6#include <QtQml/QQmlListReference>
34 &QAbstractCollisionShape::handleScaleChange);
41 return m_enableDebugDraw;
50 world->setHasIndividualDebugDraw();
56void QAbstractCollisionShape::handleScaleChange()
void needsRebuild(QObject *)
void enableDebugDrawChanged(bool enableDebugDraw)
QAbstractCollisionShape(QQuick3DNode *parent=nullptr)
\qmltype CollisionShape \inherits Node \inqmlmodule QtQuick3D.Physics
void setEnableDebugDraw(bool enableDebugDraw)
virtual ~QAbstractCollisionShape()
static QMetaObject::Connection connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
\threadsafe
static QPhysicsWorld * getWorld(QQuick3DNode *node)
Combined button and popup list for selecting options.
bool qFuzzyCompare(qfloat16 p1, qfloat16 p2) noexcept
QLatin1StringView world("world")
IUIAutomationTreeWalker __RPC__deref_out_opt IUIAutomationElement ** parent