15#ifndef QOPENGLVERSIONFUNCTIONS_1_5_H
16#define QOPENGLVERSIONFUNCTIONS_1_5_H
18#include <QtOpenGL/qtopenglglobal.h>
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtGui/qopenglcontext.h>
68 void glClearStencil(
GLint s);
87 void glIndexubv(
const GLubyte *
c);
88 void glIndexub(GLubyte
c);
106 void glTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
116 void glCompressedTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
164 void glMultMatrixf(
const GLfloat *
m);
167 void glLoadMatrixf(
const GLfloat *
m);
168 void glLoadIdentity();
176 void glGetPolygonStipple(GLubyte *
mask);
199 void glEvalPoint1(
GLint i);
201 void glEvalCoord2fv(
const GLfloat *u);
203 void glEvalCoord2dv(
const GLdouble *u);
205 void glEvalCoord1fv(
const GLfloat *u);
207 void glEvalCoord1dv(
const GLdouble *u);
242 void glPolygonStipple(
const GLubyte *
mask);
262 void glVertex4sv(
const GLshort *
v);
263 void glVertex4s(GLshort
x, GLshort
y, GLshort
z, GLshort
w);
264 void glVertex4iv(
const GLint *
v);
270 void glVertex3sv(
const GLshort *
v);
271 void glVertex3s(GLshort
x, GLshort
y, GLshort
z);
272 void glVertex3iv(
const GLint *
v);
278 void glVertex2sv(
const GLshort *
v);
279 void glVertex2s(GLshort
x, GLshort
y);
280 void glVertex2iv(
const GLint *
v);
286 void glTexCoord4sv(
const GLshort *
v);
287 void glTexCoord4s(GLshort
s, GLshort
t, GLshort
r, GLshort
q);
288 void glTexCoord4iv(
const GLint *
v);
290 void glTexCoord4fv(
const GLfloat *
v);
294 void glTexCoord3sv(
const GLshort *
v);
295 void glTexCoord3s(GLshort
s, GLshort
t, GLshort
r);
296 void glTexCoord3iv(
const GLint *
v);
298 void glTexCoord3fv(
const GLfloat *
v);
302 void glTexCoord2sv(
const GLshort *
v);
303 void glTexCoord2s(GLshort
s, GLshort
t);
304 void glTexCoord2iv(
const GLint *
v);
306 void glTexCoord2fv(
const GLfloat *
v);
310 void glTexCoord1sv(
const GLshort *
v);
311 void glTexCoord1s(GLshort
s);
312 void glTexCoord1iv(
const GLint *
v);
313 void glTexCoord1i(
GLint s);
314 void glTexCoord1fv(
const GLfloat *
v);
318 void glRectsv(
const GLshort *
v1,
const GLshort *
v2);
319 void glRects(GLshort
x1, GLshort
y1, GLshort
x2, GLshort
y2);
326 void glRasterPos4sv(
const GLshort *
v);
327 void glRasterPos4s(GLshort
x, GLshort
y, GLshort
z, GLshort
w);
328 void glRasterPos4iv(
const GLint *
v);
330 void glRasterPos4fv(
const GLfloat *
v);
334 void glRasterPos3sv(
const GLshort *
v);
335 void glRasterPos3s(GLshort
x, GLshort
y, GLshort
z);
336 void glRasterPos3iv(
const GLint *
v);
338 void glRasterPos3fv(
const GLfloat *
v);
342 void glRasterPos2sv(
const GLshort *
v);
343 void glRasterPos2s(GLshort
x, GLshort
y);
344 void glRasterPos2iv(
const GLint *
v);
346 void glRasterPos2fv(
const GLfloat *
v);
350 void glNormal3sv(
const GLshort *
v);
351 void glNormal3s(GLshort
nx, GLshort
ny, GLshort
nz);
352 void glNormal3iv(
const GLint *
v);
358 void glNormal3bv(
const GLbyte *
v);
359 void glNormal3b(GLbyte
nx, GLbyte
ny, GLbyte
nz);
360 void glIndexsv(
const GLshort *
c);
361 void glIndexs(GLshort
c);
362 void glIndexiv(
const GLint *
c);
373 void glColor4uiv(
const GLuint *
v);
375 void glColor4ubv(
const GLubyte *
v);
377 void glColor4sv(
const GLshort *
v);
379 void glColor4iv(
const GLint *
v);
385 void glColor4bv(
const GLbyte *
v);
389 void glColor3uiv(
const GLuint *
v);
391 void glColor3ubv(
const GLubyte *
v);
392 void glColor3ub(GLubyte
red, GLubyte
green, GLubyte
blue);
393 void glColor3sv(
const GLshort *
v);
394 void glColor3s(GLshort
red, GLshort
green, GLshort
blue);
395 void glColor3iv(
const GLint *
v);
401 void glColor3bv(
const GLbyte *
v);
415 void glPopClientAttrib();
427 void glArrayElement(
GLint i);
464 void glMultTransposeMatrixd(
const GLdouble *
m);
465 void glMultTransposeMatrixf(
const GLfloat *
m);
466 void glLoadTransposeMatrixd(
const GLdouble *
m);
467 void glLoadTransposeMatrixf(
const GLfloat *
m);
469 void glMultiTexCoord4s(
GLenum target, GLshort
s, GLshort
t, GLshort
r, GLshort
q);
477 void glMultiTexCoord3s(
GLenum target, GLshort
s, GLshort
t, GLshort
r);
503 void glWindowPos3sv(
const GLshort *
v);
504 void glWindowPos3s(GLshort
x, GLshort
y, GLshort
z);
505 void glWindowPos3iv(
const GLint *
v);
507 void glWindowPos3fv(
const GLfloat *
v);
511 void glWindowPos2sv(
const GLshort *
v);
512 void glWindowPos2s(GLshort
x, GLshort
y);
513 void glWindowPos2iv(
const GLint *
v);
515 void glWindowPos2fv(
const GLfloat *
v);
520 void glSecondaryColor3usv(
const GLushort *
v);
522 void glSecondaryColor3uiv(
const GLuint *
v);
524 void glSecondaryColor3ubv(
const GLubyte *
v);
525 void glSecondaryColor3ub(GLubyte
red, GLubyte
green, GLubyte
blue);
526 void glSecondaryColor3sv(
const GLshort *
v);
527 void glSecondaryColor3s(GLshort
red, GLshort
green, GLshort
blue);
528 void glSecondaryColor3iv(
const GLint *
v);
530 void glSecondaryColor3fv(
const GLfloat *
v);
532 void glSecondaryColor3dv(
const GLdouble *
v);
534 void glSecondaryColor3bv(
const GLbyte *
v);
535 void glSecondaryColor3b(GLbyte
red, GLbyte
green, GLbyte
blue);
571 d_1_0_Core->f.DepthRange(nearVal, farVal);
576 return d_1_0_Core->f.IsEnabled(
cap);
606 return d_1_0_Core->f.GetString(
name);
621 return d_1_0_Core->f.GetError();
641 d_1_0_Core->f.ReadBuffer(
mode);
656 d_1_0_Core->f.DepthFunc(
func);
661 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
671 d_1_0_Core->f.LogicOp(
opcode);
676 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
681 d_1_0_Core->f.Flush();
686 d_1_0_Core->f.Finish();
691 d_1_0_Core->f.Enable(
cap);
696 d_1_0_Core->f.Disable(
cap);
701 d_1_0_Core->f.DepthMask(flag);
711 d_1_0_Core->f.StencilMask(
mask);
716 d_1_0_Core->f.ClearDepth(
depth);
721 d_1_0_Core->f.ClearStencil(
s);
731 d_1_0_Core->f.Clear(
mask);
736 d_1_0_Core->f.DrawBuffer(
mode);
776 d_1_0_Core->f.PolygonMode(
face,
mode);
781 d_1_0_Core->f.PointSize(
size);
786 d_1_0_Core->f.LineWidth(
width);
796 d_1_0_Core->f.FrontFace(
mode);
801 d_1_0_Core->f.CullFace(
mode);
808 d_1_1_Deprecated->f.Indexubv(
c);
813 d_1_1_Deprecated->f.Indexub(
c);
818 return d_1_1_Core->f.IsTexture(
texture);
828 d_1_1_Core->f.DeleteTextures(
n,
textures);
868 d_1_1_Core->f.PolygonOffset(factor,
units);
893inline void QOpenGLFunctions_1_5::glTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels)
895 d_1_2_Core->f.TexSubImage3D(
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type,
pixels);
910 d_1_2_Core->f.BlendEquation(
mode);
935inline void QOpenGLFunctions_1_5::glCompressedTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data)
937 d_1_3_Core->f.CompressedTexSubImage3D(
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
imageSize,
data);
962 d_1_3_Core->f.ActiveTexture(
texture);
1016 return d_1_5_Core->f.UnmapBuffer(
target);
1041 return d_1_5_Core->f.IsBuffer(
buffer);
1046 d_1_5_Core->f.GenBuffers(
n,
buffers);
1051 d_1_5_Core->f.DeleteBuffers(
n,
buffers);
1061 d_1_5_Core->f.GetQueryObjectuiv(
id,
pname,
params);
1066 d_1_5_Core->f.GetQueryObjectiv(
id,
pname,
params);
1076 d_1_5_Core->f.EndQuery(
target);
1081 d_1_5_Core->f.BeginQuery(
target,
id);
1086 return d_1_5_Core->f.IsQuery(
id);
1091 d_1_5_Core->f.DeleteQueries(
n,
ids);
1096 d_1_5_Core->f.GenQueries(
n,
ids);
1103 d_1_0_Deprecated->f.Translatef(
x,
y,
z);
1108 d_1_0_Deprecated->f.Translated(
x,
y,
z);
1113 d_1_0_Deprecated->f.Scalef(
x,
y,
z);
1118 d_1_0_Deprecated->f.Scaled(
x,
y,
z);
1123 d_1_0_Deprecated->f.Rotatef(
angle,
x,
y,
z);
1128 d_1_0_Deprecated->f.Rotated(
angle,
x,
y,
z);
1133 d_1_0_Deprecated->f.PushMatrix();
1138 d_1_0_Deprecated->f.PopMatrix();
1148 d_1_0_Deprecated->f.MultMatrixd(
m);
1153 d_1_0_Deprecated->f.MultMatrixf(
m);
1158 d_1_0_Deprecated->f.MatrixMode(
mode);
1163 d_1_0_Deprecated->f.LoadMatrixd(
m);
1168 d_1_0_Deprecated->f.LoadMatrixf(
m);
1173 d_1_0_Deprecated->f.LoadIdentity();
1183 return d_1_0_Deprecated->f.IsList(
list);
1213 d_1_0_Deprecated->f.GetPolygonStipple(
mask);
1218 d_1_0_Deprecated->f.GetPixelMapusv(
map,
values);
1223 d_1_0_Deprecated->f.GetPixelMapuiv(
map,
values);
1228 d_1_0_Deprecated->f.GetPixelMapfv(
map,
values);
1258 d_1_0_Deprecated->f.GetLightiv(light,
pname,
params);
1263 d_1_0_Deprecated->f.GetLightfv(light,
pname,
params);
1268 d_1_0_Deprecated->f.GetClipPlane(plane,
equation);
1283 d_1_0_Deprecated->f.PixelMapusv(
map, mapsize,
values);
1288 d_1_0_Deprecated->f.PixelMapuiv(
map, mapsize,
values);
1293 d_1_0_Deprecated->f.PixelMapfv(
map, mapsize,
values);
1298 d_1_0_Deprecated->f.PixelTransferi(
pname,
param);
1303 d_1_0_Deprecated->f.PixelTransferf(
pname,
param);
1308 d_1_0_Deprecated->f.PixelZoom(xfactor,
yfactor);
1313 d_1_0_Deprecated->f.AlphaFunc(
func,
ref);
1318 d_1_0_Deprecated->f.EvalPoint2(
i,
j);
1323 d_1_0_Deprecated->f.EvalMesh2(
mode, i1, i2, j1, j2);
1328 d_1_0_Deprecated->f.EvalPoint1(
i);
1333 d_1_0_Deprecated->f.EvalMesh1(
mode, i1, i2);
1338 d_1_0_Deprecated->f.EvalCoord2fv(u);
1343 d_1_0_Deprecated->f.EvalCoord2f(u,
v);
1348 d_1_0_Deprecated->f.EvalCoord2dv(u);
1353 d_1_0_Deprecated->f.EvalCoord2d(u,
v);
1358 d_1_0_Deprecated->f.EvalCoord1fv(u);
1363 d_1_0_Deprecated->f.EvalCoord1f(u);
1368 d_1_0_Deprecated->f.EvalCoord1dv(u);
1373 d_1_0_Deprecated->f.EvalCoord1d(u);
1378 d_1_0_Deprecated->f.MapGrid2f(un,
u1,
u2, vn,
v1,
v2);
1383 d_1_0_Deprecated->f.MapGrid2d(un,
u1,
u2, vn,
v1,
v2);
1388 d_1_0_Deprecated->f.MapGrid1f(un,
u1,
u2);
1393 d_1_0_Deprecated->f.MapGrid1d(un,
u1,
u2);
1418 d_1_0_Deprecated->f.PushAttrib(
mask);
1423 d_1_0_Deprecated->f.PopAttrib();
1428 d_1_0_Deprecated->f.Accum(op,
value);
1433 d_1_0_Deprecated->f.IndexMask(
mask);
1438 d_1_0_Deprecated->f.ClearIndex(
c);
1448 d_1_0_Deprecated->f.PushName(
name);
1453 d_1_0_Deprecated->f.PopName();
1458 d_1_0_Deprecated->f.PassThrough(
token);
1463 d_1_0_Deprecated->f.LoadName(
name);
1468 d_1_0_Deprecated->f.InitNames();
1473 return d_1_0_Deprecated->f.RenderMode(
mode);
1478 d_1_0_Deprecated->f.SelectBuffer(
size,
buffer);
1538 d_1_0_Deprecated->f.ShadeModel(
mode);
1543 d_1_0_Deprecated->f.PolygonStipple(
mask);
1568 d_1_0_Deprecated->f.LineStipple(factor,
pattern);
1578 d_1_0_Deprecated->f.LightModeli(
pname,
param);
1588 d_1_0_Deprecated->f.LightModelf(
pname,
param);
1593 d_1_0_Deprecated->f.Lightiv(light,
pname,
params);
1598 d_1_0_Deprecated->f.Lighti(light,
pname,
param);
1603 d_1_0_Deprecated->f.Lightfv(light,
pname,
params);
1608 d_1_0_Deprecated->f.Lightf(light,
pname,
param);
1633 d_1_0_Deprecated->f.ColorMaterial(
face,
mode);
1638 d_1_0_Deprecated->f.ClipPlane(plane,
equation);
1643 d_1_0_Deprecated->f.Vertex4sv(
v);
1648 d_1_0_Deprecated->f.Vertex4s(
x,
y,
z,
w);
1653 d_1_0_Deprecated->f.Vertex4iv(
v);
1658 d_1_0_Deprecated->f.Vertex4i(
x,
y,
z,
w);
1663 d_1_0_Deprecated->f.Vertex4fv(
v);
1668 d_1_0_Deprecated->f.Vertex4f(
x,
y,
z,
w);
1673 d_1_0_Deprecated->f.Vertex4dv(
v);
1678 d_1_0_Deprecated->f.Vertex4d(
x,
y,
z,
w);
1683 d_1_0_Deprecated->f.Vertex3sv(
v);
1688 d_1_0_Deprecated->f.Vertex3s(
x,
y,
z);
1693 d_1_0_Deprecated->f.Vertex3iv(
v);
1698 d_1_0_Deprecated->f.Vertex3i(
x,
y,
z);
1703 d_1_0_Deprecated->f.Vertex3fv(
v);
1708 d_1_0_Deprecated->f.Vertex3f(
x,
y,
z);
1713 d_1_0_Deprecated->f.Vertex3dv(
v);
1718 d_1_0_Deprecated->f.Vertex3d(
x,
y,
z);
1723 d_1_0_Deprecated->f.Vertex2sv(
v);
1728 d_1_0_Deprecated->f.Vertex2s(
x,
y);
1733 d_1_0_Deprecated->f.Vertex2iv(
v);
1738 d_1_0_Deprecated->f.Vertex2i(
x,
y);
1743 d_1_0_Deprecated->f.Vertex2fv(
v);
1748 d_1_0_Deprecated->f.Vertex2f(
x,
y);
1753 d_1_0_Deprecated->f.Vertex2dv(
v);
1758 d_1_0_Deprecated->f.Vertex2d(
x,
y);
1763 d_1_0_Deprecated->f.TexCoord4sv(
v);
1768 d_1_0_Deprecated->f.TexCoord4s(
s,
t,
r,
q);
1773 d_1_0_Deprecated->f.TexCoord4iv(
v);
1778 d_1_0_Deprecated->f.TexCoord4i(
s,
t,
r,
q);
1783 d_1_0_Deprecated->f.TexCoord4fv(
v);
1788 d_1_0_Deprecated->f.TexCoord4f(
s,
t,
r,
q);
1793 d_1_0_Deprecated->f.TexCoord4dv(
v);
1798 d_1_0_Deprecated->f.TexCoord4d(
s,
t,
r,
q);
1803 d_1_0_Deprecated->f.TexCoord3sv(
v);
1808 d_1_0_Deprecated->f.TexCoord3s(
s,
t,
r);
1813 d_1_0_Deprecated->f.TexCoord3iv(
v);
1818 d_1_0_Deprecated->f.TexCoord3i(
s,
t,
r);
1823 d_1_0_Deprecated->f.TexCoord3fv(
v);
1828 d_1_0_Deprecated->f.TexCoord3f(
s,
t,
r);
1833 d_1_0_Deprecated->f.TexCoord3dv(
v);
1838 d_1_0_Deprecated->f.TexCoord3d(
s,
t,
r);
1843 d_1_0_Deprecated->f.TexCoord2sv(
v);
1848 d_1_0_Deprecated->f.TexCoord2s(
s,
t);
1853 d_1_0_Deprecated->f.TexCoord2iv(
v);
1858 d_1_0_Deprecated->f.TexCoord2i(
s,
t);
1863 d_1_0_Deprecated->f.TexCoord2fv(
v);
1868 d_1_0_Deprecated->f.TexCoord2f(
s,
t);
1873 d_1_0_Deprecated->f.TexCoord2dv(
v);
1878 d_1_0_Deprecated->f.TexCoord2d(
s,
t);
1883 d_1_0_Deprecated->f.TexCoord1sv(
v);
1888 d_1_0_Deprecated->f.TexCoord1s(
s);
1893 d_1_0_Deprecated->f.TexCoord1iv(
v);
1898 d_1_0_Deprecated->f.TexCoord1i(
s);
1903 d_1_0_Deprecated->f.TexCoord1fv(
v);
1908 d_1_0_Deprecated->f.TexCoord1f(
s);
1913 d_1_0_Deprecated->f.TexCoord1dv(
v);
1918 d_1_0_Deprecated->f.TexCoord1d(
s);
1923 d_1_0_Deprecated->f.Rectsv(
v1,
v2);
1928 d_1_0_Deprecated->f.Rects(
x1,
y1,
x2,
y2);
1933 d_1_0_Deprecated->f.Rectiv(
v1,
v2);
1938 d_1_0_Deprecated->f.Recti(
x1,
y1,
x2,
y2);
1943 d_1_0_Deprecated->f.Rectfv(
v1,
v2);
1948 d_1_0_Deprecated->f.Rectf(
x1,
y1,
x2,
y2);
1953 d_1_0_Deprecated->f.Rectdv(
v1,
v2);
1958 d_1_0_Deprecated->f.Rectd(
x1,
y1,
x2,
y2);
1963 d_1_0_Deprecated->f.RasterPos4sv(
v);
1968 d_1_0_Deprecated->f.RasterPos4s(
x,
y,
z,
w);
1973 d_1_0_Deprecated->f.RasterPos4iv(
v);
1978 d_1_0_Deprecated->f.RasterPos4i(
x,
y,
z,
w);
1983 d_1_0_Deprecated->f.RasterPos4fv(
v);
1988 d_1_0_Deprecated->f.RasterPos4f(
x,
y,
z,
w);
1993 d_1_0_Deprecated->f.RasterPos4dv(
v);
1998 d_1_0_Deprecated->f.RasterPos4d(
x,
y,
z,
w);
2003 d_1_0_Deprecated->f.RasterPos3sv(
v);
2008 d_1_0_Deprecated->f.RasterPos3s(
x,
y,
z);
2013 d_1_0_Deprecated->f.RasterPos3iv(
v);
2018 d_1_0_Deprecated->f.RasterPos3i(
x,
y,
z);
2023 d_1_0_Deprecated->f.RasterPos3fv(
v);
2028 d_1_0_Deprecated->f.RasterPos3f(
x,
y,
z);
2033 d_1_0_Deprecated->f.RasterPos3dv(
v);
2038 d_1_0_Deprecated->f.RasterPos3d(
x,
y,
z);
2043 d_1_0_Deprecated->f.RasterPos2sv(
v);
2048 d_1_0_Deprecated->f.RasterPos2s(
x,
y);
2053 d_1_0_Deprecated->f.RasterPos2iv(
v);
2058 d_1_0_Deprecated->f.RasterPos2i(
x,
y);
2063 d_1_0_Deprecated->f.RasterPos2fv(
v);
2068 d_1_0_Deprecated->f.RasterPos2f(
x,
y);
2073 d_1_0_Deprecated->f.RasterPos2dv(
v);
2078 d_1_0_Deprecated->f.RasterPos2d(
x,
y);
2083 d_1_0_Deprecated->f.Normal3sv(
v);
2088 d_1_0_Deprecated->f.Normal3s(
nx,
ny,
nz);
2093 d_1_0_Deprecated->f.Normal3iv(
v);
2098 d_1_0_Deprecated->f.Normal3i(
nx,
ny,
nz);
2103 d_1_0_Deprecated->f.Normal3fv(
v);
2108 d_1_0_Deprecated->f.Normal3f(
nx,
ny,
nz);
2113 d_1_0_Deprecated->f.Normal3dv(
v);
2118 d_1_0_Deprecated->f.Normal3d(
nx,
ny,
nz);
2123 d_1_0_Deprecated->f.Normal3bv(
v);
2128 d_1_0_Deprecated->f.Normal3b(
nx,
ny,
nz);
2133 d_1_0_Deprecated->f.Indexsv(
c);
2138 d_1_0_Deprecated->f.Indexs(
c);
2143 d_1_0_Deprecated->f.Indexiv(
c);
2148 d_1_0_Deprecated->f.Indexi(
c);
2153 d_1_0_Deprecated->f.Indexfv(
c);
2158 d_1_0_Deprecated->f.Indexf(
c);
2163 d_1_0_Deprecated->f.Indexdv(
c);
2168 d_1_0_Deprecated->f.Indexd(
c);
2173 d_1_0_Deprecated->f.End();
2178 d_1_0_Deprecated->f.EdgeFlagv(flag);
2183 d_1_0_Deprecated->f.EdgeFlag(flag);
2188 d_1_0_Deprecated->f.Color4usv(
v);
2198 d_1_0_Deprecated->f.Color4uiv(
v);
2208 d_1_0_Deprecated->f.Color4ubv(
v);
2218 d_1_0_Deprecated->f.Color4sv(
v);
2228 d_1_0_Deprecated->f.Color4iv(
v);
2238 d_1_0_Deprecated->f.Color4fv(
v);
2248 d_1_0_Deprecated->f.Color4dv(
v);
2258 d_1_0_Deprecated->f.Color4bv(
v);
2268 d_1_0_Deprecated->f.Color3usv(
v);
2278 d_1_0_Deprecated->f.Color3uiv(
v);
2288 d_1_0_Deprecated->f.Color3ubv(
v);
2298 d_1_0_Deprecated->f.Color3sv(
v);
2308 d_1_0_Deprecated->f.Color3iv(
v);
2318 d_1_0_Deprecated->f.Color3fv(
v);
2328 d_1_0_Deprecated->f.Color3dv(
v);
2338 d_1_0_Deprecated->f.Color3bv(
v);
2353 d_1_0_Deprecated->f.Begin(
mode);
2358 d_1_0_Deprecated->f.ListBase(
base);
2363 return d_1_0_Deprecated->f.GenLists(
range);
2368 d_1_0_Deprecated->f.DeleteLists(
list,
range);
2373 d_1_0_Deprecated->f.CallLists(
n,
type,
lists);
2378 d_1_0_Deprecated->f.CallList(
list);
2383 d_1_0_Deprecated->f.EndList();
2388 d_1_0_Deprecated->f.NewList(
list,
mode);
2395 d_1_1_Deprecated->f.PushClientAttrib(
mask);
2400 d_1_1_Deprecated->f.PopClientAttrib();
2440 d_1_1_Deprecated->f.EnableClientState(
array);
2450 d_1_1_Deprecated->f.DisableClientState(
array);
2460 d_1_1_Deprecated->f.ArrayElement(
i);
2467 d_1_2_Deprecated->f.ResetMinmax(
target);
2472 d_1_2_Deprecated->f.ResetHistogram(
target);
2629 d_1_3_Deprecated->f.MultTransposeMatrixd(
m);
2634 d_1_3_Deprecated->f.MultTransposeMatrixf(
m);
2639 d_1_3_Deprecated->f.LoadTransposeMatrixd(
m);
2644 d_1_3_Deprecated->f.LoadTransposeMatrixf(
m);
2649 d_1_3_Deprecated->f.MultiTexCoord4sv(
target,
v);
2654 d_1_3_Deprecated->f.MultiTexCoord4s(
target,
s,
t,
r,
q);
2659 d_1_3_Deprecated->f.MultiTexCoord4iv(
target,
v);
2664 d_1_3_Deprecated->f.MultiTexCoord4i(
target,
s,
t,
r,
q);
2669 d_1_3_Deprecated->f.MultiTexCoord4fv(
target,
v);
2674 d_1_3_Deprecated->f.MultiTexCoord4f(
target,
s,
t,
r,
q);
2679 d_1_3_Deprecated->f.MultiTexCoord4dv(
target,
v);
2684 d_1_3_Deprecated->f.MultiTexCoord4d(
target,
s,
t,
r,
q);
2689 d_1_3_Deprecated->f.MultiTexCoord3sv(
target,
v);
2694 d_1_3_Deprecated->f.MultiTexCoord3s(
target,
s,
t,
r);
2699 d_1_3_Deprecated->f.MultiTexCoord3iv(
target,
v);
2704 d_1_3_Deprecated->f.MultiTexCoord3i(
target,
s,
t,
r);
2709 d_1_3_Deprecated->f.MultiTexCoord3fv(
target,
v);
2714 d_1_3_Deprecated->f.MultiTexCoord3f(
target,
s,
t,
r);
2719 d_1_3_Deprecated->f.MultiTexCoord3dv(
target,
v);
2724 d_1_3_Deprecated->f.MultiTexCoord3d(
target,
s,
t,
r);
2729 d_1_3_Deprecated->f.MultiTexCoord2sv(
target,
v);
2734 d_1_3_Deprecated->f.MultiTexCoord2s(
target,
s,
t);
2739 d_1_3_Deprecated->f.MultiTexCoord2iv(
target,
v);
2744 d_1_3_Deprecated->f.MultiTexCoord2i(
target,
s,
t);
2749 d_1_3_Deprecated->f.MultiTexCoord2fv(
target,
v);
2754 d_1_3_Deprecated->f.MultiTexCoord2f(
target,
s,
t);
2759 d_1_3_Deprecated->f.MultiTexCoord2dv(
target,
v);
2764 d_1_3_Deprecated->f.MultiTexCoord2d(
target,
s,
t);
2769 d_1_3_Deprecated->f.MultiTexCoord1sv(
target,
v);
2774 d_1_3_Deprecated->f.MultiTexCoord1s(
target,
s);
2779 d_1_3_Deprecated->f.MultiTexCoord1iv(
target,
v);
2784 d_1_3_Deprecated->f.MultiTexCoord1i(
target,
s);
2789 d_1_3_Deprecated->f.MultiTexCoord1fv(
target,
v);
2794 d_1_3_Deprecated->f.MultiTexCoord1f(
target,
s);
2799 d_1_3_Deprecated->f.MultiTexCoord1dv(
target,
v);
2804 d_1_3_Deprecated->f.MultiTexCoord1d(
target,
s);
2809 d_1_3_Deprecated->f.ClientActiveTexture(
texture);
2816 d_1_4_Deprecated->f.WindowPos3sv(
v);
2821 d_1_4_Deprecated->f.WindowPos3s(
x,
y,
z);
2826 d_1_4_Deprecated->f.WindowPos3iv(
v);
2831 d_1_4_Deprecated->f.WindowPos3i(
x,
y,
z);
2836 d_1_4_Deprecated->f.WindowPos3fv(
v);
2841 d_1_4_Deprecated->f.WindowPos3f(
x,
y,
z);
2846 d_1_4_Deprecated->f.WindowPos3dv(
v);
2851 d_1_4_Deprecated->f.WindowPos3d(
x,
y,
z);
2856 d_1_4_Deprecated->f.WindowPos2sv(
v);
2861 d_1_4_Deprecated->f.WindowPos2s(
x,
y);
2866 d_1_4_Deprecated->f.WindowPos2iv(
v);
2871 d_1_4_Deprecated->f.WindowPos2i(
x,
y);
2876 d_1_4_Deprecated->f.WindowPos2fv(
v);
2881 d_1_4_Deprecated->f.WindowPos2f(
x,
y);
2886 d_1_4_Deprecated->f.WindowPos2dv(
v);
2891 d_1_4_Deprecated->f.WindowPos2d(
x,
y);
2901 d_1_4_Deprecated->f.SecondaryColor3usv(
v);
2906 d_1_4_Deprecated->f.SecondaryColor3us(
red,
green,
blue);
2911 d_1_4_Deprecated->f.SecondaryColor3uiv(
v);
2916 d_1_4_Deprecated->f.SecondaryColor3ui(
red,
green,
blue);
2921 d_1_4_Deprecated->f.SecondaryColor3ubv(
v);
2926 d_1_4_Deprecated->f.SecondaryColor3ub(
red,
green,
blue);
2931 d_1_4_Deprecated->f.SecondaryColor3sv(
v);
2936 d_1_4_Deprecated->f.SecondaryColor3s(
red,
green,
blue);
2941 d_1_4_Deprecated->f.SecondaryColor3iv(
v);
2946 d_1_4_Deprecated->f.SecondaryColor3i(
red,
green,
blue);
2951 d_1_4_Deprecated->f.SecondaryColor3fv(
v);
2956 d_1_4_Deprecated->f.SecondaryColor3f(
red,
green,
blue);
2961 d_1_4_Deprecated->f.SecondaryColor3dv(
v);
2966 d_1_4_Deprecated->f.SecondaryColor3d(
red,
green,
blue);
2971 d_1_4_Deprecated->f.SecondaryColor3bv(
v);
2976 d_1_4_Deprecated->f.SecondaryColor3b(
red,
green,
blue);
2986 d_1_4_Deprecated->f.FogCoorddv(
coord);
2991 d_1_4_Deprecated->f.FogCoordd(
coord);
2996 d_1_4_Deprecated->f.FogCoordfv(
coord);
3001 d_1_4_Deprecated->f.FogCoordf(
coord);
virtual bool initializeOpenGLFunctions()
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void glVertex4fv(const GLfloat *v)
void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)
void glGetDoublev(GLenum pname, GLdouble *params)
void glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void glMatrixMode(GLenum mode)
void glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void glColor3bv(const GLbyte *v)
void glWindowPos3iv(const GLint *v)
void glTexCoord3s(GLshort s, GLshort t, GLshort r)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
void glTexCoord1i(GLint s)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void glResetMinmax(GLenum target)
void glGetPixelMapfv(GLenum map, GLfloat *values)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
void glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void glRasterPos4iv(const GLint *v)
void glCallList(GLuint list)
void glMultTransposeMatrixd(const GLdouble *m)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glRasterPos4dv(const GLdouble *v)
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
void glTexGend(GLenum coord, GLenum pname, GLdouble param)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
void glDeleteBuffers(GLsizei n, const GLuint *buffers)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void glBindBuffer(GLenum target, GLuint buffer)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
void glLightModelfv(GLenum pname, const GLfloat *params)
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void glMultMatrixd(const GLdouble *m)
void glDeleteLists(GLuint list, GLsizei range)
void glPushClientAttrib(GLbitfield mask)
void glGetClipPlane(GLenum plane, GLdouble *equation)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void glEvalCoord1d(GLdouble u)
void glSecondaryColor3fv(const GLfloat *v)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void glColor4usv(const GLushort *v)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
void glRasterPos2sv(const GLshort *v)
void glEvalCoord1f(GLfloat u)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void glRasterPos2s(GLshort x, GLshort y)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLboolean glIsQuery(GLuint id)
void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
void glVertex2sv(const GLshort *v)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
void glWindowPos3sv(const GLshort *v)
void glPointParameterfv(GLenum pname, const GLfloat *params)
void glTexCoord4sv(const GLshort *v)
void glRasterPos2fv(const GLfloat *v)
void glColor4uiv(const GLuint *v)
void glColor3dv(const GLdouble *v)
void glTexCoord3dv(const GLdouble *v)
void glRasterPos2f(GLfloat x, GLfloat y)
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
void glVertex2iv(const GLint *v)
void glTexCoord3i(GLint s, GLint t, GLint r)
void glSecondaryColor3dv(const GLdouble *v)
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
void glTexCoord3fv(const GLfloat *v)
void glVertex2f(GLfloat x, GLfloat y)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
void glFogiv(GLenum pname, const GLint *params)
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
void glLightModelf(GLenum pname, GLfloat param)
GLint glRenderMode(GLenum mode)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void glTexCoord1iv(const GLint *v)
void glPixelTransferf(GLenum pname, GLfloat param)
void glIndexdv(const GLdouble *c)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
void glVertex3fv(const GLfloat *v)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void glColor3iv(const GLint *v)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
void glIndexMask(GLuint mask)
void glVertex3s(GLshort x, GLshort y, GLshort z)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glMultiTexCoord4sv(GLenum target, const GLshort *v)
void glRasterPos3s(GLshort x, GLshort y, GLshort z)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void glRasterPos3dv(const GLdouble *v)
void glVertex4dv(const GLdouble *v)
void glMaterialiv(GLenum face, GLenum pname, const GLint *params)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void glClearDepth(GLdouble depth)
void glRasterPos2i(GLint x, GLint y)
void glGetIntegerv(GLenum pname, GLint *params)
void glFogCoorddv(const GLdouble *coord)
void glColor4bv(const GLbyte *v)
void glNormal3i(GLint nx, GLint ny, GLint nz)
void glGetPolygonStipple(GLubyte *mask)
void glMultiTexCoord3fv(GLenum target, const GLfloat *v)
void glTexEnvi(GLenum target, GLenum pname, GLint param)
void glRasterPos4sv(const GLshort *v)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
void glDisable(GLenum cap)
void glMultiTexCoord1dv(GLenum target, const GLdouble *v)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glWindowPos3fv(const GLfloat *v)
void glPointParameteriv(GLenum pname, const GLint *params)
void glVertex2s(GLshort x, GLshort y)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void glFogfv(GLenum pname, const GLfloat *params)
void glPolygonMode(GLenum face, GLenum mode)
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void glListBase(GLuint base)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void glFogi(GLenum pname, GLint param)
void glEvalCoord1fv(const GLfloat *u)
void glDepthFunc(GLenum func)
void glPointParameteri(GLenum pname, GLint param)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void glPolygonStipple(const GLubyte *mask)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void glWindowPos3s(GLshort x, GLshort y, GLshort z)
void glVertex3dv(const GLdouble *v)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
void glMultTransposeMatrixf(const GLfloat *m)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
const GLubyte * glGetString(GLenum name)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glGetBooleanv(GLenum pname, GLboolean *params)
void glEdgeFlagv(const GLboolean *flag)
void glTexCoord2s(GLshort s, GLshort t)
GLboolean glIsList(GLuint list)
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
void glPointSize(GLfloat size)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
void glDeleteQueries(GLsizei n, const GLuint *ids)
void glVertex2i(GLint x, GLint y)
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void glEndQuery(GLenum target)
void glTexCoord2fv(const GLfloat *v)
void glEvalCoord1dv(const GLdouble *u)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
void glMultiTexCoord1sv(GLenum target, const GLshort *v)
void glLineWidth(GLfloat width)
void glRectfv(const GLfloat *v1, const GLfloat *v2)
void glMultiTexCoord1fv(GLenum target, const GLfloat *v)
void glLightfv(GLenum light, GLenum pname, const GLfloat *params)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
void glFogCoordfv(const GLfloat *coord)
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
GLboolean glIsTexture(GLuint texture)
void glEvalCoord2dv(const GLdouble *u)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void glNormal3sv(const GLshort *v)
void glIndexd(GLdouble c)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glPushName(GLuint name)
void glNewList(GLuint list, GLenum mode)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void glMultiTexCoord2dv(GLenum target, const GLdouble *v)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GLuint glGenLists(GLsizei range)
void glRasterPos4fv(const GLfloat *v)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
void glWindowPos2i(GLint x, GLint y)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void glSecondaryColor3usv(const GLushort *v)
void glTexCoord2d(GLdouble s, GLdouble t)
void glSelectBuffer(GLsizei size, GLuint *buffer)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
void glLighti(GLenum light, GLenum pname, GLint param)
void glRasterPos3i(GLint x, GLint y, GLint z)
void glDisableClientState(GLenum array)
void glColor3i(GLint red, GLint green, GLint blue)
void glWindowPos3i(GLint x, GLint y, GLint z)
void glScalef(GLfloat x, GLfloat y, GLfloat z)
void glEvalCoord2d(GLdouble u, GLdouble v)
void glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
void glTexGeni(GLenum coord, GLenum pname, GLint param)
void glVertex3i(GLint x, GLint y, GLint z)
void glTexCoord3sv(const GLshort *v)
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void glColor3fv(const GLfloat *v)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void glNormal3fv(const GLfloat *v)
void glColor4ubv(const GLubyte *v)
GLboolean glIsBuffer(GLuint buffer)
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void glColor3usv(const GLushort *v)
void glWindowPos2s(GLshort x, GLshort y)
void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
void glLightf(GLenum light, GLenum pname, GLfloat param)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void glSecondaryColor3sv(const GLshort *v)
void glEnable(GLenum cap)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void glFogCoordd(GLdouble coord)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void glRectdv(const GLdouble *v1, const GLdouble *v2)
void glBlendEquation(GLenum mode)
void glRasterPos2d(GLdouble x, GLdouble y)
void glRectsv(const GLshort *v1, const GLshort *v2)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void glLightModeliv(GLenum pname, const GLint *params)
void glBeginQuery(GLenum target, GLuint id)
void glNormal3iv(const GLint *v)
void glTranslated(GLdouble x, GLdouble y, GLdouble z)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glVertex2fv(const GLfloat *v)
void glMultiTexCoord4iv(GLenum target, const GLint *v)
void glColor4fv(const GLfloat *v)
void glTexCoord4dv(const GLdouble *v)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
void glVertex4sv(const GLshort *v)
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLvoid * glMapBuffer(GLenum target, GLenum access)
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glPushAttrib(GLbitfield mask)
void glLoadTransposeMatrixf(const GLfloat *m)
void glWindowPos2iv(const GLint *v)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glTexCoord3iv(const GLint *v)
void glMultiTexCoord1f(GLenum target, GLfloat s)
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
void glClipPlane(GLenum plane, const GLdouble *equation)
void glTexCoord2f(GLfloat s, GLfloat t)
void glColor3us(GLushort red, GLushort green, GLushort blue)
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glRasterPos3sv(const GLshort *v)
void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void glEdgeFlag(GLboolean flag)
void glColor4sv(const GLshort *v)
void glNormal3dv(const GLdouble *v)
void glVertex3sv(const GLshort *v)
void glTexCoord4iv(const GLint *v)
void glSampleCoverage(GLfloat value, GLboolean invert)
void glSecondaryColor3bv(const GLbyte *v)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void glReadBuffer(GLenum mode)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
void glMultMatrixf(const GLfloat *m)
void glMultiTexCoord1s(GLenum target, GLshort s)
void glTexCoord1dv(const GLdouble *v)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
void glLoadMatrixd(const GLdouble *m)
void glDepthRange(GLdouble nearVal, GLdouble farVal)
void glColor3sv(const GLshort *v)
void glColorMaterial(GLenum face, GLenum mode)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
GLboolean glIsEnabled(GLenum cap)
void glGetFloatv(GLenum pname, GLfloat *params)
void glGetMapiv(GLenum target, GLenum query, GLint *v)
void glWindowPos2d(GLdouble x, GLdouble y)
void glMultiTexCoord3iv(GLenum target, const GLint *v)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
void glArrayElement(GLint i)
void glMultiTexCoord2iv(GLenum target, const GLint *v)
void glStencilMask(GLuint mask)
void glGetQueryiv(GLenum target, GLenum pname, GLint *params)
void glGetPointerv(GLenum pname, GLvoid **params)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
void glSecondaryColor3uiv(const GLuint *v)
void glColor3uiv(const GLuint *v)
void glTexCoord1s(GLshort s)
void glEvalCoord2f(GLfloat u, GLfloat v)
void glShadeModel(GLenum mode)
void glTexCoord1f(GLfloat s)
void glColor4iv(const GLint *v)
void glSecondaryColor3ubv(const GLubyte *v)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void glClearStencil(GLint s)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
void glGetLightiv(GLenum light, GLenum pname, GLint *params)
void glVertex4i(GLint x, GLint y, GLint z, GLint w)
void glRectiv(const GLint *v1, const GLint *v2)
void glIndexub(GLubyte c)
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void glMultiTexCoord2fv(GLenum target, const GLfloat *v)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void glLineStipple(GLint factor, GLushort pattern)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void glGenBuffers(GLsizei n, GLuint *buffers)
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glLoadTransposeMatrixd(const GLdouble *m)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
void glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
void glLogicOp(GLenum opcode)
void glAccum(GLenum op, GLfloat value)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
void glTexCoord2iv(const GLint *v)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void glPixelStoref(GLenum pname, GLfloat param)
void glCullFace(GLenum mode)
void glIndexsv(const GLshort *c)
void glPointParameterf(GLenum pname, GLfloat param)
void glGenQueries(GLsizei n, GLuint *ids)
void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glTexParameteri(GLenum target, GLenum pname, GLint param)
void glFogCoordf(GLfloat coord)
void glLightiv(GLenum light, GLenum pname, const GLint *params)
void glMultiTexCoord1iv(GLenum target, const GLint *v)
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void glBindTexture(GLenum target, GLuint texture)
void glAlphaFunc(GLenum func, GLfloat ref)
void glFogf(GLenum pname, GLfloat param)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void glEvalCoord2fv(const GLfloat *u)
GLboolean glUnmapBuffer(GLenum target)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void glRasterPos2dv(const GLdouble *v)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void glColor3ui(GLuint red, GLuint green, GLuint blue)
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void glRasterPos2iv(const GLint *v)
void glSecondaryColor3i(GLint red, GLint green, GLint blue)
void glDeleteTextures(GLsizei n, const GLuint *textures)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void glHint(GLenum target, GLenum mode)
void glTexCoord2dv(const GLdouble *v)
void glFrontFace(GLenum mode)
void glLoadName(GLuint name)
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void glWindowPos2f(GLfloat x, GLfloat y)
void glIndexfv(const GLfloat *c)
void glEvalPoint1(GLint i)
void glWindowPos2fv(const GLfloat *v)
void glMultiTexCoord4dv(GLenum target, const GLdouble *v)
void glVertex2dv(const GLdouble *v)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void glTexCoord2i(GLint s, GLint t)
void glPassThrough(GLfloat token)
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
void glLoadMatrixf(const GLfloat *m)
void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
void glVertex4iv(const GLint *v)
void glActiveTexture(GLenum texture)
void glLightModeli(GLenum pname, GLint param)
void glColor4dv(const GLdouble *v)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void glColor3s(GLshort red, GLshort green, GLshort blue)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void glVertex2d(GLdouble x, GLdouble y)
void glBlendFunc(GLenum sfactor, GLenum dfactor)
void glGetPixelMapusv(GLenum map, GLushort *values)
void glMultiTexCoord2i(GLenum target, GLint s, GLint t)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
void glPixelTransferi(GLenum pname, GLint param)
void glEnableClientState(GLenum array)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void glIndexubv(const GLubyte *c)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void glRasterPos3iv(const GLint *v)
void glClearIndex(GLfloat c)
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void glMultiTexCoord3sv(GLenum target, const GLshort *v)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void glMultiTexCoord1i(GLenum target, GLint s)
void glMateriali(GLenum face, GLenum pname, GLint param)
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
void glRasterPos3fv(const GLfloat *v)
void glMultiTexCoord3dv(GLenum target, const GLdouble *v)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
void glDepthMask(GLboolean flag)
void glNormal3bv(const GLbyte *v)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void glScaled(GLdouble x, GLdouble y, GLdouble z)
void glMaterialf(GLenum face, GLenum pname, GLfloat param)
void glTexCoord1fv(const GLfloat *v)
void glTexCoord1d(GLdouble s)
void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
void glDrawBuffer(GLenum mode)
void glTexCoord2sv(const GLshort *v)
void glGetMapfv(GLenum target, GLenum query, GLfloat *v)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void glVertex3iv(const GLint *v)
void glMultiTexCoord4fv(GLenum target, const GLfloat *v)
void glPolygonOffset(GLfloat factor, GLfloat units)
void glEvalPoint2(GLint i, GLint j)
void glMultiTexCoord2sv(GLenum target, const GLshort *v)
void glWindowPos2dv(const GLdouble *v)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
void glClientActiveTexture(GLenum texture)
void glColor3ubv(const GLubyte *v)
void glResetHistogram(GLenum target)
void glWindowPos3dv(const GLdouble *v)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void glBegin(GLenum mode)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void glTexCoord1sv(const GLshort *v)
void glSecondaryColor3iv(const GLint *v)
void glMultiTexCoord1d(GLenum target, GLdouble s)
void glIndexiv(const GLint *c)
void glGenTextures(GLsizei n, GLuint *textures)
void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
void glWindowPos2sv(const GLshort *v)
void glTexCoord4fv(const GLfloat *v)
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void glPixelStorei(GLenum pname, GLint param)
void glGetPixelMapuiv(GLenum map, GLuint *values)
void glClear(GLbitfield mask)
QMap< QString, QString > map
[6]
Combined button and popup list for selecting options.
EGLOutputLayerEXT EGLint EGLAttrib value
[5]
GLint GLfloat GLfloat GLfloat v2
GLenum GLsizei GLsizei GLint * values
[15]
typedef GLint(GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
GLsizei const GLfloat * v
[13]
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat z
GLint GLint GLint GLint GLint x
[0]
GLuint const GLuint * buffers
GLint GLenum GLsizei GLsizei GLsizei depth
typedef GLfloat(GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GLenum GLuint GLint level
GLfloat GLfloat GLfloat w
[0]
GLint GLsizei GLsizei height
GLuint GLfloat GLfloat GLfloat GLfloat y1
GLenum GLuint GLintptr GLsizeiptr size
[1]
GLenum GLenum GLsizei const GLuint * ids
GLuint const GLuint GLuint const GLuint * textures
GLuint GLfloat GLfloat GLfloat x1
GLdouble GLdouble GLdouble GLdouble top
GLenum GLenum GLsizei count
GLint GLenum GLsizei GLsizei GLsizei GLint border
const void GLsizei GLsizei stride
GLint GLint GLint yoffset
GLint GLint GLint GLint zoffset
typedef GLsizei(GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target)
typedef GLenum(GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void)
GLint GLenum internalformat
typedef GLboolean(GL_APIENTRYP PFNGLISENABLEDIOESPROC)(GLenum target
GLint GLsizei GLsizei GLenum GLenum GLsizei void * data
GLenum const GLint * param
GLenum GLuint GLintptr offset
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLint GLsizei GLsizei GLenum format
const void GLsizei drawcount
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLsizei GLenum const void * indices
GLenum GLenum GLsizei void GLsizei void * column
GLenum GLenum GLenum dfactorAlpha
GLfixed GLfixed GLint GLint GLfixed points
GLenum GLenum sfactorAlpha
const GLuint GLboolean * residences
GLfixed GLfixed GLfixed y2
GLfixed GLfixed GLint ustride
const GLuint const GLfixed * priorities
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint vstride
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
GLsizei GLfixed GLfixed yorig
typedef GLbitfield(APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa
GLsizei GLfixed GLfixed GLfixed xmove
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint GLint vorder
GLsizei const void * pointer
GLdouble GLdouble GLdouble GLdouble q
GLenum GLenum GLsizei void * row
GLenum GLenum GLsizei void GLsizei void void * span
GLsizei GLenum GLboolean sink
GLfixed GLfixed GLint GLint uorder
GLfloat GLfloat GLfloat alpha
GLfixed GLfixed GLint GLint order
typedef GLushort(APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype)
GLenum GLenum GLsizei void * table
GLsizeiptr const void GLenum usage