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Qt 6.x
The Qt SDK
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#include <qquickshapestrokenode_p_p.h>
Public Member Functions | |
QQuickShapeStrokeMaterial (QQuickShapeStrokeNode *node) | |
int | compare (const QSGMaterial *other) const override |
Compares this material to other and returns 0 if they are equal; -1 if this material should sort before other and 1 if other should sort before. | |
QQuickShapeStrokeNode * | node () const |
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QSGMaterial () | |
virtual | ~QSGMaterial () |
virtual QSGMaterialType * | type () const =0 |
This function is called by the scene graph to query an identifier that is unique to the QSGMaterialShader instantiated by createShader(). | |
virtual QSGMaterialShader * | createShader (QSGRendererInterface::RenderMode renderMode) const =0 |
This function returns a new instance of a the QSGMaterialShader implementation used to render geometry for a specific implementation of QSGMaterial. | |
virtual int | compare (const QSGMaterial *other) const |
Compares this material to other and returns 0 if they are equal; -1 if this material should sort before other and 1 if other should sort before. | |
QSGMaterial::Flags | flags () const |
Returns the material's flags. | |
void | setFlag (Flags flags, bool on=true) |
Sets the flags flags on this material if on is true; otherwise clears the attribute. | |
Protected Member Functions | |
QSGMaterialType * | type () const override |
This function is called by the scene graph to query an identifier that is unique to the QSGMaterialShader instantiated by createShader(). | |
QSGMaterialShader * | createShader (QSGRendererInterface::RenderMode) const override |
This function returns a new instance of a the QSGMaterialShader implementation used to render geometry for a specific implementation of QSGMaterial. | |
Protected Attributes | |
QQuickShapeStrokeNode * | m_node |
Additional Inherited Members | |
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enum | Flag { Blending = 0x0001 , RequiresDeterminant = 0x0002 , RequiresFullMatrixExceptTranslate = 0x0004 | RequiresDeterminant , RequiresFullMatrix = 0x0008 | RequiresFullMatrixExceptTranslate , NoBatching = 0x0010 } |
\value Blending Set this flag to true if the material requires blending to be enabled during rendering. More... | |
Definition at line 40 of file qquickshapestrokenode_p_p.h.
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inline |
Definition at line 43 of file qquickshapestrokenode_p_p.h.
References QSGMaterial::Blending, and QSGMaterial::setFlag().
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overridevirtual |
Compares this material to other and returns 0 if they are equal; -1 if this material should sort before other and 1 if other should sort before.
The scene graph can reorder geometry nodes to minimize state changes. The compare function is called during the sorting process so that the materials can be sorted to minimize state changes in each call to QSGMaterialShader::updateState().
The this pointer and other is guaranteed to have the same type().
Reimplemented from QSGMaterial.
Definition at line 70 of file qquickshapestrokenode_p.cpp.
References QQuickShapeStrokeNode::color(), node(), other(), QColor::rgb(), QQuickShapeStrokeNode::strokeWidth(), and type().
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inlineoverrideprotectedvirtual |
This function returns a new instance of a the QSGMaterialShader implementation used to render geometry for a specific implementation of QSGMaterial.
The function will be called only once for each combination of material type and renderMode and will be cached internally.
For most materials, the renderMode can be ignored. A few materials may need custom handling for specific render modes. For instance if the material implements antialiasing in a way that needs to account for perspective transformations when RenderMode3D is in use.
Implements QSGMaterial.
Definition at line 62 of file qquickshapestrokenode_p_p.h.
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inline |
Definition at line 51 of file qquickshapestrokenode_p_p.h.
References m_node.
Referenced by compare(), and QQuickShapeStrokeMaterialShader::updateUniformData().
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inlineoverrideprotectedvirtual |
This function is called by the scene graph to query an identifier that is unique to the QSGMaterialShader instantiated by createShader().
For many materials, the typical approach will be to return a pointer to a static, and so globally available, QSGMaterialType instance. The QSGMaterialType is an opaque object. Its purpose is only to serve as a type-safe, simple way to generate unique material identifiers.
Implements QSGMaterial.
Definition at line 57 of file qquickshapestrokenode_p_p.h.
Referenced by compare().
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protected |
Definition at line 67 of file qquickshapestrokenode_p_p.h.
Referenced by node().