15#ifndef QOPENGLVERSIONFUNCTIONS_1_4_H
16#define QOPENGLVERSIONFUNCTIONS_1_4_H
18#include <QtOpenGL/qtopenglglobal.h>
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtGui/qopenglcontext.h>
68 void glClearStencil(
GLint s);
87 void glIndexubv(
const GLubyte *
c);
88 void glIndexub(GLubyte
c);
106 void glTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
116 void glCompressedTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
143 void glMultMatrixf(
const GLfloat *
m);
146 void glLoadMatrixf(
const GLfloat *
m);
147 void glLoadIdentity();
155 void glGetPolygonStipple(GLubyte *
mask);
178 void glEvalPoint1(
GLint i);
180 void glEvalCoord2fv(
const GLfloat *u);
182 void glEvalCoord2dv(
const GLdouble *u);
184 void glEvalCoord1fv(
const GLfloat *u);
186 void glEvalCoord1dv(
const GLdouble *u);
221 void glPolygonStipple(
const GLubyte *
mask);
241 void glVertex4sv(
const GLshort *
v);
242 void glVertex4s(GLshort
x, GLshort
y, GLshort
z, GLshort
w);
243 void glVertex4iv(
const GLint *
v);
249 void glVertex3sv(
const GLshort *
v);
250 void glVertex3s(GLshort
x, GLshort
y, GLshort
z);
251 void glVertex3iv(
const GLint *
v);
257 void glVertex2sv(
const GLshort *
v);
258 void glVertex2s(GLshort
x, GLshort
y);
259 void glVertex2iv(
const GLint *
v);
265 void glTexCoord4sv(
const GLshort *
v);
266 void glTexCoord4s(GLshort
s, GLshort
t, GLshort
r, GLshort
q);
267 void glTexCoord4iv(
const GLint *
v);
269 void glTexCoord4fv(
const GLfloat *
v);
273 void glTexCoord3sv(
const GLshort *
v);
274 void glTexCoord3s(GLshort
s, GLshort
t, GLshort
r);
275 void glTexCoord3iv(
const GLint *
v);
277 void glTexCoord3fv(
const GLfloat *
v);
281 void glTexCoord2sv(
const GLshort *
v);
282 void glTexCoord2s(GLshort
s, GLshort
t);
283 void glTexCoord2iv(
const GLint *
v);
285 void glTexCoord2fv(
const GLfloat *
v);
289 void glTexCoord1sv(
const GLshort *
v);
290 void glTexCoord1s(GLshort
s);
291 void glTexCoord1iv(
const GLint *
v);
292 void glTexCoord1i(
GLint s);
293 void glTexCoord1fv(
const GLfloat *
v);
297 void glRectsv(
const GLshort *
v1,
const GLshort *
v2);
298 void glRects(GLshort
x1, GLshort
y1, GLshort
x2, GLshort
y2);
305 void glRasterPos4sv(
const GLshort *
v);
306 void glRasterPos4s(GLshort
x, GLshort
y, GLshort
z, GLshort
w);
307 void glRasterPos4iv(
const GLint *
v);
309 void glRasterPos4fv(
const GLfloat *
v);
313 void glRasterPos3sv(
const GLshort *
v);
314 void glRasterPos3s(GLshort
x, GLshort
y, GLshort
z);
315 void glRasterPos3iv(
const GLint *
v);
317 void glRasterPos3fv(
const GLfloat *
v);
321 void glRasterPos2sv(
const GLshort *
v);
322 void glRasterPos2s(GLshort
x, GLshort
y);
323 void glRasterPos2iv(
const GLint *
v);
325 void glRasterPos2fv(
const GLfloat *
v);
329 void glNormal3sv(
const GLshort *
v);
330 void glNormal3s(GLshort
nx, GLshort
ny, GLshort
nz);
331 void glNormal3iv(
const GLint *
v);
337 void glNormal3bv(
const GLbyte *
v);
338 void glNormal3b(GLbyte
nx, GLbyte
ny, GLbyte
nz);
339 void glIndexsv(
const GLshort *
c);
340 void glIndexs(GLshort
c);
341 void glIndexiv(
const GLint *
c);
352 void glColor4uiv(
const GLuint *
v);
354 void glColor4ubv(
const GLubyte *
v);
356 void glColor4sv(
const GLshort *
v);
358 void glColor4iv(
const GLint *
v);
364 void glColor4bv(
const GLbyte *
v);
368 void glColor3uiv(
const GLuint *
v);
370 void glColor3ubv(
const GLubyte *
v);
371 void glColor3ub(GLubyte
red, GLubyte
green, GLubyte
blue);
372 void glColor3sv(
const GLshort *
v);
373 void glColor3s(GLshort
red, GLshort
green, GLshort
blue);
374 void glColor3iv(
const GLint *
v);
380 void glColor3bv(
const GLbyte *
v);
394 void glPopClientAttrib();
406 void glArrayElement(
GLint i);
443 void glMultTransposeMatrixd(
const GLdouble *
m);
444 void glMultTransposeMatrixf(
const GLfloat *
m);
445 void glLoadTransposeMatrixd(
const GLdouble *
m);
446 void glLoadTransposeMatrixf(
const GLfloat *
m);
448 void glMultiTexCoord4s(
GLenum target, GLshort
s, GLshort
t, GLshort
r, GLshort
q);
456 void glMultiTexCoord3s(
GLenum target, GLshort
s, GLshort
t, GLshort
r);
482 void glWindowPos3sv(
const GLshort *
v);
483 void glWindowPos3s(GLshort
x, GLshort
y, GLshort
z);
484 void glWindowPos3iv(
const GLint *
v);
486 void glWindowPos3fv(
const GLfloat *
v);
490 void glWindowPos2sv(
const GLshort *
v);
491 void glWindowPos2s(GLshort
x, GLshort
y);
492 void glWindowPos2iv(
const GLint *
v);
494 void glWindowPos2fv(
const GLfloat *
v);
499 void glSecondaryColor3usv(
const GLushort *
v);
501 void glSecondaryColor3uiv(
const GLuint *
v);
503 void glSecondaryColor3ubv(
const GLubyte *
v);
504 void glSecondaryColor3ub(GLubyte
red, GLubyte
green, GLubyte
blue);
505 void glSecondaryColor3sv(
const GLshort *
v);
506 void glSecondaryColor3s(GLshort
red, GLshort
green, GLshort
blue);
507 void glSecondaryColor3iv(
const GLint *
v);
509 void glSecondaryColor3fv(
const GLfloat *
v);
511 void glSecondaryColor3dv(
const GLdouble *
v);
513 void glSecondaryColor3bv(
const GLbyte *
v);
514 void glSecondaryColor3b(GLbyte
red, GLbyte
green, GLbyte
blue);
547 d_1_0_Core->f.DepthRange(nearVal, farVal);
552 return d_1_0_Core->f.IsEnabled(
cap);
582 return d_1_0_Core->f.GetString(
name);
597 return d_1_0_Core->f.GetError();
617 d_1_0_Core->f.ReadBuffer(
mode);
632 d_1_0_Core->f.DepthFunc(
func);
637 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
647 d_1_0_Core->f.LogicOp(
opcode);
652 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
657 d_1_0_Core->f.Flush();
662 d_1_0_Core->f.Finish();
667 d_1_0_Core->f.Enable(
cap);
672 d_1_0_Core->f.Disable(
cap);
677 d_1_0_Core->f.DepthMask(flag);
687 d_1_0_Core->f.StencilMask(
mask);
692 d_1_0_Core->f.ClearDepth(
depth);
697 d_1_0_Core->f.ClearStencil(
s);
707 d_1_0_Core->f.Clear(
mask);
712 d_1_0_Core->f.DrawBuffer(
mode);
752 d_1_0_Core->f.PolygonMode(
face,
mode);
757 d_1_0_Core->f.PointSize(
size);
762 d_1_0_Core->f.LineWidth(
width);
772 d_1_0_Core->f.FrontFace(
mode);
777 d_1_0_Core->f.CullFace(
mode);
784 d_1_1_Deprecated->f.Indexubv(
c);
789 d_1_1_Deprecated->f.Indexub(
c);
794 return d_1_1_Core->f.IsTexture(
texture);
804 d_1_1_Core->f.DeleteTextures(
n,
textures);
844 d_1_1_Core->f.PolygonOffset(factor,
units);
869inline void QOpenGLFunctions_1_4::glTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels)
871 d_1_2_Core->f.TexSubImage3D(
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type,
pixels);
886 d_1_2_Core->f.BlendEquation(
mode);
911inline void QOpenGLFunctions_1_4::glCompressedTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data)
913 d_1_3_Core->f.CompressedTexSubImage3D(
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
imageSize,
data);
938 d_1_3_Core->f.ActiveTexture(
texture);
982 d_1_0_Deprecated->f.Translatef(
x,
y,
z);
987 d_1_0_Deprecated->f.Translated(
x,
y,
z);
992 d_1_0_Deprecated->f.Scalef(
x,
y,
z);
997 d_1_0_Deprecated->f.Scaled(
x,
y,
z);
1002 d_1_0_Deprecated->f.Rotatef(
angle,
x,
y,
z);
1007 d_1_0_Deprecated->f.Rotated(
angle,
x,
y,
z);
1012 d_1_0_Deprecated->f.PushMatrix();
1017 d_1_0_Deprecated->f.PopMatrix();
1027 d_1_0_Deprecated->f.MultMatrixd(
m);
1032 d_1_0_Deprecated->f.MultMatrixf(
m);
1037 d_1_0_Deprecated->f.MatrixMode(
mode);
1042 d_1_0_Deprecated->f.LoadMatrixd(
m);
1047 d_1_0_Deprecated->f.LoadMatrixf(
m);
1052 d_1_0_Deprecated->f.LoadIdentity();
1062 return d_1_0_Deprecated->f.IsList(
list);
1092 d_1_0_Deprecated->f.GetPolygonStipple(
mask);
1097 d_1_0_Deprecated->f.GetPixelMapusv(
map,
values);
1102 d_1_0_Deprecated->f.GetPixelMapuiv(
map,
values);
1107 d_1_0_Deprecated->f.GetPixelMapfv(
map,
values);
1137 d_1_0_Deprecated->f.GetLightiv(light,
pname,
params);
1142 d_1_0_Deprecated->f.GetLightfv(light,
pname,
params);
1147 d_1_0_Deprecated->f.GetClipPlane(plane,
equation);
1162 d_1_0_Deprecated->f.PixelMapusv(
map, mapsize,
values);
1167 d_1_0_Deprecated->f.PixelMapuiv(
map, mapsize,
values);
1172 d_1_0_Deprecated->f.PixelMapfv(
map, mapsize,
values);
1177 d_1_0_Deprecated->f.PixelTransferi(
pname,
param);
1182 d_1_0_Deprecated->f.PixelTransferf(
pname,
param);
1187 d_1_0_Deprecated->f.PixelZoom(xfactor,
yfactor);
1192 d_1_0_Deprecated->f.AlphaFunc(
func,
ref);
1197 d_1_0_Deprecated->f.EvalPoint2(
i,
j);
1202 d_1_0_Deprecated->f.EvalMesh2(
mode, i1, i2, j1, j2);
1207 d_1_0_Deprecated->f.EvalPoint1(
i);
1212 d_1_0_Deprecated->f.EvalMesh1(
mode, i1, i2);
1217 d_1_0_Deprecated->f.EvalCoord2fv(u);
1222 d_1_0_Deprecated->f.EvalCoord2f(u,
v);
1227 d_1_0_Deprecated->f.EvalCoord2dv(u);
1232 d_1_0_Deprecated->f.EvalCoord2d(u,
v);
1237 d_1_0_Deprecated->f.EvalCoord1fv(u);
1242 d_1_0_Deprecated->f.EvalCoord1f(u);
1247 d_1_0_Deprecated->f.EvalCoord1dv(u);
1252 d_1_0_Deprecated->f.EvalCoord1d(u);
1257 d_1_0_Deprecated->f.MapGrid2f(un,
u1,
u2, vn,
v1,
v2);
1262 d_1_0_Deprecated->f.MapGrid2d(un,
u1,
u2, vn,
v1,
v2);
1267 d_1_0_Deprecated->f.MapGrid1f(un,
u1,
u2);
1272 d_1_0_Deprecated->f.MapGrid1d(un,
u1,
u2);
1297 d_1_0_Deprecated->f.PushAttrib(
mask);
1302 d_1_0_Deprecated->f.PopAttrib();
1307 d_1_0_Deprecated->f.Accum(op,
value);
1312 d_1_0_Deprecated->f.IndexMask(
mask);
1317 d_1_0_Deprecated->f.ClearIndex(
c);
1327 d_1_0_Deprecated->f.PushName(
name);
1332 d_1_0_Deprecated->f.PopName();
1337 d_1_0_Deprecated->f.PassThrough(
token);
1342 d_1_0_Deprecated->f.LoadName(
name);
1347 d_1_0_Deprecated->f.InitNames();
1352 return d_1_0_Deprecated->f.RenderMode(
mode);
1357 d_1_0_Deprecated->f.SelectBuffer(
size,
buffer);
1417 d_1_0_Deprecated->f.ShadeModel(
mode);
1422 d_1_0_Deprecated->f.PolygonStipple(
mask);
1447 d_1_0_Deprecated->f.LineStipple(factor,
pattern);
1457 d_1_0_Deprecated->f.LightModeli(
pname,
param);
1467 d_1_0_Deprecated->f.LightModelf(
pname,
param);
1472 d_1_0_Deprecated->f.Lightiv(light,
pname,
params);
1477 d_1_0_Deprecated->f.Lighti(light,
pname,
param);
1482 d_1_0_Deprecated->f.Lightfv(light,
pname,
params);
1487 d_1_0_Deprecated->f.Lightf(light,
pname,
param);
1512 d_1_0_Deprecated->f.ColorMaterial(
face,
mode);
1517 d_1_0_Deprecated->f.ClipPlane(plane,
equation);
1522 d_1_0_Deprecated->f.Vertex4sv(
v);
1527 d_1_0_Deprecated->f.Vertex4s(
x,
y,
z,
w);
1532 d_1_0_Deprecated->f.Vertex4iv(
v);
1537 d_1_0_Deprecated->f.Vertex4i(
x,
y,
z,
w);
1542 d_1_0_Deprecated->f.Vertex4fv(
v);
1547 d_1_0_Deprecated->f.Vertex4f(
x,
y,
z,
w);
1552 d_1_0_Deprecated->f.Vertex4dv(
v);
1557 d_1_0_Deprecated->f.Vertex4d(
x,
y,
z,
w);
1562 d_1_0_Deprecated->f.Vertex3sv(
v);
1567 d_1_0_Deprecated->f.Vertex3s(
x,
y,
z);
1572 d_1_0_Deprecated->f.Vertex3iv(
v);
1577 d_1_0_Deprecated->f.Vertex3i(
x,
y,
z);
1582 d_1_0_Deprecated->f.Vertex3fv(
v);
1587 d_1_0_Deprecated->f.Vertex3f(
x,
y,
z);
1592 d_1_0_Deprecated->f.Vertex3dv(
v);
1597 d_1_0_Deprecated->f.Vertex3d(
x,
y,
z);
1602 d_1_0_Deprecated->f.Vertex2sv(
v);
1607 d_1_0_Deprecated->f.Vertex2s(
x,
y);
1612 d_1_0_Deprecated->f.Vertex2iv(
v);
1617 d_1_0_Deprecated->f.Vertex2i(
x,
y);
1622 d_1_0_Deprecated->f.Vertex2fv(
v);
1627 d_1_0_Deprecated->f.Vertex2f(
x,
y);
1632 d_1_0_Deprecated->f.Vertex2dv(
v);
1637 d_1_0_Deprecated->f.Vertex2d(
x,
y);
1642 d_1_0_Deprecated->f.TexCoord4sv(
v);
1647 d_1_0_Deprecated->f.TexCoord4s(
s,
t,
r,
q);
1652 d_1_0_Deprecated->f.TexCoord4iv(
v);
1657 d_1_0_Deprecated->f.TexCoord4i(
s,
t,
r,
q);
1662 d_1_0_Deprecated->f.TexCoord4fv(
v);
1667 d_1_0_Deprecated->f.TexCoord4f(
s,
t,
r,
q);
1672 d_1_0_Deprecated->f.TexCoord4dv(
v);
1677 d_1_0_Deprecated->f.TexCoord4d(
s,
t,
r,
q);
1682 d_1_0_Deprecated->f.TexCoord3sv(
v);
1687 d_1_0_Deprecated->f.TexCoord3s(
s,
t,
r);
1692 d_1_0_Deprecated->f.TexCoord3iv(
v);
1697 d_1_0_Deprecated->f.TexCoord3i(
s,
t,
r);
1702 d_1_0_Deprecated->f.TexCoord3fv(
v);
1707 d_1_0_Deprecated->f.TexCoord3f(
s,
t,
r);
1712 d_1_0_Deprecated->f.TexCoord3dv(
v);
1717 d_1_0_Deprecated->f.TexCoord3d(
s,
t,
r);
1722 d_1_0_Deprecated->f.TexCoord2sv(
v);
1727 d_1_0_Deprecated->f.TexCoord2s(
s,
t);
1732 d_1_0_Deprecated->f.TexCoord2iv(
v);
1737 d_1_0_Deprecated->f.TexCoord2i(
s,
t);
1742 d_1_0_Deprecated->f.TexCoord2fv(
v);
1747 d_1_0_Deprecated->f.TexCoord2f(
s,
t);
1752 d_1_0_Deprecated->f.TexCoord2dv(
v);
1757 d_1_0_Deprecated->f.TexCoord2d(
s,
t);
1762 d_1_0_Deprecated->f.TexCoord1sv(
v);
1767 d_1_0_Deprecated->f.TexCoord1s(
s);
1772 d_1_0_Deprecated->f.TexCoord1iv(
v);
1777 d_1_0_Deprecated->f.TexCoord1i(
s);
1782 d_1_0_Deprecated->f.TexCoord1fv(
v);
1787 d_1_0_Deprecated->f.TexCoord1f(
s);
1792 d_1_0_Deprecated->f.TexCoord1dv(
v);
1797 d_1_0_Deprecated->f.TexCoord1d(
s);
1802 d_1_0_Deprecated->f.Rectsv(
v1,
v2);
1807 d_1_0_Deprecated->f.Rects(
x1,
y1,
x2,
y2);
1812 d_1_0_Deprecated->f.Rectiv(
v1,
v2);
1817 d_1_0_Deprecated->f.Recti(
x1,
y1,
x2,
y2);
1822 d_1_0_Deprecated->f.Rectfv(
v1,
v2);
1827 d_1_0_Deprecated->f.Rectf(
x1,
y1,
x2,
y2);
1832 d_1_0_Deprecated->f.Rectdv(
v1,
v2);
1837 d_1_0_Deprecated->f.Rectd(
x1,
y1,
x2,
y2);
1842 d_1_0_Deprecated->f.RasterPos4sv(
v);
1847 d_1_0_Deprecated->f.RasterPos4s(
x,
y,
z,
w);
1852 d_1_0_Deprecated->f.RasterPos4iv(
v);
1857 d_1_0_Deprecated->f.RasterPos4i(
x,
y,
z,
w);
1862 d_1_0_Deprecated->f.RasterPos4fv(
v);
1867 d_1_0_Deprecated->f.RasterPos4f(
x,
y,
z,
w);
1872 d_1_0_Deprecated->f.RasterPos4dv(
v);
1877 d_1_0_Deprecated->f.RasterPos4d(
x,
y,
z,
w);
1882 d_1_0_Deprecated->f.RasterPos3sv(
v);
1887 d_1_0_Deprecated->f.RasterPos3s(
x,
y,
z);
1892 d_1_0_Deprecated->f.RasterPos3iv(
v);
1897 d_1_0_Deprecated->f.RasterPos3i(
x,
y,
z);
1902 d_1_0_Deprecated->f.RasterPos3fv(
v);
1907 d_1_0_Deprecated->f.RasterPos3f(
x,
y,
z);
1912 d_1_0_Deprecated->f.RasterPos3dv(
v);
1917 d_1_0_Deprecated->f.RasterPos3d(
x,
y,
z);
1922 d_1_0_Deprecated->f.RasterPos2sv(
v);
1927 d_1_0_Deprecated->f.RasterPos2s(
x,
y);
1932 d_1_0_Deprecated->f.RasterPos2iv(
v);
1937 d_1_0_Deprecated->f.RasterPos2i(
x,
y);
1942 d_1_0_Deprecated->f.RasterPos2fv(
v);
1947 d_1_0_Deprecated->f.RasterPos2f(
x,
y);
1952 d_1_0_Deprecated->f.RasterPos2dv(
v);
1957 d_1_0_Deprecated->f.RasterPos2d(
x,
y);
1962 d_1_0_Deprecated->f.Normal3sv(
v);
1967 d_1_0_Deprecated->f.Normal3s(
nx,
ny,
nz);
1972 d_1_0_Deprecated->f.Normal3iv(
v);
1977 d_1_0_Deprecated->f.Normal3i(
nx,
ny,
nz);
1982 d_1_0_Deprecated->f.Normal3fv(
v);
1987 d_1_0_Deprecated->f.Normal3f(
nx,
ny,
nz);
1992 d_1_0_Deprecated->f.Normal3dv(
v);
1997 d_1_0_Deprecated->f.Normal3d(
nx,
ny,
nz);
2002 d_1_0_Deprecated->f.Normal3bv(
v);
2007 d_1_0_Deprecated->f.Normal3b(
nx,
ny,
nz);
2012 d_1_0_Deprecated->f.Indexsv(
c);
2017 d_1_0_Deprecated->f.Indexs(
c);
2022 d_1_0_Deprecated->f.Indexiv(
c);
2027 d_1_0_Deprecated->f.Indexi(
c);
2032 d_1_0_Deprecated->f.Indexfv(
c);
2037 d_1_0_Deprecated->f.Indexf(
c);
2042 d_1_0_Deprecated->f.Indexdv(
c);
2047 d_1_0_Deprecated->f.Indexd(
c);
2052 d_1_0_Deprecated->f.End();
2057 d_1_0_Deprecated->f.EdgeFlagv(flag);
2062 d_1_0_Deprecated->f.EdgeFlag(flag);
2067 d_1_0_Deprecated->f.Color4usv(
v);
2077 d_1_0_Deprecated->f.Color4uiv(
v);
2087 d_1_0_Deprecated->f.Color4ubv(
v);
2097 d_1_0_Deprecated->f.Color4sv(
v);
2107 d_1_0_Deprecated->f.Color4iv(
v);
2117 d_1_0_Deprecated->f.Color4fv(
v);
2127 d_1_0_Deprecated->f.Color4dv(
v);
2137 d_1_0_Deprecated->f.Color4bv(
v);
2147 d_1_0_Deprecated->f.Color3usv(
v);
2157 d_1_0_Deprecated->f.Color3uiv(
v);
2167 d_1_0_Deprecated->f.Color3ubv(
v);
2177 d_1_0_Deprecated->f.Color3sv(
v);
2187 d_1_0_Deprecated->f.Color3iv(
v);
2197 d_1_0_Deprecated->f.Color3fv(
v);
2207 d_1_0_Deprecated->f.Color3dv(
v);
2217 d_1_0_Deprecated->f.Color3bv(
v);
2232 d_1_0_Deprecated->f.Begin(
mode);
2237 d_1_0_Deprecated->f.ListBase(
base);
2242 return d_1_0_Deprecated->f.GenLists(
range);
2247 d_1_0_Deprecated->f.DeleteLists(
list,
range);
2252 d_1_0_Deprecated->f.CallLists(
n,
type,
lists);
2257 d_1_0_Deprecated->f.CallList(
list);
2262 d_1_0_Deprecated->f.EndList();
2267 d_1_0_Deprecated->f.NewList(
list,
mode);
2274 d_1_1_Deprecated->f.PushClientAttrib(
mask);
2279 d_1_1_Deprecated->f.PopClientAttrib();
2319 d_1_1_Deprecated->f.EnableClientState(
array);
2329 d_1_1_Deprecated->f.DisableClientState(
array);
2339 d_1_1_Deprecated->f.ArrayElement(
i);
2346 d_1_2_Deprecated->f.ResetMinmax(
target);
2351 d_1_2_Deprecated->f.ResetHistogram(
target);
2508 d_1_3_Deprecated->f.MultTransposeMatrixd(
m);
2513 d_1_3_Deprecated->f.MultTransposeMatrixf(
m);
2518 d_1_3_Deprecated->f.LoadTransposeMatrixd(
m);
2523 d_1_3_Deprecated->f.LoadTransposeMatrixf(
m);
2528 d_1_3_Deprecated->f.MultiTexCoord4sv(
target,
v);
2533 d_1_3_Deprecated->f.MultiTexCoord4s(
target,
s,
t,
r,
q);
2538 d_1_3_Deprecated->f.MultiTexCoord4iv(
target,
v);
2543 d_1_3_Deprecated->f.MultiTexCoord4i(
target,
s,
t,
r,
q);
2548 d_1_3_Deprecated->f.MultiTexCoord4fv(
target,
v);
2553 d_1_3_Deprecated->f.MultiTexCoord4f(
target,
s,
t,
r,
q);
2558 d_1_3_Deprecated->f.MultiTexCoord4dv(
target,
v);
2563 d_1_3_Deprecated->f.MultiTexCoord4d(
target,
s,
t,
r,
q);
2568 d_1_3_Deprecated->f.MultiTexCoord3sv(
target,
v);
2573 d_1_3_Deprecated->f.MultiTexCoord3s(
target,
s,
t,
r);
2578 d_1_3_Deprecated->f.MultiTexCoord3iv(
target,
v);
2583 d_1_3_Deprecated->f.MultiTexCoord3i(
target,
s,
t,
r);
2588 d_1_3_Deprecated->f.MultiTexCoord3fv(
target,
v);
2593 d_1_3_Deprecated->f.MultiTexCoord3f(
target,
s,
t,
r);
2598 d_1_3_Deprecated->f.MultiTexCoord3dv(
target,
v);
2603 d_1_3_Deprecated->f.MultiTexCoord3d(
target,
s,
t,
r);
2608 d_1_3_Deprecated->f.MultiTexCoord2sv(
target,
v);
2613 d_1_3_Deprecated->f.MultiTexCoord2s(
target,
s,
t);
2618 d_1_3_Deprecated->f.MultiTexCoord2iv(
target,
v);
2623 d_1_3_Deprecated->f.MultiTexCoord2i(
target,
s,
t);
2628 d_1_3_Deprecated->f.MultiTexCoord2fv(
target,
v);
2633 d_1_3_Deprecated->f.MultiTexCoord2f(
target,
s,
t);
2638 d_1_3_Deprecated->f.MultiTexCoord2dv(
target,
v);
2643 d_1_3_Deprecated->f.MultiTexCoord2d(
target,
s,
t);
2648 d_1_3_Deprecated->f.MultiTexCoord1sv(
target,
v);
2653 d_1_3_Deprecated->f.MultiTexCoord1s(
target,
s);
2658 d_1_3_Deprecated->f.MultiTexCoord1iv(
target,
v);
2663 d_1_3_Deprecated->f.MultiTexCoord1i(
target,
s);
2668 d_1_3_Deprecated->f.MultiTexCoord1fv(
target,
v);
2673 d_1_3_Deprecated->f.MultiTexCoord1f(
target,
s);
2678 d_1_3_Deprecated->f.MultiTexCoord1dv(
target,
v);
2683 d_1_3_Deprecated->f.MultiTexCoord1d(
target,
s);
2688 d_1_3_Deprecated->f.ClientActiveTexture(
texture);
2695 d_1_4_Deprecated->f.WindowPos3sv(
v);
2700 d_1_4_Deprecated->f.WindowPos3s(
x,
y,
z);
2705 d_1_4_Deprecated->f.WindowPos3iv(
v);
2710 d_1_4_Deprecated->f.WindowPos3i(
x,
y,
z);
2715 d_1_4_Deprecated->f.WindowPos3fv(
v);
2720 d_1_4_Deprecated->f.WindowPos3f(
x,
y,
z);
2725 d_1_4_Deprecated->f.WindowPos3dv(
v);
2730 d_1_4_Deprecated->f.WindowPos3d(
x,
y,
z);
2735 d_1_4_Deprecated->f.WindowPos2sv(
v);
2740 d_1_4_Deprecated->f.WindowPos2s(
x,
y);
2745 d_1_4_Deprecated->f.WindowPos2iv(
v);
2750 d_1_4_Deprecated->f.WindowPos2i(
x,
y);
2755 d_1_4_Deprecated->f.WindowPos2fv(
v);
2760 d_1_4_Deprecated->f.WindowPos2f(
x,
y);
2765 d_1_4_Deprecated->f.WindowPos2dv(
v);
2770 d_1_4_Deprecated->f.WindowPos2d(
x,
y);
2780 d_1_4_Deprecated->f.SecondaryColor3usv(
v);
2785 d_1_4_Deprecated->f.SecondaryColor3us(
red,
green,
blue);
2790 d_1_4_Deprecated->f.SecondaryColor3uiv(
v);
2795 d_1_4_Deprecated->f.SecondaryColor3ui(
red,
green,
blue);
2800 d_1_4_Deprecated->f.SecondaryColor3ubv(
v);
2805 d_1_4_Deprecated->f.SecondaryColor3ub(
red,
green,
blue);
2810 d_1_4_Deprecated->f.SecondaryColor3sv(
v);
2815 d_1_4_Deprecated->f.SecondaryColor3s(
red,
green,
blue);
2820 d_1_4_Deprecated->f.SecondaryColor3iv(
v);
2825 d_1_4_Deprecated->f.SecondaryColor3i(
red,
green,
blue);
2830 d_1_4_Deprecated->f.SecondaryColor3fv(
v);
2835 d_1_4_Deprecated->f.SecondaryColor3f(
red,
green,
blue);
2840 d_1_4_Deprecated->f.SecondaryColor3dv(
v);
2845 d_1_4_Deprecated->f.SecondaryColor3d(
red,
green,
blue);
2850 d_1_4_Deprecated->f.SecondaryColor3bv(
v);
2855 d_1_4_Deprecated->f.SecondaryColor3b(
red,
green,
blue);
2865 d_1_4_Deprecated->f.FogCoorddv(
coord);
2870 d_1_4_Deprecated->f.FogCoordd(
coord);
2875 d_1_4_Deprecated->f.FogCoordfv(
coord);
2880 d_1_4_Deprecated->f.FogCoordf(
coord);
virtual bool initializeOpenGLFunctions()
void glTexCoord1d(GLdouble s)
void glMultMatrixf(const GLfloat *m)
void glLogicOp(GLenum opcode)
void glAccum(GLenum op, GLfloat value)
void glColor4dv(const GLdouble *v)
void glWindowPos3i(GLint x, GLint y, GLint z)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
void glDepthFunc(GLenum func)
void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glColor4sv(const GLshort *v)
void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void glSecondaryColor3fv(const GLfloat *v)
void glMultiTexCoord3iv(GLenum target, const GLint *v)
void glTexGeni(GLenum coord, GLenum pname, GLint param)
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
void glShadeModel(GLenum mode)
void glRasterPos3s(GLshort x, GLshort y, GLshort z)
void glColor3ui(GLuint red, GLuint green, GLuint blue)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void glMaterialf(GLenum face, GLenum pname, GLfloat param)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void glNormal3dv(const GLdouble *v)
void glPixelStoref(GLenum pname, GLfloat param)
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
void glPointParameterfv(GLenum pname, const GLfloat *params)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void glRasterPos2dv(const GLdouble *v)
void glLightModeli(GLenum pname, GLint param)
void glEvalCoord1d(GLdouble u)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void glLightiv(GLenum light, GLenum pname, const GLint *params)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
void glTexCoord3i(GLint s, GLint t, GLint r)
void glVertex3s(GLshort x, GLshort y, GLshort z)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void glVertex3sv(const GLshort *v)
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void glEvalCoord1fv(const GLfloat *u)
void glMultiTexCoord4iv(GLenum target, const GLint *v)
void glNormal3sv(const GLshort *v)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
void glLightModelfv(GLenum pname, const GLfloat *params)
void glMultiTexCoord1fv(GLenum target, const GLfloat *v)
void glDisable(GLenum cap)
void glMultiTexCoord1f(GLenum target, GLfloat s)
void glPointParameteri(GLenum pname, GLint param)
void glWindowPos2i(GLint x, GLint y)
void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
void glVertex2d(GLdouble x, GLdouble y)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void glLoadMatrixd(const GLdouble *m)
void glVertex2dv(const GLdouble *v)
void glEvalPoint1(GLint i)
void glGetPixelMapuiv(GLenum map, GLuint *values)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void glTexCoord3sv(const GLshort *v)
void glWindowPos2d(GLdouble x, GLdouble y)
void glScalef(GLfloat x, GLfloat y, GLfloat z)
void glMultiTexCoord1sv(GLenum target, const GLshort *v)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
void glHint(GLenum target, GLenum mode)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void glWindowPos3iv(const GLint *v)
void glMultiTexCoord2i(GLenum target, GLint s, GLint t)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
void glVertex3iv(const GLint *v)
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void glWindowPos2s(GLshort x, GLshort y)
void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void glVertex2sv(const GLshort *v)
void glClear(GLbitfield mask)
void glTexParameteri(GLenum target, GLenum pname, GLint param)
void glTexCoord2fv(const GLfloat *v)
void glFogiv(GLenum pname, const GLint *params)
void glVertex4i(GLint x, GLint y, GLint z, GLint w)
void glRasterPos3sv(const GLshort *v)
void glFogfv(GLenum pname, const GLfloat *params)
void glGetPixelMapfv(GLenum map, GLfloat *values)
void glPixelStorei(GLenum pname, GLint param)
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
void glEvalCoord1dv(const GLdouble *u)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
void glTexEnviv(GLenum target, GLenum pname, const GLint *params)
void glColor3usv(const GLushort *v)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
void glNewList(GLuint list, GLenum mode)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
void glTexCoord3s(GLshort s, GLshort t, GLshort r)
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glWindowPos3fv(const GLfloat *v)
void glRasterPos2fv(const GLfloat *v)
void glClearDepth(GLdouble depth)
void glColor3bv(const GLbyte *v)
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glVertex2i(GLint x, GLint y)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
void glIndexub(GLubyte c)
void glLoadTransposeMatrixf(const GLfloat *m)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void glTexCoord2d(GLdouble s, GLdouble t)
void glIndexfv(const GLfloat *c)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void glRectiv(const GLint *v1, const GLint *v2)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void glLighti(GLenum light, GLenum pname, GLint param)
void glTranslated(GLdouble x, GLdouble y, GLdouble z)
void glRasterPos2sv(const GLshort *v)
void glDisableClientState(GLenum array)
void glResetMinmax(GLenum target)
void glTexCoord2sv(const GLshort *v)
void glMultiTexCoord4sv(GLenum target, const GLshort *v)
void glLineWidth(GLfloat width)
void glBegin(GLenum mode)
void glIndexd(GLdouble c)
void glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
void glMultiTexCoord3sv(GLenum target, const GLshort *v)
void glRasterPos2iv(const GLint *v)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
void glVertex2iv(const GLint *v)
void glWindowPos2f(GLfloat x, GLfloat y)
void glColor3sv(const GLshort *v)
void glRasterPos2s(GLshort x, GLshort y)
void glMatrixMode(GLenum mode)
void glColor4usv(const GLushort *v)
void glSelectBuffer(GLsizei size, GLuint *buffer)
void glRasterPos2i(GLint x, GLint y)
void glRectdv(const GLdouble *v1, const GLdouble *v2)
void glMultiTexCoord2fv(GLenum target, const GLfloat *v)
void glIndexMask(GLuint mask)
void glWindowPos3sv(const GLshort *v)
void glWindowPos3s(GLshort x, GLshort y, GLshort z)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
void glTexCoord1iv(const GLint *v)
void glTexCoord2s(GLshort s, GLshort t)
void glDepthMask(GLboolean flag)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void glMultiTexCoord1s(GLenum target, GLshort s)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
void glClientActiveTexture(GLenum texture)
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
void glTexCoord2dv(const GLdouble *v)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void glTexCoord2i(GLint s, GLint t)
void glEvalCoord2f(GLfloat u, GLfloat v)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void glWindowPos2dv(const GLdouble *v)
void glEvalCoord2d(GLdouble u, GLdouble v)
void glDeleteTextures(GLsizei n, const GLuint *textures)
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
void glSecondaryColor3iv(const GLint *v)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void glPixelTransferf(GLenum pname, GLfloat param)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
GLboolean glIsEnabled(GLenum cap)
void glSecondaryColor3i(GLint red, GLint green, GLint blue)
void glDepthRange(GLdouble nearVal, GLdouble farVal)
void glSampleCoverage(GLfloat value, GLboolean invert)
void glRasterPos4dv(const GLdouble *v)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
void glSecondaryColor3bv(const GLbyte *v)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glIndexubv(const GLubyte *c)
void glLightModeliv(GLenum pname, const GLint *params)
void glGetDoublev(GLenum pname, GLdouble *params)
void glPolygonMode(GLenum face, GLenum mode)
void glTexCoord1s(GLshort s)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void glGetLightiv(GLenum light, GLenum pname, GLint *params)
void glWindowPos2iv(const GLint *v)
void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
void glVertex4dv(const GLdouble *v)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
void glClipPlane(GLenum plane, const GLdouble *equation)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void glSecondaryColor3sv(const GLshort *v)
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glFogf(GLenum pname, GLfloat param)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void glVertex4sv(const GLshort *v)
void glColor3i(GLint red, GLint green, GLint blue)
void glVertex2f(GLfloat x, GLfloat y)
void glColor3uiv(const GLuint *v)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
void glRectsv(const GLshort *v1, const GLshort *v2)
void glColor4ubv(const GLubyte *v)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glIndexdv(const GLdouble *c)
void glPointSize(GLfloat size)
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void glVertex3fv(const GLfloat *v)
void glRasterPos3dv(const GLdouble *v)
void glColor3iv(const GLint *v)
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
void glRasterPos2f(GLfloat x, GLfloat y)
void glMaterialiv(GLenum face, GLenum pname, const GLint *params)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void glMultTransposeMatrixd(const GLdouble *m)
void glTexCoord4iv(const GLint *v)
void glFogi(GLenum pname, GLint param)
void glLineStipple(GLint factor, GLushort pattern)
void glLightfv(GLenum light, GLenum pname, const GLfloat *params)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void glMateriali(GLenum face, GLenum pname, GLint param)
GLuint glGenLists(GLsizei range)
void glLoadName(GLuint name)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
void glTexCoord3fv(const GLfloat *v)
void glEnableClientState(GLenum array)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void glRasterPos3fv(const GLfloat *v)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void glColor3fv(const GLfloat *v)
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
void glResetHistogram(GLenum target)
void glTexCoord3dv(const GLdouble *v)
void glBlendFunc(GLenum sfactor, GLenum dfactor)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
void glColorMaterial(GLenum face, GLenum mode)
void glSecondaryColor3usv(const GLushort *v)
void glNormal3i(GLint nx, GLint ny, GLint nz)
void glTexCoord1fv(const GLfloat *v)
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glPointParameteriv(GLenum pname, const GLint *params)
void glGetBooleanv(GLenum pname, GLboolean *params)
void glArrayElement(GLint i)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
void glMultTransposeMatrixf(const GLfloat *m)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void glPushAttrib(GLbitfield mask)
void glIndexsv(const GLshort *c)
void glNormal3bv(const GLbyte *v)
void glBlendEquation(GLenum mode)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void glNormal3fv(const GLfloat *v)
void glPointParameterf(GLenum pname, GLfloat param)
void glReadBuffer(GLenum mode)
void glPushClientAttrib(GLbitfield mask)
void glGetMapfv(GLenum target, GLenum query, GLfloat *v)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void glPushName(GLuint name)
void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
void glColor4bv(const GLbyte *v)
void glRasterPos4iv(const GLint *v)
void glNormal3iv(const GLint *v)
void glPassThrough(GLfloat token)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void glColor3dv(const GLdouble *v)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void glGetIntegerv(GLenum pname, GLint *params)
void glGetFloatv(GLenum pname, GLfloat *params)
void glMultiTexCoord4dv(GLenum target, const GLdouble *v)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void glMultiTexCoord1i(GLenum target, GLint s)
void glGetPolygonStipple(GLubyte *mask)
void glMultiTexCoord3dv(GLenum target, const GLdouble *v)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void glTexCoord1f(GLfloat s)
void glSecondaryColor3uiv(const GLuint *v)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
void glMultMatrixd(const GLdouble *m)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
void glTexCoord3iv(const GLint *v)
void glEdgeFlagv(const GLboolean *flag)
void glVertex2s(GLshort x, GLshort y)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void glColor4fv(const GLfloat *v)
void glWindowPos2fv(const GLfloat *v)
void glGetPixelMapusv(GLenum map, GLushort *values)
void glRasterPos4fv(const GLfloat *v)
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void glPolygonOffset(GLfloat factor, GLfloat units)
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void glTexCoord4fv(const GLfloat *v)
void glMultiTexCoord1dv(GLenum target, const GLdouble *v)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glTexCoord1sv(const GLshort *v)
void glMultiTexCoord3fv(GLenum target, const GLfloat *v)
void glTexCoord4dv(const GLdouble *v)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void glTexCoord4sv(const GLshort *v)
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
void glStencilMask(GLuint mask)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
void glVertex4iv(const GLint *v)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void glColor3us(GLushort red, GLushort green, GLushort blue)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void glClearIndex(GLfloat c)
void glColor4uiv(const GLuint *v)
void glWindowPos3dv(const GLdouble *v)
void glFogCoordfv(const GLfloat *coord)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void glGetMapdv(GLenum target, GLenum query, GLdouble *v)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void glTexCoord2f(GLfloat s, GLfloat t)
void glVertex2fv(const GLfloat *v)
void glRasterPos3i(GLint x, GLint y, GLint z)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
void glActiveTexture(GLenum texture)
void glRasterPos2d(GLdouble x, GLdouble y)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
void glFogCoorddv(const GLdouble *coord)
void glRectfv(const GLfloat *v1, const GLfloat *v2)
void glTexCoord2iv(const GLint *v)
void glTexGend(GLenum coord, GLenum pname, GLdouble param)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLboolean glIsTexture(GLuint texture)
void glRasterPos3iv(const GLint *v)
void glVertex4fv(const GLfloat *v)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
void glScaled(GLdouble x, GLdouble y, GLdouble z)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glDrawBuffer(GLenum mode)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void glTexEnvi(GLenum target, GLenum pname, GLint param)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void glMultiTexCoord1iv(GLenum target, const GLint *v)
void glLightf(GLenum light, GLenum pname, GLfloat param)
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
void glLoadTransposeMatrixd(const GLdouble *m)
void glFogCoordf(GLfloat coord)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void glAlphaFunc(GLenum func, GLfloat ref)
void glEvalCoord1f(GLfloat u)
void glSecondaryColor3dv(const GLdouble *v)
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
void glFrontFace(GLenum mode)
void glColor4iv(const GLint *v)
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void glMultiTexCoord4fv(GLenum target, const GLfloat *v)
void glEnable(GLenum cap)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
void glTexCoord1i(GLint s)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
void glGenTextures(GLsizei n, GLuint *textures)
void glRasterPos4sv(const GLshort *v)
void glWindowPos2sv(const GLshort *v)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void glIndexiv(const GLint *c)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
GLboolean glIsList(GLuint list)
void glMultiTexCoord2dv(GLenum target, const GLdouble *v)
void glTexCoord1dv(const GLdouble *v)
void glVertex3i(GLint x, GLint y, GLint z)
void glBindTexture(GLenum target, GLuint texture)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void glPolygonStipple(const GLubyte *mask)
void glColor3s(GLshort red, GLshort green, GLshort blue)
void glFogCoordd(GLdouble coord)
void glEvalCoord2dv(const GLdouble *u)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
void glLoadMatrixf(const GLfloat *m)
void glEvalPoint2(GLint i, GLint j)
void glEvalCoord2fv(const GLfloat *u)
void glCullFace(GLenum mode)
const GLubyte * glGetString(GLenum name)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
void glDeleteLists(GLuint list, GLsizei range)
void glColor3ubv(const GLubyte *v)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void glLightModelf(GLenum pname, GLfloat param)
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void glEdgeFlag(GLboolean flag)
GLint glRenderMode(GLenum mode)
void glListBase(GLuint base)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glMultiTexCoord1d(GLenum target, GLdouble s)
void glGetPointerv(GLenum pname, GLvoid **params)
void glSecondaryColor3ubv(const GLubyte *v)
void glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void glClearStencil(GLint s)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
void glCallList(GLuint list)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
void glPixelTransferi(GLenum pname, GLint param)
void glMultiTexCoord2iv(GLenum target, const GLint *v)
void glGetMapiv(GLenum target, GLenum query, GLint *v)
void glGetClipPlane(GLenum plane, GLdouble *equation)
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
void glVertex3dv(const GLdouble *v)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
void glMultiTexCoord2sv(GLenum target, const GLshort *v)
QMap< QString, QString > map
[6]
Combined button and popup list for selecting options.
EGLOutputLayerEXT EGLint EGLAttrib value
[5]
GLint GLfloat GLfloat GLfloat v2
GLenum GLsizei GLsizei GLint * values
[15]
typedef GLint(GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
GLsizei const GLfloat * v
[13]
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat z
GLint GLint GLint GLint GLint x
[0]
GLint GLenum GLsizei GLsizei GLsizei depth
typedef GLfloat(GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GLenum GLuint GLint level
GLfloat GLfloat GLfloat w
[0]
GLint GLsizei GLsizei height
GLuint GLfloat GLfloat GLfloat GLfloat y1
GLenum GLuint GLintptr GLsizeiptr size
[1]
GLuint const GLuint GLuint const GLuint * textures
GLuint GLfloat GLfloat GLfloat x1
GLdouble GLdouble GLdouble GLdouble top
GLenum GLenum GLsizei count
GLint GLenum GLsizei GLsizei GLsizei GLint border
const void GLsizei GLsizei stride
GLint GLint GLint yoffset
GLint GLint GLint GLint zoffset
typedef GLsizei(GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target)
typedef GLenum(GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void)
GLint GLenum internalformat
typedef GLboolean(GL_APIENTRYP PFNGLISENABLEDIOESPROC)(GLenum target
GLint GLsizei GLsizei GLenum GLenum GLsizei void * data
GLenum const GLint * param
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLint GLsizei GLsizei GLenum format
const void GLsizei drawcount
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLsizei GLenum const void * indices
GLenum GLenum GLsizei void GLsizei void * column
GLenum GLenum GLenum dfactorAlpha
GLfixed GLfixed GLint GLint GLfixed points
GLenum GLenum sfactorAlpha
const GLuint GLboolean * residences
GLfixed GLfixed GLfixed y2
GLfixed GLfixed GLint ustride
const GLuint const GLfixed * priorities
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint vstride
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
GLsizei GLfixed GLfixed yorig
typedef GLbitfield(APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa
GLsizei GLfixed GLfixed GLfixed xmove
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint GLint vorder
GLsizei const void * pointer
GLdouble GLdouble GLdouble GLdouble q
GLenum GLenum GLsizei void * row
GLenum GLenum GLsizei void GLsizei void void * span
GLsizei GLenum GLboolean sink
GLfixed GLfixed GLint GLint uorder
GLfloat GLfloat GLfloat alpha
GLfixed GLfixed GLint GLint order
typedef GLushort(APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype)
GLenum GLenum GLsizei void * table