4#ifndef QQUICKSHAPESTROKENODE_P_H
5#define QQUICKSHAPESTROKENODE_P_H
7#include <QtQuick/qsgnode.h>
42 m_strokeWidth =
width;
77 void updateMaterial();
83 float m_strokeWidth = 0.0f;
The QColor class provides colors based on RGB, HSV or CMYK values.
void appendTriangle(const QVector2D &v0, const QVector2D &v1, const QVector2D &v2, const QVector2D &p0, const QVector2D &p1, const QVector2D &p2)
void setColor(QColor col)
QVector< quint32 > uncookedIndexes() const
QVector< StrokeVertex > m_uncookedVertexes
QScopedPointer< QQuickShapeStrokeMaterial > m_material
float strokeWidth() const
static const QSGGeometry::AttributeSet & attributes()
QVector< quint32 > m_uncookedIndexes
void setStrokeWidth(float width)
The QSGGeometryNode class is used for all rendered content in the scene graph.
The QVector2D class represents a vector or vertex in 2D space.
The QVector3D class represents a vector or vertex in 3D space.
Combined button and popup list for selecting options.
GLint GLfloat GLfloat GLfloat v2
GLint GLint GLint GLint GLint x
[0]
GLenum GLuint GLintptr offset
The QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up.