_Deprecated->f.Vertex3fv(
v);
1499 d_1_0_Deprecated->f.Vertex3f(
x,
y,
z);
1504 d_1_0_Deprecated->f.Vertex3dv(
v);
1509 d_1_0_Deprecated->f.Vertex3d(
x,
y,
z);
1514 d_1_0_Deprecated->f.Vertex2sv(
v);
1519 d_1_0_Deprecated->f.Vertex2s(
x,
y);
1524 d_1_0_Deprecated->f.Vertex2iv(
v);
1529 d_1_0_Deprecated->f.Vertex2i(
x,
y);
1534 d_1_0_Deprecated->f.Vertex2fv(
v);
1539 d_1_0_Deprecated->f.Vertex2f(
x,
y);
1544 d_1_0_Deprecated->f.Vertex2dv(
v);
1549 d_1_0_Deprecated->f.Vertex2d(
x,
y);
1554 d_1_0_Deprecated->f.TexCoord4sv(
v);
1559 d_1_0_Deprecated->f.TexCoord4s(
s,
t,
r,
q);
1564 d_1_0_Deprecated->f.TexCoord4iv(
v);
1569 d_1_0_Deprecated->f.TexCoord4i(
s,
t,
r,
q);
1574 d_1_0_Deprecated->f.TexCoord4fv(
v);
1579 d_1_0_Deprecated->f.TexCoord4f(
s,
t,
r,
q);
1584 d_1_0_Deprecated->f.TexCoord4dv(
v);
1589 d_1_0_Deprecated->f.TexCoord4d(
s,
t,
r,
q);
1594 d_1_0_Deprecated->f.TexCoord3sv(
v);
1599 d_1_0_Deprecated->f.TexCoord3s(
s,
t,
r);
1604 d_1_0_Deprecated->f.TexCoord3iv(
v);
1609 d_1_0_Deprecated->f.TexCoord3i(
s,
t,
r);
1614 d_1_0_Deprecated->f.TexCoord3fv(
v);
1619 d_1_0_Deprecated->f.TexCoord3f(
s,
t,
r);
1624 d_1_0_Deprecated->f.TexCoord3dv(
v);
1629 d_1_0_Deprecated->f.TexCoord3d(
s,
t,
r);
1634 d_1_0_Deprecated->f.TexCoord2sv(
v);
1639 d_1_0_Deprecated->f.TexCoord2s(
s,
t);
1644 d_1_0_Deprecated->f.TexCoord2iv(
v);
1649 d_1_0_Deprecated->f.TexCoord2i(
s,
t);
1654 d_1_0_Deprecated->f.TexCoord2fv(
v);
1659 d_1_0_Deprecated->f.TexCoord2f(
s,
t);
1664 d_1_0_Deprecated->f.TexCoord2dv(
v);
1669 d_1_0_Deprecated->f.TexCoord2d(
s,
t);
1674 d_1_0_Deprecated->f.TexCoord1sv(
v);
1679 d_1_0_Deprecated->f.TexCoord1s(
s);
1684 d_1_0_Deprecated->f.TexCoord1iv(
v);
1689 d_1_0_Deprecated->f.TexCoord1i(
s);
1694 d_1_0_Deprecated->f.TexCoord1fv(
v);
1699 d_1_0_Deprecated->f.TexCoord1f(
s);
1704 d_1_0_Deprecated->f.TexCoord1dv(
v);
1709 d_1_0_Deprecated->f.TexCoord1d(
s);
1714 d_1_0_Deprecated->f.Rectsv(
v1,
v2);
1719 d_1_0_Deprecated->f.Rects(
x1,
y1,
x2,
y2);
1724 d_1_0_Deprecated->f.Rectiv(
v1,
v2);
1729 d_1_0_Deprecated->f.Recti(
x1,
y1,
x2,
y2);
1734 d_1_0_Deprecated->f.Rectfv(
v1,
v2);
1739 d_1_0_Deprecated->f.Rectf(
x1,
y1,
x2,
y2);
1744 d_1_0_Deprecated->f.Rectdv(
v1,
v2);
1749 d_1_0_Deprecated->f.Rectd(
x1,
y1,
x2,
y2);
1754 d_1_0_Deprecated->f.RasterPos4sv(
v);
1759 d_1_0_Deprecated->f.RasterPos4s(
x,
y,
z,
w);
1764 d_1_0_Deprecated->f.RasterPos4iv(
v);
1769 d_1_0_Deprecated->f.RasterPos4i(
x,
y,
z,
w);
1774 d_1_0_Deprecated->f.RasterPos4fv(
v);
1779 d_1_0_Deprecated->f.RasterPos4f(
x,
y,
z,
w);
1784 d_1_0_Deprecated->f.RasterPos4dv(
v);
1789 d_1_0_Deprecated->f.RasterPos4d(
x,
y,
z,
w);
1794 d_1_0_Deprecated->f.RasterPos3sv(
v);
1799 d_1_0_Deprecated->f.RasterPos3s(
x,
y,
z);
1804 d_1_0_Deprecated->f.RasterPos3iv(
v);
1809 d_1_0_Deprecated->f.RasterPos3i(
x,
y,
z);
1814 d_1_0_Deprecated->f.RasterPos3fv(
v);
1819 d_1_0_Deprecated->f.RasterPos3f(
x,
y,
z);
1824 d_1_0_Deprecated->f.RasterPos3dv(
v);
1829 d_1_0_Deprecated->f.RasterPos3d(
x,
y,
z);
1834 d_1_0_Deprecated->f.RasterPos2sv(
v);
1839 d_1_0_Deprecated->f.RasterPos2s(
x,
y);
1844 d_1_0_Deprecated->f.RasterPos2iv(
v);
1849 d_1_0_Deprecated->f.RasterPos2i(
x,
y);
1854 d_1_0_Deprecated->f.RasterPos2fv(
v);
1859 d_1_0_Deprecated->f.RasterPos2f(
x,
y);
1864 d_1_0_Deprecated->f.RasterPos2dv(
v);
1869 d_1_0_Deprecated->f.RasterPos2d(
x,
y);
1874 d_1_0_Deprecated->f.Normal3sv(
v);
1879 d_1_0_Deprecated->f.Normal3s(
nx,
ny,
nz);
1884 d_1_0_Deprecated->f.Normal3iv(
v);
1889 d_1_0_Deprecated->f.Normal3i(
nx,
ny,
nz);
1894 d_1_0_Deprecated->f.Normal3fv(
v);
1899 d_1_0_Deprecated->f.Normal3f(
nx,
ny,
nz);
1904 d_1_0_Deprecated->f.Normal3dv(
v);
1909 d_1_0_Deprecated->f.Normal3d(
nx,
ny,
nz);
1914 d_1_0_Deprecated->f.Normal3bv(
v);
1919 d_1_0_Deprecated->f.Normal3b(
nx,
ny,
nz);
1924 d_1_0_Deprecated->f.Indexsv(
c);
1929 d_1_0_Deprecated->f.Indexs(
c);
1934 d_1_0_Deprecated->f.Indexiv(
c);
1939 d_1_0_Deprecated->f.Indexi(
c);
1944 d_1_0_Deprecated->f.Indexfv(
c);
1949 d_1_0_Deprecated->f.Indexf(
c);
1954 d_1_0_Deprecated->f.Indexdv(
c);
1959 d_1_0_Deprecated->f.Indexd(
c);
1964 d_1_0_Deprecated->f.End();
1969 d_1_0_Deprecated->f.EdgeFlagv(flag);
1974 d_1_0_Deprecated->f.EdgeFlag(flag);
1979 d_1_0_Deprecated->f.Color4usv(
v);
1989 d_1_0_Deprecated->f.Color4uiv(
v);
1999 d_1_0_Deprecated->f.Color4ubv(
v);
2009 d_1_0_Deprecated->f.Color4sv(
v);
2019 d_1_0_Deprecated->f.Color4iv(
v);
2029 d_1_0_Deprecated->f.Color4fv(
v);
2039 d_1_0_Deprecated->f.Color4dv(
v);
2049 d_1_0_Deprecated->f.Color4bv(
v);
2059 d_1_0_Deprecated->f.Color3usv(
v);
2069 d_1_0_Deprecated->f.Color3uiv(
v);
2079 d_1_0_Deprecated->f.Color3ubv(
v);
2089 d_1_0_Deprecated->f.Color3sv(
v);
2099 d_1_0_Deprecated->f.Color3iv(
v);
2109 d_1_0_Deprecated->f.Color3fv(
v);
2119 d_1_0_Deprecated->f.Color3dv(
v);
2129 d_1_0_Deprecated->f.Color3bv(
v);
2144 d_1_0_Deprecated->f.Begin(
mode);
2149 d_1_0_Deprecated->f.ListBase(
base);
2154 return d_1_0_Deprecated->f.GenLists(
range);
2159 d_1_0_Deprecated->f.DeleteLists(
list,
range);
2164 d_1_0_Deprecated->f.CallLists(
n,
type,
lists);
2169 d_1_0_Deprecated->f.CallList(
list);
2174 d_1_0_Deprecated->f.EndList();
2179 d_1_0_Deprecated->f.NewList(
list,
mode);
2186 d_1_1_Deprecated->f.PushClientAttrib(
mask);
2191 d_1_1_Deprecated->f.PopClientAttrib();
2231 d_1_1_Deprecated->f.EnableClientState(
array);
2241 d_1_1_Deprecated->f.DisableClientState(
array);
2251 d_1_1_Deprecated->f.ArrayElement(
i);
2258 d_1_2_Deprecated->f.ResetMinmax(
target);
2263 d_1_2_Deprecated->f.ResetHistogram(
target);
2420 d_1_3_Deprecated->f.MultTransposeMatrixd(
m);
2425 d_1_3_Deprecated->f.MultTransposeMatrixf(
m);
2430 d_1_3_Deprecated->f.LoadTransposeMatrixd(
m);
2435 d_1_3_Deprecated->f.LoadTransposeMatrixf(
m);
2440 d_1_3_Deprecated->f.MultiTexCoord4sv(
target,
v);
2445 d_1_3_Deprecated->f.MultiTexCoord4s(
target,
s,
t,
r,
q);
2450 d_1_3_Deprecated->f.MultiTexCoord4iv(
target,
v);
2455 d_1_3_Deprecated->f.MultiTexCoord4i(
target,
s,
t,
r,
q);
2460 d_1_3_Deprecated->f.MultiTexCoord4fv(
target,
v);
2465 d_1_3_Deprecated->f.MultiTexCoord4f(
target,
s,
t,
r,
q);
2470 d_1_3_Deprecated->f.MultiTexCoord4dv(
target,
v);
2475 d_1_3_Deprecated->f.MultiTexCoord4d(
target,
s,
t,
r,
q);
2480 d_1_3_Deprecated->f.MultiTexCoord3sv(
target,
v);
2485 d_1_3_Deprecated->f.MultiTexCoord3s(
target,
s,
t,
r);
2490 d_1_3_Deprecated->f.MultiTexCoord3iv(
target,
v);
2495 d_1_3_Deprecated->f.MultiTexCoord3i(
target,
s,
t,
r);
2500 d_1_3_Deprecated->f.MultiTexCoord3fv(
target,
v);
2505 d_1_3_Deprecated->f.MultiTexCoord3f(
target,
s,
t,
r);
2510 d_1_3_Deprecated->f.MultiTexCoord3dv(
target,
v);
2515 d_1_3_Deprecated->f.MultiTexCoord3d(
target,
s,
t,
r);
2520 d_1_3_Deprecated->f.MultiTexCoord2sv(
target,
v);
2525 d_1_3_Deprecated->f.MultiTexCoord2s(
target,
s,
t);
2530 d_1_3_Deprecated->f.MultiTexCoord2iv(
target,
v);
2535 d_1_3_Deprecated->f.MultiTexCoord2i(
target,
s,
t);
2540 d_1_3_Deprecated->f.MultiTexCoord2fv(
target,
v);
2545 d_1_3_Deprecated->f.MultiTexCoord2f(
target,
s,
t);
2550 d_1_3_Deprecated->f.MultiTexCoord2dv(
target,
v);
2555 d_1_3_Deprecated->f.MultiTexCoord2d(
target,
s,
t);
2560 d_1_3_Deprecated->f.MultiTexCoord1sv(
target,
v);
2565 d_1_3_Deprecated->f.MultiTexCoord1s(
target,
s);
2570 d_1_3_Deprecated->f.MultiTexCoord1iv(
target,
v);
2575 d_1_3_Deprecated->f.MultiTexCoord1i(
target,
s);
2580 d_1_3_Deprecated->f.MultiTexCoord1fv(
target,
v);
2585 d_1_3_Deprecated->f.MultiTexCoord1f(
target,
s);
2590 d_1_3_Deprecated->f.MultiTexCoord1dv(
target,
v);
2595 d_1_3_Deprecated->f.MultiTexCoord1d(
target,
s);
2600 d_1_3_Deprecated->f.ClientActiveTexture(
texture);
virtual bool initializeOpenGLFunctions()
void glActiveTexture(GLenum texture)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
void glDepthRange(GLdouble nearVal, GLdouble farVal)
void glMultMatrixd(const GLdouble *m)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void glMultiTexCoord2i(GLenum target, GLint s, GLint t)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
void glMaterialiv(GLenum face, GLenum pname, const GLint *params)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void glPushAttrib(GLbitfield mask)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glGetPixelMapusv(GLenum map, GLushort *values)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glColor3fv(const GLfloat *v)
void glGetPointerv(GLenum pname, GLvoid **params)
void glMultiTexCoord1i(GLenum target, GLint s)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void glReadBuffer(GLenum mode)
void glMultiTexCoord2sv(GLenum target, const GLshort *v)
void glGetIntegerv(GLenum pname, GLint *params)
void glGetPolygonStipple(GLubyte *mask)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void glTexCoord1fv(const GLfloat *v)
void glVertex2dv(const GLdouble *v)
void glIndexiv(const GLint *c)
void glDeleteLists(GLuint list, GLsizei range)
void glEvalCoord1dv(const GLdouble *u)
GLboolean glIsEnabled(GLenum cap)
void glMultiTexCoord1d(GLenum target, GLdouble s)
void glBlendFunc(GLenum sfactor, GLenum dfactor)
void glClearStencil(GLint s)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glColor4iv(const GLint *v)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void glMaterialf(GLenum face, GLenum pname, GLfloat param)
void glVertex3i(GLint x, GLint y, GLint z)
void glColor3us(GLushort red, GLushort green, GLushort blue)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void glLightModelfv(GLenum pname, const GLfloat *params)
void glVertex2iv(const GLint *v)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void glGetFloatv(GLenum pname, GLfloat *params)
void glStencilMask(GLuint mask)
void glResetMinmax(GLenum target)
void glRasterPos2s(GLshort x, GLshort y)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glGetLightiv(GLenum light, GLenum pname, GLint *params)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void glTexParameteri(GLenum target, GLenum pname, GLint param)
void glEdgeFlagv(const GLboolean *flag)
void glRasterPos2dv(const GLdouble *v)
void glTexCoord2sv(const GLshort *v)
void glMultiTexCoord2iv(GLenum target, const GLint *v)
void glRasterPos4fv(const GLfloat *v)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void glTexCoord2dv(const GLdouble *v)
void glTexCoord2fv(const GLfloat *v)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void glIndexdv(const GLdouble *c)
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void glPolygonMode(GLenum face, GLenum mode)
void glRasterPos3fv(const GLfloat *v)
void glFogf(GLenum pname, GLfloat param)
void glArrayElement(GLint i)
void glDepthMask(GLboolean flag)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glSelectBuffer(GLsizei size, GLuint *buffer)
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glVertex2f(GLfloat x, GLfloat y)
void glFrontFace(GLenum mode)
void glTexCoord3dv(const GLdouble *v)
void glTexCoord3fv(const GLfloat *v)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
void glColor4ubv(const GLubyte *v)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void glRectiv(const GLint *v1, const GLint *v2)
void glMultTransposeMatrixd(const GLdouble *m)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GLint glRenderMode(GLenum mode)
void glRasterPos2i(GLint x, GLint y)
void glHint(GLenum target, GLenum mode)
void glColor4uiv(const GLuint *v)
void glRasterPos3iv(const GLint *v)
void glLightModeliv(GLenum pname, const GLint *params)
void glNormal3bv(const GLbyte *v)
void glTexCoord4fv(const GLfloat *v)
void glRectdv(const GLdouble *v1, const GLdouble *v2)
void glTexCoord2i(GLint s, GLint t)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void glLoadTransposeMatrixd(const GLdouble *m)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glClientActiveTexture(GLenum texture)
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
void glPixelStoref(GLenum pname, GLfloat param)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
void glRectsv(const GLshort *v1, const GLshort *v2)
void glPointSize(GLfloat size)
void glTexCoord3iv(const GLint *v)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
void glMultiTexCoord3iv(GLenum target, const GLint *v)
const GLubyte * glGetString(GLenum name)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glColor3dv(const GLdouble *v)
void glMultiTexCoord1fv(GLenum target, const GLfloat *v)
void glMultiTexCoord4dv(GLenum target, const GLdouble *v)
void glDepthFunc(GLenum func)
void glPixelTransferi(GLenum pname, GLint param)
void glColor4usv(const GLushort *v)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
void glColor3iv(const GLint *v)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void glColor3ui(GLuint red, GLuint green, GLuint blue)
void glPushName(GLuint name)
void glTexCoord2iv(const GLint *v)
void glIndexsv(const GLshort *c)
void glMultiTexCoord1iv(GLenum target, const GLint *v)
void glClipPlane(GLenum plane, const GLdouble *equation)
void glEdgeFlag(GLboolean flag)
void glEvalCoord2fv(const GLfloat *u)
void glColor4fv(const GLfloat *v)
void glTexCoord2f(GLfloat s, GLfloat t)
void glVertex4sv(const GLshort *v)
void glNormal3iv(const GLint *v)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void glTexGend(GLenum coord, GLenum pname, GLdouble param)
void glMultiTexCoord4fv(GLenum target, const GLfloat *v)
void glLightf(GLenum light, GLenum pname, GLfloat param)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void glGetPixelMapfv(GLenum map, GLfloat *values)
void glLightiv(GLenum light, GLenum pname, const GLint *params)
void glEvalCoord2f(GLfloat u, GLfloat v)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void glTexCoord4sv(const GLshort *v)
void glDeleteTextures(GLsizei n, const GLuint *textures)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void glColor3bv(const GLbyte *v)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void glFogiv(GLenum pname, const GLint *params)
void glMultiTexCoord2fv(GLenum target, const GLfloat *v)
void glLightModelf(GLenum pname, GLfloat param)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void glLoadMatrixf(const GLfloat *m)
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
void glColor4sv(const GLshort *v)
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void glVertex2s(GLshort x, GLshort y)
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void glTexCoord1f(GLfloat s)
void glTexCoord1i(GLint s)
void glVertex2i(GLint x, GLint y)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void glGetPixelMapuiv(GLenum map, GLuint *values)
void glIndexfv(const GLfloat *c)
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
void glRasterPos2iv(const GLint *v)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void glVertex3iv(const GLint *v)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void glTranslated(GLdouble x, GLdouble y, GLdouble z)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void glLoadTransposeMatrixf(const GLfloat *m)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glPushClientAttrib(GLbitfield mask)
void glTexCoord1s(GLshort s)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void glFogi(GLenum pname, GLint param)
GLuint glGenLists(GLsizei range)
void glMultiTexCoord1s(GLenum target, GLshort s)
void glEnable(GLenum cap)
void glLineStipple(GLint factor, GLushort pattern)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void glTexCoord1sv(const GLshort *v)
void glGetMapfv(GLenum target, GLenum query, GLfloat *v)
void glColorMaterial(GLenum face, GLenum mode)
void glEvalCoord1f(GLfloat u)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void glEnableClientState(GLenum array)
void glLoadName(GLuint name)
void glColor3s(GLshort red, GLshort green, GLshort blue)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
void glScalef(GLfloat x, GLfloat y, GLfloat z)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void glMultiTexCoord1f(GLenum target, GLfloat s)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void glNormal3sv(const GLshort *v)
void glTexCoord4iv(const GLint *v)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void glPixelTransferf(GLenum pname, GLfloat param)
void glBindTexture(GLenum target, GLuint texture)
void glMultiTexCoord3fv(GLenum target, const GLfloat *v)
void glMultiTexCoord3sv(GLenum target, const GLshort *v)
void glIndexub(GLubyte c)
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
void glMultTransposeMatrixf(const GLfloat *m)
void glFogfv(GLenum pname, const GLfloat *params)
void glVertex2sv(const GLshort *v)
void glBlendEquation(GLenum mode)
void glRasterPos2d(GLdouble x, GLdouble y)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
void glEvalPoint1(GLint i)
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void glRasterPos2f(GLfloat x, GLfloat y)
void glLineWidth(GLfloat width)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
void glIndexMask(GLuint mask)
void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
GLboolean glIsList(GLuint list)
void glGenTextures(GLsizei n, GLuint *textures)
void glMateriali(GLenum face, GLenum pname, GLint param)
void glPolygonStipple(const GLubyte *mask)
void glPolygonOffset(GLfloat factor, GLfloat units)
void glRasterPos4dv(const GLdouble *v)
void glLoadMatrixd(const GLdouble *m)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void glTexCoord1iv(const GLint *v)
void glCullFace(GLenum mode)
void glTexCoord3i(GLint s, GLint t, GLint r)
void glResetHistogram(GLenum target)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
void glAlphaFunc(GLenum func, GLfloat ref)
void glVertex4fv(const GLfloat *v)
void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
void glGetMapiv(GLenum target, GLenum query, GLint *v)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void glMultiTexCoord2dv(GLenum target, const GLdouble *v)
GLboolean glIsTexture(GLuint texture)
void glMultiTexCoord1dv(GLenum target, const GLdouble *v)
void glMatrixMode(GLenum mode)
void glTexCoord1d(GLdouble s)
void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void glBegin(GLenum mode)
void glNormal3i(GLint nx, GLint ny, GLint nz)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
void glNormal3fv(const GLfloat *v)
void glRasterPos3s(GLshort x, GLshort y, GLshort z)
void glEvalCoord2dv(const GLdouble *u)
void glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void glMultMatrixf(const GLfloat *m)
void glGetBooleanv(GLenum pname, GLboolean *params)
void glVertex2fv(const GLfloat *v)
void glVertex4iv(const GLint *v)
void glScaled(GLdouble x, GLdouble y, GLdouble z)
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void glTexCoord2s(GLshort s, GLshort t)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
void glIndexd(GLdouble c)
void glRasterPos4sv(const GLshort *v)
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glColor3sv(const GLshort *v)
void glTexGeni(GLenum coord, GLenum pname, GLint param)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void glVertex4dv(const GLdouble *v)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void glVertex2d(GLdouble x, GLdouble y)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
void glRasterPos2fv(const GLfloat *v)
void glEvalCoord1fv(const GLfloat *u)
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
void glLighti(GLenum light, GLenum pname, GLint param)
void glTexCoord2d(GLdouble s, GLdouble t)
void glDrawBuffer(GLenum mode)
void glAccum(GLenum op, GLfloat value)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void glRasterPos4iv(const GLint *v)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glRectfv(const GLfloat *v1, const GLfloat *v2)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void glColor3i(GLint red, GLint green, GLint blue)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glVertex3s(GLshort x, GLshort y, GLshort z)
void glClearDepth(GLdouble depth)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void glGetDoublev(GLenum pname, GLdouble *params)
void glCallList(GLuint list)
void glDisable(GLenum cap)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glGetClipPlane(GLenum plane, GLdouble *equation)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
void glVertex3fv(const GLfloat *v)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void glLogicOp(GLenum opcode)
void glVertex3dv(const GLdouble *v)
void glColor4dv(const GLdouble *v)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glShadeModel(GLenum mode)
void glLightModeli(GLenum pname, GLint param)
void glMultiTexCoord3dv(GLenum target, const GLdouble *v)
void glVertex3sv(const GLshort *v)
void glEvalCoord2d(GLdouble u, GLdouble v)
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void glListBase(GLuint base)
void glColor4bv(const GLbyte *v)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
void glRasterPos3dv(const GLdouble *v)
void glColor3usv(const GLushort *v)
void glIndexubv(const GLubyte *c)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
void glMultiTexCoord4sv(GLenum target, const GLshort *v)
void glEvalCoord1d(GLdouble u)
void glRasterPos2sv(const GLshort *v)
void glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
void glLightfv(GLenum light, GLenum pname, const GLfloat *params)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void glEvalPoint2(GLint i, GLint j)
void glRasterPos3i(GLint x, GLint y, GLint z)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void glPassThrough(GLfloat token)
void glNewList(GLuint list, GLenum mode)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void glPixelStorei(GLenum pname, GLint param)
void glDisableClientState(GLenum array)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void glClearIndex(GLfloat c)
void glColor3uiv(const GLuint *v)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void glRasterPos3sv(const GLshort *v)
void glTexCoord1dv(const GLdouble *v)
void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void glNormal3dv(const GLdouble *v)
void glClear(GLbitfield mask)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void glColor3ubv(const GLubyte *v)
void glMultiTexCoord4iv(GLenum target, const GLint *v)
void glTexEnvi(GLenum target, GLenum pname, GLint param)
void glSampleCoverage(GLfloat value, GLboolean invert)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glTexCoord3s(GLshort s, GLshort t, GLshort r)
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
void glTexCoord4dv(const GLdouble *v)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void glVertex4i(GLint x, GLint y, GLint z, GLint w)
void glMultiTexCoord1sv(GLenum target, const GLshort *v)
void glTexCoord3sv(const GLshort *v)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
QMap< QString, QString > map
[6]
Combined button and popup list for selecting options.
EGLOutputLayerEXT EGLint EGLAttrib value
[5]
GLint GLfloat GLfloat GLfloat v2
GLenum GLsizei GLsizei GLint * values
[15]
typedef GLint(GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
GLsizei const GLfloat * v
[13]
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat z
GLint GLint GLint GLint GLint x
[0]
GLint GLenum GLsizei GLsizei GLsizei depth
typedef GLfloat(GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GLenum GLuint GLint level
GLfloat GLfloat GLfloat w
[0]
GLint GLsizei GLsizei height
GLuint GLfloat GLfloat GLfloat GLfloat y1
GLenum GLuint GLintptr GLsizeiptr size
[1]
GLuint const GLuint GLuint const GLuint * textures
GLuint GLfloat GLfloat GLfloat x1
GLdouble GLdouble GLdouble GLdouble top
GLenum GLenum GLsizei count
GLint GLenum GLsizei GLsizei GLsizei GLint border
const void GLsizei GLsizei stride
GLint GLint GLint yoffset
GLint GLint GLint GLint zoffset
typedef GLsizei(GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target)
typedef GLenum(GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void)
GLint GLenum internalformat
typedef GLboolean(GL_APIENTRYP PFNGLISENABLEDIOESPROC)(GLenum target
GLint GLsizei GLsizei GLenum GLenum GLsizei void * data
GLenum const GLint * param
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLint GLsizei GLsizei GLenum format
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLsizei GLenum const void * indices
GLenum GLenum GLsizei void GLsizei void * column
GLfixed GLfixed GLint GLint GLfixed points
const GLuint GLboolean * residences
GLfixed GLfixed GLfixed y2
GLfixed GLfixed GLint ustride
const GLuint const GLfixed * priorities
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint vstride
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
GLsizei GLfixed GLfixed yorig
typedef GLbitfield(APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa
GLsizei GLfixed GLfixed GLfixed xmove
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint GLint vorder
GLsizei const void * pointer
GLdouble GLdouble GLdouble GLdouble q
GLenum GLenum GLsizei void * row
GLenum GLenum GLsizei void GLsizei void void * span
GLsizei GLenum GLboolean sink
GLfixed GLfixed GLint GLint uorder
GLfloat GLfloat GLfloat alpha
GLfixed GLfixed GLint GLint order
typedef GLushort(APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype)
GLenum GLenum GLsizei void * table